Silkworm/src/Silkworm.c

1537 lines
40 KiB
C

/* Silkworm - Verlet cloth physics in C
*
* Copyright (c) 2021 Evan Hemsley
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Evan "cosmonaut" Hemsley <evan@moonside.games>
*
*/
#include "Silkworm.h"
#include <stdlib.h>
#include <string.h>
typedef struct Silkworm_Vector2
{
float x;
float y;
} Silkworm_Vector2;
typedef struct Silkworm_Link Silkworm_Link;
typedef struct Silkworm_Node
{
uint64_t id;
Silkworm_Vector2 position;
Silkworm_Vector2 previousPosition;
Silkworm_Vector2 velocity;
Silkworm_Vector2 acceleration;
float mass;
float friction;
float radius;
bool pinned;
float pushFactor;
bool destroyable;
bool markedForDestroy; /* mutual recursion on nodes/links so this makes it easier to track destroys */
Silkworm_Link** links;
uint32_t linkCount;
} Silkworm_Node;
struct Silkworm_Link
{
uint64_t id;
Silkworm_Node* a;
Silkworm_Node* b;
float distance;
float tearThreshold;
bool markedForDestroy; /* mutual recursion on nodes/links so this makes it easier to track destroys */
};
typedef enum Silkworm_ClothTriangleOrientation
{
UpperLeft,
BottomRight
} Silkworm_ClothTriangleOrientation;
typedef struct Silkworm_Triangle
{
uint64_t id;
Silkworm_Node* a;
Silkworm_Node* b;
Silkworm_Node* c;
uint32_t aHorizontalIndex;
uint32_t bHorizontalIndex;
uint32_t cHorizontalIndex;
uint32_t aVerticalIndex;
uint32_t bVerticalIndex;
uint32_t cVerticalIndex;
Silkworm_ClothTriangleOrientation orientation;
} Silkworm_Triangle;
typedef struct NodeTriangleHashMap
{
Silkworm_Node* key;
uint32_t *indexArray;
uint32_t indexArrayCount;
} NodeTriangleHashMap;
typedef struct NodeTriangleHashArray
{
NodeTriangleHashMap* elements;
uint32_t count;
} NodeTriangleHashArray;
#define NUM_NODE_TRIANGLE_HASH_BUCKETS 1031
typedef struct NodeTriangleHashTable
{
NodeTriangleHashArray buckets[NUM_NODE_TRIANGLE_HASH_BUCKETS];
} NodeTriangleHashTable;
static inline uint64_t NodeTriangleHashTable_GetHashCode(Silkworm_Node *key)
{
return 97 + (uint64_t)(size_t)key;
}
static inline uint32_t* NodeTriangleHashTable_Fetch(
NodeTriangleHashTable *table,
Silkworm_Node *key,
uint32_t *arrayCount
) {
uint32_t i;
uint64_t hashcode = NodeTriangleHashTable_GetHashCode(key);
NodeTriangleHashArray* arr = &table->buckets[hashcode % NUM_NODE_TRIANGLE_HASH_BUCKETS];
for (i = 0; i < arr->count; i += 1)
{
if (arr->elements[i].key == key)
{
*arrayCount = arr->elements[i].indexArrayCount;
return arr->elements[i].indexArray;
}
}
*arrayCount = 0;
return NULL;
}
static inline void NodeTriangleHashTable_Insert(
NodeTriangleHashTable* table,
Silkworm_Node* key,
uint32_t index
) {
uint32_t i;
uint64_t hashcode = NodeTriangleHashTable_GetHashCode(key);
NodeTriangleHashArray* arr = &table->buckets[hashcode % NUM_NODE_TRIANGLE_HASH_BUCKETS];
bool foundKey = false;
for (i = 0; i < arr->count; i += 1)
{
if (arr->elements[i].key == key)
{
arr->elements[i].indexArray = realloc(arr->elements[i].indexArray, sizeof(uint32_t) * (arr->elements[i].indexArrayCount + 1));
arr->elements[i].indexArray[arr->elements[i].indexArrayCount] = index;
arr->elements[i].indexArrayCount += 1;
foundKey = true;
break;
}
}
if (!foundKey)
{
arr->elements = realloc(arr->elements, sizeof(NodeTriangleHashMap) * (arr->count + 1));
arr->elements[arr->count].key = key;
arr->elements[arr->count].indexArray = malloc(sizeof(uint32_t));
arr->elements[arr->count].indexArray[0] = index;
arr->elements[arr->count].indexArrayCount = 1;
arr->count += 1;
}
}
typedef struct LinkTriangleHashMap
{
Silkworm_Link* key;
uint32_t* indexArray;
uint32_t indexArrayCount;
} LinkTriangleHashMap;
typedef struct LinkTriangleHashArray
{
LinkTriangleHashMap* elements;
uint32_t count;
} LinkTriangleHashArray;
#define NUM_LINK_TRIANGLE_HASH_BUCKETS 1031
typedef struct LinkTriangleHashTable
{
LinkTriangleHashArray buckets[NUM_LINK_TRIANGLE_HASH_BUCKETS];
} LinkTriangleHashTable;
static inline uint64_t LinkTriangleHashTable_GetHashCode(Silkworm_Link* key)
{
return 97 + (uint64_t)(size_t)key;
}
static inline uint32_t* LinkTriangleHashTable_Fetch(
LinkTriangleHashTable* table,
Silkworm_Link* key,
uint32_t* arrayCount
) {
uint32_t i;
uint64_t hashcode = LinkTriangleHashTable_GetHashCode(key);
LinkTriangleHashArray* arr = &table->buckets[hashcode % NUM_LINK_TRIANGLE_HASH_BUCKETS];
for (i = 0; i < arr->count; i += 1)
{
if (arr->elements[i].key == key)
{
*arrayCount = arr->elements[i].indexArrayCount;
return arr->elements[i].indexArray;
}
}
*arrayCount = 0;
return NULL;
}
static inline void LinkTriangleHashTable_Insert(
LinkTriangleHashTable* table,
Silkworm_Link* key,
uint32_t index
) {
uint32_t i;
uint64_t hashcode = LinkTriangleHashTable_GetHashCode(key);
