some more architecture quips
parent
5598180037
commit
7b9fd73940
|
@ -18,4 +18,6 @@ The key characteristic of this structure is that there almost doesn't seem to be
|
||||||
|
|
||||||
Shockingly, some game engines and frameworks not only fail to prevent this kind of architecture, they actually *encourage* it!
|
Shockingly, some game engines and frameworks not only fail to prevent this kind of architecture, they actually *encourage* it!
|
||||||
|
|
||||||
|
"But *I* know where everything is!" Tell that to yourself three months from now.
|
||||||
|
|
||||||
I don't need to say much more about this kind of architecture. It's obviously bad. Let's move on.
|
I don't need to say much more about this kind of architecture. It's obviously bad. Let's move on.
|
||||||
|
|
|
@ -4,7 +4,7 @@ date: 2019-05-21T15:54:18-07:00
|
||||||
weight: 20
|
weight: 20
|
||||||
---
|
---
|
||||||
|
|
||||||
*They call it OOP because it was a mistake. --Unknown*
|
##### *They call it OOP because it was a mistake. --Unknown*
|
||||||
|
|
||||||
You are probably very familiar with OOP, or object-oriented programming, as a game designer. It is the structural idea behind most games as they are written today, though this is slowly changing.
|
You are probably very familiar with OOP, or object-oriented programming, as a game designer. It is the structural idea behind most games as they are written today, though this is slowly changing.
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue