fix more errata
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
parent
52665f4b1a
commit
e94b59fcd2
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@ -22,7 +22,7 @@ Let's put something in between them.
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We have to ask ourselves: how is it that we want the game to react when we press the buttons? We want the correct paddle to move up or down. That seems like a good abstraction for a Message.
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We have to ask ourselves: how is it that we want the game to react when we press the buttons? We want the correct paddle to move up or down. That seems like a good abstraction for a Message.
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Create a file: **PongFE/Messages/PaddleMoveMessage.ts**
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Create a file: **PongFE/Messages/PaddleMoveMessage.cs**
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```cs
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```cs
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using Encompass;
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using Encompass;
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@ -51,7 +51,7 @@ namespace PongFE.Components
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And let's add it to our paddle Entity.
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And let's add it to our paddle Entity.
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In **PongFEGame.ts**
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In **PongFEGame.cs**
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```cs
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```cs
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...
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...
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@ -93,7 +93,7 @@ Now let's tell our InputEngine to use it, and why don't we go ahead and make the
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SendMessage(
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SendMessage(
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new MotionMessage(
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new MotionMessage(
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playerInputEntity,
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playerInputEntity,
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new System.Numerics.Vector2(0, paddleSpeed * (float)dt)
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new System.Numerics.Vector2(0, -paddleSpeed * (float)dt)
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)
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)
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);
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);
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}
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}
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