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continuous-integration/drone/push Build is passing
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*SweepTest* is a static class containing methods for performing sweep testing.
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*SweepTest* is a static class containing methods for performing sweep testing.
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## Methods
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##### **public static SweepResult<T> Test<T>(SpatialHash<T> spatialHash, Rectangle rectangle, Transform2D transform, Vector2 ray) where T : IEquatable<T>**
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##### **public static SweepResult<T> Test<T>(SpatialHash<T> spatialHash, Rectangle rectangle, Transform2D transform, Vector2 ray) where T : IEquatable<T>**
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Efficiently performs a sweep test on and against rectangles. Returns the position 1 pixel before overlap occurs. Useful for things like platforming collision.
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Efficiently performs a sweep test on and against rectangles. Returns the position 1 pixel before overlap occurs. Useful for things like platforming collision.
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---
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---
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title: "Sweep Test"
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title: "Sweep Test"
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date: 2020-07-18T12:37:29-07:00
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date: 2020-07-18T12:37:29-07:00
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weight: 15
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weight: 25
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---
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---
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Sweep testing is an efficient way to check collision positions on moving objects.
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Sweep testing is an efficient way to check collision positions on moving objects.
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