36 lines
1.1 KiB
JSON
36 lines
1.1 KiB
JSON
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[
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{
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"uri": "http://example.org/why/",
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"title": "Why",
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"tags": [],
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"description": "",
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"content": " Chapter 1 Why? A question that many of us find ourselves asking when coding a game.\n"
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},
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{
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"uri": "http://example.org/why/architecture/",
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"title": "",
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"tags": [],
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"description": "",
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"content": ""
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},
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{
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"uri": "http://example.org/categories/",
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"title": "Categories",
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"tags": [],
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"description": "",
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"content": ""
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},
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{
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"uri": "http://example.org/",
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"title": "Encompass",
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"tags": [],
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"description": "",
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"content": " Encompass encompass is a powerful engine-agnostic framework to help you code games, or other kinds of simulations.\nObject-oriented code is messy and rapidly becomes unmaintainable.\nencompass lets you write clean, de-coupled code so you can spend more time on your game design and less time fixing bugs.\nencompass is currently available with a TypeScript implementation that fully supports transpilation to Javascript and Lua. A C# implementation is forthcoming.\n"
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},
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{
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"uri": "http://example.org/tags/",
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"title": "Tags",
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"tags": [],
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"description": "",
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"content": ""
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}]
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