Refresh/src/Refresh_Driver_Vulkan.c

12244 lines
333 KiB
C

/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
*
* Copyright (c) 2020 Evan Hemsley
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
* Evan "cosmonaut" Hemsley <evan@moonside.games>
*
*/
#if REFRESH_DRIVER_VULKAN
/* Needed for VK_KHR_portability_subset */
#define VK_ENABLE_BETA_EXTENSIONS
#define VK_NO_PROTOTYPES
#include "vulkan/vulkan.h"
#include "Refresh_Driver.h"
#include <SDL.h>
#include <SDL_syswm.h>
#include <SDL_vulkan.h>
#define VULKAN_INTERNAL_clamp(val, min, max) SDL_max(min, SDL_min(val, max))
/* Global Vulkan Loader Entry Points */
static PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = NULL;
#define VULKAN_GLOBAL_FUNCTION(name) \
static PFN_##name name = NULL;
#include "Refresh_Driver_Vulkan_vkfuncs.h"
/* vkInstance/vkDevice function typedefs */
#define VULKAN_INSTANCE_FUNCTION(ext, ret, func, params) \
typedef ret (VKAPI_CALL *vkfntype_##func) params;
#define VULKAN_DEVICE_FUNCTION(ext, ret, func, params) \
typedef ret (VKAPI_CALL *vkfntype_##func) params;
#include "Refresh_Driver_Vulkan_vkfuncs.h"
typedef struct VulkanExtensions
{
/* Globally supported */
uint8_t KHR_swapchain;
/* Core since 1.1 */
uint8_t KHR_maintenance1;
uint8_t KHR_get_memory_requirements2;
/* Core since 1.2 */
uint8_t KHR_driver_properties;
/* EXT, probably not going to be Core */
uint8_t EXT_vertex_attribute_divisor;
/* Only required for special implementations (i.e. MoltenVK) */
uint8_t KHR_portability_subset;
} VulkanExtensions;
/* Defines */
#define STARTING_ALLOCATION_SIZE 64000000 /* 64MB */
#define MAX_ALLOCATION_SIZE 256000000 /* 256MB */
#define ALLOCATION_INCREMENT 16000000 /* 16MB */
#define TRANSFER_BUFFER_STARTING_SIZE 8000000 /* 8MB */
#define POOLED_TRANSFER_BUFFER_SIZE 16000000 /* 16MB */
#define UBO_BUFFER_SIZE 16000 /* 16KB */
#define DESCRIPTOR_POOL_STARTING_SIZE 128
#define DEFRAG_TIME 200
#define WINDOW_DATA "Refresh_VulkanWindowData"
#define IDENTITY_SWIZZLE \
{ \
VK_COMPONENT_SWIZZLE_IDENTITY, \
VK_COMPONENT_SWIZZLE_IDENTITY, \
VK_COMPONENT_SWIZZLE_IDENTITY, \
VK_COMPONENT_SWIZZLE_IDENTITY \
}
#define NULL_DESC_LAYOUT (VkDescriptorSetLayout) 0
#define NULL_PIPELINE_LAYOUT (VkPipelineLayout) 0
#define NULL_RENDER_PASS (Refresh_RenderPass*) 0
#define EXPAND_ELEMENTS_IF_NEEDED(arr, initialValue, type) \
if (arr->count == arr->capacity) \
{ \
if (arr->capacity == 0) \
{ \
arr->capacity = initialValue; \
} \
else \
{ \
arr->capacity *= 2; \
} \
arr->elements = (type*) SDL_realloc( \
arr->elements, \
arr->capacity * sizeof(type) \
); \
}
#define EXPAND_ARRAY_IF_NEEDED(arr, elementType, newCount, capacity, newCapacity) \
if (newCount >= capacity) \
{ \
capacity = newCapacity; \
arr = (elementType*) SDL_realloc( \
arr, \
sizeof(elementType) * capacity \
); \
}
#define MOVE_ARRAY_CONTENTS_AND_RESET(i, dstArr, dstCount, srcArr, srcCount) \
for (i = 0; i < srcCount; i += 1) \
{ \
dstArr[i] = srcArr[i]; \
} \
dstCount = srcCount; \
srcCount = 0;
/* Enums */
typedef enum VulkanResourceAccessType
{
/* Reads */
RESOURCE_ACCESS_NONE, /* For initialization */
RESOURCE_ACCESS_INDEX_BUFFER,
RESOURCE_ACCESS_VERTEX_BUFFER,
RESOURCE_ACCESS_INDIRECT_BUFFER,
RESOURCE_ACCESS_VERTEX_SHADER_READ_UNIFORM_BUFFER,
RESOURCE_ACCESS_VERTEX_SHADER_READ_SAMPLED_IMAGE,
RESOURCE_ACCESS_FRAGMENT_SHADER_READ_UNIFORM_BUFFER,
RESOURCE_ACCESS_FRAGMENT_SHADER_READ_SAMPLED_IMAGE,
RESOURCE_ACCESS_FRAGMENT_SHADER_READ_COLOR_ATTACHMENT,
RESOURCE_ACCESS_FRAGMENT_SHADER_READ_DEPTH_STENCIL_ATTACHMENT,
RESOURCE_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER,
RESOURCE_ACCESS_COMPUTE_SHADER_READ_SAMPLED_IMAGE_OR_UNIFORM_TEXEL_BUFFER,
RESOURCE_ACCESS_COMPUTE_SHADER_READ_OTHER,
RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE,
RESOURCE_ACCESS_COLOR_ATTACHMENT_READ,
RESOURCE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ,
RESOURCE_ACCESS_TRANSFER_READ,
RESOURCE_ACCESS_HOST_READ,
RESOURCE_ACCESS_PRESENT,
RESOURCE_ACCESS_END_OF_READ,
/* Writes */
RESOURCE_ACCESS_VERTEX_SHADER_WRITE,
RESOURCE_ACCESS_FRAGMENT_SHADER_WRITE,
RESOURCE_ACCESS_COLOR_ATTACHMENT_WRITE,
RESOURCE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE,
RESOURCE_ACCESS_TRANSFER_WRITE,
RESOURCE_ACCESS_HOST_WRITE,
/* Read-Writes */
RESOURCE_ACCESS_COLOR_ATTACHMENT_READ_WRITE,
RESOURCE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_WRITE,
RESOURCE_ACCESS_COMPUTE_SHADER_STORAGE_IMAGE_READ_WRITE,
RESOURCE_ACCESS_COMPUTE_SHADER_BUFFER_READ_WRITE,
RESOURCE_ACCESS_TRANSFER_READ_WRITE,
RESOURCE_ACCESS_GENERAL,
/* Count */
RESOURCE_ACCESS_TYPES_COUNT
} VulkanResourceAccessType;
/* Conversions */
static const uint8_t DEVICE_PRIORITY[] =
{
0, /* VK_PHYSICAL_DEVICE_TYPE_OTHER */
3, /* VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU */
4, /* VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU */
2, /* VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU */
1 /* VK_PHYSICAL_DEVICE_TYPE_CPU */
};
static VkFormat RefreshToVK_SurfaceFormat[] =
{
VK_FORMAT_R8G8B8A8_UNORM, /* R8G8B8A8_UNORM */
VK_FORMAT_B8G8R8A8_UNORM, /* B8G8R8A8_UNORM */
VK_FORMAT_R5G6B5_UNORM_PACK16, /* R5G6B5_UNORM */
VK_FORMAT_A1R5G5B5_UNORM_PACK16, /* A1R5G5B5_UNORM */
VK_FORMAT_B4G4R4A4_UNORM_PACK16, /* B4G4R4A4_UNORM */
VK_FORMAT_A2R10G10B10_UNORM_PACK32, /* A2R10G10B10_UNORM */
VK_FORMAT_R16G16_UNORM, /* R16G16_UNORM */
VK_FORMAT_R16G16B16A16_UNORM, /* R16G16B16A16_UNORM */
VK_FORMAT_R8_UNORM, /* R8_UNORM */
VK_FORMAT_BC1_RGBA_UNORM_BLOCK, /* BC1_UNORM */
VK_FORMAT_BC2_UNORM_BLOCK, /* BC2_UNORM */
VK_FORMAT_BC3_UNORM_BLOCK, /* BC3_UNORM */
VK_FORMAT_BC7_UNORM_BLOCK, /* BC7_UNORM */
VK_FORMAT_R8G8_SNORM, /* R8G8_SNORM */
VK_FORMAT_R8G8B8A8_SNORM, /* R8G8B8A8_SNORM */
VK_FORMAT_R16_SFLOAT, /* R16_SFLOAT */
VK_FORMAT_R16G16_SFLOAT, /* R16G16_SFLOAT */
VK_FORMAT_R16G16B16A16_SFLOAT, /* R16G16B16A16_SFLOAT */
VK_FORMAT_R32_SFLOAT, /* R32_SFLOAT */
VK_FORMAT_R32G32_SFLOAT, /* R32G32_SFLOAT */
VK_FORMAT_R32G32B32A32_SFLOAT, /* R32G32B32A32_SFLOAT */
VK_FORMAT_R8_UINT, /* R8_UINT */
VK_FORMAT_R8G8_UINT, /* R8G8_UINT */
VK_FORMAT_R8G8B8A8_UINT, /* R8G8B8A8_UINT */
VK_FORMAT_R16_UINT, /* R16_UINT */
VK_FORMAT_R16G16_UINT, /* R16G16_UINT */
VK_FORMAT_R16G16B16A16_UINT, /* R16G16B16A16_UINT */
VK_FORMAT_D16_UNORM, /* D16_UNORM */
VK_FORMAT_D32_SFLOAT, /* D32_SFLOAT */
VK_FORMAT_D16_UNORM_S8_UINT, /* D16_UNORM_S8_UINT */
VK_FORMAT_D32_SFLOAT_S8_UINT /* D32_SFLOAT_S8_UINT */
};
static VkFormat RefreshToVK_VertexFormat[] =
{
VK_FORMAT_R32_UINT, /* UINT */
VK_FORMAT_R32_SFLOAT, /* FLOAT */
VK_FORMAT_R32G32_SFLOAT, /* VECTOR2 */
VK_FORMAT_R32G32B32_SFLOAT, /* VECTOR3 */
VK_FORMAT_R32G32B32A32_SFLOAT, /* VECTOR4 */
VK_FORMAT_R8G8B8A8_UNORM, /* COLOR */
VK_FORMAT_R8G8B8A8_USCALED, /* BYTE4 */
VK_FORMAT_R16G16_SSCALED, /* SHORT2 */
VK_FORMAT_R16G16B16A16_SSCALED, /* SHORT4 */
VK_FORMAT_R16G16_SNORM, /* NORMALIZEDSHORT2 */
VK_FORMAT_R16G16B16A16_SNORM, /* NORMALIZEDSHORT4 */
VK_FORMAT_R16G16_SFLOAT, /* HALFVECTOR2 */
VK_FORMAT_R16G16B16A16_SFLOAT /* HALFVECTOR4 */
};
static VkIndexType RefreshToVK_IndexType[] =
{
VK_INDEX_TYPE_UINT16,
VK_INDEX_TYPE_UINT32
};
static VkPrimitiveTopology RefreshToVK_PrimitiveType[] =
{
VK_PRIMITIVE_TOPOLOGY_POINT_LIST,
VK_PRIMITIVE_TOPOLOGY_LINE_LIST,
VK_PRIMITIVE_TOPOLOGY_LINE_STRIP,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST,
VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP
};
static VkPolygonMode RefreshToVK_PolygonMode[] =
{
VK_POLYGON_MODE_FILL,
VK_POLYGON_MODE_LINE,
VK_POLYGON_MODE_POINT
};
static VkCullModeFlags RefreshToVK_CullMode[] =
{
VK_CULL_MODE_NONE,
VK_CULL_MODE_FRONT_BIT,
VK_CULL_MODE_BACK_BIT,
VK_CULL_MODE_FRONT_AND_BACK
};
static VkFrontFace RefreshToVK_FrontFace[] =
{
VK_FRONT_FACE_COUNTER_CLOCKWISE,
VK_FRONT_FACE_CLOCKWISE
};
static VkBlendFactor RefreshToVK_BlendFactor[] =
{
VK_BLEND_FACTOR_ZERO,
VK_BLEND_FACTOR_ONE,
VK_BLEND_FACTOR_SRC_COLOR,
VK_BLEND_FACTOR_ONE_MINUS_SRC_COLOR,
VK_BLEND_FACTOR_DST_COLOR,
VK_BLEND_FACTOR_ONE_MINUS_DST_COLOR,
VK_BLEND_FACTOR_SRC_ALPHA,
VK_BLEND_FACTOR_ONE_MINUS_SRC_ALPHA,
VK_BLEND_FACTOR_DST_ALPHA,
VK_BLEND_FACTOR_ONE_MINUS_DST_ALPHA,
VK_BLEND_FACTOR_CONSTANT_COLOR,
VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR,
VK_BLEND_FACTOR_CONSTANT_ALPHA,
VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA,
VK_BLEND_FACTOR_SRC_ALPHA_SATURATE
};
static VkBlendOp RefreshToVK_BlendOp[] =
{
VK_BLEND_OP_ADD,
VK_BLEND_OP_SUBTRACT,
VK_BLEND_OP_REVERSE_SUBTRACT,
VK_BLEND_OP_MIN,
VK_BLEND_OP_MAX
};
static VkCompareOp RefreshToVK_CompareOp[] =
{
VK_COMPARE_OP_NEVER,
VK_COMPARE_OP_LESS,
VK_COMPARE_OP_EQUAL,
VK_COMPARE_OP_LESS_OR_EQUAL,
VK_COMPARE_OP_GREATER,
VK_COMPARE_OP_NOT_EQUAL,
VK_COMPARE_OP_GREATER_OR_EQUAL,
VK_COMPARE_OP_ALWAYS
};
static VkStencilOp RefreshToVK_StencilOp[] =
{
VK_STENCIL_OP_KEEP,
VK_STENCIL_OP_ZERO,
VK_STENCIL_OP_REPLACE,
VK_STENCIL_OP_INCREMENT_AND_CLAMP,
VK_STENCIL_OP_DECREMENT_AND_CLAMP,
VK_STENCIL_OP_INVERT,
VK_STENCIL_OP_INCREMENT_AND_WRAP,
VK_STENCIL_OP_DECREMENT_AND_WRAP
};
static VkAttachmentLoadOp RefreshToVK_LoadOp[] =
{
VK_ATTACHMENT_LOAD_OP_LOAD,
VK_ATTACHMENT_LOAD_OP_CLEAR,
VK_ATTACHMENT_LOAD_OP_DONT_CARE
};
static VkAttachmentStoreOp RefreshToVK_StoreOp[] =
{
VK_ATTACHMENT_STORE_OP_STORE,
VK_ATTACHMENT_STORE_OP_DONT_CARE
};
static VkSampleCountFlagBits RefreshToVK_SampleCount[] =
{
VK_SAMPLE_COUNT_1_BIT,
VK_SAMPLE_COUNT_2_BIT,
VK_SAMPLE_COUNT_4_BIT,
VK_SAMPLE_COUNT_8_BIT,
VK_SAMPLE_COUNT_16_BIT,
VK_SAMPLE_COUNT_32_BIT,
VK_SAMPLE_COUNT_64_BIT
};
static VkVertexInputRate RefreshToVK_VertexInputRate[] =
{
VK_VERTEX_INPUT_RATE_VERTEX,
VK_VERTEX_INPUT_RATE_INSTANCE
};
static VkFilter RefreshToVK_Filter[] =
{
VK_FILTER_NEAREST,
VK_FILTER_LINEAR,
VK_FILTER_CUBIC_EXT
};
static VkSamplerMipmapMode RefreshToVK_SamplerMipmapMode[] =
{
VK_SAMPLER_MIPMAP_MODE_NEAREST,
VK_SAMPLER_MIPMAP_MODE_LINEAR
};
static VkSamplerAddressMode RefreshToVK_SamplerAddressMode[] =
{
VK_SAMPLER_ADDRESS_MODE_REPEAT,
VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_BORDER
};
static VkBorderColor RefreshToVK_BorderColor[] =
{
VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK,
VK_BORDER_COLOR_INT_TRANSPARENT_BLACK,
VK_BORDER_COLOR_FLOAT_OPAQUE_BLACK,
VK_BORDER_COLOR_INT_OPAQUE_BLACK,
VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE,
VK_BORDER_COLOR_INT_OPAQUE_WHITE
};
/* Structures */
/* Memory Allocation */
typedef struct VulkanMemoryAllocation VulkanMemoryAllocation;
typedef struct VulkanBuffer VulkanBuffer;
typedef struct VulkanTexture VulkanTexture;
typedef struct VulkanMemoryFreeRegion
{
VulkanMemoryAllocation *allocation;
VkDeviceSize offset;
VkDeviceSize size;
uint32_t allocationIndex;
uint32_t sortedIndex;
} VulkanMemoryFreeRegion;
typedef struct VulkanMemoryUsedRegion
{
VulkanMemoryAllocation *allocation;
VkDeviceSize offset;
VkDeviceSize size;
VkDeviceSize resourceOffset; /* differs from offset based on alignment*/
VkDeviceSize resourceSize; /* differs from size based on alignment */
VkDeviceSize alignment;
uint8_t isBuffer;
REFRESHNAMELESS union
{
VulkanBuffer *vulkanBuffer;
VulkanTexture *vulkanTexture;
};
} VulkanMemoryUsedRegion;
typedef struct VulkanMemorySubAllocator
{
uint32_t memoryTypeIndex;
VkDeviceSize nextAllocationSize;
VulkanMemoryAllocation **allocations;
uint32_t allocationCount;
VulkanMemoryFreeRegion **sortedFreeRegions;
uint32_t sortedFreeRegionCount;
uint32_t sortedFreeRegionCapacity;
} VulkanMemorySubAllocator;
struct VulkanMemoryAllocation
{
VulkanMemorySubAllocator *allocator;
VkDeviceMemory memory;
VkDeviceSize size;
VulkanMemoryUsedRegion **usedRegions;
uint32_t usedRegionCount;
uint32_t usedRegionCapacity;
VulkanMemoryFreeRegion **freeRegions;
uint32_t freeRegionCount;
uint32_t freeRegionCapacity;
uint8_t dedicated;
uint8_t availableForAllocation;
VkDeviceSize freeSpace;
VkDeviceSize usedSpace;
uint8_t *mapPointer;
SDL_mutex *memoryLock;
};
typedef struct VulkanMemoryAllocator
{
VulkanMemorySubAllocator subAllocators[VK_MAX_MEMORY_TYPES];
} VulkanMemoryAllocator;
/* Memory Barriers */
typedef struct VulkanResourceAccessInfo
{
VkPipelineStageFlags stageMask;
VkAccessFlags accessMask;
VkImageLayout imageLayout;
} VulkanResourceAccessInfo;
static const VulkanResourceAccessInfo AccessMap[RESOURCE_ACCESS_TYPES_COUNT] =
{
/* RESOURCE_ACCESS_NONE */
{
0,
0,
VK_IMAGE_LAYOUT_UNDEFINED
},
/* RESOURCE_ACCESS_INDEX_BUFFER */
{
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT,
VK_ACCESS_INDEX_READ_BIT,
VK_IMAGE_LAYOUT_UNDEFINED
},
/* RESOURCE_ACCESS_VERTEX_BUFFER */
{
VK_PIPELINE_STAGE_VERTEX_INPUT_BIT,
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT,
VK_IMAGE_LAYOUT_UNDEFINED
},
/* RESOURCE_ACCESS_INDIRECT_BUFFER */
{
VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT,
VK_ACCESS_INDIRECT_COMMAND_READ_BIT,
VK_IMAGE_LAYOUT_UNDEFINED
},
/* RESOURCE_ACCESS_VERTEX_SHADER_READ_UNIFORM_BUFFER */
{
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_UNDEFINED
},
/* RESOURCE_ACCESS_VERTEX_SHADER_READ_SAMPLED_IMAGE */
{
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
},
/* RESOURCE_ACCESS_FRAGMENT_SHADER_READ_UNIFORM_BUFFER */
{
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_ACCESS_UNIFORM_READ_BIT,
VK_IMAGE_LAYOUT_UNDEFINED
},
/* RESOURCE_ACCESS_FRAGMENT_SHADER_READ_SAMPLED_IMAGE */
{
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
},
/* RESOURCE_ACCESS_FRAGMENT_SHADER_READ_COLOR_ATTACHMENT */
{
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_ACCESS_INPUT_ATTACHMENT_READ_BIT,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
},
/* RESOURCE_ACCESS_FRAGMENT_SHADER_READ_DEPTH_STENCIL_ATTACHMENT */
{
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_ACCESS_INPUT_ATTACHMENT_READ_BIT,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
},
/* RESOURCE_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER */
{
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_ACCESS_UNIFORM_READ_BIT,
VK_IMAGE_LAYOUT_UNDEFINED
},
/* RESOURCE_ACCESS_COMPUTE_SHADER_READ_SAMPLED_IMAGE_OR_UNIFORM_TEXEL_BUFFER */
{ VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
},
/* RESOURCE_ACCESS_COMPUTE_SHADER_READ_OTHER */
{
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_UNDEFINED
},
/* RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE */
{
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL
},
/* RESOURCE_ACCESS_COLOR_ATTACHMENT_READ */
{
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
},
/* RESOURCE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ */
{
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL
},
/* RESOURCE_ACCESS_TRANSFER_READ */
{
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_READ_BIT,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL
},
/* RESOURCE_ACCESS_HOST_READ */
{
VK_PIPELINE_STAGE_HOST_BIT,
VK_ACCESS_HOST_READ_BIT,
VK_IMAGE_LAYOUT_GENERAL
},
/* RESOURCE_ACCESS_PRESENT */
{
0,
0,
VK_IMAGE_LAYOUT_PRESENT_SRC_KHR
},
/* RESOURCE_ACCESS_END_OF_READ */
{
0,
0,
VK_IMAGE_LAYOUT_UNDEFINED
},
/* RESOURCE_ACCESS_VERTEX_SHADER_WRITE */
{
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT,
VK_ACCESS_SHADER_WRITE_BIT,
VK_IMAGE_LAYOUT_GENERAL
},
/* RESOURCE_ACCESS_FRAGMENT_SHADER_WRITE */
{
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT,
VK_ACCESS_SHADER_WRITE_BIT,
VK_IMAGE_LAYOUT_GENERAL
},
/* RESOURCE_ACCESS_COLOR_ATTACHMENT_WRITE */
{
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
},
/* RESOURCE_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE */
{
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
},
/* RESOURCE_ACCESS_TRANSFER_WRITE */
{
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL
},
/* RESOURCE_ACCESS_HOST_WRITE */
{
VK_PIPELINE_STAGE_HOST_BIT,
VK_ACCESS_HOST_WRITE_BIT,
VK_IMAGE_LAYOUT_GENERAL
},
/* RESOURCE_ACCESS_COLOR_ATTACHMENT_READ_WRITE */
{
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL
},
/* RESOURCE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_WRITE */
{
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL
},
/* RESOURCE_ACCESS_COMPUTE_SHADER_STORAGE_IMAGE_READ_WRITE */
{
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
VK_IMAGE_LAYOUT_GENERAL
},
/* RESOURCE_ACCESS_COMPUTE_SHADER_BUFFER_READ_WRITE */
{
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED
},
/* RESOURCE_ACCESS_TRANSFER_READ_WRITE */
{
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_UNDEFINED
},
/* RESOURCE_ACCESS_GENERAL */
{
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT,
VK_IMAGE_LAYOUT_GENERAL
}
};
/* Memory structures */
typedef struct VulkanBufferContainer /* cast from Refresh_Buffer */
{
VulkanBuffer *vulkanBuffer;
} VulkanBufferContainer;
struct VulkanBuffer
{
VkBuffer buffer;
VkDeviceSize size;
VulkanMemoryUsedRegion *usedRegion;
VulkanResourceAccessType resourceAccessType;
VkBufferUsageFlags usage;
uint8_t preferDeviceLocal;
SDL_atomic_t referenceCount; /* Tracks command buffer usage */
VulkanBufferContainer *container;
};
typedef struct VulkanUniformBufferPool VulkanUniformBufferPool;
typedef struct VulkanUniformBuffer
{
VulkanUniformBufferPool *pool;
VulkanBufferContainer *vulkanBufferContainer; /* use container to avoid defrag issues */
VkDeviceSize offset;
VkDescriptorSet descriptorSet;
} VulkanUniformBuffer;
typedef enum VulkanUniformBufferType
{
UNIFORM_BUFFER_VERTEX,
UNIFORM_BUFFER_FRAGMENT,
UNIFORM_BUFFER_COMPUTE
} VulkanUniformBufferType;
/* Yes, the pool is made of multiple pools.
* For some reason it was considered a good idea to make VkDescriptorPool fixed-size.
*/
typedef struct VulkanUniformDescriptorPool
{
VkDescriptorPool* descriptorPools;
uint32_t descriptorPoolCount;
/* Decremented whenever a descriptor set is allocated and
* incremented whenever a descriptor pool is allocated.
* This lets us keep track of when we need a new pool.
*/
uint32_t availableDescriptorSetCount;
} VulkanUniformDescriptorPool;
struct VulkanUniformBufferPool
{
VulkanUniformBufferType type;
VulkanUniformDescriptorPool descriptorPool;
SDL_mutex *lock;
VulkanUniformBuffer **availableBuffers;
uint32_t availableBufferCount;
uint32_t availableBufferCapacity;
};
/* Renderer Structure */
typedef struct QueueFamilyIndices
{
uint32_t graphicsFamily;
uint32_t presentFamily;
uint32_t computeFamily;
uint32_t transferFamily;
} QueueFamilyIndices;
typedef struct VulkanSampler
{
VkSampler sampler;
SDL_atomic_t referenceCount;
} VulkanSampler;
typedef struct VulkanShaderModule
{
VkShaderModule shaderModule;
SDL_atomic_t referenceCount;
} VulkanShaderModule;
typedef struct VulkanTextureContainer /* Cast from Refresh_Texture */
{
VulkanTexture *vulkanTexture;
} VulkanTextureContainer;
struct VulkanTexture
{
VulkanMemoryUsedRegion *usedRegion;
VkImage image;
VkImageView view;
VkExtent2D dimensions;
uint8_t is3D;
uint8_t isCube;
uint32_t depth;
uint32_t layerCount;
uint32_t levelCount;
Refresh_SampleCount sampleCount;
VkFormat format;
VulkanResourceAccessType resourceAccessType;
VkImageUsageFlags usageFlags;
VkImageAspectFlags aspectFlags;
struct VulkanTexture *msaaTex;
SDL_atomic_t referenceCount;
VulkanTextureContainer *container;
};
typedef struct VulkanRenderTarget
{
VkImageView view;
} VulkanRenderTarget;
typedef struct VulkanFramebuffer
{
VkFramebuffer framebuffer;
SDL_atomic_t referenceCount;
} VulkanFramebuffer;
typedef struct VulkanSwapchainData
{
/* Window surface */
VkSurfaceKHR surface;
VkSurfaceFormatKHR surfaceFormat;
/* Swapchain for window surface */
VkSwapchainKHR swapchain;
VkFormat swapchainFormat;
VkComponentMapping swapchainSwizzle;
VkPresentModeKHR presentMode;
/* Swapchain images */
VkExtent2D extent;
VulkanTextureContainer *textureContainers;
uint32_t imageCount;
/* Synchronization primitives */
VkSemaphore imageAvailableSemaphore;
VkSemaphore renderFinishedSemaphore;
} VulkanSwapchainData;
typedef struct WindowData
{
void *windowHandle;
VkPresentModeKHR preferredPresentMode;
VulkanSwapchainData *swapchainData;
} WindowData;
typedef struct SwapChainSupportDetails
{
VkSurfaceCapabilitiesKHR capabilities;
VkSurfaceFormatKHR *formats;
uint32_t formatsLength;
VkPresentModeKHR *presentModes;
uint32_t presentModesLength;
} SwapChainSupportDetails;
typedef struct VulkanPresentData
{
WindowData *windowData;
uint32_t swapchainImageIndex;
} VulkanPresentData;
typedef struct DescriptorSetCache DescriptorSetCache;
typedef struct VulkanGraphicsPipelineLayout
{
VkPipelineLayout pipelineLayout;
DescriptorSetCache *vertexSamplerDescriptorSetCache;
DescriptorSetCache *fragmentSamplerDescriptorSetCache;
} VulkanGraphicsPipelineLayout;
typedef struct VulkanGraphicsPipeline
{
VkPipeline pipeline;
VulkanGraphicsPipelineLayout *pipelineLayout;
Refresh_PrimitiveType primitiveType;
VkDeviceSize vertexUniformBlockSize;
VkDeviceSize fragmentUniformBlockSize;
VulkanShaderModule *vertexShaderModule;
VulkanShaderModule *fragmentShaderModule;
SDL_atomic_t referenceCount;
} VulkanGraphicsPipeline;
typedef struct VulkanComputePipelineLayout
{
VkPipelineLayout pipelineLayout;
DescriptorSetCache *bufferDescriptorSetCache;
DescriptorSetCache *imageDescriptorSetCache;
} VulkanComputePipelineLayout;
typedef struct VulkanComputePipeline
{
VkPipeline pipeline;
VulkanComputePipelineLayout *pipelineLayout;
VkDeviceSize uniformBlockSize; /* permanently set in Create function */
VulkanShaderModule *computeShaderModule;
SDL_atomic_t referenceCount;
} VulkanComputePipeline;
/* Cache structures */
/* Descriptor Set Layout Caches*/
#define NUM_DESCRIPTOR_SET_LAYOUT_BUCKETS 1031
typedef struct DescriptorSetLayoutHash
{
VkDescriptorType descriptorType;
uint32_t bindingCount;
VkShaderStageFlagBits stageFlag;
} DescriptorSetLayoutHash;
typedef struct DescriptorSetLayoutHashMap
{
DescriptorSetLayoutHash key;
VkDescriptorSetLayout value;
} DescriptorSetLayoutHashMap;
typedef struct DescriptorSetLayoutHashArray
{
DescriptorSetLayoutHashMap *elements;
int32_t count;
int32_t capacity;
} DescriptorSetLayoutHashArray;
typedef struct DescriptorSetLayoutHashTable
{
DescriptorSetLayoutHashArray buckets[NUM_DESCRIPTOR_SET_LAYOUT_BUCKETS];
} DescriptorSetLayoutHashTable;
static inline uint64_t DescriptorSetLayoutHashTable_GetHashCode(DescriptorSetLayoutHash key)
{
const uint64_t HASH_FACTOR = 97;
uint64_t result = 1;
result = result * HASH_FACTOR + key.descriptorType;
result = result * HASH_FACTOR + key.bindingCount;
result = result * HASH_FACTOR + key.stageFlag;
return result;
}
static inline VkDescriptorSetLayout DescriptorSetLayoutHashTable_Fetch(
DescriptorSetLayoutHashTable *table,
DescriptorSetLayoutHash key
) {
int32_t i;
uint64_t hashcode = DescriptorSetLayoutHashTable_GetHashCode(key);
DescriptorSetLayoutHashArray *arr = &table->buckets[hashcode % NUM_DESCRIPTOR_SET_LAYOUT_BUCKETS];
for (i = 0; i < arr->count; i += 1)
{
const DescriptorSetLayoutHash *e = &arr->elements[i].key;
if ( key.descriptorType == e->descriptorType &&
key.bindingCount == e->bindingCount &&
key.stageFlag == e->stageFlag )
{
return arr->elements[i].value;
}
}
return VK_NULL_HANDLE;
}
static inline void DescriptorSetLayoutHashTable_Insert(
DescriptorSetLayoutHashTable *table,
DescriptorSetLayoutHash key,
VkDescriptorSetLayout value
) {
uint64_t hashcode = DescriptorSetLayoutHashTable_GetHashCode(key);
DescriptorSetLayoutHashArray *arr = &table->buckets[hashcode % NUM_DESCRIPTOR_SET_LAYOUT_BUCKETS];
DescriptorSetLayoutHashMap map;
map.key = key;
map.value = value;
EXPAND_ELEMENTS_IF_NEEDED(arr, 4, DescriptorSetLayoutHashMap);
arr->elements[arr->count] = map;
arr->count += 1;
}
typedef struct RenderPassColorTargetDescription
{
VkFormat format;
Refresh_Vec4 clearColor;
Refresh_LoadOp loadOp;
Refresh_StoreOp storeOp;
} RenderPassColorTargetDescription;
typedef struct RenderPassDepthStencilTargetDescription
{
VkFormat format;
Refresh_LoadOp loadOp;
Refresh_StoreOp storeOp;
Refresh_LoadOp stencilLoadOp;
Refresh_StoreOp stencilStoreOp;
} RenderPassDepthStencilTargetDescription;
typedef struct RenderPassHash
{
RenderPassColorTargetDescription colorTargetDescriptions[MAX_COLOR_TARGET_BINDINGS];
uint32_t colorAttachmentCount;
RenderPassDepthStencilTargetDescription depthStencilTargetDescription;
Refresh_SampleCount colorAttachmentSampleCount;
} RenderPassHash;
typedef struct RenderPassHashMap
{
RenderPassHash key;
VkRenderPass value;
} RenderPassHashMap;
typedef struct RenderPassHashArray
{
RenderPassHashMap *elements;
int32_t count;
int32_t capacity;
} RenderPassHashArray;
static inline uint8_t RenderPassHash_Compare(
RenderPassHash *a,
RenderPassHash *b
) {
uint32_t i;
if (a->colorAttachmentCount != b->colorAttachmentCount)
{
return 0;
}
if (a->colorAttachmentSampleCount != b->colorAttachmentSampleCount)
{
return 0;
}
for (i = 0; i < a->colorAttachmentCount; i += 1)
{
if (a->colorTargetDescriptions[i].format != b->colorTargetDescriptions[i].format)
{
return 0;
}
if ( a->colorTargetDescriptions[i].clearColor.x != b->colorTargetDescriptions[i].clearColor.x ||
a->colorTargetDescriptions[i].clearColor.y != b->colorTargetDescriptions[i].clearColor.y ||
a->colorTargetDescriptions[i].clearColor.z != b->colorTargetDescriptions[i].clearColor.z ||
a->colorTargetDescriptions[i].clearColor.w != b->colorTargetDescriptions[i].clearColor.w )
{
return 0;
}
if (a->colorTargetDescriptions[i].loadOp != b->colorTargetDescriptions[i].loadOp)
{
return 0;
}
if (a->colorTargetDescriptions[i].storeOp != b->colorTargetDescriptions[i].storeOp)
{
return 0;
}
}
if (a->depthStencilTargetDescription.format != b->depthStencilTargetDescription.format)
{
return 0;
}
if (a->depthStencilTargetDescription.loadOp != b->depthStencilTargetDescription.loadOp)
{
return 0;
}
if (a->depthStencilTargetDescription.storeOp != b->depthStencilTargetDescription.storeOp)
{
return 0;
}
if (a->depthStencilTargetDescription.stencilLoadOp != b->depthStencilTargetDescription.stencilLoadOp)
{
return 0;
}
if (a->depthStencilTargetDescription.stencilStoreOp != b->depthStencilTargetDescription.stencilStoreOp)
{
return 0;
}
return 1;
}
static inline VkRenderPass RenderPassHashArray_Fetch(
RenderPassHashArray *arr,
RenderPassHash *key
) {
int32_t i;
for (i = 0; i < arr->count; i += 1)
{
RenderPassHash *e = &arr->elements[i].key;
if (RenderPassHash_Compare(e, key))
{
return arr->elements[i].value;
}
}
return VK_NULL_HANDLE;
}
static inline void RenderPassHashArray_Insert(
RenderPassHashArray *arr,
RenderPassHash key,
VkRenderPass value
) {
RenderPassHashMap map;
map.key = key;
map.value = value;
EXPAND_ELEMENTS_IF_NEEDED(arr, 4, RenderPassHashMap)
arr->elements[arr->count] = map;
arr->count += 1;
}
typedef struct FramebufferHash
{
VkImageView colorAttachmentViews[MAX_COLOR_TARGET_BINDINGS];
VkImageView colorMultiSampleAttachmentViews[MAX_COLOR_TARGET_BINDINGS];
uint32_t colorAttachmentCount;
VkImageView depthStencilAttachmentView;
uint32_t width;
uint32_t height;
} FramebufferHash;
typedef struct FramebufferHashMap
{
FramebufferHash key;
VulkanFramebuffer *value;
} FramebufferHashMap;
typedef struct FramebufferHashArray
{
FramebufferHashMap *elements;
int32_t count;
int32_t capacity;
} FramebufferHashArray;
static inline uint8_t FramebufferHash_Compare(
FramebufferHash *a,
FramebufferHash *b
) {
uint32_t i;
if (a->colorAttachmentCount != b->colorAttachmentCount)
{
return 0;
}
for (i = 0; i < a->colorAttachmentCount; i += 1)
{
if (a->colorAttachmentViews[i] != b->colorAttachmentViews[i])
{
return 0;
}
if (a->colorMultiSampleAttachmentViews[i] != b->colorMultiSampleAttachmentViews[i])
{
return 0;
}
}
if (a->depthStencilAttachmentView != b->depthStencilAttachmentView)
{
return 0;
}
if (a->width != b->width)
{
return 0;
}
if (a->height != b->height)
{
return 0;
}
return 1;
}
static inline VulkanFramebuffer* FramebufferHashArray_Fetch(
FramebufferHashArray *arr,
FramebufferHash *key
) {
int32_t i;
for (i = 0; i < arr->count; i += 1)
{
FramebufferHash *e = &arr->elements[i].key;
if (FramebufferHash_Compare(e, key))
{
return arr->elements[i].value;
}
}
return VK_NULL_HANDLE;
}
static inline void FramebufferHashArray_Insert(
FramebufferHashArray *arr,
FramebufferHash key,
VulkanFramebuffer *value
) {
FramebufferHashMap map;
map.key = key;
map.value = value;
EXPAND_ELEMENTS_IF_NEEDED(arr, 4, FramebufferHashMap)
arr->elements[arr->count] = map;
arr->count += 1;
}
static inline void FramebufferHashArray_Remove(
FramebufferHashArray *arr,
uint32_t index
) {
if (index != arr->count - 1)
{
arr->elements[index] = arr->elements[arr->count - 1];
}
arr->count -= 1;
}
typedef struct RenderTargetHash
{
VulkanTexture *texture;
uint32_t depth;
uint32_t layer;
uint32_t level;
} RenderTargetHash;
typedef struct RenderTargetHashMap
{
RenderTargetHash key;
VulkanRenderTarget *value;
} RenderTargetHashMap;
typedef struct RenderTargetHashArray
{
RenderTargetHashMap *elements;
int32_t count;
int32_t capacity;
} RenderTargetHashArray;
static inline uint8_t RenderTargetHash_Compare(
RenderTargetHash *a,
RenderTargetHash *b
) {
if (a->texture != b->texture)
{
return 0;
}
if (a->layer != b->layer)
{
return 0;
}
if (a->level != b->level)
{
return 0;
}
if (a->depth != b->depth)
{
return 0;
}
return 1;
}
static inline VulkanRenderTarget* RenderTargetHash_Fetch(
RenderTargetHashArray *arr,
RenderTargetHash *key
) {
int32_t i;
for (i = 0; i < arr->count; i += 1)
{
RenderTargetHash *e = &arr->elements[i].key;
if (RenderTargetHash_Compare(e, key))
{
return arr->elements[i].value;
}
}
return NULL;
}
static inline void RenderTargetHash_Insert(
RenderTargetHashArray *arr,
RenderTargetHash key,
VulkanRenderTarget *value
) {
RenderTargetHashMap map;
map.key = key;
map.value = value;
EXPAND_ELEMENTS_IF_NEEDED(arr, 4, RenderTargetHashMap)
arr->elements[arr->count] = map;
arr->count += 1;
}
static inline void RenderTargetHash_Remove(
RenderTargetHashArray *arr,
uint32_t index
) {
if (index != arr->count - 1)
{
arr->elements[index] = arr->elements[arr->count - 1];
}
arr->count -= 1;
}
/* Descriptor Set Caches */
struct DescriptorSetCache
{
SDL_mutex *lock;
VkDescriptorSetLayout descriptorSetLayout;
uint32_t bindingCount;
VkDescriptorType descriptorType;
VkDescriptorPool *descriptorPools;
uint32_t descriptorPoolCount;
uint32_t nextPoolSize;
VkDescriptorSet *inactiveDescriptorSets;
uint32_t inactiveDescriptorSetCount;
uint32_t inactiveDescriptorSetCapacity;
};
/* Pipeline Caches */
#define NUM_PIPELINE_LAYOUT_BUCKETS 1031
typedef struct GraphicsPipelineLayoutHash
{
VkDescriptorSetLayout vertexSamplerLayout;
VkDescriptorSetLayout fragmentSamplerLayout;
VkDescriptorSetLayout vertexUniformLayout;
VkDescriptorSetLayout fragmentUniformLayout;
} GraphicsPipelineLayoutHash;
typedef struct GraphicsPipelineLayoutHashMap
{
GraphicsPipelineLayoutHash key;
VulkanGraphicsPipelineLayout *value;
} GraphicsPipelineLayoutHashMap;
typedef struct GraphicsPipelineLayoutHashArray
{
GraphicsPipelineLayoutHashMap *elements;
int32_t count;
int32_t capacity;
} GraphicsPipelineLayoutHashArray;
typedef struct GraphicsPipelineLayoutHashTable
{
GraphicsPipelineLayoutHashArray buckets[NUM_PIPELINE_LAYOUT_BUCKETS];
} GraphicsPipelineLayoutHashTable;
static inline uint64_t GraphicsPipelineLayoutHashTable_GetHashCode(GraphicsPipelineLayoutHash key)
{
const uint64_t HASH_FACTOR = 97;
uint64_t result = 1;
result = result * HASH_FACTOR + (uint64_t) key.vertexSamplerLayout;
result = result * HASH_FACTOR + (uint64_t) key.fragmentSamplerLayout;
result = result * HASH_FACTOR + (uint64_t) key.vertexUniformLayout;
result = result * HASH_FACTOR + (uint64_t) key.fragmentUniformLayout;
return result;
}
static inline VulkanGraphicsPipelineLayout* GraphicsPipelineLayoutHashArray_Fetch(
GraphicsPipelineLayoutHashTable *table,
GraphicsPipelineLayoutHash key
) {
int32_t i;
uint64_t hashcode = GraphicsPipelineLayoutHashTable_GetHashCode(key);
GraphicsPipelineLayoutHashArray *arr = &table->buckets[hashcode % NUM_PIPELINE_LAYOUT_BUCKETS];
for (i = 0; i < arr->count; i += 1)
{
const GraphicsPipelineLayoutHash *e = &arr->elements[i].key;
if ( key.vertexSamplerLayout == e->vertexSamplerLayout &&
key.fragmentSamplerLayout == e->fragmentSamplerLayout &&
key.vertexUniformLayout == e->vertexUniformLayout &&
key.fragmentUniformLayout == e->fragmentUniformLayout )
{
return arr->elements[i].value;
}
}
return NULL;
}
static inline void GraphicsPipelineLayoutHashArray_Insert(
GraphicsPipelineLayoutHashTable *table,
GraphicsPipelineLayoutHash key,
VulkanGraphicsPipelineLayout *value
) {
uint64_t hashcode = GraphicsPipelineLayoutHashTable_GetHashCode(key);
GraphicsPipelineLayoutHashArray *arr = &table->buckets[hashcode % NUM_PIPELINE_LAYOUT_BUCKETS];
GraphicsPipelineLayoutHashMap map;
map.key = key;
map.value = value;
EXPAND_ELEMENTS_IF_NEEDED(arr, 4, GraphicsPipelineLayoutHashMap)
arr->elements[arr->count] = map;
arr->count += 1;
}
typedef struct ComputePipelineLayoutHash
{
VkDescriptorSetLayout bufferLayout;
VkDescriptorSetLayout imageLayout;
VkDescriptorSetLayout uniformLayout;
} ComputePipelineLayoutHash;
typedef struct ComputePipelineLayoutHashMap
{
ComputePipelineLayoutHash key;
VulkanComputePipelineLayout *value;
} ComputePipelineLayoutHashMap;
typedef struct ComputePipelineLayoutHashArray
{
ComputePipelineLayoutHashMap *elements;
int32_t count;
int32_t capacity;
} ComputePipelineLayoutHashArray;
typedef struct ComputePipelineLayoutHashTable
{
ComputePipelineLayoutHashArray buckets[NUM_PIPELINE_LAYOUT_BUCKETS];
} ComputePipelineLayoutHashTable;
static inline uint64_t ComputePipelineLayoutHashTable_GetHashCode(ComputePipelineLayoutHash key)
{
const uint64_t HASH_FACTOR = 97;
uint64_t result = 1;
result = result * HASH_FACTOR + (uint64_t) key.bufferLayout;
result = result * HASH_FACTOR + (uint64_t) key.imageLayout;
result = result * HASH_FACTOR + (uint64_t) key.uniformLayout;
return result;
}
static inline VulkanComputePipelineLayout* ComputePipelineLayoutHashArray_Fetch(
ComputePipelineLayoutHashTable *table,
ComputePipelineLayoutHash key
) {
int32_t i;
uint64_t hashcode = ComputePipelineLayoutHashTable_GetHashCode(key);
ComputePipelineLayoutHashArray *arr = &table->buckets[hashcode % NUM_PIPELINE_LAYOUT_BUCKETS];
for (i = 0; i < arr->count; i += 1)
{
const ComputePipelineLayoutHash *e = &arr->elements[i].key;
if ( key.bufferLayout == e->bufferLayout &&
key.imageLayout == e->imageLayout &&
key.uniformLayout == e->uniformLayout )
{
return arr->elements[i].value;
}
}
return NULL;
}
static inline void ComputePipelineLayoutHashArray_Insert(
ComputePipelineLayoutHashTable *table,
ComputePipelineLayoutHash key,
VulkanComputePipelineLayout *value
) {
uint64_t hashcode = ComputePipelineLayoutHashTable_GetHashCode(key);
ComputePipelineLayoutHashArray *arr = &table->buckets[hashcode % NUM_PIPELINE_LAYOUT_BUCKETS];
ComputePipelineLayoutHashMap map;
map.key = key;
map.value = value;
EXPAND_ELEMENTS_IF_NEEDED(arr, 4, ComputePipelineLayoutHashMap)
arr->elements[arr->count] = map;
arr->count += 1;
}
/* Command structures */
typedef struct DescriptorSetData
{
DescriptorSetCache *descriptorSetCache;
VkDescriptorSet descriptorSet;
} DescriptorSetData;
typedef struct VulkanTransferBuffer
{
VulkanBuffer* buffer;
VkDeviceSize offset;
uint8_t fromPool;
} VulkanTransferBuffer;
typedef struct VulkanTransferBufferPool
{
SDL_mutex *lock;
VulkanTransferBuffer **availableBuffers;
uint32_t availableBufferCount;
uint32_t availableBufferCapacity;
} VulkanTransferBufferPool;
typedef struct VulkanFencePool
{
SDL_mutex *lock;
VkFence *availableFences;
uint32_t availableFenceCount;
uint32_t availableFenceCapacity;
} VulkanFencePool;
typedef struct VulkanCommandPool VulkanCommandPool;
typedef struct VulkanCommandBuffer
{
VkCommandBuffer commandBuffer;
VulkanCommandPool *commandPool;
VulkanPresentData *presentDatas;
uint32_t presentDataCount;
uint32_t presentDataCapacity;
VkSemaphore *waitSemaphores;
uint32_t waitSemaphoreCount;
uint32_t waitSemaphoreCapacity;
VkSemaphore *signalSemaphores;
uint32_t signalSemaphoreCount;
uint32_t signalSemaphoreCapacity;
VulkanComputePipeline *currentComputePipeline;
VulkanGraphicsPipeline *currentGraphicsPipeline;
VulkanTexture *renderPassColorTargetTextures[MAX_COLOR_TARGET_BINDINGS];
uint32_t renderPassColorTargetCount;
VulkanTexture *renderPassDepthTexture; /* can be NULL */
VulkanUniformBuffer *vertexUniformBuffer;
VulkanUniformBuffer *fragmentUniformBuffer;
VulkanUniformBuffer *computeUniformBuffer;
VkDescriptorSet vertexSamplerDescriptorSet; /* updated by BindVertexSamplers */
VkDescriptorSet fragmentSamplerDescriptorSet; /* updated by BindFragmentSamplers */
VkDescriptorSet bufferDescriptorSet; /* updated by BindComputeBuffers */
VkDescriptorSet imageDescriptorSet; /* updated by BindComputeTextures */
VulkanTransferBuffer** transferBuffers;
uint32_t transferBufferCount;
uint32_t transferBufferCapacity;
VulkanUniformBuffer **boundUniformBuffers;
uint32_t boundUniformBufferCount;
