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Author | SHA1 | Date |
---|---|---|
cosmonaut | bb948846c0 | |
cosmonaut | 209b4ae6dd |
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@ -1,13 +0,0 @@
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# EditorConfig is awesome: https://EditorConfig.org
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# top-most EditorConfig file
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root = true
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[*]
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indent_style = tab
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insert_final_newline = true
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trim_trailing_whitespace = true
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[*.{c,h}]
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charset = utf-8-bom
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max_line_length = 100
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@ -7,9 +7,9 @@ project(Refresh C)
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option(BUILD_SHARED_LIBS "Build shared library" ON)
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# Version
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SET(LIB_MAJOR_VERSION "1")
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SET(LIB_MINOR_VERSION "15")
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SET(LIB_REVISION "4")
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SET(LIB_MAJOR_VERSION "0")
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SET(LIB_MINOR_VERSION "1")
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SET(LIB_REVISION "0")
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SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
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# Build Type
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@ -60,11 +60,6 @@ if(NOT MSVC)
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set_property(TARGET Refresh PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic")
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endif()
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# Windows is silly and we need to manually include the Vulkan SDK
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if(MSVC)
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target_include_directories(Refresh PUBLIC $ENV{VULKAN_SDK}/include)
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endif()
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# Refresh folders as includes, for other targets to consume
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target_include_directories(Refresh PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
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@ -1,4 +1,4 @@
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/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
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/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
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*
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* Copyright (c) 2020 Evan Hemsley
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*
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@ -52,31 +52,19 @@
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extern "C" {
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#endif /* __cplusplus */
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/* Version API */
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#define REFRESH_MAJOR_VERSION 1
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#define REFRESH_MINOR_VERSION 15
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#define REFRESH_PATCH_VERSION 4
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#define REFRESH_COMPILED_VERSION ( \
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(REFRESH_MAJOR_VERSION * 100 * 100) + \
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(REFRESH_MINOR_VERSION * 100) + \
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(REFRESH_PATCH_VERSION) \
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)
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REFRESHAPI uint32_t Refresh_LinkedVersion(void);
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/* Type Declarations */
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typedef struct Refresh_Device Refresh_Device;
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typedef struct Refresh_Buffer Refresh_Buffer;
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typedef struct Refresh_Texture Refresh_Texture;
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typedef struct Refresh_Sampler Refresh_Sampler;
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typedef struct Refresh_RenderTarget Refresh_RenderTarget;
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typedef struct Refresh_Framebuffer Refresh_Framebuffer;
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typedef struct Refresh_ShaderModule Refresh_ShaderModule;
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typedef struct Refresh_RenderPass Refresh_RenderPass;
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typedef struct Refresh_ComputePipeline Refresh_ComputePipeline;
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typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline;
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typedef struct Refresh_CommandBuffer Refresh_CommandBuffer;
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typedef struct Refresh_Fence Refresh_Fence;
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typedef enum Refresh_PresentMode
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{
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@ -108,6 +96,15 @@ typedef enum Refresh_StoreOp
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REFRESH_STOREOP_DONT_CARE
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} Refresh_StoreOp;
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typedef enum Refresh_ClearOptionsBits
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{
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REFRESH_CLEAROPTIONS_COLOR = 0x00000001,
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REFRESH_CLEAROPTIONS_DEPTH = 0x00000002,
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REFRESH_CLEAROPTIONS_STENCIL = 0x00000004,
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} Refresh_ClearOptionsBits;
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typedef uint32_t Refresh_ClearOptions;
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typedef enum Refresh_IndexElementSize
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{
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REFRESH_INDEXELEMENTSIZE_16BIT,
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@ -116,38 +113,26 @@ typedef enum Refresh_IndexElementSize
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typedef enum Refresh_TextureFormat
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{
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/* Unsigned Normalized Float Color Formats */
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/* Color Formats */
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REFRESH_TEXTUREFORMAT_R8G8B8A8,
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REFRESH_TEXTUREFORMAT_B8G8R8A8,
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REFRESH_TEXTUREFORMAT_R5G6B5,
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REFRESH_TEXTUREFORMAT_A1R5G5B5,
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REFRESH_TEXTUREFORMAT_B4G4R4A4,
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REFRESH_TEXTUREFORMAT_BC1,
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REFRESH_TEXTUREFORMAT_BC2,
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REFRESH_TEXTUREFORMAT_BC3,
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REFRESH_TEXTUREFORMAT_R8G8_SNORM,
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REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM,
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REFRESH_TEXTUREFORMAT_A2R10G10B10,
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REFRESH_TEXTUREFORMAT_R16G16,
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REFRESH_TEXTUREFORMAT_R16G16B16A16,
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REFRESH_TEXTUREFORMAT_R8,
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/* Compressed Unsigned Normalized Float Color Formats */
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REFRESH_TEXTUREFORMAT_BC1,
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REFRESH_TEXTUREFORMAT_BC2,
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REFRESH_TEXTUREFORMAT_BC3,
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REFRESH_TEXTUREFORMAT_BC7,
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/* Signed Normalized Float Color Formats */
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REFRESH_TEXTUREFORMAT_R8G8_SNORM,
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REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM,
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/* Signed Float Color Formats */
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REFRESH_TEXTUREFORMAT_R16_SFLOAT,
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REFRESH_TEXTUREFORMAT_R16G16_SFLOAT,
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REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT,
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REFRESH_TEXTUREFORMAT_R32_SFLOAT,
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REFRESH_TEXTUREFORMAT_R32G32_SFLOAT,
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REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT,
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/* Unsigned Integer Color Formats */
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REFRESH_TEXTUREFORMAT_R8_UINT,
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REFRESH_TEXTUREFORMAT_R8G8_UINT,
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REFRESH_TEXTUREFORMAT_R8G8B8A8_UINT,
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REFRESH_TEXTUREFORMAT_R16_UINT,
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REFRESH_TEXTUREFORMAT_R16G16_UINT,
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REFRESH_TEXTUREFORMAT_R16G16B16A16_UINT,
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REFRESH_TEXTUREFORMAT_R16_SFLOAT,
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REFRESH_TEXTUREFORMAT_R16G16_SFLOAT,
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REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT,
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/* Depth Formats */
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REFRESH_TEXTUREFORMAT_D16_UNORM,
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REFRESH_TEXTUREFORMAT_D32_SFLOAT,
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@ -159,8 +144,7 @@ typedef enum Refresh_TextureUsageFlagBits
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{
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REFRESH_TEXTUREUSAGE_SAMPLER_BIT = 0x00000001,
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REFRESH_TEXTUREUSAGE_COLOR_TARGET_BIT = 0x00000002,
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REFRESH_TEXTUREUSAGE_DEPTH_STENCIL_TARGET_BIT = 0x00000004,
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REFRESH_TEXTUREUSAGE_COMPUTE_BIT = 0X00000008
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REFRESH_TEXTUREUSAGE_DEPTH_STENCIL_TARGET_BIT = 0x00000004
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} Refresh_TextureUsageFlagBits;
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typedef uint32_t Refresh_TextureUsageFlags;
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@ -170,7 +154,10 @@ typedef enum Refresh_SampleCount
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REFRESH_SAMPLECOUNT_1,
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REFRESH_SAMPLECOUNT_2,
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REFRESH_SAMPLECOUNT_4,
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REFRESH_SAMPLECOUNT_8
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REFRESH_SAMPLECOUNT_8,
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REFRESH_SAMPLECOUNT_16,
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REFRESH_SAMPLECOUNT_32,
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REFRESH_SAMPLECOUNT_64
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} Refresh_SampleCount;
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typedef enum Refresh_CubeMapFace
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@ -187,16 +174,14 @@ typedef enum Refresh_BufferUsageFlagBits
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{
