fix spritebatch naming
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
parent
6c13f42a90
commit
e844d77d65
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@ -52,11 +52,11 @@ namespace PongFE.Renderers
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{
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{
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public class Texture2DRenderer : Renderer
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public class Texture2DRenderer : Renderer
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{
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{
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private readonly SpriteBatch _spriteBatch;
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private SpriteBatch SpriteBatch { get; }
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public Texture2DRenderer(SpriteBatch spriteBatch)
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public Texture2DRenderer(SpriteBatch spriteBatch)
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{
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{
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_spriteBatch = spriteBatch;
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SpriteBatch = spriteBatch;
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}
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}
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public override void Render(double dt, double alpha)
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public override void Render(double dt, double alpha)
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@ -68,7 +68,7 @@ namespace PongFE.Renderers
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ref readonly var positionComponent = ref GetComponent<PositionComponent>(entity);
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ref readonly var positionComponent = ref GetComponent<PositionComponent>(entity);
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ref readonly var textureComponent = ref GetComponent<Texture2DComponent>(entity);
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ref readonly var textureComponent = ref GetComponent<Texture2DComponent>(entity);
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_spriteBatch.Draw(
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SpriteBatch.Draw(
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textureComponent.Texture,
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textureComponent.Texture,
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positionComponent.Position,
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positionComponent.Position,
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null,
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null,
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@ -130,7 +130,7 @@ Now we can rewrite our SpriteBatch draw call:
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using PongFE.Extensions;
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using PongFE.Extensions;
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...
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...
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_spriteBatch.Draw(
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spriteBatch.Draw(
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textureComponent.Texture,
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textureComponent.Texture,
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positionComponent.Position.ToXNAVector(),
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positionComponent.Position.ToXNAVector(),
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null,
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null,
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