SetBufferData options #4
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SetBufferData should be per command buffer like uploading textures to keep the API consistent.
We probably want to support different options for uploading buffer data. One nice and efficient way to upload buffers is to use vkCmdCopyBuffer, but it doesn't work during a render pass. Is it too onerous of a requirement to forbid buffer uploads during a render pass? Also, allowing an unsafe overwrite like XNA does is probably a nice thing to support.