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REFRESH_BUFFERUSAGE_VERTEX_BIT = 0x00000001,
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REFRESH_BUFFERUSAGE_INDEX_BIT = 0x00000002,
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REFRESH_BUFFERUSAGE_COMPUTE_BIT = 0x00000004,
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REFRESH_BUFFERUSAGE_INDIRECT_BIT = 0x00000008
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REFRESH_BUFFERUSAGE_COMPUTE_BIT = 0x00000004
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} Refresh_BufferUsageFlagBits;
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typedef uint32_t Refresh_BufferUsageFlags;
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typedef enum Refresh_VertexElementFormat
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{
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REFRESH_VERTEXELEMENTFORMAT_UINT,
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REFRESH_VERTEXELEMENTFORMAT_FLOAT,
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REFRESH_VERTEXELEMENTFORMAT_SINGLE,
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REFRESH_VERTEXELEMENTFORMAT_VECTOR2,
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REFRESH_VERTEXELEMENTFORMAT_VECTOR3,
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REFRESH_VERTEXELEMENTFORMAT_VECTOR4,
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@ -219,14 +204,16 @@ typedef enum Refresh_VertexInputRate
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typedef enum Refresh_FillMode
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{
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REFRESH_FILLMODE_FILL,
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REFRESH_FILLMODE_LINE
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REFRESH_FILLMODE_LINE,
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REFRESH_FILLMODE_POINT
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} Refresh_FillMode;
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typedef enum Refresh_CullMode
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{
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REFRESH_CULLMODE_NONE,
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REFRESH_CULLMODE_FRONT,
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REFRESH_CULLMODE_BACK
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REFRESH_CULLMODE_BACK,
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REFRESH_CULLMODE_FRONT_AND_BACK
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} Refresh_CullMode;
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typedef enum Refresh_FrontFace
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@ -268,21 +255,47 @@ typedef enum Refresh_BlendOp
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REFRESH_BLENDOP_MAX
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} Refresh_BlendOp;
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typedef enum Refresh_LogicOp
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{
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REFRESH_LOGICOP_CLEAR = 0,
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REFRESH_LOGICOP_AND = 1,
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REFRESH_LOGICOP_AND_REVERSE = 2,
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REFRESH_LOGICOP_COPY = 3,
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REFRESH_LOGICOP_AND_INVERTED = 4,
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REFRESH_LOGICOP_NO_OP = 5,
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REFRESH_LOGICOP_XOR = 6,
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REFRESH_LOGICOP_OR = 7,
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REFRESH_LOGICOP_NOR = 8,
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REFRESH_LOGICOP_EQUIVALENT = 9,
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REFRESH_LOGICOP_INVERT = 10,
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REFRESH_LOGICOP_OR_REVERSE = 11,
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REFRESH_LOGICOP_COPY_INVERTED = 12,
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REFRESH_LOGICOP_OR_INVERTED = 13,
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REFRESH_LOGICOP_NAND = 14,
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REFRESH_LOGICOP_SET = 15
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} Refresh_LogicOp;
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typedef enum Refresh_BlendFactor
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{
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REFRESH_BLENDFACTOR_ZERO,
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REFRESH_BLENDFACTOR_ONE,
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REFRESH_BLENDFACTOR_SRC_COLOR,
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REFRESH_BLENDFACTOR_ONE_MINUS_SRC_COLOR,
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REFRESH_BLENDFACTOR_DST_COLOR,
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REFRESH_BLENDFACTOR_ONE_MINUS_DST_COLOR,
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REFRESH_BLENDFACTOR_SRC_ALPHA,
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REFRESH_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
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REFRESH_BLENDFACTOR_DST_ALPHA,
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REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA,
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REFRESH_BLENDFACTOR_CONSTANT_COLOR,
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REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR,
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REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE
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REFRESH_BLENDFACTOR_ZERO = 0,
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REFRESH_BLENDFACTOR_ONE = 1,
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REFRESH_BLENDFACTOR_SRC_COLOR = 2,
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REFRESH_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 3,
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REFRESH_BLENDFACTOR_DST_COLOR = 4,
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REFRESH_BLENDFACTOR_ONE_MINUS_DST_COLOR = 5,
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REFRESH_BLENDFACTOR_SRC_ALPHA = 6,
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REFRESH_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 7,
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REFRESH_BLENDFACTOR_DST_ALPHA = 8,
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REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 9,
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REFRESH_BLENDFACTOR_CONSTANT_COLOR = 10,
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REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR = 11,
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REFRESH_BLENDFACTOR_CONSTANT_ALPHA = 12,
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REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_ALPHA = 13,
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REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE = 14,
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REFRESH_BLENDFACTOR_SRC1_COLOR = 15,
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REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_COLOR = 16,
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REFRESH_BLENDFACTOR_SRC1_ALPHA = 17,
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REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_ALPHA = 18
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} Refresh_BlendFactor;
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typedef enum Refresh_ColorComponentFlagBits
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@ -295,10 +308,17 @@ typedef enum Refresh_ColorComponentFlagBits
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typedef uint32_t Refresh_ColorComponentFlags;
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typedef enum Refresh_ShaderStageType
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{
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REFRESH_SHADERSTAGE_VERTEX,
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REFRESH_SHADERSTAGE_FRAGMENT
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} Refresh_ShaderStageType;
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typedef enum Refresh_Filter
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{
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REFRESH_FILTER_NEAREST,
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REFRESH_FILTER_LINEAR
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REFRESH_FILTER_LINEAR,
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REFRESH_FILTER_CUBIC
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} Refresh_Filter;
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typedef enum Refresh_SamplerMipmapMode
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@ -318,22 +338,14 @@ typedef enum Refresh_SamplerAddressMode
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/* FIXME: we should probably make a library-level decision about color types */
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typedef enum Refresh_BorderColor
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{
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REFRESH_BORDERCOLOR_FLOAT_TRANSPARENT_BLACK,
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REFRESH_BORDERCOLOR_INT_TRANSPARENT_BLACK,
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REFRESH_BORDERCOLOR_FLOAT_OPAQUE_BLACK,
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REFRESH_BORDERCOLOR_INT_OPAQUE_BLACK,
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REFRESH_BORDERCOLOR_FLOAT_OPAQUE_WHITE,
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REFRESH_BORDERCOLOR_INT_OPAQUE_WHITE
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REFRESH_BORDERCOLOR_FLOAT_TRANSPARENT_BLACK = 0,
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REFRESH_BORDERCOLOR_INT_TRANSPARENT_BLACK = 1,
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REFRESH_BORDERCOLOR_FLOAT_OPAQUE_BLACK = 2,
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REFRESH_BORDERCOLOR_INT_OPAQUE_BLACK = 3,
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REFRESH_BORDERCOLOR_FLOAT_OPAQUE_WHITE = 4,
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REFRESH_BORDERCOLOR_INT_OPAQUE_WHITE = 5
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} Refresh_BorderColor;
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typedef enum Refresh_Backend
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{
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REFRESH_BACKEND_DONTCARE,
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REFRESH_BACKEND_VULKAN,
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REFRESH_BACKEND_PS5,
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REFRESH_BACKEND_INVALID
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} Refresh_Backend;
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/* Structures */
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typedef struct Refresh_DepthStencilValue
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@ -377,13 +389,11 @@ typedef struct Refresh_TextureSlice
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uint32_t level;
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} Refresh_TextureSlice;
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typedef struct Refresh_IndirectDrawCommand
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typedef struct Refresh_PresentationParameters
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{
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uint32_t vertexCount;
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uint32_t instanceCount;
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uint32_t firstVertex;
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uint32_t firstInstance;
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} Refresh_IndirectDrawCommand;
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void* deviceWindowHandle;
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Refresh_PresentMode presentMode;
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} Refresh_PresentationParameters;
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/* State structures */
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@ -439,7 +449,7 @@ typedef struct Refresh_StencilOpState
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uint32_t reference;
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} Refresh_StencilOpState;
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typedef struct Refresh_ColorAttachmentBlendState
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typedef struct Refresh_ColorTargetBlendState
