MoonWorks/src/Graphics/State/GraphicsShaderInfo.cs

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namespace MoonWorks.Graphics
{
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/// <summary>
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/// Information that the pipeline needs about a shader.
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/// </summary>
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public struct GraphicsShaderInfo
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{
public ShaderModule ShaderModule;
public string EntryPointName;
public uint UniformBufferSize;
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public uint SamplerBindingCount;
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}
}