bonk-docs/content/shapes/polygon.md

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---
title: "Polygon"
date: 2019-09-14T20:55:54-07:00
weight: 40
---
To define a polygon, pass a variable number of **Position2D** structs representing the points of the polygon.
```cs
var polygon = new Polygon(
new Position2D(-2, 0),
new Position2D(0, 2),
new Position2D(2, 0),
);
```
This polygon, for example, is a triangle.
Be careful not to define a concave Polygon, as this will cause the results of collision detection to be incorrect. Support for concave polygons is planned for a future release.
Polygons are considered equal if they define the same vertices, regardless of order.
```cs
var a = new Polygon(
new Position2D(1, 1),
new Position2D(1, -1),
new Position2D(-1, -1),
new Position2D(-1, 1)
);
var b = new Polygon(
new Position2D(-1, 1),
new Position2D(1, 1),
new Position2D(1, -1),
new Position2D(-1, -1)
);
a == b; // true!
```