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{
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uint8_t blendEnable;
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Refresh_BlendFactor srcColorBlendFactor;
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@ -449,7 +459,43 @@ typedef struct Refresh_ColorAttachmentBlendState
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Refresh_BlendFactor dstAlphaBlendFactor;
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Refresh_BlendOp alphaBlendOp;
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Refresh_ColorComponentFlags colorWriteMask;
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} Refresh_ColorAttachmentBlendState;
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} Refresh_ColorTargetBlendState;
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typedef struct Refresh_ComputePipelineLayoutCreateInfo
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{
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uint32_t bufferBindingCount;
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uint32_t imageBindingCount;
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} Refresh_ComputePipelineLayoutCreateInfo;
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typedef struct Refresh_GraphicsPipelineLayoutCreateInfo
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{
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uint32_t vertexSamplerBindingCount;
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uint32_t fragmentSamplerBindingCount;
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} Refresh_GraphicsPipelineLayoutCreateInfo;
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typedef struct Refresh_ColorTargetDescription
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{
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Refresh_TextureFormat format;
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Refresh_SampleCount multisampleCount;
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Refresh_LoadOp loadOp;
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Refresh_StoreOp storeOp;
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} Refresh_ColorTargetDescription;
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typedef struct Refresh_DepthStencilTargetDescription
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{
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Refresh_TextureFormat depthStencilFormat;
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Refresh_LoadOp loadOp;
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Refresh_StoreOp storeOp;
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Refresh_LoadOp stencilLoadOp;
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Refresh_StoreOp stencilStoreOp;
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} Refresh_DepthStencilTargetDescription;
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typedef struct Refresh_RenderPassCreateInfo
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{
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const Refresh_ColorTargetDescription *colorTargetDescriptions;
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uint32_t colorTargetCount;
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const Refresh_DepthStencilTargetDescription *depthTargetDescription; /* can be NULL */
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} Refresh_RenderPassCreateInfo;
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typedef struct Refresh_ShaderModuleCreateInfo
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{
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@ -463,33 +509,32 @@ typedef struct Refresh_TextureCreateInfo
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uint32_t height;
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uint32_t depth;
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uint8_t isCube;
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uint32_t levelCount;
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Refresh_SampleCount sampleCount;
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uint32_t levelCount;
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Refresh_TextureFormat format;
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||||
Refresh_TextureUsageFlags usageFlags;
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} Refresh_TextureCreateInfo;
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/* Pipeline state structures */
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||||
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typedef struct Refresh_GraphicsShaderInfo
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typedef struct Refresh_ShaderStageState
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||||
{
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Refresh_ShaderModule *shaderModule;
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const char* entryPointName;
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uint64_t uniformBufferSize;
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||||
uint32_t samplerBindingCount;
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} Refresh_GraphicsShaderInfo;
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||||
} Refresh_ShaderStageState;
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typedef struct Refresh_ComputeShaderInfo
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typedef struct Refresh_ViewportState
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||||
{
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||||
Refresh_ShaderModule* shaderModule;
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const char* entryPointName;
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||||
uint64_t uniformBufferSize;
|
||||
uint32_t bufferBindingCount;
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||||
uint32_t imageBindingCount;
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||||
} Refresh_ComputeShaderInfo;
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const Refresh_Viewport *viewports;
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||||
uint32_t viewportCount;
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const Refresh_Rect *scissors;
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||||
uint32_t scissorCount;
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||||
} Refresh_ViewportState;
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||||
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||||
typedef struct Refresh_RasterizerState
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||||
{
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||||
uint8_t depthClampEnable;
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||||
Refresh_FillMode fillMode;
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||||
Refresh_CullMode cullMode;
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||||
Refresh_FrontFace frontFace;
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||||
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@ -497,6 +542,7 @@ typedef struct Refresh_RasterizerState
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float depthBiasConstantFactor;
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float depthBiasClamp;
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||||
float depthBiasSlopeFactor;
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||||
float lineWidth;
|
||||
} Refresh_RasterizerState;
|
||||
|
||||
typedef struct Refresh_MultisampleState
|
||||
|
@ -518,58 +564,111 @@ typedef struct Refresh_DepthStencilState
|
|||
float maxDepthBounds;
|
||||
} Refresh_DepthStencilState;
|
||||
|
||||
typedef struct Refresh_ColorAttachmentDescription
|
||||
typedef struct Refresh_ColorBlendState
|
||||
{
|
||||
Refresh_TextureFormat format;
|
||||
Refresh_ColorAttachmentBlendState blendState;
|
||||
} Refresh_ColorAttachmentDescription;
|
||||
uint8_t logicOpEnable;
|
||||
Refresh_LogicOp logicOp;
|
||||
const Refresh_ColorTargetBlendState *blendStates;
|
||||
uint32_t blendStateCount;
|
||||
float blendConstants[4];
|
||||
} Refresh_ColorBlendState;
|
||||
|
||||
typedef struct Refresh_GraphicsPipelineAttachmentInfo
|
||||
typedef struct Refresh_ComputePipelineCreateInfo
|
||||
{
|
||||
Refresh_ColorAttachmentDescription *colorAttachmentDescriptions;
|
||||
uint32_t colorAttachmentCount;
|
||||
uint8_t hasDepthStencilAttachment;
|
||||
Refresh_TextureFormat depthStencilFormat;
|
||||
} Refresh_GraphicsPipelineAttachmentInfo;
|
||||
Refresh_ShaderStageState computeShaderState;
|
||||
Refresh_ComputePipelineLayoutCreateInfo pipelineLayoutCreateInfo;
|
||||
} Refresh_ComputePipelineCreateInfo;
|
||||
|
||||
typedef struct Refresh_GraphicsPipelineCreateInfo
|
||||
{
|
||||
Refresh_GraphicsShaderInfo vertexShaderInfo;
|
||||
Refresh_GraphicsShaderInfo fragmentShaderInfo;
|
||||
Refresh_ShaderStageState vertexShaderState;
|
||||
Refresh_ShaderStageState fragmentShaderState;
|
||||
Refresh_VertexInputState vertexInputState;
|
||||
Refresh_PrimitiveType primitiveType;
|
||||
Refresh_ViewportState viewportState;
|
||||
Refresh_RasterizerState rasterizerState;
|
||||
Refresh_MultisampleState multisampleState;
|
||||
Refresh_DepthStencilState depthStencilState;
|
||||
Refresh_GraphicsPipelineAttachmentInfo attachmentInfo;
|
||||
float blendConstants[4];
|
||||
Refresh_ColorBlendState colorBlendState;
|
||||
Refresh_GraphicsPipelineLayoutCreateInfo pipelineLayoutCreateInfo;
|
||||
Refresh_RenderPass *renderPass;
|
||||
} Refresh_GraphicsPipelineCreateInfo;
|
||||
|
||||
/* Render pass structures */
|
||||
|
||||
typedef struct Refresh_ColorAttachmentInfo
|
||||
typedef struct Refresh_FramebufferCreateInfo
|
||||
{
|
||||
Refresh_Texture *texture; /* We can't use TextureSlice because render passes take a single rectangle. */
|
||||
uint32_t depth;
|
||||
uint32_t layer;
|
||||
uint32_t level;
|
||||
Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */
|
||||
Refresh_LoadOp loadOp;
|
||||
Refresh_StoreOp storeOp;
|
||||
} Refresh_ColorAttachmentInfo;
|
||||
Refresh_RenderPass *renderPass;
|
||||
Refresh_RenderTarget **pColorTargets;
|
||||
uint32_t colorTargetCount;
|
||||
Refresh_RenderTarget *pDepthStencilTarget;
|
||||
uint32_t width;
|
||||
uint32_t height;
|
||||
} Refresh_FramebufferCreateInfo;
|
||||
|
||||
typedef struct Refresh_DepthStencilAttachmentInfo
|
||||
/* Interop Structs */
|
||||
|
||||
typedef enum Refresh_SysRendererType
|
||||
{
|
||||
Refresh_Texture *texture; /* We can't use TextureSlice because render passes take a single rectangle. */
|
||||
uint32_t depth;
|
||||
uint32_t layer;
|
||||
uint32_t level;
|
||||
Refresh_DepthStencilValue depthStencilClearValue; /* Can be ignored by RenderPass */
|
||||
Refresh_LoadOp loadOp;
|
||||
Refresh_StoreOp storeOp;
|
||||
Refresh_LoadOp stencilLoadOp;
|
||||
Refresh_StoreOp stencilStoreOp;
|
||||
} Refresh_DepthStencilAttachmentInfo;
|
||||
REFRESH_RENDERER_TYPE_VULKAN
|
||||
} Refresh_SysRendererType;
|
||||
|
||||
typedef struct Refresh_SysRenderer
|
||||
{
|
||||
Refresh_SysRendererType rendererType;
|
||||
|
||||
union
|
||||
{
|
||||
#if REFRESH_DRIVER_VULKAN
|
||||
struct
|
||||
{
|
||||
void* instance;
|
||||
void* physicalDevice;
|
||||
void* logicalDevice;
|
||||
uint32_t queueFamilyIndex;
|
||||
} vulkan;
|
||||
#endif /* REFRESH_DRIVER_VULKAN */
|
||||
uint8_t filler[64];
|
||||
} renderer;
|
||||
} Refresh_SysRenderer;
|
||||
|
||||
typedef struct Refresh_TextureHandles
|
||||
{
|
||||
Refresh_SysRendererType rendererType;
|
||||
|
||||
union
|
||||
{
|
||||
#if REFRESH_DRIVER_VULKAN
|
||||
|
||||
#if defined(__LP64__) || defined(_WIN64) || defined(__x86_64__) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
|
||||
#define REFRESH_VULKAN_HANDLE_TYPE void*
|
||||
#else
|
||||
#define REFRESH_VULKAN_HANDLE_TYPE uint64_t
|
||||
#endif
|
||||
|
||||
struct
|
||||
{
|
||||
REFRESH_VULKAN_HANDLE_TYPE image; /* VkImage */
|
||||
REFRESH_VULKAN_HANDLE_TYPE view; /* VkImageView */
|
||||
} vulkan;
|
||||
#endif /* REFRESH_DRIVER_VULKAN */
|
||||
uint8_t filler[64];
|
||||
} texture;
|
||||
} Refresh_TextureHandles;
|
||||
|
||||
/* Version API */
|
||||
|
||||
#define REFRESH_ABI_VERSION 0
|
||||
#define REFRESH_MAJOR_VERSION 0
|
||||
#define REFRESH_MINOR_VERSION 1
|
||||
#define REFRESH_PATCH_VERSION 0
|
||||
|
||||
#define REFRESH_COMPILED_VERSION ( \
|
||||
(REFRESH_ABI_VERSION * 100 * 100 * 100) + \
|
||||
(REFRESH_MAJOR_VERSION * 100 * 100) + \
|
||||
(REFRESH_MINOR_VERSION * 100) + \
|
||||
(REFRESH_PATCH_VERSION) \
|
||||
)
|
||||
|
||||
REFRESHAPI uint32_t Refresh_LinkedVersion(void);
|
||||
|
||||
/* Functions */
|
||||
|
||||
|
@ -589,29 +688,16 @@ REFRESHAPI void Refresh_HookLogFunctions(
|
|||
Refresh_LogFunc error
|
||||
);
|
||||
|
||||
/* Backend selection */
|
||||
|
||||
/* Select the graphics API backend that Refresh should use.
