1.1 KiB
1.1 KiB
title | date | weight |
---|---|---|
AABB | 2019-12-31T14:36:00-07:00 | 6 |
AABB, or axis-aligned bounding box, is defined by a minimum point and a maximum point. It is used for broad-phase collision detection. It represents a rectangular outline of the shape so we can quickly insert shapes into a SpatialHash.
Properties
public Vector2 Min { get; private set; }
The minimum point of the AABB.
public Vector2 Max { get; private set; }
The maximum point of the AABB.
public float Width { get; }
The width of the AABB.
public float Height { get; }
The height of the AABB.
Methods
public static AABB FromVertices(IEnumerable vertices)
Can be used to generate an AABB from an arbitrary collection of vertices. It is generally better to define a more efficient AABB generation method based on the properties of a particular shape, but this can be used for an arbitrary collection of vertices, like a polygon.
public static AABB Transformed(AABB aabb, Transform2D transform)
Efficiently transforms an AABB. Used internally by SpatialHash to quickly transform a shape's AABB.