change MoonTools.Structs to a package reference
	
		
			
	
		
	
	
		
			
				
	
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				|  | @ -16,19 +16,11 @@ However, if you treat positions as simple integer pixels, you will run into prob | ||||||
| There are actually techniques for *subpixel* rendering. But let's ignore that for now. | There are actually techniques for *subpixel* rendering. But let's ignore that for now. | ||||||
| {{% /notice %}} | {{% /notice %}} | ||||||
| 
 | 
 | ||||||
| Go to your terminal program, make sure that you are in the PongFE top-level directory, and do: | Let's add the MoonTools.Structs package as a *PackageReference* in PongFE.Framework.csproj: | ||||||
| 
 |  | ||||||
| ```sh |  | ||||||
| git add submodule https://gitea.moonside.games/MoonsideGames/MoonTools.Structs.git |  | ||||||
| ``` |  | ||||||
| 
 |  | ||||||
| Then, add the project as a *ProjectReference* in PongFE.Framework.csproj: |  | ||||||
| 
 | 
 | ||||||
| ```xml | ```xml | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ProjectReference Include="..\FNA\FNA.csproj"/> |     <PackageReference Include="MoonTools.Structs" Version="3.0.1"/> | ||||||
|     <ProjectReference Include="..\encompass-cs\encompass-cs\encompass-cs.csproj" /> |  | ||||||
|     <ProjectReference Include="..\MoonTools.Structs\Structs\Structs.csproj" /> |  | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
| ``` | ``` | ||||||
| 
 | 
 | ||||||
|  | @ -36,9 +28,7 @@ and PongFE.Core.csproj: | ||||||
| 
 | 
 | ||||||
| ```xml | ```xml | ||||||
|   <ItemGroup> |   <ItemGroup> | ||||||
|     <ProjectReference Include="..\FNA\FNA.Core.csproj"/> |     <PackageReference Include="MoonTools.Structs" Version="3.0.1"/> | ||||||
|     <ProjectReference Include="..\encompass-cs\encompass-cs\encompass-cs.csproj" /> |  | ||||||
|     <ProjectReference Include="..\MoonTools.Structs\Structs\Structs.csproj" /> |  | ||||||
|   </ItemGroup> |   </ItemGroup> | ||||||
| ``` | ``` | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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