|
||||
*
|
||||
* Note that Refresh is not required to select your preferred backend
|
||||
* if it detects an incompatibility.
|
||||
*
|
||||
* Returns the backend that will actually be used, and fills in a window flag bitmask.
|
||||
* This bitmask should be used to create all windows that the device claims.
|
||||
*
|
||||
* preferredBackend: The preferred backend that Refresh should select.
|
||||
* flags: A pointer to a bitflag value that will be filled in with required SDL_WindowFlags masks.
|
||||
*/
|
||||
REFRESHAPI Refresh_Backend Refresh_SelectBackend(Refresh_Backend preferredBackend, uint32_t *flags);
|
||||
|
||||
/* Device */
|
||||
|
||||
/* Create a rendering context for use on the calling thread.
|
||||
* You MUST have called Refresh_SelectDriver prior to calling this function.
|
||||
*
|
||||
* presentationParameters:
|
||||
* If the windowHandle is NULL, Refresh will run in headless mode.
|
||||
* debugMode: Enable debug mode properties.
|
||||
*/
|
||||
REFRESHAPI Refresh_Device* Refresh_CreateDevice(
|
||||
Refresh_PresentationParameters *presentationParameters,
|
||||
uint8_t debugMode
|
||||
);
|
||||
|
||||
|
@ -620,6 +706,30 @@ REFRESHAPI void Refresh_DestroyDevice(Refresh_Device *device);
|
|||
|
||||
/* Drawing */
|
||||
|
||||
/* Clears the targets of the currently bound framebuffer.
|
||||
* If fewer colors are passed than the number of color targets in the
|
||||
* framebuffer, this function will clear the first n color targets.
|
||||
*
|
||||
* NOTE:
|
||||
* It is generally recommended to clear in BeginRenderPass
|
||||
* rather than by calling this function unless necessary.
|
||||
*
|
||||
* clearRect: Area to clear.
|
||||
* options: Bitflags to specify color/depth/stencil buffers for clearing.
|
||||
* colors: An array of color values for the cleared color buffers.
|
||||
* colorCount: The number of colors in the above array.
|
||||
* depthStencil: Depth and stencil values for the cleared depth stencil buffer.
|
||||
*/
|
||||
REFRESHAPI void Refresh_Clear(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *clearRect,
|
||||
Refresh_ClearOptions options,
|
||||
Refresh_Vec4 *colors,
|
||||
uint32_t colorCount,
|
||||
Refresh_DepthStencilValue depthStencil
|
||||
);
|
||||
|
||||
/* Draws data from vertex/index buffers with instancing enabled.
|
||||
*
|
||||
* baseVertex: The starting offset to read from the vertex buffer.
|
||||
|
@ -674,27 +784,6 @@ REFRESHAPI void Refresh_DrawPrimitives(
|
|||
uint32_t fragmentParamOffset
|
||||
);
|
||||
|
||||
/* Similar to Refresh_DrawPrimitives, but draw parameters are set from a buffer.
|
||||
* The buffer layout should match the layout of Refresh_IndirectDrawCommand.
|
||||
*
|
||||
* buffer: A buffer containing draw parameters.
|
||||
* offsetInBytes: The offset to start reading from the draw buffer.
|
||||
* drawCount: The number of draw parameter sets that should be read from the draw buffer.
|
||||
* stride: The byte stride between sets of draw parameters.
|
||||
* vertexParamOffset: The offset of the vertex shader param data.
|
||||
* fragmentParamOffset: The offset of the fragment shader param data.
|
||||
*/
|
||||
REFRESHAPI void Refresh_DrawPrimitivesIndirect(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint32_t offsetInBytes,
|
||||
uint32_t drawCount,
|
||||
uint32_t stride,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
);
|
||||
|
||||
/* Dispatches work compute items.
|
||||
*
|
||||
* groupCountX: Number of local workgroups to dispatch in the X dimension.
|
||||
|
@ -713,10 +802,16 @@ REFRESHAPI void Refresh_DispatchCompute(
|
|||
|
||||
/* State Creation */
|
||||
|
||||
/* Returns an allocated RenderPass* object. */
|
||||
REFRESHAPI Refresh_RenderPass* Refresh_CreateRenderPass(
|
||||
Refresh_Device *device,
|
||||
Refresh_RenderPassCreateInfo *renderPassCreateInfo
|
||||
);
|
||||
|
||||
/* Returns an allocated ComputePipeline* object. */
|
||||
REFRESHAPI Refresh_ComputePipeline* Refresh_CreateComputePipeline(
|
||||
Refresh_Device *device,
|
||||
Refresh_ComputeShaderInfo *computeShaderInfo
|
||||
Refresh_ComputePipelineCreateInfo *pipelineCreateInfo
|
||||
);
|
||||
|
||||
/* Returns an allocated GraphicsPipeline* object. */
|
||||
|
@ -731,6 +826,12 @@ REFRESHAPI Refresh_Sampler* Refresh_CreateSampler(
|
|||
Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
|
||||
);
|
||||
|
||||
/* Returns an allocated Framebuffer* object. */
|
||||
REFRESHAPI Refresh_Framebuffer* Refresh_CreateFramebuffer(
|
||||
Refresh_Device *device,
|
||||
Refresh_FramebufferCreateInfo *framebufferCreateInfo
|
||||
);
|
||||
|
||||
/* Returns an allocated ShaderModule* object. */
|
||||
REFRESHAPI Refresh_ShaderModule* Refresh_CreateShaderModule(
|
||||
Refresh_Device *device,
|
||||
|
@ -745,6 +846,17 @@ REFRESHAPI Refresh_Texture* Refresh_CreateTexture(
|
|||
Refresh_TextureCreateInfo *textureCreateInfo
|
||||
);
|
||||
|
||||
/* Creates a color target.
|
||||
*
|
||||
* textureSlice: The texture slice that the color target will resolve to.
|
||||
* multisampleCount: The MSAA value for the color target.
|
||||
*/
|
||||
REFRESHAPI Refresh_RenderTarget* Refresh_CreateRenderTarget(
|
||||
Refresh_Device *device,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_SampleCount multisampleCount
|
||||
);
|
||||
|
||||
/* Creates a buffer.
|
||||
*
|
||||
* usageFlags: Specifies how the buffer will be used.
|
||||
|
@ -759,11 +871,6 @@ REFRESHAPI Refresh_Buffer* Refresh_CreateBuffer(
|
|||
/* Setters */
|
||||
|
||||
/* Uploads image data to a texture object.
|
||||
*
|
||||
* NOTE:
|
||||
* DO NOT expect this to execute in sequence relative to other commands!
|
||||
* Calling SetTextureData in a command buffer that also references the
|
||||
* texture may result in undefined behavior.
|
||||
*
|
||||
* textureSlice: The texture slice to be updated.
|
||||
* data: A pointer to the image data.
|
||||
|
@ -786,13 +893,8 @@ REFRESHAPI void Refresh_SetTextureData(
|
|||
* yHeight: The height of the Y plane.
|
||||
* uvWidth: The width of the U/V planes.
|
||||
* uvHeight: The height of the U/V planes.
|
||||
* yData: A pointer to the raw Y image data.
|
||||
* uData: A pointer to the raw U image data.
|
||||
* vData: A pointer to the raw V image data.
|
||||
* yDataLength: The size of the Y image data in bytes.
|
||||
* uvDataLength: The size of the UV image data in bytes.
|
||||
* yStride: The length of a Y image data row in bytes.
|
||||
* uvStride: The length of a UV image data row in bytes.
|
||||
* data: A pointer to the raw YUV image data.
|
||||
* dataLength: The size of the image data in bytes.
|
||||
*/
|
||||
REFRESHAPI void Refresh_SetTextureDataYUV(
|
||||
Refresh_Device *driverData,
|
||||
|
@ -804,13 +906,8 @@ REFRESHAPI void Refresh_SetTextureDataYUV(
|
|||
uint32_t yHeight,
|
||||
uint32_t uvWidth,
|
||||
uint32_t uvHeight,
|
||||
void *yDataPtr,
|
||||
void *uDataPtr,
|
||||
void *vDataPtr,
|
||||
uint32_t yDataLength,
|
||||
uint32_t uvDataLength,
|
||||
uint32_t yStride,
|
||||
uint32_t uvStride
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
);
|
||||
|
||||
/* Performs an asynchronous texture-to-texture copy.