LinkTriangleHashArray* arr = &table->buckets[hashcode % NUM_LINK_TRIANGLE_HASH_BUCKETS];
bool foundKey = false;
for (i = 0; i < arr->count; i += 1)
{
if (arr->elements[i].key == key)
{
arr->elements[i].indexArray = realloc(arr->elements[i].indexArray, sizeof(uint32_t) * (arr->elements[i].indexArrayCount + 1));
arr->elements[i].indexArray[arr->elements[i].indexArrayCount] = index;
arr->elements[i].indexArrayCount += 1;
foundKey = true;
break;
}
}
if (!foundKey)
{
arr->elements = realloc(arr->elements, sizeof(LinkTriangleHashMap) * (arr->count + 1));
arr->elements[arr->count].key = key;
arr->elements[arr->count].indexArray = malloc(sizeof(uint32_t));
arr->elements[arr->count].indexArray[0] = index;
arr->elements[arr->count].indexArrayCount = 1;
arr->count += 1;
}
}
typedef struct Silkworm_Cloth
{
uint64_t id;
float windFactor;
uint32_t horizontalNodeCount;
uint32_t verticalNodeCount;
uint64_t** nodeIndices; /* x by y grid of indices */
Silkworm_Triangle** triangles; /* array of pointers so we can use NULL */
uint32_t triangleCount;
NodeTriangleHashTable nodeHash;
LinkTriangleHashTable linkHash;
} Silkworm_Cloth;
typedef struct Silkworm_Rope
{
uint32_t nodeCount;
uint32_t* nodeIndices;
} Silkworm_Rope;
typedef struct Silkworm_Color
{
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
} Silkworm_Color;
typedef struct Silkworm_Context
{
Silkworm_Node** nodes;
uint32_t nodeCount;
Silkworm_Link** links;
uint32_t linkCount;
Silkworm_Cloth** cloths;
uint32_t clothCount;
uint32_t clothCapacity;
uint64_t* nodeIndexStack;
uint32_t nodeIndexStackCount;
uint32_t nodeIndexStackCapacity;
uint64_t* linkIndexStack;
uint32_t linkIndexStackCount;
uint32_t linkIndexStackCapacity;
uint64_t* clothIndexStack;
uint32_t clothIndexStackCount;
uint32_t clothIndexStackCapacity;
float gravity;
float xBound;
float yBound;
uint32_t clothDensity;
uint8_t* currentBufferAddress; /* GM doesnt let you pass more than 4 arguments with different types lol */
} Silkworm_Context;
static Silkworm_Context *context = NULL;
#define CONSTRAINT_ITERATION_COUNT 3 /* TODO: make this a parameter? */
void Silkworm_Init()
{
context = malloc(sizeof(Silkworm_Context));
context->nodes = NULL;
context->nodeCount = 0;
context->links = NULL;
context->linkCount = 0;
context->cloths = NULL;
context->clothCount = 0;
context->nodeIndexStackCapacity = 16;
context->nodeIndexStack = malloc(sizeof(uint64_t) * context->nodeIndexStackCapacity);
context->nodeIndexStackCount = 0;
context->linkIndexStackCapacity = 16;
context->linkIndexStack = malloc(sizeof(uint64_t) * context->linkIndexStackCapacity);
context->linkIndexStackCount = 0;
context->clothIndexStackCapacity = 16;
context->clothIndexStack = malloc(sizeof(uint64_t) * context->clothIndexStackCapacity);
context->clothIndexStackCount = 0;
context->gravity = 200;
context->xBound = 1000;
context->yBound = 1000;
context->clothDensity = 4;
}
static inline Silkworm_Node* LookupNode(uint64_t nodeId)
{
return context->nodes[nodeId];
}
static inline Silkworm_Link* LookupLink(uint64_t linkId)
{
return context->links[linkId];
}
static inline Silkworm_Cloth* LookupCloth(uint64_t clothId)
{
return context->cloths[clothId];
}
/* we defer actual destruction to Update to avoid issues with NULL */
void Silkworm_DestroyNode(double nodeId)
{
uint32_t i;
Silkworm_Node* node = LookupNode((uint64_t)nodeId);
if (node != NULL)
{
node->markedForDestroy = true;
for (i = 0; i < node->linkCount; i += 1)
{
if (node->links[i] != NULL)
{
node->links[i]->markedForDestroy = true;
}
}
}
}
void Silkworm_Internal_DestroyLink(Silkworm_Link* link)
{
link->markedForDestroy = true;
}
void Silkworm_DestroyLink(double linkId)
{
Silkworm_Internal_DestroyLink(LookupLink((uint64_t)linkId));
}
void Silkworm_Internal_DestroyCloth(Silkworm_Cloth* cloth)
{
uint32_t i, j;
context->cloths[cloth->id] = NULL;
for (i = 0; i < NUM_NODE_TRIANGLE_HASH_BUCKETS; i += 1)
{
for (j = 0; j < cloth->nodeHash.buckets[i].count; j += 1)
{
free(cloth->nodeHash.buckets[i].elements[j].indexArray);
}
if (cloth->nodeHash.buckets[i].elements != NULL)
{
free(cloth->nodeHash.buckets[i].elements);
}
}
for (i = 0; i < NUM_LINK_TRIANGLE_HASH_BUCKETS; i += 1)
{
for (j = 0; j < cloth->linkHash.buckets[i].count; j += 1)
{
free(cloth->linkHash.buckets[i].elements[j].indexArray);
}
if (cloth->linkHash.buckets[i].elements != NULL)
{
free(cloth->linkHash.buckets[i].elements);
}
}
for (i = 0; i < cloth->horizontalNodeCount; i += 1)
{
for (j = 0; j < cloth->verticalNodeCount; j += 1)
{
Silkworm_DestroyNode((double)cloth->nodeIndices[i][j]);
}
free(cloth->nodeIndices[i]);
}
free(cloth->nodeIndices);
