/* Silkworm - Verlet cloth physics in C * * Copyright (c) 2021 Evan Hemsley * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software in a * product, an acknowledgment in the product documentation would be * appreciated but is not required. * * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * * 3. This notice may not be removed or altered from any source distribution. * * Evan "cosmonaut" Hemsley * */ #include "Silkworm.h" #include #include typedef struct Silkworm_Vector2 { float x; float y; } Silkworm_Vector2; typedef struct Silkworm_Link Silkworm_Link; typedef struct Silkworm_Node { uint64_t id; Silkworm_Vector2 position; Silkworm_Vector2 previousPosition; Silkworm_Vector2 velocity; Silkworm_Vector2 acceleration; float mass; float friction; float radius; bool pinned; float pushFactor; bool destroyable; bool markedForDestroy; /* mutual recursion on nodes/links so this makes it easier to track destroys */ Silkworm_Link** links; uint32_t linkCount; } Silkworm_Node; struct Silkworm_Link { uint64_t id; Silkworm_Node* a; Silkworm_Node* b; float distance; float tearThreshold; bool markedForDestroy; /* mutual recursion on nodes/links so this makes it easier to track destroys */ }; typedef enum Silkworm_ClothTriangleOrientation { UpperLeft, BottomRight } Silkworm_ClothTriangleOrientation; typedef struct Silkworm_Triangle { uint64_t id; Silkworm_Node* a; Silkworm_Node* b; Silkworm_Node* c; uint32_t aHorizontalIndex; uint32_t bHorizontalIndex; uint32_t cHorizontalIndex; uint32_t aVerticalIndex; uint32_t bVerticalIndex; uint32_t cVerticalIndex; Silkworm_ClothTriangleOrientation orientation; } Silkworm_Triangle; typedef struct NodeTriangleHashMap { Silkworm_Node* key; uint32_t *indexArray; uint32_t indexArrayCount; } NodeTriangleHashMap; typedef struct NodeTriangleHashArray { NodeTriangleHashMap* elements; uint32_t count; } NodeTriangleHashArray; #define NUM_NODE_TRIANGLE_HASH_BUCKETS 1031 typedef struct NodeTriangleHashTable { NodeTriangleHashArray buckets[NUM_NODE_TRIANGLE_HASH_BUCKETS]; } NodeTriangleHashTable; static inline uint64_t NodeTriangleHashTable_GetHashCode(Silkworm_Node *key) { return 97 + (uint64_t)(size_t)key; } static inline uint32_t* NodeTriangleHashTable_Fetch( NodeTriangleHashTable *table, Silkworm_Node *key, uint32_t *arrayCount ) { uint32_t i; uint64_t hashcode = NodeTriangleHashTable_GetHashCode(key); NodeTriangleHashArray* arr = &table->buckets[hashcode % NUM_NODE_TRIANGLE_HASH_BUCKETS]; for (i = 0; i < arr->count; i += 1) { if (arr->elements[i].key == key) { *arrayCount = arr->elements[i].indexArrayCount; return arr->elements[i].indexArray; } } *arrayCount = 0; return NULL; } static inline void NodeTriangleHashTable_Insert( NodeTriangleHashTable* table, Silkworm_Node* key, uint32_t index ) { uint32_t i; uint64_t hashcode = NodeTriangleHashTable_GetHashCode(key); NodeTriangleHashArray* arr = &table->buckets[hashcode % NUM_NODE_TRIANGLE_HASH_BUCKETS]; bool foundKey = false; for (i = 0; i < arr->count; i += 1) { if (arr->elements[i].key == key) { arr->elements[i].indexArray = realloc(arr->elements[i].indexArray, sizeof(uint32_t) * (arr->elements[i].indexArrayCount + 1)); arr->elements[i].indexArray[arr->elements[i].indexArrayCount] = index; arr->elements[i].indexArrayCount += 1; foundKey = true; break; } } if (!foundKey) { arr->elements = realloc(arr->elements, sizeof(NodeTriangleHashMap) * (arr->count + 1)); arr->elements[arr->count].key = key; arr->elements[arr->count].indexArray = malloc(sizeof(uint32_t)); arr->elements[arr->count].indexArray[0] = index; arr->elements[arr->count].indexArrayCount = 1; arr->count += 1; } } typedef struct LinkTriangleHashMap { Silkworm_Link* key; uint32_t* indexArray; uint32_t indexArrayCount; } LinkTriangleHashMap; typedef struct LinkTriangleHashArray { LinkTriangleHashMap* elements; uint32_t count; } LinkTriangleHashArray; #define NUM_LINK_TRIANGLE_HASH_BUCKETS 1031 typedef struct LinkTriangleHashTable { LinkTriangleHashArray buckets[NUM_LINK_TRIANGLE_HASH_BUCKETS]; } LinkTriangleHashTable; static inline uint64_t LinkTriangleHashTable_GetHashCode(Silkworm_Link* key) { return 97 + (uint64_t)(size_t)key; } static inline uint32_t* LinkTriangleHashTable_Fetch( LinkTriangleHashTable* table, Silkworm_Link* key, uint32_t* arrayCount ) { uint32_t i; uint64_t hashcode = LinkTriangleHashTable_GetHashCode(key); LinkTriangleHashArray* arr = &table->buckets[hashcode % NUM_LINK_TRIANGLE_HASH_BUCKETS]; for (i = 0; i < arr->count; i += 1) { if (arr->elements[i].key == key) { *arrayCount = arr->elements[i].indexArrayCount; return arr->elements[i].indexArray; } } *arrayCount = 0; return NULL; } static inline