|
||||
|
@ -941,6 +1038,7 @@ REFRESHAPI void Refresh_GetBufferData(
|
|||
*/
|
||||
REFRESHAPI void Refresh_QueueDestroyTexture(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture *texture
|
||||
);
|
||||
|
||||
|
@ -953,6 +1051,7 @@ REFRESHAPI void Refresh_QueueDestroyTexture(
|
|||
*/
|
||||
REFRESHAPI void Refresh_QueueDestroySampler(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Sampler *sampler
|
||||
);
|
||||
|
||||
|
@ -965,9 +1064,36 @@ REFRESHAPI void Refresh_QueueDestroySampler(
|
|||
*/
|
||||
REFRESHAPI void Refresh_QueueDestroyBuffer(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer
|
||||
);
|
||||
|
||||
/* Sends a color target to be destroyed by the renderer. Note that we call it
|
||||
* "QueueDestroy" because it may not be immediately destroyed by the renderer if
|
||||
* this is not called from the main thread (for example, if a garbage collector
|
||||
* deletes the resource instead of the programmer).
|
||||
*
|
||||
* renderTarget: The Refresh_ColorTarget to be destroyed.
|
||||
*/
|
||||
REFRESHAPI void Refresh_QueueDestroyRenderTarget(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_RenderTarget *renderTarget
|
||||
);
|
||||
|
||||
/* Sends a framebuffer to be destroyed by the renderer. Note that we call it
|
||||
* "QueueDestroy" because it may not be immediately destroyed by the renderer if
|
||||
* this is not called from the main thread (for example, if a garbage collector
|
||||
* deletes the resource instead of the programmer).
|
||||
*
|
||||
* framebuffer: The Refresh_Framebuffer to be destroyed.
|
||||
*/
|
||||
REFRESHAPI void Refresh_QueueDestroyFramebuffer(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Framebuffer *frameBuffer
|
||||
);
|
||||
|
||||
/* Sends a shader module to be destroyed by the renderer. Note that we call it
|
||||
* "QueueDestroy" because it may not be immediately destroyed by the renderer if
|
||||
* this is not called from the main thread (for example, if a garbage collector
|
||||
|
@ -977,9 +1103,23 @@ REFRESHAPI void Refresh_QueueDestroyBuffer(
|
|||
*/
|
||||
REFRESHAPI void Refresh_QueueDestroyShaderModule(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_ShaderModule *shaderModule
|
||||
);
|
||||
|
||||
/* Sends a render pass to be destroyed by the renderer. Note that we call it
|
||||
* "QueueDestroy" because it may not be immediately destroyed by the renderer if
|
||||
* this is not called from the main thread (for example, if a garbage collector
|
||||
* deletes the resource instead of the programmer).
|
||||
*
|
||||
* renderPass: The Refresh_RenderPass to be destroyed.
|
||||
*/
|
||||
REFRESHAPI void Refresh_QueueDestroyRenderPass(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_RenderPass *renderPass
|
||||
);
|
||||
|
||||
/* Sends a compute pipeline to be destroyed by the renderer. Note that we call it
|
||||
* "QueueDestroy" because it may not be immediately destroyed by the renderer if
|
||||
* this is not called from the main thread (for example, if a garbage collector
|
||||
|
@ -989,6 +1129,7 @@ REFRESHAPI void Refresh_QueueDestroyShaderModule(
|
|||
*/
|
||||
REFRESHAPI void Refresh_QueueDestroyComputePipeline(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_ComputePipeline *computePipeline
|
||||
);
|
||||
|
||||
|
@ -1001,26 +1142,36 @@ REFRESHAPI void Refresh_QueueDestroyComputePipeline(
|
|||
*/
|
||||
REFRESHAPI void Refresh_QueueDestroyGraphicsPipeline(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_GraphicsPipeline *graphicsPipeline
|
||||
);
|
||||
|
||||
/* Graphics State */
|
||||
|
||||
/* Begins a render pass.
|
||||
* This will also set a default viewport and scissor state.
|
||||
*
|
||||
* colorAttachmentInfos:
|
||||
* A pointer to an array of Refresh_ColorAttachmentInfo structures
|
||||
* that contains render targets and clear values. May be NULL.
|
||||
* colorAttachmentCount: The amount of structs in the above array.
|
||||
* depthStencilAttachmentInfo: The depth/stencil render target and clear value. May be NULL.
|
||||
* renderPass: The renderpass to begin.
|
||||
* framebuffer: The framebuffer to bind for the render pass.
|
||||
* renderArea:
|
||||
* The area affected by the render pass.
|
||||
* All load, store and resolve operations are restricted
|
||||
* to the given rectangle.
|
||||
* clearValues:
|
||||
* A pointer to an array of Refresh_Color structures
|
||||
* that contains clear values for each color target in the
|
||||
* framebuffer. May be NULL.
|
||||
* clearCount: The amount of color structs in the above array.
|
||||
* depthStencilClearValue: The depth/stencil clear value. May be NULL.
|
||||
*/
|
||||
REFRESHAPI void Refresh_BeginRenderPass(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||
uint32_t colorAttachmentCount,
|
||||
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||
Refresh_RenderPass *renderPass,
|
||||
Refresh_Framebuffer *framebuffer,
|
||||
Refresh_Rect *renderArea,
|
||||
Refresh_Vec4 *pColorClearValues,
|
||||
uint32_t colorClearCount,
|
||||
Refresh_DepthStencilValue *depthStencilClearValue
|
||||
);
|
||||
|
||||
/* Ends the current render pass. */
|
||||
|
@ -1036,23 +1187,7 @@ REFRESHAPI void Refresh_BindGraphicsPipeline(
|
|||
Refresh_GraphicsPipeline *graphicsPipeline
|
||||
);
|
||||
|
||||
/* Sets the current viewport state. */
|
||||
REFRESHAPI void Refresh_SetViewport(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Viewport *viewport
|
||||
);
|
||||
|
||||
/* Sets the current scissor state. */
|
||||
REFRESHAPI void Refresh_SetScissor(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *scissor
|
||||
);
|
||||
|
||||
/* Binds vertex buffers for use with subsequent draw calls.
|
||||
* Note that this may only be called after binding a graphics pipeline.
|
||||
*/
|
||||
/* Binds vertex buffers for use with subsequent draw calls. */
|
||||
REFRESHAPI void Refresh_BindVertexBuffers(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -1136,41 +1271,6 @@ REFRESHAPI void Refresh_BindComputeTextures(
|
|||
|
||||
/* Submission/Presentation */
|
||||
|
||||
/* Claims a window, creating a swapchain structure for it.
|
||||
* This function MUST be called before any swapchain functions
|
||||
* are called using the window.
|
||||
*
|
||||
* Returns 0 on swapchain creation failure.
|
||||
*/
|
||||
REFRESHAPI uint8_t Refresh_ClaimWindow(
|
||||
Refresh_Device *device,
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
);
|
||||
|
||||
/* Unclaims a window, destroying the swapchain structure for it.
|
||||
* It is good practice to call this when a window is closed to
|
||||
* prevent memory bloat, but windows are automatically unclaimed
|
||||
* by DestroyDevice.
|
||||
*/
|
||||
REFRESHAPI void Refresh_UnclaimWindow(
|
||||
Refresh_Device *device,
|
||||
void *windowHandle
|
||||
);
|
||||
|
||||
/* Changes the present mode of the swapchain for the given window. */
|
||||
REFRESHAPI void Refresh_SetSwapchainPresentMode(
|
||||
Refresh_Device *device,
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
);
|
||||
|
||||
/* Returns the format of the swapchain for the given window. */
|
||||
REFRESHAPI Refresh_TextureFormat Refresh_GetSwapchainFormat(
|
||||
Refresh_Device *device,
|
||||
void *windowHandle
|
||||
);
|
||||
|
||||
/* Returns an allocated Refresh_CommandBuffer* object.
|
||||
* This command buffer is managed by the implementation and
|
||||
* should NOT be freed by the user.
|
||||
|
@ -1179,78 +1279,49 @@ REFRESHAPI Refresh_TextureFormat Refresh_GetSwapchainFormat(
|
|||
* A command buffer may only be used on the thread that
|
||||
* it was acquired on. Using it on any other thread is an error.
|
||||
*
|
||||
* fixed:
|
||||
* If a command buffer is designated as fixed, it can be
|
||||
* acquired once, have commands recorded into it, and
|
||||
* be re-submitted indefinitely.
|
||||
*
|
||||
*/
|
||||
REFRESHAPI Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
|
||||
Refresh_Device *device
|
||||
Refresh_Device *device,
|
||||
uint8_t fixed
|
||||
);
|
||||
|
||||
/* Acquires a texture to use for presentation.
|
||||
* May return NULL under certain conditions.
|
||||
* If NULL, the user must ensure to not use the texture.
|
||||
* Once a swapchain texture is acquired,
|
||||
* it will automatically be presented on command buffer submission.
|
||||
/* Queues an image to be presented to a window.
|
||||
* The image will be presented upon the next Refresh_Submit call.
