update some copy on GJK2D to make it more clear
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				|  | @ -17,4 +17,4 @@ var transformB = new Transform2D(new Vector2(1, 1)); | |||
| var (result, simplex) = GJK2D.TestCollision(circleA, transformA, circleB, transformB); | ||||
| ``` | ||||
| 
 | ||||
| Note that this method returns two variables. The first is whether an overlap has occurred. The second is the simplex. You can think of the simplex as a key that helps you find the minimum separating vector. Note that if there was no collision, the value of the simplex is irrelevant.  | ||||
| Note that this method returns two variables. The first is whether an overlap has occurred. The second is the termination simplex. You can think of the termination simplex as a key that helps you find the penetration vector with *EPA2D*. Note that if there was no collision, the value of the simplex is irrelevant.  | ||||
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