for (i = 0; i < cloth->triangleCount; i += 1)
{
if (cloth->triangles[i] != NULL)
{
free(cloth->triangles[i]);
}
}
free(cloth->triangles);
if (context->clothIndexStackCount >= context->clothIndexStackCapacity)
{
context->clothIndexStackCapacity *= 2;
context->nodeIndexStack = realloc(context->nodeIndexStack, sizeof(uint64_t) * context->nodeIndexStackCapacity);
}
context->clothIndexStack[context->clothIndexStackCount] = cloth->id;
context->clothIndexStackCount += 1;
free(cloth);
}
void Silkworm_DestroyCloth(double clothId)
{
Silkworm_Internal_DestroyCloth(LookupCloth((uint64_t)clothId));
}
void Silkworm_PerformDestroys()
{
uint32_t i, j, k;
for (i = 0; i < context->linkCount; i += 1)
{
Silkworm_Link* link = context->links[i];
if (link != NULL && context->links[i]->markedForDestroy)
{
/* find cloth to remove from relevant triangles */
for (j = 0; j < context->clothCount; j += 1)
{
Silkworm_Cloth* cloth = context->cloths[j];
if (cloth != NULL)
{
uint32_t triangleIndexCount = 0;
uint32_t* triangleIndices = LinkTriangleHashTable_Fetch(&cloth->linkHash, link, &triangleIndexCount);
for (k = 0; k < triangleIndexCount; k += 1)
{
uint32_t triangleIndex = triangleIndices[k];
if (cloth->triangles[triangleIndex] != NULL)
{
free(cloth->triangles[triangleIndex]);
cloth->triangles[triangleIndex] = NULL;
}
}
}
}
for (j = 0; j < link->a->linkCount; j += 1)
{
if (link->a->links[j] == context->links[i])
{
link->a->links[j] = NULL;
}
}
for (j = 0; j < link->b->linkCount; j += 1)
{
if (link->b->links[j] == context->links[i])
{
link->b->links[j] = NULL;
}
}
free(context->links[i]);
context->links[i] = NULL;
if (context->linkIndexStackCount >= context->linkIndexStackCapacity)
{
context->linkIndexStackCapacity *= 2;
context->linkIndexStack = realloc(context->linkIndexStack, sizeof(uint64_t) * context->linkIndexStackCapacity);
}
context->linkIndexStack[context->linkIndexStackCount] = i;
context->linkIndexStackCount += 1;
}
}
for (i = 0; i < context->nodeCount; i += 1)
{
Silkworm_Node* node = context->nodes[i];
if (node != NULL && node->markedForDestroy)
{
/* find cloth to remove from relevant triangles */
for (j = 0; j < context->clothCount; j += 1)
{
Silkworm_Cloth* cloth = context->cloths[j];
if (cloth != NULL)
{
uint32_t triangleIndexCount = 0;
uint32_t* triangleIndices = NodeTriangleHashTable_Fetch(&cloth->nodeHash, node, &triangleIndexCount);
for (k = 0; k < triangleIndexCount; k += 1)
{
uint32_t triangleIndex = triangleIndices[k];
if (cloth->triangles[triangleIndex] != NULL)
{
free(cloth->triangles[triangleIndex]);
cloth->triangles[triangleIndex] = NULL;
}
}
}
}
free(context->nodes[i]->links);
free(context->nodes[i]);
context->nodes[i] = NULL;
if (context->nodeIndexStackCount >= context->nodeIndexStackCapacity)
{
context->nodeIndexStackCapacity *= 2;
context->nodeIndexStack = realloc(context->nodeIndexStack, sizeof(uint64_t) * context->nodeIndexStackCapacity);
}
context->nodeIndexStack[context->nodeIndexStackCount] = i;
context->nodeIndexStackCount += 1;
}
}
}
void Silkworm_Update(double deltaTime)
{
uint32_t i, j;
Silkworm_Link *link;
Silkworm_Node *node;
float delta = (float)deltaTime;
for (i = 0; i < CONSTRAINT_ITERATION_COUNT; i += 1)
{
for (j = 0; j < context->linkCount; j += 1)
{
link = context->links[j];
if (link != NULL)
{
float diffX = link->a->position.x - link->b->position.x;
float diffY = link->a->position.y - link->b->position.y;
float d = (float)sqrt(diffX * diffX + diffY * diffY);
float difference = (link->distance - d) / d;
float translateX = diffX * 0.5f * difference;
float translateY = diffY * 0.5f * difference;
float distanceMoved = (float)sqrt(translateX * translateX + translateY * translateY);
if (distanceMoved > link->tearThreshold)
{
Silkworm_DestroyLink((double)link->id);
}
else
{
if (!link->a->pinned)
{
link->a->position.x += translateX;
link->a->position.y += translateY;
}
if (!link->b->pinned)
{
link->b->position.x -= translateX;
link->b->position.y -= translateY;
}
}
}
}
}
for (j = 0; j < context->nodeCount; j += 1)
{
node = context->nodes[j];
if (node != NULL)
{
if (!node->pinned)
{
float velocityX = (node->position.x - node->previousPosition.x) * node->friction;
float velocityY = (node->position.y - node->previousPosition.y) * node->friction;
float accelerationX = node->acceleration.x * delta * delta;
float accelerationY = (node->acceleration.y + node->mass * context->gravity) * delta * delta;
node->previousPosition.x = node->position.x;
node->previousPosition.y = node->position.y;
node->position.x += velocityX + accelerationX;
node->position.y += velocityY + accelerationY;
node->velocity.x = velocityX * delta;