|
||||
*
|
||||
* NOTE:
|
||||
* It is not recommended to hold a reference to this texture long term.
|
||||
* It is an error to call this function in headless mode.
|
||||
*
|
||||
* pWidth: A pointer to a uint32 that will be filled with the texture width.
|
||||
* pHeight: A pointer to a uint32 that will be filled with the texture height.
|
||||
* textureSlice: The texture slice to present.
|
||||
* destinationRectangle: The region of the window to update. Can be NULL.
|
||||
* filter: The filter to use if scaling is required.
|
||||
* windowHandle: The window to present to.
|
||||
*/
|
||||
REFRESHAPI Refresh_Texture* Refresh_AcquireSwapchainTexture(
|
||||
REFRESHAPI void Refresh_QueuePresent(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *windowHandle,
|
||||
uint32_t *pWidth,
|
||||
uint32_t *pHeight
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_Rect *destinationRectangle,
|
||||
Refresh_Filter filter,
|
||||
void *windowHandle
|
||||
);
|
||||
|
||||
/* Submits all of the enqueued commands. */
|
||||
REFRESHAPI void Refresh_Submit(
|
||||
Refresh_Device* device,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
uint32_t commandBufferCount,
|
||||
Refresh_CommandBuffer **pCommandBuffers
|
||||
);
|
||||
|
||||
/* Submits a command buffer and acquires a fence.
|
||||
* You can use the fence to check if or wait until the command buffer has finished processing.
|
||||
* You are responsible for releasing this fence when you are done using it.
|
||||
*/
|
||||
REFRESHAPI Refresh_Fence* Refresh_SubmitAndAcquireFence(
|
||||
Refresh_Device* device,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
);
|
||||
|
||||
/* Waits for the device to become idle. */
|
||||
/* Waits for the previous submission to complete. */
|
||||
REFRESHAPI void Refresh_Wait(
|
||||
Refresh_Device *device
|
||||
);
|
||||
|
||||
/* Waits for given fences to be signaled.
|
||||
*
|
||||
* waitAll: If 0, waits for any fence to be signaled. If 1, waits for all fences to be signaled.
|
||||
* fenceCount: The number of fences being submitted.
|
||||
* pFences: An array of fences to be waited on.
|
||||
*/
|
||||
REFRESHAPI void Refresh_WaitForFences(
|
||||
Refresh_Device *device,
|
||||
uint8_t waitAll,
|
||||
uint32_t fenceCount,
|
||||
Refresh_Fence **pFences
|
||||
);
|
||||
|
||||
/* Check the status of a fence. 1 means the fence is signaled. */
|
||||
REFRESHAPI int Refresh_QueryFence(
|
||||
Refresh_Device *device,
|
||||
Refresh_Fence *fence
|
||||
);
|
||||
|
||||
/* Allows the fence to be reused by future command buffer submissions.
|
||||
* If you do not release fences after acquiring them, you will cause unbounded resource growth.
|
||||
*/
|
||||
REFRESHAPI void Refresh_ReleaseFence(
|
||||
Refresh_Device *device,
|
||||
Refresh_Fence *fence
|
||||
);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif /* __cplusplus */
|
||||
|
|
|
@ -44,45 +44,42 @@
|
|||
extern "C" {
|
||||
#endif /* __cplusplus */
|
||||
|
||||
/* Image Read API */
|
||||
|
||||
/* Decodes image data into raw RGBA8 texture data.
|
||||
/* Decodes PNG data into raw RGBA8 texture data.
|
||||
*
|
||||
* w: Filled with the width of the image.
|
||||
* h: Filled with the height of the image.
|
||||
* len: Filled with the length of pixel data in bytes.
|
||||
* numChannels: Filled with the number of channels in the image.
|
||||
*
|
||||
* Returns a block of memory suitable for use with Refresh_SetTextureData2D.
|
||||
* Be sure to free the memory with Refresh_Image_Free after use!
|
||||
*/
|
||||
REFRESHAPI uint8_t* Refresh_Image_Load(
|
||||
uint8_t *bufferPtr,
|
||||
int32_t bufferLength,
|
||||
char const *filename,
|
||||
int32_t *w,
|
||||
int32_t *h,
|
||||
int32_t *len
|
||||
int32_t *numChannels
|
||||
);
|
||||
|
||||
/* Frees memory returned by Refresh_Image_Load. Do NOT free the memory yourself!
|
||||
/* Frees memory returned by Refresh_Image_Load. (Do NOT free the memory yourself!)
|
||||
*
|
||||
* mem: A pointer previously returned by Refresh_Image_LoadPNG.
|
||||
* mem: A pointer previously returned by Refresh_Image_Load.
|
||||
*/
|
||||
REFRESHAPI void Refresh_Image_Free(uint8_t *mem);
|
||||
|
||||
/* Image Write API */
|
||||
|
||||
/* Returns a buffer of PNG encoded from RGBA8 color data.
|
||||
/* Encodes RGBA8 image data into PNG data.
|
||||
*
|
||||
* data: The raw color data.
|
||||
* w: The width of the color data.
|
||||
* h: The height of the color data.
|
||||
* len: Filled with the length of PNG data in bytes.
|
||||
* filename: The filename that the image will be written to.
|
||||
* w: The width of the PNG data.
|
||||
* h: The height of the PNG data.
|
||||
* data: The raw RGBA8 image data.
|
||||
*/
|
||||
REFRESHAPI void Refresh_Image_SavePNG(
|
||||
const char* filename,
|
||||
uint8_t* data,
|
||||
char const *filename,
|
||||
int32_t w,
|
||||
int32_t h
|
||||
int32_t h,
|
||||
uint8_t *data
|
||||
);
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
|
|
@ -1,268 +0,0 @@
|
|||
using System;
|
||||
using System.IO;
|
||||
using System.Diagnostics;
|
||||
|
||||
partial class Program
|
||||
{
|
||||
struct CompileShaderData
|
||||
{
|
||||
public string glslPath;
|
||||
public string outputDir;
|
||||
public bool preserveTemp;
|
||||
public bool vulkan;
|
||||
public bool d3d11;
|
||||
public bool ps5;
|
||||
}
|
||||
|
||||
private static void DisplayHelpText()
|
||||
{
|
||||
Console.WriteLine("Usage: refreshc <path-to-glsl-source | directory-with-glsl-source-files>");
|
||||
Console.WriteLine("Options:");
|
||||
Console.WriteLine(" --vulkan Emit shader compatible with the Refresh Vulkan backend");
|
||||
Console.WriteLine(" --d3d11 Emit shader compatible with the Refresh D3D11 backend");
|
||||
Console.WriteLine(" --ps5 Emit shader compatible with the Refresh PS5 backend");
|
||||
Console.WriteLine(" --out dir Write output file(s) to the directory `dir`");
|
||||
Console.WriteLine(" --preserve-temp Do not delete the temp directory after compilation. Useful for debugging.");
|
||||
}
|
||||
|
||||
public static int Main(string[] args)
|
||||
{
|
||||
if (args.Length == 0)
|
||||
{
|
||||
DisplayHelpText();
|
||||
return 1;
|
||||
}
|
||||
|
||||
CompileShaderData data = new CompileShaderData();
|
||||
string inputPath = null;
|
||||
|
||||
for (int i = 0; i < args.Length; i += 1)
|
||||
{
|
||||
switch (args[i])
|
||||
{
|
||||
case "--vulkan":
|
||||
data.vulkan = true;
|
||||
break;
|
||||
|
||||
case "--d3d11":
|
||||
data.d3d11 = true;
|
||||
break;
|
||||
|
||||
case "--ps5":
|
||||
data.ps5 = true;
|
||||
break;
|
||||
|
||||
case "--out":
|
||||
i += 1;
|
||||
data.outputDir = args[i];
|
||||
break;
|
||||
|
||||
case "--preserve-temp":
|
||||
data.preserveTemp = true;
|
||||
break;
|
||||
|
||||
default:
|
||||
if (inputPath == null)
|
||||
{
|
||||
inputPath = args[i];
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine($"refreshc: Unknown parameter {args[i]}");
|
||||
return 1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!data.vulkan && !data.d3d11 && !data.ps5)
|
||||
{
|
||||
Console.WriteLine($"refreshc: No Refresh platforms selected!");
|
||||
return 1;
|
||||
}
|
||||
|
||||
#if !PS5
|
||||
if (data.ps5)
|
||||
{
|
||||
Console.WriteLine($"refreshc: `PS5` must be defined in the to target the PS5 backend!");
|
||||
return 1;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (data.outputDir == null)
|
||||
{
|
||||
data.outputDir = Directory.GetCurrentDirectory();
|
||||
}
|
||||
else if (!Directory.Exists(data.outputDir))
|
||||
{
|
||||
Console.WriteLine($"refreshc: Output directory {data.outputDir} does not exist");
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (Directory.Exists(inputPath))
|
||||
{
|
||||
// Loop over and compile each file in the directory
|
||||
string[] files = Directory.GetFiles(inputPath);
|
||||
foreach (string file in files)
|
||||
{
|
||||
Console.WriteLine($"Compiling {file}");
|
||||
data.glslPath = file;
|
||||
int res = CompileShader(ref data);
|
||||
if (res != 0)
|
||||
{
|
||||
return res;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!File.Exists(inputPath))
|
||||
{
|
||||
Console.WriteLine($"refreshc: glsl source file or directory ({inputPath}) does not exist");
|
||||
return 1;
|
||||
}
|
||||
|
||||
data.glslPath = inputPath;
|
||||
int res = CompileShader(ref data);
|
||||
if (res != 0)
|
||||
{
|
||||
return res;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int CompileShader(ref CompileShaderData data)
|
||||
{
|
||||
int res = 0;
|
||||
string shaderName = Path.GetFileNameWithoutExtension(data.glslPath);
|
||||
string shaderType = Path.GetExtension(data.glslPath);
|
||||
|
||||
if (shaderType != ".vert" && shaderType != ".frag" && shaderType != ".comp")
|
||||
{
|
||||
Console.WriteLine("refreshc: Expected glsl source file with extension '.vert', '.frag', or '.comp'");
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Create the temp directory, if needed
|
||||
string tempDir = Path.Combine(Directory.GetCurrentDirectory(), "temp");
|
||||
if (!Directory.Exists(tempDir))
|
||||
{
|
||||
Directory.CreateDirectory(tempDir);
|
||||
}
|
||||
|
||||
// Compile to spirv
|
||||
string spirvPath = Path.Combine(tempDir, $"{shaderName}.spv");
|
||||
res = CompileGlslToSpirv(data.glslPath, shaderName, spirvPath);
|
||||
if (res != 0)
|
||||
{
|
||||
goto cleanup;
|
||||
}
|
||||
|
||||
if (data.d3d11 || data.ps5)
|
||||
{
|
||||
// Transpile to hlsl
|
||||
string hlslPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
|
||||
res = TranslateSpirvToHlsl(spirvPath, hlslPath);
|
||||
if (res != 0)
|
||||
{
|
||||
goto cleanup;
|
||||
}
|
||||
|
||||
// FIXME: Is there a cross-platform way to compile HLSL to DXBC?
