TheSpydog
1f2aaeed9f
continuous-integration/drone/push Build is passing
Details
Depth textures handle MSAA differently than color textures do, because there's no need for a resolve texture. This means the root VulkanTexture can have the sample count instead of needing an additional `msaaTex`. This changeset also fixes a bug where the depth buffer wasn't getting cleared if there were MSAA color attachments. Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com> Reviewed-on: #38 Co-authored-by: TheSpydog <thespydog@noreply.example.org> Co-committed-by: TheSpydog <thespydog@noreply.example.org> |
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Refresh.c | ||
Refresh_Driver.h | ||
Refresh_Driver_Template.txt | ||
Refresh_Driver_Vulkan.c | ||
Refresh_Driver_Vulkan_vkfuncs.h | ||
Refresh_Image.c | ||
miniz.h | ||
stb_image.h | ||
stb_image_write.h |