2021-01-20 03:33:27 +00:00
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using RefreshCS;
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using System;
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2022-06-06 17:42:05 +00:00
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using System.IO;
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2021-01-20 03:33:27 +00:00
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namespace MoonWorks.Graphics
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{
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2022-02-23 05:14:32 +00:00
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/// <summary>
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/// Shader modules expect input in SPIR-V bytecode format.
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/// </summary>
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public class ShaderModule : GraphicsResource
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{
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2022-03-04 01:16:39 +00:00
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protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyShaderModule;
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2021-01-20 03:33:27 +00:00
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2022-02-23 05:14:32 +00:00
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public unsafe ShaderModule(GraphicsDevice device, string filePath) : base(device)
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{
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2022-09-28 23:52:29 +00:00
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using (FileStream stream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
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2022-06-06 17:42:05 +00:00
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{
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Handle = CreateFromStream(device, stream);
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}
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}
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public unsafe ShaderModule(GraphicsDevice device, Stream stream) : base(device)
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{
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Handle = CreateFromStream(device, stream);
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}
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private unsafe static IntPtr CreateFromStream(GraphicsDevice device, Stream stream)
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{
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var bytecode = new byte[stream.Length];
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stream.Read(bytecode, 0, (int) stream.Length);
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2021-01-29 02:07:48 +00:00
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2022-06-06 17:42:05 +00:00
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fixed (byte* ptr = bytecode)
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2022-02-23 05:14:32 +00:00
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{
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Refresh.ShaderModuleCreateInfo shaderModuleCreateInfo;
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2022-06-06 17:42:05 +00:00
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shaderModuleCreateInfo.codeSize = (UIntPtr) bytecode.Length;
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2022-02-23 05:14:32 +00:00
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shaderModuleCreateInfo.byteCode = (IntPtr) ptr;
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2021-01-20 03:33:27 +00:00
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2022-06-06 17:42:05 +00:00
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return Refresh.Refresh_CreateShaderModule(device.Handle, shaderModuleCreateInfo);
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2022-02-23 05:14:32 +00:00
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}
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}
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}
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2021-01-20 03:33:27 +00:00
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}
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