title tutorial
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---
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title: "Polish"
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title: "Finishing Touches"
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date: 2019-06-08T14:44:31-07:00
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weight: 5000
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---
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@ -0,0 +1,166 @@
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---
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title: "Title"
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date: 2019-06-09T16:51:13-07:00
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weight: 20
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---
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It would be nice to have a title screen. Let's make that happen.
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I would like us to have a concept of game state. The title menu is a pretty distinct thing from the game itself so it feels nicer to have it be self contained instead of managing extra state in the game world.
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Let's create a new class in **game/state.ts**:
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```ts
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export abstract class State {
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public abstract load(): void;
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public abstract update(dt: number): void;
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public abstract draw(): void;
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}
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```
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Let's create a new folder, **game/states**, and put **game.ts** in there. Let's also make it inherit from State:
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```ts
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export class Game extends State {
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```
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Let's make a new State called Title. It doesn't need to do much - just display the game title and a prompt for the player to start the game.
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```ts
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import { State } from "game/state";
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export class Title extends State {
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private title_font: Font;
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private title_text: Text;
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private play_font: Font;
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private play_text: Text;
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public load() {
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this.title_font = love.graphics.newFont("game/assets/fonts/Squared Display.ttf", 128);
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this.title_text = love.graphics.newText(this.title_font, "Encompass Pong");
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this.play_font = love.graphics.newFont("game/assets/fonts/Squared Display.ttf", 32);
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this.play_text = love.graphics.newText(this.play_font, "Press Space");
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}
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public update() {}
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public draw() {
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love.graphics.draw(
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this.title_text,
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640,
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240,
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0,
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1,
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1,
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this.title_text.getWidth() * 0.5,
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this.title_text.getHeight() * 0.5,
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);
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love.graphics.draw(
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this.play_text,
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640,
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480,
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0,
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1,
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1,
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this.play_text.getWidth() * 0.5,
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this.play_text.getHeight() * 0.5,
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);
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}
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}
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```
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Now in **main.ts** we can put code to handle our states.
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```ts
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let menu: Title;
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let game: Game;
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let current_state: State;
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love.load = () => {
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...
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menu = new Menu();
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menu.load();
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game = new Game();
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game.load();
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current_state = menu;
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};
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love.update = (dt) => {
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current_state.update(dt);
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if (current_state === menu) {
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if (love.keyboard.isDown("space")) {
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current_state = game;
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}
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}
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};
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love.draw = () => {
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current_state.draw();
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...
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}
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```
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The final result of **main.ts** should look like this.
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```ts
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declare global {let PROF_CAPTURE: boolean; }
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PROF_CAPTURE = false; // set this to true to enable profiling
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import * as jprof from "encompass-jprof";
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import { State } from "game/state";
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import { Game } from "game/states/game";
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import { Title } from "game/states/title";
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let menu: Title;
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let game: Game;
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let current_state: State;
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love.load = () => {
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love.window.setMode(1280, 720, {vsync: false, msaa: 2});
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love.math.setRandomSeed(os.time());
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love.mouse.setVisible(false);
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menu = new Title();
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menu.load();
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game = new Game();
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game.load();
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current_state = menu;
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};
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love.update = (dt) => {
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current_state.update(dt);
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if (current_state === menu) {
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if (love.keyboard.isDown("space")) {
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current_state = game;
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}
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}
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};
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love.draw = () => {
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current_state.draw();
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love.graphics.setBlendMode("alpha");
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love.graphics.setColor(1, 1, 1, 1);
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love.graphics.print("Current FPS: " + tostring(love.timer.getFPS()), 10, 10);
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};
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love.quit = () => {
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jprof.write("prof.mpack");
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return false;
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};
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```
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Let's try it!
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![pong title](/images/pong-title.png)
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Nice!
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