forked from MoonsideGames/MoonWorks
				
			add window resize function
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			@ -48,5 +48,16 @@ namespace MoonWorks.Window
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            SDL.SDL_SetWindowFullscreen(Handle, (uint) windowFlag);
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        }
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        /// <summary>
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        /// Resizes the window.
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        /// Note that you are responsible for recreating any graphics resources that need to change as a result of the size change.
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        /// </summary>
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        /// <param name="width"></param>
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        /// <param name="height"></param>
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        public void SetWindowSize(uint width, uint height)
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        {
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            SDL.SDL_SetWindowSize(Handle, (int)width, (int)height);
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        }
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    }
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}
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