node->velocity.y = velocityY * delta;
if (fabs(node->position.x) > context->xBound || fabs(node->position.x) > context->yBound)
{
Silkworm_DestroyNode((double)node->id);
}
}
}
}
Silkworm_PerformDestroys();
}
double Silkworm_CreateNode(double xPosition, double yPosition, double mass, double friction, double radius, double pushFactor)
{
Silkworm_Node* node = malloc(sizeof(Silkworm_Node));
uint64_t id;
if (context->nodeIndexStackCount > 0)
{
id = context->nodeIndexStack[context->nodeIndexStackCount - 1];
context->nodeIndexStackCount -= 1;
}
else
{
id = context->nodeCount;
context->nodes = realloc(context->nodes, sizeof(Silkworm_Node*) * (context->nodeCount + 1));
context->nodeCount += 1;
}
context->nodes[id] = node;
node->id = id;
node->position.x = (float)xPosition;
node->position.y = (float)yPosition;
node->previousPosition.x = (float)xPosition;
node->previousPosition.y = (float)yPosition;
node->velocity.x = 0;
node->velocity.y = 0;
node->acceleration.x = 0;
node->acceleration.y = 0;
node->mass = (float)mass;
node->friction = (float)friction;
node->radius = (float)radius;
node->pushFactor = (float)pushFactor;
node->pinned = false;
node->destroyable = false;
node->markedForDestroy = false;
node->links = NULL;
node->linkCount = 0;
return (double)node->id;
}
void Silkworm_NodeSetVelocity(double nodeId, double xVelocity, double yVelocity)
{
LookupNode(nodeId)->velocity.x = (float)xVelocity;
LookupNode(nodeId)->velocity.y = (float)yVelocity;
}
void Silkworm_NodeSetAcceleration(double nodeId, double xAcceleration, double yAcceleration)
{
LookupNode(nodeId)->acceleration.x = (float)xAcceleration;
LookupNode(nodeId)->acceleration.y = (float)yAcceleration;
}
void Silkworm_NodeSetDestroyable(double nodeId)
{
LookupNode(nodeId)->destroyable = true;
}
void Silkworm_ClothNodePin(double clothId, double i, double j)
{
Silkworm_Cloth* cloth = LookupCloth(clothId);
context->nodes[cloth->nodeIndices[(uint64_t)i][(uint64_t)j]]->pinned = true;
}
void Silkworm_ClothNodeUnpin(double clothId, double i, double j)
{
Silkworm_Cloth* cloth = LookupCloth(clothId);
context->nodes[cloth->nodeIndices[(uint64_t)i][(uint64_t)j]]->pinned = false;
}
void Silkworm_ClothNodeDestroy(double clothId, double i, double j)
{
Silkworm_Cloth* cloth = LookupCloth(clothId);
uint64_t nodeIndex = cloth->nodeIndices[(uint64_t)i][(uint64_t)j];
Silkworm_Node* node = context->nodes[nodeIndex];
Silkworm_DestroyNode(nodeIndex);
}
double Silkworm_CreateLink(double aId, double bId, double distance, double tearThreshold)
{
Silkworm_Node *nodeA = LookupNode(aId);
Silkworm_Node *nodeB = LookupNode(bId);
uint64_t id;
Silkworm_Link* link = malloc(sizeof(Silkworm_Link));
if (context->linkIndexStackCount > 0)
{
id = context->linkIndexStack[context->linkIndexStackCount - 1];
context->linkIndexStackCount -= 1;
}
else
{
id = context->linkCount;
context->links = realloc(context->links, sizeof(Silkworm_Link*) * (context->linkCount + 1));
context->linkCount += 1;
}
context->links[id] = link;
link->id = id;
link->a = nodeA;
link->b = nodeB;
link->distance = (float)distance;
link->tearThreshold = (float)tearThreshold;
link->markedForDestroy = false;
link->a->links = realloc(link->a->links, sizeof(Silkworm_Link*) * (link->a->linkCount + 1));
link->a->links[link->a->linkCount] = link;
link->a->linkCount += 1;
link->b->links = realloc(link->b->links, sizeof(Silkworm_Link*) * (link->b->linkCount + 1));
link->b->links[link->b->linkCount] = link;
link->b->linkCount += 1;
return (double)link->id;
}
double Silkworm_CreateCloth(double xPosition, double yPosition, double width, double height, double mass, double friction, double windFactor, double tearThreshold)
{
int32_t i, j, k, m;
Silkworm_Cloth* cloth = malloc(sizeof(Silkworm_Cloth));
cloth->windFactor = (float)windFactor;
cloth->horizontalNodeCount = ((uint32_t)width / context->clothDensity) + 1;
cloth->verticalNodeCount = ((uint32_t)height / context->clothDensity) + 1;
cloth->nodeIndices = malloc(sizeof(uint64_t*) * cloth->horizontalNodeCount);
uint64_t id;
if (context->clothIndexStackCount > 0)
{
id = context->clothIndexStack[context->clothIndexStackCount - 1];
context->clothIndexStackCount -= 1;
context->cloths[id] = cloth;
}
else
{
id = context->clothCount;
context->cloths = realloc(context->cloths, sizeof(Silkworm_Cloth*) * (context->clothCount + 1));
context->cloths[id] = cloth;
context->clothCount += 1;
}
cloth->id = id;
for (i = 0; i < NUM_NODE_TRIANGLE_HASH_BUCKETS; i += 1)
{
cloth->nodeHash.buckets[i].elements = NULL;
cloth->nodeHash.buckets[i].count = 0;
}
for (i = 0; i < NUM_LINK_TRIANGLE_HASH_BUCKETS; i += 1)
{
cloth->linkHash.buckets[i].elements = NULL;