uint32_t boundUniformBufferCapacity;
DescriptorSetData *boundDescriptorSetDatas;
uint32_t boundDescriptorSetDataCount;
uint32_t boundDescriptorSetDataCapacity;
/* Keep track of compute resources for memory barriers */
VulkanBuffer **boundComputeBuffers;
uint32_t boundComputeBufferCount;
uint32_t boundComputeBufferCapacity;
VulkanTexture **boundComputeTextures;
uint32_t boundComputeTextureCount;
uint32_t boundComputeTextureCapacity;
/* Viewport/scissor state */
VkViewport currentViewport;
VkRect2D currentScissor;
/* Track used resources */
VulkanBuffer **usedBuffers;
uint32_t usedBufferCount;
uint32_t usedBufferCapacity;
VulkanTexture **usedTextures;
uint32_t usedTextureCount;
uint32_t usedTextureCapacity;
VulkanSampler **usedSamplers;
uint32_t usedSamplerCount;
uint32_t usedSamplerCapacity;
VulkanGraphicsPipeline **usedGraphicsPipelines;
uint32_t usedGraphicsPipelineCount;
uint32_t usedGraphicsPipelineCapacity;
VulkanComputePipeline **usedComputePipelines;
uint32_t usedComputePipelineCount;
uint32_t usedComputePipelineCapacity;
VulkanFramebuffer **usedFramebuffers;
uint32_t usedFramebufferCount;
uint32_t usedFramebufferCapacity;
/* Shader modules have references tracked by pipelines */
VkFence inFlightFence;
uint8_t autoReleaseFence;
} VulkanCommandBuffer;
struct VulkanCommandPool
{
SDL_threadID threadID;
VkCommandPool commandPool;
VulkanCommandBuffer **inactiveCommandBuffers;
uint32_t inactiveCommandBufferCapacity;
uint32_t inactiveCommandBufferCount;
};
#define NUM_COMMAND_POOL_BUCKETS 1031
typedef struct CommandPoolHash
{
SDL_threadID threadID;
} CommandPoolHash;
typedef struct CommandPoolHashMap
{
CommandPoolHash key;
VulkanCommandPool *value;
} CommandPoolHashMap;
typedef struct CommandPoolHashArray
{
CommandPoolHashMap *elements;
uint32_t count;
uint32_t capacity;
} CommandPoolHashArray;
typedef struct CommandPoolHashTable
{
CommandPoolHashArray buckets[NUM_COMMAND_POOL_BUCKETS];
} CommandPoolHashTable;
static inline uint64_t CommandPoolHashTable_GetHashCode(CommandPoolHash key)
{
const uint64_t HASH_FACTOR = 97;
uint64_t result = 1;
result = result * HASH_FACTOR + (uint64_t) key.threadID;
return result;
}
static inline VulkanCommandPool* CommandPoolHashTable_Fetch(
CommandPoolHashTable *table,
CommandPoolHash key
) {
uint32_t i;
uint64_t hashcode = CommandPoolHashTable_GetHashCode(key);
CommandPoolHashArray *arr = &table->buckets[hashcode % NUM_COMMAND_POOL_BUCKETS];
for (i = 0; i < arr->count; i += 1)
{
const CommandPoolHash *e = &arr->elements[i].key;
if (key.threadID == e->threadID)
{
return arr->elements[i].value;
}
}
return NULL;
}
static inline void CommandPoolHashTable_Insert(
CommandPoolHashTable *table,
CommandPoolHash key,
VulkanCommandPool *value
) {
uint64_t hashcode = CommandPoolHashTable_GetHashCode(key);
CommandPoolHashArray *arr = &table->buckets[hashcode % NUM_COMMAND_POOL_BUCKETS];
CommandPoolHashMap map;
map.key = key;
map.value = value;
EXPAND_ELEMENTS_IF_NEEDED(arr, 4, CommandPoolHashMap)
arr->elements[arr->count] = map;
arr->count += 1;
}
/* Context */
typedef struct VulkanRenderer
{
VkInstance instance;
VkPhysicalDevice physicalDevice;
VkPhysicalDeviceProperties2 physicalDeviceProperties;
VkPhysicalDeviceDriverPropertiesKHR physicalDeviceDriverProperties;
VkDevice logicalDevice;
uint8_t unifiedMemoryWarning;
uint8_t supportsDebugUtils;
uint8_t debugMode;
VulkanExtensions supports;
VulkanMemoryAllocator *memoryAllocator;
VkPhysicalDeviceMemoryProperties memoryProperties;
WindowData **claimedWindows;
uint32_t claimedWindowCount;
uint32_t claimedWindowCapacity;
uint32_t queueFamilyIndex;
VkQueue unifiedQueue;
VulkanCommandBuffer **submittedCommandBuffers;
uint32_t submittedCommandBufferCount;
uint32_t submittedCommandBufferCapacity;
VulkanTransferBufferPool transferBufferPool;
VulkanFencePool fencePool;
CommandPoolHashTable commandPoolHashTable;
DescriptorSetLayoutHashTable descriptorSetLayoutHashTable;
GraphicsPipelineLayoutHashTable graphicsPipelineLayoutHashTable;
ComputePipelineLayoutHashTable computePipelineLayoutHashTable;
RenderPassHashArray renderPassHashArray;
FramebufferHashArray framebufferHashArray;
RenderTargetHashArray renderTargetHashArray;
VkDescriptorPool defaultDescriptorPool;
VkDescriptorSetLayout emptyVertexSamplerLayout;
VkDescriptorSetLayout emptyFragmentSamplerLayout;
VkDescriptorSetLayout emptyComputeBufferDescriptorSetLayout;
VkDescriptorSetLayout emptyComputeImageDescriptorSetLayout;
VkDescriptorSet emptyVertexSamplerDescriptorSet;
VkDescriptorSet emptyFragmentSamplerDescriptorSet;
VkDescriptorSet emptyComputeBufferDescriptorSet;
VkDescriptorSet emptyComputeImageDescriptorSet;
VulkanUniformBufferPool *vertexUniformBufferPool;
VulkanUniformBufferPool *fragmentUniformBufferPool;
VulkanUniformBufferPool *computeUniformBufferPool;
VkDescriptorSetLayout vertexUniformDescriptorSetLayout;
VkDescriptorSetLayout fragmentUniformDescriptorSetLayout;
VkDescriptorSetLayout computeUniformDescriptorSetLayout;
VulkanUniformBuffer *dummyVertexUniformBuffer;
VulkanUniformBuffer *dummyFragmentUniformBuffer;
VulkanUniformBuffer *dummyComputeUniformBuffer;
VkDeviceSize minUBOAlignment;
/* Some drivers don't support D16 for some reason. Fun! */
VkFormat D16Format;
VkFormat D16S8Format;
VulkanTexture **texturesToDestroy;
uint32_t texturesToDestroyCount;
uint32_t texturesToDestroyCapacity;
VulkanBuffer **buffersToDestroy;
uint32_t buffersToDestroyCount;
uint32_t buffersToDestroyCapacity;
VulkanSampler **samplersToDestroy;
uint32_t samplersToDestroyCount;
uint32_t samplersToDestroyCapacity;
VulkanGraphicsPipeline **graphicsPipelinesToDestroy;
uint32_t graphicsPipelinesToDestroyCount;
uint32_t graphicsPipelinesToDestroyCapacity;
VulkanComputePipeline **computePipelinesToDestroy;
uint32_t computePipelinesToDestroyCount;
uint32_t computePipelinesToDestroyCapacity;
VulkanShaderModule **shaderModulesToDestroy;
uint32_t shaderModulesToDestroyCount;
uint32_t shaderModulesToDestroyCapacity;
VulkanFramebuffer **framebuffersToDestroy;
uint32_t framebuffersToDestroyCount;
uint32_t framebuffersToDestroyCapacity;
SDL_mutex *allocatorLock;
SDL_mutex *disposeLock;
SDL_mutex *submitLock;
SDL_mutex *acquireCommandBufferLock;
SDL_mutex *renderPassFetchLock;
SDL_mutex *framebufferFetchLock;
SDL_mutex *renderTargetFetchLock;
uint8_t needDefrag;
uint64_t defragTimestamp;
uint8_t defragInProgress;
#define VULKAN_INSTANCE_FUNCTION(ext, ret, func, params) \
vkfntype_##func func;
#define VULKAN_DEVICE_FUNCTION(ext, ret, func, params) \
vkfntype_##func func;
#include "Refresh_Driver_Vulkan_vkfuncs.h"
} VulkanRenderer;
/* Forward declarations */
static uint8_t VULKAN_INTERNAL_DefragmentMemory(VulkanRenderer *renderer);
static void VULKAN_INTERNAL_BeginCommandBuffer(VulkanRenderer *renderer, VulkanCommandBuffer *commandBuffer);
static void VULKAN_UnclaimWindow(Refresh_Renderer *driverData, void *windowHandle);
static void VULKAN_Wait(Refresh_Renderer *driverData);
static void VULKAN_Submit(Refresh_Renderer *driverData, Refresh_CommandBuffer *commandBuffer);
static void VULKAN_INTERNAL_DestroyRenderTarget(VulkanRenderer *renderer, VulkanRenderTarget *renderTarget);
/* Error Handling */
static inline const char* VkErrorMessages(VkResult code)
{
#define ERR_TO_STR(e) \
case e: return #e;
switch (code)
{
ERR_TO_STR(VK_ERROR_OUT_OF_HOST_MEMORY)
ERR_TO_STR(VK_ERROR_OUT_OF_DEVICE_MEMORY)
ERR_TO_STR(VK_ERROR_FRAGMENTED_POOL)
ERR_TO_STR(VK_ERROR_OUT_OF_POOL_MEMORY)
ERR_TO_STR(VK_ERROR_INITIALIZATION_FAILED)
ERR_TO_STR(VK_ERROR_LAYER_NOT_PRESENT)
ERR_TO_STR(VK_ERROR_EXTENSION_NOT_PRESENT)
ERR_TO_STR(VK_ERROR_FEATURE_NOT_PRESENT)
ERR_TO_STR(VK_ERROR_TOO_MANY_OBJECTS)
ERR_TO_STR(VK_ERROR_DEVICE_LOST)
ERR_TO_STR(VK_ERROR_INCOMPATIBLE_DRIVER)
ERR_TO_STR(VK_ERROR_OUT_OF_DATE_KHR)
ERR_TO_STR(VK_ERROR_SURFACE_LOST_KHR)
ERR_TO_STR(VK_ERROR_FULL_SCREEN_EXCLUSIVE_MODE_LOST_EXT)
ERR_TO_STR(VK_SUBOPTIMAL_KHR)
default: return "Unhandled VkResult!";
}
#undef ERR_TO_STR
}
static inline void LogVulkanResultAsError(
const char* vulkanFunctionName,
VkResult result
) {
if (result != VK_SUCCESS)
{
Refresh_LogError(
"%s: %s",
vulkanFunctionName,
VkErrorMessages(result)
);
}
}
static inline void LogVulkanResultAsWarn(
const char* vulkanFunctionName,
VkResult result
) {
if (result != VK_SUCCESS)
{
Refresh_LogWarn(
"%s: %s",
vulkanFunctionName,
VkErrorMessages(result)
);
}
}
#define VULKAN_ERROR_CHECK(res, fn, ret) \
if (res != VK_SUCCESS) \
{ \
Refresh_LogError("%s %s", #fn, VkErrorMessages(res)); \
return ret; \
}
/* Utility */
static inline VkFormat RefreshToVK_DepthFormat(
VulkanRenderer* renderer,
Refresh_TextureFormat format
) {
switch (format)
{
case REFRESH_TEXTUREFORMAT_D16_UNORM:
return renderer->D16Format;
case REFRESH_TEXTUREFORMAT_D16_UNORM_S8_UINT:
return renderer->D16S8Format;
case REFRESH_TEXTUREFORMAT_D32_SFLOAT:
return VK_FORMAT_D32_SFLOAT;
case REFRESH_TEXTUREFORMAT_D32_SFLOAT_S8_UINT:
return VK_FORMAT_D32_SFLOAT_S8_UINT;
default:
return VK_FORMAT_UNDEFINED;
}
}
static inline uint8_t IsRefreshDepthFormat(Refresh_TextureFormat format)
{
switch (format)
{
case REFRESH_TEXTUREFORMAT_D16_UNORM:
case REFRESH_TEXTUREFORMAT_D32_SFLOAT:
case REFRESH_TEXTUREFORMAT_D16_UNORM_S8_UINT:
case REFRESH_TEXTUREFORMAT_D32_SFLOAT_S8_UINT:
return 1;
default:
return 0;
}
}
static inline uint8_t IsDepthFormat(VkFormat format)
{
switch(format)
{
case VK_FORMAT_D16_UNORM:
case VK_FORMAT_D32_SFLOAT:
case VK_FORMAT_D16_UNORM_S8_UINT:
case VK_FORMAT_D32_SFLOAT_S8_UINT:
return 1;
default:
return 0;
}
}
static inline uint8_t IsStencilFormat(VkFormat format)
{
switch(format)
{
case VK_FORMAT_D16_UNORM_S8_UINT:
case VK_FORMAT_D32_SFLOAT_S8_UINT:
return 1;
default:
return 0;
}
}
static inline uint32_t VULKAN_INTERNAL_BytesPerPixel(VkFormat format)
{
switch (format)
{
case VK_FORMAT_R32G32B32A32_SFLOAT:
case VK_FORMAT_BC2_UNORM_BLOCK:
case VK_FORMAT_BC3_UNORM_BLOCK:
case VK_FORMAT_BC7_UNORM_BLOCK:
case VK_FORMAT_R16G16B16A16_UINT:
return 16;
case VK_FORMAT_R8G8B8A8_UNORM:
case VK_FORMAT_R8G8B8A8_SNORM:
case VK_FORMAT_B8G8R8A8_UNORM:
case VK_FORMAT_B8G8R8A8_SNORM:
case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
case VK_FORMAT_R16G16_UNORM:
case VK_FORMAT_R16G16_SFLOAT:
case VK_FORMAT_R32_SFLOAT:
case VK_FORMAT_D32_SFLOAT:
case VK_FORMAT_R8G8B8A8_UINT:
case VK_FORMAT_R16G16_UINT:
return 4;
case VK_FORMAT_R5G6B5_UNORM_PACK16:
case VK_FORMAT_A1R5G5B5_UNORM_PACK16:
case VK_FORMAT_B4G4R4A4_UNORM_PACK16:
case VK_FORMAT_R8G8_SNORM:
case VK_FORMAT_R16_SFLOAT:
case VK_FORMAT_D16_UNORM:
case VK_FORMAT_R8G8_UINT:
case VK_FORMAT_R16_UINT:
return 2;
case VK_FORMAT_R16G16B16A16_UNORM:
case VK_FORMAT_R32G32_SFLOAT:
case VK_FORMAT_R16G16B16A16_SFLOAT:
case VK_FORMAT_BC1_RGBA_UNORM_BLOCK:
case VK_FORMAT_R8_UINT:
return 8;
case VK_FORMAT_R8_UNORM:
return 1;
case VK_FORMAT_D16_UNORM_S8_UINT:
return 3;
case VK_FORMAT_D32_SFLOAT_S8_UINT:
return 5;
default:
Refresh_LogError("Invalid texture format!");
return 0;
}
}
static inline uint32_t VULKAN_INTERNAL_GetTextureBlockSize(
VkFormat format
) {
switch (format)
{
case VK_FORMAT_BC1_RGBA_UNORM_BLOCK:
case VK_FORMAT_BC2_UNORM_BLOCK:
case VK_FORMAT_BC3_UNORM_BLOCK:
case VK_FORMAT_BC7_UNORM_BLOCK:
return 4;
case VK_FORMAT_R8G8B8A8_UNORM:
case VK_FORMAT_B8G8R8A8_UNORM:
case VK_FORMAT_R5G6B5_UNORM_PACK16:
case VK_FORMAT_A1R5G5B5_UNORM_PACK16:
case VK_FORMAT_B4G4R4A4_UNORM_PACK16:
case VK_FORMAT_R8G8_SNORM:
case VK_FORMAT_R8G8B8A8_SNORM:
case VK_FORMAT_A2R10G10B10_UNORM_PACK32:
case VK_FORMAT_R16G16_UNORM:
case VK_FORMAT_R16G16B16A16_UNORM:
case VK_FORMAT_R8_UNORM:
case VK_FORMAT_R32_SFLOAT:
case VK_FORMAT_R32G32_SFLOAT:
case VK_FORMAT_R32G32B32A32_SFLOAT:
case VK_FORMAT_R16_SFLOAT:
case VK_FORMAT_R16G16_SFLOAT:
case VK_FORMAT_R16G16B16A16_SFLOAT:
case VK_FORMAT_R8_UINT:
case VK_FORMAT_R8G8_UINT:
case VK_FORMAT_R8G8B8A8_UINT:
case VK_FORMAT_R16_UINT:
case VK_FORMAT_R16G16_UINT:
case VK_FORMAT_R16G16B16A16_UINT:
return 1;
default:
Refresh_LogError("Unrecognized texture format!");
return 0;
}
}
static inline VkDeviceSize VULKAN_INTERNAL_BytesPerImage(
uint32_t width,
uint32_t height,
VkFormat format
) {
uint32_t blocksPerRow = width;
uint32_t blocksPerColumn = height;
uint32_t blockSize = VULKAN_INTERNAL_GetTextureBlockSize(format);
if (blockSize > 1)
{
blocksPerRow = (width + blockSize - 1) / blockSize;
blocksPerColumn = (height + blockSize - 1) / blockSize;
}
return blocksPerRow * blocksPerColumn * VULKAN_INTERNAL_BytesPerPixel(format);
}
static inline Refresh_SampleCount VULKAN_INTERNAL_GetMaxMultiSampleCount(
VulkanRenderer *renderer,
Refresh_SampleCount multiSampleCount
) {
VkSampleCountFlags flags = renderer->physicalDeviceProperties.properties.limits.framebufferColorSampleCounts;
Refresh_SampleCount maxSupported = REFRESH_SAMPLECOUNT_1;
if (flags & VK_SAMPLE_COUNT_8_BIT)
{
maxSupported = REFRESH_SAMPLECOUNT_8;
}
else if (flags & VK_SAMPLE_COUNT_4_BIT)
{
maxSupported = REFRESH_SAMPLECOUNT_4;
}
else if (flags & VK_SAMPLE_COUNT_2_BIT)
{
maxSupported = REFRESH_SAMPLECOUNT_2;
}
return SDL_min(multiSampleCount, maxSupported);
}
/* Memory Management */
/* Vulkan: Memory Allocation */
static inline VkDeviceSize VULKAN_INTERNAL_NextHighestAlignment(
VkDeviceSize n,
VkDeviceSize align
) {
return align * ((n + align - 1) / align);
}
static void VULKAN_INTERNAL_MakeMemoryUnavailable(
VulkanRenderer* renderer,
VulkanMemoryAllocation *allocation
) {
uint32_t i, j;
VulkanMemoryFreeRegion *freeRegion;
allocation->availableForAllocation = 0;
for (i = 0; i < allocation->freeRegionCount; i += 1)
{
freeRegion = allocation->freeRegions[i];
/* close the gap in the sorted list */
if (allocation->allocator->sortedFreeRegionCount > 1)
{
for (j = freeRegion->sortedIndex; j < allocation->allocator->sortedFreeRegionCount - 1; j += 1)
{
allocation->allocator->sortedFreeRegions[j] =
allocation->allocator->sortedFreeRegions[j + 1];
allocation->allocator->sortedFreeRegions[j]->sortedIndex = j;
}
}
allocation->allocator->sortedFreeRegionCount -= 1;
}
}
static void VULKAN_INTERNAL_RemoveMemoryFreeRegion(
VulkanRenderer *renderer,
VulkanMemoryFreeRegion *freeRegion
) {
uint32_t i;
SDL_LockMutex(renderer->allocatorLock);
if (freeRegion->allocation->availableForAllocation)
{
/* close the gap in the sorted list */
if (freeRegion->allocation->allocator->sortedFreeRegionCount > 1)
{
for (i = freeRegion->sortedIndex; i < freeRegion->allocation->allocator->sortedFreeRegionCount - 1; i += 1)
{
freeRegion->allocation->allocator->sortedFreeRegions[i] =
freeRegion->allocation->allocator->sortedFreeRegions[i + 1];
freeRegion->allocation->allocator->sortedFreeRegions[i]->sortedIndex = i;
}
}
freeRegion->allocation->allocator->sortedFreeRegionCount -= 1;
}
/* close the gap in the buffer list */
if (freeRegion->allocation->freeRegionCount > 1 && freeRegion->allocationIndex != freeRegion->allocation->freeRegionCount - 1)
{
freeRegion->allocation->freeRegions[freeRegion->allocationIndex] =
freeRegion->allocation->freeRegions[freeRegion->allocation->freeRegionCount - 1];
freeRegion->allocation->freeRegions[freeRegion->allocationIndex]->allocationIndex =
freeRegion->allocationIndex;
}
freeRegion->allocation->freeRegionCount -= 1;
freeRegion->allocation->freeSpace -= freeRegion->size;
SDL_free(freeRegion);
SDL_UnlockMutex(renderer->allocatorLock);
}
static void VULKAN_INTERNAL_NewMemoryFreeRegion(
VulkanRenderer *renderer,
VulkanMemoryAllocation *allocation,
VkDeviceSize offset,
VkDeviceSize size
) {
VulkanMemoryFreeRegion *newFreeRegion;
VkDeviceSize newOffset, newSize;
int32_t insertionIndex = 0;
int32_t i;
SDL_LockMutex(renderer->allocatorLock);
/* look for an adjacent region to merge */
for (i = allocation->freeRegionCount - 1; i >= 0; i -= 1)
{
/* check left side */
if (allocation->freeRegions[i]->offset + allocation->freeRegions[i]->size == offset)
{
newOffset = allocation->freeRegions[i]->offset;
newSize = allocation->freeRegions[i]->size + size;
VULKAN_INTERNAL_RemoveMemoryFreeRegion(renderer, allocation->freeRegions[i]);
VULKAN_INTERNAL_NewMemoryFreeRegion(renderer, allocation, newOffset, newSize);
SDL_UnlockMutex(renderer->allocatorLock);
return;
}
/* check right side */
if (allocation->freeRegions[i]->offset == offset + size)
{
newOffset = offset;
newSize = allocation->freeRegions[i]->size + size;
VULKAN_INTERNAL_RemoveMemoryFreeRegion(renderer, allocation->freeRegions[i]);
VULKAN_INTERNAL_NewMemoryFreeRegion(renderer, allocation, newOffset, newSize);
SDL_UnlockMutex(renderer->allocatorLock);
return;
}
}
/* region is not contiguous with another free region, make a new one */
allocation->freeRegionCount += 1;
if (allocation->freeRegionCount > allocation->freeRegionCapacity)
{
allocation->freeRegionCapacity *= 2;
allocation->freeRegions = SDL_realloc(
allocation->freeRegions,
sizeof(VulkanMemoryFreeRegion*) * allocation->freeRegionCapacity
);
}
newFreeRegion = SDL_malloc(sizeof(VulkanMemoryFreeRegion));
newFreeRegion->offset = offset;
newFreeRegion->size = size;
newFreeRegion->allocation = allocation;
allocation->freeSpace += size;
allocation->freeRegions[allocation->freeRegionCount - 1] = newFreeRegion;
newFreeRegion->allocationIndex = allocation->freeRegionCount - 1;
if (allocation->availableForAllocation)
{
for (i = 0; i < allocation->allocator->sortedFreeRegionCount; i += 1)
{
if (allocation->allocator->sortedFreeRegions[i]->size < size)
{
/* this is where the new region should go */
break;
}
insertionIndex += 1;
}
if (allocation->allocator->sortedFreeRegionCount + 1 > allocation->allocator->sortedFreeRegionCapacity)
{
allocation->allocator->sortedFreeRegionCapacity *= 2;
allocation->allocator->sortedFreeRegions = SDL_realloc(
allocation->allocator->sortedFreeRegions,
sizeof(VulkanMemoryFreeRegion*) * allocation->allocator->sortedFreeRegionCapacity
);
}
/* perform insertion sort */
if (allocation->allocator->sortedFreeRegionCount > 0 && insertionIndex != allocation->allocator->sortedFreeRegionCount)
{
for (i = allocation->allocator->sortedFreeRegionCount; i > insertionIndex && i > 0; i -= 1)
{
allocation->allocator->sortedFreeRegions[i] = allocation->allocator->sortedFreeRegions[i - 1];
allocation->allocator->sortedFreeRegions[i]->sortedIndex = i;
}
}
allocation->allocator->sortedFreeRegionCount += 1;
allocation->allocator->sortedFreeRegions[insertionIndex] = newFreeRegion;
newFreeRegion->sortedIndex = insertionIndex;
}
SDL_UnlockMutex(renderer->allocatorLock);
}
static VulkanMemoryUsedRegion* VULKAN_INTERNAL_NewMemoryUsedRegion(
VulkanRenderer *renderer,
VulkanMemoryAllocation *allocation,
VkDeviceSize offset,
VkDeviceSize size,
VkDeviceSize resourceOffset,
VkDeviceSize resourceSize,
VkDeviceSize alignment
) {
VulkanMemoryUsedRegion *memoryUsedRegion;
SDL_LockMutex(renderer->allocatorLock);
if (allocation->usedRegionCount == allocation->usedRegionCapacity)
{
allocation->usedRegionCapacity *= 2;
allocation->usedRegions = SDL_realloc(
allocation->usedRegions,
allocation->usedRegionCapacity * sizeof(VulkanMemoryUsedRegion*)
);
}
memoryUsedRegion = SDL_malloc(sizeof(VulkanMemoryUsedRegion));
memoryUsedRegion->allocation = allocation;
memoryUsedRegion->offset = offset;
memoryUsedRegion->size = size;
memoryUsedRegion->resourceOffset = resourceOffset;
memoryUsedRegion->resourceSize = resourceSize;
memoryUsedRegion->alignment = alignment;
allocation->usedSpace += size;
allocation->usedRegions[allocation->usedRegionCount] = memoryUsedRegion;
allocation->usedRegionCount += 1;
SDL_UnlockMutex(renderer->allocatorLock);
return memoryUsedRegion;
}
static void VULKAN_INTERNAL_RemoveMemoryUsedRegion(
VulkanRenderer *renderer,
VulkanMemoryUsedRegion *usedRegion
) {
uint32_t i;
SDL_LockMutex(renderer->allocatorLock);
for (i = 0; i < usedRegion->allocation->usedRegionCount; i += 1)
{
if (usedRegion->allocation->usedRegions[i] == usedRegion)
{
/* plug the hole */
if (i != usedRegion->allocation->usedRegionCount - 1)
{
usedRegion->allocation->usedRegions[i] = usedRegion->allocation->usedRegions[usedRegion->allocation->usedRegionCount - 1];
}
break;
}
}
usedRegion->allocation->usedSpace -= usedRegion->size;
usedRegion->allocation->usedRegionCount -= 1;
VULKAN_INTERNAL_NewMemoryFreeRegion(
renderer,
usedRegion->allocation,
usedRegion->offset,
usedRegion->size
);
if (!usedRegion->allocation->dedicated)
{
renderer->needDefrag = 1;
renderer->defragTimestamp = SDL_GetTicks64() + DEFRAG_TIME; /* reset timer so we batch defrags */
}
SDL_free(usedRegion);
SDL_UnlockMutex(renderer->allocatorLock);
}
static uint8_t VULKAN_INTERNAL_FindMemoryType(
VulkanRenderer *renderer,
uint32_t typeFilter,
VkMemoryPropertyFlags requiredProperties,
VkMemoryPropertyFlags ignoredProperties,
uint32_t *memoryTypeIndex
) {
uint32_t i;
for (i = *memoryTypeIndex; i < renderer->memoryProperties.memoryTypeCount; i += 1)
{
if ( (typeFilter & (1 << i)) &&
(renderer->memoryProperties.memoryTypes[i].propertyFlags & requiredProperties) == requiredProperties &&
(renderer->memoryProperties.memoryTypes[i].propertyFlags & ignoredProperties) == 0 )
{
*memoryTypeIndex = i;
return 1;
}
}
return 0;
}
static uint8_t VULKAN_INTERNAL_FindBufferMemoryRequirements(
VulkanRenderer *renderer,
VkBuffer buffer,
VkMemoryPropertyFlags requiredMemoryProperties,
VkMemoryPropertyFlags ignoredMemoryProperties,
VkMemoryRequirements2KHR *pMemoryRequirements,
uint32_t *pMemoryTypeIndex
) {
VkBufferMemoryRequirementsInfo2KHR bufferRequirementsInfo;
bufferRequirementsInfo.sType =
VK_STRUCTURE_TYPE_BUFFER_MEMORY_REQUIREMENTS_INFO_2_KHR;
bufferRequirementsInfo.pNext = NULL;
bufferRequirementsInfo.buffer = buffer;
renderer->vkGetBufferMemoryRequirements2KHR(
renderer->logicalDevice,
&bufferRequirementsInfo,
pMemoryRequirements
);
return VULKAN_INTERNAL_FindMemoryType(
renderer,
pMemoryRequirements->memoryRequirements.memoryTypeBits,
requiredMemoryProperties,
ignoredMemoryProperties,
pMemoryTypeIndex
);
}
static uint8_t VULKAN_INTERNAL_FindImageMemoryRequirements(
VulkanRenderer *renderer,
VkImage image,
VkMemoryPropertyFlags requiredMemoryPropertyFlags,
VkMemoryPropertyFlags ignoredMemoryPropertyFlags,
VkMemoryRequirements2KHR *pMemoryRequirements,
uint32_t *pMemoryTypeIndex
) {
VkImageMemoryRequirementsInfo2KHR imageRequirementsInfo;
imageRequirementsInfo.sType =
VK_STRUCTURE_TYPE_IMAGE_MEMORY_REQUIREMENTS_INFO_2_KHR;
imageRequirementsInfo.pNext = NULL;
imageRequirementsInfo.image = image;
renderer->vkGetImageMemoryRequirements2KHR(
renderer->logicalDevice,
&imageRequirementsInfo,
pMemoryRequirements
);
return VULKAN_INTERNAL_FindMemoryType(
renderer,
pMemoryRequirements->memoryRequirements.memoryTypeBits,
requiredMemoryPropertyFlags,
ignoredMemoryPropertyFlags,
pMemoryTypeIndex
);
}
static void VULKAN_INTERNAL_DeallocateMemory(
VulkanRenderer *renderer,
VulkanMemorySubAllocator *allocator,
uint32_t allocationIndex
) {
uint32_t i;
VulkanMemoryAllocation *allocation = allocator->allocations[allocationIndex];
SDL_LockMutex(renderer->allocatorLock);
for (i = 0; i < allocation->freeRegionCount; i += 1)
{
VULKAN_INTERNAL_RemoveMemoryFreeRegion(
renderer,
allocation->freeRegions[i]
);
}
SDL_free(allocation->freeRegions);
/* no need to iterate used regions because deallocate
* only happens when there are 0 used regions
*/
SDL_free(allocation->usedRegions);
renderer->vkFreeMemory(
renderer->logicalDevice,
allocation->memory,
NULL
);
SDL_DestroyMutex(allocation->memoryLock);
SDL_free(allocation);
if (allocationIndex != allocator->allocationCount - 1)
{
allocator->allocations[allocationIndex] = allocator->allocations[allocator->allocationCount - 1];
}
allocator->allocationCount -= 1;
SDL_UnlockMutex(renderer->allocatorLock);
}
static uint8_t VULKAN_INTERNAL_AllocateMemory(
VulkanRenderer *renderer,
VkBuffer buffer,
VkImage image,
uint32_t memoryTypeIndex,
VkDeviceSize allocationSize,
uint8_t dedicated, /* indicates that one resource uses this memory and the memory shouldn't be moved */
uint8_t isHostVisible,
VulkanMemoryAllocation **pMemoryAllocation)
{
VulkanMemoryAllocation *allocation;
VulkanMemorySubAllocator *allocator = &renderer->memoryAllocator->subAllocators[memoryTypeIndex];
VkMemoryAllocateInfo allocInfo;
VkResult result;
allocInfo.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
allocInfo.pNext = NULL;
allocInfo.memoryTypeIndex = memoryTypeIndex;
allocInfo.allocationSize = allocationSize;
allocation = SDL_malloc(sizeof(VulkanMemoryAllocation));
allocation->size = allocationSize;
allocation->freeSpace = 0; /* added by FreeRegions */
allocation->usedSpace = 0; /* added by UsedRegions */
allocation->memoryLock = SDL_CreateMutex();
allocator->allocationCount += 1;
allocator->allocations = SDL_realloc(
allocator->allocations,
sizeof(VulkanMemoryAllocation*) * allocator->allocationCount
);
allocator->allocations[
allocator->allocationCount - 1
] = allocation;
if (dedicated)
{
allocation->dedicated = 1;
allocation->availableForAllocation = 0;
}
else
{
allocInfo.pNext = NULL;
allocation->dedicated = 0;
allocation->availableForAllocation = 1;
}
allocation->usedRegions = SDL_malloc(sizeof(VulkanMemoryUsedRegion*));
allocation->usedRegionCount = 0;
allocation->usedRegionCapacity = 1;
allocation->freeRegions = SDL_malloc(sizeof(VulkanMemoryFreeRegion*));
allocation->freeRegionCount = 0;
allocation->freeRegionCapacity = 1;
allocation->allocator = allocator;
result = renderer->vkAllocateMemory(
renderer->logicalDevice,
&allocInfo,
NULL,
&allocation->memory
);
if (result != VK_SUCCESS)
{
/* Uh oh, we couldn't allocate, time to clean up */
SDL_free(allocation->freeRegions);
allocator->allocationCount -= 1;
allocator->allocations = SDL_realloc(
allocator->allocations,
sizeof(VulkanMemoryAllocation*) * allocator->allocationCount
);
SDL_free(allocation);
return 0;
}
/* persistent mapping for host memory */
if (isHostVisible)
{
result = renderer->vkMapMemory(
renderer->logicalDevice,
allocation->memory,
0,
VK_WHOLE_SIZE,
0,
(void**) &allocation->mapPointer
);
VULKAN_ERROR_CHECK(result, vkMapMemory, 0)
}
else
{
allocation->mapPointer = NULL;
}
VULKAN_INTERNAL_NewMemoryFreeRegion(
renderer,
allocation,
0,
allocation->size
);
*pMemoryAllocation = allocation;
return 1;
}
static uint8_t VULKAN_INTERNAL_BindBufferMemory(
VulkanRenderer *renderer,
VulkanMemoryUsedRegion *usedRegion,
VkDeviceSize alignedOffset,
VkBuffer buffer
) {
VkResult vulkanResult;
SDL_LockMutex(usedRegion->allocation->memoryLock);
vulkanResult = renderer->vkBindBufferMemory(
renderer->logicalDevice,
buffer,
usedRegion->allocation->memory,
alignedOffset
);
SDL_UnlockMutex(usedRegion->allocation->memoryLock);
VULKAN_ERROR_CHECK(vulkanResult, vkBindBufferMemory, 0)
return 1;
}
static uint8_t VULKAN_INTERNAL_BindImageMemory(
VulkanRenderer *renderer,
VulkanMemoryUsedRegion *usedRegion,
VkDeviceSize alignedOffset,
VkImage image
) {
VkResult vulkanResult;
SDL_LockMutex(usedRegion->allocation->memoryLock);
vulkanResult = renderer->vkBindImageMemory(
renderer->logicalDevice,
image,
usedRegion->allocation->memory,
alignedOffset
);
SDL_UnlockMutex(usedRegion->allocation->memoryLock);
VULKAN_ERROR_CHECK(vulkanResult, vkBindBufferMemory, 0)
return 1;
}
static uint8_t VULKAN_INTERNAL_BindResourceMemory(
VulkanRenderer* renderer,
uint32_t memoryTypeIndex,
VkMemoryRequirements2KHR* memoryRequirements,
uint8_t forceDedicated,
VkDeviceSize resourceSize, /* may be different from requirements size! */
VkBuffer buffer, /* may be VK_NULL_HANDLE */
VkImage image, /* may be VK_NULL_HANDLE */
VulkanMemoryUsedRegion** pMemoryUsedRegion
) {
VulkanMemoryAllocation *allocation;
VulkanMemorySubAllocator *allocator;
VulkanMemoryFreeRegion *region;
VulkanMemoryUsedRegion *usedRegion;
VkDeviceSize requiredSize, allocationSize;
VkDeviceSize alignedOffset;
uint32_t newRegionSize, newRegionOffset;
uint8_t shouldAllocDedicated = forceDedicated;
uint8_t isHostVisible, allocationResult;
isHostVisible =
(renderer->memoryProperties.memoryTypes[memoryTypeIndex].propertyFlags &
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0;
allocator = &renderer->memoryAllocator->subAllocators[memoryTypeIndex];
requiredSize = memoryRequirements->memoryRequirements.size;
if ( (buffer == VK_NULL_HANDLE && image == VK_NULL_HANDLE) ||
(buffer != VK_NULL_HANDLE && image != VK_NULL_HANDLE) )
{
Refresh_LogError("BindResourceMemory must be given either a VulkanBuffer or a VulkanTexture");
return 0;
}
SDL_LockMutex(renderer->allocatorLock);
/* find the largest free region and use it */
if (!shouldAllocDedicated && allocator->sortedFreeRegionCount > 0)
{
region = allocator->sortedFreeRegions[0];
allocation = region->allocation;
alignedOffset = VULKAN_INTERNAL_NextHighestAlignment(
region->offset,
memoryRequirements->memoryRequirements.alignment
);
if (alignedOffset + requiredSize <= region->offset + region->size)
{
usedRegion = VULKAN_INTERNAL_NewMemoryUsedRegion(
renderer,
allocation,
region->offset,
requiredSize + (alignedOffset - region->offset),
alignedOffset,
resourceSize,
memoryRequirements->memoryRequirements.alignment
);
usedRegion->isBuffer = buffer != VK_NULL_HANDLE;
newRegionSize = region->size - ((alignedOffset - region->offset) + requiredSize);
newRegionOffset = alignedOffset + requiredSize;
/* remove and add modified region to re-sort */
VULKAN_INTERNAL_RemoveMemoryFreeRegion(renderer, region);
/* if size is 0, no need to re-insert */
if (newRegionSize != 0)
{
VULKAN_INTERNAL_NewMemoryFreeRegion(
renderer,
allocation,
newRegionOffset,
newRegionSize
);
}
SDL_UnlockMutex(renderer->allocatorLock);
if (buffer != VK_NULL_HANDLE)
{
if (!VULKAN_INTERNAL_BindBufferMemory(
renderer,
usedRegion,
alignedOffset,
buffer
)) {
VULKAN_INTERNAL_RemoveMemoryUsedRegion(
renderer,
usedRegion
);
return 0;
}
}
else if (image != VK_NULL_HANDLE)
{
if (!VULKAN_INTERNAL_BindImageMemory(
renderer,
usedRegion,
alignedOffset,
image
)) {
VULKAN_INTERNAL_RemoveMemoryUsedRegion(
renderer,
usedRegion
);
return 0;
}
}
*pMemoryUsedRegion = usedRegion;
return 1;
}
}
/* No suitable free regions exist, allocate a new memory region */
if (shouldAllocDedicated)
{
allocationSize = requiredSize;
}
else if (requiredSize > allocator->nextAllocationSize)
{
/* allocate a page of required size aligned to ALLOCATION_INCREMENT increments */
allocationSize =
VULKAN_INTERNAL_NextHighestAlignment(requiredSize, ALLOCATION_INCREMENT);
}
else
{
allocationSize = allocator->nextAllocationSize;
}
allocationResult = VULKAN_INTERNAL_AllocateMemory(
renderer,
buffer,
image,
memoryTypeIndex,
allocationSize,
shouldAllocDedicated,
isHostVisible,
&allocation
);
/* Uh oh, we're out of memory */
if (allocationResult == 0)
{
SDL_UnlockMutex(renderer->allocatorLock);
/* Responsibility of the caller to handle being out of memory */
return 2;
}
usedRegion = VULKAN_INTERNAL_NewMemoryUsedRegion(
renderer,
allocation,
0,
requiredSize,
0,
resourceSize,
memoryRequirements->memoryRequirements.alignment
);
usedRegion->isBuffer = buffer != VK_NULL_HANDLE;
region = allocation->freeRegions[0];
newRegionOffset = region->offset + requiredSize;
newRegionSize = region->size - requiredSize;
VULKAN_INTERNAL_RemoveMemoryFreeRegion(renderer, region);
if (newRegionSize != 0)
{
VULKAN_INTERNAL_NewMemoryFreeRegion(
renderer,
allocation,
newRegionOffset,
newRegionSize
);
}
SDL_UnlockMutex(renderer->allocatorLock);
if (buffer != VK_NULL_HANDLE)
{
if (!VULKAN_INTERNAL_BindBufferMemory(
renderer,
usedRegion,
0,
buffer
)) {
VULKAN_INTERNAL_RemoveMemoryUsedRegion(
renderer,
usedRegion
);
return 0;
}
}
else if (image != VK_NULL_HANDLE)
{
if (!VULKAN_INTERNAL_BindImageMemory(
renderer,
usedRegion,
0,
image
)) {
VULKAN_INTERNAL_RemoveMemoryUsedRegion(
renderer,
usedRegion
);
return 0;
}
}
*pMemoryUsedRegion = usedRegion;
return 1;
}
static uint8_t VULKAN_INTERNAL_BindMemoryForImage(
VulkanRenderer* renderer,
VkImage image,
uint8_t isRenderTarget,
VulkanMemoryUsedRegion** usedRegion
) {
uint8_t bindResult = 0;
uint32_t memoryTypeIndex = 0;
VkMemoryPropertyFlags requiredMemoryPropertyFlags;
VkMemoryPropertyFlags ignoredMemoryPropertyFlags;
VkMemoryRequirements2KHR memoryRequirements =
{
VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR,
NULL
};
/* Prefer GPU allocation */
requiredMemoryPropertyFlags = VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
ignoredMemoryPropertyFlags = 0;
while (VULKAN_INTERNAL_FindImageMemoryRequirements(
renderer,
image,
requiredMemoryPropertyFlags,
ignoredMemoryPropertyFlags,
&memoryRequirements,
&memoryTypeIndex
)) {
bindResult = VULKAN_INTERNAL_BindResourceMemory(
renderer,
memoryTypeIndex,
&memoryRequirements,
isRenderTarget,
memoryRequirements.memoryRequirements.size,
VK_NULL_HANDLE,
image,
usedRegion
);
if (bindResult == 1)
{
break;
}
else /* Bind failed, try the next device-local heap */
{
memoryTypeIndex += 1;
}
}
/* Bind _still_ failed, try again without device local */
if (bindResult != 1)
{
memoryTypeIndex = 0;
requiredMemoryPropertyFlags = 0;
ignoredMemoryPropertyFlags = VK_MEMORY_HEAP_DEVICE_LOCAL_BIT;
if (isRenderTarget)
{
Refresh_LogWarn("RenderTarget is allocated in host memory, pre-allocate your targets!");
}
Refresh_LogWarn("Out of device local memory, falling back to host memory");
while (VULKAN_INTERNAL_FindImageMemoryRequirements(
renderer,
image,
requiredMemoryPropertyFlags,
ignoredMemoryPropertyFlags,
&memoryRequirements,
&memoryTypeIndex
)) {
bindResult = VULKAN_INTERNAL_BindResourceMemory(
renderer,
memoryTypeIndex,
&memoryRequirements,
isRenderTarget,
memoryRequirements.memoryRequirements.size,
VK_NULL_HANDLE,
image,
usedRegion
);
if (bindResult == 1)
{
break;
}
else /* Bind failed, try the next heap */
{
memoryTypeIndex += 1;
}
}
}
return bindResult;
}
static uint8_t VULKAN_INTERNAL_BindMemoryForBuffer(
VulkanRenderer* renderer,
VkBuffer buffer,
VkDeviceSize size,
uint8_t preferDeviceLocal,
uint8_t isTransferBuffer,
VulkanMemoryUsedRegion** usedRegion
) {
uint8_t bindResult = 0;
uint32_t memoryTypeIndex = 0;
VkMemoryPropertyFlags requiredMemoryPropertyFlags;
VkMemoryPropertyFlags ignoredMemoryPropertyFlags;
VkMemoryRequirements2KHR memoryRequirements =
{
VK_STRUCTURE_TYPE_MEMORY_REQUIREMENTS_2_KHR,
NULL
};
requiredMemoryPropertyFlags =
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
if (preferDeviceLocal)
{
requiredMemoryPropertyFlags |=
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
}
ignoredMemoryPropertyFlags = 0;
while (VULKAN_INTERNAL_FindBufferMemoryRequirements(
renderer,
buffer,
requiredMemoryPropertyFlags,
ignoredMemoryPropertyFlags,
&memoryRequirements,
&memoryTypeIndex
)) {
bindResult = VULKAN_INTERNAL_BindResourceMemory(
renderer,
memoryTypeIndex,
&memoryRequirements,
isTransferBuffer,
size,
buffer,
VK_NULL_HANDLE,
usedRegion
);
if (bindResult == 1)
{
break;
}
else /* Bind failed, try the next device-local heap */
{
memoryTypeIndex += 1;
}
}
/* Bind failed, try again if originally preferred device local */
if (bindResult != 1 && preferDeviceLocal)
{
memoryTypeIndex = 0;
requiredMemoryPropertyFlags =
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT;
/* Follow-up for the warning logged by FindMemoryType */
if (!renderer->unifiedMemoryWarning)
{
Refresh_LogWarn("No unified memory found, falling back to host memory");
renderer->unifiedMemoryWarning = 1;
}
while (VULKAN_INTERNAL_FindBufferMemoryRequirements(
renderer,
buffer,
requiredMemoryPropertyFlags,
ignoredMemoryPropertyFlags,
&memoryRequirements,
&memoryTypeIndex
)) {
bindResult = VULKAN_INTERNAL_BindResourceMemory(
renderer,
memoryTypeIndex,
&memoryRequirements,
isTransferBuffer,
size,
buffer,
VK_NULL_HANDLE,
usedRegion
);
if (bindResult == 1)
{
break;
}
else /* Bind failed, try the next heap */
{
memoryTypeIndex += 1;
}
}
}
return bindResult;
}
static uint8_t VULKAN_INTERNAL_FindAllocationToDefragment(
VulkanRenderer *renderer,
VulkanMemorySubAllocator *allocator,
uint32_t *allocationIndexToDefrag
) {
uint32_t i, j;
for (i = 0; i < VK_MAX_MEMORY_TYPES; i += 1)
{
*allocator = renderer->memoryAllocator->subAllocators[i];
for (j = 0; j < allocator->allocationCount; j += 1)
{
if (allocator->allocations[j]->availableForAllocation == 1 && allocator->allocations[j]->freeRegionCount > 1)
{
*allocationIndexToDefrag = j;
return 1;
}
}
}
return 0;
}
/* Memory Barriers */
static void VULKAN_INTERNAL_BufferMemoryBarrier(
VulkanRenderer *renderer,
VkCommandBuffer commandBuffer,
VulkanResourceAccessType nextResourceAccessType,
VulkanBuffer *buffer
) {
VkPipelineStageFlags srcStages = 0;
VkPipelineStageFlags dstStages = 0;
VkBufferMemoryBarrier memoryBarrier;
VulkanResourceAccessType prevAccess, nextAccess;
const VulkanResourceAccessInfo *prevAccessInfo, *nextAccessInfo;
memoryBarrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
memoryBarrier.pNext = NULL;
memoryBarrier.srcAccessMask = 0;
memoryBarrier.dstAccessMask = 0;
memoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
memoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
memoryBarrier.buffer = buffer->buffer;
memoryBarrier.offset = 0;
memoryBarrier.size = buffer->size;
prevAccess = buffer->resourceAccessType;
prevAccessInfo = &AccessMap[prevAccess];
srcStages |= prevAccessInfo->stageMask;
if (prevAccess > RESOURCE_ACCESS_END_OF_READ)
{
memoryBarrier.srcAccessMask |= prevAccessInfo->accessMask;
}
nextAccess = nextResourceAccessType;
nextAccessInfo = &AccessMap[nextAccess];
dstStages |= nextAccessInfo->stageMask;
if (memoryBarrier.srcAccessMask != 0)
{
memoryBarrier.dstAccessMask |= nextAccessInfo->accessMask;
}
if (srcStages == 0)
{
srcStages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
}
if (dstStages == 0)
{
dstStages = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
}
renderer->vkCmdPipelineBarrier(
commandBuffer,
srcStages,
dstStages,
0,
0,
NULL,
1,
&memoryBarrier,
0,
NULL
);
buffer->resourceAccessType = nextResourceAccessType;
}
static void VULKAN_INTERNAL_ImageMemoryBarrier(
VulkanRenderer *renderer,
VkCommandBuffer commandBuffer,
VulkanResourceAccessType nextAccess,
VkImageAspectFlags aspectMask,
uint32_t baseLayer,
uint32_t layerCount,
uint32_t baseLevel,
uint32_t levelCount,
uint8_t discardContents,
VkImage image,
VulkanResourceAccessType *resourceAccessType
) {
VkPipelineStageFlags srcStages = 0;
VkPipelineStageFlags dstStages = 0;
VkImageMemoryBarrier memoryBarrier;
VulkanResourceAccessType prevAccess;
const VulkanResourceAccessInfo *pPrevAccessInfo, *pNextAccessInfo;
memoryBarrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
memoryBarrier.pNext = NULL;
memoryBarrier.srcAccessMask = 0;
memoryBarrier.dstAccessMask = 0;
memoryBarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
memoryBarrier.newLayout = VK_IMAGE_LAYOUT_UNDEFINED;
memoryBarrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
memoryBarrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
memoryBarrier.image = image;
memoryBarrier.subresourceRange.aspectMask = aspectMask;
memoryBarrier.subresourceRange.baseArrayLayer = baseLayer;
memoryBarrier.subresourceRange.layerCount = layerCount;
memoryBarrier.subresourceRange.baseMipLevel = baseLevel;
memoryBarrier.subresourceRange.levelCount = levelCount;
prevAccess = *resourceAccessType;
pPrevAccessInfo = &AccessMap[prevAccess];
srcStages |= pPrevAccessInfo->stageMask;
if (prevAccess > RESOURCE_ACCESS_END_OF_READ)
{
memoryBarrier.srcAccessMask |= pPrevAccessInfo->accessMask;
}
if (discardContents)
{
memoryBarrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
}
else
{
memoryBarrier.oldLayout = pPrevAccessInfo->imageLayout;
}
pNextAccessInfo = &AccessMap[nextAccess];
dstStages |= pNextAccessInfo->stageMask;
memoryBarrier.dstAccessMask |= pNextAccessInfo->accessMask;
memoryBarrier.newLayout = pNextAccessInfo->imageLayout;
if (srcStages == 0)
{
srcStages = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
}
if (dstStages == 0)
{
dstStages = VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT;
}
renderer->vkCmdPipelineBarrier(
commandBuffer,
srcStages,
dstStages,
0,
0,
NULL,
0,
NULL,
1,
&memoryBarrier
);
*resourceAccessType = nextAccess;
}
/* Resource tracking */
#define TRACK_RESOURCE(resource, type, array, count, capacity) \
uint32_t i; \
\
for (i = 0; i < commandBuffer->count; i += 1) \
{ \
if (commandBuffer->array[i] == resource) \
{ \
return; \
} \
} \
\
if (commandBuffer->count == commandBuffer->capacity) \
{ \
commandBuffer->capacity += 1; \
commandBuffer->array = SDL_realloc( \
commandBuffer->array, \
commandBuffer->capacity * sizeof(type) \
); \
} \
commandBuffer->array[commandBuffer->count] = resource; \
commandBuffer->count += 1; \
\
SDL_AtomicIncRef(&resource->referenceCount);
static void VULKAN_INTERNAL_TrackBuffer(
VulkanRenderer *renderer,
VulkanCommandBuffer *commandBuffer,
VulkanBuffer *buffer
) {
TRACK_RESOURCE(
buffer,
VulkanBuffer*,
usedBuffers,
usedBufferCount,
usedBufferCapacity
)
}
static void VULKAN_INTERNAL_TrackTexture(
VulkanRenderer *renderer,
VulkanCommandBuffer *commandBuffer,
VulkanTexture *texture
) {
TRACK_RESOURCE(
texture,
VulkanTexture*,
usedTextures,
usedTextureCount,
usedTextureCapacity
)
}
static void VULKAN_INTERNAL_TrackSampler(
VulkanRenderer *renderer,
VulkanCommandBuffer *commandBuffer,
VulkanSampler *sampler
) {
TRACK_RESOURCE(
sampler,
VulkanSampler*,
usedSamplers,
usedSamplerCount,
usedSamplerCapacity
)
}
static void VULKAN_INTERNAL_TrackGraphicsPipeline(
VulkanRenderer *renderer,
VulkanCommandBuffer *commandBuffer,
VulkanGraphicsPipeline *graphicsPipeline
) {
TRACK_RESOURCE(
graphicsPipeline,
VulkanGraphicsPipeline*,
usedGraphicsPipelines,
usedGraphicsPipelineCount,
usedGraphicsPipelineCapacity
)
}
static void VULKAN_INTERNAL_TrackComputePipeline(
VulkanRenderer *renderer,
VulkanCommandBuffer *commandBuffer,
VulkanComputePipeline *computePipeline
) {
TRACK_RESOURCE(
computePipeline,
VulkanComputePipeline*,
usedComputePipelines,
usedComputePipelineCount,
usedComputePipelineCapacity
)
}
static void VULKAN_INTERNAL_TrackFramebuffer(
VulkanRenderer *renderer,
VulkanCommandBuffer *commandBuffer,
VulkanFramebuffer *framebuffer
) {
TRACK_RESOURCE(
framebuffer,
VulkanFramebuffer*,
usedFramebuffers,
usedFramebufferCount,
usedFramebufferCapacity
);
}
#undef TRACK_RESOURCE
/* Resource Disposal */
static void VULKAN_INTERNAL_QueueDestroyFramebuffer(
VulkanRenderer *renderer,
VulkanFramebuffer *framebuffer
) {
SDL_LockMutex(renderer->disposeLock);
EXPAND_ARRAY_IF_NEEDED(
renderer->framebuffersToDestroy,
VulkanFramebuffer*,
renderer->framebuffersToDestroyCount + 1,
renderer->framebuffersToDestroyCapacity,
renderer->framebuffersToDestroyCapacity * 2
)
renderer->framebuffersToDestroy[renderer->framebuffersToDestroyCount] = framebuffer;
renderer->framebuffersToDestroyCount += 1;
SDL_UnlockMutex(renderer->disposeLock);
}
static void VULKAN_INTERNAL_DestroyFramebuffer(
VulkanRenderer *renderer,
VulkanFramebuffer *framebuffer
) {
renderer->vkDestroyFramebuffer(
renderer->logicalDevice,
framebuffer->framebuffer,
NULL
);
SDL_free(framebuffer);
}
static void VULKAN_INTERNAL_RemoveFramebuffersContainingView(
VulkanRenderer *renderer,
VkImageView view
) {
FramebufferHash *hash;
int32_t i, j;
for (i = renderer->framebufferHashArray.count - 1; i >= 0; i -= 1)
{
hash = &renderer->framebufferHashArray.elements[i].key;
for (j = 0; j < hash->colorAttachmentCount; j += 1)
{
if (hash->colorAttachmentViews[j] == view)
{
VULKAN_INTERNAL_QueueDestroyFramebuffer(
renderer,
renderer->framebufferHashArray.elements[i].value
);
FramebufferHashArray_Remove(
&renderer->framebufferHashArray,
i
);
break;
}
}
}
}
static void VULKAN_INTERNAL_RemoveRenderTargetsContainingTexture(
VulkanRenderer *renderer,
VulkanTexture *texture
) {
RenderTargetHash *hash;
VkImageView *viewsToCheck;
int32_t viewsToCheckCount;
int32_t viewsToCheckCapacity;
int32_t i;
viewsToCheckCapacity = 16;
viewsToCheckCount = 0;
viewsToCheck = SDL_malloc(sizeof(VkImageView) * viewsToCheckCapacity);
SDL_LockMutex(renderer->renderTargetFetchLock);
for (i = renderer->renderTargetHashArray.count - 1; i >= 0; i -= 1)
{
hash = &renderer->renderTargetHashArray.elements[i].key;
if (hash->texture == texture)
{
EXPAND_ARRAY_IF_NEEDED(
viewsToCheck,
VkImageView,
viewsToCheckCount + 1,
viewsToCheckCapacity,
viewsToCheckCapacity * 2
);
viewsToCheck[viewsToCheckCount] = renderer->renderTargetHashArray.elements[i].value->view;
viewsToCheckCount += 1;
VULKAN_INTERNAL_DestroyRenderTarget(
renderer,
renderer->renderTargetHashArray.elements[i].value
);
RenderTargetHash_Remove(
&renderer->renderTargetHashArray,
i
);
}
}
SDL_UnlockMutex(renderer->renderTargetFetchLock);
SDL_LockMutex(renderer->framebufferFetchLock);
for (i = 0; i < viewsToCheckCount; i += 1)
{
VULKAN_INTERNAL_RemoveFramebuffersContainingView(
renderer,
viewsToCheck[i]
);
}
SDL_UnlockMutex(renderer->framebufferFetchLock);
SDL_free(viewsToCheck);
}
static void VULKAN_INTERNAL_DestroyTexture(
VulkanRenderer* renderer,
VulkanTexture* texture
) {
VULKAN_INTERNAL_RemoveRenderTargetsContainingTexture(
renderer,
texture
);
renderer->vkDestroyImageView(
renderer->logicalDevice,
texture->view,
NULL
);
renderer->vkDestroyImage(
renderer->logicalDevice,
texture->image,
NULL
);
VULKAN_INTERNAL_RemoveMemoryUsedRegion(
renderer,
texture->usedRegion
);
/* destroy the msaa texture, if there is one */
if (texture->msaaTex != NULL)
{
VULKAN_INTERNAL_DestroyTexture(
renderer,
texture->msaaTex
);
}
SDL_free(texture);
}
static void VULKAN_INTERNAL_DestroyRenderTarget(
VulkanRenderer *renderer,
VulkanRenderTarget *renderTarget
) {
renderer->vkDestroyImageView(
renderer->logicalDevice,
renderTarget->view,
NULL
);
SDL_free(renderTarget);
}
static void VULKAN_INTERNAL_DestroyBuffer(
VulkanRenderer* renderer,
VulkanBuffer* buffer
) {
renderer->vkDestroyBuffer(
renderer->logicalDevice,
buffer->buffer,
NULL
);
VULKAN_INTERNAL_RemoveMemoryUsedRegion(
renderer,
buffer->usedRegion
);
SDL_free(buffer);
}
static void VULKAN_INTERNAL_DestroyCommandPool(
VulkanRenderer *renderer,
VulkanCommandPool *commandPool
) {
uint32_t i;
VulkanCommandBuffer* commandBuffer;
renderer->vkDestroyCommandPool(
renderer->logicalDevice,
commandPool->commandPool,
NULL
);
for (i = 0; i < commandPool->inactiveCommandBufferCount; i += 1)
{
commandBuffer = commandPool->inactiveCommandBuffers[i];
SDL_free(commandBuffer->presentDatas);
SDL_free(commandBuffer->waitSemaphores);
SDL_free(commandBuffer->signalSemaphores);
SDL_free(commandBuffer->transferBuffers);
SDL_free(commandBuffer->boundUniformBuffers);
SDL_free(commandBuffer->boundDescriptorSetDatas);
SDL_free(commandBuffer->boundComputeBuffers);
SDL_free(commandBuffer->boundComputeTextures);
SDL_free(commandBuffer->usedBuffers);
SDL_free(commandBuffer->usedTextures);
SDL_free(commandBuffer->usedSamplers);
SDL_free(commandBuffer->usedGraphicsPipelines);
SDL_free(commandBuffer->usedComputePipelines);
SDL_free(commandBuffer->usedFramebuffers);
SDL_free(commandBuffer);
}
SDL_free(commandPool->inactiveCommandBuffers);
SDL_free(commandPool);
}
static void VULKAN_INTERNAL_DestroyGraphicsPipeline(
VulkanRenderer *renderer,
VulkanGraphicsPipeline *graphicsPipeline
) {
renderer->vkDestroyPipeline(
renderer->logicalDevice,
graphicsPipeline->pipeline,
NULL
);
SDL_AtomicDecRef(&graphicsPipeline->vertexShaderModule->referenceCount);
SDL_AtomicDecRef(&graphicsPipeline->fragmentShaderModule->referenceCount);
SDL_free(graphicsPipeline);
}
static void VULKAN_INTERNAL_DestroyComputePipeline(
VulkanRenderer *renderer,
VulkanComputePipeline *computePipeline
) {
renderer->vkDestroyPipeline(
renderer->logicalDevice,
computePipeline->pipeline,
NULL
);
SDL_AtomicDecRef(&computePipeline->computeShaderModule->referenceCount);
SDL_free(computePipeline);
}
static void VULKAN_INTERNAL_DestroyShaderModule(
VulkanRenderer *renderer,
VulkanShaderModule *vulkanShaderModule
) {
renderer->vkDestroyShaderModule(
renderer->logicalDevice,
vulkanShaderModule->shaderModule,
NULL
);
SDL_free(vulkanShaderModule);
}
static void VULKAN_INTERNAL_DestroySampler(
VulkanRenderer *renderer,
VulkanSampler *vulkanSampler
) {
renderer->vkDestroySampler(
renderer->logicalDevice,
vulkanSampler->sampler,
NULL
);
SDL_free(vulkanSampler);
}
static void VULKAN_INTERNAL_DestroySwapchain(
VulkanRenderer* renderer,
WindowData *windowData
) {
uint32_t i;
VulkanSwapchainData *swapchainData;
if (windowData == NULL)
{
return;
}
swapchainData = windowData->swapchainData;
if (swapchainData == NULL)
{
return;
}
for (i = 0; i < swapchainData->imageCount; i += 1)
{
VULKAN_INTERNAL_RemoveRenderTargetsContainingTexture(
renderer,
swapchainData->textureContainers[i].vulkanTexture
);
renderer->vkDestroyImageView(
renderer->logicalDevice,
swapchainData->textureContainers[i].vulkanTexture->view,
NULL
);
SDL_free(swapchainData->textureContainers[i].vulkanTexture);
}
SDL_free(swapchainData->textureContainers);
renderer->vkDestroySwapchainKHR(
renderer->logicalDevice,
swapchainData->swapchain,
NULL
);
renderer->vkDestroySurfaceKHR(
renderer->instance,
swapchainData->surface,
NULL
);
renderer->vkDestroySemaphore(
renderer->logicalDevice,
swapchainData->imageAvailableSemaphore,
NULL
);
renderer->vkDestroySemaphore(
renderer->logicalDevice,
swapchainData->renderFinishedSemaphore,
NULL
);
windowData->swapchainData = NULL;
SDL_free(swapchainData);
}
static void VULKAN_INTERNAL_DestroyDescriptorSetCache(
VulkanRenderer *renderer,
DescriptorSetCache *cache
) {
uint32_t i;
if (cache == NULL)
{
return;
}
for (i = 0; i < cache->descriptorPoolCount; i += 1)
{
renderer->vkDestroyDescriptorPool(
renderer->logicalDevice,
cache->descriptorPools[i],
NULL
);
}
SDL_free(cache->descriptorPools);
SDL_free(cache->inactiveDescriptorSets);
SDL_DestroyMutex(cache->lock);
SDL_free(cache);
}
/* Descriptor cache stuff */
static uint8_t VULKAN_INTERNAL_CreateDescriptorPool(
VulkanRenderer *renderer,
VkDescriptorType descriptorType,
uint32_t descriptorSetCount,
uint32_t descriptorCount,
VkDescriptorPool *pDescriptorPool
) {
VkResult vulkanResult;
VkDescriptorPoolSize descriptorPoolSize;
VkDescriptorPoolCreateInfo descriptorPoolInfo;
descriptorPoolSize.type = descriptorType;
descriptorPoolSize.descriptorCount = descriptorCount;
descriptorPoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
descriptorPoolInfo.pNext = NULL;
descriptorPoolInfo.flags = 0;
descriptorPoolInfo.maxSets = descriptorSetCount;
descriptorPoolInfo.poolSizeCount = 1;
descriptorPoolInfo.pPoolSizes = &descriptorPoolSize;
vulkanResult = renderer->vkCreateDescriptorPool(
renderer->logicalDevice,
&descriptorPoolInfo,
NULL,
pDescriptorPool
);
if (vulkanResult != VK_SUCCESS)
{
LogVulkanResultAsError("vkCreateDescriptorPool", vulkanResult);
return 0;
}
return 1;
}
static uint8_t VULKAN_INTERNAL_AllocateDescriptorSets(
VulkanRenderer *renderer,
VkDescriptorPool descriptorPool,
VkDescriptorSetLayout descriptorSetLayout,
uint32_t descriptorSetCount,
VkDescriptorSet *descriptorSetArray
) {
VkResult vulkanResult;
uint32_t i;
VkDescriptorSetAllocateInfo descriptorSetAllocateInfo;
VkDescriptorSetLayout *descriptorSetLayouts = SDL_stack_alloc(VkDescriptorSetLayout, descriptorSetCount);
for (i = 0; i < descriptorSetCount; i += 1)
{
descriptorSetLayouts[i] = descriptorSetLayout;
}
descriptorSetAllocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
descriptorSetAllocateInfo.pNext = NULL;
descriptorSetAllocateInfo.descriptorPool = descriptorPool;
descriptorSetAllocateInfo.descriptorSetCount = descriptorSetCount;
descriptorSetAllocateInfo.pSetLayouts = descriptorSetLayouts;
vulkanResult = renderer->vkAllocateDescriptorSets(
renderer->logicalDevice,
&descriptorSetAllocateInfo,
descriptorSetArray
);
if (vulkanResult != VK_SUCCESS)
{
LogVulkanResultAsError("vkAllocateDescriptorSets", vulkanResult);
SDL_stack_free(descriptorSetLayouts);
return 0;
}
SDL_stack_free(descriptorSetLayouts);
return 1;
}
static DescriptorSetCache* VULKAN_INTERNAL_CreateDescriptorSetCache(
VulkanRenderer *renderer,
VkDescriptorType descriptorType,
VkDescriptorSetLayout descriptorSetLayout,
uint32_t bindingCount
) {
DescriptorSetCache *descriptorSetCache = SDL_malloc(sizeof(DescriptorSetCache));
descriptorSetCache->lock = SDL_CreateMutex();
descriptorSetCache->descriptorSetLayout = descriptorSetLayout;
descriptorSetCache->bindingCount = bindingCount;
descriptorSetCache->descriptorType = descriptorType;
descriptorSetCache->descriptorPools = SDL_malloc(sizeof(VkDescriptorPool));
descriptorSetCache->descriptorPoolCount = 1;
descriptorSetCache->nextPoolSize = DESCRIPTOR_POOL_STARTING_SIZE * 2;
VULKAN_INTERNAL_CreateDescriptorPool(
renderer,
descriptorType,
DESCRIPTOR_POOL_STARTING_SIZE,
DESCRIPTOR_POOL_STARTING_SIZE * bindingCount,
&descriptorSetCache->descriptorPools[0]
);
descriptorSetCache->inactiveDescriptorSetCapacity = DESCRIPTOR_POOL_STARTING_SIZE;
descriptorSetCache->inactiveDescriptorSetCount = DESCRIPTOR_POOL_STARTING_SIZE;
descriptorSetCache->inactiveDescriptorSets = SDL_malloc(
sizeof(VkDescriptorSet) * DESCRIPTOR_POOL_STARTING_SIZE
);
VULKAN_INTERNAL_AllocateDescriptorSets(
renderer,
descriptorSetCache->descriptorPools[0],
descriptorSetCache->descriptorSetLayout,
DESCRIPTOR_POOL_STARTING_SIZE,
descriptorSetCache->inactiveDescriptorSets
);
return descriptorSetCache;
}
static VkDescriptorSetLayout VULKAN_INTERNAL_FetchDescriptorSetLayout(
VulkanRenderer *renderer,
VkDescriptorType descriptorType,
uint32_t bindingCount,
VkShaderStageFlagBits shaderStageFlagBit
) {
DescriptorSetLayoutHash descriptorSetLayoutHash;
VkDescriptorSetLayout descriptorSetLayout;
VkDescriptorSetLayoutBinding setLayoutBindings[MAX_TEXTURE_SAMPLERS];
VkDescriptorSetLayoutCreateInfo setLayoutCreateInfo;
VkResult vulkanResult;
uint32_t i;
if (bindingCount == 0)
{
if (shaderStageFlagBit == VK_SHADER_STAGE_VERTEX_BIT)
{
return renderer->emptyVertexSamplerLayout;
}
else if (shaderStageFlagBit == VK_SHADER_STAGE_FRAGMENT_BIT)
{
return renderer->emptyFragmentSamplerLayout;
}
else if (shaderStageFlagBit == VK_SHADER_STAGE_COMPUTE_BIT)
{
if (descriptorType == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER)
{
return renderer->emptyComputeBufferDescriptorSetLayout;
}
else if (descriptorType == VK_DESCRIPTOR_TYPE_STORAGE_IMAGE)
{
return renderer->emptyComputeImageDescriptorSetLayout;
}
else
{
Refresh_LogError("Invalid descriptor type for compute shader: ", descriptorType);
return NULL_DESC_LAYOUT;
}
}
else
{
Refresh_LogError("Invalid shader stage flag bit: ", shaderStageFlagBit);
return NULL_DESC_LAYOUT;
}
}
descriptorSetLayoutHash.descriptorType = descriptorType;
descriptorSetLayoutHash.bindingCount = bindingCount;
descriptorSetLayoutHash.stageFlag = shaderStageFlagBit;
descriptorSetLayout = DescriptorSetLayoutHashTable_Fetch(
&renderer->descriptorSetLayoutHashTable,
descriptorSetLayoutHash
);
if (descriptorSetLayout != VK_NULL_HANDLE)
{
return descriptorSetLayout;
}
for (i = 0; i < bindingCount; i += 1)
{
setLayoutBindings[i].binding = i;
setLayoutBindings[i].descriptorCount = 1;
setLayoutBindings[i].descriptorType = descriptorType;
setLayoutBindings[i].stageFlags = shaderStageFlagBit;
setLayoutBindings[i].pImmutableSamplers = NULL;
}
setLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
setLayoutCreateInfo.pNext = NULL;
setLayoutCreateInfo.flags = 0;
setLayoutCreateInfo.bindingCount = bindingCount;
setLayoutCreateInfo.pBindings = setLayoutBindings;
vulkanResult = renderer->vkCreateDescriptorSetLayout(
renderer->logicalDevice,
&setLayoutCreateInfo,
NULL,
&descriptorSetLayout
);
if (vulkanResult != VK_SUCCESS)
{
LogVulkanResultAsError("vkCreateDescriptorSetLayout", vulkanResult);
return NULL_DESC_LAYOUT;
}
DescriptorSetLayoutHashTable_Insert(
&renderer->descriptorSetLayoutHashTable,
descriptorSetLayoutHash,
descriptorSetLayout
);
return descriptorSetLayout;
}
static VulkanGraphicsPipelineLayout* VULKAN_INTERNAL_FetchGraphicsPipelineLayout(
VulkanRenderer *renderer,
uint32_t vertexSamplerBindingCount,
uint32_t fragmentSamplerBindingCount
) {
VkDescriptorSetLayout setLayouts[4];
GraphicsPipelineLayoutHash pipelineLayoutHash;
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo;
VkResult vulkanResult;
VulkanGraphicsPipelineLayout *vulkanGraphicsPipelineLayout;
pipelineLayoutHash.vertexSamplerLayout = VULKAN_INTERNAL_FetchDescriptorSetLayout(
renderer,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
vertexSamplerBindingCount,
VK_SHADER_STAGE_VERTEX_BIT
);
pipelineLayoutHash.fragmentSamplerLayout = VULKAN_INTERNAL_FetchDescriptorSetLayout(
renderer,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
fragmentSamplerBindingCount,
VK_SHADER_STAGE_FRAGMENT_BIT
);
pipelineLayoutHash.vertexUniformLayout = renderer->vertexUniformDescriptorSetLayout;
pipelineLayoutHash.fragmentUniformLayout = renderer->fragmentUniformDescriptorSetLayout;
vulkanGraphicsPipelineLayout = GraphicsPipelineLayoutHashArray_Fetch(
&renderer->graphicsPipelineLayoutHashTable,
pipelineLayoutHash
);
if (vulkanGraphicsPipelineLayout != NULL)
{
return vulkanGraphicsPipelineLayout;
}
vulkanGraphicsPipelineLayout = SDL_malloc(sizeof(VulkanGraphicsPipelineLayout));
setLayouts[0] = pipelineLayoutHash.vertexSamplerLayout;
setLayouts[1] = pipelineLayoutHash.fragmentSamplerLayout;
setLayouts[2] = renderer->vertexUniformDescriptorSetLayout;
setLayouts[3] = renderer->fragmentUniformDescriptorSetLayout;
pipelineLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutCreateInfo.pNext = NULL;
pipelineLayoutCreateInfo.flags = 0;
pipelineLayoutCreateInfo.setLayoutCount = 4;
pipelineLayoutCreateInfo.pSetLayouts = setLayouts;
pipelineLayoutCreateInfo.pushConstantRangeCount = 0;
pipelineLayoutCreateInfo.pPushConstantRanges = NULL;
vulkanResult = renderer->vkCreatePipelineLayout(
renderer->logicalDevice,
&pipelineLayoutCreateInfo,
NULL,
&vulkanGraphicsPipelineLayout->pipelineLayout
);
if (vulkanResult != VK_SUCCESS)
{
LogVulkanResultAsError("vkCreatePipelineLayout", vulkanResult);
return NULL;
}
GraphicsPipelineLayoutHashArray_Insert(
&renderer->graphicsPipelineLayoutHashTable,
pipelineLayoutHash,
vulkanGraphicsPipelineLayout
);
/* If the binding count is 0
* we can just bind the same descriptor set
* so no cache is needed
*/
if (vertexSamplerBindingCount == 0)
{
vulkanGraphicsPipelineLayout->vertexSamplerDescriptorSetCache = NULL;
}
else
{
vulkanGraphicsPipelineLayout->vertexSamplerDescriptorSetCache =
VULKAN_INTERNAL_CreateDescriptorSetCache(
renderer,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
pipelineLayoutHash.vertexSamplerLayout,
vertexSamplerBindingCount
);
}
if (fragmentSamplerBindingCount == 0)
{
vulkanGraphicsPipelineLayout->fragmentSamplerDescriptorSetCache = NULL;
}
else
{
vulkanGraphicsPipelineLayout->fragmentSamplerDescriptorSetCache =
VULKAN_INTERNAL_CreateDescriptorSetCache(
renderer,
VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
pipelineLayoutHash.fragmentSamplerLayout,
fragmentSamplerBindingCount
);
}
return vulkanGraphicsPipelineLayout;
}
/* Data Buffer */
static VulkanBuffer* VULKAN_INTERNAL_CreateBuffer(
VulkanRenderer *renderer,
VkDeviceSize size,
VulkanResourceAccessType resourceAccessType,
VkBufferUsageFlags usage,
uint8_t preferDeviceLocal,
uint8_t isTransferBuffer
) {
VulkanBuffer* buffer;
VkResult vulkanResult;
VkBufferCreateInfo bufferCreateInfo;
uint8_t bindResult;
buffer = SDL_malloc(sizeof(VulkanBuffer));
buffer->size = size;
buffer->resourceAccessType = resourceAccessType;
buffer->usage = usage;
buffer->preferDeviceLocal = preferDeviceLocal;
bufferCreateInfo.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
bufferCreateInfo.pNext = NULL;
bufferCreateInfo.flags = 0;
bufferCreateInfo.size = size;
bufferCreateInfo.usage = usage;
bufferCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
bufferCreateInfo.queueFamilyIndexCount = 1;
bufferCreateInfo.pQueueFamilyIndices = &renderer->queueFamilyIndex;
vulkanResult = renderer->vkCreateBuffer(
renderer->logicalDevice,
&bufferCreateInfo,
NULL,
&buffer->buffer
);
VULKAN_ERROR_CHECK(vulkanResult, vkCreateBuffer, 0)
bindResult = VULKAN_INTERNAL_BindMemoryForBuffer(
renderer,
buffer->buffer,
buffer->size,
buffer->preferDeviceLocal,
isTransferBuffer,
&buffer->usedRegion
);
if (bindResult != 1)
{
renderer->vkDestroyBuffer(
renderer->logicalDevice,
buffer->buffer,
NULL);
return NULL;
}
buffer->usedRegion->vulkanBuffer = buffer; /* lol */
buffer->container = NULL;
buffer->resourceAccessType = resourceAccessType;
SDL_AtomicSet(&buffer->referenceCount, 0);
return buffer;
}
/* Uniform buffer functions */
static uint8_t VULKAN_INTERNAL_AddUniformDescriptorPool(
VulkanRenderer *renderer,
VulkanUniformDescriptorPool *vulkanUniformDescriptorPool
) {
vulkanUniformDescriptorPool->descriptorPools = SDL_realloc(
vulkanUniformDescriptorPool->descriptorPools,
sizeof(VkDescriptorPool) * (vulkanUniformDescriptorPool->descriptorPoolCount + 1)
);
if (!VULKAN_INTERNAL_CreateDescriptorPool(
renderer,
VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
DESCRIPTOR_POOL_STARTING_SIZE,
DESCRIPTOR_POOL_STARTING_SIZE,
&vulkanUniformDescriptorPool->descriptorPools[vulkanUniformDescriptorPool->descriptorPoolCount]
)) {
Refresh_LogError("Failed to create descriptor pool!");
return 0;
}
vulkanUniformDescriptorPool->descriptorPoolCount += 1;
vulkanUniformDescriptorPool->availableDescriptorSetCount += DESCRIPTOR_POOL_STARTING_SIZE;
return 1;
}
static VulkanUniformBufferPool* VULKAN_INTERNAL_CreateUniformBufferPool(
VulkanRenderer *renderer,
VulkanUniformBufferType uniformBufferType
) {
VulkanUniformBufferPool* uniformBufferPool = SDL_malloc(sizeof(VulkanUniformBufferPool));
uniformBufferPool->type = uniformBufferType;
uniformBufferPool->lock = SDL_CreateMutex();
uniformBufferPool->availableBufferCapacity = 16;
uniformBufferPool->availableBufferCount = 0;
uniformBufferPool->availableBuffers = SDL_malloc(uniformBufferPool->availableBufferCapacity * sizeof(VulkanUniformBuffer*));
uniformBufferPool->descriptorPool.availableDescriptorSetCount = 0;
uniformBufferPool->descriptorPool.descriptorPoolCount = 0;
uniformBufferPool->descriptorPool.descriptorPools = NULL;
VULKAN_INTERNAL_AddUniformDescriptorPool(renderer, &uniformBufferPool->descriptorPool);
return uniformBufferPool;
}
static void VULKAN_INTERNAL_BindUniformBuffer(
VulkanRenderer *renderer,
VulkanCommandBuffer *commandBuffer,
VulkanUniformBuffer *uniformBuffer
) {
if (commandBuffer->boundUniformBufferCount >= commandBuffer->boundUniformBufferCapacity)
{
commandBuffer->boundUniformBufferCapacity *= 2;
commandBuffer->boundUniformBuffers = SDL_realloc(
commandBuffer->boundUniformBuffers,
sizeof(VulkanUniformBuffer*) * commandBuffer->boundUniformBufferCapacity
);
}
commandBuffer->boundUniformBuffers[commandBuffer->boundUniformBufferCount] = uniformBuffer;
commandBuffer->boundUniformBufferCount += 1;
VULKAN_INTERNAL_TrackBuffer(
renderer,
commandBuffer,
uniformBuffer->vulkanBufferContainer->vulkanBuffer
);
}
/* Buffer indirection so we can cleanly defrag */
static VulkanBufferContainer* VULKAN_INTERNAL_CreateBufferContainer(
VulkanRenderer *renderer,
uint32_t sizeInBytes,
VulkanResourceAccessType resourceAccessType,
VkBufferUsageFlags usageFlags
) {
VulkanBufferContainer* bufferContainer;
VulkanBuffer* buffer;
/* always set transfer bits so we can defrag */
usageFlags |= VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
buffer = VULKAN_INTERNAL_CreateBuffer(
renderer,
sizeInBytes,
resourceAccessType,
usageFlags,
1,
0
);
if (buffer == NULL)
{
Refresh_LogError("Failed to create buffer!");
return NULL;
}
bufferContainer = SDL_malloc(sizeof(VulkanBufferContainer));
bufferContainer->vulkanBuffer = buffer;
buffer->container = bufferContainer;
return (VulkanBufferContainer*) bufferContainer;
}
static uint8_t VULKAN_INTERNAL_CreateUniformBuffer(
VulkanRenderer *renderer,
VulkanUniformBufferPool *bufferPool
) {
VulkanResourceAccessType resourceAccessType;
VkDescriptorSetLayout descriptorSetLayout;
if (bufferPool->type == UNIFORM_BUFFER_VERTEX)
{
resourceAccessType = RESOURCE_ACCESS_VERTEX_SHADER_READ_UNIFORM_BUFFER;
descriptorSetLayout = renderer->vertexUniformDescriptorSetLayout;
}
else if (bufferPool->type == UNIFORM_BUFFER_FRAGMENT)
{
resourceAccessType = RESOURCE_ACCESS_FRAGMENT_SHADER_READ_UNIFORM_BUFFER;
descriptorSetLayout = renderer->fragmentUniformDescriptorSetLayout;
}
else if (bufferPool->type == UNIFORM_BUFFER_COMPUTE)
{
resourceAccessType = RESOURCE_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER;
descriptorSetLayout = renderer->computeUniformDescriptorSetLayout;
}
else
{
Refresh_LogError("Unrecognized uniform buffer type!");
return 0;
}
VulkanUniformBuffer *uniformBuffer = SDL_malloc(sizeof(VulkanUniformBuffer));
uniformBuffer->pool = bufferPool;
uniformBuffer->vulkanBufferContainer = VULKAN_INTERNAL_CreateBufferContainer(
renderer,
UBO_BUFFER_SIZE,
resourceAccessType,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
);
if (uniformBuffer->vulkanBufferContainer == NULL)
{
Refresh_LogError("Failed to create buffer for uniform buffer!");
return 0;
}
uniformBuffer->offset = 0;
/* Allocate a descriptor set for the uniform buffer */
if (bufferPool->descriptorPool.availableDescriptorSetCount == 0)
{
if (!VULKAN_INTERNAL_AddUniformDescriptorPool(
renderer,
&bufferPool->descriptorPool
)) {
Refresh_LogError("Failed to add uniform descriptor pool!");
return 0;
}
}
if (!VULKAN_INTERNAL_AllocateDescriptorSets(
renderer,
bufferPool->descriptorPool.descriptorPools[bufferPool->descriptorPool.descriptorPoolCount - 1],
descriptorSetLayout,
1,
&uniformBuffer->descriptorSet
)) {
Refresh_LogError("Failed to allocate uniform descriptor set!");
return 0;
}
bufferPool->descriptorPool.availableDescriptorSetCount -= 1;
if (bufferPool->availableBufferCount >= bufferPool->availableBufferCapacity)
{
bufferPool->availableBufferCapacity *= 2;
bufferPool->availableBuffers = SDL_realloc(
bufferPool->availableBuffers,
sizeof(VulkanUniformBuffer*) * bufferPool->availableBufferCapacity
);
}
bufferPool->availableBuffers[bufferPool->availableBufferCount] = uniformBuffer;
bufferPool->availableBufferCount += 1;
return 1;
}
static VulkanUniformBuffer* VULKAN_INTERNAL_CreateDummyUniformBuffer(
VulkanRenderer *renderer,
VulkanUniformBufferType uniformBufferType
) {
VulkanResourceAccessType resourceAccessType;
VkDescriptorSetLayout descriptorSetLayout;
VkWriteDescriptorSet writeDescriptorSet;
VkDescriptorBufferInfo descriptorBufferInfo;
if (uniformBufferType == UNIFORM_BUFFER_VERTEX)
{
resourceAccessType = RESOURCE_ACCESS_VERTEX_SHADER_READ_UNIFORM_BUFFER;
descriptorSetLayout = renderer->vertexUniformDescriptorSetLayout;
}
else if (uniformBufferType == UNIFORM_BUFFER_FRAGMENT)
{
resourceAccessType = RESOURCE_ACCESS_FRAGMENT_SHADER_READ_UNIFORM_BUFFER;
descriptorSetLayout = renderer->fragmentUniformDescriptorSetLayout;
}
else if (uniformBufferType == UNIFORM_BUFFER_COMPUTE)
{
resourceAccessType = RESOURCE_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER;
descriptorSetLayout = renderer->computeUniformDescriptorSetLayout;
}
else
{
Refresh_LogError("Unrecognized uniform buffer type!");
return NULL;
}
VulkanUniformBuffer *uniformBuffer = SDL_malloc(sizeof(VulkanUniformBuffer));
uniformBuffer->pool = NULL;
uniformBuffer->vulkanBufferContainer = VULKAN_INTERNAL_CreateBufferContainer(
renderer,
UBO_BUFFER_SIZE,
resourceAccessType,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT
);
uniformBuffer->offset = 0;
/* Allocate a descriptor set for the uniform buffer */
VULKAN_INTERNAL_AllocateDescriptorSets(
renderer,
renderer->defaultDescriptorPool,
descriptorSetLayout,
1,
&uniformBuffer->descriptorSet
);
/* Update the descriptor set for the first and last time! */
descriptorBufferInfo.buffer = uniformBuffer->vulkanBufferContainer->vulkanBuffer->buffer;
descriptorBufferInfo.offset = 0;
descriptorBufferInfo.range = VK_WHOLE_SIZE;
writeDescriptorSet.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
writeDescriptorSet.pNext = NULL;
writeDescriptorSet.descriptorCount = 1;
writeDescriptorSet.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
writeDescriptorSet.dstArrayElement = 0;
writeDescriptorSet.dstBinding = 0;
writeDescriptorSet.dstSet = uniformBuffer->descriptorSet;
writeDescriptorSet.pBufferInfo = &descriptorBufferInfo;
writeDescriptorSet.pImageInfo = NULL;
writeDescriptorSet.pTexelBufferView = NULL;
renderer->vkUpdateDescriptorSets(
renderer->logicalDevice,
1,
&writeDescriptorSet,
0,
NULL
);
uniformBuffer->pool = NULL; /* No pool because this is a dummy */
return uniformBuffer;
}
static void VULKAN_INTERNAL_DestroyUniformBufferPool(
VulkanRenderer *renderer,
VulkanUniformBufferPool *uniformBufferPool
) {
uint32_t i;
for (i = 0; i < uniformBufferPool->descriptorPool.descriptorPoolCount; i += 1)
{
renderer->vkDestroyDescriptorPool(
renderer->logicalDevice,
uniformBufferPool->descriptorPool.descriptorPools[i],
NULL
);
}
SDL_free(uniformBufferPool->descriptorPool.descriptorPools);
/* This is always destroyed after submissions, so all buffers are available */
for (i = 0; i < uniformBufferPool->availableBufferCount; i += 1)
{
VULKAN_INTERNAL_DestroyBuffer(renderer, uniformBufferPool->availableBuffers[i]->vulkanBufferContainer->vulkanBuffer);
SDL_free(uniformBufferPool->availableBuffers[i]->vulkanBufferContainer);
SDL_free(uniformBufferPool->availableBuffers[i]);
}
SDL_DestroyMutex(uniformBufferPool->lock);
SDL_free(uniformBufferPool->availableBuffers);
SDL_free(uniformBufferPool);
}
static VulkanUniformBuffer* VULKAN_INTERNAL_AcquireUniformBufferFromPool(
VulkanRenderer *renderer,
VulkanUniformBufferPool *bufferPool,
VkDeviceSize blockSize
) {
VkWriteDescriptorSet writeDescriptorSet;
VkDescriptorBufferInfo descriptorBufferInfo;
SDL_LockMutex(bufferPool->lock);
if (bufferPool->availableBufferCount == 0)
{
if (!VULKAN_INTERNAL_CreateUniformBuffer(renderer, bufferPool))
{
SDL_UnlockMutex(bufferPool->lock);
Refresh_LogError("Failed to create uniform buffer!");
return NULL;
}
}
VulkanUniformBuffer *uniformBuffer = bufferPool->availableBuffers[bufferPool->availableBufferCount - 1];
bufferPool->availableBufferCount -= 1;
SDL_UnlockMutex(bufferPool->lock);
uniformBuffer->offset = 0;
/* Update the descriptor set with the correct range */
descriptorBufferInfo.buffer = uniformBuffer->vulkanBufferContainer->vulkanBuffer->buffer;
descriptorBufferInfo.offset = 0;
descriptorBufferInfo.range = blockSize;
writeDescriptorSet.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
writeDescriptorSet.pNext = NULL;
writeDescriptorSet.descriptorCount = 1;
writeDescriptorSet.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
writeDescriptorSet.dstArrayElement = 0;
writeDescriptorSet.dstBinding = 0;
writeDescriptorSet.dstSet = uniformBuffer->descriptorSet;
writeDescriptorSet.pBufferInfo = &descriptorBufferInfo;
writeDescriptorSet.pImageInfo = NULL;
writeDescriptorSet.pTexelBufferView = NULL;
renderer->vkUpdateDescriptorSets(
renderer->logicalDevice,
1,
&writeDescriptorSet,
0,
NULL
);
return uniformBuffer;
}
/* Swapchain */
static uint8_t VULKAN_INTERNAL_QuerySwapChainSupport(
VulkanRenderer *renderer,
VkPhysicalDevice physicalDevice,
VkSurfaceKHR surface,
SwapChainSupportDetails *outputDetails
) {
VkResult result;
VkBool32 supportsPresent;
renderer->vkGetPhysicalDeviceSurfaceSupportKHR(
physicalDevice,
renderer->queueFamilyIndex,
surface,
&supportsPresent
);
if (!supportsPresent)
{
Refresh_LogWarn("This surface does not support presenting!");
return 0;
}
/* Initialize these in case anything fails */
outputDetails->formatsLength = 0;
outputDetails->presentModesLength = 0;
/* Run the device surface queries */
result = renderer->vkGetPhysicalDeviceSurfaceCapabilitiesKHR(
physicalDevice,
surface,
&outputDetails->capabilities
);
VULKAN_ERROR_CHECK(result, vkGetPhysicalDeviceSurfaceCapabilitiesKHR, 0)
if (!(outputDetails->capabilities.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR))
{
Refresh_LogWarn("Opaque presentation unsupported! Expect weird transparency bugs!");
}
result = renderer->vkGetPhysicalDeviceSurfaceFormatsKHR(
physicalDevice,
surface,
&outputDetails->formatsLength,
NULL
);
VULKAN_ERROR_CHECK(result, vkGetPhysicalDeviceSurfaceFormatsKHR, 0)
result = renderer->vkGetPhysicalDeviceSurfacePresentModesKHR(
physicalDevice,
surface,
&outputDetails->presentModesLength,
NULL
);
VULKAN_ERROR_CHECK(result, vkGetPhysicalDeviceSurfacePresentModesKHR, 0)
/* Generate the arrays, if applicable */
if (outputDetails->formatsLength != 0)
{
outputDetails->formats = (VkSurfaceFormatKHR*) SDL_malloc(
sizeof(VkSurfaceFormatKHR) * outputDetails->formatsLength
);
if (!outputDetails->formats)
{
SDL_OutOfMemory();
return 0;
}
result = renderer->vkGetPhysicalDeviceSurfaceFormatsKHR(
physicalDevice,
surface,
&outputDetails->formatsLength,
outputDetails->formats
);
if (result != VK_SUCCESS)
{
Refresh_LogError(
"vkGetPhysicalDeviceSurfaceFormatsKHR: %s",
VkErrorMessages(result)
);
SDL_free(outputDetails->formats);
return 0;
}
}
if (outputDetails->presentModesLength != 0)
{
outputDetails->presentModes = (VkPresentModeKHR*) SDL_malloc(
sizeof(VkPresentModeKHR) * outputDetails->presentModesLength
);
if (!outputDetails->presentModes)
{
SDL_OutOfMemory();
return 0;
}
result = renderer->vkGetPhysicalDeviceSurfacePresentModesKHR(
physicalDevice,
surface,
&outputDetails->presentModesLength,
outputDetails->presentModes
);
if (result != VK_SUCCESS)
{
Refresh_LogError(
"vkGetPhysicalDeviceSurfacePresentModesKHR: %s",
VkErrorMessages(result)
);
SDL_free(outputDetails->formats);
SDL_free(outputDetails->presentModes);
return 0;
}
}
/* If we made it here, all the queries were successfull. This does NOT
* necessarily mean there are any supported formats or present modes!