void LinkTriangleHashTable_Insert( LinkTriangleHashTable* table, Silkworm_Link* key, uint32_t index ) { uint32_t i; uint64_t hashcode = LinkTriangleHashTable_GetHashCode(key); LinkTriangleHashArray* arr = &table->buckets[hashcode % NUM_LINK_TRIANGLE_HASH_BUCKETS]; bool foundKey = false; for (i = 0; i < arr->count; i += 1) { if (arr->elements[i].key == key) { arr->elements[i].indexArray = realloc(arr->elements[i].indexArray, sizeof(uint32_t) * (arr->elements[i].indexArrayCount + 1)); arr->elements[i].indexArray[arr->elements[i].indexArrayCount] = index; arr->elements[i].indexArrayCount += 1; foundKey = true; break; } } if (!foundKey) { arr->elements = realloc(arr->elements, sizeof(LinkTriangleHashMap) * (arr->count + 1)); arr->elements[arr->count].key = key; arr->elements[arr->count].indexArray = malloc(sizeof(uint32_t)); arr->elements[arr->count].indexArray[0] = index; arr->elements[arr->count].indexArrayCount = 1; arr->count += 1; } } typedef struct Silkworm_Cloth { uint64_t id; float windFactor; uint32_t horizontalNodeCount; uint32_t verticalNodeCount; uint64_t** nodeIndices; /* x by y grid of indices */ Silkworm_Triangle** triangles; /* array of pointers so we can use NULL */ uint32_t triangleCount; NodeTriangleHashTable nodeHash; LinkTriangleHashTable linkHash; } Silkworm_Cloth; typedef struct Silkworm_Rope { uint32_t nodeCount; uint32_t* nodeIndices; } Silkworm_Rope; typedef struct Silkworm_Color { uint8_t r; uint8_t g; uint8_t b; uint8_t a; } Silkworm_Color; typedef struct Silkworm_Context { Silkworm_Node** nodes; uint32_t nodeCount; Silkworm_Link** links; uint32_t linkCount; Silkworm_Cloth** cloths; uint32_t clothCount; uint32_t clothCapacity; uint64_t* nodeIndexStack; uint32_t nodeIndexStackCount; uint32_t nodeIndexStackCapacity; uint64_t* linkIndexStack; uint32_t linkIndexStackCount; uint32_t linkIndexStackCapacity; uint64_t* clothIndexStack; uint32_t clothIndexStackCount; uint32_t clothIndexStackCapacity; float gravity; float xBound; float yBound; uint32_t clothDensity; uint8_t* currentBufferAddress; /* GM doesnt let you pass more than 4 arguments with different types lol */ } Silkworm_Context; static Silkworm_Context *context = NULL; #define CONSTRAINT_ITERATION_COUNT 3 /* TODO: make this a parameter? */ void Silkworm_Init() { context = malloc(sizeof(Silkworm_Context)); context->nodes = NULL; context->nodeCount = 0; context->links = NULL; context->linkCount = 0; context->cloths = NULL; context->clothCount = 0; context->nodeIndexStackCapacity = 16; context->nodeIndexStack = malloc(sizeof(uint64_t) * context->nodeIndexStackCapacity); context->nodeIndexStackCount = 0; context->linkIndexStackCapacity = 16; context->linkIndexStack = malloc(sizeof(uint64_t) * context->linkIndexStackCapacity); context->linkIndexStackCount = 0; context->clothIndexStackCapacity = 16; context->clothIndexStack = malloc(sizeof(uint64_t) * context->clothIndexStackCapacity); context->clothIndexStackCount = 0; context->gravity = 200; context->xBound = 1000; context->yBound = 1000; context->clothDensity = 4; } static inline Silkworm_Node* LookupNode(uint64_t nodeId) { return context->nodes[nodeId]; } static inline Silkworm_Link* LookupLink(uint64_t linkId) { return context->links[linkId]; } static inline Silkworm_Cloth* LookupCloth(uint64_t clothId) { return context->cloths[clothId]; } /* we defer actual destruction to Update to avoid issues with NULL */ void Silkworm_DestroyNode(double nodeId) { uint32_t i; Silkworm_Node* node = LookupNode((uint64_t)nodeId); if (node != NULL) { node->markedForDestroy = true; for (i = 0; i < node->linkCount; i += 1) { if (node->links[i] != NULL) { node->links[i]->markedForDestroy = true; } } } } void Silkworm_Internal_DestroyLink(Silkworm_Link* link) { link->markedForDestroy = true; } void Silkworm_DestroyLink(double linkId) { Silkworm_Internal_DestroyLink(LookupLink((uint64_t)linkId)); } void Silkworm_Internal_DestroyCloth(Silkworm_Cloth* cloth) { uint32_t i, j; context->cloths[cloth->id] = NULL; for (i = 0; i < NUM_NODE_TRIANGLE_HASH_BUCKETS; i += 1) { for (j = 0; j < cloth->nodeHash.buckets[i].count; j += 1) { free(cloth->nodeHash.buckets[i].elements[j].indexArray); } if (cloth->nodeHash.buckets[i].elements != NULL) { free(cloth->nodeHash.buckets[i].elements); } } for (i = 0; i < NUM_LINK_TRIANGLE_HASH_BUCKETS; i += 1) { for (j = 0; j < cloth->linkHash.buckets[i].count; j += 1) { free(cloth->linkHash.buckets[i].elements[j].indexArray); } if (cloth->linkHash.buckets[i].elements != NULL) { free(cloth->linkHash.buckets[i].elements); } } for (i = 0; i < cloth->horizontalNodeCount; i += 1) { for (j = 0; j < cloth->verticalNodeCount; j += 