20 lines
1.1 KiB
Markdown
20 lines
1.1 KiB
Markdown
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---
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title: "Renderer"
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date: 2019-05-22T14:16:06-07:00
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weight: 30
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---
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A Renderer is responsible for reading the game state and telling the game engine what to draw to the screen.
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{{% notice notice %}}
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Remember: Encompass isn't a game engine and it doesn't have a rendering system. So Renderers aren't actually doing the rendering, they're just telling the game engine what to render.
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{{% /notice %}}
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There are two kinds of renderers: GeneralRenderers and EntityRenderers.
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A GeneralRenderer is a Renderer which reads the game state in order to draw elements to the screen. It also requires a layer, which represents the order in which it will draw to the screen.
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An EntityRenderer provides a structure for the common pattern of drawing an Entity which has a particular collection of Components and a specific type of DrawComponent. They also have the ability to draw DrawComponents at their specific layer.
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For 2D games, you will need to be specific about the order in which things draw. For a 3D game you will probably end up delegating rendering to some kind of scene/camera system.
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