|
||||
|
||||
#if PS5
|
||||
// Transpile to ps5, if requested
|
||||
if (data.ps5)
|
||||
{
|
||||
res = TranslateHlslToPS5(hlslPath, shaderName, shaderType, tempDir);
|
||||
if (res != 0)
|
||||
{
|
||||
goto cleanup;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// Create the output blob file
|
||||
string outputFilepath = Path.Combine(data.outputDir, $"{shaderName}{shaderType}.refresh");
|
||||
using (FileStream fs = File.Create(outputFilepath))
|
||||
{
|
||||
using (BinaryWriter writer = new BinaryWriter(fs))
|
||||
{
|
||||
// Magic
|
||||
writer.Write(new char[] { 'R', 'F', 'S', 'H'});
|
||||
|
||||
if (data.vulkan)
|
||||
{
|
||||
string inputPath = Path.Combine(tempDir, $"{shaderName}.spv");
|
||||
WriteShaderBlob(writer, inputPath, 1);
|
||||
}
|
||||
|
||||
#if PS5
|
||||
if (data.ps5)
|
||||
{
|
||||
string ext = GetPS5ShaderFileExtension();
|
||||
string inputPath = Path.Combine(tempDir, $"{shaderName}{ext}");
|
||||
WriteShaderBlob(writer, inputPath, 2);
|
||||
}
|
||||
#endif
|
||||
|
||||
if (data.d3d11)
|
||||
{
|
||||
string inputPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
|
||||
WriteShaderBlob(writer, inputPath, 3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cleanup:
|
||||
// Clean up the temp directory
|
||||
if (!data.preserveTemp)
|
||||
{
|
||||
Directory.Delete(tempDir, true);
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
static void WriteShaderBlob(BinaryWriter writer, string inputPath, byte backend)
|
||||
{
|
||||
byte[] shaderBlob = File.ReadAllBytes(inputPath);
|
||||
writer.Write(backend); // Corresponds to Refresh_Backend
|
||||
writer.Write(shaderBlob.Length);
|
||||
writer.Write(shaderBlob);
|
||||
}
|
||||
|
||||
static int CompileGlslToSpirv(string glslPath, string shaderName, string outputPath)
|
||||
{
|
||||
Process glslc = Process.Start(
|
||||
"glslc",
|
||||
$"\"{glslPath}\" -o \"{outputPath}\""
|
||||
);
|
||||
glslc.WaitForExit();
|
||||
if (glslc.ExitCode != 0)
|
||||
{
|
||||
Console.WriteLine($"refreshc: Could not compile GLSL code");
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int TranslateSpirvToHlsl(string spirvPath, string outputPath)
|
||||
{
|
||||
Process spirvcross = Process.Start(
|
||||
"spirv-cross",
|
||||
$"\"{spirvPath}\" --hlsl --shader-model 50 --output \"{outputPath}\""
|
||||
);
|
||||
spirvcross.WaitForExit();
|
||||
if (spirvcross.ExitCode != 0)
|
||||
{
|
||||
Console.WriteLine($"refreshc: Could not translate SPIR-V to HLSL");
|
||||
return 1;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
|
@ -1,10 +0,0 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net7.0</TargetFramework>
|
||||
<TargetName>refreshc</TargetName>
|
||||
<PublishAot>true</PublishAot>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
436
src/Refresh.c
436
src/Refresh.c
|
@ -1,4 +1,4 @@
|
|||
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
|
||||
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
|
||||
*
|
||||
* Copyright (c) 2020 Evan Hemsley
|
||||
*
|
||||
|
@ -33,22 +33,9 @@
|
|||
|
||||
/* Drivers */
|
||||
|
||||
#ifdef REFRESH_DRIVER_VULKAN
|
||||
#define VULKAN_DRIVER &VulkanDriver
|
||||
#else
|
||||
#define VULKAN_DRIVER NULL
|
||||
#endif
|
||||
|
||||
#ifdef REFRESH_DRIVER_PS5
|
||||
#define PS5_DRIVER &PS5Driver
|
||||
#else
|
||||
#define PS5_DRIVER NULL
|
||||
#endif
|
||||
|
||||
static const Refresh_Driver *backends[] = {
|
||||
NULL,
|
||||
VULKAN_DRIVER,
|
||||
PS5_DRIVER
|
||||
static const Refresh_Driver *drivers[] = {
|
||||
&VulkanDriver,
|
||||
NULL
|
||||
};
|
||||
|
||||
/* Logging */
|
||||
|
@ -137,55 +124,19 @@ uint32_t Refresh_LinkedVersion(void)
|
|||
|
||||
/* Driver Functions */
|
||||
|
||||
static Refresh_Backend selectedBackend = REFRESH_BACKEND_INVALID;
|
||||
|
||||
Refresh_Backend Refresh_SelectBackend(Refresh_Backend preferredBackend, uint32_t *flags)
|
||||
{
|
||||
uint32_t i;
|
||||
|
||||
if (preferredBackend != REFRESH_BACKEND_DONTCARE)
|
||||
{
|
||||
if (backends[preferredBackend] == NULL)
|
||||
{
|
||||
Refresh_LogWarn("Preferred backend was not compiled into this binary! Attempting to fall back!");
|
||||
}
|
||||
else if (backends[preferredBackend]->PrepareDriver(flags))
|
||||
{
|
||||
selectedBackend = preferredBackend;
|
||||
return selectedBackend;
|
||||
}
|
||||
}
|
||||
|
||||
/* Iterate until we find an appropriate backend. */
|
||||
|
||||
for (i = 1; i < SDL_arraysize(backends); i += 1)
|
||||
{
|
||||
if (i != preferredBackend && backends[i] != NULL && backends[i]->PrepareDriver(flags))
|
||||
{
|
||||
selectedBackend = i;
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
if (backends[i] == NULL)
|
||||
{
|
||||
Refresh_LogError("No supported Refresh backend found!");
|
||||
}
|
||||
|
||||
selectedBackend = REFRESH_BACKEND_INVALID;
|
||||
return REFRESH_BACKEND_INVALID;
|
||||
}
|
||||
static int32_t selectedDriver = 0;
|
||||
|
||||
Refresh_Device* Refresh_CreateDevice(
|
||||
Refresh_PresentationParameters *presentationParameters,
|
||||
uint8_t debugMode
|
||||
) {
|
||||
if (selectedBackend == REFRESH_BACKEND_INVALID)
|
||||
if (selectedDriver < 0)
|
||||
{
|
||||
Refresh_LogError("Invalid backend selection. Did you call Refresh_SelectBackend?");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return backends[selectedBackend]->CreateDevice(
|
||||
return drivers[selectedDriver]->CreateDevice(
|
||||
presentationParameters,
|
||||
debugMode
|
||||
);
|
||||
}
|
||||
|
@ -196,6 +147,27 @@ void Refresh_DestroyDevice(Refresh_Device *device)
|
|||
device->DestroyDevice(device);
|
||||
}
|
||||
|
||||
void Refresh_Clear(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *clearRect,
|
||||
Refresh_ClearOptions options,
|
||||
Refresh_Vec4 *colors,
|
||||
uint32_t colorCount,
|
||||
Refresh_DepthStencilValue depthStencil
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->Clear(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
clearRect,
|
||||
options,
|
||||
colors,
|
||||
colorCount,
|
||||
depthStencil
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_DrawIndexedPrimitives(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -259,29 +231,6 @@ void Refresh_DrawPrimitives(
|
|||
);
|
||||
}
|
||||
|
||||
void Refresh_DrawPrimitivesIndirect(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint32_t offsetInBytes,
|
||||
uint32_t drawCount,
|
||||
uint32_t stride,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->DrawPrimitivesIndirect(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
buffer,
|
||||
offsetInBytes,
|
||||
drawCount,
|
||||
stride,
|
||||
vertexParamOffset,
|
||||
fragmentParamOffset
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_DispatchCompute(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -301,14 +250,25 @@ void Refresh_DispatchCompute(
|
|||
);
|
||||
}
|
||||
|
||||
Refresh_RenderPass* Refresh_CreateRenderPass(
|
||||
Refresh_Device *device,
|
||||
Refresh_RenderPassCreateInfo *renderPassCreateInfo
|
||||
) {
|
||||
NULL_RETURN_NULL(device);
|
||||
return device->CreateRenderPass(
|
||||
device->driverData,
|
||||
renderPassCreateInfo
|
||||
);
|
||||
}
|
||||
|
||||
Refresh_ComputePipeline* Refresh_CreateComputePipeline(
|
||||
Refresh_Device *device,
|
||||
Refresh_ComputeShaderInfo *computeShaderInfo
|
||||
Refresh_ComputePipelineCreateInfo *pipelineCreateInfo
|
||||
) {
|
||||
NULL_RETURN_NULL(device);
|
||||
return device->CreateComputePipeline(
|
||||
device->driverData,
|
||||
computeShaderInfo
|
||||
pipelineCreateInfo