1) { Silkworm_DestroyNode((double)cloth->nodeIndices[i][j]); } free(cloth->nodeIndices[i]); } free(cloth->nodeIndices); for (i = 0; i < cloth->triangleCount; i += 1) { if (cloth->triangles[i] != NULL) { free(cloth->triangles[i]); } } free(cloth->triangles); if (context->clothIndexStackCount >= context->clothIndexStackCapacity) { context->clothIndexStackCapacity *= 2; context->nodeIndexStack = realloc(context->nodeIndexStack, sizeof(uint64_t) * context->nodeIndexStackCapacity); } context->clothIndexStack[context->clothIndexStackCount] = cloth->id; context->clothIndexStackCount += 1; free(cloth); } void Silkworm_DestroyCloth(double clothId) { Silkworm_Internal_DestroyCloth(LookupCloth((uint64_t)clothId)); } void Silkworm_PerformDestroys() { uint32_t i, j, k; for (i = 0; i < context->linkCount; i += 1) { Silkworm_Link* link = context->links[i]; if (link != NULL && context->links[i]->markedForDestroy) { /* find cloth to remove from relevant triangles */ for (j = 0; j < context->clothCount; j += 1) { Silkworm_Cloth* cloth = context->cloths[j]; if (cloth != NULL) { uint32_t triangleIndexCount = 0; uint32_t* triangleIndices = LinkTriangleHashTable_Fetch(&cloth->linkHash, link, &triangleIndexCount); for (k = 0; k < triangleIndexCount; k += 1) { uint32_t triangleIndex = triangleIndices[k]; if (cloth->triangles[triangleIndex] != NULL) { free(cloth->triangles[triangleIndex]); cloth->triangles[triangleIndex] = NULL; } } } } for (j = 0; j < link->a->linkCount; j += 1) { if (link->a->links[j] == context->links[i]) { link->a->links[j] = NULL; } } for (j = 0; j < link->b->linkCount; j += 1) { if (link->b->links[j] == context->links[i]) { link->b->links[j] = NULL; } } free(context->links[i]); context->links[i] = NULL; if (context->linkIndexStackCount >= context->linkIndexStackCapacity) { context->linkIndexStackCapacity *= 2; context->linkIndexStack = realloc(context->linkIndexStack, sizeof(uint64_t) * context->linkIndexStackCapacity); } context->linkIndexStack[context->linkIndexStackCount] = i; context->linkIndexStackCount += 1; } } for (i = 0; i < context->nodeCount; i += 1) { Silkworm_Node* node = context->nodes[i]; if (node != NULL && node->markedForDestroy) { /* find cloth to remove from relevant triangles */ for (j = 0; j < context->clothCount; j += 1) { Silkworm_Cloth* cloth = context->cloths[j]; if (cloth != NULL) { uint32_t triangleIndexCount = 0; uint32_t* triangleIndices = NodeTriangleHashTable_Fetch(&cloth->nodeHash, node, &triangleIndexCount); for (k = 0; k < triangleIndexCount; k += 1) { uint32_t triangleIndex = triangleIndices[k]; if (cloth->triangles[triangleIndex] != NULL) { free(cloth->triangles[triangleIndex]); cloth->triangles[triangleIndex] = NULL; } } } } free(context->nodes[i]->links); free(context->nodes[i]); context->nodes[i] = NULL; if (context->nodeIndexStackCount >= context->nodeIndexStackCapacity) { context->nodeIndexStackCapacity *= 2; context->nodeIndexStack = realloc(context->nodeIndexStack, sizeof(uint64_t) * context->nodeIndexStackCapacity); } context->nodeIndexStack[context->nodeIndexStackCount] = i; context->nodeIndexStackCount += 1; } } } void Silkworm_Update(double deltaTime) { uint32_t i, j; Silkworm_Link *link; Silkworm_Node *node; float delta = (float)deltaTime; for (i = 0; i < CONSTRAINT_ITERATION_COUNT; i += 1) { for (j = 0; j < context->linkCount; j += 1) { link = context->links[j]; if (link != NULL) { float diffX = link->a->position.x - link->b->position.x; float diffY = link->a->position.y - link->b->position.y; float d = (float)sqrt(diffX * diffX + diffY * diffY); float difference = (link->distance - d) / d; float translateX = diffX * 0.5f * difference; float translateY = diffY * 0.5f * difference; float distanceMoved = (float)sqrt(translateX * translateX + translateY * translateY); if (distanceMoved > link->tearThreshold) { Silkworm_DestroyLink((double)link->id); } else { if (!link->a->pinned) { link->a->position.x += translateX; link->a->position.y += translateY; } if (!link->b->pinned) { link->b->position.x -= translateX; link->b->position.y -= translateY; } } } } } for (j = 0; j < context->nodeCount; j += 1) { node = context->nodes[j]; if (node != NULL) { if (!node->pinned) { float velocityX = (node->position.x - node->previousPosition.x) * node->friction; float velocityY = (node->position.y - node->previousPosition.y) * node->friction; float accelerationX = node->acceleration.x * delta * delta; float accelerationY = (node->acceleration.y + node->mass * context->gravity) * delta * delta; node->previousPosition.x = node->position.x; node->previousPosition.y = node->position.y; node->position.x += velocityX + accelerationX; node->position.y += velocityY + accelerationY; node->velocity.x = velocityX * delta; node->velocity.y = velocityY * delta; if (fabs(node->position.x) > context->xBound || fabs(node->position.x) > context->yBound) { Silkworm_DestroyNode((double)node->id); } } } } Silkworm_PerformDestroys(); } double Silkworm_CreateNode(double xPosition, double yPosition, double mass, double friction, double radius, double pushFactor) { Silkworm_Node* node = malloc(sizeof(Silkworm_Node)); uint64_t id; if (context->nodeIndexStackCount > 0) { id = context->nodeIndexStack[context->nodeIndexStackCount - 1]; context->nodeIndexStackCount -= 1; } else { id = context->nodeCount; context->nodes = realloc(context->nodes, sizeof(Silkworm_Node*) * (context->nodeCount + 1)); context->nodeCount += 1; } context->nodes[id] = node; node->id = id; node->position.x = (float)xPosition; node->position.y = (float)yPosition; node->previousPosition.x = (float)xPosition; node->previousPosition.y = (float)yPosition; node->velocity.x = 0; node->velocity.y = 0; node->acceleration.x = 0; node->acceleration.y = 0; node->mass = (float)mass; node->friction = (float)friction; node->radius = (float)radius; node->pushFactor = (float)pushFactor; node->pinned = false; node->destroyable = false; node->markedForDestroy = false; node->links = NULL; node->linkCount = 0; return (double)node->id; } void Silkworm_NodeSetVelocity(double nodeId, double xVelocity, double yVelocity) { LookupNode(nodeId)->velocity.x = (float)xVelocity; LookupNode(nodeId)->velocity.y = (float)yVelocity; } void Silkworm_NodeSetAcceleration(double nodeId, double xAcceleration, double yAcceleration) { LookupNode(nodeId)->acceleration.x = (float)xAcceleration; LookupNode(nodeId)->acceleration.y = (float)yAcceleration; } void Silkworm_NodeSetDestroyable(double nodeId) { LookupNode(nodeId)->destroyable = true; } void Silkworm_ClothNodePin(double clothId, double i, double j) { Silkworm_Cloth* cloth = LookupCloth(clothId); context->nodes[cloth->nodeIndices[(uint64_t)i][(uint64_t)j]]->pinned = true; } void Silkworm_ClothNodeUnpin(double clothId, double i, double j) { Silkworm_Cloth* cloth = LookupCloth(clothId); context->nodes[cloth->nodeIndices[(uint64_t)i][(uint64_t)j]]->pinned = false; } void Silkworm_ClothNodeDestroy(double clothId, double i, double j) { Silkworm_Cloth* cloth = LookupCloth(clothId); uint64_t nodeIndex = cloth->nodeIndices[(uint64_t)i][(uint64_t)j]; Silkworm_Node* node = context->nodes[nodeIndex]; Silkworm_DestroyNode(nodeIndex); } double Silkworm_CreateLink(double aId, double bId, double distance, double tearThreshold) { Silkworm_Node *nodeA = LookupNode(aId); Silkworm_Node *nodeB = LookupNode(bId); uint64_t id; Silkworm_Link* link = malloc(sizeof(Silkworm_Link)); if (context->linkIndexStackCount > 0) { id = context->linkIndexStack[context->linkIndexStackCount - 1]; context->linkIndexStackCount -= 1; } else { id = context->linkCount; context->links = realloc(context->links, sizeof(Silkworm_Link*) * (context->linkCount + 1)); context->linkCount += 1; } context->links[id] = link; link->id = id; link->a = nodeA; link->b = nodeB; link->distance = (float)distance; link->tearThreshold = (float)tearThreshold; link->markedForDestroy = false; link->a->links = realloc(link->a->links, sizeof(Silkworm_Link*) * (link->a->linkCount + 1)); link->a->links[link->a->linkCount] = link; link->a->linkCount += 1; link->b->links = realloc(link->b->links, sizeof(Silkworm_Link*) * (link->b->linkCount + 1)); link->b->links[link->b->linkCount] = link; link->b->linkCount += 1; return (double)link->id; } double Silkworm_CreateCloth(double xPosition, double yPosition, double width, double height, double mass, double friction, double windFactor, double tearThreshold) { int32_t i, j, k, m; Silkworm_Cloth* cloth = malloc(sizeof(Silkworm_Cloth)); cloth->windFactor = (float)windFactor; cloth->horizontalNodeCount = ((uint32_t)width / context->clothDensity) + 1; cloth->verticalNodeCount = ((uint32_t)height / context->clothDensity) + 1; cloth->nodeIndices = malloc(sizeof(uint64_t*) * cloth->horizontalNodeCount); uint64_t id; if (context->clothIndexStackCount > 0) { id = context->clothIndexStack[context->clothIndexStackCount - 1]; context->clothIndexStackCount -= 1; context->cloths[id] = cloth; } else { id = context->clothCount; context->cloths = realloc(context->cloths, sizeof(Silkworm_Cloth*) * (context->clothCount + 1)); context->cloths[id] = cloth; context->clothCount += 1; } cloth->id = id; for (i = 0; i < NUM_NODE_TRIANGLE_HASH_BUCKETS; i += 1) { cloth->nodeHash.buckets[i].elements = NULL; cloth->nodeHash.buckets[i].count = 0; } for (i = 0; i < NUM_LINK_TRIANGLE_HASH_BUCKETS; i += 1) { cloth->linkHash.buckets[i].elements = NULL; cloth->linkHash.buckets[i].count = 0; } for (i = 0; i < cloth->horizontalNodeCount; i += 1) { cloth->nodeIndices[i] = malloc(sizeof(uint64_t) * cloth->verticalNodeCount); for (j = 0; j < cloth->verticalNodeCount; j += 1) { uint64_t nodeId = (uint64_t) Silkworm_CreateNode(xPosition + i * context->clothDensity, yPosition + j * context->clothDensity, mass, friction, 1, 0.5); cloth->nodeIndices[i][j] = nodeId; if (j == 0) { Silkworm_ClothNodePin((double)cloth->id, (double)i, (double)j); } Silkworm_NodeSetDestroyable((double)nodeId); } } cloth->triangles = malloc(sizeof(Silkworm_Triangle*) * cloth->horizontalNodeCount * cloth->verticalNodeCount * 2); uint32_t triangleIndex = 0; for (i = 0; i < cloth->horizontalNodeCount; i += 1) { for (j = 0; j < cloth->verticalNodeCount; j += 1) { if (i + 1 < cloth->horizontalNodeCount && j + 1 < cloth->verticalNodeCount) { cloth->triangles[triangleIndex] = malloc(sizeof(Silkworm_Triangle)); cloth->triangles[triangleIndex]->a = context->nodes[cloth->nodeIndices[i][j]]; cloth->triangles[triangleIndex]->b = context->nodes[cloth->nodeIndices[i + 1][j]]; cloth->triangles[triangleIndex]->c = context->nodes[cloth->nodeIndices[i][j + 1]]; cloth->triangles[triangleIndex]->orientation = UpperLeft; cloth->triangles[triangleIndex]->aHorizontalIndex = i; cloth->triangles[triangleIndex]->aVerticalIndex = j; cloth->triangles[triangleIndex]->bHorizontalIndex = i + 1; cloth->triangles[triangleIndex]->bVerticalIndex = j; cloth->triangles[triangleIndex]->cHorizontalIndex = i; cloth->triangles[triangleIndex]->cVerticalIndex = j + 1; NodeTriangleHashTable_Insert(&cloth->nodeHash, context->nodes[cloth->nodeIndices[i][j]], triangleIndex); NodeTriangleHashTable_Insert(&cloth->nodeHash, context->nodes[cloth->nodeIndices[i + 1][j]], triangleIndex); NodeTriangleHashTable_Insert(&cloth->nodeHash, context->nodes[cloth->nodeIndices[i][j + 1]], triangleIndex); triangleIndex += 1; } if (i - 1 >= 0 && j - 1 >= 0) { cloth->triangles[triangleIndex] = malloc(sizeof(Silkworm_Triangle)); cloth->triangles[triangleIndex]->a = context->nodes[cloth->nodeIndices[i][j]]; cloth->triangles[triangleIndex]->b = context->nodes[cloth->nodeIndices[i - 1][j]]; cloth->triangles[triangleIndex]->c = context->nodes[cloth->nodeIndices[i][j - 1]]; cloth->triangles[triangleIndex]->orientation = BottomRight; cloth->triangles[triangleIndex]->aHorizontalIndex = i; cloth->triangles[triangleIndex]->aVerticalIndex = j; cloth->triangles[triangleIndex]->bHorizontalIndex = i - 1; cloth->triangles[triangleIndex]->bVerticalIndex = j; cloth->triangles[triangleIndex]->cHorizontalIndex = i; cloth->triangles[triangleIndex]->cVerticalIndex = j - 1; NodeTriangleHashTable_Insert(&cloth->nodeHash, context->nodes[cloth->nodeIndices[i][j]], triangleIndex); NodeTriangleHashTable_Insert(&cloth->nodeHash, context->nodes[cloth->nodeIndices[i - 1][j]], triangleIndex); NodeTriangleHashTable_Insert(&cloth->nodeHash, context->nodes[cloth->nodeIndices[i][j - 1]], triangleIndex); triangleIndex += 1; } } } cloth->triangleCount = triangleIndex; for (i = 0; i < cloth->horizontalNodeCount; i += 1) { for (j = 0; j < cloth->verticalNodeCount; j += 1) { if (i - 1 >= 0) { double linkId = Silkworm_CreateLink((double)cloth->nodeIndices[i - 1][j], (double)cloth->nodeIndices[i][j], context->clothDensity, tearThreshold); uint32_t indexArrayOneCount = 0; uint32_t* indexArrayOne = NodeTriangleHashTable_Fetch(&cloth->nodeHash, context->nodes[cloth->nodeIndices[i - 1][j]], &indexArrayOneCount); uint32_t indexArrayTwoCount = 0; uint32_t* indexArrayTwo = NodeTriangleHashTable_Fetch(&cloth->nodeHash, context->nodes[cloth->nodeIndices[i][j]], &indexArrayTwoCount); for (k = 0; k < indexArrayOneCount; k += 1) { uint32_t triangleIndex = indexArrayOne[k]; for (m = 0; m < indexArrayTwoCount; m += 1) { if (indexArrayTwo[m] == triangleIndex) { LinkTriangleHashTable_Insert(&cloth->linkHash, context->links[(uint64_t)linkId], triangleIndex); } } } } if (j - 1 >= 0) { double linkId = Silkworm_CreateLink((double)cloth->nodeIndices[i][j - 1], (double)cloth->nodeIndices[i][j], context->clothDensity, tearThreshold); uint32_t indexArrayOneCount = 0; uint32_t* indexArrayOne = NodeTriangleHashTable_Fetch(&cloth->nodeHash, context->nodes[cloth->nodeIndices[i][j - 1]], &indexArrayOneCount); uint32_t indexArrayTwoCount = 0; uint32_t* indexArrayTwo = NodeTriangleHashTable_Fetch(&cloth->nodeHash, context->nodes[cloth->nodeIndices[i][j]], &indexArrayTwoCount); for (k = 0; k < indexArrayOneCount; k += 1) { uint32_t triangleIndex = indexArrayOne[k]; for (m = 0; m < indexArrayTwoCount; m += 1) { if (indexArrayTwo[m] == triangleIndex) { LinkTriangleHashTable_Insert(&cloth->linkHash, context->links[(uint64_t)linkId], triangleIndex); } } } } } } return (double)cloth->id; } /* FIXME: this is very unsafe */ double Silkworm_ClothHorizontalNodeCount(double clothId) { return context->cloths[(uint32_t)clothId]->horizontalNodeCount; } double Silkworm_ClothVerticalNodeCount(double clothId) { return context->cloths[(uint32_t)clothId]->verticalNodeCount; } void Silkworm_ClothFillNodeDataBuffer(double clothId) { uint32_t i, j; uint8_t* bufferAddress = context->currentBufferAddress; Silkworm_Cloth* cloth = LookupCloth(clothId); uint8_t active = 0; uint8_t pinned = 0; for (i = 0; i < cloth->horizontalNodeCount; i += 1) { for (j = 0; j < cloth->verticalNodeCount; j += 1) { active = context->nodes[cloth->nodeIndices[i][j]] != NULL; memcpy(bufferAddress, &active, sizeof(uint8_t)); bufferAddress += sizeof(uint8_t); pinned = 0; if (context->nodes[cloth->nodeIndices[i][j]] != NULL) { pinned = context->nodes[cloth->nodeIndices[i][j]]->pinned; } memcpy(bufferAddress, &pinned, sizeof(uint8_t)); bufferAddress += sizeof(uint8_t); } } } void Silkworm_ApplyWind(double xSpeed, double ySpeed) { uint32_t i, j, k; Silkworm_Cloth* cloth; Silkworm_Node* node; for (i = 0; i < context->clothCount; i += 1) { if (context->cloths[i] != NULL) { cloth = context->cloths[i]; for (j = 0; j < cloth->horizontalNodeCount; j += 1) { for (k = 0; k < cloth->verticalNodeCount; k += 1) { node = context->nodes[cloth->nodeIndices[j][k]]; if (node != NULL && !node->pinned) { node->position.x += (float)xSpeed * 0.025f * cloth->windFactor; node->position.y += (float)ySpeed * 0.025f * cloth->windFactor; } } } } } } void Silkworm_SetBuffer(const char* bufferId) { context->currentBufferAddress = (uint8_t*)bufferId; } /* pattern is x, y position then color + alpha then UV position */ double Silkworm_ClothFillTriangleBuffer(double clothId, double leftUV, double widthUV, double topUV, double heightUV) { uint32_t i, triangleCount; uint8_t* bufferAddress = context->currentBufferAddress; Silkworm_Cloth* cloth = LookupCloth(clothId); Silkworm_Color color; color.r = 255; color.g = 255; color.b = 255; color.a = 255; triangleCount = 0; for (i = 0; i < cloth->triangleCount; i += 1) { if (cloth->triangles[i] != NULL) { if (cloth->triangles[i]->orientation == UpperLeft) { float left = (float)leftUV + (float)widthUV * ((float)cloth->triangles[i]->aHorizontalIndex / (cloth->horizontalNodeCount - 1)); float right = (float)leftUV + (float)widthUV * ((float)cloth->triangles[i]->bHorizontalIndex / (cloth->horizontalNodeCount - 1)); float top = (float)topUV + (float)heightUV * ((float)cloth->triangles[i]->aVerticalIndex / (cloth->verticalNodeCount - 1)); float bottom = (float)topUV + (float)heightUV * ((float)cloth->triangles[i]->cVerticalIndex / (cloth->verticalNodeCount - 1)); memcpy(bufferAddress, &cloth->triangles[i]->a->position, sizeof(Silkworm_Vector2)); bufferAddress += sizeof(Silkworm_Vector2); memcpy(bufferAddress, &color, sizeof(Silkworm_Color)); bufferAddress += sizeof(Silkworm_Color); memcpy(bufferAddress, &left, sizeof(float)); bufferAddress += sizeof(float); memcpy(bufferAddress, &top, sizeof(float)); bufferAddress += sizeof(float); memcpy(bufferAddress, &cloth->triangles[i]->b->position, sizeof(Silkworm_Vector2)); bufferAddress += sizeof(Silkworm_Vector2); memcpy(bufferAddress, &color, sizeof(Silkworm_Color)); bufferAddress += sizeof(Silkworm_Color); memcpy(bufferAddress, &right, sizeof(float)); bufferAddress += sizeof(float); memcpy(bufferAddress, &top, sizeof(float)); bufferAddress += sizeof(float); memcpy(bufferAddress, &cloth->triangles[i]->c->position, sizeof(Silkworm_Vector2)); bufferAddress += sizeof(Silkworm_Vector2); memcpy(bufferAddress, &color, sizeof(Silkworm_Color)); bufferAddress += sizeof(Silkworm_Color); memcpy(bufferAddress, &left, sizeof(float)); bufferAddress += sizeof(float); memcpy(bufferAddress, &bottom, sizeof(float)); bufferAddress += sizeof(float); triangleCount += 1; } else if (cloth->triangles[i]->orientation == BottomRight) { float left = (float)leftUV + (float)widthUV * ((float)cloth->triangles[i]->bHorizontalIndex / (cloth->horizontalNodeCount - 1)); float right = (float)leftUV + (float)widthUV * ((float)cloth->triangles[i]->aHorizontalIndex / (cloth->horizontalNodeCount - 1)); float top = (float)topUV + (float)heightUV * ((float)cloth->triangles[i]->cVerticalIndex / (cloth->verticalNodeCount - 1)); float bottom = (float)topUV + (float)heightUV * ((float)cloth->triangles[i]->aVerticalIndex / (cloth->verticalNodeCount - 