16 lines
612 B
Markdown
16 lines
612 B
Markdown
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---
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title: "Drawing A Paddle"
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date: 2019-05-23T11:02:45-07:00
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weight: 0
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---
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It's nice to see something on screen right away when we start making a game, so let's make that happen.
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In a 2D game, Encompass needs to know which order that things should draw in.
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Encompass draws things back to front using integer layers. A negative value means farther in the back. A positive value means farther in the front. So an object on layer 10 will draw on top of an object on layer -10.
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We'll need two things to get a paddle drawing on screen: A *DrawComponent* and an *EntityRenderer*.
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Let's start with the Component.
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