2022-02-23 05:14:32 +00:00
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using System;
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2021-01-19 19:24:23 +00:00
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using SDL2;
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2022-02-25 21:23:31 +00:00
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namespace MoonWorks
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2021-01-19 19:24:23 +00:00
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{
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2022-02-25 21:23:31 +00:00
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public class Window : IDisposable
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{
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internal IntPtr Handle { get; }
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public ScreenMode ScreenMode { get; private set; }
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public uint Width { get; private set; }
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public uint Height { get; private set; }
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2022-02-23 00:44:39 +00:00
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private bool IsDisposed;
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public Window(WindowCreateInfo windowCreateInfo)
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{
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var windowFlags = SDL.SDL_WindowFlags.SDL_WINDOW_VULKAN;
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if (windowCreateInfo.ScreenMode == ScreenMode.Fullscreen)
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{
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windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
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}
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else if (windowCreateInfo.ScreenMode == ScreenMode.BorderlessWindow)
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{
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windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
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}
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ScreenMode = windowCreateInfo.ScreenMode;
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Handle = SDL.SDL_CreateWindow(
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windowCreateInfo.WindowTitle,
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SDL.SDL_WINDOWPOS_UNDEFINED,
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SDL.SDL_WINDOWPOS_UNDEFINED,
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(int) windowCreateInfo.WindowWidth,
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(int) windowCreateInfo.WindowHeight,
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windowFlags
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);
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2022-02-23 06:16:06 +00:00
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Width = windowCreateInfo.WindowWidth;
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Height = windowCreateInfo.WindowHeight;
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}
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public void ChangeScreenMode(ScreenMode screenMode)
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{
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SDL.SDL_WindowFlags windowFlag = 0;
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2022-02-23 05:14:32 +00:00
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if (screenMode == ScreenMode.Fullscreen)
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{
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windowFlag = SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
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}
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else if (screenMode == ScreenMode.BorderlessWindow)
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{
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windowFlag = SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
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}
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ScreenMode = screenMode;
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SDL.SDL_SetWindowFullscreen(Handle, (uint) windowFlag);
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}
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2021-02-24 21:03:39 +00:00
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2022-02-23 05:14:32 +00:00
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/// <summary>
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/// Resizes the window.
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/// Note that you are responsible for recreating any graphics resources that need to change as a result of the size change.
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/// </summary>
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/// <param name="width"></param>
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/// <param name="height"></param>
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public void SetWindowSize(uint width, uint height)
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{
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SDL.SDL_SetWindowSize(Handle, (int) width, (int) height);
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Width = width;
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Height = height;
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}
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protected virtual void Dispose(bool disposing)
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{
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if (!IsDisposed)
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{
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if (disposing)
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{
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// dispose managed state (managed objects)
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}
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SDL.SDL_DestroyWindow(Handle);
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IsDisposed = true;
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}
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}
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~Window()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: false);
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}
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public void Dispose()
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: true);
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GC.SuppressFinalize(this);
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}
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}
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2021-01-19 19:24:23 +00:00
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}
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