*/
return 1;
}
static uint8_t VULKAN_INTERNAL_ChooseSwapSurfaceFormat(
VkFormat desiredFormat,
VkSurfaceFormatKHR *availableFormats,
uint32_t availableFormatsLength,
VkSurfaceFormatKHR *outputFormat
) {
uint32_t i;
for (i = 0; i < availableFormatsLength; i += 1)
{
if ( availableFormats[i].format == desiredFormat &&
availableFormats[i].colorSpace == VK_COLOR_SPACE_SRGB_NONLINEAR_KHR )
{
*outputFormat = availableFormats[i];
return 1;
}
}
return 0;
}
static uint8_t VULKAN_INTERNAL_ChooseSwapPresentMode(
Refresh_PresentMode desiredPresentInterval,
VkPresentModeKHR *availablePresentModes,
uint32_t availablePresentModesLength,
VkPresentModeKHR *outputPresentMode
) {
#define CHECK_MODE(m) \
for (i = 0; i < availablePresentModesLength; i += 1) \
{ \
if (availablePresentModes[i] == m) \
{ \
*outputPresentMode = m; \
return 1; \
} \
} \
uint32_t i;
if (desiredPresentInterval == REFRESH_PRESENTMODE_IMMEDIATE)
{
CHECK_MODE(VK_PRESENT_MODE_IMMEDIATE_KHR)
}
else if (desiredPresentInterval == REFRESH_PRESENTMODE_MAILBOX)
{
CHECK_MODE(VK_PRESENT_MODE_MAILBOX_KHR)
}
else if (desiredPresentInterval == REFRESH_PRESENTMODE_FIFO)
{
CHECK_MODE(VK_PRESENT_MODE_FIFO_KHR)
}
else if (desiredPresentInterval == REFRESH_PRESENTMODE_FIFO_RELAXED)
{
CHECK_MODE(VK_PRESENT_MODE_FIFO_RELAXED_KHR)
}
else
{
Refresh_LogError(
"Unrecognized PresentInterval: %d",
desiredPresentInterval
);
return 0;
}
#undef CHECK_MODE
*outputPresentMode = VK_PRESENT_MODE_FIFO_KHR;
return 1;
}
static uint8_t VULKAN_INTERNAL_CreateSwapchain(
VulkanRenderer *renderer,
WindowData *windowData
) {
VkResult vulkanResult;
VulkanSwapchainData *swapchainData;
VkSwapchainCreateInfoKHR swapchainCreateInfo;
VkImage *swapchainImages;
VkImageViewCreateInfo imageViewCreateInfo;
VkSemaphoreCreateInfo semaphoreCreateInfo;
SwapChainSupportDetails swapchainSupportDetails;
int32_t drawableWidth, drawableHeight;
uint32_t i;
swapchainData = SDL_malloc(sizeof(VulkanSwapchainData));
/* Each swapchain must have its own surface. */
if (!SDL_Vulkan_CreateSurface(
(SDL_Window*) windowData->windowHandle,
renderer->instance,
&swapchainData->surface
)) {
SDL_free(swapchainData);
Refresh_LogError(
"SDL_Vulkan_CreateSurface failed: %s",
SDL_GetError()
);
return 0;
}
if (!VULKAN_INTERNAL_QuerySwapChainSupport(
renderer,
renderer->physicalDevice,
swapchainData->surface,
&swapchainSupportDetails
)) {
renderer->vkDestroySurfaceKHR(
renderer->instance,
swapchainData->surface,
NULL
);
if (swapchainSupportDetails.formatsLength > 0)
{
SDL_free(swapchainSupportDetails.formats);
}
if (swapchainSupportDetails.presentModesLength > 0)
{
SDL_free(swapchainSupportDetails.presentModes);
}
SDL_free(swapchainData);
Refresh_LogError("Device does not support swap chain creation");
return 0;
}
if ( swapchainSupportDetails.capabilities.currentExtent.width == 0 ||
swapchainSupportDetails.capabilities.currentExtent.height == 0)
{
/* Not an error, just minimize behavior! */
renderer->vkDestroySurfaceKHR(
renderer->instance,
swapchainData->surface,
NULL
);
if (swapchainSupportDetails.formatsLength > 0)
{
SDL_free(swapchainSupportDetails.formats);
}
if (swapchainSupportDetails.presentModesLength > 0)
{
SDL_free(swapchainSupportDetails.presentModes);
}
SDL_free(swapchainData);
return 0;
}
swapchainData->swapchainFormat = VK_FORMAT_R8G8B8A8_UNORM;
swapchainData->swapchainSwizzle.r = VK_COMPONENT_SWIZZLE_IDENTITY;
swapchainData->swapchainSwizzle.g = VK_COMPONENT_SWIZZLE_IDENTITY;
swapchainData->swapchainSwizzle.b = VK_COMPONENT_SWIZZLE_IDENTITY;
swapchainData->swapchainSwizzle.a = VK_COMPONENT_SWIZZLE_IDENTITY;
if (!VULKAN_INTERNAL_ChooseSwapSurfaceFormat(
swapchainData->swapchainFormat,
swapchainSupportDetails.formats,
swapchainSupportDetails.formatsLength,
&swapchainData->surfaceFormat
)) {
swapchainData->swapchainFormat = VK_FORMAT_B8G8R8A8_UNORM;
swapchainData->swapchainSwizzle.r = VK_COMPONENT_SWIZZLE_B;
swapchainData->swapchainSwizzle.g = VK_COMPONENT_SWIZZLE_G;
swapchainData->swapchainSwizzle.b = VK_COMPONENT_SWIZZLE_R;
swapchainData->swapchainSwizzle.a = VK_COMPONENT_SWIZZLE_A;
if (!VULKAN_INTERNAL_ChooseSwapSurfaceFormat(
swapchainData->swapchainFormat,
swapchainSupportDetails.formats,
swapchainSupportDetails.formatsLength,
&swapchainData->surfaceFormat
)) {
renderer->vkDestroySurfaceKHR(
renderer->instance,
swapchainData->surface,
NULL
);
if (swapchainSupportDetails.formatsLength > 0)
{
SDL_free(swapchainSupportDetails.formats);
}
if (swapchainSupportDetails.presentModesLength > 0)
{
SDL_free(swapchainSupportDetails.presentModes);
}
SDL_free(swapchainData);
Refresh_LogError("Device does not support swap chain format");
return 0;
}
}
if (!VULKAN_INTERNAL_ChooseSwapPresentMode(
windowData->preferredPresentMode,
swapchainSupportDetails.presentModes,
swapchainSupportDetails.presentModesLength,
&swapchainData->presentMode
)) {
renderer->vkDestroySurfaceKHR(
renderer->instance,
swapchainData->surface,
NULL
);
if (swapchainSupportDetails.formatsLength > 0)
{
SDL_free(swapchainSupportDetails.formats);
}
if (swapchainSupportDetails.presentModesLength > 0)
{
SDL_free(swapchainSupportDetails.presentModes);
}
SDL_free(swapchainData);
Refresh_LogError("Device does not support swap chain present mode");
return 0;
}
SDL_Vulkan_GetDrawableSize(
(SDL_Window*) windowData->windowHandle,
&drawableWidth,
&drawableHeight
);
if ( drawableWidth < swapchainSupportDetails.capabilities.minImageExtent.width ||
drawableWidth > swapchainSupportDetails.capabilities.maxImageExtent.width ||
drawableHeight < swapchainSupportDetails.capabilities.minImageExtent.height ||
drawableHeight > swapchainSupportDetails.capabilities.maxImageExtent.height )
{
if (swapchainSupportDetails.capabilities.currentExtent.width != UINT32_MAX)
{
drawableWidth = VULKAN_INTERNAL_clamp(
drawableWidth,
swapchainSupportDetails.capabilities.minImageExtent.width,
swapchainSupportDetails.capabilities.maxImageExtent.width
);
drawableHeight = VULKAN_INTERNAL_clamp(
drawableHeight,
swapchainSupportDetails.capabilities.minImageExtent.height,
swapchainSupportDetails.capabilities.maxImageExtent.height
);
}
else
{
renderer->vkDestroySurfaceKHR(
renderer->instance,
swapchainData->surface,
NULL
);
if (swapchainSupportDetails.formatsLength > 0)
{
SDL_free(swapchainSupportDetails.formats);
}
if (swapchainSupportDetails.presentModesLength > 0)
{
SDL_free(swapchainSupportDetails.presentModes);
}
SDL_free(swapchainData);
Refresh_LogError("No fallback swapchain size available!");
return 0;
}
}
swapchainData->extent.width = drawableWidth;
swapchainData->extent.height = drawableHeight;
swapchainData->imageCount = swapchainSupportDetails.capabilities.minImageCount + 1;
if ( swapchainSupportDetails.capabilities.maxImageCount > 0 &&
swapchainData->imageCount > swapchainSupportDetails.capabilities.maxImageCount )
{
swapchainData->imageCount = swapchainSupportDetails.capabilities.maxImageCount;
}
if (swapchainData->presentMode == VK_PRESENT_MODE_MAILBOX_KHR)
{
/* Required for proper triple-buffering.
* Note that this is below the above maxImageCount check!
* If the driver advertises MAILBOX but does not support 3 swap
* images, it's not real mailbox support, so let it fail hard.
* -flibit
*/
swapchainData->imageCount = SDL_max(swapchainData->imageCount, 3);
}
swapchainCreateInfo.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
swapchainCreateInfo.pNext = NULL;
swapchainCreateInfo.flags = 0;
swapchainCreateInfo.surface = swapchainData->surface;
swapchainCreateInfo.minImageCount = swapchainData->imageCount;
swapchainCreateInfo.imageFormat = swapchainData->surfaceFormat.format;
swapchainCreateInfo.imageColorSpace = swapchainData->surfaceFormat.colorSpace;
swapchainCreateInfo.imageExtent = swapchainData->extent;
swapchainCreateInfo.imageArrayLayers = 1;
swapchainCreateInfo.imageUsage =
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
VK_IMAGE_USAGE_TRANSFER_DST_BIT;
swapchainCreateInfo.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE;
swapchainCreateInfo.queueFamilyIndexCount = 0;
swapchainCreateInfo.pQueueFamilyIndices = NULL;
swapchainCreateInfo.preTransform = swapchainSupportDetails.capabilities.currentTransform;
swapchainCreateInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
swapchainCreateInfo.presentMode = swapchainData->presentMode;
swapchainCreateInfo.clipped = VK_TRUE;
swapchainCreateInfo.oldSwapchain = VK_NULL_HANDLE;
vulkanResult = renderer->vkCreateSwapchainKHR(
renderer->logicalDevice,
&swapchainCreateInfo,
NULL,
&swapchainData->swapchain
);
if (swapchainSupportDetails.formatsLength > 0)
{
SDL_free(swapchainSupportDetails.formats);
}
if (swapchainSupportDetails.presentModesLength > 0)
{
SDL_free(swapchainSupportDetails.presentModes);
}
if (vulkanResult != VK_SUCCESS)
{
renderer->vkDestroySurfaceKHR(
renderer->instance,
swapchainData->surface,
NULL
);
SDL_free(swapchainData);
LogVulkanResultAsError("vkCreateSwapchainKHR", vulkanResult);
return 0;
}
renderer->vkGetSwapchainImagesKHR(
renderer->logicalDevice,
swapchainData->swapchain,
&swapchainData->imageCount,
NULL
);
swapchainData->textureContainers = SDL_malloc(
sizeof(VulkanTextureContainer) * swapchainData->imageCount
);
if (!swapchainData->textureContainers)
{
SDL_OutOfMemory();
renderer->vkDestroySurfaceKHR(
renderer->instance,
swapchainData->surface,
NULL
);
SDL_free(swapchainData);
return 0;
}
swapchainImages = SDL_stack_alloc(VkImage, swapchainData->imageCount);
renderer->vkGetSwapchainImagesKHR(
renderer->logicalDevice,
swapchainData->swapchain,
&swapchainData->imageCount,
swapchainImages
);
imageViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
imageViewCreateInfo.pNext = NULL;
imageViewCreateInfo.flags = 0;
imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
imageViewCreateInfo.format = swapchainData->surfaceFormat.format;
imageViewCreateInfo.components = swapchainData->swapchainSwizzle;
imageViewCreateInfo.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageViewCreateInfo.subresourceRange.baseMipLevel = 0;
imageViewCreateInfo.subresourceRange.levelCount = 1;
imageViewCreateInfo.subresourceRange.baseArrayLayer = 0;
imageViewCreateInfo.subresourceRange.layerCount = 1;
for (i = 0; i < swapchainData->imageCount; i += 1)
{
swapchainData->textureContainers[i].vulkanTexture = SDL_malloc(sizeof(VulkanTexture));
swapchainData->textureContainers[i].vulkanTexture->image = swapchainImages[i];
imageViewCreateInfo.image = swapchainImages[i];
vulkanResult = renderer->vkCreateImageView(
renderer->logicalDevice,
&imageViewCreateInfo,
NULL,
&swapchainData->textureContainers[i].vulkanTexture->view
);
if (vulkanResult != VK_SUCCESS)
{
renderer->vkDestroySurfaceKHR(
renderer->instance,
swapchainData->surface,
NULL
);
SDL_stack_free(swapchainImages);
SDL_free(swapchainData->textureContainers);
SDL_free(swapchainData);
LogVulkanResultAsError("vkCreateImageView", vulkanResult);
return 0;
}
swapchainData->textureContainers[i].vulkanTexture->resourceAccessType = RESOURCE_ACCESS_NONE;
/* Swapchain memory is managed by the driver */
swapchainData->textureContainers[i].vulkanTexture->usedRegion = NULL;
swapchainData->textureContainers[i].vulkanTexture->dimensions = swapchainData->extent;
swapchainData->textureContainers[i].vulkanTexture->format = swapchainData->swapchainFormat;
swapchainData->textureContainers[i].vulkanTexture->is3D = 0;
swapchainData->textureContainers[i].vulkanTexture->isCube = 0;
swapchainData->textureContainers[i].vulkanTexture->layerCount = 1;
swapchainData->textureContainers[i].vulkanTexture->levelCount = 1;
swapchainData->textureContainers[i].vulkanTexture->sampleCount = REFRESH_SAMPLECOUNT_1;
swapchainData->textureContainers[i].vulkanTexture->usageFlags =
VK_IMAGE_USAGE_TRANSFER_DST_BIT |
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
swapchainData->textureContainers[i].vulkanTexture->aspectFlags = VK_IMAGE_ASPECT_COLOR_BIT;
swapchainData->textureContainers[i].vulkanTexture->resourceAccessType = RESOURCE_ACCESS_NONE;
swapchainData->textureContainers[i].vulkanTexture->msaaTex = NULL;
}
SDL_stack_free(swapchainImages);
semaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
semaphoreCreateInfo.pNext = NULL;
semaphoreCreateInfo.flags = 0;
renderer->vkCreateSemaphore(
renderer->logicalDevice,
&semaphoreCreateInfo,
NULL,
&swapchainData->imageAvailableSemaphore
);
renderer->vkCreateSemaphore(
renderer->logicalDevice,
&semaphoreCreateInfo,
NULL,
&swapchainData->renderFinishedSemaphore
);
windowData->swapchainData = swapchainData;
return 1;
}
static void VULKAN_INTERNAL_RecreateSwapchain(
VulkanRenderer* renderer,
WindowData *windowData
) {
VULKAN_Wait((Refresh_Renderer*) renderer);
VULKAN_INTERNAL_DestroySwapchain(renderer, windowData);
VULKAN_INTERNAL_CreateSwapchain(renderer, windowData);
}
/* Command Buffers */
static void VULKAN_INTERNAL_BeginCommandBuffer(
VulkanRenderer *renderer,
VulkanCommandBuffer *commandBuffer
) {
VkCommandBufferBeginInfo beginInfo;
VkResult result;
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.pNext = NULL;
beginInfo.flags = 0;
beginInfo.pInheritanceInfo = NULL;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
result = renderer->vkBeginCommandBuffer(
commandBuffer->commandBuffer,
&beginInfo
);
if (result != VK_SUCCESS)
{
LogVulkanResultAsError("vkBeginCommandBuffer", result);
}
}
static void VULKAN_INTERNAL_EndCommandBuffer(
VulkanRenderer* renderer,
VulkanCommandBuffer *commandBuffer
) {
VkResult result;
/* Compute pipelines are not explicitly unbound so we have to clean up here */
if ( commandBuffer->computeUniformBuffer != renderer->dummyComputeUniformBuffer &&
commandBuffer->computeUniformBuffer != NULL
) {
VULKAN_INTERNAL_BindUniformBuffer(
renderer,
commandBuffer,
commandBuffer->computeUniformBuffer
);
}
commandBuffer->computeUniformBuffer = NULL;
commandBuffer->currentComputePipeline = NULL;
result = renderer->vkEndCommandBuffer(
commandBuffer->commandBuffer
);
if (result != VK_SUCCESS)
{
LogVulkanResultAsError("vkEndCommandBuffer", result);
}
}
static void VULKAN_DestroyDevice(
Refresh_Device *device
) {
VulkanRenderer* renderer = (VulkanRenderer*) device->driverData;
CommandPoolHashArray commandPoolHashArray;
GraphicsPipelineLayoutHashArray graphicsPipelineLayoutHashArray;
ComputePipelineLayoutHashArray computePipelineLayoutHashArray;
VulkanMemorySubAllocator *allocator;
int32_t i, j, k;
VULKAN_Wait(device->driverData);
for (i = renderer->claimedWindowCount - 1; i >= 0; i -= 1)
{
VULKAN_UnclaimWindow(device->driverData, renderer->claimedWindows[i]->windowHandle);
}
SDL_free(renderer->claimedWindows);
VULKAN_Wait(device->driverData);
SDL_free(renderer->submittedCommandBuffers);
VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyVertexUniformBuffer->vulkanBufferContainer->vulkanBuffer);
VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyFragmentUniformBuffer->vulkanBufferContainer->vulkanBuffer);
VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyComputeUniformBuffer->vulkanBufferContainer->vulkanBuffer);
SDL_free(renderer->dummyVertexUniformBuffer->vulkanBufferContainer);
SDL_free(renderer->dummyFragmentUniformBuffer->vulkanBufferContainer);
SDL_free(renderer->dummyComputeUniformBuffer->vulkanBufferContainer);
SDL_free(renderer->dummyVertexUniformBuffer);
SDL_free(renderer->dummyFragmentUniformBuffer);
SDL_free(renderer->dummyComputeUniformBuffer);
for (i = 0; i < renderer->transferBufferPool.availableBufferCount; i += 1)
{
VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->transferBufferPool.availableBuffers[i]->buffer);
SDL_free(renderer->transferBufferPool.availableBuffers[i]);
}
SDL_free(renderer->transferBufferPool.availableBuffers);
SDL_DestroyMutex(renderer->transferBufferPool.lock);
for (i = 0; i < renderer->fencePool.availableFenceCount; i += 1)
{
renderer->vkDestroyFence(renderer->logicalDevice, renderer->fencePool.availableFences[i], NULL);
}
SDL_free(renderer->fencePool.availableFences);
SDL_DestroyMutex(renderer->fencePool.lock);
for (i = 0; i < NUM_COMMAND_POOL_BUCKETS; i += 1)
{
commandPoolHashArray = renderer->commandPoolHashTable.buckets[i];
for (j = 0; j < commandPoolHashArray.count; j += 1)
{
VULKAN_INTERNAL_DestroyCommandPool(
renderer,
commandPoolHashArray.elements[j].value
);
}
if (commandPoolHashArray.elements != NULL)
{
SDL_free(commandPoolHashArray.elements);
}
}
for (i = 0; i < NUM_PIPELINE_LAYOUT_BUCKETS; i += 1)
{
graphicsPipelineLayoutHashArray = renderer->graphicsPipelineLayoutHashTable.buckets[i];
for (j = 0; j < graphicsPipelineLayoutHashArray.count; j += 1)
{
VULKAN_INTERNAL_DestroyDescriptorSetCache(
renderer,
graphicsPipelineLayoutHashArray.elements[j].value->vertexSamplerDescriptorSetCache
);
VULKAN_INTERNAL_DestroyDescriptorSetCache(
renderer,
graphicsPipelineLayoutHashArray.elements[j].value->fragmentSamplerDescriptorSetCache
);
renderer->vkDestroyPipelineLayout(
renderer->logicalDevice,
graphicsPipelineLayoutHashArray.elements[j].value->pipelineLayout,
NULL
);
SDL_free(graphicsPipelineLayoutHashArray.elements[j].value);
}
if (graphicsPipelineLayoutHashArray.elements != NULL)
{
SDL_free(graphicsPipelineLayoutHashArray.elements);
}
computePipelineLayoutHashArray = renderer->computePipelineLayoutHashTable.buckets[i];
for (j = 0; j < computePipelineLayoutHashArray.count; j += 1)
{
VULKAN_INTERNAL_DestroyDescriptorSetCache(
renderer,
computePipelineLayoutHashArray.elements[j].value->bufferDescriptorSetCache
);
VULKAN_INTERNAL_DestroyDescriptorSetCache(
renderer,
computePipelineLayoutHashArray.elements[j].value->imageDescriptorSetCache
);
renderer->vkDestroyPipelineLayout(
renderer->logicalDevice,
computePipelineLayoutHashArray.elements[j].value->pipelineLayout,
NULL
);
SDL_free(computePipelineLayoutHashArray.elements[j].value);
}
if (computePipelineLayoutHashArray.elements != NULL)
{
SDL_free(computePipelineLayoutHashArray.elements);
}
}
renderer->vkDestroyDescriptorPool(
renderer->logicalDevice,
renderer->defaultDescriptorPool,
NULL
);
for (i = 0; i < NUM_DESCRIPTOR_SET_LAYOUT_BUCKETS; i += 1)
{
for (j = 0; j < renderer->descriptorSetLayoutHashTable.buckets[i].count; j += 1)
{
renderer->vkDestroyDescriptorSetLayout(
renderer->logicalDevice,
renderer->descriptorSetLayoutHashTable.buckets[i].elements[j].value,
NULL
);
}
SDL_free(renderer->descriptorSetLayoutHashTable.buckets[i].elements);
}
renderer->vkDestroyDescriptorSetLayout(
renderer->logicalDevice,
renderer->emptyVertexSamplerLayout,
NULL
);
renderer->vkDestroyDescriptorSetLayout(
renderer->logicalDevice,
renderer->emptyFragmentSamplerLayout,
NULL
);
renderer->vkDestroyDescriptorSetLayout(
renderer->logicalDevice,
renderer->emptyComputeBufferDescriptorSetLayout,
NULL
);
renderer->vkDestroyDescriptorSetLayout(
renderer->logicalDevice,
renderer->emptyComputeImageDescriptorSetLayout,
NULL
);
renderer->vkDestroyDescriptorSetLayout(
renderer->logicalDevice,
renderer->vertexUniformDescriptorSetLayout,
NULL
);
renderer->vkDestroyDescriptorSetLayout(
renderer->logicalDevice,
renderer->fragmentUniformDescriptorSetLayout,
NULL
);
renderer->vkDestroyDescriptorSetLayout(
renderer->logicalDevice,
renderer->computeUniformDescriptorSetLayout,
NULL
);
VULKAN_INTERNAL_DestroyUniformBufferPool(renderer, renderer->vertexUniformBufferPool);
VULKAN_INTERNAL_DestroyUniformBufferPool(renderer, renderer->fragmentUniformBufferPool);
VULKAN_INTERNAL_DestroyUniformBufferPool(renderer, renderer->computeUniformBufferPool);
for (i = 0; i < renderer->framebufferHashArray.count; i += 1)
{
VULKAN_INTERNAL_DestroyFramebuffer(
renderer,
renderer->framebufferHashArray.elements[i].value
);
}
SDL_free(renderer->framebufferHashArray.elements);
for (i = 0; i < renderer->renderPassHashArray.count; i += 1)
{
renderer->vkDestroyRenderPass(
renderer->logicalDevice,
renderer->renderPassHashArray.elements[i].value,
NULL
);
}
SDL_free(renderer->renderPassHashArray.elements);
SDL_free(renderer->renderTargetHashArray.elements);
for (i = 0; i < VK_MAX_MEMORY_TYPES; i += 1)
{
allocator = &renderer->memoryAllocator->subAllocators[i];
for (j = allocator->allocationCount - 1; j >= 0; j -= 1)
{
for (k = allocator->allocations[j]->usedRegionCount - 1; k >= 0; k -= 1)
{
VULKAN_INTERNAL_RemoveMemoryUsedRegion(
renderer,
allocator->allocations[j]->usedRegions[k]
);
}
VULKAN_INTERNAL_DeallocateMemory(
renderer,
allocator,
j
);
}
if (renderer->memoryAllocator->subAllocators[i].allocations != NULL)
{
SDL_free(renderer->memoryAllocator->subAllocators[i].allocations);
}
SDL_free(renderer->memoryAllocator->subAllocators[i].sortedFreeRegions);
}
SDL_free(renderer->memoryAllocator);
SDL_free(renderer->texturesToDestroy);
SDL_free(renderer->buffersToDestroy);
SDL_free(renderer->graphicsPipelinesToDestroy);
SDL_free(renderer->computePipelinesToDestroy);
SDL_free(renderer->shaderModulesToDestroy);
SDL_free(renderer->samplersToDestroy);
SDL_free(renderer->framebuffersToDestroy);
SDL_DestroyMutex(renderer->allocatorLock);
SDL_DestroyMutex(renderer->disposeLock);
SDL_DestroyMutex(renderer->submitLock);
SDL_DestroyMutex(renderer->acquireCommandBufferLock);
SDL_DestroyMutex(renderer->renderPassFetchLock);
SDL_DestroyMutex(renderer->framebufferFetchLock);
SDL_DestroyMutex(renderer->renderTargetFetchLock);
renderer->vkDestroyDevice(renderer->logicalDevice, NULL);
renderer->vkDestroyInstance(renderer->instance, NULL);
SDL_free(renderer);
SDL_free(device);
}
static void VULKAN_DrawInstancedPrimitives(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
uint32_t baseVertex,
uint32_t startIndex,
uint32_t primitiveCount,
uint32_t instanceCount,
uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
) {
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VkDescriptorSet descriptorSets[4];
uint32_t dynamicOffsets[2];
descriptorSets[0] = vulkanCommandBuffer->vertexSamplerDescriptorSet;
descriptorSets[1] = vulkanCommandBuffer->fragmentSamplerDescriptorSet;
descriptorSets[2] = vulkanCommandBuffer->vertexUniformBuffer->descriptorSet;
descriptorSets[3] = vulkanCommandBuffer->fragmentUniformBuffer->descriptorSet;
dynamicOffsets[0] = vertexParamOffset;
dynamicOffsets[1] = fragmentParamOffset;
renderer->vkCmdBindDescriptorSets(
vulkanCommandBuffer->commandBuffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
vulkanCommandBuffer->currentGraphicsPipeline->pipelineLayout->pipelineLayout,
0,
4,
descriptorSets,
2,
dynamicOffsets
);
renderer->vkCmdDrawIndexed(
vulkanCommandBuffer->commandBuffer,
PrimitiveVerts(
vulkanCommandBuffer->currentGraphicsPipeline->primitiveType,
primitiveCount
),
instanceCount,
startIndex,
baseVertex,
0
);
}
static void VULKAN_DrawIndexedPrimitives(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
uint32_t baseVertex,
uint32_t startIndex,
uint32_t primitiveCount,
uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
) {
VULKAN_DrawInstancedPrimitives(
driverData,
commandBuffer,
baseVertex,
startIndex,
primitiveCount,
1,
vertexParamOffset,
fragmentParamOffset
);
}
static void VULKAN_DrawPrimitives(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
uint32_t vertexStart,
uint32_t primitiveCount,
uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
) {
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VkDescriptorSet descriptorSets[4];
uint32_t dynamicOffsets[2];
descriptorSets[0] = vulkanCommandBuffer->vertexSamplerDescriptorSet;
descriptorSets[1] = vulkanCommandBuffer->fragmentSamplerDescriptorSet;
descriptorSets[2] = vulkanCommandBuffer->vertexUniformBuffer->descriptorSet;
descriptorSets[3] = vulkanCommandBuffer->fragmentUniformBuffer->descriptorSet;
dynamicOffsets[0] = vertexParamOffset;
dynamicOffsets[1] = fragmentParamOffset;
renderer->vkCmdBindDescriptorSets(
vulkanCommandBuffer->commandBuffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
vulkanCommandBuffer->currentGraphicsPipeline->pipelineLayout->pipelineLayout,
0,
4,
descriptorSets,
2,
dynamicOffsets
);
renderer->vkCmdDraw(
vulkanCommandBuffer->commandBuffer,
PrimitiveVerts(
vulkanCommandBuffer->currentGraphicsPipeline->primitiveType,
primitiveCount
),
1,
vertexStart,
0
);
}
static void VULKAN_DrawPrimitivesIndirect(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer,
uint32_t offsetInBytes,
uint32_t drawCount,
uint32_t stride,
uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
) {
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VulkanBuffer *vulkanBuffer = ((VulkanBufferContainer*) buffer)->vulkanBuffer;
VkDescriptorSet descriptorSets[4];
uint32_t dynamicOffsets[2];
descriptorSets[0] = vulkanCommandBuffer->vertexSamplerDescriptorSet;
descriptorSets[1] = vulkanCommandBuffer->fragmentSamplerDescriptorSet;
descriptorSets[2] = vulkanCommandBuffer->vertexUniformBuffer->descriptorSet;
descriptorSets[3] = vulkanCommandBuffer->fragmentUniformBuffer->descriptorSet;
dynamicOffsets[0] = vertexParamOffset;
dynamicOffsets[1] = fragmentParamOffset;
renderer->vkCmdBindDescriptorSets(
vulkanCommandBuffer->commandBuffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
vulkanCommandBuffer->currentGraphicsPipeline->pipelineLayout->pipelineLayout,
0,
4,
descriptorSets,
2,
dynamicOffsets
);
renderer->vkCmdDrawIndirect(
vulkanCommandBuffer->commandBuffer,
vulkanBuffer->buffer,
offsetInBytes,
drawCount,
stride
);
VULKAN_INTERNAL_TrackBuffer(renderer, vulkanCommandBuffer, vulkanBuffer);
}
static void VULKAN_DispatchCompute(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
uint32_t groupCountX,
uint32_t groupCountY,
uint32_t groupCountZ,
uint32_t computeParamOffset
) {
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VulkanComputePipeline *computePipeline = vulkanCommandBuffer->currentComputePipeline;
VkDescriptorSet descriptorSets[3];
VulkanResourceAccessType resourceAccessType = RESOURCE_ACCESS_NONE;
VulkanBuffer *currentComputeBuffer;
VulkanTexture *currentComputeTexture;
uint32_t i;
descriptorSets[0] = vulkanCommandBuffer->bufferDescriptorSet;
descriptorSets[1] = vulkanCommandBuffer->imageDescriptorSet;
descriptorSets[2] = vulkanCommandBuffer->computeUniformBuffer->descriptorSet;
renderer->vkCmdBindDescriptorSets(
vulkanCommandBuffer->commandBuffer,
VK_PIPELINE_BIND_POINT_COMPUTE,
computePipeline->pipelineLayout->pipelineLayout,
0,
3,
descriptorSets,
1,
&computeParamOffset
);
renderer->vkCmdDispatch(
vulkanCommandBuffer->commandBuffer,
groupCountX,
groupCountY,
groupCountZ
);
/* Re-transition buffers after dispatch */
for (i = 0; i < vulkanCommandBuffer->boundComputeBufferCount; i += 1)
{
currentComputeBuffer = vulkanCommandBuffer->boundComputeBuffers[i];
if (currentComputeBuffer->usage & VK_BUFFER_USAGE_VERTEX_BUFFER_BIT)
{
resourceAccessType = RESOURCE_ACCESS_VERTEX_BUFFER;
}
else if (currentComputeBuffer->usage & VK_BUFFER_USAGE_INDEX_BUFFER_BIT)
{
resourceAccessType = RESOURCE_ACCESS_INDEX_BUFFER;
}
else if (currentComputeBuffer->usage & VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT)
{
resourceAccessType = RESOURCE_ACCESS_INDIRECT_BUFFER;
}
if (resourceAccessType != RESOURCE_ACCESS_NONE)
{
VULKAN_INTERNAL_BufferMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
resourceAccessType,
currentComputeBuffer
);
}
}
vulkanCommandBuffer->boundComputeBufferCount = 0;
/* Re-transition sampler images after dispatch */
for (i = 0; i < vulkanCommandBuffer->boundComputeTextureCount; i += 1)
{
currentComputeTexture = vulkanCommandBuffer->boundComputeTextures[i];
if (currentComputeTexture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
{
resourceAccessType = RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE;
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
resourceAccessType,
currentComputeTexture->aspectFlags,
0,
currentComputeTexture->layerCount,
0,
currentComputeTexture->levelCount,
0,
currentComputeTexture->image,
&currentComputeTexture->resourceAccessType
);
}
}
vulkanCommandBuffer->boundComputeTextureCount = 0;
}
static VulkanTexture* VULKAN_INTERNAL_CreateTexture(
VulkanRenderer *renderer,
uint32_t width,
uint32_t height,
uint32_t depth,
uint32_t isCube,
uint32_t levelCount,
Refresh_SampleCount sampleCount,
VkFormat format,
VkImageAspectFlags aspectMask,
VkImageUsageFlags imageUsageFlags
) {
VkResult vulkanResult;
VkImageCreateInfo imageCreateInfo;
VkImageCreateFlags imageCreateFlags = 0;
VkImageViewCreateInfo imageViewCreateInfo;
uint8_t bindResult;
uint8_t is3D = depth > 1 ? 1 : 0;
uint8_t layerCount = isCube ? 6 : 1;
uint8_t isRenderTarget =
((imageUsageFlags & VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT) != 0) ||
((imageUsageFlags & VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT) != 0);
VkComponentMapping swizzle = IDENTITY_SWIZZLE;
VulkanTexture *texture = SDL_malloc(sizeof(VulkanTexture));
texture->isCube = 0;
texture->is3D = 0;
if (isCube)
{
imageCreateFlags |= VK_IMAGE_CREATE_CUBE_COMPATIBLE_BIT;
texture->isCube = 1;
}
else if (is3D)
{
imageCreateFlags |= VK_IMAGE_CREATE_2D_ARRAY_COMPATIBLE_BIT;
texture->is3D = 1;
}
imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
imageCreateInfo.pNext = NULL;
imageCreateInfo.flags = imageCreateFlags;
imageCreateInfo.imageType = is3D ? VK_IMAGE_TYPE_3D : VK_IMAGE_TYPE_2D;
imageCreateInfo.format = format;
imageCreateInfo.extent.width = width;
imageCreateInfo.extent.height = height;
imageCreateInfo.extent.depth = depth;
imageCreateInfo.mipLevels = levelCount;
imageCreateInfo.arrayLayers = layerCount;
imageCreateInfo.samples = RefreshToVK_SampleCount[sampleCount];
imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageCreateInfo.usage = imageUsageFlags;
imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageCreateInfo.queueFamilyIndexCount = 0;
imageCreateInfo.pQueueFamilyIndices = NULL;
imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
vulkanResult = renderer->vkCreateImage(
renderer->logicalDevice,
&imageCreateInfo,
NULL,
&texture->image
);
VULKAN_ERROR_CHECK(vulkanResult, vkCreateImage, 0)
bindResult = VULKAN_INTERNAL_BindMemoryForImage(
renderer,
texture->image,
isRenderTarget,
&texture->usedRegion
);
if (bindResult != 1)
{
renderer->vkDestroyImage(
renderer->logicalDevice,
texture->image,
NULL);
Refresh_LogError("Unable to bind memory for texture!");
return NULL;
}
texture->usedRegion->vulkanTexture = texture; /* lol */
imageViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
imageViewCreateInfo.pNext = NULL;
imageViewCreateInfo.flags = 0;
imageViewCreateInfo.image = texture->image;
imageViewCreateInfo.format = format;
imageViewCreateInfo.components = swizzle;
imageViewCreateInfo.subresourceRange.aspectMask = aspectMask;
imageViewCreateInfo.subresourceRange.baseMipLevel = 0;
imageViewCreateInfo.subresourceRange.levelCount = levelCount;
imageViewCreateInfo.subresourceRange.baseArrayLayer = 0;
imageViewCreateInfo.subresourceRange.layerCount = layerCount;
if (isCube)
{
imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_CUBE;
}
else if (is3D)
{
imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_3D;
}
else
{
imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
}
vulkanResult = renderer->vkCreateImageView(
renderer->logicalDevice,
&imageViewCreateInfo,
NULL,
&texture->view
);
if (vulkanResult != VK_SUCCESS)
{
LogVulkanResultAsError("vkCreateImageView", vulkanResult);
Refresh_LogError("Failed to create texture image view");
return NULL;
}
texture->dimensions.width = width;
texture->dimensions.height = height;
texture->depth = depth;
texture->format = format;
texture->levelCount = levelCount;
texture->layerCount = layerCount;
texture->sampleCount = sampleCount;
texture->resourceAccessType = RESOURCE_ACCESS_NONE;
texture->usageFlags = imageUsageFlags;
texture->aspectFlags = aspectMask;
texture->msaaTex = NULL;
SDL_AtomicSet(&texture->referenceCount, 0);
return texture;
}
static VulkanRenderTarget* VULKAN_INTERNAL_CreateRenderTarget(
VulkanRenderer *renderer,
VulkanTexture *texture,
uint32_t depth,
uint32_t layer,
uint32_t level
) {
VkResult vulkanResult;
VulkanRenderTarget *renderTarget = (VulkanRenderTarget*) SDL_malloc(sizeof(VulkanRenderTarget));
VkImageViewCreateInfo imageViewCreateInfo;
VkComponentMapping swizzle = IDENTITY_SWIZZLE;
VkImageAspectFlags aspectFlags = 0;
if (IsDepthFormat(texture->format))
{
aspectFlags |= VK_IMAGE_ASPECT_DEPTH_BIT;
if (IsStencilFormat(texture->format))
{
aspectFlags |= VK_IMAGE_ASPECT_STENCIL_BIT;
}
}
else
{
aspectFlags |= VK_IMAGE_ASPECT_COLOR_BIT;
}
/* create framebuffer compatible views for RenderTarget */
imageViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
imageViewCreateInfo.pNext = NULL;
imageViewCreateInfo.flags = 0;
imageViewCreateInfo.image = texture->image;
imageViewCreateInfo.format = texture->format;
imageViewCreateInfo.components = swizzle;
imageViewCreateInfo.subresourceRange.aspectMask = aspectFlags;
imageViewCreateInfo.subresourceRange.baseMipLevel = level;
imageViewCreateInfo.subresourceRange.levelCount = 1;
imageViewCreateInfo.subresourceRange.baseArrayLayer = 0;
if (texture->is3D)
{
imageViewCreateInfo.subresourceRange.baseArrayLayer = depth;
}
else if (texture->isCube)
{
imageViewCreateInfo.subresourceRange.baseArrayLayer = layer;
}
imageViewCreateInfo.subresourceRange.layerCount = 1;
imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
vulkanResult = renderer->vkCreateImageView(
renderer->logicalDevice,
&imageViewCreateInfo,
NULL,
&renderTarget->view
);
if (vulkanResult != VK_SUCCESS)
{
LogVulkanResultAsError(
"vkCreateImageView",
vulkanResult
);
Refresh_LogError("Failed to create color attachment image view");
return NULL;
}
return renderTarget;
}
static VulkanRenderTarget* VULKAN_INTERNAL_FetchRenderTarget(
VulkanRenderer *renderer,
VulkanTexture *texture,
uint32_t depth,
uint32_t layer,
uint32_t level
) {
RenderTargetHash hash;
VulkanRenderTarget *renderTarget;
hash.texture = texture;
hash.depth = depth;
hash.layer = layer;
hash.level = level;
SDL_LockMutex(renderer->renderTargetFetchLock);
renderTarget = RenderTargetHash_Fetch(
&renderer->renderTargetHashArray,
&hash
);
if (renderTarget == NULL)
{
renderTarget = VULKAN_INTERNAL_CreateRenderTarget(
renderer,
texture,
depth,
layer,
level
);
RenderTargetHash_Insert(
&renderer->renderTargetHashArray,
hash,
renderTarget
);
}
SDL_UnlockMutex(renderer->renderTargetFetchLock);
return renderTarget;
}
static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
VulkanRenderer *renderer,
VulkanCommandBuffer *commandBuffer,
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
uint32_t colorAttachmentCount,
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
) {
VkResult vulkanResult;
VkAttachmentDescription attachmentDescriptions[2 * MAX_COLOR_TARGET_BINDINGS + 1];
VkAttachmentReference colorAttachmentReferences[MAX_COLOR_TARGET_BINDINGS];
VkAttachmentReference resolveReferences[MAX_COLOR_TARGET_BINDINGS + 1];
VkAttachmentReference depthStencilAttachmentReference;
VkRenderPassCreateInfo renderPassCreateInfo;
VkSubpassDescription subpass;
VkRenderPass renderPass;
uint32_t i;
uint32_t attachmentDescriptionCount = 0;
uint32_t colorAttachmentReferenceCount = 0;
uint32_t resolveReferenceCount = 0;
VulkanTexture *texture;
VulkanTexture *msaaTexture = NULL;
for (i = 0; i < colorAttachmentCount; i += 1)
{
texture = ((VulkanTextureContainer*) colorAttachmentInfos[i].texture)->vulkanTexture;
if (texture->msaaTex != NULL)
{
msaaTexture = texture->msaaTex;
/* Transition the multisample attachment */
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
commandBuffer->commandBuffer,
RESOURCE_ACCESS_COLOR_ATTACHMENT_WRITE,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
msaaTexture->layerCount,
0,
msaaTexture->levelCount,
0,
msaaTexture->image,
&msaaTexture->resourceAccessType
);
/* Resolve attachment and multisample attachment */
attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = texture->format;
attachmentDescriptions[attachmentDescriptionCount].samples =
VK_SAMPLE_COUNT_1_BIT;
attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[
colorAttachmentInfos[i].loadOp
];
attachmentDescriptions[attachmentDescriptionCount].storeOp =
VK_ATTACHMENT_STORE_OP_STORE; /* Always store the resolve texture */
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp =
VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp =
VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
resolveReferences[resolveReferenceCount].attachment =
attachmentDescriptionCount;
resolveReferences[resolveReferenceCount].layout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptionCount += 1;
resolveReferenceCount += 1;
attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = msaaTexture->format;
attachmentDescriptions[attachmentDescriptionCount].samples = RefreshToVK_SampleCount[
msaaTexture->sampleCount
];
attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[
colorAttachmentInfos[i].loadOp
];
attachmentDescriptions[attachmentDescriptionCount].storeOp = RefreshToVK_StoreOp[
colorAttachmentInfos[i].storeOp
];
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp =
VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp =
VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colorAttachmentReferences[colorAttachmentReferenceCount].attachment =
attachmentDescriptionCount;
colorAttachmentReferences[colorAttachmentReferenceCount].layout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptionCount += 1;
colorAttachmentReferenceCount += 1;
}
else
{
attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = texture->format;
attachmentDescriptions[attachmentDescriptionCount].samples =
VK_SAMPLE_COUNT_1_BIT;
attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[
colorAttachmentInfos[i].loadOp
];
attachmentDescriptions[attachmentDescriptionCount].storeOp =
VK_ATTACHMENT_STORE_OP_STORE; /* Always store non-MSAA textures */
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp =
VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp =
VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colorAttachmentReferences[colorAttachmentReferenceCount].attachment = attachmentDescriptionCount;
colorAttachmentReferences[colorAttachmentReferenceCount].layout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptionCount += 1;
colorAttachmentReferenceCount += 1;
}
}
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.flags = 0;
subpass.inputAttachmentCount = 0;
subpass.pInputAttachments = NULL;
subpass.colorAttachmentCount = colorAttachmentCount;
subpass.pColorAttachments = colorAttachmentReferences;
subpass.preserveAttachmentCount = 0;
subpass.pPreserveAttachments = NULL;
if (depthStencilAttachmentInfo == NULL)
{
subpass.pDepthStencilAttachment = NULL;
}
else
{
texture = ((VulkanTextureContainer*) depthStencilAttachmentInfo->texture)->vulkanTexture;
attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = texture->format;
attachmentDescriptions[attachmentDescriptionCount].samples = RefreshToVK_SampleCount[
texture->sampleCount
];
attachmentDescriptions[attachmentDescriptionCount].loadOp = RefreshToVK_LoadOp[
depthStencilAttachmentInfo->loadOp
];
attachmentDescriptions[attachmentDescriptionCount].storeOp = RefreshToVK_StoreOp[
depthStencilAttachmentInfo->storeOp
];
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp = RefreshToVK_LoadOp[
depthStencilAttachmentInfo->stencilLoadOp
];
attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp = RefreshToVK_StoreOp[
depthStencilAttachmentInfo->stencilStoreOp
];
attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
depthStencilAttachmentReference.attachment =
attachmentDescriptionCount;
depthStencilAttachmentReference.layout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
subpass.pDepthStencilAttachment =
&depthStencilAttachmentReference;
attachmentDescriptionCount += 1;
}
if (msaaTexture != NULL)
{
subpass.pResolveAttachments = resolveReferences;
}
else
{
subpass.pResolveAttachments = NULL;
}
renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassCreateInfo.pNext = NULL;
renderPassCreateInfo.flags = 0;
renderPassCreateInfo.pAttachments = attachmentDescriptions;
renderPassCreateInfo.attachmentCount = attachmentDescriptionCount;
renderPassCreateInfo.subpassCount = 1;
renderPassCreateInfo.pSubpasses = &subpass;
renderPassCreateInfo.dependencyCount = 0;
renderPassCreateInfo.pDependencies = NULL;
vulkanResult = renderer->vkCreateRenderPass(
renderer->logicalDevice,
&renderPassCreateInfo,
NULL,
&renderPass
);
if (vulkanResult != VK_SUCCESS)
{
renderPass = VK_NULL_HANDLE;
LogVulkanResultAsError("vkCreateRenderPass", vulkanResult);
}
return renderPass;
}
static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
VulkanRenderer *renderer,
Refresh_GraphicsPipelineAttachmentInfo attachmentInfo,
Refresh_SampleCount sampleCount
) {
VkAttachmentDescription attachmentDescriptions[2 * MAX_COLOR_TARGET_BINDINGS + 1];
VkAttachmentReference colorAttachmentReferences[MAX_COLOR_TARGET_BINDINGS];
VkAttachmentReference resolveReferences[MAX_COLOR_TARGET_BINDINGS + 1];
VkAttachmentReference depthStencilAttachmentReference;
Refresh_ColorAttachmentDescription attachmentDescription;
VkSubpassDescription subpass;
VkRenderPassCreateInfo renderPassCreateInfo;
VkRenderPass renderPass;
VkResult result;
uint32_t multisampling = 0;
uint32_t attachmentDescriptionCount = 0;
uint32_t colorAttachmentReferenceCount = 0;
uint32_t resolveReferenceCount = 0;
uint32_t i;
for (i = 0; i < attachmentInfo.colorAttachmentCount; i += 1)
{
attachmentDescription = attachmentInfo.colorAttachmentDescriptions[i];
if (sampleCount > REFRESH_SAMPLECOUNT_1)
{
multisampling = 1;
/* Resolve attachment and multisample attachment */
attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = RefreshToVK_SurfaceFormat[
attachmentDescription.format
];
attachmentDescriptions[attachmentDescriptionCount].samples = VK_SAMPLE_COUNT_1_BIT;
attachmentDescriptions[attachmentDescriptionCount].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
resolveReferences[resolveReferenceCount].attachment = attachmentDescriptionCount;
resolveReferences[resolveReferenceCount].layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptionCount += 1;
resolveReferenceCount += 1;
attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = RefreshToVK_SurfaceFormat[
attachmentDescription.format
];
attachmentDescriptions[attachmentDescriptionCount].samples = RefreshToVK_SampleCount[
sampleCount
];
attachmentDescriptions[attachmentDescriptionCount].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].initialLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colorAttachmentReferences[colorAttachmentReferenceCount].attachment =
attachmentDescriptionCount;
colorAttachmentReferences[colorAttachmentReferenceCount].layout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptionCount += 1;
colorAttachmentReferenceCount += 1;
}
else
{
attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = RefreshToVK_SurfaceFormat[
attachmentDescription.format
];
attachmentDescriptions[attachmentDescriptionCount].samples =
VK_SAMPLE_COUNT_1_BIT;
attachmentDescriptions[attachmentDescriptionCount].loadOp =
VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].storeOp =
VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp =
VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp =
VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
colorAttachmentReferences[colorAttachmentReferenceCount].attachment = attachmentDescriptionCount;
colorAttachmentReferences[colorAttachmentReferenceCount].layout =
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
attachmentDescriptionCount += 1;
colorAttachmentReferenceCount += 1;
}
}
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.flags = 0;
subpass.inputAttachmentCount = 0;
subpass.pInputAttachments = NULL;
subpass.colorAttachmentCount = attachmentInfo.colorAttachmentCount;
subpass.pColorAttachments = colorAttachmentReferences;
subpass.preserveAttachmentCount = 0;
subpass.pPreserveAttachments = NULL;
if (attachmentInfo.hasDepthStencilAttachment)
{
attachmentDescriptions[attachmentDescriptionCount].flags = 0;
attachmentDescriptions[attachmentDescriptionCount].format = RefreshToVK_DepthFormat(
renderer,
attachmentInfo.depthStencilFormat
);
attachmentDescriptions[attachmentDescriptionCount].samples = RefreshToVK_SampleCount[
sampleCount
];
attachmentDescriptions[attachmentDescriptionCount].loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
attachmentDescriptions[attachmentDescriptionCount].initialLayout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
attachmentDescriptions[attachmentDescriptionCount].finalLayout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
depthStencilAttachmentReference.attachment =
attachmentDescriptionCount;
depthStencilAttachmentReference.layout =
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
subpass.pDepthStencilAttachment =
&depthStencilAttachmentReference;
attachmentDescriptionCount += 1;
}
else
{
subpass.pDepthStencilAttachment = NULL;
}
if (multisampling)
{
subpass.pResolveAttachments = resolveReferences;
}
else
{
subpass.pResolveAttachments = NULL;
}
renderPassCreateInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
renderPassCreateInfo.pNext = NULL;
renderPassCreateInfo.flags = 0;
renderPassCreateInfo.pAttachments = attachmentDescriptions;
renderPassCreateInfo.attachmentCount = attachmentDescriptionCount;
renderPassCreateInfo.subpassCount = 1;
renderPassCreateInfo.pSubpasses = &subpass;
renderPassCreateInfo.dependencyCount = 0;
renderPassCreateInfo.pDependencies = NULL;
result = renderer->vkCreateRenderPass(
renderer->logicalDevice,
&renderPassCreateInfo,
NULL,
&renderPass
);
if (result != VK_SUCCESS)
{
renderPass = VK_NULL_HANDLE;
LogVulkanResultAsError("vkCreateRenderPass", result);
}
return renderPass;
}
static Refresh_GraphicsPipeline* VULKAN_CreateGraphicsPipeline(
Refresh_Renderer *driverData,
Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo
) {
VkResult vulkanResult;
uint32_t i;
Refresh_SampleCount actualSampleCount;
VulkanGraphicsPipeline *graphicsPipeline = (VulkanGraphicsPipeline*) SDL_malloc(sizeof(VulkanGraphicsPipeline));
VkGraphicsPipelineCreateInfo vkPipelineCreateInfo;
VkPipelineShaderStageCreateInfo shaderStageCreateInfos[2];
VkPipelineVertexInputStateCreateInfo vertexInputStateCreateInfo;
VkVertexInputBindingDescription *vertexInputBindingDescriptions = SDL_stack_alloc(VkVertexInputBindingDescription, pipelineCreateInfo->vertexInputState.vertexBindingCount);
