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title | date | weight |
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Introduction | 2019-09-14T19:19:03-07:00 | 5 |
In Bonk, a Shape2D is defined by two methods.
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A support function, which is a method that returns the farthest possible position Vector2 in a given Vector2 direction defined by the shape with its vertices transformed by a Transform2D
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A method for creating an axis-aligned bounding box from the shape.
Bonk provides you with 4 built-in common 2D shapes, but you can implement these methods to create custom Shape2D structs.
Note that these shapes should be defined with zero-centered Position2D structs. You will use a Transform2D to manipulate the shape's position, rotation, and scale in 2D space.
A final restriction to note: Defining concave shapes is an error. The collision solving algorithm that Bonk uses does not support concave shapes. If you wish to define concave shapes, define them as a composition of multiple convex shapes.