slight clarification
continuous-integration/drone/push Build is passing Details

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Evan Hemsley 2020-07-21 15:05:19 -07:00
parent 537becd65e
commit 3805de74f4
1 changed files with 1 additions and 1 deletions

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@ -36,7 +36,7 @@ namespace PongFE.Engines
*record scratch* *record scratch*
Uh oh. **SendMessage** emits a message, as the name suggests, and we can use it to send out a MotionMessage. But it needs a reference to our paddle entity. Uh oh. **SendMessage** emits a message, as the name suggests, and we can use it to send out a MotionMessage. But our new MotionMessage needs a reference to our paddle entity.
At this point, you might be tempted to attach our paddle entity as a property on InputEngine. This would be a *terrible mistake*. We *absolutely never* want to have our game state directly attached to the state of an Engine. At this point, you might be tempted to attach our paddle entity as a property on InputEngine. This would be a *terrible mistake*. We *absolutely never* want to have our game state directly attached to the state of an Engine.