VkVertexInputAttributeDescription *vertexInputAttributeDescriptions = SDL_stack_alloc(VkVertexInputAttributeDescription, pipelineCreateInfo->vertexInputState.vertexAttributeCount);
VkPipelineInputAssemblyStateCreateInfo inputAssemblyStateCreateInfo;
VkPipelineViewportStateCreateInfo viewportStateCreateInfo;
VkPipelineRasterizationStateCreateInfo rasterizationStateCreateInfo;
VkPipelineMultisampleStateCreateInfo multisampleStateCreateInfo;
VkPipelineDepthStencilStateCreateInfo depthStencilStateCreateInfo;
VkStencilOpState frontStencilState;
VkStencilOpState backStencilState;
VkPipelineColorBlendStateCreateInfo colorBlendStateCreateInfo;
VkPipelineColorBlendAttachmentState *colorBlendAttachmentStates = SDL_stack_alloc(
VkPipelineColorBlendAttachmentState,
pipelineCreateInfo->attachmentInfo.colorAttachmentCount
);
static const VkDynamicState dynamicStates[] =
{
VK_DYNAMIC_STATE_VIEWPORT,
VK_DYNAMIC_STATE_SCISSOR
};
VkPipelineDynamicStateCreateInfo dynamicStateCreateInfo;
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
/* Find a compatible sample count to use */
actualSampleCount = VULKAN_INTERNAL_GetMaxMultiSampleCount(
renderer,
pipelineCreateInfo->multisampleState.multisampleCount
);
/* Create a "compatible" render pass */
VkRenderPass transientRenderPass = VULKAN_INTERNAL_CreateTransientRenderPass(
renderer,
pipelineCreateInfo->attachmentInfo,
actualSampleCount
);
/* Dynamic state */
dynamicStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO;
dynamicStateCreateInfo.pNext = NULL;
dynamicStateCreateInfo.flags = 0;
dynamicStateCreateInfo.dynamicStateCount = SDL_arraysize(dynamicStates);
dynamicStateCreateInfo.pDynamicStates = dynamicStates;
/* Shader stages */
graphicsPipeline->vertexShaderModule = (VulkanShaderModule*) pipelineCreateInfo->vertexShaderInfo.shaderModule;
SDL_AtomicIncRef(&graphicsPipeline->vertexShaderModule->referenceCount);
shaderStageCreateInfos[0].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStageCreateInfos[0].pNext = NULL;
shaderStageCreateInfos[0].flags = 0;
shaderStageCreateInfos[0].stage = VK_SHADER_STAGE_VERTEX_BIT;
shaderStageCreateInfos[0].module = graphicsPipeline->vertexShaderModule->shaderModule;
shaderStageCreateInfos[0].pName = pipelineCreateInfo->vertexShaderInfo.entryPointName;
shaderStageCreateInfos[0].pSpecializationInfo = NULL;
graphicsPipeline->vertexUniformBlockSize =
VULKAN_INTERNAL_NextHighestAlignment(
pipelineCreateInfo->vertexShaderInfo.uniformBufferSize,
renderer->minUBOAlignment
);
graphicsPipeline->fragmentShaderModule = (VulkanShaderModule*) pipelineCreateInfo->fragmentShaderInfo.shaderModule;
SDL_AtomicIncRef(&graphicsPipeline->fragmentShaderModule->referenceCount);
shaderStageCreateInfos[1].sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
shaderStageCreateInfos[1].pNext = NULL;
shaderStageCreateInfos[1].flags = 0;
shaderStageCreateInfos[1].stage = VK_SHADER_STAGE_FRAGMENT_BIT;
shaderStageCreateInfos[1].module = graphicsPipeline->fragmentShaderModule->shaderModule;
shaderStageCreateInfos[1].pName = pipelineCreateInfo->fragmentShaderInfo.entryPointName;
shaderStageCreateInfos[1].pSpecializationInfo = NULL;
graphicsPipeline->fragmentUniformBlockSize =
VULKAN_INTERNAL_NextHighestAlignment(
pipelineCreateInfo->fragmentShaderInfo.uniformBufferSize,
renderer->minUBOAlignment
);
/* Vertex input */
for (i = 0; i < pipelineCreateInfo->vertexInputState.vertexBindingCount; i += 1)
{
vertexInputBindingDescriptions[i].binding = pipelineCreateInfo->vertexInputState.vertexBindings[i].binding;
vertexInputBindingDescriptions[i].inputRate = RefreshToVK_VertexInputRate[
pipelineCreateInfo->vertexInputState.vertexBindings[i].inputRate
];
vertexInputBindingDescriptions[i].stride = pipelineCreateInfo->vertexInputState.vertexBindings[i].stride;
}
for (i = 0; i < pipelineCreateInfo->vertexInputState.vertexAttributeCount; i += 1)
{
vertexInputAttributeDescriptions[i].binding = pipelineCreateInfo->vertexInputState.vertexAttributes[i].binding;
vertexInputAttributeDescriptions[i].format = RefreshToVK_VertexFormat[
pipelineCreateInfo->vertexInputState.vertexAttributes[i].format
];
vertexInputAttributeDescriptions[i].location = pipelineCreateInfo->vertexInputState.vertexAttributes[i].location;
vertexInputAttributeDescriptions[i].offset = pipelineCreateInfo->vertexInputState.vertexAttributes[i].offset;
}
vertexInputStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vertexInputStateCreateInfo.pNext = NULL;
vertexInputStateCreateInfo.flags = 0;
vertexInputStateCreateInfo.vertexBindingDescriptionCount = pipelineCreateInfo->vertexInputState.vertexBindingCount;
vertexInputStateCreateInfo.pVertexBindingDescriptions = vertexInputBindingDescriptions;
vertexInputStateCreateInfo.vertexAttributeDescriptionCount = pipelineCreateInfo->vertexInputState.vertexAttributeCount;
vertexInputStateCreateInfo.pVertexAttributeDescriptions = vertexInputAttributeDescriptions;
/* Topology */
inputAssemblyStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
inputAssemblyStateCreateInfo.pNext = NULL;
inputAssemblyStateCreateInfo.flags = 0;
inputAssemblyStateCreateInfo.primitiveRestartEnable = VK_FALSE;
inputAssemblyStateCreateInfo.topology = RefreshToVK_PrimitiveType[
pipelineCreateInfo->primitiveType
];
graphicsPipeline->primitiveType = pipelineCreateInfo->primitiveType;
/* Viewport */
/* NOTE: viewport and scissor are dynamic, and must be set using the command buffer */
viewportStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewportStateCreateInfo.pNext = NULL;
viewportStateCreateInfo.flags = 0;
viewportStateCreateInfo.viewportCount = 1;
viewportStateCreateInfo.pViewports = NULL;
viewportStateCreateInfo.scissorCount = 1;
viewportStateCreateInfo.pScissors = NULL;
/* Rasterization */
rasterizationStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizationStateCreateInfo.pNext = NULL;
rasterizationStateCreateInfo.flags = 0;
rasterizationStateCreateInfo.depthClampEnable = VK_FALSE;
rasterizationStateCreateInfo.rasterizerDiscardEnable = VK_FALSE;
rasterizationStateCreateInfo.polygonMode = RefreshToVK_PolygonMode[
pipelineCreateInfo->rasterizerState.fillMode
];
rasterizationStateCreateInfo.cullMode = RefreshToVK_CullMode[
pipelineCreateInfo->rasterizerState.cullMode
];
rasterizationStateCreateInfo.frontFace = RefreshToVK_FrontFace[
pipelineCreateInfo->rasterizerState.frontFace
];
rasterizationStateCreateInfo.depthBiasEnable =
pipelineCreateInfo->rasterizerState.depthBiasEnable;
rasterizationStateCreateInfo.depthBiasConstantFactor =
pipelineCreateInfo->rasterizerState.depthBiasConstantFactor;
rasterizationStateCreateInfo.depthBiasClamp =
pipelineCreateInfo->rasterizerState.depthBiasClamp;
rasterizationStateCreateInfo.depthBiasSlopeFactor =
pipelineCreateInfo->rasterizerState.depthBiasSlopeFactor;
rasterizationStateCreateInfo.lineWidth = 1.0f;
/* Multisample */
multisampleStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisampleStateCreateInfo.pNext = NULL;
multisampleStateCreateInfo.flags = 0;
multisampleStateCreateInfo.rasterizationSamples = RefreshToVK_SampleCount[actualSampleCount];
multisampleStateCreateInfo.sampleShadingEnable = VK_FALSE;
multisampleStateCreateInfo.minSampleShading = 1.0f;
multisampleStateCreateInfo.pSampleMask =
&pipelineCreateInfo->multisampleState.sampleMask;
multisampleStateCreateInfo.alphaToCoverageEnable = VK_FALSE;
multisampleStateCreateInfo.alphaToOneEnable = VK_FALSE;
/* Depth Stencil State */
frontStencilState.failOp = RefreshToVK_StencilOp[
pipelineCreateInfo->depthStencilState.frontStencilState.failOp
];
frontStencilState.passOp = RefreshToVK_StencilOp[
pipelineCreateInfo->depthStencilState.frontStencilState.passOp
];
frontStencilState.depthFailOp = RefreshToVK_StencilOp[
pipelineCreateInfo->depthStencilState.frontStencilState.depthFailOp
];
frontStencilState.compareOp = RefreshToVK_CompareOp[
pipelineCreateInfo->depthStencilState.frontStencilState.compareOp
];
frontStencilState.compareMask =
pipelineCreateInfo->depthStencilState.frontStencilState.compareMask;
frontStencilState.writeMask =
pipelineCreateInfo->depthStencilState.frontStencilState.writeMask;
frontStencilState.reference =
pipelineCreateInfo->depthStencilState.frontStencilState.reference;
backStencilState.failOp = RefreshToVK_StencilOp[
pipelineCreateInfo->depthStencilState.backStencilState.failOp
];
backStencilState.passOp = RefreshToVK_StencilOp[
pipelineCreateInfo->depthStencilState.backStencilState.passOp
];
backStencilState.depthFailOp = RefreshToVK_StencilOp[
pipelineCreateInfo->depthStencilState.backStencilState.depthFailOp
];
backStencilState.compareOp = RefreshToVK_CompareOp[
pipelineCreateInfo->depthStencilState.backStencilState.compareOp
];
backStencilState.compareMask =
pipelineCreateInfo->depthStencilState.backStencilState.compareMask;
backStencilState.writeMask =
pipelineCreateInfo->depthStencilState.backStencilState.writeMask;
backStencilState.reference =
pipelineCreateInfo->depthStencilState.backStencilState.reference;
depthStencilStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
depthStencilStateCreateInfo.pNext = NULL;
depthStencilStateCreateInfo.flags = 0;
depthStencilStateCreateInfo.depthTestEnable =
pipelineCreateInfo->depthStencilState.depthTestEnable;
depthStencilStateCreateInfo.depthWriteEnable =
pipelineCreateInfo->depthStencilState.depthWriteEnable;
depthStencilStateCreateInfo.depthCompareOp = RefreshToVK_CompareOp[
pipelineCreateInfo->depthStencilState.compareOp
];
depthStencilStateCreateInfo.depthBoundsTestEnable =
pipelineCreateInfo->depthStencilState.depthBoundsTestEnable;
depthStencilStateCreateInfo.stencilTestEnable =
pipelineCreateInfo->depthStencilState.stencilTestEnable;
depthStencilStateCreateInfo.front = frontStencilState;
depthStencilStateCreateInfo.back = backStencilState;
depthStencilStateCreateInfo.minDepthBounds =
pipelineCreateInfo->depthStencilState.minDepthBounds;
depthStencilStateCreateInfo.maxDepthBounds =
pipelineCreateInfo->depthStencilState.maxDepthBounds;
/* Color Blend */
for (i = 0; i < pipelineCreateInfo->attachmentInfo.colorAttachmentCount; i += 1)
{
Refresh_ColorAttachmentBlendState blendState = pipelineCreateInfo->attachmentInfo.colorAttachmentDescriptions[i].blendState;
colorBlendAttachmentStates[i].blendEnable =
blendState.blendEnable;
colorBlendAttachmentStates[i].srcColorBlendFactor = RefreshToVK_BlendFactor[
blendState.srcColorBlendFactor
];
colorBlendAttachmentStates[i].dstColorBlendFactor = RefreshToVK_BlendFactor[
blendState.dstColorBlendFactor
];
colorBlendAttachmentStates[i].colorBlendOp = RefreshToVK_BlendOp[
blendState.colorBlendOp
];
colorBlendAttachmentStates[i].srcAlphaBlendFactor = RefreshToVK_BlendFactor[
blendState.srcAlphaBlendFactor
];
colorBlendAttachmentStates[i].dstAlphaBlendFactor = RefreshToVK_BlendFactor[
blendState.dstAlphaBlendFactor
];
colorBlendAttachmentStates[i].alphaBlendOp = RefreshToVK_BlendOp[
blendState.alphaBlendOp
];
colorBlendAttachmentStates[i].colorWriteMask =
blendState.colorWriteMask;
}
colorBlendStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
colorBlendStateCreateInfo.pNext = NULL;
colorBlendStateCreateInfo.flags = 0;
colorBlendStateCreateInfo.attachmentCount =
pipelineCreateInfo->attachmentInfo.colorAttachmentCount;
colorBlendStateCreateInfo.pAttachments =
colorBlendAttachmentStates;
colorBlendStateCreateInfo.blendConstants[0] =
pipelineCreateInfo->blendConstants[0];
colorBlendStateCreateInfo.blendConstants[1] =
pipelineCreateInfo->blendConstants[1];
colorBlendStateCreateInfo.blendConstants[2] =
pipelineCreateInfo->blendConstants[2];
colorBlendStateCreateInfo.blendConstants[3] =
pipelineCreateInfo->blendConstants[3];
/* We don't support LogicOp, so this is easy. */
colorBlendStateCreateInfo.logicOpEnable = VK_FALSE;
colorBlendStateCreateInfo.logicOp = 0;
/* Pipeline Layout */
graphicsPipeline->pipelineLayout = VULKAN_INTERNAL_FetchGraphicsPipelineLayout(
renderer,
pipelineCreateInfo->vertexShaderInfo.samplerBindingCount,
pipelineCreateInfo->fragmentShaderInfo.samplerBindingCount
);
/* Pipeline */
vkPipelineCreateInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
vkPipelineCreateInfo.pNext = NULL;
vkPipelineCreateInfo.flags = 0;
vkPipelineCreateInfo.stageCount = 2;
vkPipelineCreateInfo.pStages = shaderStageCreateInfos;
vkPipelineCreateInfo.pVertexInputState = &vertexInputStateCreateInfo;
vkPipelineCreateInfo.pInputAssemblyState = &inputAssemblyStateCreateInfo;
vkPipelineCreateInfo.pTessellationState = VK_NULL_HANDLE;
vkPipelineCreateInfo.pViewportState = &viewportStateCreateInfo;
vkPipelineCreateInfo.pRasterizationState = &rasterizationStateCreateInfo;
vkPipelineCreateInfo.pMultisampleState = &multisampleStateCreateInfo;
vkPipelineCreateInfo.pDepthStencilState = &depthStencilStateCreateInfo;
vkPipelineCreateInfo.pColorBlendState = &colorBlendStateCreateInfo;
vkPipelineCreateInfo.pDynamicState = &dynamicStateCreateInfo;
vkPipelineCreateInfo.layout = graphicsPipeline->pipelineLayout->pipelineLayout;
vkPipelineCreateInfo.renderPass = transientRenderPass;
vkPipelineCreateInfo.subpass = 0;
vkPipelineCreateInfo.basePipelineHandle = VK_NULL_HANDLE;
vkPipelineCreateInfo.basePipelineIndex = 0;
/* TODO: enable pipeline caching */
vulkanResult = renderer->vkCreateGraphicsPipelines(
renderer->logicalDevice,
VK_NULL_HANDLE,
1,
&vkPipelineCreateInfo,
NULL,
&graphicsPipeline->pipeline
);
SDL_stack_free(vertexInputBindingDescriptions);
SDL_stack_free(vertexInputAttributeDescriptions);
SDL_stack_free(colorBlendAttachmentStates);
renderer->vkDestroyRenderPass(
renderer->logicalDevice,
transientRenderPass,
NULL
);
if (vulkanResult != VK_SUCCESS)
{
SDL_free(graphicsPipeline);
LogVulkanResultAsError("vkCreateGraphicsPipelines", vulkanResult);
Refresh_LogError("Failed to create graphics pipeline!");
return NULL;
}
SDL_AtomicSet(&graphicsPipeline->referenceCount, 0);
return (Refresh_GraphicsPipeline*) graphicsPipeline;
}
static VulkanComputePipelineLayout* VULKAN_INTERNAL_FetchComputePipelineLayout(
VulkanRenderer *renderer,
uint32_t bufferBindingCount,
uint32_t imageBindingCount
) {
VkResult vulkanResult;
VkDescriptorSetLayout setLayouts[3];
VkPipelineLayoutCreateInfo pipelineLayoutCreateInfo;
ComputePipelineLayoutHash pipelineLayoutHash;
VulkanComputePipelineLayout *vulkanComputePipelineLayout;
pipelineLayoutHash.bufferLayout = VULKAN_INTERNAL_FetchDescriptorSetLayout(
renderer,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
bufferBindingCount,
VK_SHADER_STAGE_COMPUTE_BIT
);
pipelineLayoutHash.imageLayout = VULKAN_INTERNAL_FetchDescriptorSetLayout(
renderer,
VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
imageBindingCount,
VK_SHADER_STAGE_COMPUTE_BIT
);
pipelineLayoutHash.uniformLayout = renderer->computeUniformDescriptorSetLayout;
vulkanComputePipelineLayout = ComputePipelineLayoutHashArray_Fetch(
&renderer->computePipelineLayoutHashTable,
pipelineLayoutHash
);
if (vulkanComputePipelineLayout != NULL)
{
return vulkanComputePipelineLayout;
}
vulkanComputePipelineLayout = SDL_malloc(sizeof(VulkanComputePipelineLayout));
setLayouts[0] = pipelineLayoutHash.bufferLayout;
setLayouts[1] = pipelineLayoutHash.imageLayout;
setLayouts[2] = pipelineLayoutHash.uniformLayout;
pipelineLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
pipelineLayoutCreateInfo.pNext = NULL;
pipelineLayoutCreateInfo.flags = 0;
pipelineLayoutCreateInfo.setLayoutCount = 3;
pipelineLayoutCreateInfo.pSetLayouts = setLayouts;
pipelineLayoutCreateInfo.pushConstantRangeCount = 0;
pipelineLayoutCreateInfo.pPushConstantRanges = NULL;
vulkanResult = renderer->vkCreatePipelineLayout(
renderer->logicalDevice,
&pipelineLayoutCreateInfo,
NULL,
&vulkanComputePipelineLayout->pipelineLayout
);
if (vulkanResult != VK_SUCCESS)
{
LogVulkanResultAsError("vkCreatePipelineLayout", vulkanResult);
return NULL;
}
ComputePipelineLayoutHashArray_Insert(
&renderer->computePipelineLayoutHashTable,
pipelineLayoutHash,
vulkanComputePipelineLayout
);
/* If the binding count is 0
* we can just bind the same descriptor set
* so no cache is needed
*/
if (bufferBindingCount == 0)
{
vulkanComputePipelineLayout->bufferDescriptorSetCache = NULL;
}
else
{
vulkanComputePipelineLayout->bufferDescriptorSetCache =
VULKAN_INTERNAL_CreateDescriptorSetCache(
renderer,
VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
pipelineLayoutHash.bufferLayout,
bufferBindingCount
);
}
if (imageBindingCount == 0)
{
vulkanComputePipelineLayout->imageDescriptorSetCache = NULL;
}
else
{
vulkanComputePipelineLayout->imageDescriptorSetCache =
VULKAN_INTERNAL_CreateDescriptorSetCache(
renderer,
VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
pipelineLayoutHash.imageLayout,
imageBindingCount
);
}
return vulkanComputePipelineLayout;
}
static Refresh_ComputePipeline* VULKAN_CreateComputePipeline(
Refresh_Renderer *driverData,
Refresh_ComputeShaderInfo *computeShaderInfo
) {
VkComputePipelineCreateInfo computePipelineCreateInfo;
VkPipelineShaderStageCreateInfo pipelineShaderStageCreateInfo;
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanComputePipeline *vulkanComputePipeline = SDL_malloc(sizeof(VulkanComputePipeline));
vulkanComputePipeline->computeShaderModule = (VulkanShaderModule*) computeShaderInfo->shaderModule;
SDL_AtomicIncRef(&vulkanComputePipeline->computeShaderModule->referenceCount);
pipelineShaderStageCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
pipelineShaderStageCreateInfo.pNext = NULL;
pipelineShaderStageCreateInfo.flags = 0;
pipelineShaderStageCreateInfo.stage = VK_SHADER_STAGE_COMPUTE_BIT;
pipelineShaderStageCreateInfo.module = vulkanComputePipeline->computeShaderModule->shaderModule;
pipelineShaderStageCreateInfo.pName = computeShaderInfo->entryPointName;
pipelineShaderStageCreateInfo.pSpecializationInfo = NULL;
vulkanComputePipeline->pipelineLayout = VULKAN_INTERNAL_FetchComputePipelineLayout(
renderer,
computeShaderInfo->bufferBindingCount,
computeShaderInfo->imageBindingCount
);
computePipelineCreateInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
computePipelineCreateInfo.pNext = NULL;
computePipelineCreateInfo.flags = 0;
computePipelineCreateInfo.stage = pipelineShaderStageCreateInfo;
computePipelineCreateInfo.layout =
vulkanComputePipeline->pipelineLayout->pipelineLayout;
computePipelineCreateInfo.basePipelineHandle = NULL;
computePipelineCreateInfo.basePipelineIndex = 0;
renderer->vkCreateComputePipelines(
renderer->logicalDevice,
NULL,
1,
&computePipelineCreateInfo,
NULL,
&vulkanComputePipeline->pipeline
);
vulkanComputePipeline->uniformBlockSize =
VULKAN_INTERNAL_NextHighestAlignment(
computeShaderInfo->uniformBufferSize,
renderer->minUBOAlignment
);
SDL_AtomicSet(&vulkanComputePipeline->referenceCount, 0);
return (Refresh_ComputePipeline*) vulkanComputePipeline;
}
static Refresh_Sampler* VULKAN_CreateSampler(
Refresh_Renderer *driverData,
Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
) {
VulkanRenderer* renderer = (VulkanRenderer*)driverData;
VulkanSampler *vulkanSampler = SDL_malloc(sizeof(VulkanSampler));
VkResult vulkanResult;
VkSamplerCreateInfo vkSamplerCreateInfo;
vkSamplerCreateInfo.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
vkSamplerCreateInfo.pNext = NULL;
vkSamplerCreateInfo.flags = 0;
vkSamplerCreateInfo.magFilter = RefreshToVK_Filter[
samplerStateCreateInfo->magFilter
];
vkSamplerCreateInfo.minFilter = RefreshToVK_Filter[
samplerStateCreateInfo->minFilter
];
vkSamplerCreateInfo.mipmapMode = RefreshToVK_SamplerMipmapMode[
samplerStateCreateInfo->mipmapMode
];
vkSamplerCreateInfo.addressModeU = RefreshToVK_SamplerAddressMode[
samplerStateCreateInfo->addressModeU
];
vkSamplerCreateInfo.addressModeV = RefreshToVK_SamplerAddressMode[
samplerStateCreateInfo->addressModeV
];
vkSamplerCreateInfo.addressModeW = RefreshToVK_SamplerAddressMode[
samplerStateCreateInfo->addressModeW
];
vkSamplerCreateInfo.mipLodBias = samplerStateCreateInfo->mipLodBias;
vkSamplerCreateInfo.anisotropyEnable = samplerStateCreateInfo->anisotropyEnable;
vkSamplerCreateInfo.maxAnisotropy = samplerStateCreateInfo->maxAnisotropy;
vkSamplerCreateInfo.compareEnable = samplerStateCreateInfo->compareEnable;
vkSamplerCreateInfo.compareOp = RefreshToVK_CompareOp[
samplerStateCreateInfo->compareOp
];
vkSamplerCreateInfo.minLod = samplerStateCreateInfo->minLod;
vkSamplerCreateInfo.maxLod = samplerStateCreateInfo->maxLod;
vkSamplerCreateInfo.borderColor = RefreshToVK_BorderColor[
samplerStateCreateInfo->borderColor
];
vkSamplerCreateInfo.unnormalizedCoordinates = VK_FALSE;
vulkanResult = renderer->vkCreateSampler(
renderer->logicalDevice,
&vkSamplerCreateInfo,
NULL,
&vulkanSampler->sampler
);
if (vulkanResult != VK_SUCCESS)
{
SDL_free(vulkanSampler);
LogVulkanResultAsError("vkCreateSampler", vulkanResult);
return NULL;
}
SDL_AtomicSet(&vulkanSampler->referenceCount, 0);
return (Refresh_Sampler*) vulkanSampler;
}
static Refresh_ShaderModule* VULKAN_CreateShaderModule(
Refresh_Renderer *driverData,
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
) {
VulkanShaderModule *vulkanShaderModule = SDL_malloc(sizeof(VulkanShaderModule));
VkResult vulkanResult;
VkShaderModuleCreateInfo vkShaderModuleCreateInfo;
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
vkShaderModuleCreateInfo.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO;
vkShaderModuleCreateInfo.pNext = NULL;
vkShaderModuleCreateInfo.flags = 0;
vkShaderModuleCreateInfo.codeSize = shaderModuleCreateInfo->codeSize;
vkShaderModuleCreateInfo.pCode = (uint32_t*) shaderModuleCreateInfo->byteCode;
vulkanResult = renderer->vkCreateShaderModule(
renderer->logicalDevice,
&vkShaderModuleCreateInfo,
NULL,
&vulkanShaderModule->shaderModule
);
if (vulkanResult != VK_SUCCESS)
{
SDL_free(vulkanShaderModule);
LogVulkanResultAsError("vkCreateShaderModule", vulkanResult);
Refresh_LogError("Failed to create shader module!");
return NULL;
}
SDL_AtomicSet(&vulkanShaderModule->referenceCount, 0);
return (Refresh_ShaderModule*) vulkanShaderModule;
}
static Refresh_Texture* VULKAN_CreateTexture(
Refresh_Renderer *driverData,
Refresh_TextureCreateInfo *textureCreateInfo
) {
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VkImageUsageFlags imageUsageFlags = (
VK_IMAGE_USAGE_TRANSFER_DST_BIT |
VK_IMAGE_USAGE_TRANSFER_SRC_BIT
);
VkImageAspectFlags imageAspectFlags;
uint8_t isDepthFormat = IsRefreshDepthFormat(textureCreateInfo->format);
VkFormat format;
VulkanTextureContainer *container;
VulkanTexture *vulkanTexture;
if (isDepthFormat)
{
format = RefreshToVK_DepthFormat(renderer, textureCreateInfo->format);
}
else
{
format = RefreshToVK_SurfaceFormat[textureCreateInfo->format];
}
if (textureCreateInfo->usageFlags & REFRESH_TEXTUREUSAGE_SAMPLER_BIT)
{
imageUsageFlags |= VK_IMAGE_USAGE_SAMPLED_BIT;
}
if (textureCreateInfo->usageFlags & REFRESH_TEXTUREUSAGE_COLOR_TARGET_BIT)
{
imageUsageFlags |= VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
}
if (textureCreateInfo->usageFlags & REFRESH_TEXTUREUSAGE_DEPTH_STENCIL_TARGET_BIT)
{
imageUsageFlags |= VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
}
if (textureCreateInfo->usageFlags & REFRESH_TEXTUREUSAGE_COMPUTE_BIT)
{
imageUsageFlags |= VK_IMAGE_USAGE_STORAGE_BIT;
}
if (isDepthFormat)
{
imageAspectFlags = VK_IMAGE_ASPECT_DEPTH_BIT;
if (IsStencilFormat(format))
{
imageAspectFlags |= VK_IMAGE_ASPECT_STENCIL_BIT;
}
}
else
{
imageAspectFlags = VK_IMAGE_ASPECT_COLOR_BIT;
}
vulkanTexture = VULKAN_INTERNAL_CreateTexture(
renderer,
textureCreateInfo->width,
textureCreateInfo->height,
textureCreateInfo->depth,
textureCreateInfo->isCube,
textureCreateInfo->levelCount,
isDepthFormat ?
textureCreateInfo->sampleCount : /* depth textures do not have a separate msaaTex */
REFRESH_SAMPLECOUNT_1,
format,
imageAspectFlags,
imageUsageFlags
);
/* create the MSAA texture for color attachments, if needed */
if ( vulkanTexture != NULL &&
!isDepthFormat &&
textureCreateInfo->sampleCount > REFRESH_SAMPLECOUNT_1 )
{
vulkanTexture->msaaTex = VULKAN_INTERNAL_CreateTexture(
renderer,
textureCreateInfo->width,
textureCreateInfo->height,
textureCreateInfo->depth,
textureCreateInfo->isCube,
textureCreateInfo->levelCount,
textureCreateInfo->sampleCount,
format,
imageAspectFlags,
imageUsageFlags
);
}
container = SDL_malloc(sizeof(VulkanTextureContainer));
container->vulkanTexture = vulkanTexture;
vulkanTexture->container = container;
return (Refresh_Texture*) container;
}
static Refresh_Buffer* VULKAN_CreateBuffer(
Refresh_Renderer *driverData,
Refresh_BufferUsageFlags usageFlags,
uint32_t sizeInBytes
) {
VulkanResourceAccessType resourceAccessType;
VkBufferUsageFlags vulkanUsageFlags =
VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
if (usageFlags == 0)
{
resourceAccessType = RESOURCE_ACCESS_TRANSFER_READ_WRITE;
}
if (usageFlags & REFRESH_BUFFERUSAGE_VERTEX_BIT)
{
vulkanUsageFlags |= VK_BUFFER_USAGE_VERTEX_BUFFER_BIT;
resourceAccessType = RESOURCE_ACCESS_VERTEX_BUFFER;
}
if (usageFlags & REFRESH_BUFFERUSAGE_INDEX_BIT)
{
vulkanUsageFlags |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
resourceAccessType = RESOURCE_ACCESS_INDEX_BUFFER;
}
if (usageFlags & REFRESH_BUFFERUSAGE_COMPUTE_BIT)
{
vulkanUsageFlags |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
resourceAccessType = RESOURCE_ACCESS_COMPUTE_SHADER_BUFFER_READ_WRITE;
}
if (usageFlags & REFRESH_BUFFERUSAGE_INDIRECT_BIT)
{
vulkanUsageFlags |= VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT;
resourceAccessType = RESOURCE_ACCESS_INDIRECT_BUFFER;
}
return (Refresh_Buffer*) VULKAN_INTERNAL_CreateBufferContainer(
(VulkanRenderer*) driverData,
sizeInBytes,
resourceAccessType,
vulkanUsageFlags
);
}
/* Setters */
static VulkanTransferBuffer* VULKAN_INTERNAL_AcquireTransferBuffer(
VulkanRenderer *renderer,
VulkanCommandBuffer *commandBuffer,
VkDeviceSize requiredSize,
VkDeviceSize alignment
) {
VkDeviceSize size;
VkDeviceSize offset;
uint32_t i;
VulkanTransferBuffer *transferBuffer;
/* Search the command buffer's current transfer buffers */
for (i = 0; i < commandBuffer->transferBufferCount; i += 1)
{
transferBuffer = commandBuffer->transferBuffers[i];
offset = transferBuffer->offset + alignment - (transferBuffer->offset % alignment);
if (offset + requiredSize <= transferBuffer->buffer->size)
{
transferBuffer->offset = offset;
return transferBuffer;
}
}
/* Nothing fits, can we get a transfer buffer from the pool? */
SDL_LockMutex(renderer->transferBufferPool.lock);
for (i = 0; i < renderer->transferBufferPool.availableBufferCount; i += 1)
{
transferBuffer = renderer->transferBufferPool.availableBuffers[i];
offset = transferBuffer->offset + alignment - (transferBuffer->offset % alignment);
if (offset + requiredSize <= transferBuffer->buffer->size)
{
if (commandBuffer->transferBufferCount == commandBuffer->transferBufferCapacity)
{
commandBuffer->transferBufferCapacity *= 2;
commandBuffer->transferBuffers = SDL_realloc(
commandBuffer->transferBuffers,
commandBuffer->transferBufferCapacity * sizeof(VulkanTransferBuffer*)
);
}
commandBuffer->transferBuffers[commandBuffer->transferBufferCount] = transferBuffer;
commandBuffer->transferBufferCount += 1;
renderer->transferBufferPool.availableBuffers[i] = renderer->transferBufferPool.availableBuffers[renderer->transferBufferPool.availableBufferCount - 1];
renderer->transferBufferPool.availableBufferCount -= 1;
SDL_UnlockMutex(renderer->transferBufferPool.lock);
transferBuffer->offset = offset;
return transferBuffer;
}
}
SDL_UnlockMutex(renderer->transferBufferPool.lock);
/* Nothing fits, so let's create a new transfer buffer */
size = TRANSFER_BUFFER_STARTING_SIZE;
while (size < requiredSize)
{
size *= 2;
}
transferBuffer = SDL_malloc(sizeof(VulkanTransferBuffer));
transferBuffer->offset = 0;
transferBuffer->buffer = VULKAN_INTERNAL_CreateBuffer(
renderer,
size,
RESOURCE_ACCESS_TRANSFER_READ_WRITE,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
1,
1
);
transferBuffer->fromPool = 0;
if (transferBuffer->buffer == NULL)
{
Refresh_LogError("Failed to allocate transfer buffer!");
SDL_free(transferBuffer);
return NULL;
}
if (commandBuffer->transferBufferCount == commandBuffer->transferBufferCapacity)
{
commandBuffer->transferBufferCapacity *= 2;
commandBuffer->transferBuffers = SDL_realloc(
commandBuffer->transferBuffers,
commandBuffer->transferBufferCapacity * sizeof(VulkanTransferBuffer*)
);
}
commandBuffer->transferBuffers[commandBuffer->transferBufferCount] = transferBuffer;
commandBuffer->transferBufferCount += 1;
return transferBuffer;
}
static void VULKAN_SetTextureData(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice,
void *data,
uint32_t dataLengthInBytes
) {
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanTexture *vulkanTexture = ((VulkanTextureContainer*) textureSlice->texture)->vulkanTexture;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VulkanTransferBuffer *transferBuffer;
VkBufferImageCopy imageCopy;
uint8_t *stagingBufferPointer;
uint32_t blockSize = VULKAN_INTERNAL_GetTextureBlockSize(vulkanTexture->format);
uint32_t bufferRowLength;
uint32_t bufferImageHeight;
transferBuffer = VULKAN_INTERNAL_AcquireTransferBuffer(
renderer,
vulkanCommandBuffer,
VULKAN_INTERNAL_BytesPerImage(
textureSlice->rectangle.w,
textureSlice->rectangle.h,
vulkanTexture->format
),
VULKAN_INTERNAL_BytesPerPixel(vulkanTexture->format)
);
if (transferBuffer == NULL)
{
return;
}
stagingBufferPointer =
transferBuffer->buffer->usedRegion->allocation->mapPointer +
transferBuffer->buffer->usedRegion->resourceOffset +
transferBuffer->offset;
SDL_memcpy(
stagingBufferPointer,
data,
dataLengthInBytes
);
/* TODO: is it worth it to only transition the specific subresource? */
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_TRANSFER_WRITE,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
vulkanTexture->layerCount,
0,
vulkanTexture->levelCount,
0,
vulkanTexture->image,
&vulkanTexture->resourceAccessType
);
bufferRowLength = SDL_max(blockSize, textureSlice->rectangle.w);
bufferImageHeight = SDL_max(blockSize, textureSlice->rectangle.h);
imageCopy.imageExtent.width = textureSlice->rectangle.w;
imageCopy.imageExtent.height = textureSlice->rectangle.h;
imageCopy.imageExtent.depth = 1;
imageCopy.imageOffset.x = textureSlice->rectangle.x;
imageCopy.imageOffset.y = textureSlice->rectangle.y;
imageCopy.imageOffset.z = textureSlice->depth;
imageCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageCopy.imageSubresource.baseArrayLayer = textureSlice->layer;
imageCopy.imageSubresource.layerCount = 1;
imageCopy.imageSubresource.mipLevel = textureSlice->level;
imageCopy.bufferOffset = transferBuffer->offset;
imageCopy.bufferRowLength = bufferRowLength;
imageCopy.bufferImageHeight = bufferImageHeight;
renderer->vkCmdCopyBufferToImage(
vulkanCommandBuffer->commandBuffer,
transferBuffer->buffer->buffer,
vulkanTexture->image,
AccessMap[vulkanTexture->resourceAccessType].imageLayout,
1,
&imageCopy
);
transferBuffer->offset += dataLengthInBytes;
if (vulkanTexture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
{
/* TODO: is it worth it to only transition the specific subresource? */
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
vulkanTexture->layerCount,
0,
vulkanTexture->levelCount,
0,
vulkanTexture->image,
&vulkanTexture->resourceAccessType
);
}
VULKAN_INTERNAL_TrackTexture(renderer, vulkanCommandBuffer, vulkanTexture);
}
static void VULKAN_SetTextureDataYUV(
Refresh_Renderer *driverData,
Refresh_CommandBuffer* commandBuffer,
Refresh_Texture *y,
Refresh_Texture *u,
Refresh_Texture *v,
uint32_t yWidth,
uint32_t yHeight,
uint32_t uvWidth,
uint32_t uvHeight,
void *yDataPtr,
void *uDataPtr,
void *vDataPtr,
uint32_t yDataLength,
uint32_t uvDataLength,
uint32_t yStride,
uint32_t uvStride
) {
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanTexture *tex = ((VulkanTextureContainer*) y)->vulkanTexture;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*)commandBuffer;
VulkanTransferBuffer *transferBuffer;
VkBufferImageCopy imageCopy;
uint8_t * stagingBufferPointer;
transferBuffer = VULKAN_INTERNAL_AcquireTransferBuffer(
renderer,
vulkanCommandBuffer,
yDataLength + uvDataLength,
VULKAN_INTERNAL_BytesPerPixel(tex->format)
);
if (transferBuffer == NULL)
{
return;
}
stagingBufferPointer =
transferBuffer->buffer->usedRegion->allocation->mapPointer +
transferBuffer->buffer->usedRegion->resourceOffset +
transferBuffer->offset;
/* Initialize values that are the same for Y, U, and V */
imageCopy.imageExtent.depth = 1;
imageCopy.imageOffset.x = 0;
imageCopy.imageOffset.y = 0;
imageCopy.imageOffset.z = 0;
imageCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageCopy.imageSubresource.baseArrayLayer = 0;
imageCopy.imageSubresource.layerCount = 1;
imageCopy.imageSubresource.mipLevel = 0;
/* Y */
SDL_memcpy(
stagingBufferPointer,
yDataPtr,
yDataLength
);
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_TRANSFER_WRITE,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
tex->layerCount,
0,
tex->levelCount,
0,
tex->image,
&tex->resourceAccessType
);
imageCopy.imageExtent.width = yWidth;
imageCopy.imageExtent.height = yHeight;
imageCopy.bufferOffset = transferBuffer->offset;
imageCopy.bufferRowLength = yStride;
imageCopy.bufferImageHeight = yHeight;
renderer->vkCmdCopyBufferToImage(
vulkanCommandBuffer->commandBuffer,
transferBuffer->buffer->buffer,
tex->image,
AccessMap[tex->resourceAccessType].imageLayout,
1,
&imageCopy
);
if (tex->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
{
/* TODO: is it worth it to only transition the specific subresource? */
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
tex->layerCount,
0,
tex->levelCount,
0,
tex->image,
&tex->resourceAccessType
);
}
VULKAN_INTERNAL_TrackTexture(renderer, vulkanCommandBuffer, tex);
/* These apply to both U and V */
imageCopy.imageExtent.width = uvWidth;
imageCopy.imageExtent.height = uvHeight;
imageCopy.bufferRowLength = uvStride;
imageCopy.bufferImageHeight = uvHeight;
/* U */
imageCopy.bufferOffset = transferBuffer->offset + yDataLength;
tex = ((VulkanTextureContainer*) u)->vulkanTexture;
SDL_memcpy(
stagingBufferPointer + yDataLength,
uDataPtr,
uvDataLength
);
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_TRANSFER_WRITE,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
tex->layerCount,
0,
tex->levelCount,
0,
tex->image,
&tex->resourceAccessType
);
renderer->vkCmdCopyBufferToImage(
vulkanCommandBuffer->commandBuffer,
transferBuffer->buffer->buffer,
tex->image,
AccessMap[tex->resourceAccessType].imageLayout,
1,
&imageCopy
);
if (tex->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
{
/* TODO: is it worth it to only transition the specific subresource? */
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
tex->layerCount,
0,
tex->levelCount,
0,
tex->image,
&tex->resourceAccessType
);
}
VULKAN_INTERNAL_TrackTexture(renderer, vulkanCommandBuffer, tex);
/* V */
imageCopy.bufferOffset = transferBuffer->offset + yDataLength + uvDataLength;
tex = ((VulkanTextureContainer*) v)->vulkanTexture;
SDL_memcpy(
stagingBufferPointer + yDataLength + uvDataLength,
vDataPtr,
uvDataLength
);
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_TRANSFER_WRITE,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
tex->layerCount,
0,
tex->levelCount,
0,
tex->image,
&tex->resourceAccessType
);
renderer->vkCmdCopyBufferToImage(
vulkanCommandBuffer->commandBuffer,
transferBuffer->buffer->buffer,
tex->image,
AccessMap[tex->resourceAccessType].imageLayout,
1,
&imageCopy
);
transferBuffer->offset += yDataLength + uvDataLength;
if (tex->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
{
/* TODO: is it worth it to only transition the specific subresource? */
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
tex->layerCount,
0,
tex->levelCount,
0,
tex->image,
&tex->resourceAccessType
);
}
VULKAN_INTERNAL_TrackTexture(renderer, vulkanCommandBuffer, tex);
}
static void VULKAN_INTERNAL_BlitImage(
VulkanRenderer *renderer,
VulkanCommandBuffer *commandBuffer,
Refresh_TextureSlice *sourceTextureSlice,
Refresh_TextureSlice *destinationTextureSlice,
VkFilter filter
) {
VkImageBlit blit;
VulkanTexture *sourceTexture = ((VulkanTextureContainer*) sourceTextureSlice->texture)->vulkanTexture;
VulkanTexture *destinationTexture = ((VulkanTextureContainer*) destinationTextureSlice->texture)->vulkanTexture;
VulkanResourceAccessType originalSourceAccessType = sourceTexture->resourceAccessType;
VulkanResourceAccessType originalDestinationAccessType = destinationTexture->resourceAccessType;
if (originalDestinationAccessType == RESOURCE_ACCESS_NONE)
{
originalDestinationAccessType = RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE;
}
/* TODO: is it worth it to only transition the specific subresource? */
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
commandBuffer->commandBuffer,
RESOURCE_ACCESS_TRANSFER_READ,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
sourceTexture->layerCount,
0,
sourceTexture->levelCount,
0,
sourceTexture->image,
&sourceTexture->resourceAccessType
);
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
commandBuffer->commandBuffer,
RESOURCE_ACCESS_TRANSFER_WRITE,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
destinationTexture->layerCount,
0,
destinationTexture->levelCount,
0,
destinationTexture->image,
&destinationTexture->resourceAccessType
);
blit.srcOffsets[0].x = sourceTextureSlice->rectangle.x;
blit.srcOffsets[0].y = sourceTextureSlice->rectangle.y;
blit.srcOffsets[0].z = sourceTextureSlice->depth;
blit.srcOffsets[1].x = sourceTextureSlice->rectangle.x + sourceTextureSlice->rectangle.w;
blit.srcOffsets[1].y = sourceTextureSlice->rectangle.y + sourceTextureSlice->rectangle.h;
blit.srcOffsets[1].z = 1;
blit.srcSubresource.mipLevel = sourceTextureSlice->level;
blit.srcSubresource.baseArrayLayer = sourceTextureSlice->layer;
blit.srcSubresource.layerCount = 1;
blit.srcSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
blit.dstOffsets[0].x = destinationTextureSlice->rectangle.x;
blit.dstOffsets[0].y = destinationTextureSlice->rectangle.y;
blit.dstOffsets[0].z = destinationTextureSlice->depth;
blit.dstOffsets[1].x = destinationTextureSlice->rectangle.x + destinationTextureSlice->rectangle.w;
blit.dstOffsets[1].y = destinationTextureSlice->rectangle.y + destinationTextureSlice->rectangle.h;
blit.dstOffsets[1].z = 1;
blit.dstSubresource.mipLevel = destinationTextureSlice->level;
blit.dstSubresource.baseArrayLayer = destinationTextureSlice->layer;
blit.dstSubresource.layerCount = 1;
blit.dstSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
renderer->vkCmdBlitImage(
commandBuffer->commandBuffer,
sourceTexture->image,
VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
destinationTexture->image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1,
&blit,
filter
);
/* TODO: is it worth it to only transition the specific subresource? */
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
commandBuffer->commandBuffer,
originalSourceAccessType,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
sourceTexture->layerCount,
0,
sourceTexture->levelCount,
0,
sourceTexture->image,
&sourceTexture->resourceAccessType
);
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
commandBuffer->commandBuffer,
originalDestinationAccessType,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
destinationTexture->layerCount,
0,
destinationTexture->levelCount,
0,
destinationTexture->image,
&destinationTexture->resourceAccessType
);
VULKAN_INTERNAL_TrackTexture(renderer, commandBuffer, sourceTexture);
VULKAN_INTERNAL_TrackTexture(renderer, commandBuffer, destinationTexture);
}
REFRESHAPI void VULKAN_CopyTextureToTexture(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *sourceTextureSlice,
Refresh_TextureSlice *destinationTextureSlice,
Refresh_Filter filter
) {
VulkanRenderer *renderer = (VulkanRenderer*)driverData;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VULKAN_INTERNAL_BlitImage(
renderer,
vulkanCommandBuffer,
sourceTextureSlice,
destinationTextureSlice,
RefreshToVK_Filter[filter]
);
}
static void VULKAN_INTERNAL_SetBufferData(
VulkanBuffer* vulkanBuffer,
VkDeviceSize offsetInBytes,
void* data,
uint32_t dataLength
) {
SDL_memcpy(
vulkanBuffer->usedRegion->allocation->mapPointer + vulkanBuffer->usedRegion->resourceOffset + offsetInBytes,
data,
dataLength
);
}
static void VULKAN_SetBufferData(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer,
uint32_t offsetInBytes,
void* data,
uint32_t dataLength
) {
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer* vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VulkanBuffer* vulkanBuffer = ((VulkanBufferContainer*) buffer)->vulkanBuffer;
VulkanTransferBuffer* transferBuffer;
uint8_t* transferBufferPointer;
VkBufferCopy bufferCopy;
VulkanResourceAccessType accessType = vulkanBuffer->resourceAccessType;
transferBuffer = VULKAN_INTERNAL_AcquireTransferBuffer(
renderer,
vulkanCommandBuffer,
dataLength,
renderer->physicalDeviceProperties.properties.limits.optimalBufferCopyOffsetAlignment
);
if (transferBuffer == NULL)
{
return;
}
transferBufferPointer =
transferBuffer->buffer->usedRegion->allocation->mapPointer +
transferBuffer->buffer->usedRegion->resourceOffset +
transferBuffer->offset;
SDL_memcpy(
transferBufferPointer,
data,
dataLength
);
VULKAN_INTERNAL_BufferMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_TRANSFER_READ,
transferBuffer->buffer
);
VULKAN_INTERNAL_BufferMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_TRANSFER_WRITE,
vulkanBuffer
);
bufferCopy.srcOffset = transferBuffer->offset;
bufferCopy.dstOffset = offsetInBytes;
bufferCopy.size = (VkDeviceSize) dataLength;
renderer->vkCmdCopyBuffer(
vulkanCommandBuffer->commandBuffer,
transferBuffer->buffer->buffer,
vulkanBuffer->buffer,
1,
&bufferCopy
);
VULKAN_INTERNAL_BufferMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
accessType,
vulkanBuffer
);
transferBuffer->offset += dataLength;
VULKAN_INTERNAL_TrackBuffer(renderer, vulkanCommandBuffer, vulkanBuffer);
}
/* FIXME: this should return uint64_t */
static uint32_t VULKAN_PushVertexShaderUniforms(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
void *data,
uint32_t dataLengthInBytes
) {
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer* vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VulkanGraphicsPipeline* graphicsPipeline = vulkanCommandBuffer->currentGraphicsPipeline;
uint32_t offset;
if (graphicsPipeline == NULL)
{
Refresh_LogError("Cannot push uniforms if a pipeline is not bound!");
return 0;
}
if (graphicsPipeline->vertexUniformBlockSize == 0)
{
Refresh_LogError("Bound pipeline's vertex stage does not declare uniforms!");
return 0;
}
if (
vulkanCommandBuffer->vertexUniformBuffer->offset +
graphicsPipeline->vertexUniformBlockSize >=
UBO_BUFFER_SIZE
) {
/* We're out of space in this buffer, bind the old one and acquire a new one */
VULKAN_INTERNAL_BindUniformBuffer(
renderer,
vulkanCommandBuffer,
vulkanCommandBuffer->vertexUniformBuffer
);
vulkanCommandBuffer->vertexUniformBuffer = VULKAN_INTERNAL_AcquireUniformBufferFromPool(
renderer,
renderer->vertexUniformBufferPool,
graphicsPipeline->vertexUniformBlockSize
);
}
offset = vulkanCommandBuffer->vertexUniformBuffer->offset;
VULKAN_INTERNAL_SetBufferData(
vulkanCommandBuffer->vertexUniformBuffer->vulkanBufferContainer->vulkanBuffer,
vulkanCommandBuffer->vertexUniformBuffer->offset,
data,
dataLengthInBytes
);
vulkanCommandBuffer->vertexUniformBuffer->offset += graphicsPipeline->vertexUniformBlockSize;
return offset;
}
/* FIXME: this should return uint64_t */
static uint32_t VULKAN_PushFragmentShaderUniforms(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
void *data,
uint32_t dataLengthInBytes
) {
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer* vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VulkanGraphicsPipeline* graphicsPipeline = vulkanCommandBuffer->currentGraphicsPipeline;
uint32_t offset;
if (
vulkanCommandBuffer->fragmentUniformBuffer->offset +
graphicsPipeline->fragmentUniformBlockSize >=
UBO_BUFFER_SIZE
) {
/* We're out of space in this buffer, bind the old one and acquire a new one */
VULKAN_INTERNAL_BindUniformBuffer(
renderer,
vulkanCommandBuffer,
vulkanCommandBuffer->fragmentUniformBuffer
);
vulkanCommandBuffer->fragmentUniformBuffer = VULKAN_INTERNAL_AcquireUniformBufferFromPool(
renderer,
renderer->fragmentUniformBufferPool,
graphicsPipeline->fragmentUniformBlockSize
);
}
offset = vulkanCommandBuffer->fragmentUniformBuffer->offset;
VULKAN_INTERNAL_SetBufferData(
vulkanCommandBuffer->fragmentUniformBuffer->vulkanBufferContainer->vulkanBuffer,
vulkanCommandBuffer->fragmentUniformBuffer->offset,
data,
dataLengthInBytes
);
vulkanCommandBuffer->fragmentUniformBuffer->offset += graphicsPipeline->fragmentUniformBlockSize;
return offset;
}
static uint32_t VULKAN_PushComputeShaderUniforms(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
void *data,
uint32_t dataLengthInBytes
) {
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer* vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VulkanComputePipeline* computePipeline = vulkanCommandBuffer->currentComputePipeline;
uint32_t offset;
if (
vulkanCommandBuffer->computeUniformBuffer->offset +
computePipeline->uniformBlockSize >=
UBO_BUFFER_SIZE
) {
/* We're out of space in this buffer, bind the old one and acquire a new one */
VULKAN_INTERNAL_BindUniformBuffer(
renderer,
vulkanCommandBuffer,
vulkanCommandBuffer->computeUniformBuffer
);
vulkanCommandBuffer->computeUniformBuffer = VULKAN_INTERNAL_AcquireUniformBufferFromPool(
renderer,
renderer->computeUniformBufferPool,
computePipeline->uniformBlockSize
);
}
offset = vulkanCommandBuffer->computeUniformBuffer->offset;
VULKAN_INTERNAL_SetBufferData(
vulkanCommandBuffer->computeUniformBuffer->vulkanBufferContainer->vulkanBuffer,
vulkanCommandBuffer->computeUniformBuffer->offset,
data,
dataLengthInBytes
);
vulkanCommandBuffer->computeUniformBuffer->offset += computePipeline->uniformBlockSize;
return offset;
}
/* If fetching an image descriptor, descriptorImageInfos must not be NULL.