cloth->linkHash.buckets[i].count = 0;
}
for (i = 0; i < cloth->horizontalNodeCount; i += 1)
{
cloth->nodeIndices[i] = malloc(sizeof(uint64_t) * cloth->verticalNodeCount);
for (j = 0; j < cloth->verticalNodeCount; j += 1)
{
uint64_t nodeId = (uint64_t) Silkworm_CreateNode(xPosition + i * context->clothDensity, yPosition + j * context->clothDensity, mass, friction, 1, 0.5);
cloth->nodeIndices[i][j] = nodeId;
if (j == 0)
{
Silkworm_ClothNodePin((double)cloth->id, (double)i, (double)j);
}
Silkworm_NodeSetDestroyable((double)nodeId);
}
}
cloth->triangles = malloc(sizeof(Silkworm_Triangle*) * cloth->horizontalNodeCount * cloth->verticalNodeCount * 2);
uint32_t triangleIndex = 0;
for (i = 0; i < cloth->horizontalNodeCount; i += 1)
{
for (j = 0; j < cloth->verticalNodeCount; j += 1)
{
if (i + 1 < cloth->horizontalNodeCount && j + 1 < cloth->verticalNodeCount)
{
cloth->triangles[triangleIndex] = malloc(sizeof(Silkworm_Triangle));
cloth->triangles[triangleIndex]->a = context->nodes[cloth->nodeIndices[i][j]];
cloth->triangles[triangleIndex]->b = context->nodes[cloth->nodeIndices[i + 1][j]];
cloth->triangles[triangleIndex]->c = context->nodes[cloth->nodeIndices[i][j + 1]];
cloth->triangles[triangleIndex]->orientation = UpperLeft;
cloth->triangles[triangleIndex]->aHorizontalIndex = i;
cloth->triangles[triangleIndex]->aVerticalIndex = j;
cloth->triangles[triangleIndex]->bHorizontalIndex = i + 1;
cloth->triangles[triangleIndex]->bVerticalIndex = j;
cloth->triangles[triangleIndex]->cHorizontalIndex = i;
cloth->triangles[triangleIndex]->cVerticalIndex = j + 1;
NodeTriangleHashTable_Insert(&cloth->nodeHash, context->nodes[cloth->nodeIndices[i][j]], triangleIndex);
NodeTriangleHashTable_Insert(&cloth->nodeHash, context->nodes[cloth->nodeIndices[i + 1][j]], triangleIndex);
NodeTriangleHashTable_Insert(&cloth->nodeHash, context->nodes[cloth->nodeIndices[i][j + 1]], triangleIndex);
triangleIndex += 1;
}
if (i - 1 >= 0 && j - 1 >= 0)
{
cloth->triangles[triangleIndex] = malloc(sizeof(Silkworm_Triangle));
cloth->triangles[triangleIndex]->a = context->nodes[cloth->nodeIndices[i][j]];
cloth->triangles[triangleIndex]->b = context->nodes[cloth->nodeIndices[i - 1][j]];
cloth->triangles[triangleIndex]->c = context->nodes[cloth->nodeIndices[i][j - 1]];
cloth->triangles[triangleIndex]->orientation = BottomRight;
cloth->triangles[triangleIndex]->aHorizontalIndex = i;
cloth->triangles[triangleIndex]->aVerticalIndex = j;
cloth->triangles[triangleIndex]->bHorizontalIndex = i - 1;
cloth->triangles[triangleIndex]->bVerticalIndex = j;
cloth->triangles[triangleIndex]->cHorizontalIndex = i;
cloth->triangles[triangleIndex]->cVerticalIndex = j - 1;
NodeTriangleHashTable_Insert(&cloth->nodeHash, context->nodes[cloth->nodeIndices[i][j]], triangleIndex);
NodeTriangleHashTable_Insert(&cloth->nodeHash, context->nodes[cloth->nodeIndices[i - 1][j]], triangleIndex);
NodeTriangleHashTable_Insert(&cloth->nodeHash, context->nodes[cloth->nodeIndices[i][j - 1]], triangleIndex);
triangleIndex += 1;
}
}
}
cloth->triangleCount = triangleIndex;
for (i = 0; i < cloth->horizontalNodeCount; i += 1)
{
for (j = 0; j < cloth->verticalNodeCount; j += 1)
{
if (i - 1 >= 0)
{
double linkId = Silkworm_CreateLink((double)cloth->nodeIndices[i - 1][j], (double)cloth->nodeIndices[i][j], context->clothDensity, tearThreshold);
uint32_t indexArrayOneCount = 0;
uint32_t* indexArrayOne = NodeTriangleHashTable_Fetch(&cloth->nodeHash, context->nodes[cloth->nodeIndices[i - 1][j]], &indexArrayOneCount);
uint32_t indexArrayTwoCount = 0;
uint32_t* indexArrayTwo = NodeTriangleHashTable_Fetch(&cloth->nodeHash, context->nodes[cloth->nodeIndices[i][j]], &indexArrayTwoCount);
for (k = 0; k < indexArrayOneCount; k += 1)
{
uint32_t triangleIndex = indexArrayOne[k];
for (m = 0; m < indexArrayTwoCount; m += 1)
{
if (indexArrayTwo[m] == triangleIndex)
{
LinkTriangleHashTable_Insert(&cloth->linkHash, context->links[(uint64_t)linkId], triangleIndex);
}
}
}
}
if (j - 1 >= 0)
{
double linkId = Silkworm_CreateLink((double)cloth->nodeIndices[i][j - 1], (double)cloth->nodeIndices[i][j], context->clothDensity, tearThreshold);
uint32_t indexArrayOneCount = 0;
uint32_t* indexArrayOne = NodeTriangleHashTable_Fetch(&cloth->nodeHash, context->nodes[cloth->nodeIndices[i][j - 1]], &indexArrayOneCount);
uint32_t indexArrayTwoCount = 0;
uint32_t* indexArrayTwo = NodeTriangleHashTable_Fetch(&cloth->nodeHash, context->nodes[cloth->nodeIndices[i][j]], &indexArrayTwoCount);
for (k = 0; k < indexArrayOneCount; k += 1)
{
uint32_t triangleIndex = indexArrayOne[k];
for (m = 0; m < indexArrayTwoCount; m += 1)
{
if (indexArrayTwo[m] == triangleIndex)
