forked from MoonsideGames/MoonWorks
				
			tweak video shader filenames
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				|  | @ -37,8 +37,8 @@ namespace MoonWorks.Graphics | |||
| 
 | ||||
| 			// Check for optional video shaders | ||||
| 			string basePath = SDL2.SDL.SDL_GetBasePath(); | ||||
| 			string videoVertPath = Path.Combine(basePath, "video_fullscreen.refresh"); | ||||
| 			string videoFragPath = Path.Combine(basePath, "video_yuv2rgba.refresh"); | ||||
| 			string videoVertPath = Path.Combine(basePath, "video_fullscreen.vert.refresh"); | ||||
| 			string videoFragPath = Path.Combine(basePath, "video_yuv2rgba.frag.refresh"); | ||||
| 			if (File.Exists(videoVertPath) && File.Exists(videoFragPath)) | ||||
| 			{ | ||||
| 				ShaderModule videoVertShader = new ShaderModule(this, videoVertPath); | ||||
|  |  | |||
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