* If fetching a buffer descriptor, descriptorBufferInfos must not be NULL.
*/
static VkDescriptorSet VULKAN_INTERNAL_FetchDescriptorSet(
VulkanRenderer *renderer,
VulkanCommandBuffer *vulkanCommandBuffer,
DescriptorSetCache *descriptorSetCache,
VkDescriptorImageInfo *descriptorImageInfos, /* Can be NULL */
VkDescriptorBufferInfo *descriptorBufferInfos /* Can be NULL */
) {
uint32_t i;
VkDescriptorSet descriptorSet;
VkWriteDescriptorSet writeDescriptorSets[MAX_TEXTURE_SAMPLERS];
uint8_t isImage;
if (descriptorImageInfos == NULL && descriptorBufferInfos == NULL)
{
Refresh_LogError("descriptorImageInfos and descriptorBufferInfos cannot both be NULL!");
return VK_NULL_HANDLE;
}
else if (descriptorImageInfos != NULL && descriptorBufferInfos != NULL)
{
Refresh_LogError("descriptorImageInfos and descriptorBufferInfos cannot both be set!");
return VK_NULL_HANDLE;
}
isImage = descriptorImageInfos != NULL;
SDL_LockMutex(descriptorSetCache->lock);
/* If no inactive descriptor sets remain, create a new pool and allocate new inactive sets */
if (descriptorSetCache->inactiveDescriptorSetCount == 0)
{
descriptorSetCache->descriptorPoolCount += 1;
descriptorSetCache->descriptorPools = SDL_realloc(
descriptorSetCache->descriptorPools,
sizeof(VkDescriptorPool) * descriptorSetCache->descriptorPoolCount
);
if (!VULKAN_INTERNAL_CreateDescriptorPool(
renderer,
descriptorSetCache->descriptorType,
descriptorSetCache->nextPoolSize,
descriptorSetCache->nextPoolSize * descriptorSetCache->bindingCount,
&descriptorSetCache->descriptorPools[descriptorSetCache->descriptorPoolCount - 1]
)) {
SDL_UnlockMutex(descriptorSetCache->lock);
Refresh_LogError("Failed to create descriptor pool!");
return VK_NULL_HANDLE;
}
descriptorSetCache->inactiveDescriptorSetCapacity += descriptorSetCache->nextPoolSize;
descriptorSetCache->inactiveDescriptorSets = SDL_realloc(
descriptorSetCache->inactiveDescriptorSets,
sizeof(VkDescriptorSet) * descriptorSetCache->inactiveDescriptorSetCapacity
);
if (!VULKAN_INTERNAL_AllocateDescriptorSets(
renderer,
descriptorSetCache->descriptorPools[descriptorSetCache->descriptorPoolCount - 1],
descriptorSetCache->descriptorSetLayout,
descriptorSetCache->nextPoolSize,
descriptorSetCache->inactiveDescriptorSets
)) {
SDL_UnlockMutex(descriptorSetCache->lock);
Refresh_LogError("Failed to allocate descriptor sets!");
return VK_NULL_HANDLE;
}
descriptorSetCache->inactiveDescriptorSetCount = descriptorSetCache->nextPoolSize;
descriptorSetCache->nextPoolSize *= 2;
}
descriptorSet = descriptorSetCache->inactiveDescriptorSets[descriptorSetCache->inactiveDescriptorSetCount - 1];
descriptorSetCache->inactiveDescriptorSetCount -= 1;
for (i = 0; i < descriptorSetCache->bindingCount; i += 1)
{
writeDescriptorSets[i].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
writeDescriptorSets[i].pNext = NULL;
writeDescriptorSets[i].descriptorCount = 1;
writeDescriptorSets[i].descriptorType = descriptorSetCache->descriptorType;
writeDescriptorSets[i].dstArrayElement = 0;
writeDescriptorSets[i].dstBinding = i;
writeDescriptorSets[i].dstSet = descriptorSet;
writeDescriptorSets[i].pTexelBufferView = NULL;
if (isImage)
{
writeDescriptorSets[i].pImageInfo = &descriptorImageInfos[i];
writeDescriptorSets[i].pBufferInfo = NULL;
}
else
{
writeDescriptorSets[i].pBufferInfo = &descriptorBufferInfos[i];
writeDescriptorSets[i].pImageInfo = NULL;
}
}
renderer->vkUpdateDescriptorSets(
renderer->logicalDevice,
descriptorSetCache->bindingCount,
writeDescriptorSets,
0,
NULL
);
SDL_UnlockMutex(descriptorSetCache->lock);
if (vulkanCommandBuffer->boundDescriptorSetDataCount == vulkanCommandBuffer->boundDescriptorSetDataCapacity)
{
vulkanCommandBuffer->boundDescriptorSetDataCapacity *= 2;
vulkanCommandBuffer->boundDescriptorSetDatas = SDL_realloc(
vulkanCommandBuffer->boundDescriptorSetDatas,
vulkanCommandBuffer->boundDescriptorSetDataCapacity * sizeof(DescriptorSetData)
);
}
vulkanCommandBuffer->boundDescriptorSetDatas[vulkanCommandBuffer->boundDescriptorSetDataCount].descriptorSet = descriptorSet;
vulkanCommandBuffer->boundDescriptorSetDatas[vulkanCommandBuffer->boundDescriptorSetDataCount].descriptorSetCache = descriptorSetCache;
vulkanCommandBuffer->boundDescriptorSetDataCount += 1;
return descriptorSet;
}
static void VULKAN_BindVertexSamplers(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures,
Refresh_Sampler **pSamplers
) {
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VulkanGraphicsPipeline *graphicsPipeline = vulkanCommandBuffer->currentGraphicsPipeline;
VulkanTexture *currentTexture;
VulkanSampler *currentSampler;
uint32_t i, samplerCount;
VkDescriptorImageInfo descriptorImageInfos[MAX_TEXTURE_SAMPLERS];
if (graphicsPipeline->pipelineLayout->vertexSamplerDescriptorSetCache == NULL)
{
return;
}
samplerCount = graphicsPipeline->pipelineLayout->vertexSamplerDescriptorSetCache->bindingCount;
for (i = 0; i < samplerCount; i += 1)
{
currentTexture = ((VulkanTextureContainer*) pTextures[i])->vulkanTexture;
currentSampler = (VulkanSampler*) pSamplers[i];
descriptorImageInfos[i].imageView = currentTexture->view;
descriptorImageInfos[i].sampler = currentSampler->sampler;
descriptorImageInfos[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VULKAN_INTERNAL_TrackTexture(renderer, vulkanCommandBuffer, currentTexture);
VULKAN_INTERNAL_TrackSampler(renderer, vulkanCommandBuffer, currentSampler);
}
vulkanCommandBuffer->vertexSamplerDescriptorSet = VULKAN_INTERNAL_FetchDescriptorSet(
renderer,
vulkanCommandBuffer,
graphicsPipeline->pipelineLayout->vertexSamplerDescriptorSetCache,
descriptorImageInfos,
NULL
);
}
static void VULKAN_BindFragmentSamplers(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures,
Refresh_Sampler **pSamplers
) {
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VulkanGraphicsPipeline *graphicsPipeline = vulkanCommandBuffer->currentGraphicsPipeline;
VulkanTexture *currentTexture;
VulkanSampler *currentSampler;
uint32_t i, samplerCount;
VkDescriptorImageInfo descriptorImageInfos[MAX_TEXTURE_SAMPLERS];
if (graphicsPipeline->pipelineLayout->fragmentSamplerDescriptorSetCache == NULL)
{
return;
}
samplerCount = graphicsPipeline->pipelineLayout->fragmentSamplerDescriptorSetCache->bindingCount;
for (i = 0; i < samplerCount; i += 1)
{
currentTexture = ((VulkanTextureContainer*) pTextures[i])->vulkanTexture;
currentSampler = (VulkanSampler*) pSamplers[i];
descriptorImageInfos[i].imageView = currentTexture->view;
descriptorImageInfos[i].sampler = currentSampler->sampler;
descriptorImageInfos[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VULKAN_INTERNAL_TrackTexture(renderer, vulkanCommandBuffer, currentTexture);
VULKAN_INTERNAL_TrackSampler(renderer, vulkanCommandBuffer, currentSampler);
}
vulkanCommandBuffer->fragmentSamplerDescriptorSet = VULKAN_INTERNAL_FetchDescriptorSet(
renderer,
vulkanCommandBuffer,
graphicsPipeline->pipelineLayout->fragmentSamplerDescriptorSetCache,
descriptorImageInfos,
NULL
);
}
static void VULKAN_GetBufferData(
Refresh_Renderer *driverData,
Refresh_Buffer *buffer,
void *data,
uint32_t dataLengthInBytes
) {
VulkanBuffer* vulkanBuffer = ((VulkanBufferContainer*) buffer)->vulkanBuffer;
uint8_t *dataPtr = (uint8_t*) data;
uint8_t *mapPointer;
mapPointer =
vulkanBuffer->usedRegion->allocation->mapPointer +
vulkanBuffer->usedRegion->resourceOffset;
SDL_memcpy(
dataPtr,
mapPointer,
dataLengthInBytes
);
}
static void VULKAN_CopyTextureToBuffer(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice,
Refresh_Buffer *buffer
) {
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VulkanTexture *vulkanTexture = ((VulkanTextureContainer*) textureSlice->texture)->vulkanTexture;
VulkanBuffer* vulkanBuffer = ((VulkanBufferContainer*) buffer)->vulkanBuffer;
VulkanResourceAccessType prevResourceAccess;
VkBufferImageCopy imageCopy;
/* Cache this so we can restore it later */
prevResourceAccess = vulkanTexture->resourceAccessType;
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_TRANSFER_READ,
VK_IMAGE_ASPECT_COLOR_BIT,
textureSlice->layer,
1,
textureSlice->level,
1,
0,
vulkanTexture->image,
&vulkanTexture->resourceAccessType
);
/* Save texture data to buffer */
imageCopy.imageExtent.width = textureSlice->rectangle.w;
imageCopy.imageExtent.height = textureSlice->rectangle.h;
imageCopy.imageExtent.depth = 1;
imageCopy.bufferRowLength = textureSlice->rectangle.w;
imageCopy.bufferImageHeight = textureSlice->rectangle.h;
imageCopy.imageOffset.x = textureSlice->rectangle.x;
imageCopy.imageOffset.y = textureSlice->rectangle.y;
imageCopy.imageOffset.z = textureSlice->depth;
imageCopy.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
imageCopy.imageSubresource.baseArrayLayer = textureSlice->layer;
imageCopy.imageSubresource.layerCount = 1;
imageCopy.imageSubresource.mipLevel = textureSlice->level;
imageCopy.bufferOffset = 0;
renderer->vkCmdCopyImageToBuffer(
vulkanCommandBuffer->commandBuffer,
vulkanTexture->image,
AccessMap[vulkanTexture->resourceAccessType].imageLayout,
vulkanBuffer->buffer,
1,
&imageCopy
);
/* Restore the image layout */
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
prevResourceAccess,
VK_IMAGE_ASPECT_COLOR_BIT,
textureSlice->layer,
1,
textureSlice->level,
1,
0,
vulkanTexture->image,
&vulkanTexture->resourceAccessType
);
VULKAN_INTERNAL_TrackBuffer(renderer, vulkanCommandBuffer, vulkanBuffer);
VULKAN_INTERNAL_TrackTexture(renderer, vulkanCommandBuffer, vulkanTexture);
}
static void VULKAN_INTERNAL_QueueDestroyTexture(
VulkanRenderer *renderer,
VulkanTexture *vulkanTexture
) {
SDL_LockMutex(renderer->disposeLock);
EXPAND_ARRAY_IF_NEEDED(
renderer->texturesToDestroy,
VulkanTexture*,
renderer->texturesToDestroyCount + 1,
renderer->texturesToDestroyCapacity,
renderer->texturesToDestroyCapacity * 2
)
renderer->texturesToDestroy[
renderer->texturesToDestroyCount
] = vulkanTexture;
renderer->texturesToDestroyCount += 1;
SDL_UnlockMutex(renderer->disposeLock);
}
static void VULKAN_QueueDestroyTexture(
Refresh_Renderer *driverData,
Refresh_Texture *texture
) {
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanTextureContainer *vulkanTextureContainer = (VulkanTextureContainer *)texture;
VulkanTexture *vulkanTexture = vulkanTextureContainer->vulkanTexture;
SDL_LockMutex(renderer->disposeLock);
VULKAN_INTERNAL_QueueDestroyTexture(renderer, vulkanTexture);
/* Containers are just client handles, so we can destroy immediately */
SDL_free(vulkanTextureContainer);
SDL_UnlockMutex(renderer->disposeLock);
}
static void VULKAN_QueueDestroySampler(
Refresh_Renderer *driverData,
Refresh_Sampler *sampler
) {
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanSampler* vulkanSampler = (VulkanSampler*) sampler;
SDL_LockMutex(renderer->disposeLock);
EXPAND_ARRAY_IF_NEEDED(
renderer->samplersToDestroy,
VulkanSampler*,
renderer->samplersToDestroyCount + 1,
renderer->samplersToDestroyCapacity,
renderer->samplersToDestroyCapacity * 2
)
renderer->samplersToDestroy[renderer->samplersToDestroyCount] = vulkanSampler;
renderer->samplersToDestroyCount += 1;
SDL_UnlockMutex(renderer->disposeLock);
}
static void VULKAN_INTERNAL_QueueDestroyBuffer(
VulkanRenderer *renderer,
VulkanBuffer *vulkanBuffer
) {
SDL_LockMutex(renderer->disposeLock);
EXPAND_ARRAY_IF_NEEDED(
renderer->buffersToDestroy,
VulkanBuffer*,
renderer->buffersToDestroyCount + 1,
renderer->buffersToDestroyCapacity,
renderer->buffersToDestroyCapacity * 2
)
renderer->buffersToDestroy[
renderer->buffersToDestroyCount
] = vulkanBuffer;
renderer->buffersToDestroyCount += 1;
SDL_UnlockMutex(renderer->disposeLock);
}
static void VULKAN_QueueDestroyBuffer(
Refresh_Renderer *driverData,
Refresh_Buffer *buffer
) {
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanBufferContainer *vulkanBufferContainer = (VulkanBufferContainer*) buffer;
VulkanBuffer *vulkanBuffer = vulkanBufferContainer->vulkanBuffer;
SDL_LockMutex(renderer->disposeLock);
VULKAN_INTERNAL_QueueDestroyBuffer(renderer, vulkanBuffer);
/* Containers are just client handles, so we can destroy immediately */
SDL_free(vulkanBufferContainer);
SDL_UnlockMutex(renderer->disposeLock);
}
static void VULKAN_QueueDestroyShaderModule(
Refresh_Renderer *driverData,
Refresh_ShaderModule *shaderModule
) {
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanShaderModule *vulkanShaderModule = (VulkanShaderModule*) shaderModule;
SDL_LockMutex(renderer->disposeLock);
EXPAND_ARRAY_IF_NEEDED(
renderer->shaderModulesToDestroy,
VulkanShaderModule*,
renderer->shaderModulesToDestroyCount + 1,
renderer->shaderModulesToDestroyCapacity,
renderer->shaderModulesToDestroyCapacity * 2
)
renderer->shaderModulesToDestroy[renderer->shaderModulesToDestroyCount] = vulkanShaderModule;
renderer->shaderModulesToDestroyCount += 1;
SDL_UnlockMutex(renderer->disposeLock);
}
static void VULKAN_QueueDestroyComputePipeline(
Refresh_Renderer *driverData,
Refresh_ComputePipeline *computePipeline
) {
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanComputePipeline *vulkanComputePipeline = (VulkanComputePipeline*) computePipeline;
SDL_LockMutex(renderer->disposeLock);
EXPAND_ARRAY_IF_NEEDED(
renderer->computePipelinesToDestroy,
VulkanComputePipeline*,
renderer->computePipelinesToDestroyCount + 1,
renderer->computePipelinesToDestroyCapacity,
renderer->computePipelinesToDestroyCapacity * 2
)
renderer->computePipelinesToDestroy[renderer->computePipelinesToDestroyCount] = vulkanComputePipeline;
renderer->computePipelinesToDestroyCount += 1;
SDL_UnlockMutex(renderer->disposeLock);
}
static void VULKAN_QueueDestroyGraphicsPipeline(
Refresh_Renderer *driverData,
Refresh_GraphicsPipeline *graphicsPipeline
) {
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanGraphicsPipeline *vulkanGraphicsPipeline = (VulkanGraphicsPipeline*) graphicsPipeline;
SDL_LockMutex(renderer->disposeLock);
EXPAND_ARRAY_IF_NEEDED(
renderer->graphicsPipelinesToDestroy,
VulkanGraphicsPipeline*,
renderer->graphicsPipelinesToDestroyCount + 1,
renderer->graphicsPipelinesToDestroyCapacity,
renderer->graphicsPipelinesToDestroyCapacity * 2
)
renderer->graphicsPipelinesToDestroy[renderer->graphicsPipelinesToDestroyCount] = vulkanGraphicsPipeline;
renderer->graphicsPipelinesToDestroyCount += 1;
SDL_UnlockMutex(renderer->disposeLock);
}
/* Command Buffer render state */
static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
VulkanRenderer *renderer,
VulkanCommandBuffer *commandBuffer,
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
uint32_t colorAttachmentCount,
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
) {
VkRenderPass renderPass;
RenderPassHash hash;
uint32_t i;
VulkanTexture *texture;
SDL_LockMutex(renderer->renderPassFetchLock);
for (i = 0; i < colorAttachmentCount; i += 1)
{
hash.colorTargetDescriptions[i].format = ((VulkanTextureContainer*) colorAttachmentInfos[i].texture)->vulkanTexture->format;
hash.colorTargetDescriptions[i].clearColor = colorAttachmentInfos[i].clearColor;
hash.colorTargetDescriptions[i].loadOp = colorAttachmentInfos[i].loadOp;
hash.colorTargetDescriptions[i].storeOp = colorAttachmentInfos[i].storeOp;
}
hash.colorAttachmentSampleCount = REFRESH_SAMPLECOUNT_1;
if (colorAttachmentCount > 0)
{
texture = ((VulkanTextureContainer*) colorAttachmentInfos[0].texture)->vulkanTexture;
if (texture->msaaTex != NULL)
{
hash.colorAttachmentSampleCount = texture->msaaTex->sampleCount;
}
}
hash.colorAttachmentCount = colorAttachmentCount;
if (depthStencilAttachmentInfo == NULL)
{
hash.depthStencilTargetDescription.format = 0;
hash.depthStencilTargetDescription.loadOp = REFRESH_LOADOP_DONT_CARE;
hash.depthStencilTargetDescription.storeOp = REFRESH_STOREOP_DONT_CARE;
hash.depthStencilTargetDescription.stencilLoadOp = REFRESH_LOADOP_DONT_CARE;
hash.depthStencilTargetDescription.stencilStoreOp = REFRESH_STOREOP_DONT_CARE;
}
else
{
hash.depthStencilTargetDescription.format = ((VulkanTextureContainer*) depthStencilAttachmentInfo->texture)->vulkanTexture->format;
hash.depthStencilTargetDescription.loadOp = depthStencilAttachmentInfo->loadOp;
hash.depthStencilTargetDescription.storeOp = depthStencilAttachmentInfo->storeOp;
hash.depthStencilTargetDescription.stencilLoadOp = depthStencilAttachmentInfo->stencilLoadOp;
hash.depthStencilTargetDescription.stencilStoreOp = depthStencilAttachmentInfo->stencilStoreOp;
}
renderPass = RenderPassHashArray_Fetch(
&renderer->renderPassHashArray,
&hash
);
if (renderPass != VK_NULL_HANDLE)
{
SDL_UnlockMutex(renderer->renderPassFetchLock);
return renderPass;
}
renderPass = VULKAN_INTERNAL_CreateRenderPass(
renderer,
commandBuffer,
colorAttachmentInfos,
colorAttachmentCount,
depthStencilAttachmentInfo
);
if (renderPass != VK_NULL_HANDLE)
{
RenderPassHashArray_Insert(
&renderer->renderPassHashArray,
hash,
renderPass
);
}
SDL_UnlockMutex(renderer->renderPassFetchLock);
return renderPass;
}
static VulkanFramebuffer* VULKAN_INTERNAL_FetchFramebuffer(
VulkanRenderer *renderer,
VkRenderPass renderPass,
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
uint32_t colorAttachmentCount,
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo,
uint32_t width,
uint32_t height
) {
VulkanFramebuffer *vulkanFramebuffer;
VkFramebufferCreateInfo framebufferInfo;
VkResult result;
VkImageView imageViewAttachments[2 * MAX_COLOR_TARGET_BINDINGS + 1];
FramebufferHash hash;
VulkanTexture *texture;
VulkanRenderTarget *renderTarget;
uint32_t attachmentCount = 0;
uint32_t i;
for (i = 0; i < MAX_COLOR_TARGET_BINDINGS; i += 1)
{
hash.colorAttachmentViews[i] = VK_NULL_HANDLE;
hash.colorMultiSampleAttachmentViews[i] = VK_NULL_HANDLE;
}
hash.colorAttachmentCount = colorAttachmentCount;
for (i = 0; i < colorAttachmentCount; i += 1)
{
texture = ((VulkanTextureContainer*) colorAttachmentInfos[i].texture)->vulkanTexture;
renderTarget = VULKAN_INTERNAL_FetchRenderTarget(
renderer,
texture,
colorAttachmentInfos[i].depth,
colorAttachmentInfos[i].layer,
colorAttachmentInfos[i].level
);
hash.colorAttachmentViews[i] = (
renderTarget->view
);
if (texture->msaaTex != NULL)
{
renderTarget = VULKAN_INTERNAL_FetchRenderTarget(
renderer,
texture->msaaTex,
colorAttachmentInfos[i].depth,
colorAttachmentInfos[i].layer,
colorAttachmentInfos[i].level
);
hash.colorMultiSampleAttachmentViews[i] = (
renderTarget->view
);
}
}
if (depthStencilAttachmentInfo == NULL)
{
hash.depthStencilAttachmentView = VK_NULL_HANDLE;
}
else
{
texture = ((VulkanTextureContainer*) depthStencilAttachmentInfo->texture)->vulkanTexture;
renderTarget = VULKAN_INTERNAL_FetchRenderTarget(
renderer,
texture,
depthStencilAttachmentInfo->depth,
depthStencilAttachmentInfo->layer,
depthStencilAttachmentInfo->level
);
hash.depthStencilAttachmentView = renderTarget->view;
}
hash.width = width;
hash.height = height;
SDL_LockMutex(renderer->framebufferFetchLock);
vulkanFramebuffer = FramebufferHashArray_Fetch(
&renderer->framebufferHashArray,
&hash
);
SDL_UnlockMutex(renderer->framebufferFetchLock);
if (vulkanFramebuffer != NULL)
{
return vulkanFramebuffer;
}
vulkanFramebuffer = SDL_malloc(sizeof(VulkanFramebuffer));
SDL_AtomicSet(&vulkanFramebuffer->referenceCount, 0);
/* Create a new framebuffer */
for (i = 0; i < colorAttachmentCount; i += 1)
{
texture = ((VulkanTextureContainer*) colorAttachmentInfos[i].texture)->vulkanTexture;
renderTarget = VULKAN_INTERNAL_FetchRenderTarget(
renderer,
texture,
colorAttachmentInfos[i].depth,
colorAttachmentInfos[i].layer,
colorAttachmentInfos[i].level
);
imageViewAttachments[attachmentCount] =
renderTarget->view;
attachmentCount += 1;
if (texture->msaaTex != NULL)
{
renderTarget = VULKAN_INTERNAL_FetchRenderTarget(
renderer,
texture->msaaTex,
colorAttachmentInfos[i].depth,
colorAttachmentInfos[i].layer,
colorAttachmentInfos[i].level
);
imageViewAttachments[attachmentCount] =
renderTarget->view;
attachmentCount += 1;
}
}
if (depthStencilAttachmentInfo != NULL)
{
texture = ((VulkanTextureContainer*) depthStencilAttachmentInfo->texture)->vulkanTexture;
renderTarget = VULKAN_INTERNAL_FetchRenderTarget(
renderer,
texture,
depthStencilAttachmentInfo->depth,
depthStencilAttachmentInfo->layer,
depthStencilAttachmentInfo->level
);
imageViewAttachments[attachmentCount] = renderTarget->view;
attachmentCount += 1;
}
framebufferInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
framebufferInfo.pNext = NULL;
framebufferInfo.flags = 0;
framebufferInfo.renderPass = renderPass;
framebufferInfo.attachmentCount = attachmentCount;
framebufferInfo.pAttachments = imageViewAttachments;
framebufferInfo.width = hash.width;
framebufferInfo.height = hash.height;
framebufferInfo.layers = 1;
result = renderer->vkCreateFramebuffer(
renderer->logicalDevice,
&framebufferInfo,
NULL,
&vulkanFramebuffer->framebuffer
);
if (result == VK_SUCCESS)
{
SDL_LockMutex(renderer->framebufferFetchLock);
FramebufferHashArray_Insert(
&renderer->framebufferHashArray,
hash,
vulkanFramebuffer
);
SDL_UnlockMutex(renderer->framebufferFetchLock);
}
else
{
LogVulkanResultAsError("vkCreateFramebuffer", result);
SDL_free(vulkanFramebuffer);
vulkanFramebuffer = NULL;
}
return vulkanFramebuffer;
}
static void VULKAN_INTERNAL_SetCurrentViewport(
VulkanCommandBuffer *commandBuffer,
Refresh_Viewport *viewport
) {
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
vulkanCommandBuffer->currentViewport.x = viewport->x;
vulkanCommandBuffer->currentViewport.y = viewport->y;
vulkanCommandBuffer->currentViewport.width = viewport->w;
vulkanCommandBuffer->currentViewport.height = viewport->h;
vulkanCommandBuffer->currentViewport.minDepth = viewport->minDepth;
vulkanCommandBuffer->currentViewport.maxDepth = viewport->maxDepth;
}
static void VULKAN_SetViewport(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Viewport *viewport
) {
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VULKAN_INTERNAL_SetCurrentViewport(
vulkanCommandBuffer,
viewport
);
renderer->vkCmdSetViewport(
vulkanCommandBuffer->commandBuffer,
0,
1,
&vulkanCommandBuffer->currentViewport
);
}
static void VULKAN_INTERNAL_SetCurrentScissor(
VulkanCommandBuffer *vulkanCommandBuffer,
Refresh_Rect *scissor
) {
vulkanCommandBuffer->currentScissor.offset.x = scissor->x;
vulkanCommandBuffer->currentScissor.offset.y = scissor->y;
vulkanCommandBuffer->currentScissor.extent.width = scissor->w;
vulkanCommandBuffer->currentScissor.extent.height = scissor->h;
}
static void VULKAN_SetScissor(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Rect *scissor
) {
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VULKAN_INTERNAL_SetCurrentScissor(
vulkanCommandBuffer,
scissor
);
renderer->vkCmdSetScissor(
vulkanCommandBuffer->commandBuffer,
0,
1,
&vulkanCommandBuffer->currentScissor
);
}
static void VULKAN_BeginRenderPass(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
uint32_t colorAttachmentCount,
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
) {
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VkRenderPass renderPass;
VulkanFramebuffer *framebuffer;
VulkanTexture *texture;
uint32_t w, h;
VkClearValue *clearValues;
uint32_t clearCount = colorAttachmentCount;
uint32_t multisampleAttachmentCount = 0;
uint32_t totalColorAttachmentCount = 0;
uint32_t i;
VkImageAspectFlags depthAspectFlags;
Refresh_Viewport defaultViewport;
Refresh_Rect defaultScissor;
uint32_t framebufferWidth = UINT32_MAX;
uint32_t framebufferHeight = UINT32_MAX;
/* The framebuffer cannot be larger than the smallest attachment. */
for (i = 0; i < colorAttachmentCount; i += 1)
{
texture = ((VulkanTextureContainer*) colorAttachmentInfos[i].texture)->vulkanTexture;
w = texture->dimensions.width >> colorAttachmentInfos[i].level;
h = texture->dimensions.height >> colorAttachmentInfos[i].level;
if (w < framebufferWidth)
{
framebufferWidth = w;
}
if (h < framebufferHeight)
{
framebufferHeight = h;
}
}
if (depthStencilAttachmentInfo != NULL)
{
texture = ((VulkanTextureContainer*) depthStencilAttachmentInfo->texture)->vulkanTexture;
w = texture->dimensions.width >> depthStencilAttachmentInfo->level;
h = texture->dimensions.height >> depthStencilAttachmentInfo->level;
if (w < framebufferWidth)
{
framebufferWidth = w;
}
if (h < framebufferHeight)
{
framebufferHeight = h;
}
}
/* Fetch required render objects */
renderPass = VULKAN_INTERNAL_FetchRenderPass(
renderer,
vulkanCommandBuffer,
colorAttachmentInfos,
colorAttachmentCount,
depthStencilAttachmentInfo
);
framebuffer = VULKAN_INTERNAL_FetchFramebuffer(
renderer,
renderPass,
colorAttachmentInfos,
colorAttachmentCount,
depthStencilAttachmentInfo,
framebufferWidth,
framebufferHeight
);
VULKAN_INTERNAL_TrackFramebuffer(renderer, vulkanCommandBuffer, framebuffer);
/* Layout transitions */
for (i = 0; i < colorAttachmentCount; i += 1)
{
texture = ((VulkanTextureContainer*) colorAttachmentInfos[i].texture)->vulkanTexture;
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_COLOR_ATTACHMENT_READ_WRITE,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
texture->layerCount,
0,
texture->levelCount,
0,
texture->image,
&texture->resourceAccessType
);
if (texture->msaaTex != NULL)
{
clearCount += 1;
multisampleAttachmentCount += 1;
}
VULKAN_INTERNAL_TrackTexture(renderer, vulkanCommandBuffer, texture);
}
if (depthStencilAttachmentInfo != NULL)
{
texture = ((VulkanTextureContainer*) depthStencilAttachmentInfo->texture)->vulkanTexture;
depthAspectFlags = VK_IMAGE_ASPECT_DEPTH_BIT;
if (IsStencilFormat(texture->format))
{
depthAspectFlags |= VK_IMAGE_ASPECT_STENCIL_BIT;
}
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_WRITE,
depthAspectFlags,
0,
texture->layerCount,
0,
texture->levelCount,
0,
texture->image,
&texture->resourceAccessType
);
clearCount += 1;
VULKAN_INTERNAL_TrackTexture(renderer, vulkanCommandBuffer, texture);
}
/* Set clear values */
clearValues = SDL_stack_alloc(VkClearValue, clearCount);
totalColorAttachmentCount = colorAttachmentCount + multisampleAttachmentCount;
for (i = 0; i < totalColorAttachmentCount; i += 1)
{
clearValues[i].color.float32[0] = colorAttachmentInfos[i].clearColor.x;
clearValues[i].color.float32[1] = colorAttachmentInfos[i].clearColor.y;
clearValues[i].color.float32[2] = colorAttachmentInfos[i].clearColor.z;
clearValues[i].color.float32[3] = colorAttachmentInfos[i].clearColor.w;
texture = ((VulkanTextureContainer*) colorAttachmentInfos[i].texture)->vulkanTexture;
if (texture->msaaTex != NULL)
{
clearValues[i+1].color.float32[0] = colorAttachmentInfos[i].clearColor.x;
clearValues[i+1].color.float32[1] = colorAttachmentInfos[i].clearColor.y;
clearValues[i+1].color.float32[2] = colorAttachmentInfos[i].clearColor.z;
clearValues[i+1].color.float32[3] = colorAttachmentInfos[i].clearColor.w;
i += 1;
}
}
if (depthStencilAttachmentInfo != NULL)
{
clearValues[totalColorAttachmentCount].depthStencil.depth =
depthStencilAttachmentInfo->depthStencilClearValue.depth;
clearValues[totalColorAttachmentCount].depthStencil.stencil =
depthStencilAttachmentInfo->depthStencilClearValue.stencil;
}
VkRenderPassBeginInfo renderPassBeginInfo;
renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassBeginInfo.pNext = NULL;
renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.framebuffer = framebuffer->framebuffer;
renderPassBeginInfo.pClearValues = clearValues;
renderPassBeginInfo.clearValueCount = clearCount;
renderPassBeginInfo.renderArea.extent.width = framebufferWidth;
renderPassBeginInfo.renderArea.extent.height = framebufferHeight;
renderPassBeginInfo.renderArea.offset.x = 0;
renderPassBeginInfo.renderArea.offset.y = 0;
renderer->vkCmdBeginRenderPass(
vulkanCommandBuffer->commandBuffer,
&renderPassBeginInfo,
VK_SUBPASS_CONTENTS_INLINE
);
SDL_stack_free(clearValues);
for (i = 0; i < colorAttachmentCount; i += 1)
{
vulkanCommandBuffer->renderPassColorTargetTextures[i] =
((VulkanTextureContainer*) colorAttachmentInfos[i].texture)->vulkanTexture;
}
vulkanCommandBuffer->renderPassColorTargetCount = colorAttachmentCount;
if (depthStencilAttachmentInfo != NULL)
{
vulkanCommandBuffer->renderPassDepthTexture = ((VulkanTextureContainer*) depthStencilAttachmentInfo->texture)->vulkanTexture;
}
/* Set sensible default viewport state */
defaultViewport.x = 0;
defaultViewport.y = 0;
defaultViewport.w = framebufferWidth;
defaultViewport.h = framebufferHeight;
defaultViewport.minDepth = 0;
defaultViewport.maxDepth = 1;
VULKAN_INTERNAL_SetCurrentViewport(
vulkanCommandBuffer,
&defaultViewport
);
defaultScissor.x = 0;
defaultScissor.y = 0;
defaultScissor.w = framebufferWidth;
defaultScissor.h = framebufferHeight;
VULKAN_INTERNAL_SetCurrentScissor(
vulkanCommandBuffer,
&defaultScissor
);
}
static void VULKAN_EndRenderPass(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer
) {
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VulkanTexture *currentTexture;
uint32_t i;
renderer->vkCmdEndRenderPass(
vulkanCommandBuffer->commandBuffer
);
if ( vulkanCommandBuffer->vertexUniformBuffer != renderer->dummyVertexUniformBuffer &&
vulkanCommandBuffer->vertexUniformBuffer != NULL
) {
VULKAN_INTERNAL_BindUniformBuffer(
renderer,
vulkanCommandBuffer,
vulkanCommandBuffer->vertexUniformBuffer
);
}
vulkanCommandBuffer->vertexUniformBuffer = NULL;
if ( vulkanCommandBuffer->fragmentUniformBuffer != renderer->dummyFragmentUniformBuffer &&
vulkanCommandBuffer->fragmentUniformBuffer != NULL
) {
VULKAN_INTERNAL_BindUniformBuffer(
renderer,
vulkanCommandBuffer,
vulkanCommandBuffer->fragmentUniformBuffer
);
}
vulkanCommandBuffer->fragmentUniformBuffer = NULL;
/* If the render targets can be sampled, transition them to sample layout */
for (i = 0; i < vulkanCommandBuffer->renderPassColorTargetCount; i += 1)
{
currentTexture = vulkanCommandBuffer->renderPassColorTargetTextures[i];
if (currentTexture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
{
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE,
currentTexture->aspectFlags,
0,
currentTexture->layerCount,
0,
currentTexture->levelCount,
0,
currentTexture->image,
&currentTexture->resourceAccessType
);
}
else if (currentTexture->usageFlags & VK_IMAGE_USAGE_STORAGE_BIT)
{
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_COMPUTE_SHADER_STORAGE_IMAGE_READ_WRITE,
currentTexture->aspectFlags,
0,
currentTexture->layerCount,
0,
currentTexture->levelCount,
0,
currentTexture->image,
&currentTexture->resourceAccessType
);
}
}
vulkanCommandBuffer->renderPassColorTargetCount = 0;
if (vulkanCommandBuffer->renderPassDepthTexture != NULL)
{
currentTexture = vulkanCommandBuffer->renderPassDepthTexture;
if (currentTexture->usageFlags & VK_IMAGE_USAGE_SAMPLED_BIT)
{
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE,
currentTexture->aspectFlags,
0,
currentTexture->layerCount,
0,
currentTexture->levelCount,
0,
currentTexture->image,
&currentTexture->resourceAccessType
);
}
}
vulkanCommandBuffer->renderPassDepthTexture = NULL;
vulkanCommandBuffer->currentGraphicsPipeline = NULL;
}
static void VULKAN_BindGraphicsPipeline(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_GraphicsPipeline *graphicsPipeline
) {
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VulkanGraphicsPipeline* pipeline = (VulkanGraphicsPipeline*) graphicsPipeline;
if ( vulkanCommandBuffer->vertexUniformBuffer != renderer->dummyVertexUniformBuffer &&
vulkanCommandBuffer->vertexUniformBuffer != NULL
) {
VULKAN_INTERNAL_BindUniformBuffer(
renderer,
vulkanCommandBuffer,
vulkanCommandBuffer->vertexUniformBuffer
);
}
if (pipeline->vertexUniformBlockSize == 0)
{
vulkanCommandBuffer->vertexUniformBuffer = renderer->dummyVertexUniformBuffer;
}
else
{
vulkanCommandBuffer->vertexUniformBuffer = VULKAN_INTERNAL_AcquireUniformBufferFromPool(
renderer,
renderer->vertexUniformBufferPool,
pipeline->vertexUniformBlockSize
);
}
if ( vulkanCommandBuffer->fragmentUniformBuffer != renderer->dummyFragmentUniformBuffer &&
vulkanCommandBuffer->fragmentUniformBuffer != NULL
) {
VULKAN_INTERNAL_BindUniformBuffer(
renderer,
vulkanCommandBuffer,
vulkanCommandBuffer->fragmentUniformBuffer
);
}
if (pipeline->fragmentUniformBlockSize == 0)
{
vulkanCommandBuffer->fragmentUniformBuffer = renderer->dummyFragmentUniformBuffer;
}
else
{
vulkanCommandBuffer->fragmentUniformBuffer = VULKAN_INTERNAL_AcquireUniformBufferFromPool(
renderer,
renderer->fragmentUniformBufferPool,
pipeline->fragmentUniformBlockSize
);
}
/* bind dummy sets if necessary */
if (pipeline->pipelineLayout->vertexSamplerDescriptorSetCache == NULL)
{
vulkanCommandBuffer->vertexSamplerDescriptorSet = renderer->emptyVertexSamplerDescriptorSet;
}
if (pipeline->pipelineLayout->fragmentSamplerDescriptorSetCache == NULL)
{
vulkanCommandBuffer->fragmentSamplerDescriptorSet = renderer->emptyFragmentSamplerDescriptorSet;
}
renderer->vkCmdBindPipeline(
vulkanCommandBuffer->commandBuffer,
VK_PIPELINE_BIND_POINT_GRAPHICS,
pipeline->pipeline
);
vulkanCommandBuffer->currentGraphicsPipeline = pipeline;
VULKAN_INTERNAL_TrackGraphicsPipeline(renderer, vulkanCommandBuffer, pipeline);
renderer->vkCmdSetViewport(
vulkanCommandBuffer->commandBuffer,
0,
1,
&vulkanCommandBuffer->currentViewport
);
renderer->vkCmdSetScissor(
vulkanCommandBuffer->commandBuffer,
0,
1,
&vulkanCommandBuffer->currentScissor
);
}
static void VULKAN_BindVertexBuffers(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
uint32_t firstBinding,
uint32_t bindingCount,
Refresh_Buffer **pBuffers,
uint64_t *pOffsets
) {
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VulkanBuffer *currentVulkanBuffer;
VkBuffer *buffers = SDL_stack_alloc(VkBuffer, bindingCount);
uint32_t i;
for (i = 0; i < bindingCount; i += 1)
{
currentVulkanBuffer = ((VulkanBufferContainer*) pBuffers[i])->vulkanBuffer;
buffers[i] = currentVulkanBuffer->buffer;
VULKAN_INTERNAL_TrackBuffer(renderer, vulkanCommandBuffer, currentVulkanBuffer);
}
renderer->vkCmdBindVertexBuffers(
vulkanCommandBuffer->commandBuffer,
firstBinding,
bindingCount,
buffers,
pOffsets
);
SDL_stack_free(buffers);
}
static void VULKAN_BindIndexBuffer(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer,
uint64_t offset,
Refresh_IndexElementSize indexElementSize
) {
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VulkanBuffer* vulkanBuffer = ((VulkanBufferContainer*) buffer)->vulkanBuffer;
VULKAN_INTERNAL_TrackBuffer(renderer, vulkanCommandBuffer, vulkanBuffer);
renderer->vkCmdBindIndexBuffer(
vulkanCommandBuffer->commandBuffer,
vulkanBuffer->buffer,
offset,
RefreshToVK_IndexType[indexElementSize]
);
}
static void VULKAN_BindComputePipeline(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_ComputePipeline *computePipeline
) {
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VulkanComputePipeline *vulkanComputePipeline = (VulkanComputePipeline*) computePipeline;
/* bind dummy sets */
if (vulkanComputePipeline->pipelineLayout->bufferDescriptorSetCache == NULL)
{
vulkanCommandBuffer->bufferDescriptorSet = renderer->emptyComputeBufferDescriptorSet;
}
if (vulkanComputePipeline->pipelineLayout->imageDescriptorSetCache == NULL)
{
vulkanCommandBuffer->imageDescriptorSet = renderer->emptyComputeImageDescriptorSet;
}
if ( vulkanCommandBuffer->computeUniformBuffer != renderer->dummyComputeUniformBuffer &&
vulkanCommandBuffer->computeUniformBuffer != NULL
) {
VULKAN_INTERNAL_BindUniformBuffer(
renderer,
vulkanCommandBuffer,
vulkanCommandBuffer->computeUniformBuffer
);
}
renderer->vkCmdBindPipeline(
vulkanCommandBuffer->commandBuffer,
VK_PIPELINE_BIND_POINT_COMPUTE,
vulkanComputePipeline->pipeline
);
vulkanCommandBuffer->currentComputePipeline = vulkanComputePipeline;
if (vulkanComputePipeline->uniformBlockSize == 0)
{
vulkanCommandBuffer->computeUniformBuffer = renderer->dummyComputeUniformBuffer;
}
else
{
vulkanCommandBuffer->computeUniformBuffer = VULKAN_INTERNAL_AcquireUniformBufferFromPool(
renderer,
renderer->computeUniformBufferPool,
vulkanComputePipeline->uniformBlockSize
);
}
VULKAN_INTERNAL_TrackComputePipeline(renderer, vulkanCommandBuffer, vulkanComputePipeline);
}
static void VULKAN_BindComputeBuffers(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer **pBuffers
) {
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VulkanComputePipeline *computePipeline = vulkanCommandBuffer->currentComputePipeline;
VulkanBuffer *currentVulkanBuffer;
VkDescriptorBufferInfo descriptorBufferInfos[MAX_BUFFER_BINDINGS];
uint32_t i;
if (computePipeline->pipelineLayout->bufferDescriptorSetCache == NULL)
{
return;
}
for (i = 0; i < computePipeline->pipelineLayout->bufferDescriptorSetCache->bindingCount; i += 1)
{
currentVulkanBuffer = ((VulkanBufferContainer*) pBuffers[i])->vulkanBuffer;
descriptorBufferInfos[i].buffer = currentVulkanBuffer->buffer;
descriptorBufferInfos[i].offset = 0;
descriptorBufferInfos[i].range = currentVulkanBuffer->size;
VULKAN_INTERNAL_BufferMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_COMPUTE_SHADER_BUFFER_READ_WRITE,
currentVulkanBuffer
);
VULKAN_INTERNAL_TrackBuffer(renderer, vulkanCommandBuffer, currentVulkanBuffer);
}
vulkanCommandBuffer->bufferDescriptorSet =
VULKAN_INTERNAL_FetchDescriptorSet(
renderer,
vulkanCommandBuffer,
computePipeline->pipelineLayout->bufferDescriptorSetCache,
NULL,
descriptorBufferInfos
);
if (vulkanCommandBuffer->boundComputeBufferCount == vulkanCommandBuffer->boundComputeBufferCapacity)
{
vulkanCommandBuffer->boundComputeBufferCapacity *= 2;
vulkanCommandBuffer->boundComputeBuffers = SDL_realloc(
vulkanCommandBuffer->boundComputeBuffers,
vulkanCommandBuffer->boundComputeBufferCapacity * sizeof(VulkanBuffer*)
);
}
vulkanCommandBuffer->boundComputeBuffers[vulkanCommandBuffer->boundComputeBufferCount] = currentVulkanBuffer;
vulkanCommandBuffer->boundComputeBufferCount += 1;
}
static void VULKAN_BindComputeTextures(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures
) {
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VulkanComputePipeline *computePipeline = vulkanCommandBuffer->currentComputePipeline;
VulkanTexture *currentTexture;
VkDescriptorImageInfo descriptorImageInfos[MAX_TEXTURE_SAMPLERS];
uint32_t i;
if (computePipeline->pipelineLayout->imageDescriptorSetCache == NULL)
{
return;
}
for (i = 0; i < computePipeline->pipelineLayout->imageDescriptorSetCache->bindingCount; i += 1)
{
currentTexture = ((VulkanTextureContainer*) pTextures[i])->vulkanTexture;
descriptorImageInfos[i].imageView = currentTexture->view;
descriptorImageInfos[i].sampler = VK_NULL_HANDLE;
descriptorImageInfos[i].imageLayout = VK_IMAGE_LAYOUT_GENERAL;
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_COMPUTE_SHADER_STORAGE_IMAGE_READ_WRITE,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
currentTexture->layerCount,
0,
currentTexture->levelCount,
0,
currentTexture->image,
&currentTexture->resourceAccessType
);
VULKAN_INTERNAL_TrackTexture(renderer, vulkanCommandBuffer, currentTexture);
if (vulkanCommandBuffer->boundComputeTextureCount == vulkanCommandBuffer->boundComputeTextureCapacity)
{
vulkanCommandBuffer->boundComputeTextureCapacity *= 2;
vulkanCommandBuffer->boundComputeTextures = SDL_realloc(
vulkanCommandBuffer->boundComputeTextures,
vulkanCommandBuffer->boundComputeTextureCapacity * sizeof(VulkanTexture *)
);
}
vulkanCommandBuffer->boundComputeTextures[i] = currentTexture;
vulkanCommandBuffer->boundComputeTextureCount += 1;
}
vulkanCommandBuffer->imageDescriptorSet =
VULKAN_INTERNAL_FetchDescriptorSet(
renderer,
vulkanCommandBuffer,
computePipeline->pipelineLayout->imageDescriptorSetCache,
descriptorImageInfos,
NULL
);
}
static void VULKAN_INTERNAL_AllocateCommandBuffers(
VulkanRenderer *renderer,
VulkanCommandPool *vulkanCommandPool,
uint32_t allocateCount
) {
VkCommandBufferAllocateInfo allocateInfo;
VkResult vulkanResult;
uint32_t i;
VkCommandBuffer *commandBuffers = SDL_stack_alloc(VkCommandBuffer, allocateCount);
VulkanCommandBuffer *commandBuffer;
vulkanCommandPool->inactiveCommandBufferCapacity += allocateCount;
vulkanCommandPool->inactiveCommandBuffers = SDL_realloc(
vulkanCommandPool->inactiveCommandBuffers,
sizeof(VulkanCommandBuffer*) *
vulkanCommandPool->inactiveCommandBufferCapacity
);
allocateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
allocateInfo.pNext = NULL;
allocateInfo.commandPool = vulkanCommandPool->commandPool;
allocateInfo.commandBufferCount = allocateCount;
allocateInfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
vulkanResult = renderer->vkAllocateCommandBuffers(
renderer->logicalDevice,
&allocateInfo,
commandBuffers
);
if (vulkanResult != VK_SUCCESS)
{
LogVulkanResultAsError("vkAllocateCommandBuffers", vulkanResult);
SDL_stack_free(commandBuffers);
return;
}
for (i = 0; i < allocateCount; i += 1)
{
commandBuffer = SDL_malloc(sizeof(VulkanCommandBuffer));
commandBuffer->commandPool = vulkanCommandPool;
commandBuffer->commandBuffer = commandBuffers[i];
commandBuffer->inFlightFence = VK_NULL_HANDLE;
commandBuffer->renderPassDepthTexture = NULL;
/* Presentation tracking */
commandBuffer->presentDataCapacity = 1;
commandBuffer->presentDataCount = 0;
commandBuffer->presentDatas = SDL_malloc(
commandBuffer->presentDataCapacity * sizeof(VkPresentInfoKHR)
);
commandBuffer->waitSemaphoreCapacity = 1;
commandBuffer->waitSemaphoreCount = 0;
commandBuffer->waitSemaphores = SDL_malloc(
commandBuffer->waitSemaphoreCapacity * sizeof(VkSemaphore)
);
commandBuffer->signalSemaphoreCapacity = 1;
commandBuffer->signalSemaphoreCount = 0;
commandBuffer->signalSemaphores = SDL_malloc(
commandBuffer->signalSemaphoreCapacity * sizeof(VkSemaphore)
);
/* Transfer buffer tracking */
commandBuffer->transferBufferCapacity = 4;
commandBuffer->transferBufferCount = 0;
commandBuffer->transferBuffers = SDL_malloc(
commandBuffer->transferBufferCapacity * sizeof(VulkanTransferBuffer*)
);
/* Bound buffer tracking */
commandBuffer->boundUniformBufferCapacity = 16;
commandBuffer->boundUniformBufferCount = 0;
commandBuffer->boundUniformBuffers = SDL_malloc(
commandBuffer->boundUniformBufferCapacity * sizeof(VulkanUniformBuffer*)
);
/* Descriptor set tracking */
commandBuffer->boundDescriptorSetDataCapacity = 16;
commandBuffer->boundDescriptorSetDataCount = 0;
commandBuffer->boundDescriptorSetDatas = SDL_malloc(
commandBuffer->boundDescriptorSetDataCapacity * sizeof(DescriptorSetData)
);
/* Bound compute resource tracking */
commandBuffer->boundComputeBufferCapacity = 16;
commandBuffer->boundComputeBufferCount = 0;
commandBuffer->boundComputeBuffers = SDL_malloc(
commandBuffer->boundComputeBufferCapacity * sizeof(VulkanBuffer*)
);
commandBuffer->boundComputeTextureCapacity = 16;
commandBuffer->boundComputeTextureCount = 0;
commandBuffer->boundComputeTextures = SDL_malloc(
commandBuffer->boundComputeTextureCapacity * sizeof(VulkanTexture*)
);
/* Resource tracking */