1)); memcpy(bufferAddress, &cloth->triangles[i]->a->position, sizeof(Silkworm_Vector2)); bufferAddress += sizeof(Silkworm_Vector2); memcpy(bufferAddress, &color, sizeof(Silkworm_Color)); bufferAddress += sizeof(Silkworm_Color); memcpy(bufferAddress, &right, sizeof(float)); bufferAddress += sizeof(float); memcpy(bufferAddress, &bottom, sizeof(float)); bufferAddress += sizeof(float); memcpy(bufferAddress, &cloth->triangles[i]->b->position, sizeof(Silkworm_Vector2)); bufferAddress += sizeof(Silkworm_Vector2); memcpy(bufferAddress, &color, sizeof(Silkworm_Color)); bufferAddress += sizeof(Silkworm_Color); memcpy(bufferAddress, &left, sizeof(float)); bufferAddress += sizeof(float); memcpy(bufferAddress, &bottom, sizeof(float)); bufferAddress += sizeof(float); memcpy(bufferAddress, &cloth->triangles[i]->c->position, sizeof(Silkworm_Vector2)); bufferAddress += sizeof(Silkworm_Vector2); memcpy(bufferAddress, &color, sizeof(Silkworm_Color)); bufferAddress += sizeof(Silkworm_Color); memcpy(bufferAddress, &right, sizeof(float)); bufferAddress += sizeof(float); memcpy(bufferAddress, &top, sizeof(float)); bufferAddress += sizeof(float); triangleCount += 1; } } } return (double)triangleCount * 3; } /* in bytes */ double Silkworm_GetEditorBufferRequiredSize() { return 72 * context->nodeCount + 72 * context->linkCount; } /* position, color */ double Silkworm_FillEditorBuffer() { uint32_t i, triangleCount; uint8_t* bufferAddress = context->currentBufferAddress; Silkworm_Vector2 position; position.x = 0; position.y = 0; Silkworm_Color color; color.r = 0; color.g = 0; color.b = 255; color.a = 255; triangleCount = 0; /* draw links */ for (i = 0; i < context->linkCount; i += 1) { Silkworm_Link* link = context->links[i]; if (link != NULL) { /* top left triangle */ float left, right, top, bottom; if (link->a->position.y < link->b->position.y) { top = link->a->position.y; bottom = link->b->position.y; } else { top = link->b->position.y; bottom = link->a->position.y; } if (link->a->position.x < link->b->position.x) { left = link->a->position.x; right = link->b->position.x; } else { left = link->b->position.x; right = link->a->position.x; } /* upper left triangle */ position.x = left; position.y = top; memcpy(bufferAddress, &position, sizeof(Silkworm_Vector2)); bufferAddress += sizeof(Silkworm_Vector2); memcpy(bufferAddress, &color, sizeof(Silkworm_Color)); bufferAddress += sizeof(Silkworm_Color); position.x = right; position.y = top; memcpy(bufferAddress, &position, sizeof(Silkworm_Vector2)); bufferAddress += sizeof(Silkworm_Vector2); memcpy(bufferAddress, &color, sizeof(Silkworm_Color)); bufferAddress += sizeof(Silkworm_Color); position.x = left; position.y = bottom; memcpy(bufferAddress, &position, sizeof(Silkworm_Vector2)); bufferAddress += sizeof(Silkworm_Vector2); memcpy(bufferAddress, &color, sizeof(Silkworm_Color)); bufferAddress += sizeof(Silkworm_Color); triangleCount += 1; /* bottom right triangle */ position.x = left; position.y = bottom; memcpy(bufferAddress, &position, sizeof(Silkworm_Vector2)); bufferAddress += sizeof(Silkworm_Vector2); memcpy(bufferAddress, &color, sizeof(Silkworm_Color)); bufferAddress += sizeof(Silkworm_Color); position.x = right; position.y = top; memcpy(bufferAddress, &position, sizeof(Silkworm_Vector2)); bufferAddress += sizeof(Silkworm_Vector2); memcpy(bufferAddress, &color, sizeof(Silkworm_Color)); bufferAddress += sizeof(Silkworm_Color); position.x = right; position.y = bottom; memcpy(bufferAddress, &position, sizeof(Silkworm_Vector2)); bufferAddress += sizeof(Silkworm_Vector2); memcpy(bufferAddress, &color, sizeof(Silkworm_Color)); bufferAddress += sizeof(Silkworm_Color); triangleCount += 1; } } color.r = 255; color.b = 0; /* draw nodes */ for (i = 0; i < context->nodeCount; i += 1) { Silkworm_Node* node = context->nodes[i]; if (node != NULL) { if (node->pinned) { color.r = 255; color.g = 255; color.b = 0; } else { color.r = 255; color.g = 0; color.b = 0; } /* top left triangle */ position.x = node->position.x - node->radius; position.y = node->position.y - node->radius; memcpy(bufferAddress, &position, sizeof(Silkworm_Vector2)); bufferAddress += sizeof(Silkworm_Vector2); memcpy(bufferAddress, &color, sizeof(Silkworm_Color)); bufferAddress += sizeof(Silkworm_Color); position.x = node->position.x + node->radius; position.y = node->position.y - node->radius; memcpy(bufferAddress, &position, sizeof(Silkworm_Vector2)); bufferAddress += sizeof(Silkworm_Vector2); memcpy(bufferAddress, &color, sizeof(Silkworm_Color)); bufferAddress += sizeof(Silkworm_Color); position.x = node->position.x - node->radius; position.y = node->position.y + node->radius; memcpy(bufferAddress, &position, sizeof(Silkworm_Vector2)); bufferAddress += sizeof(Silkworm_Vector2); memcpy(bufferAddress, &color, sizeof(Silkworm_Color)); bufferAddress += sizeof(Silkworm_Color); triangleCount += 1; /* bottom right triangle */ position.x = node->position.x - node->radius; position.y = node->position.y + node->radius; memcpy(bufferAddress, &position, sizeof(Silkworm_Vector2)); bufferAddress += sizeof(Silkworm_Vector2); memcpy(bufferAddress, &color, sizeof(Silkworm_Color)); bufferAddress += sizeof(Silkworm_Color); position.x = node->position.x + node->radius; position.y = node->position.y - node->radius; memcpy(bufferAddress, &position, sizeof(Silkworm_Vector2)); bufferAddress += sizeof(Silkworm_Vector2); memcpy(bufferAddress, &color, sizeof(Silkworm_Color)); bufferAddress += sizeof(Silkworm_Color); position.x = node->position.x + node->radius; position.y = node->position.y + node->radius; memcpy(bufferAddress, &position, sizeof(Silkworm_Vector2)); bufferAddress += sizeof(Silkworm_Vector2); memcpy(bufferAddress, &color, sizeof(Silkworm_Color)); bufferAddress += sizeof(Silkworm_Color); triangleCount += 1; } } return (double)triangleCount * 3; } void Silkworm_PushNodesInRadius(double x, double y, double radius, double xDirection, double yDirection) { /* TODO: spatial hash implementation */ uint32_t i; for (i = 0; i < context->nodeCount; i += 1) { Silkworm_Node* node = context->nodes[i]; if (node != NULL && !node->pinned) { float xDistance = (float)fabs((float)x - node->position.x); float yDistance = (float)fabs((float)y - node->position.y); float squareDistance = xDistance * xDistance + yDistance * yDistance; if (squareDistance <= radius * radius) { node->position.x += (float)xDirection; node->position.y += (float)yDirection; } } } } void Silkworm_PinNodesInRadius(double x, double y, double radius) { /* TODO: spatial hash implementation */ uint32_t i; for (i = 0; i < context->nodeCount; i += 1) { Silkworm_Node* node = context->nodes[i]; if (node != NULL) { float xDistance = (float)fabs((float)x - node->position.x); float yDistance = (float)fabs((float)y - node->position.y); float squareDistance = xDistance * xDistance + yDistance * yDistance; if (squareDistance <= radius * radius) { node->pinned = true; } } } } void Silkworm_UnpinNodesInRadius(double x, double y, double radius) { /* TODO: spatial hash implementation */ uint32_t i; for (i = 0; i < context->nodeCount; i += 1) { Silkworm_Node* node = context->nodes[i]; if (node != NULL) { float xDistance = (float)fabs((float)x - node->position.x); float yDistance = (float)fabs((float)y - node->position.y); float squareDistance = xDistance * xDistance + yDistance * yDistance; if (squareDistance <= radius * radius) { node->pinned = false; } } } } void Silkworm_DestroyNodesInRadius(double x, double y, double radius) { /* TODO: spatial hash implementation */ uint32_t i; for (i = 0; i < context->nodeCount; i += 1) { Silkworm_Node* node = context->nodes[i]; if (node != NULL) { float xDistance = (float)fabs((float)x - node->position.x); float yDistance = (float)fabs((float)y - node->position.y); float squareDistance = xDistance * xDistance + yDistance * yDistance; if (squareDistance <= radius * radius) { Silkworm_DestroyNode(i); } } } Silkworm_PerformDestroys(); } double Silkworm_DestroyClothInRadius(double x, double y, double radius) { /* TODO: spatial hash implementation */ uint32_t i, j; int32_t clothId = -1; for (i = 0; i < context->nodeCount; i += 1) { Silkworm_Node* node = context->nodes[i]; if (node != NULL) { float xDistance = (float)fabs((float)x - node->position.x); float yDistance = (float)fabs((float)y - node->position.y); float squareDistance = xDistance * xDistance + yDistance * yDistance; if (squareDistance <= radius * radius) { for (j = 0; j < context->clothCount; j += 1) { Silkworm_Cloth* cloth = context->cloths[j]; if (cloth != NULL) { /* if the node has a triangle in the cloth, it's part of the cloth! */ uint32_t arrayCount = 0; NodeTriangleHashTable_Fetch(&cloth->nodeHash, node, &arrayCount); if (arrayCount > 0) { clothId = cloth->id; } } } } } } if (clothId != -1) { Silkworm_DestroyCloth((double)clothId); } Silkworm_PerformDestroys(); return clothId; } void Silkworm_ClearAll() { uint32_t i; for (i = 0; i < context->clothCount; i += 1) { if (context->cloths[i] != NULL) { Silkworm_Internal_DestroyCloth(context->cloths[i]); } } Silkworm_PerformDestroys(); } void Silkworm_Finish() { Silkworm_ClearAll(); free(context->nodes); free(context->links); free(context->cloths); free(context->nodeIndexStack); free(context->linkIndexStack); free(context->clothIndexStack); free(context); context = NULL; }