bonk-docs/content/transform/Transform2D.md

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Transform2D 2019-09-14T23:30:26-07:00 20

To create a Transform2D, you must provide a Position2D or a Vector2 for translation (Vector2 is converted to Position2D internally), a float representing rotation in degrees, and a Vector2 representing scale.

var transform = new Transform2D(new Position2D(4, 1), 5f, new Vector2(3, 1));

The following section will describe how to use an IShape2D in conjunction with Transform2D to perform collision detection.