commandBuffer->usedBufferCapacity = 4;
commandBuffer->usedBufferCount = 0;
commandBuffer->usedBuffers = SDL_malloc(
commandBuffer->usedBufferCapacity * sizeof(VulkanBuffer*)
);
commandBuffer->usedTextureCapacity = 4;
commandBuffer->usedTextureCount = 0;
commandBuffer->usedTextures = SDL_malloc(
commandBuffer->usedTextureCapacity * sizeof(VulkanTexture*)
);
commandBuffer->usedSamplerCapacity = 4;
commandBuffer->usedSamplerCount = 0;
commandBuffer->usedSamplers = SDL_malloc(
commandBuffer->usedSamplerCapacity * sizeof(VulkanSampler*)
);
commandBuffer->usedGraphicsPipelineCapacity = 4;
commandBuffer->usedGraphicsPipelineCount = 0;
commandBuffer->usedGraphicsPipelines = SDL_malloc(
commandBuffer->usedGraphicsPipelineCapacity * sizeof(VulkanGraphicsPipeline*)
);
commandBuffer->usedComputePipelineCapacity = 4;
commandBuffer->usedComputePipelineCount = 0;
commandBuffer->usedComputePipelines = SDL_malloc(
commandBuffer->usedComputePipelineCapacity * sizeof(VulkanComputePipeline*)
);
commandBuffer->usedFramebufferCapacity = 4;
commandBuffer->usedFramebufferCount = 0;
commandBuffer->usedFramebuffers = SDL_malloc(
commandBuffer->usedFramebufferCapacity * sizeof(VulkanFramebuffer*)
);
vulkanCommandPool->inactiveCommandBuffers[
vulkanCommandPool->inactiveCommandBufferCount
] = commandBuffer;
vulkanCommandPool->inactiveCommandBufferCount += 1;
}
SDL_stack_free(commandBuffers);
}
static VulkanCommandPool* VULKAN_INTERNAL_FetchCommandPool(
VulkanRenderer *renderer,
SDL_threadID threadID
) {
VulkanCommandPool *vulkanCommandPool;
VkCommandPoolCreateInfo commandPoolCreateInfo;
VkResult vulkanResult;
CommandPoolHash commandPoolHash;
commandPoolHash.threadID = threadID;
vulkanCommandPool = CommandPoolHashTable_Fetch(
&renderer->commandPoolHashTable,
commandPoolHash
);
if (vulkanCommandPool != NULL)
{
return vulkanCommandPool;
}
vulkanCommandPool = (VulkanCommandPool*) SDL_malloc(sizeof(VulkanCommandPool));
commandPoolCreateInfo.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
commandPoolCreateInfo.pNext = NULL;
commandPoolCreateInfo.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
commandPoolCreateInfo.queueFamilyIndex = renderer->queueFamilyIndex;
vulkanResult = renderer->vkCreateCommandPool(
renderer->logicalDevice,
&commandPoolCreateInfo,
NULL,
&vulkanCommandPool->commandPool
);
if (vulkanResult != VK_SUCCESS)
{
Refresh_LogError("Failed to create command pool!");
LogVulkanResultAsError("vkCreateCommandPool", vulkanResult);
return NULL;
}
vulkanCommandPool->threadID = threadID;
vulkanCommandPool->inactiveCommandBufferCapacity = 0;
vulkanCommandPool->inactiveCommandBufferCount = 0;
vulkanCommandPool->inactiveCommandBuffers = NULL;
VULKAN_INTERNAL_AllocateCommandBuffers(
renderer,
vulkanCommandPool,
2
);
CommandPoolHashTable_Insert(
&renderer->commandPoolHashTable,
commandPoolHash,
vulkanCommandPool
);
return vulkanCommandPool;
}
static VulkanCommandBuffer* VULKAN_INTERNAL_GetInactiveCommandBufferFromPool(
VulkanRenderer *renderer,
SDL_threadID threadID
) {
VulkanCommandPool *commandPool =
VULKAN_INTERNAL_FetchCommandPool(renderer, threadID);
VulkanCommandBuffer *commandBuffer;
if (commandPool->inactiveCommandBufferCount == 0)
{
VULKAN_INTERNAL_AllocateCommandBuffers(
renderer,
commandPool,
commandPool->inactiveCommandBufferCapacity
);
}
commandBuffer = commandPool->inactiveCommandBuffers[commandPool->inactiveCommandBufferCount - 1];
commandPool->inactiveCommandBufferCount -= 1;
return commandBuffer;
}
static Refresh_CommandBuffer* VULKAN_AcquireCommandBuffer(
Refresh_Renderer *driverData
) {
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VkResult result;
SDL_threadID threadID = SDL_ThreadID();
SDL_LockMutex(renderer->acquireCommandBufferLock);
VulkanCommandBuffer *commandBuffer =
VULKAN_INTERNAL_GetInactiveCommandBufferFromPool(renderer, threadID);
SDL_UnlockMutex(renderer->acquireCommandBufferLock);
/* Reset state */
commandBuffer->currentComputePipeline = NULL;
commandBuffer->currentGraphicsPipeline = NULL;
commandBuffer->vertexUniformBuffer = NULL;
commandBuffer->fragmentUniformBuffer = NULL;
commandBuffer->computeUniformBuffer = NULL;
commandBuffer->renderPassColorTargetCount = 0;
/* Reset the command buffer here to avoid resets being called
* from a separate thread than where the command buffer was acquired
*/
result = renderer->vkResetCommandBuffer(
commandBuffer->commandBuffer,
VK_COMMAND_BUFFER_RESET_RELEASE_RESOURCES_BIT
);
if (result != VK_SUCCESS)
{
LogVulkanResultAsError("vkResetCommandBuffer", result);
}
VULKAN_INTERNAL_BeginCommandBuffer(renderer, commandBuffer);
return (Refresh_CommandBuffer*) commandBuffer;
}
static WindowData* VULKAN_INTERNAL_FetchWindowData(
void *windowHandle
) {
return (WindowData*) SDL_GetWindowData(windowHandle, WINDOW_DATA);
}
static uint8_t VULKAN_ClaimWindow(
Refresh_Renderer *driverData,
void *windowHandle,
Refresh_PresentMode presentMode
) {
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
WindowData *windowData = VULKAN_INTERNAL_FetchWindowData(windowHandle);
if (windowData == NULL)
{
windowData = SDL_malloc(sizeof(WindowData));
windowData->windowHandle = windowHandle;
windowData->preferredPresentMode = presentMode;
if (VULKAN_INTERNAL_CreateSwapchain(renderer, windowData))
{
SDL_SetWindowData((SDL_Window*) windowHandle, WINDOW_DATA, windowData);
if (renderer->claimedWindowCount >= renderer->claimedWindowCapacity)
{
renderer->claimedWindowCapacity *= 2;
renderer->claimedWindows = SDL_realloc(
renderer->claimedWindows,
renderer->claimedWindowCapacity * sizeof(WindowData*)
);
}
renderer->claimedWindows[renderer->claimedWindowCount] = windowData;
renderer->claimedWindowCount += 1;
return 1;
}
else
{
Refresh_LogError("Could not create swapchain, failed to claim window!");
SDL_free(windowData);
return 0;
}
}
else
{
Refresh_LogWarn("Window already claimed!");
return 0;
}
}
static void VULKAN_UnclaimWindow(
Refresh_Renderer *driverData,
void *windowHandle
) {
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
WindowData *windowData = VULKAN_INTERNAL_FetchWindowData(windowHandle);
uint32_t i;
if (windowData == NULL)
{
return;
}
if (windowData->swapchainData != NULL)
{
VULKAN_Wait(driverData);
VULKAN_INTERNAL_DestroySwapchain(
(VulkanRenderer*) driverData,
windowData
);
}
for (i = 0; i < renderer->claimedWindowCount; i += 1)
{
if (renderer->claimedWindows[i]->windowHandle == windowHandle)
{
renderer->claimedWindows[i] = renderer->claimedWindows[renderer->claimedWindowCount - 1];
renderer->claimedWindowCount -= 1;
break;
}
}
SDL_free(windowData);
SDL_SetWindowData((SDL_Window*) windowHandle, WINDOW_DATA, NULL);
}
static Refresh_Texture* VULKAN_AcquireSwapchainTexture(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
void *windowHandle,
uint32_t *pWidth,
uint32_t *pHeight
) {
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
uint32_t swapchainImageIndex;
WindowData *windowData;
VulkanSwapchainData *swapchainData;
VkResult acquireResult = VK_SUCCESS;
VulkanTextureContainer *swapchainTextureContainer = NULL;
VulkanPresentData *presentData;
windowData = VULKAN_INTERNAL_FetchWindowData(windowHandle);
if (windowData == NULL)
{
return NULL;
}
swapchainData = windowData->swapchainData;
/* Window is claimed but swapchain is invalid! */
if (swapchainData == NULL)
{
if (SDL_GetWindowFlags(windowHandle) & SDL_WINDOW_MINIMIZED)
{
/* Window is minimized, don't bother */
return NULL;
}
/* Let's try to recreate */
VULKAN_INTERNAL_RecreateSwapchain(renderer, windowData);
swapchainData = windowData->swapchainData;
if (swapchainData == NULL)
{
Refresh_LogWarn("Failed to recreate swapchain!");
return NULL;
}
}
acquireResult = renderer->vkAcquireNextImageKHR(
renderer->logicalDevice,
swapchainData->swapchain,
UINT64_MAX,
swapchainData->imageAvailableSemaphore,
VK_NULL_HANDLE,
&swapchainImageIndex
);
/* Acquisition is invalid, let's try to recreate */
if (acquireResult != VK_SUCCESS && acquireResult != VK_SUBOPTIMAL_KHR)
{
VULKAN_INTERNAL_RecreateSwapchain(renderer, windowData);
swapchainData = windowData->swapchainData;
if (swapchainData == NULL)
{
Refresh_LogWarn("Failed to recreate swapchain!");
return NULL;
}
acquireResult = renderer->vkAcquireNextImageKHR(
renderer->logicalDevice,
swapchainData->swapchain,
UINT64_MAX,
swapchainData->imageAvailableSemaphore,
VK_NULL_HANDLE,
&swapchainImageIndex
);
if (acquireResult != VK_SUCCESS && acquireResult != VK_SUBOPTIMAL_KHR)
{
Refresh_LogWarn("Failed to acquire swapchain texture!");
return NULL;
}
}
swapchainTextureContainer = &swapchainData->textureContainers[swapchainImageIndex];
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_COLOR_ATTACHMENT_WRITE,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
1,
0,
1,
0,
swapchainTextureContainer->vulkanTexture->image,
&swapchainTextureContainer->vulkanTexture->resourceAccessType
);
/* Set up present struct */
if (vulkanCommandBuffer->presentDataCount == vulkanCommandBuffer->presentDataCapacity)
{
vulkanCommandBuffer->presentDataCapacity += 1;
vulkanCommandBuffer->presentDatas = SDL_realloc(
vulkanCommandBuffer->presentDatas,
vulkanCommandBuffer->presentDataCapacity * sizeof(VkPresentInfoKHR)
);
}
presentData = &vulkanCommandBuffer->presentDatas[vulkanCommandBuffer->presentDataCount];
vulkanCommandBuffer->presentDataCount += 1;
presentData->windowData = windowData;
presentData->swapchainImageIndex = swapchainImageIndex;
/* Set up present semaphores */
if (vulkanCommandBuffer->waitSemaphoreCount == vulkanCommandBuffer->waitSemaphoreCapacity)
{
vulkanCommandBuffer->waitSemaphoreCapacity += 1;
vulkanCommandBuffer->waitSemaphores = SDL_realloc(
vulkanCommandBuffer->waitSemaphores,
vulkanCommandBuffer->waitSemaphoreCapacity * sizeof(VkSemaphore)
);
}
vulkanCommandBuffer->waitSemaphores[vulkanCommandBuffer->waitSemaphoreCount] = swapchainData->imageAvailableSemaphore;
vulkanCommandBuffer->waitSemaphoreCount += 1;
if (vulkanCommandBuffer->signalSemaphoreCount == vulkanCommandBuffer->signalSemaphoreCapacity)
{
vulkanCommandBuffer->signalSemaphoreCapacity += 1;
vulkanCommandBuffer->signalSemaphores = SDL_realloc(
vulkanCommandBuffer->signalSemaphores,
vulkanCommandBuffer->signalSemaphoreCapacity * sizeof(VkSemaphore)
);
}
vulkanCommandBuffer->signalSemaphores[vulkanCommandBuffer->signalSemaphoreCount] = swapchainData->renderFinishedSemaphore;
vulkanCommandBuffer->signalSemaphoreCount += 1;
*pWidth = swapchainData->extent.width;
*pHeight = swapchainData->extent.height;
return (Refresh_Texture*) swapchainTextureContainer;
}
static Refresh_TextureFormat VULKAN_GetSwapchainFormat(
Refresh_Renderer *driverData,
void *windowHandle
) {
WindowData *windowData = VULKAN_INTERNAL_FetchWindowData(windowHandle);
if (windowData == NULL)
{
Refresh_LogWarn("Cannot get swapchain format, window has not been claimed!");
return 0;
}
if (windowData->swapchainData == NULL)
{
Refresh_LogWarn("Cannot get swapchain format, swapchain is currently invalid!");
return 0;
}
if (windowData->swapchainData->swapchainFormat == VK_FORMAT_R8G8B8A8_UNORM)
{
return REFRESH_TEXTUREFORMAT_R8G8B8A8;
}
else if (windowData->swapchainData->swapchainFormat == VK_FORMAT_B8G8R8A8_UNORM)
{
return REFRESH_TEXTUREFORMAT_B8G8R8A8;
}
else
{
Refresh_LogWarn("Unrecognized swapchain format!");
return 0;
}
}
static void VULKAN_SetSwapchainPresentMode(
Refresh_Renderer *driverData,
void *windowHandle,
Refresh_PresentMode presentMode
) {
WindowData *windowData = VULKAN_INTERNAL_FetchWindowData(windowHandle);
if (windowData == NULL)
{
Refresh_LogWarn("Cannot set present mode, window has not been claimed!");
return;
}
VULKAN_INTERNAL_RecreateSwapchain(
(VulkanRenderer *)driverData,
windowData
);
}
/* Submission structure */
static VkFence VULKAN_INTERNAL_AcquireFenceFromPool(
VulkanRenderer *renderer
) {
VkFenceCreateInfo fenceCreateInfo;
VkFence fence;
VkResult vulkanResult;
if (renderer->fencePool.availableFenceCount == 0)
{
/* Create fence */
fenceCreateInfo.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
fenceCreateInfo.pNext = NULL;
fenceCreateInfo.flags = 0;
vulkanResult = renderer->vkCreateFence(
renderer->logicalDevice,
&fenceCreateInfo,
NULL,
&fence
);
if (vulkanResult != VK_SUCCESS)
{
LogVulkanResultAsError("vkCreateFence", vulkanResult);
return NULL;
}
return fence;
}
SDL_LockMutex(renderer->fencePool.lock);
fence = renderer->fencePool.availableFences[renderer->fencePool.availableFenceCount - 1];
renderer->fencePool.availableFenceCount -= 1;
vulkanResult = renderer->vkResetFences(
renderer->logicalDevice,
1,
&fence
);
if (vulkanResult != VK_SUCCESS)
{
LogVulkanResultAsError("vkResetFences", vulkanResult);
}
SDL_UnlockMutex(renderer->fencePool.lock);
return fence;
}
static void VULKAN_INTERNAL_ReturnFenceToPool(
VulkanRenderer *renderer,
VkFence fence
) {
SDL_LockMutex(renderer->fencePool.lock);
EXPAND_ARRAY_IF_NEEDED(
renderer->fencePool.availableFences,
VkFence,
renderer->fencePool.availableFenceCount + 1,
renderer->fencePool.availableFenceCapacity,
renderer->fencePool.availableFenceCapacity * 2
);
renderer->fencePool.availableFences[renderer->fencePool.availableFenceCount] = fence;
renderer->fencePool.availableFenceCount += 1;
SDL_UnlockMutex(renderer->fencePool.lock);
}
static void VULKAN_INTERNAL_PerformPendingDestroys(
VulkanRenderer *renderer
) {
int32_t i;
SDL_LockMutex(renderer->disposeLock);
for (i = renderer->texturesToDestroyCount - 1; i >= 0; i -= 1)
{
if (SDL_AtomicGet(&renderer->texturesToDestroy[i]->referenceCount) == 0)
{
VULKAN_INTERNAL_DestroyTexture(
renderer,
renderer->texturesToDestroy[i]
);
renderer->texturesToDestroy[i] = renderer->texturesToDestroy[renderer->texturesToDestroyCount - 1];
renderer->texturesToDestroyCount -= 1;
}
}
for (i = renderer->buffersToDestroyCount - 1; i >= 0; i -= 1)
{
if (SDL_AtomicGet(&renderer->buffersToDestroy[i]->referenceCount) == 0)
{
VULKAN_INTERNAL_DestroyBuffer(
renderer,
renderer->buffersToDestroy[i]);
renderer->buffersToDestroy[i] = renderer->buffersToDestroy[renderer->buffersToDestroyCount - 1];
renderer->buffersToDestroyCount -= 1;
}
}
for (i = renderer->graphicsPipelinesToDestroyCount - 1; i >= 0; i -= 1)
{
if (SDL_AtomicGet(&renderer->graphicsPipelinesToDestroy[i]->referenceCount) == 0)
{
VULKAN_INTERNAL_DestroyGraphicsPipeline(
renderer,
renderer->graphicsPipelinesToDestroy[i]
);
renderer->graphicsPipelinesToDestroy[i] = renderer->graphicsPipelinesToDestroy[renderer->graphicsPipelinesToDestroyCount - 1];
renderer->graphicsPipelinesToDestroyCount -= 1;
}
}
for (i = renderer->computePipelinesToDestroyCount - 1; i >= 0; i -= 1)
{
if (SDL_AtomicGet(&renderer->computePipelinesToDestroy[i]->referenceCount) == 0)
{
VULKAN_INTERNAL_DestroyComputePipeline(
renderer,
renderer->computePipelinesToDestroy[i]
);
renderer->computePipelinesToDestroy[i] = renderer->computePipelinesToDestroy[renderer->computePipelinesToDestroyCount - 1];
renderer->computePipelinesToDestroyCount -= 1 ;
}
}
for (i = renderer->shaderModulesToDestroyCount - 1; i >= 0; i -= 1)
{
if (SDL_AtomicGet(&renderer->shaderModulesToDestroy[i]->referenceCount) == 0)
{
VULKAN_INTERNAL_DestroyShaderModule(
renderer,
renderer->shaderModulesToDestroy[i]
);
renderer->shaderModulesToDestroy[i] = renderer->shaderModulesToDestroy[renderer->shaderModulesToDestroyCount - 1];
renderer->shaderModulesToDestroyCount -= 1;
}
}
for (i = renderer->samplersToDestroyCount - 1; i >= 0; i -= 1)
{
if (SDL_AtomicGet(&renderer->samplersToDestroy[i]->referenceCount) == 0)
{
VULKAN_INTERNAL_DestroySampler(
renderer,
renderer->samplersToDestroy[i]
);
renderer->samplersToDestroy[i] = renderer->samplersToDestroy[renderer->samplersToDestroyCount - 1];
renderer->samplersToDestroyCount -= 1;
}
}
for (i = renderer->framebuffersToDestroyCount - 1; i >= 0; i -= 1)
{
if (SDL_AtomicGet(&renderer->framebuffersToDestroy[i]->referenceCount) == 0)
{
VULKAN_INTERNAL_DestroyFramebuffer(
renderer,
renderer->framebuffersToDestroy[i]
);
renderer->framebuffersToDestroy[i] = renderer->framebuffersToDestroy[renderer->framebuffersToDestroyCount - 1];
renderer->framebuffersToDestroyCount -= 1;
}
}
SDL_UnlockMutex(renderer->disposeLock);
}
static void VULKAN_INTERNAL_CleanCommandBuffer(
VulkanRenderer *renderer,
VulkanCommandBuffer *commandBuffer
) {
uint32_t i;
VulkanUniformBuffer *uniformBuffer;
DescriptorSetData *descriptorSetData;
if (commandBuffer->autoReleaseFence)
{
VULKAN_INTERNAL_ReturnFenceToPool(
renderer,
commandBuffer->inFlightFence
);
commandBuffer->inFlightFence = VK_NULL_HANDLE;
}
/* Bound uniform buffers are now available */
for (i = 0; i < commandBuffer->boundUniformBufferCount; i += 1)
{
uniformBuffer = commandBuffer->boundUniformBuffers[i];
SDL_LockMutex(uniformBuffer->pool->lock);
if (uniformBuffer->pool->availableBufferCount == uniformBuffer->pool->availableBufferCapacity)
{
uniformBuffer->pool->availableBufferCapacity *= 2;
uniformBuffer->pool->availableBuffers = SDL_realloc(
uniformBuffer->pool->availableBuffers,
uniformBuffer->pool->availableBufferCapacity * sizeof(VulkanUniformBuffer*)
);
}
uniformBuffer->pool->availableBuffers[uniformBuffer->pool->availableBufferCount] = uniformBuffer;
uniformBuffer->pool->availableBufferCount += 1;
SDL_UnlockMutex(uniformBuffer->pool->lock);
}
commandBuffer->boundUniformBufferCount = 0;
/* Clean up transfer buffers */
for (i = 0; i < commandBuffer->transferBufferCount; i += 1)
{
if (commandBuffer->transferBuffers[i]->fromPool)
{
SDL_LockMutex(renderer->transferBufferPool.lock);
commandBuffer->transferBuffers[i]->offset = 0;
renderer->transferBufferPool.availableBuffers[renderer->transferBufferPool.availableBufferCount] = commandBuffer->transferBuffers[i];
renderer->transferBufferPool.availableBufferCount += 1;
SDL_UnlockMutex(renderer->transferBufferPool.lock);
}
else
{
VULKAN_INTERNAL_QueueDestroyBuffer(renderer, commandBuffer->transferBuffers[i]->buffer);
SDL_free(commandBuffer->transferBuffers[i]);
commandBuffer->transferBuffers[i] = NULL;
}
}
commandBuffer->transferBufferCount = 0;
/* Bound descriptor sets are now available */
for (i = 0; i < commandBuffer->boundDescriptorSetDataCount; i += 1)
{
descriptorSetData = &commandBuffer->boundDescriptorSetDatas[i];
SDL_LockMutex(descriptorSetData->descriptorSetCache->lock);
if (descriptorSetData->descriptorSetCache->inactiveDescriptorSetCount == descriptorSetData->descriptorSetCache->inactiveDescriptorSetCapacity)
{
descriptorSetData->descriptorSetCache->inactiveDescriptorSetCapacity *= 2;
descriptorSetData->descriptorSetCache->inactiveDescriptorSets = SDL_realloc(
descriptorSetData->descriptorSetCache->inactiveDescriptorSets,
descriptorSetData->descriptorSetCache->inactiveDescriptorSetCapacity * sizeof(VkDescriptorSet)
);
}
descriptorSetData->descriptorSetCache->inactiveDescriptorSets[descriptorSetData->descriptorSetCache->inactiveDescriptorSetCount] = descriptorSetData->descriptorSet;
descriptorSetData->descriptorSetCache->inactiveDescriptorSetCount += 1;
SDL_UnlockMutex(descriptorSetData->descriptorSetCache->lock);
}
commandBuffer->boundDescriptorSetDataCount = 0;
/* Decrement reference counts */
for (i = 0; i < commandBuffer->usedBufferCount; i += 1)
{
SDL_AtomicDecRef(&commandBuffer->usedBuffers[i]->referenceCount);
}
commandBuffer->usedBufferCount = 0;
for (i = 0; i < commandBuffer->usedTextureCount; i += 1)
{
SDL_AtomicDecRef(&commandBuffer->usedTextures[i]->referenceCount);
}
commandBuffer->usedTextureCount = 0;
for (i = 0; i < commandBuffer->usedSamplerCount; i += 1)
{
SDL_AtomicDecRef(&commandBuffer->usedSamplers[i]->referenceCount);
}
commandBuffer->usedSamplerCount = 0;
for (i = 0; i < commandBuffer->usedGraphicsPipelineCount; i += 1)
{
SDL_AtomicDecRef(&commandBuffer->usedGraphicsPipelines[i]->referenceCount);
}
commandBuffer->usedGraphicsPipelineCount = 0;
for (i = 0; i < commandBuffer->usedComputePipelineCount; i += 1)
{
SDL_AtomicDecRef(&commandBuffer->usedComputePipelines[i]->referenceCount);
}
commandBuffer->usedComputePipelineCount = 0;
for (i = 0; i < commandBuffer->usedFramebufferCount; i += 1)
{
SDL_AtomicDecRef(&commandBuffer->usedFramebuffers[i]->referenceCount);
}
commandBuffer->usedFramebufferCount = 0;
/* Reset presentation data */
commandBuffer->presentDataCount = 0;
commandBuffer->waitSemaphoreCount = 0;
commandBuffer->signalSemaphoreCount = 0;
/* Return command buffer to pool */
SDL_LockMutex(renderer->acquireCommandBufferLock);
if (commandBuffer->commandPool->inactiveCommandBufferCount == commandBuffer->commandPool->inactiveCommandBufferCapacity)
{
commandBuffer->commandPool->inactiveCommandBufferCapacity += 1;
commandBuffer->commandPool->inactiveCommandBuffers = SDL_realloc(
commandBuffer->commandPool->inactiveCommandBuffers,
commandBuffer->commandPool->inactiveCommandBufferCapacity * sizeof(VulkanCommandBuffer*)
);
}
commandBuffer->commandPool->inactiveCommandBuffers[
commandBuffer->commandPool->inactiveCommandBufferCount
] = commandBuffer;
commandBuffer->commandPool->inactiveCommandBufferCount += 1;
SDL_UnlockMutex(renderer->acquireCommandBufferLock);
/* Remove this command buffer from the submitted list */
for (i = 0; i < renderer->submittedCommandBufferCount; i += 1)
{
if (renderer->submittedCommandBuffers[i] == commandBuffer)
{
renderer->submittedCommandBuffers[i] = renderer->submittedCommandBuffers[renderer->submittedCommandBufferCount - 1];
renderer->submittedCommandBufferCount -= 1;
}
}
}
static void VULKAN_Wait(
Refresh_Renderer *driverData
) {
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *commandBuffer;
VkResult result;
int32_t i;
result = renderer->vkDeviceWaitIdle(renderer->logicalDevice);
if (result != VK_SUCCESS)
{
LogVulkanResultAsError("vkDeviceWaitIdle", result);
return;
}
SDL_LockMutex(renderer->submitLock);
for (i = renderer->submittedCommandBufferCount - 1; i >= 0; i -= 1)
{
commandBuffer = renderer->submittedCommandBuffers[i];
VULKAN_INTERNAL_CleanCommandBuffer(renderer, commandBuffer);
}
VULKAN_INTERNAL_PerformPendingDestroys(renderer);
SDL_UnlockMutex(renderer->submitLock);
}
static Refresh_Fence* VULKAN_SubmitAndAcquireFence(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer
) {
VulkanCommandBuffer *vulkanCommandBuffer;
VULKAN_Submit(driverData, commandBuffer);
vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
vulkanCommandBuffer->autoReleaseFence = 0;
return (Refresh_Fence*) vulkanCommandBuffer->inFlightFence;
}
static void VULKAN_Submit(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer
) {
VulkanRenderer* renderer = (VulkanRenderer*)driverData;
VkSubmitInfo submitInfo;
VkPresentInfoKHR presentInfo;
VulkanPresentData *presentData;
VkResult vulkanResult, presentResult = VK_SUCCESS;
VulkanCommandBuffer *vulkanCommandBuffer;
VkPipelineStageFlags waitStages[MAX_PRESENT_COUNT];
uint32_t swapchainImageIndex;
uint8_t commandBufferCleaned = 0;
VulkanMemorySubAllocator *allocator;
int32_t i, j;
SDL_LockMutex(renderer->submitLock);
/* FIXME: Can this just be permanent? */
for (i = 0; i < MAX_PRESENT_COUNT; i += 1)
{
waitStages[i] = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
}
vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
for (j = 0; j < vulkanCommandBuffer->presentDataCount; j += 1)
{
swapchainImageIndex = vulkanCommandBuffer->presentDatas[j].swapchainImageIndex;
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_PRESENT,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
1,
0,
1,
0,
vulkanCommandBuffer->presentDatas[j].windowData->swapchainData->textureContainers[swapchainImageIndex].vulkanTexture->image,
&vulkanCommandBuffer->presentDatas[j].windowData->swapchainData->textureContainers[swapchainImageIndex].vulkanTexture->resourceAccessType
);
}
VULKAN_INTERNAL_EndCommandBuffer(renderer, vulkanCommandBuffer);
vulkanCommandBuffer->autoReleaseFence = 1;
vulkanCommandBuffer->inFlightFence = VULKAN_INTERNAL_AcquireFenceFromPool(renderer);
submitInfo.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submitInfo.pNext = NULL;
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &vulkanCommandBuffer->commandBuffer;
submitInfo.pWaitDstStageMask = waitStages;
submitInfo.pWaitSemaphores = vulkanCommandBuffer->waitSemaphores;
submitInfo.waitSemaphoreCount = vulkanCommandBuffer->waitSemaphoreCount;
submitInfo.pSignalSemaphores = vulkanCommandBuffer->signalSemaphores;
submitInfo.signalSemaphoreCount = vulkanCommandBuffer->signalSemaphoreCount;
vulkanResult = renderer->vkQueueSubmit(
renderer->unifiedQueue,
1,
&submitInfo,
vulkanCommandBuffer->inFlightFence
);
if (vulkanResult != VK_SUCCESS)
{
LogVulkanResultAsError("vkQueueSubmit", vulkanResult);
}
/* Mark command buffers as submitted */
if (renderer->submittedCommandBufferCount + 1 >= renderer->submittedCommandBufferCapacity)
{
renderer->submittedCommandBufferCapacity = renderer->submittedCommandBufferCount + 1;
renderer->submittedCommandBuffers = SDL_realloc(
renderer->submittedCommandBuffers,
sizeof(VulkanCommandBuffer*) * renderer->submittedCommandBufferCapacity
);
}
renderer->submittedCommandBuffers[renderer->submittedCommandBufferCount] = vulkanCommandBuffer;
renderer->submittedCommandBufferCount += 1;
/* Present, if applicable */
for (j = 0; j < vulkanCommandBuffer->presentDataCount; j += 1)
{
presentData = &vulkanCommandBuffer->presentDatas[j];
presentInfo.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
presentInfo.pNext = NULL;
presentInfo.pWaitSemaphores = &presentData->windowData->swapchainData->renderFinishedSemaphore;
presentInfo.waitSemaphoreCount = 1;
presentInfo.pSwapchains = &presentData->windowData->swapchainData->swapchain;
presentInfo.swapchainCount = 1;
presentInfo.pImageIndices = &presentData->swapchainImageIndex;
presentInfo.pResults = NULL;
presentResult = renderer->vkQueuePresentKHR(
renderer->unifiedQueue,
&presentInfo
);
if (presentResult != VK_SUCCESS)
{
VULKAN_INTERNAL_RecreateSwapchain(
renderer,
presentData->windowData
);
}
}
/* Check if we can perform any cleanups */
for (i = renderer->submittedCommandBufferCount - 1; i >= 0; i -= 1)
{
vulkanResult = renderer->vkGetFenceStatus(
renderer->logicalDevice,
renderer->submittedCommandBuffers[i]->inFlightFence
);
if (vulkanResult == VK_SUCCESS)
{
VULKAN_INTERNAL_CleanCommandBuffer(
renderer,
renderer->submittedCommandBuffers[i]
);
commandBufferCleaned = 1;
}
}
if (commandBufferCleaned)
{
SDL_LockMutex(renderer->allocatorLock);
for (i = 0; i < VK_MAX_MEMORY_TYPES; i += 1)
{
allocator = &renderer->memoryAllocator->subAllocators[i];
for (j = allocator->allocationCount - 1; j >= 0; j -= 1)
{
if (allocator->allocations[j]->usedRegionCount == 0)
{
VULKAN_INTERNAL_DeallocateMemory(
renderer,
allocator,
j
);
}
}
}
SDL_UnlockMutex(renderer->allocatorLock);
}
/* Check pending destroys */
VULKAN_INTERNAL_PerformPendingDestroys(renderer);
/* Defrag! */
if (renderer->needDefrag && !renderer->defragInProgress)
{
if (SDL_GetTicks64() >= renderer->defragTimestamp)
{
VULKAN_INTERNAL_DefragmentMemory(renderer);
}
}
SDL_UnlockMutex(renderer->submitLock);
}
static uint8_t VULKAN_INTERNAL_DefragmentMemory(
VulkanRenderer *renderer
) {
VulkanMemorySubAllocator allocator;
VulkanMemoryAllocation *allocation;
uint32_t allocationIndexToDefrag;
VulkanMemoryUsedRegion *currentRegion;
VulkanBuffer* newBuffer;
VulkanTexture* newTexture;
VkBufferCopy bufferCopy;
VkImageCopy *imageCopyRegions;
VulkanCommandBuffer *commandBuffer;
VkCommandBufferBeginInfo beginInfo;
uint32_t i, level;
VulkanResourceAccessType copyResourceAccessType = RESOURCE_ACCESS_NONE;
VulkanResourceAccessType originalResourceAccessType;
SDL_LockMutex(renderer->allocatorLock);
renderer->needDefrag = 0;
renderer->defragInProgress = 1;
beginInfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
beginInfo.pNext = NULL;
beginInfo.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
beginInfo.pInheritanceInfo = NULL;
commandBuffer = (VulkanCommandBuffer*) VULKAN_AcquireCommandBuffer((Refresh_Renderer *) renderer);
if (VULKAN_INTERNAL_FindAllocationToDefragment(
renderer,
&allocator,
&allocationIndexToDefrag
)) {
allocation = allocator.allocations[allocationIndexToDefrag];
VULKAN_INTERNAL_MakeMemoryUnavailable(
renderer,
allocation
);
/* For each used region in the allocation
* create a new resource, copy the data
* and re-point the resource containers
*/
for (i = 0; i < allocation->usedRegionCount; i += 1)
{
currentRegion = allocation->usedRegions[i];
copyResourceAccessType = RESOURCE_ACCESS_NONE;
if (currentRegion->isBuffer)
{
currentRegion->vulkanBuffer->usage |= VK_BUFFER_USAGE_TRANSFER_DST_BIT;
newBuffer = VULKAN_INTERNAL_CreateBuffer(
renderer,
currentRegion->vulkanBuffer->size,
RESOURCE_ACCESS_NONE,
currentRegion->vulkanBuffer->usage,
currentRegion->vulkanBuffer->preferDeviceLocal,
0
);
if (newBuffer == NULL)
{
Refresh_LogError("Failed to create defrag buffer!");
return 0;
}
originalResourceAccessType = currentRegion->vulkanBuffer->resourceAccessType;
VULKAN_INTERNAL_BufferMemoryBarrier(
renderer,
commandBuffer->commandBuffer,
RESOURCE_ACCESS_TRANSFER_READ,
currentRegion->vulkanBuffer
);
VULKAN_INTERNAL_BufferMemoryBarrier(
renderer,
commandBuffer->commandBuffer,
RESOURCE_ACCESS_TRANSFER_WRITE,
newBuffer
);
bufferCopy.srcOffset = 0;
bufferCopy.dstOffset = 0;
bufferCopy.size = currentRegion->resourceSize;
renderer->vkCmdCopyBuffer(
commandBuffer->commandBuffer,
currentRegion->vulkanBuffer->buffer,
newBuffer->buffer,
1,
&bufferCopy
);
VULKAN_INTERNAL_BufferMemoryBarrier(
renderer,
commandBuffer->commandBuffer,
originalResourceAccessType,
newBuffer
);
VULKAN_INTERNAL_TrackBuffer(renderer, commandBuffer, currentRegion->vulkanBuffer);
VULKAN_INTERNAL_TrackBuffer(renderer, commandBuffer, newBuffer);
/* re-point original container to new buffer */
if (currentRegion->vulkanBuffer->container != NULL)
{
newBuffer->container = currentRegion->vulkanBuffer->container;
newBuffer->container->vulkanBuffer = newBuffer;
currentRegion->vulkanBuffer->container = NULL;
}
VULKAN_INTERNAL_QueueDestroyBuffer(renderer, currentRegion->vulkanBuffer);
renderer->needDefrag = 1;
}
else
{
newTexture = VULKAN_INTERNAL_CreateTexture(
renderer,
currentRegion->vulkanTexture->dimensions.width,
currentRegion->vulkanTexture->dimensions.height,
currentRegion->vulkanTexture->depth,
currentRegion->vulkanTexture->isCube,
currentRegion->vulkanTexture->levelCount,
currentRegion->vulkanTexture->sampleCount,
currentRegion->vulkanTexture->format,
currentRegion->vulkanTexture->aspectFlags,
currentRegion->vulkanTexture->usageFlags
);
if (newTexture == NULL)
{
Refresh_LogError("Failed to create defrag texture!");
return 0;
}
originalResourceAccessType = currentRegion->vulkanTexture->resourceAccessType;
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
commandBuffer->commandBuffer,
RESOURCE_ACCESS_TRANSFER_READ,
currentRegion->vulkanTexture->aspectFlags,
0,
currentRegion->vulkanTexture->layerCount,
0,
currentRegion->vulkanTexture->levelCount,
0,
currentRegion->vulkanTexture->image,
&currentRegion->vulkanTexture->resourceAccessType
);
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
commandBuffer->commandBuffer,
RESOURCE_ACCESS_TRANSFER_WRITE,
currentRegion->vulkanTexture->aspectFlags,
0,
currentRegion->vulkanTexture->layerCount,
0,
currentRegion->vulkanTexture->levelCount,
0,
newTexture->image,
&copyResourceAccessType
);
imageCopyRegions = SDL_stack_alloc(VkImageCopy, currentRegion->vulkanTexture->levelCount);
for (level = 0; level < currentRegion->vulkanTexture->levelCount; level += 1)
{
imageCopyRegions[level].srcOffset.x = 0;
imageCopyRegions[level].srcOffset.y = 0;
imageCopyRegions[level].srcOffset.z = 0;
imageCopyRegions[level].srcSubresource.aspectMask = currentRegion->vulkanTexture->aspectFlags;
imageCopyRegions[level].srcSubresource.baseArrayLayer = 0;
imageCopyRegions[level].srcSubresource.layerCount = currentRegion->vulkanTexture->layerCount;
imageCopyRegions[level].srcSubresource.mipLevel = level;
imageCopyRegions[level].extent.width = SDL_max(1, currentRegion->vulkanTexture->dimensions.width >> level);
imageCopyRegions[level].extent.height = SDL_max(1, currentRegion->vulkanTexture->dimensions.height >> level);
imageCopyRegions[level].extent.depth = currentRegion->vulkanTexture->depth;
imageCopyRegions[level].dstOffset.x = 0;
imageCopyRegions[level].dstOffset.y = 0;
imageCopyRegions[level].dstOffset.z = 0;
imageCopyRegions[level].dstSubresource.aspectMask = currentRegion->vulkanTexture->aspectFlags;
imageCopyRegions[level].dstSubresource.baseArrayLayer = 0;
imageCopyRegions[level].dstSubresource.layerCount = currentRegion->vulkanTexture->layerCount;
imageCopyRegions[level].dstSubresource.mipLevel = level;
}
renderer->vkCmdCopyImage(
commandBuffer->commandBuffer,
currentRegion->vulkanTexture->image,
AccessMap[currentRegion->vulkanTexture->resourceAccessType].imageLayout,
newTexture->image,
AccessMap[copyResourceAccessType].imageLayout,
currentRegion->vulkanTexture->levelCount,
imageCopyRegions
);
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
commandBuffer->commandBuffer,
originalResourceAccessType,
currentRegion->vulkanTexture->aspectFlags,
0,
currentRegion->vulkanTexture->layerCount,
0,
currentRegion->vulkanTexture->levelCount,
0,
newTexture->image,
&copyResourceAccessType
);
SDL_stack_free(imageCopyRegions);
VULKAN_INTERNAL_TrackTexture(renderer, commandBuffer, currentRegion->vulkanTexture);
VULKAN_INTERNAL_TrackTexture(renderer, commandBuffer, newTexture);
/* re-point original container to new texture */
newTexture->container = currentRegion->vulkanTexture->container;
newTexture->container->vulkanTexture = newTexture;
currentRegion->vulkanTexture->container = NULL;
VULKAN_INTERNAL_QueueDestroyTexture(renderer, currentRegion->vulkanTexture);
renderer->needDefrag = 1;
}
}
}
SDL_UnlockMutex(renderer->allocatorLock);
renderer->defragTimestamp = SDL_GetTicks64() + DEFRAG_TIME;
VULKAN_Submit(
(Refresh_Renderer*) renderer,
(Refresh_CommandBuffer*) commandBuffer
);
renderer->defragInProgress = 0;
return 1;
}
static void VULKAN_WaitForFences(
Refresh_Renderer *driverData,
uint8_t waitAll,
uint32_t fenceCount,
Refresh_Fence **pFences
) {
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
VkResult result;
result = renderer->vkWaitForFences(
renderer->logicalDevice,
fenceCount,
(VkFence*) pFences,
waitAll,
UINT64_MAX
);
if (result != VK_SUCCESS)
{
LogVulkanResultAsError("vkWaitForFences", result);
}
}
static int VULKAN_QueryFence(
Refresh_Renderer *driverData,
Refresh_Fence *fence
) {
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
VkResult result;
result = renderer->vkGetFenceStatus(
renderer->logicalDevice,
(VkFence) fence
);
if (result == VK_SUCCESS)
{
return 1;
}
else if (result == VK_NOT_READY)
{
return 0;
}
else
{
LogVulkanResultAsError("vkGetFenceStatus", result);
return -1;
}
}
static void VULKAN_ReleaseFence(
Refresh_Renderer *driverData,
Refresh_Fence *fence
) {
VULKAN_INTERNAL_ReturnFenceToPool((VulkanRenderer*) driverData, (VkFence) fence);
}
/* Device instantiation */
static inline uint8_t CheckDeviceExtensions(
VkExtensionProperties *extensions,
uint32_t numExtensions,
VulkanExtensions *supports
) {
uint32_t i;
SDL_memset(supports, '\0', sizeof(VulkanExtensions));
for (i = 0; i < numExtensions; i += 1)
{
const char *name = extensions[i].extensionName;
#define CHECK(ext) \
if (SDL_strcmp(name, "VK_" #ext) == 0) \
{ \
supports->ext = 1; \
}
CHECK(KHR_swapchain)
else CHECK(KHR_maintenance1)
else CHECK(KHR_get_memory_requirements2)
else CHECK(KHR_driver_properties)
else CHECK(EXT_vertex_attribute_divisor)
else CHECK(KHR_portability_subset)
#undef CHECK
}
return ( supports->KHR_swapchain &&
supports->KHR_maintenance1 &&
supports->KHR_get_memory_requirements2 );
}
static inline uint32_t GetDeviceExtensionCount(VulkanExtensions *supports)
{
return (
supports->KHR_swapchain +
supports->KHR_maintenance1 +
supports->KHR_get_memory_requirements2 +
supports->KHR_driver_properties +
supports->EXT_vertex_attribute_divisor +
supports->KHR_portability_subset
);
}
static inline void CreateDeviceExtensionArray(
VulkanExtensions *supports,
const char **extensions
) {
uint8_t cur = 0;
#define CHECK(ext) \
if (supports->ext) \
{ \
extensions[cur++] = "VK_" #ext; \
}
CHECK(KHR_swapchain)
CHECK(KHR_maintenance1)
CHECK(KHR_get_memory_requirements2)
CHECK(KHR_driver_properties)
CHECK(EXT_vertex_attribute_divisor)
CHECK(KHR_portability_subset)
#undef CHECK
}
static inline uint8_t SupportsInstanceExtension(
const char *ext,
VkExtensionProperties *availableExtensions,
uint32_t numAvailableExtensions
) {
uint32_t i;
for (i = 0; i < numAvailableExtensions; i += 1)
{
if (SDL_strcmp(ext, availableExtensions[i].extensionName) == 0)
{
return 1;
}
}
return 0;
}
static uint8_t VULKAN_INTERNAL_CheckInstanceExtensions(
const char **requiredExtensions,
uint32_t requiredExtensionsLength,
uint8_t *supportsDebugUtils
) {
uint32_t extensionCount, i;
VkExtensionProperties *availableExtensions;
uint8_t allExtensionsSupported = 1;
vkEnumerateInstanceExtensionProperties(
NULL,
&extensionCount,
NULL
);
availableExtensions = SDL_malloc(
extensionCount * sizeof(VkExtensionProperties)
);
vkEnumerateInstanceExtensionProperties(
NULL,
&extensionCount,
availableExtensions
);
for (i = 0; i < requiredExtensionsLength; i += 1)
{
if (!SupportsInstanceExtension(
requiredExtensions[i],
availableExtensions,
extensionCount
)) {
allExtensionsSupported = 0;
break;
}
}
/* This is optional, but nice to have! */
*supportsDebugUtils = SupportsInstanceExtension(
VK_EXT_DEBUG_UTILS_EXTENSION_NAME,
availableExtensions,
extensionCount
);
SDL_free(availableExtensions);
return allExtensionsSupported;
}
static uint8_t VULKAN_INTERNAL_CheckDeviceExtensions(
VulkanRenderer *renderer,
VkPhysicalDevice physicalDevice,
VulkanExtensions *physicalDeviceExtensions
) {
uint32_t extensionCount;
VkExtensionProperties *availableExtensions;
uint8_t allExtensionsSupported;
renderer->vkEnumerateDeviceExtensionProperties(
physicalDevice,
NULL,
&extensionCount,
NULL
);
availableExtensions = (VkExtensionProperties*) SDL_malloc(
extensionCount * sizeof(VkExtensionProperties)
);
renderer->vkEnumerateDeviceExtensionProperties(
physicalDevice,
NULL,
&extensionCount,
availableExtensions
);
allExtensionsSupported = CheckDeviceExtensions(
availableExtensions,
extensionCount,
physicalDeviceExtensions
);
SDL_free(availableExtensions);
return allExtensionsSupported;
}
static uint8_t VULKAN_INTERNAL_CheckValidationLayers(
const char** validationLayers,
uint32_t validationLayersLength
) {
uint32_t layerCount;
VkLayerProperties *availableLayers;
uint32_t i, j;
uint8_t layerFound;
vkEnumerateInstanceLayerProperties(&layerCount, NULL);
availableLayers = (VkLayerProperties*) SDL_malloc(
layerCount * sizeof(VkLayerProperties)
);
vkEnumerateInstanceLayerProperties(&layerCount, availableLayers);
for (i = 0; i < validationLayersLength; i += 1)
{
layerFound = 0;
for (j = 0; j < layerCount; j += 1)
{
if (SDL_strcmp(validationLayers[i], availableLayers[j].layerName) == 0)
{
layerFound = 1;
break;
}
}
if (!layerFound)
{
break;
}
}
SDL_free(availableLayers);
return layerFound;
}
static uint8_t VULKAN_INTERNAL_CreateInstance(
VulkanRenderer *renderer,
void *deviceWindowHandle
) {
VkResult vulkanResult;
VkApplicationInfo appInfo;
const char **instanceExtensionNames;
uint32_t instanceExtensionCount;
VkInstanceCreateInfo createInfo;
static const char *layerNames[] = { "VK_LAYER_KHRONOS_validation" };
appInfo.sType = VK_STRUCTURE_TYPE_APPLICATION_INFO;
appInfo.pNext = NULL;
appInfo.pApplicationName = NULL;
appInfo.applicationVersion = 0;
appInfo.pEngineName = "REFRESH";
appInfo.engineVersion = REFRESH_COMPILED_VERSION;
appInfo.apiVersion = VK_MAKE_VERSION(1, 0, 0);
if (!SDL_Vulkan_GetInstanceExtensions(
(SDL_Window*) deviceWindowHandle,
&instanceExtensionCount,
NULL
)) {
Refresh_LogError(
"SDL_Vulkan_GetInstanceExtensions(): getExtensionCount: %s",
SDL_GetError()
);
return 0;
}
/* Extra space for the following extensions:
* VK_KHR_get_physical_device_properties2
* VK_EXT_debug_utils
*/
instanceExtensionNames = SDL_stack_alloc(
const char*,
instanceExtensionCount + 2
);
if (!SDL_Vulkan_GetInstanceExtensions(
(SDL_Window*) deviceWindowHandle,
&instanceExtensionCount,
instanceExtensionNames
)) {
Refresh_LogError(
"SDL_Vulkan_GetInstanceExtensions(): %s",
SDL_GetError()
);
SDL_stack_free((char*) instanceExtensionNames);
return 0;
}
/* Core since 1.1 */
instanceExtensionNames[instanceExtensionCount++] =
VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME;
if (!VULKAN_INTERNAL_CheckInstanceExtensions(
instanceExtensionNames,
instanceExtensionCount,
&renderer->supportsDebugUtils
)) {
Refresh_LogError(
"Required Vulkan instance extensions not supported"
);
SDL_stack_free((char*) instanceExtensionNames);
return 0;
}
if (renderer->supportsDebugUtils)
{
/* Append the debug extension to the end */
instanceExtensionNames[instanceExtensionCount++] =
VK_EXT_DEBUG_UTILS_EXTENSION_NAME;
}
else
{
Refresh_LogWarn(
"%s is not supported!",
VK_EXT_DEBUG_UTILS_EXTENSION_NAME
);
}
createInfo.sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO;
createInfo.pNext = NULL;
createInfo.flags = 0;
createInfo.pApplicationInfo = &appInfo;
createInfo.ppEnabledLayerNames = layerNames;
createInfo.enabledExtensionCount = instanceExtensionCount;
createInfo.ppEnabledExtensionNames = instanceExtensionNames;
if (renderer->debugMode)
{
createInfo.enabledLayerCount = SDL_arraysize(layerNames);
if (!VULKAN_INTERNAL_CheckValidationLayers(
layerNames,
createInfo.enabledLayerCount
)) {
Refresh_LogWarn("Validation layers not found, continuing without validation");
createInfo.enabledLayerCount = 0;
}
else
{
Refresh_LogInfo("Validation layers enabled, expect debug level performance!");
}
}
else
{
createInfo.enabledLayerCount = 0;
}
vulkanResult = vkCreateInstance(&createInfo, NULL, &renderer->instance);
if (vulkanResult != VK_SUCCESS)
{
Refresh_LogError(
"vkCreateInstance failed: %s",
VkErrorMessages(vulkanResult)
);
SDL_stack_free((char*) instanceExtensionNames);
return 0;
}
SDL_stack_free((char*) instanceExtensionNames);
return 1;
}
static uint8_t VULKAN_INTERNAL_IsDeviceSuitable(
VulkanRenderer *renderer,
VkPhysicalDevice physicalDevice,
VulkanExtensions *physicalDeviceExtensions,
VkSurfaceKHR surface,
uint32_t *queueFamilyIndex,
uint8_t *deviceRank
) {
uint32_t queueFamilyCount, queueFamilyRank, queueFamilyBest;
SwapChainSupportDetails swapchainSupportDetails;
VkQueueFamilyProperties *queueProps;
VkBool32 supportsPresent;
uint8_t querySuccess;
VkPhysicalDeviceProperties deviceProperties;
uint32_t i;
/* Get the device rank before doing any checks, in case one fails.
