forgot to mention clearing the moveamounts
continuous-integration/drone/push Build is passing
Details
continuous-integration/drone/push Build is passing
Details
parent
9af2d23569
commit
112bf56c88
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@ -83,6 +83,9 @@ Next, in a separate block, let's consolidate our MotionMessages per Entity.
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_spatialHash.Clear();
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_moveAmounts.Clear();
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foreach (var entity in TrackedEntities)
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foreach (var entity in TrackedEntities)
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{
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{
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@ -235,7 +238,7 @@ Now, in the final block of our **MotionEngine**, we can perform our collision te
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{
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}
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foreach (ref readonly var entity in ReadEntities<PositionComponent>())
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foreach (ref readonly var entity in ReadEntities<PositionComponent>())
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{
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