{
LinkTriangleHashTable_Insert(&cloth->linkHash, context->links[(uint64_t)linkId], triangleIndex);
}
}
}
}
}
}
return (double)cloth->id;
}
/* FIXME: this is very unsafe */
double Silkworm_ClothHorizontalNodeCount(double clothId)
{
return context->cloths[(uint32_t)clothId]->horizontalNodeCount;
}
double Silkworm_ClothVerticalNodeCount(double clothId)
{
return context->cloths[(uint32_t)clothId]->verticalNodeCount;
}
void Silkworm_ClothFillNodeDataBuffer(double clothId)
{
uint32_t i, j;
uint8_t* bufferAddress = context->currentBufferAddress;
Silkworm_Cloth* cloth = LookupCloth(clothId);
uint8_t active = 0;
uint8_t pinned = 0;
for (i = 0; i < cloth->horizontalNodeCount; i += 1)
{
for (j = 0; j < cloth->verticalNodeCount; j += 1)
{
active = context->nodes[cloth->nodeIndices[i][j]] != NULL;
memcpy(bufferAddress, &active, sizeof(uint8_t));
bufferAddress += sizeof(uint8_t);
pinned = 0;
if (context->nodes[cloth->nodeIndices[i][j]] != NULL)
{
pinned = context->nodes[cloth->nodeIndices[i][j]]->pinned;
}
memcpy(bufferAddress, &pinned, sizeof(uint8_t));
bufferAddress += sizeof(uint8_t);
}
}
}
void Silkworm_ApplyWind(double xSpeed, double ySpeed)
{
uint32_t i, j, k;
Silkworm_Cloth* cloth;
Silkworm_Node* node;
for (i = 0; i < context->clothCount; i += 1)
{
if (context->cloths[i] != NULL)
{
cloth = context->cloths[i];
for (j = 0; j < cloth->horizontalNodeCount; j += 1)
{
for (k = 0; k < cloth->verticalNodeCount; k += 1)
{
node = context->nodes[cloth->nodeIndices[j][k]];
if (node != NULL && !node->pinned)
{
node->position.x += (float)xSpeed * 0.025f * cloth->windFactor;
node->position.y += (float)ySpeed * 0.025f * cloth->windFactor;
}
}
}
}
}
}
void Silkworm_SetBuffer(const char* bufferId)
{
context->currentBufferAddress = (uint8_t*)bufferId;
}
/* pattern is x, y position then color + alpha then UV position */
double Silkworm_ClothFillTriangleBuffer(double clothId, double leftUV, double widthUV, double topUV, double heightUV)
{
uint32_t i, triangleCount;
uint8_t* bufferAddress = context->currentBufferAddress;
Silkworm_Cloth* cloth = LookupCloth(clothId);
Silkworm_Color color;
color.r = 255;
color.g = 255;
color.b = 255;
color.a = 255;
triangleCount = 0;
for (i = 0; i < cloth->triangleCount; i += 1)
{
if (cloth->triangles[i] != NULL)
{
if (cloth->triangles[i]->orientation == UpperLeft)
{
float left = (float)leftUV + (float)widthUV * ((float)cloth->triangles[i]->aHorizontalIndex / (cloth->horizontalNodeCount - 1));
float right = (float)leftUV + (float)widthUV * ((float)cloth->triangles[i]->bHorizontalIndex / (cloth->horizontalNodeCount - 1));
float top = (float)topUV + (float)heightUV * ((float)cloth->triangles[i]->aVerticalIndex / (cloth->verticalNodeCount - 1));
float bottom = (float)topUV + (float)heightUV * ((float)cloth->triangles[i]->cVerticalIndex / (cloth->verticalNodeCount - 1));
memcpy(bufferAddress, &cloth->triangles[i]->a->position, sizeof(Silkworm_Vector2));
bufferAddress += sizeof(Silkworm_Vector2);
memcpy(bufferAddress, &color, sizeof(Silkworm_Color));
bufferAddress += sizeof(Silkworm_Color);
memcpy(bufferAddress, &left, sizeof(float));
bufferAddress += sizeof(float);
memcpy(bufferAddress, &top, sizeof(float));
bufferAddress += sizeof(float);
memcpy(bufferAddress, &cloth->triangles[i]->b->position, sizeof(Silkworm_Vector2));
bufferAddress += sizeof(Silkworm_Vector2);
memcpy(bufferAddress, &color, sizeof(Silkworm_Color));
bufferAddress += sizeof(Silkworm_Color);
memcpy(bufferAddress, &right, sizeof(float));
bufferAddress += sizeof(float);
memcpy(bufferAddress, &top, sizeof(float));
bufferAddress += sizeof(float);
memcpy(bufferAddress, &cloth->triangles[i]->c->position, sizeof(Silkworm_Vector2));
bufferAddress += sizeof(Silkworm_Vector2);
memcpy(bufferAddress, &color, sizeof(Silkworm_Color));
bufferAddress += sizeof(Silkworm_Color);
memcpy(bufferAddress, &left, sizeof(float));
bufferAddress += sizeof(float);
memcpy(bufferAddress, &bottom, sizeof(float));
bufferAddress += sizeof(float);
triangleCount += 1;
}
else if (cloth->triangles[i]->orientation == BottomRight)
{
float left = (float)leftUV + (float)widthUV * ((float)cloth->triangles[i]->bHorizontalIndex / (cloth->horizontalNodeCount - 1));
float right = (float)leftUV + (float)widthUV * ((float)cloth->triangles[i]->aHorizontalIndex / (cloth->horizontalNodeCount - 1));
float top = (float)topUV + (float)heightUV * ((float)cloth->triangles[i]->cVerticalIndex / (cloth->verticalNodeCount - 1));
float bottom = (float)topUV + (float)heightUV * ((float)cloth->triangles[i]->aVerticalIndex / (cloth->verticalNodeCount - 1));
memcpy(bufferAddress, &cloth->triangles[i]->a->position, sizeof(Silkworm_Vector2));
