Fix BC7 loading for textures without DDSD_CAPS/FMT (#40)

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/MoonWorks#40
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
no-fixed-command-buffers
TheSpydog 2023-01-07 01:46:59 +00:00 committed by cosmonaut
parent c43df10c2a
commit 030745361b
1 changed files with 1 additions and 3 deletions

View File

@ -272,14 +272,12 @@ namespace MoonWorks.Graphics
const uint DDS_MAGIC = 0x20534444;
const uint DDS_HEADERSIZE = 124;
const uint DDS_PIXFMTSIZE = 32;
const uint DDSD_CAPS = 0x1;
const uint DDSD_HEIGHT = 0x2;
const uint DDSD_WIDTH = 0x4;
const uint DDSD_PITCH = 0x8;
const uint DDSD_FMT = 0x1000;
const uint DDSD_LINEARSIZE = 0x80000;
const uint DDSD_REQ = (
DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_FMT
DDSD_HEIGHT | DDSD_WIDTH
);
const uint DDSCAPS_MIPMAP = 0x400000;
const uint DDSCAPS_TEXTURE = 0x1000;