* Note: If no dedicated device exists, one that supports our features
* would be fine
*/
renderer->vkGetPhysicalDeviceProperties(
physicalDevice,
&deviceProperties
);
if (*deviceRank < DEVICE_PRIORITY[deviceProperties.deviceType])
{
/* This device outranks the best device we've found so far!
* This includes a dedicated GPU that has less features than an
* integrated GPU, because this is a freak case that is almost
* never intentionally desired by the end user
*/
*deviceRank = DEVICE_PRIORITY[deviceProperties.deviceType];
}
else if (*deviceRank > DEVICE_PRIORITY[deviceProperties.deviceType])
{
/* Device is outranked by a previous device, don't even try to
* run a query and reset the rank to avoid overwrites
*/
*deviceRank = 0;
return 0;
}
if (!VULKAN_INTERNAL_CheckDeviceExtensions(
renderer,
physicalDevice,
physicalDeviceExtensions
)) {
return 0;
}
renderer->vkGetPhysicalDeviceQueueFamilyProperties(
physicalDevice,
&queueFamilyCount,
NULL
);
queueProps = (VkQueueFamilyProperties*) SDL_stack_alloc(
VkQueueFamilyProperties,
queueFamilyCount
);
renderer->vkGetPhysicalDeviceQueueFamilyProperties(
physicalDevice,
&queueFamilyCount,
queueProps
);
queueFamilyBest = 0;
*queueFamilyIndex = UINT32_MAX;
for (i = 0; i < queueFamilyCount; i += 1)
{
renderer->vkGetPhysicalDeviceSurfaceSupportKHR(
physicalDevice,
i,
surface,
&supportsPresent
);
if ( !supportsPresent ||
!(queueProps[i].queueFlags & VK_QUEUE_GRAPHICS_BIT) )
{
/* Not a graphics family, ignore. */
continue;
}
/* The queue family bitflags are kind of annoying.
*
* We of course need a graphics family, but we ideally want the
* _primary_ graphics family. The spec states that at least one
* graphics family must also be a compute family, so generally
* drivers make that the first one. But hey, maybe something
* genuinely can't do compute or something, and FNA doesn't
* need it, so we'll be open to a non-compute queue family.
*
* Additionally, it's common to see the primary queue family
* have the transfer bit set, which is great! But this is
* actually optional; it's impossible to NOT have transfers in
* graphics/compute but it _is_ possible for a graphics/compute
* family, even the primary one, to just decide not to set the
* bitflag. Admittedly, a driver may want to isolate transfer
* queues to a dedicated family so that queues made solely for
* transfers can have an optimized DMA queue.
*
* That, or the driver author got lazy and decided not to set
* the bit. Looking at you, Android.
*
* -flibit
*/
if (queueProps[i].queueFlags & VK_QUEUE_COMPUTE_BIT)
{
if (queueProps[i].queueFlags & VK_QUEUE_TRANSFER_BIT)
{
/* Has all attribs! */
queueFamilyRank = 3;
}
else
{
/* Probably has a DMA transfer queue family */
queueFamilyRank = 2;
}
}
else
{
/* Just a graphics family, probably has something better */
queueFamilyRank = 1;
}
if (queueFamilyRank > queueFamilyBest)
{
*queueFamilyIndex = i;
queueFamilyBest = queueFamilyRank;
}
}
SDL_stack_free(queueProps);
if (*queueFamilyIndex == UINT32_MAX)
{
/* Somehow no graphics queues existed. Compute-only device? */
return 0;
}
/* FIXME: Need better structure for checking vs storing support details */
querySuccess = VULKAN_INTERNAL_QuerySwapChainSupport(
renderer,
physicalDevice,
surface,
&swapchainSupportDetails
);
if (swapchainSupportDetails.formatsLength > 0)
{
SDL_free(swapchainSupportDetails.formats);
}
if (swapchainSupportDetails.presentModesLength > 0)
{
SDL_free(swapchainSupportDetails.presentModes);
}
return ( querySuccess &&
swapchainSupportDetails.formatsLength > 0 &&
swapchainSupportDetails.presentModesLength > 0 );
}
static uint8_t VULKAN_INTERNAL_DeterminePhysicalDevice(
VulkanRenderer *renderer,
VkSurfaceKHR surface
) {
VkResult vulkanResult;
VkPhysicalDevice *physicalDevices;
VulkanExtensions *physicalDeviceExtensions;
uint32_t physicalDeviceCount, i, suitableIndex;
uint32_t queueFamilyIndex, suitableQueueFamilyIndex;
uint8_t deviceRank, highestRank;
vulkanResult = renderer->vkEnumeratePhysicalDevices(
renderer->instance,
&physicalDeviceCount,
NULL
);
VULKAN_ERROR_CHECK(vulkanResult, vkEnumeratePhysicalDevices, 0)
if (physicalDeviceCount == 0)
{
Refresh_LogWarn("Failed to find any GPUs with Vulkan support");
return 0;
}
physicalDevices = SDL_stack_alloc(VkPhysicalDevice, physicalDeviceCount);
physicalDeviceExtensions = SDL_stack_alloc(VulkanExtensions, physicalDeviceCount);
vulkanResult = renderer->vkEnumeratePhysicalDevices(
renderer->instance,
&physicalDeviceCount,
physicalDevices
);
/* This should be impossible to hit, but from what I can tell this can
* be triggered not because the array is too small, but because there
* were drivers that turned out to be bogus, so this is the loader's way
* of telling us that the list is now smaller than expected :shrug:
*/
if (vulkanResult == VK_INCOMPLETE)
{
Refresh_LogWarn("vkEnumeratePhysicalDevices returned VK_INCOMPLETE, will keep trying anyway...");
vulkanResult = VK_SUCCESS;
}
if (vulkanResult != VK_SUCCESS)
{
Refresh_LogWarn(
"vkEnumeratePhysicalDevices failed: %s",
VkErrorMessages(vulkanResult)
);
SDL_stack_free(physicalDevices);
SDL_stack_free(physicalDeviceExtensions);
return 0;
}
/* Any suitable device will do, but we'd like the best */
suitableIndex = -1;
highestRank = 0;
for (i = 0; i < physicalDeviceCount; i += 1)
{
deviceRank = highestRank;
if (VULKAN_INTERNAL_IsDeviceSuitable(
renderer,
physicalDevices[i],
&physicalDeviceExtensions[i],
surface,
&queueFamilyIndex,
&deviceRank
)) {
/* Use this for rendering.
* Note that this may override a previous device that
* supports rendering, but shares the same device rank.
*/
suitableIndex = i;
suitableQueueFamilyIndex = queueFamilyIndex;
highestRank = deviceRank;
}
else if (deviceRank > highestRank)
{
/* In this case, we found a... "realer?" GPU,
* but it doesn't actually support our Vulkan.
* We should disqualify all devices below as a
* result, because if we don't we end up
* ignoring real hardware and risk using
* something like LLVMpipe instead!
* -flibit
*/
suitableIndex = -1;
highestRank = deviceRank;
}
}
if (suitableIndex != -1)
{
renderer->supports = physicalDeviceExtensions[suitableIndex];
renderer->physicalDevice = physicalDevices[suitableIndex];
renderer->queueFamilyIndex = suitableQueueFamilyIndex;
}
else
{
SDL_stack_free(physicalDevices);
SDL_stack_free(physicalDeviceExtensions);
return 0;
}
renderer->physicalDeviceProperties.sType =
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2;
if (renderer->supports.KHR_driver_properties)
{
renderer->physicalDeviceDriverProperties.sType =
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES_KHR;
renderer->physicalDeviceDriverProperties.pNext = NULL;
renderer->physicalDeviceProperties.pNext =
&renderer->physicalDeviceDriverProperties;
}
else
{
renderer->physicalDeviceProperties.pNext = NULL;
}
renderer->vkGetPhysicalDeviceProperties2KHR(
renderer->physicalDevice,
&renderer->physicalDeviceProperties
);
renderer->vkGetPhysicalDeviceMemoryProperties(
renderer->physicalDevice,
&renderer->memoryProperties
);
SDL_stack_free(physicalDevices);
SDL_stack_free(physicalDeviceExtensions);
return 1;
}
static uint8_t VULKAN_INTERNAL_CreateLogicalDevice(
VulkanRenderer *renderer
) {
VkResult vulkanResult;
VkDeviceCreateInfo deviceCreateInfo;
VkPhysicalDeviceFeatures deviceFeatures;
VkPhysicalDevicePortabilitySubsetFeaturesKHR portabilityFeatures;
const char **deviceExtensions;
VkDeviceQueueCreateInfo queueCreateInfo;
float queuePriority = 1.0f;
queueCreateInfo.sType =
VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO;
queueCreateInfo.pNext = NULL;
queueCreateInfo.flags = 0;
queueCreateInfo.queueFamilyIndex = renderer->queueFamilyIndex;
queueCreateInfo.queueCount = 1;
queueCreateInfo.pQueuePriorities = &queuePriority;
/* specifying used device features */
SDL_zero(deviceFeatures);
deviceFeatures.fillModeNonSolid = VK_TRUE;
deviceFeatures.samplerAnisotropy = VK_TRUE;
deviceFeatures.multiDrawIndirect = VK_TRUE;
deviceFeatures.independentBlend = VK_TRUE;
/* creating the logical device */
deviceCreateInfo.sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO;
if (renderer->supports.KHR_portability_subset)
{
portabilityFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PORTABILITY_SUBSET_FEATURES_KHR;
portabilityFeatures.pNext = NULL;
portabilityFeatures.constantAlphaColorBlendFactors = VK_FALSE;
portabilityFeatures.events = VK_FALSE;
portabilityFeatures.imageViewFormatReinterpretation = VK_FALSE;
portabilityFeatures.imageViewFormatSwizzle = VK_TRUE;
portabilityFeatures.imageView2DOn3DImage = VK_FALSE;
portabilityFeatures.multisampleArrayImage = VK_FALSE;
portabilityFeatures.mutableComparisonSamplers = VK_FALSE;
portabilityFeatures.pointPolygons = VK_FALSE;
portabilityFeatures.samplerMipLodBias = VK_FALSE; /* Technically should be true, but eh */
portabilityFeatures.separateStencilMaskRef = VK_FALSE;
portabilityFeatures.shaderSampleRateInterpolationFunctions = VK_FALSE;
portabilityFeatures.tessellationIsolines = VK_FALSE;
portabilityFeatures.tessellationPointMode = VK_FALSE;
portabilityFeatures.triangleFans = VK_FALSE;
portabilityFeatures.vertexAttributeAccessBeyondStride = VK_FALSE;
deviceCreateInfo.pNext = &portabilityFeatures;
}
else
{
deviceCreateInfo.pNext = NULL;
}
deviceCreateInfo.flags = 0;
deviceCreateInfo.queueCreateInfoCount = 1;
deviceCreateInfo.pQueueCreateInfos = &queueCreateInfo;
deviceCreateInfo.enabledLayerCount = 0;
deviceCreateInfo.ppEnabledLayerNames = NULL;
deviceCreateInfo.enabledExtensionCount = GetDeviceExtensionCount(
&renderer->supports
);
deviceExtensions = SDL_stack_alloc(
const char*,
deviceCreateInfo.enabledExtensionCount
);
CreateDeviceExtensionArray(&renderer->supports, deviceExtensions);
deviceCreateInfo.ppEnabledExtensionNames = deviceExtensions;
deviceCreateInfo.pEnabledFeatures = &deviceFeatures;
vulkanResult = renderer->vkCreateDevice(
renderer->physicalDevice,
&deviceCreateInfo,
NULL,
&renderer->logicalDevice
);
SDL_stack_free(deviceExtensions);
VULKAN_ERROR_CHECK(vulkanResult, vkCreateDevice, 0)
/* Load vkDevice entry points */
#define VULKAN_DEVICE_FUNCTION(ext, ret, func, params) \
renderer->func = (vkfntype_##func) \
renderer->vkGetDeviceProcAddr( \
renderer->logicalDevice, \
#func \
);
#include "Refresh_Driver_Vulkan_vkfuncs.h"
renderer->vkGetDeviceQueue(
renderer->logicalDevice,
renderer->queueFamilyIndex,
0,
&renderer->unifiedQueue
);
return 1;
}
static void VULKAN_INTERNAL_LoadEntryPoints(void)
{
/* Required for MoltenVK support */
SDL_setenv("MVK_CONFIG_FULL_IMAGE_VIEW_SWIZZLE", "1", 1);
/* Load Vulkan entry points */
if (SDL_Vulkan_LoadLibrary(NULL) < 0)
{
Refresh_LogWarn("Vulkan: SDL_Vulkan_LoadLibrary failed!");
return;
}
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wpedantic"
vkGetInstanceProcAddr = (PFN_vkGetInstanceProcAddr)SDL_Vulkan_GetVkGetInstanceProcAddr();
#pragma GCC diagnostic pop
if (vkGetInstanceProcAddr == NULL)
{
Refresh_LogWarn(
"SDL_Vulkan_GetVkGetInstanceProcAddr(): %s",
SDL_GetError()
);
return;
}
#define VULKAN_GLOBAL_FUNCTION(name) \
name = (PFN_##name) vkGetInstanceProcAddr(VK_NULL_HANDLE, #name); \
if (name == NULL) \
{ \
Refresh_LogWarn("vkGetInstanceProcAddr(VK_NULL_HANDLE, \"" #name "\") failed"); \
return; \
}
#include "Refresh_Driver_Vulkan_vkfuncs.h"
}
static uint8_t VULKAN_INTERNAL_PrepareVulkan(
VulkanRenderer *renderer
) {
SDL_Window *dummyWindowHandle;
VkSurfaceKHR surface;
VULKAN_INTERNAL_LoadEntryPoints();
dummyWindowHandle = SDL_CreateWindow(
"Refresh Vulkan",
0, 0,
128, 128,
SDL_WINDOW_VULKAN | SDL_WINDOW_HIDDEN
);
if (dummyWindowHandle == NULL)
{
Refresh_LogWarn("Vulkan: Could not create dummy window");
return 0;
}
if (!VULKAN_INTERNAL_CreateInstance(renderer, dummyWindowHandle))
{
SDL_DestroyWindow(dummyWindowHandle);
SDL_free(renderer);
Refresh_LogWarn("Vulkan: Could not create Vulkan instance");
return 0;
}
if (!SDL_Vulkan_CreateSurface(
(SDL_Window*) dummyWindowHandle,
renderer->instance,
&surface
)) {
SDL_DestroyWindow(dummyWindowHandle);
SDL_free(renderer);
Refresh_LogWarn(
"SDL_Vulkan_CreateSurface failed: %s",
SDL_GetError()
);
return 0;
}
#define VULKAN_INSTANCE_FUNCTION(ext, ret, func, params) \
renderer->func = (vkfntype_##func) vkGetInstanceProcAddr(renderer->instance, #func);
#include "Refresh_Driver_Vulkan_vkfuncs.h"
if (!VULKAN_INTERNAL_DeterminePhysicalDevice(renderer, surface))
{
return 0;
}
renderer->vkDestroySurfaceKHR(
renderer->instance,
surface,
NULL
);
SDL_DestroyWindow(dummyWindowHandle);
return 1;
}
static uint8_t VULKAN_PrepareDriver(uint32_t *flags)
{
/* Set up dummy VulkanRenderer */
VulkanRenderer *renderer = (VulkanRenderer*) SDL_malloc(sizeof(VulkanRenderer));
uint8_t result;
SDL_memset(renderer, '\0', sizeof(VulkanRenderer));
result = VULKAN_INTERNAL_PrepareVulkan(renderer);
if (!result)
{
Refresh_LogWarn("Vulkan: Failed to determine a suitable physical device");
}
else
{
*flags = SDL_WINDOW_VULKAN;
}
renderer->vkDestroyInstance(renderer->instance, NULL);
SDL_free(renderer);
return result;
}
static Refresh_Device* VULKAN_CreateDevice(
uint8_t debugMode
) {
VulkanRenderer *renderer = (VulkanRenderer*) SDL_malloc(sizeof(VulkanRenderer));
Refresh_Device *result;
VkResult vulkanResult;
uint32_t i;
/* Variables: Descriptor set layouts */
VkDescriptorSetLayoutCreateInfo setLayoutCreateInfo;
VkDescriptorSetLayoutBinding vertexParamLayoutBinding;
VkDescriptorSetLayoutBinding fragmentParamLayoutBinding;
VkDescriptorSetLayoutBinding computeParamLayoutBinding;
VkDescriptorSetLayoutBinding emptyVertexSamplerLayoutBinding;
VkDescriptorSetLayoutBinding emptyFragmentSamplerLayoutBinding;
VkDescriptorSetLayoutBinding emptyComputeBufferDescriptorSetLayoutBinding;
VkDescriptorSetLayoutBinding emptyComputeImageDescriptorSetLayoutBinding;
/* Variables: UBO Creation */
VkDescriptorPoolCreateInfo defaultDescriptorPoolInfo;
VkDescriptorPoolSize poolSizes[4];
VkDescriptorSetAllocateInfo descriptorAllocateInfo;
/* Variables: Image Format Detection */
VkImageFormatProperties imageFormatProperties;
/* Variables: Transfer buffer init */
VulkanTransferBuffer *transferBuffer;
SDL_memset(renderer, '\0', sizeof(VulkanRenderer));
renderer->debugMode = debugMode;
if (!VULKAN_INTERNAL_PrepareVulkan(renderer))
{
Refresh_LogError("Failed to initialize Vulkan!");
return NULL;
}
Refresh_LogInfo("Refresh Driver: Vulkan");
Refresh_LogInfo(
"Vulkan Device: %s",
renderer->physicalDeviceProperties.properties.deviceName
);
Refresh_LogInfo(
"Vulkan Driver: %s %s",
renderer->physicalDeviceDriverProperties.driverName,
renderer->physicalDeviceDriverProperties.driverInfo
);
Refresh_LogInfo(
"Vulkan Conformance: %u.%u.%u",
renderer->physicalDeviceDriverProperties.conformanceVersion.major,
renderer->physicalDeviceDriverProperties.conformanceVersion.minor,
renderer->physicalDeviceDriverProperties.conformanceVersion.patch
);
if (!VULKAN_INTERNAL_CreateLogicalDevice(
renderer
)) {
Refresh_LogError("Failed to create logical device");
return NULL;
}
/* FIXME: just move this into this function */
result = (Refresh_Device*) SDL_malloc(sizeof(Refresh_Device));
ASSIGN_DRIVER(VULKAN)
result->driverData = (Refresh_Renderer*) renderer;
/*
* Create initial swapchain array
*/
renderer->claimedWindowCapacity = 1;
renderer->claimedWindowCount = 0;
renderer->claimedWindows = SDL_malloc(
renderer->claimedWindowCapacity * sizeof(WindowData*)
);
/* Threading */
renderer->allocatorLock = SDL_CreateMutex();
renderer->disposeLock = SDL_CreateMutex();
renderer->submitLock = SDL_CreateMutex();
renderer->acquireCommandBufferLock = SDL_CreateMutex();
renderer->renderPassFetchLock = SDL_CreateMutex();
renderer->framebufferFetchLock = SDL_CreateMutex();
renderer->renderTargetFetchLock = SDL_CreateMutex();
/*
* Create submitted command buffer list
*/
renderer->submittedCommandBufferCapacity = 16;
renderer->submittedCommandBufferCount = 0;
renderer->submittedCommandBuffers = SDL_malloc(sizeof(VulkanCommandBuffer*) * renderer->submittedCommandBufferCapacity);
/* Memory Allocator */
renderer->memoryAllocator = (VulkanMemoryAllocator*) SDL_malloc(
sizeof(VulkanMemoryAllocator)
);
for (i = 0; i < VK_MAX_MEMORY_TYPES; i += 1)
{
renderer->memoryAllocator->subAllocators[i].memoryTypeIndex = i;
renderer->memoryAllocator->subAllocators[i].nextAllocationSize = STARTING_ALLOCATION_SIZE;
renderer->memoryAllocator->subAllocators[i].allocations = NULL;
renderer->memoryAllocator->subAllocators[i].allocationCount = 0;
renderer->memoryAllocator->subAllocators[i].sortedFreeRegions = SDL_malloc(
sizeof(VulkanMemoryFreeRegion*) * 4
);
renderer->memoryAllocator->subAllocators[i].sortedFreeRegionCount = 0;
renderer->memoryAllocator->subAllocators[i].sortedFreeRegionCapacity = 4;
}
/* Set up UBO layouts */
renderer->minUBOAlignment = renderer->physicalDeviceProperties.properties.limits.minUniformBufferOffsetAlignment;
emptyVertexSamplerLayoutBinding.binding = 0;
emptyVertexSamplerLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
emptyVertexSamplerLayoutBinding.descriptorCount = 0;
emptyVertexSamplerLayoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
emptyVertexSamplerLayoutBinding.pImmutableSamplers = NULL;
setLayoutCreateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
setLayoutCreateInfo.pNext = NULL;
setLayoutCreateInfo.flags = 0;
setLayoutCreateInfo.bindingCount = 1;
setLayoutCreateInfo.pBindings = &emptyVertexSamplerLayoutBinding;
vulkanResult = renderer->vkCreateDescriptorSetLayout(
renderer->logicalDevice,
&setLayoutCreateInfo,
NULL,
&renderer->emptyVertexSamplerLayout
);
emptyFragmentSamplerLayoutBinding.binding = 0;
emptyFragmentSamplerLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
emptyFragmentSamplerLayoutBinding.descriptorCount = 0;
emptyFragmentSamplerLayoutBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
emptyFragmentSamplerLayoutBinding.pImmutableSamplers = NULL;
setLayoutCreateInfo.pBindings = &emptyFragmentSamplerLayoutBinding;
vulkanResult = renderer->vkCreateDescriptorSetLayout(
renderer->logicalDevice,
&setLayoutCreateInfo,
NULL,
&renderer->emptyFragmentSamplerLayout
);
emptyComputeBufferDescriptorSetLayoutBinding.binding = 0;
emptyComputeBufferDescriptorSetLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
emptyComputeBufferDescriptorSetLayoutBinding.descriptorCount = 0;
emptyComputeBufferDescriptorSetLayoutBinding.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
emptyComputeBufferDescriptorSetLayoutBinding.pImmutableSamplers = NULL;
setLayoutCreateInfo.pBindings = &emptyComputeBufferDescriptorSetLayoutBinding;
vulkanResult = renderer->vkCreateDescriptorSetLayout(
renderer->logicalDevice,
&setLayoutCreateInfo,
NULL,
&renderer->emptyComputeBufferDescriptorSetLayout
);
emptyComputeImageDescriptorSetLayoutBinding.binding = 0;
emptyComputeImageDescriptorSetLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
emptyComputeImageDescriptorSetLayoutBinding.descriptorCount = 0;
emptyComputeImageDescriptorSetLayoutBinding.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
emptyComputeImageDescriptorSetLayoutBinding.pImmutableSamplers = NULL;
setLayoutCreateInfo.pBindings = &emptyComputeImageDescriptorSetLayoutBinding;
vulkanResult = renderer->vkCreateDescriptorSetLayout(
renderer->logicalDevice,
&setLayoutCreateInfo,
NULL,
&renderer->emptyComputeImageDescriptorSetLayout
);
vertexParamLayoutBinding.binding = 0;
vertexParamLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
vertexParamLayoutBinding.descriptorCount = 1;
vertexParamLayoutBinding.stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
vertexParamLayoutBinding.pImmutableSamplers = NULL;
setLayoutCreateInfo.bindingCount = 1;
setLayoutCreateInfo.pBindings = &vertexParamLayoutBinding;
vulkanResult = renderer->vkCreateDescriptorSetLayout(
renderer->logicalDevice,
&setLayoutCreateInfo,
NULL,
&renderer->vertexUniformDescriptorSetLayout
);
if (vulkanResult != VK_SUCCESS)
{
Refresh_LogError("Failed to create vertex UBO layout!");
return NULL;
}
fragmentParamLayoutBinding.binding = 0;
fragmentParamLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
fragmentParamLayoutBinding.descriptorCount = 1;
fragmentParamLayoutBinding.stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
fragmentParamLayoutBinding.pImmutableSamplers = NULL;
setLayoutCreateInfo.bindingCount = 1;
setLayoutCreateInfo.pBindings = &fragmentParamLayoutBinding;
vulkanResult = renderer->vkCreateDescriptorSetLayout(
renderer->logicalDevice,
&setLayoutCreateInfo,
NULL,
&renderer->fragmentUniformDescriptorSetLayout
);
if (vulkanResult != VK_SUCCESS)
{
Refresh_LogError("Failed to create fragment UBO layout!");
return NULL;
}
computeParamLayoutBinding.binding = 0;
computeParamLayoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
computeParamLayoutBinding.descriptorCount = 1;
computeParamLayoutBinding.stageFlags = VK_SHADER_STAGE_COMPUTE_BIT;
computeParamLayoutBinding.pImmutableSamplers = NULL;
setLayoutCreateInfo.bindingCount = 1;
setLayoutCreateInfo.pBindings = &computeParamLayoutBinding;
vulkanResult = renderer->vkCreateDescriptorSetLayout(
renderer->logicalDevice,
&setLayoutCreateInfo,
NULL,
&renderer->computeUniformDescriptorSetLayout
);
/* Default Descriptors */
poolSizes[0].descriptorCount = 2;
poolSizes[0].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
poolSizes[1].descriptorCount = 1;
poolSizes[1].type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
poolSizes[2].descriptorCount = 1;
poolSizes[2].type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
poolSizes[3].descriptorCount = 3;
poolSizes[3].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
defaultDescriptorPoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
defaultDescriptorPoolInfo.pNext = NULL;
defaultDescriptorPoolInfo.flags = 0;
defaultDescriptorPoolInfo.maxSets = 2 + 1 + 1 + 3;
defaultDescriptorPoolInfo.poolSizeCount = 4;
defaultDescriptorPoolInfo.pPoolSizes = poolSizes;
renderer->vkCreateDescriptorPool(
renderer->logicalDevice,
&defaultDescriptorPoolInfo,
NULL,
&renderer->defaultDescriptorPool
);
descriptorAllocateInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
descriptorAllocateInfo.pNext = NULL;
descriptorAllocateInfo.descriptorPool = renderer->defaultDescriptorPool;
descriptorAllocateInfo.descriptorSetCount = 1;
descriptorAllocateInfo.pSetLayouts = &renderer->emptyVertexSamplerLayout;
renderer->vkAllocateDescriptorSets(
renderer->logicalDevice,
&descriptorAllocateInfo,
&renderer->emptyVertexSamplerDescriptorSet
);
descriptorAllocateInfo.pSetLayouts = &renderer->emptyFragmentSamplerLayout;
renderer->vkAllocateDescriptorSets(
renderer->logicalDevice,
&descriptorAllocateInfo,
&renderer->emptyFragmentSamplerDescriptorSet
);
descriptorAllocateInfo.pSetLayouts = &renderer->emptyComputeBufferDescriptorSetLayout;
renderer->vkAllocateDescriptorSets(
renderer->logicalDevice,
&descriptorAllocateInfo,
&renderer->emptyComputeBufferDescriptorSet
);
descriptorAllocateInfo.pSetLayouts = &renderer->emptyComputeImageDescriptorSetLayout;
renderer->vkAllocateDescriptorSets(
renderer->logicalDevice,
&descriptorAllocateInfo,
&renderer->emptyComputeImageDescriptorSet
);
/* Dummy Uniform Buffers */
renderer->dummyVertexUniformBuffer = VULKAN_INTERNAL_CreateDummyUniformBuffer(
renderer,
UNIFORM_BUFFER_VERTEX
);
if (renderer->dummyVertexUniformBuffer == NULL)
{
Refresh_LogError("Failed to create dummy vertex uniform buffer!");
return NULL;
}
renderer->dummyFragmentUniformBuffer = VULKAN_INTERNAL_CreateDummyUniformBuffer(
renderer,
UNIFORM_BUFFER_FRAGMENT
);
if (renderer->dummyFragmentUniformBuffer == NULL)
{
Refresh_LogError("Failed to create dummy fragment uniform buffer!");
return NULL;
}
renderer->dummyComputeUniformBuffer = VULKAN_INTERNAL_CreateDummyUniformBuffer(
renderer,
UNIFORM_BUFFER_COMPUTE
);
if (renderer->dummyComputeUniformBuffer == NULL)
{
Refresh_LogError("Failed to create dummy compute uniform buffer!");
return NULL;
}
/* Initialize uniform buffer pools */
renderer->vertexUniformBufferPool = VULKAN_INTERNAL_CreateUniformBufferPool(
renderer,
UNIFORM_BUFFER_VERTEX
);
renderer->fragmentUniformBufferPool = VULKAN_INTERNAL_CreateUniformBufferPool(
renderer,
UNIFORM_BUFFER_FRAGMENT
);
renderer->computeUniformBufferPool = VULKAN_INTERNAL_CreateUniformBufferPool(
renderer,
UNIFORM_BUFFER_COMPUTE
);
/* Initialize caches */
for (i = 0; i < NUM_COMMAND_POOL_BUCKETS; i += 1)
{
renderer->commandPoolHashTable.buckets[i].elements = NULL;
renderer->commandPoolHashTable.buckets[i].count = 0;
renderer->commandPoolHashTable.buckets[i].capacity = 0;
}
for (i = 0; i < NUM_PIPELINE_LAYOUT_BUCKETS; i += 1)
{
renderer->graphicsPipelineLayoutHashTable.buckets[i].elements = NULL;
renderer->graphicsPipelineLayoutHashTable.buckets[i].count = 0;
renderer->graphicsPipelineLayoutHashTable.buckets[i].capacity = 0;
}
for (i = 0; i < NUM_PIPELINE_LAYOUT_BUCKETS; i += 1)
{
renderer->computePipelineLayoutHashTable.buckets[i].elements = NULL;
renderer->computePipelineLayoutHashTable.buckets[i].count = 0;
renderer->computePipelineLayoutHashTable.buckets[i].capacity = 0;
}
for (i = 0; i < NUM_DESCRIPTOR_SET_LAYOUT_BUCKETS; i += 1)
{
renderer->descriptorSetLayoutHashTable.buckets[i].elements = NULL;
renderer->descriptorSetLayoutHashTable.buckets[i].count = 0;
renderer->descriptorSetLayoutHashTable.buckets[i].capacity = 0;
}
renderer->renderPassHashArray.elements = NULL;
renderer->renderPassHashArray.count = 0;
renderer->renderPassHashArray.capacity = 0;
renderer->framebufferHashArray.elements = NULL;
renderer->framebufferHashArray.count = 0;
renderer->framebufferHashArray.capacity = 0;
renderer->renderTargetHashArray.elements = NULL;
renderer->renderTargetHashArray.count = 0;
renderer->renderTargetHashArray.capacity = 0;
/* Initialize transfer buffer pool */
renderer->transferBufferPool.lock = SDL_CreateMutex();
renderer->transferBufferPool.availableBufferCapacity = 4;
renderer->transferBufferPool.availableBufferCount = 0;
renderer->transferBufferPool.availableBuffers = SDL_malloc(
renderer->transferBufferPool.availableBufferCapacity * sizeof(VulkanTransferBuffer*)
);
for (i = 0; i < renderer->transferBufferPool.availableBufferCapacity; i += 1)
{
transferBuffer = SDL_malloc(sizeof(VulkanTransferBuffer));
transferBuffer->offset = 0;
transferBuffer->fromPool = 1;
transferBuffer->buffer = VULKAN_INTERNAL_CreateBuffer(
renderer,
POOLED_TRANSFER_BUFFER_SIZE,
RESOURCE_ACCESS_TRANSFER_READ_WRITE,
VK_BUFFER_USAGE_TRANSFER_SRC_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
1,
1
);
if (transferBuffer->buffer == NULL)
{
Refresh_LogError("Failed to allocate transfer buffer!");
SDL_free(transferBuffer);
}
renderer->transferBufferPool.availableBuffers[i] = transferBuffer;
renderer->transferBufferPool.availableBufferCount += 1;
}
/* Initialize fence pool */
renderer->fencePool.lock = SDL_CreateMutex();
renderer->fencePool.availableFenceCapacity = 4;
renderer->fencePool.availableFenceCount = 0;
renderer->fencePool.availableFences = SDL_malloc(
renderer->fencePool.availableFenceCapacity * sizeof(VkFence)
);
/* Some drivers don't support D16, so we have to fall back to D32. */
vulkanResult = renderer->vkGetPhysicalDeviceImageFormatProperties(
renderer->physicalDevice,
VK_FORMAT_D16_UNORM,
VK_IMAGE_TYPE_2D,
VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_ASPECT_DEPTH_BIT,
0,
&imageFormatProperties
);
if (vulkanResult == VK_ERROR_FORMAT_NOT_SUPPORTED)
{
renderer->D16Format = VK_FORMAT_D32_SFLOAT;
}
else
{
renderer->D16Format = VK_FORMAT_D16_UNORM;
}
vulkanResult = renderer->vkGetPhysicalDeviceImageFormatProperties(
renderer->physicalDevice,
VK_FORMAT_D16_UNORM_S8_UINT,
VK_IMAGE_TYPE_2D,
VK_IMAGE_TILING_OPTIMAL,
VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT,
0,
&imageFormatProperties
);
if (vulkanResult == VK_ERROR_FORMAT_NOT_SUPPORTED)
{
renderer->D16S8Format = VK_FORMAT_D32_SFLOAT_S8_UINT;
}
else
{
renderer->D16S8Format = VK_FORMAT_D16_UNORM_S8_UINT;
}
/* Deferred destroy storage */
renderer->texturesToDestroyCapacity = 16;
renderer->texturesToDestroyCount = 0;
renderer->texturesToDestroy = (VulkanTexture**)SDL_malloc(
sizeof(VulkanTexture*) *
renderer->texturesToDestroyCapacity
);
renderer->buffersToDestroyCapacity = 16;
renderer->buffersToDestroyCount = 0;
renderer->buffersToDestroy = SDL_malloc(
sizeof(VulkanBuffer*) *
renderer->buffersToDestroyCapacity
);
renderer->samplersToDestroyCapacity = 16;
renderer->samplersToDestroyCount = 0;
renderer->samplersToDestroy = SDL_malloc(
sizeof(VulkanSampler*) *
renderer->samplersToDestroyCapacity
);
renderer->graphicsPipelinesToDestroyCapacity = 16;
renderer->graphicsPipelinesToDestroyCount = 0;
renderer->graphicsPipelinesToDestroy = SDL_malloc(
sizeof(VulkanGraphicsPipeline*) *
renderer->graphicsPipelinesToDestroyCapacity
);
renderer->computePipelinesToDestroyCapacity = 16;
renderer->computePipelinesToDestroyCount = 0;
renderer->computePipelinesToDestroy = SDL_malloc(
sizeof(VulkanComputePipeline*) *
renderer->computePipelinesToDestroyCapacity
);
renderer->shaderModulesToDestroyCapacity = 16;
renderer->shaderModulesToDestroyCount = 0;
renderer->shaderModulesToDestroy = SDL_malloc(
sizeof(VulkanShaderModule*) *
renderer->shaderModulesToDestroyCapacity
);
renderer->framebuffersToDestroyCapacity = 16;
renderer->framebuffersToDestroyCount = 0;
renderer->framebuffersToDestroy = SDL_malloc(
sizeof(VulkanFramebuffer*) *
renderer->framebuffersToDestroyCapacity
);
renderer->needDefrag = 0;
renderer->defragTimestamp = 0;
renderer->defragInProgress = 0;
return result;
}
Refresh_Driver VulkanDriver = {
"Vulkan",
VULKAN_PrepareDriver,
VULKAN_CreateDevice
};
#endif //REFRESH_DRIVER_VULKAN