Refresh/src
Caleb Cornett 3b0774579f
continuous-integration/drone/pr Build is passing Details
Implemented Clear, fleshed out D3D11Texture, added depth-stencil clear support in BeginRenderPass
2022-03-10 00:30:28 -05:00
..
Refresh.c Device setup/teardown + Command buffer acquisition and submission 2022-03-09 22:35:10 -05:00
Refresh_Driver.h Device setup/teardown + Command buffer acquisition and submission 2022-03-09 22:35:10 -05:00
Refresh_Driver_D3D11.c Implemented Clear, fleshed out D3D11Texture, added depth-stencil clear support in BeginRenderPass 2022-03-10 00:30:28 -05:00
Refresh_Driver_D3D11_cdefines.h Swapchain creation, resizing, and destruction 2022-03-09 22:35:10 -05:00
Refresh_Driver_Template.txt Update template for latest ABI breaks (#16) 2022-03-07 08:05:58 +00:00
Refresh_Driver_Vulkan.c suboptimal on recreate is still technically fine 2022-03-08 11:21:36 -08:00
Refresh_Driver_Vulkan_vkfuncs.h SetBufferData rework (#6) 2022-01-13 23:08:08 +00:00
Refresh_Image.c Rework Presentation Flow (#15) 2022-03-02 06:33:57 +00:00
miniz.h image load and save 2020-12-27 22:45:12 -08:00
stb_image.h image load and save 2020-12-27 22:45:12 -08:00
stb_image_write.h image load and save 2020-12-27 22:45:12 -08:00