bufferAddress += sizeof(Silkworm_Vector2);
memcpy(bufferAddress, &color, sizeof(Silkworm_Color));
bufferAddress += sizeof(Silkworm_Color);
memcpy(bufferAddress, &right, sizeof(float));
bufferAddress += sizeof(float);
memcpy(bufferAddress, &bottom, sizeof(float));
bufferAddress += sizeof(float);
memcpy(bufferAddress, &cloth->triangles[i]->b->position, sizeof(Silkworm_Vector2));
bufferAddress += sizeof(Silkworm_Vector2);
memcpy(bufferAddress, &color, sizeof(Silkworm_Color));
bufferAddress += sizeof(Silkworm_Color);
memcpy(bufferAddress, &left, sizeof(float));
bufferAddress += sizeof(float);
memcpy(bufferAddress, &bottom, sizeof(float));
bufferAddress += sizeof(float);
memcpy(bufferAddress, &cloth->triangles[i]->c->position, sizeof(Silkworm_Vector2));
bufferAddress += sizeof(Silkworm_Vector2);
memcpy(bufferAddress, &color, sizeof(Silkworm_Color));
bufferAddress += sizeof(Silkworm_Color);
memcpy(bufferAddress, &right, sizeof(float));
bufferAddress += sizeof(float);
memcpy(bufferAddress, &top, sizeof(float));
bufferAddress += sizeof(float);
triangleCount += 1;
}
}
}
return (double)triangleCount * 3;
}
/* in bytes */
double Silkworm_GetEditorBufferRequiredSize()
{
return 72 * context->nodeCount + 72 * context->linkCount;
}
/* position, color */
double Silkworm_FillEditorBuffer()
{
uint32_t i, triangleCount;
uint8_t* bufferAddress = context->currentBufferAddress;
Silkworm_Vector2 position;
position.x = 0;
position.y = 0;
Silkworm_Color color;
color.r = 0;
color.g = 0;
color.b = 255;
color.a = 255;
triangleCount = 0;
/* draw links */
for (i = 0; i < context->linkCount; i += 1)
{
Silkworm_Link* link = context->links[i];
if (link != NULL)
{
/* top left triangle */
float left, right, top, bottom;
if (link->a->position.y < link->b->position.y)
{
top = link->a->position.y;
bottom = link->b->position.y;
}
else
{
top = link->b->position.y;
bottom = link->a->position.y;
}
if (link->a->position.x < link->b->position.x)
{
left = link->a->position.x;
right = link->b->position.x;
}
else
{
left = link->b->position.x;
right = link->a->position.x;
}
/* upper left triangle */
position.x = left;
position.y = top;
memcpy(bufferAddress, &position, sizeof(Silkworm_Vector2));
bufferAddress += sizeof(Silkworm_Vector2);
memcpy(bufferAddress, &color, sizeof(Silkworm_Color));
bufferAddress += sizeof(Silkworm_Color);
position.x = right;
position.y = top;
memcpy(bufferAddress, &position, sizeof(Silkworm_Vector2));
bufferAddress += sizeof(Silkworm_Vector2);
memcpy(bufferAddress, &color, sizeof(Silkworm_Color));
bufferAddress += sizeof(Silkworm_Color);
position.x = left;
position.y = bottom;
memcpy(bufferAddress, &position, sizeof(Silkworm_Vector2));
bufferAddress += sizeof(Silkworm_Vector2);
memcpy(bufferAddress, &color, sizeof(Silkworm_Color));
bufferAddress += sizeof(Silkworm_Color);
triangleCount += 1;
/* bottom right triangle */
position.x = left;
position.y = bottom;
memcpy(bufferAddress, &position, sizeof(Silkworm_Vector2));
bufferAddress += sizeof(Silkworm_Vector2);
memcpy(bufferAddress, &color, sizeof(Silkworm_Color));
bufferAddress += sizeof(Silkworm_Color);
position.x = right;
position.y = top;
memcpy(bufferAddress, &position, sizeof(Silkworm_Vector2));
bufferAddress += sizeof(Silkworm_Vector2);
memcpy(bufferAddress, &color, sizeof(Silkworm_Color));
bufferAddress += sizeof(Silkworm_Color);
position.x = right;
position.y = bottom;
memcpy(bufferAddress, &position, sizeof(Silkworm_Vector2));
bufferAddress += sizeof(Silkworm_Vector2);
memcpy(bufferAddress, &color, sizeof(Silkworm_Color));
bufferAddress += sizeof(Silkworm_Color);
triangleCount += 1;
}
}
color.r = 255;
color.b = 0;
/* draw nodes */
for (i = 0; i < context->nodeCount; i += 1)
{
Silkworm_Node* node = context->nodes[i];
if (node != NULL)
{
if (node->pinned)
{
color.r = 255;
color.g = 255;
color.b = 0;
}
else
{
color.r = 255;
color.g = 0;
color.b = 0;
}
/* top left triangle */
position.x = node->position.x - node->radius;
position.y = node->position.y - node->radius;
memcpy(bufferAddress, &position, sizeof(Silkworm_Vector2));
bufferAddress += sizeof(Silkworm_Vector2);
memcpy(bufferAddress, &color, sizeof(Silkworm_Color));
bufferAddress += sizeof(Silkworm_Color);
position.x = node->position.x + node->radius;
position.y = node->position.y - node->radius;
memcpy(bufferAddress, &position, sizeof(Silkworm_Vector2));
bufferAddress += sizeof(Silkworm_Vector2);
memcpy(bufferAddress, &color, sizeof(Silkworm_Color));
bufferAddress += sizeof(Silkworm_Color);
position.x = node->position.x - node->radius;
position.y = node->position.y + node->radius;
memcpy(bufferAddress, &position, sizeof(Silkworm_Vector2));
