revise acknowledgments
continuous-integration/drone/push Build is passing
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continuous-integration/drone/push Build is passing
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@ -4,16 +4,18 @@ date: 2019-06-11T19:10:24-07:00
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weight: 10
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weight: 10
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Special thanks is due to [Mark Kollasch](https://mastodon.technology/@fool) for his insight into the n-pass engine structure and for overall excellent architecture feedback. Many of the ideas in this project were given to me by him.
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Special thanks is due to [Mark Kollasch](https://mastodon.technology/@fool) for his insight into the message-dependency structure and for overall excellent architecture feedback. Many of the ideas in this project were given to me by him.
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Thanks to Seiji Tanaka for writing a state machine system with me many years ago and sending me on a long journey of thinking about game architecture.
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Thanks to Seiji Tanaka for writing a state machine system with me many years ago and sending me on a long journey of thinking about game architecture.
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Thanks to Mitch Gerrard for doing a bunch of graph theory problems with me.
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Thanks to Mitch Gerrard for being a genius and doing a bunch of graph theory problems with me.
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Thanks to the Glitch City LA community for keeping me alive all these years of making games.
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Thanks to the Glitch City LA community for keeping me alive all these years of making games.
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Thanks to the creators and maintainers of LÖVE, a wonderful tool which awakened me to the potential joys of game programming.
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Thanks to the creators and maintainers of LÖVE, a wonderful framework which awakened me to the joys of lower-level game programming.
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Thanks to the developers of TypeScriptToLua, an impressive project which unlocked the power of static typing in LÖVE. Encompass-TS would not have been made without it.
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Thanks to the creators and maintainers of FNA. It's a fantastic framework and I plan to use it for a long time.
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My name is Evan Hemsley, and I am a game programmer and digital artist. I hope you make some great projects with Encompass! And if you do, please tell me about them!
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Thanks to Beau Blyth and Adam Robezzoli for believing in my work and giving me the opportunity to put Encompass into practice in professional production.
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My name is Evan Hemsley, and I am a game programmer and digital artist. I hope you make some great projects with Encompass, and if you do, please tell me about them!
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