encompass-cs-docs/public/index.json

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[
{
"uri": "http://example.org/why/",
"title": "Why",
"tags": [],
"description": "",
"content": " Chapter 1 Why? A question that many of us find ourselves asking when coding a game.\n"
},
{
"uri": "http://example.org/why/architecture/",
"title": "",
"tags": [],
"description": "",
"content": ""
},
{
"uri": "http://example.org/categories/",
"title": "Categories",
"tags": [],
"description": "",
"content": ""
},
{
"uri": "http://example.org/",
"title": "Encompass",
"tags": [],
"description": "",
"content": " Encompass encompass is a powerful engine-agnostic framework to help you code games, or other kinds of simulations.\nObject-oriented code is messy and rapidly becomes unmaintainable.\nencompass lets you write clean, de-coupled code so you can spend more time on your game design and less time fixing bugs.\nencompass is currently available with a TypeScript implementation that fully supports transpilation to Javascript and Lua. A C# implementation is forthcoming.\n"
},
{
"uri": "http://example.org/tags/",
"title": "Tags",
"tags": [],
"description": "",
"content": ""
}]