rename ShaderParams to ShaderUniforms
parent
f5beb976bb
commit
381c412914
|
@ -812,7 +812,7 @@ namespace RefreshCS
|
||||||
);
|
);
|
||||||
|
|
||||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
public static extern uint Refresh_PushVertexShaderParams(
|
public static extern uint Refresh_PushVertexShaderUniforms(
|
||||||
IntPtr device,
|
IntPtr device,
|
||||||
IntPtr commandBuffer,
|
IntPtr commandBuffer,
|
||||||
IntPtr data,
|
IntPtr data,
|
||||||
|
@ -820,7 +820,7 @@ namespace RefreshCS
|
||||||
);
|
);
|
||||||
|
|
||||||
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
[DllImport(nativeLibName, CallingConvention = CallingConvention.Cdecl)]
|
||||||
public static extern uint Refresh_PushFragmentShaderParams(
|
public static extern uint Refresh_PushFragmentShaderUniforms(
|
||||||
IntPtr device,
|
IntPtr device,
|
||||||
IntPtr commandBuffer,
|
IntPtr commandBuffer,
|
||||||
IntPtr data,
|
IntPtr data,
|
||||||
|
|
Loading…
Reference in New Issue