some more architecture quips
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@ -18,4 +18,6 @@ The key characteristic of this structure is that there almost doesn't seem to be
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Shockingly, some game engines and frameworks not only fail to prevent this kind of architecture, they actually *encourage* it!
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"But *I* know where everything is!" Tell that to yourself three months from now.
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I don't need to say much more about this kind of architecture. It's obviously bad. Let's move on.
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@ -4,7 +4,7 @@ date: 2019-05-21T15:54:18-07:00
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weight: 20
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---
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*They call it OOP because it was a mistake. --Unknown*
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##### *They call it OOP because it was a mistake. --Unknown*
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You are probably very familiar with OOP, or object-oriented programming, as a game designer. It is the structural idea behind most games as they are written today, though this is slowly changing.
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