bufferAddress += sizeof(Silkworm_Vector2);
memcpy(bufferAddress, &color, sizeof(Silkworm_Color));
bufferAddress += sizeof(Silkworm_Color);
triangleCount += 1;
/* bottom right triangle */
position.x = node->position.x - node->radius;
position.y = node->position.y + node->radius;
memcpy(bufferAddress, &position, sizeof(Silkworm_Vector2));
bufferAddress += sizeof(Silkworm_Vector2);
memcpy(bufferAddress, &color, sizeof(Silkworm_Color));
bufferAddress += sizeof(Silkworm_Color);
position.x = node->position.x + node->radius;
position.y = node->position.y - node->radius;
memcpy(bufferAddress, &position, sizeof(Silkworm_Vector2));
bufferAddress += sizeof(Silkworm_Vector2);
memcpy(bufferAddress, &color, sizeof(Silkworm_Color));
bufferAddress += sizeof(Silkworm_Color);
position.x = node->position.x + node->radius;
position.y = node->position.y + node->radius;
memcpy(bufferAddress, &position, sizeof(Silkworm_Vector2));
bufferAddress += sizeof(Silkworm_Vector2);
memcpy(bufferAddress, &color, sizeof(Silkworm_Color));
bufferAddress += sizeof(Silkworm_Color);
triangleCount += 1;
}
}
return (double)triangleCount * 3;
}
void Silkworm_PushNodesInRadius(double x, double y, double radius, double xDirection, double yDirection)
{
/* TODO: spatial hash implementation */
uint32_t i;
for (i = 0; i < context->nodeCount; i += 1)
{
Silkworm_Node* node = context->nodes[i];
if (node != NULL && !node->pinned)
{
float xDistance = (float)fabs((float)x - node->position.x);
float yDistance = (float)fabs((float)y - node->position.y);
float squareDistance = xDistance * xDistance + yDistance * yDistance;
if (squareDistance <= radius * radius)
{
node->position.x += (float)xDirection;
node->position.y += (float)yDirection;
}
}
}
}
void Silkworm_PinNodesInRadius(double x, double y, double radius)
{
/* TODO: spatial hash implementation */
uint32_t i;
for (i = 0; i < context->nodeCount; i += 1)
{
Silkworm_Node* node = context->nodes[i];
if (node != NULL)
{
float xDistance = (float)fabs((float)x - node->position.x);
float yDistance = (float)fabs((float)y - node->position.y);
float squareDistance = xDistance * xDistance + yDistance * yDistance;
if (squareDistance <= radius * radius)
{
node->pinned = true;
}
}
}
}
void Silkworm_UnpinNodesInRadius(double x, double y, double radius)
{
/* TODO: spatial hash implementation */
uint32_t i;
for (i = 0; i < context->nodeCount; i += 1)
{
Silkworm_Node* node = context->nodes[i];
if (node != NULL)
{
float xDistance = (float)fabs((float)x - node->position.x);
float yDistance = (float)fabs((float)y - node->position.y);
float squareDistance = xDistance * xDistance + yDistance * yDistance;
if (squareDistance <= radius * radius)
{
node->pinned = false;
}
}
}
}
void Silkworm_DestroyNodesInRadius(double x, double y, double radius)
{
/* TODO: spatial hash implementation */
uint32_t i;
for (i = 0; i < context->nodeCount; i += 1)
{
Silkworm_Node* node = context->nodes[i];
if (node != NULL)
{
float xDistance = (float)fabs((float)x - node->position.x);
float yDistance = (float)fabs((float)y - node->position.y);
float squareDistance = xDistance * xDistance + yDistance * yDistance;
if (squareDistance <= radius * radius)
{
Silkworm_DestroyNode(i);
}
}
}
Silkworm_PerformDestroys();
}
double Silkworm_DestroyClothInRadius(double x, double y, double radius)
{
/* TODO: spatial hash implementation */
uint32_t i, j;
int32_t clothId = -1;
for (i = 0; i < context->nodeCount; i += 1)
{
Silkworm_Node* node = context->nodes[i];
if (node != NULL)
{
float xDistance = (float)fabs((float)x - node->position.x);
float yDistance = (float)fabs((float)y - node->position.y);
float squareDistance = xDistance * xDistance + yDistance * yDistance;
if (squareDistance <= radius * radius)
{
for (j = 0; j < context->clothCount; j += 1)
{
Silkworm_Cloth* cloth = context->cloths[j];
if (cloth != NULL)
{
/* if the node has a triangle in the cloth, it's part of the cloth! */
uint32_t arrayCount = 0;
NodeTriangleHashTable_Fetch(&cloth->nodeHash, node, &arrayCount);
if (arrayCount > 0)
{
clothId = cloth->id;
}
}
}
}
}
}
if (clothId != -1)
{
Silkworm_DestroyCloth((double)clothId);
}
Silkworm_PerformDestroys();
return clothId;
}
void Silkworm_ClearAll()
{
uint32_t i;
for (i = 0; i < context->clothCount; i += 1)
{
if (context->cloths[i] != NULL)
{
Silkworm_Internal_DestroyCloth(context->cloths[i]);
}
}
Silkworm_PerformDestroys();
}
void Silkworm_Finish()
{
Silkworm_ClearAll();
free(context->nodes);
free(context->links);
free(context->cloths);
free(context->nodeIndexStack);
free(context->linkIndexStack);
free(context->clothIndexStack);
free(context);
context = NULL;
}