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -334,56 +294,25 @@ Refresh_Sampler* Refresh_CreateSampler(
|
|||
);
|
||||
}
|
||||
|
||||
Refresh_Framebuffer* Refresh_CreateFramebuffer(
|
||||
Refresh_Device *device,
|
||||
Refresh_FramebufferCreateInfo *framebufferCreateInfo
|
||||
) {
|
||||
NULL_RETURN_NULL(device);
|
||||
return device->CreateFramebuffer(
|
||||
device->driverData,
|
||||
framebufferCreateInfo
|
||||
);
|
||||
}
|
||||
|
||||
Refresh_ShaderModule* Refresh_CreateShaderModule(
|
||||
Refresh_Device *device,
|
||||
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
||||
) {
|
||||
Refresh_ShaderModuleCreateInfo driverSpecificCreateInfo = { 0, NULL };
|
||||
uint8_t *bytes;
|
||||
uint32_t i, size;
|
||||
|
||||
NULL_RETURN_NULL(device);
|
||||
|
||||
/* verify the magic number in the shader blob header */
|
||||
bytes = (uint8_t*) shaderModuleCreateInfo->byteCode;
|
||||
if (bytes[0] != 'R' || bytes[1] != 'F' || bytes[2] != 'S' || bytes[3] != 'H')
|
||||
{
|
||||
Refresh_LogError("Cannot parse malformed Refresh shader blob!");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/* find the code for the selected backend */
|
||||
i = 4;
|
||||
while (i < shaderModuleCreateInfo->codeSize)
|
||||
{
|
||||
size = *((uint32_t*) &bytes[i + 1]);
|
||||
|
||||
if (bytes[i] == (uint8_t) selectedBackend)
|
||||
{
|
||||
driverSpecificCreateInfo.codeSize = size;
|
||||
driverSpecificCreateInfo.byteCode = (uint32_t*) &bytes[i + 1 + sizeof(uint32_t)];
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
/* skip over the backend byte, the blob size, and the blob */
|
||||
i += 1 + sizeof(uint32_t) + size;
|
||||
}
|
||||
}
|
||||
|
||||
/* verify the shader blob supports the selected backend */
|
||||
if (driverSpecificCreateInfo.byteCode == NULL)
|
||||
{
|
||||
Refresh_LogError(
|
||||
"Cannot create shader module that does not contain shader code for the selected backend! "
|
||||
"Recompile your shader and enable this backend."
|
||||
);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return device->CreateShaderModule(
|
||||
device->driverData,
|
||||
&driverSpecificCreateInfo
|
||||
shaderModuleCreateInfo
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -398,6 +327,19 @@ Refresh_Texture* Refresh_CreateTexture(
|
|||
);
|
||||
}
|
||||
|
||||
Refresh_RenderTarget* Refresh_CreateRenderTarget(
|
||||
Refresh_Device *device,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_SampleCount multisampleCount
|
||||
) {
|
||||
NULL_RETURN_NULL(device);
|
||||
return device->CreateRenderTarget(
|
||||
device->driverData,
|
||||
textureSlice,
|
||||
multisampleCount
|
||||
);
|
||||
}
|
||||
|
||||
Refresh_Buffer* Refresh_CreateBuffer(
|
||||
Refresh_Device *device,
|
||||
Refresh_BufferUsageFlags usageFlags,
|
||||
|
@ -438,13 +380,8 @@ void Refresh_SetTextureDataYUV(
|
|||
uint32_t yHeight,
|
||||
uint32_t uvWidth,
|
||||
uint32_t uvHeight,
|
||||
void *yDataPtr,
|
||||
void *uDataPtr,
|
||||
void *vDataPtr,
|
||||
uint32_t yDataLength,
|
||||
uint32_t uvDataLength,
|
||||
uint32_t yStride,
|
||||
uint32_t uvStride
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->SetTextureDataYUV(
|
||||
|
@ -457,13 +394,8 @@ void Refresh_SetTextureDataYUV(
|
|||
yHeight,
|
||||
uvWidth,
|
||||
uvHeight,
|
||||
yDataPtr,
|
||||
uDataPtr,
|
||||
vDataPtr,
|
||||
yDataLength,
|
||||
uvDataLength,
|
||||
yStride,
|
||||
uvStride
|
||||
data,
|
||||
dataLength
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -610,66 +542,117 @@ void Refresh_GetBufferData(
|
|||
|
||||
void Refresh_QueueDestroyTexture(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture *texture
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->QueueDestroyTexture(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
texture
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_QueueDestroySampler(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Sampler *sampler
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->QueueDestroySampler(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
sampler
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_QueueDestroyBuffer(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->QueueDestroyBuffer(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
buffer
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_QueueDestroyRenderTarget(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_RenderTarget *renderTarget
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->QueueDestroyRenderTarget(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
renderTarget
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_QueueDestroyFramebuffer(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Framebuffer *frameBuffer
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->QueueDestroyFramebuffer(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
frameBuffer
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_QueueDestroyShaderModule(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_ShaderModule *shaderModule
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->QueueDestroyShaderModule(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
shaderModule
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_QueueDestroyRenderPass(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_RenderPass *renderPass
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->QueueDestroyRenderPass(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
renderPass
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_QueueDestroyComputePipeline(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_ComputePipeline *computePipeline
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->QueueDestroyComputePipeline(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
computePipeline
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_QueueDestroyGraphicsPipeline(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_GraphicsPipeline *graphicsPipeline
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->QueueDestroyGraphicsPipeline(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
graphicsPipeline
|
||||
);
|
||||
}
|
||||
|
@ -677,17 +660,23 @@ void Refresh_QueueDestroyGraphicsPipeline(
|
|||
void Refresh_BeginRenderPass(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||
uint32_t colorAttachmentCount,
|
||||
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||
Refresh_RenderPass *renderPass,
|
||||
Refresh_Framebuffer *framebuffer,
|
||||
Refresh_Rect *renderArea,
|
||||
Refresh_Vec4 *pColorClearValues,
|
||||
uint32_t colorClearCount,
|
||||
Refresh_DepthStencilValue *depthStencilClearValue
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->BeginRenderPass(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
colorAttachmentInfos,
|
||||
colorAttachmentCount,
|
||||
depthStencilAttachmentInfo
|
||||
renderPass,
|
||||
framebuffer,
|
||||
renderArea,
|
||||
pColorClearValues,
|
||||
colorClearCount,
|
||||
depthStencilClearValue
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -702,32 +691,6 @@ void Refresh_EndRenderPass(
|
|||
);
|
||||
}
|
||||
|
||||
void Refresh_SetViewport(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Viewport *viewport
|
||||
) {
|
||||
NULL_RETURN(device)
|
||||
device->SetViewport(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
viewport
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_SetScissor(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *scissor
|
||||
) {
|
||||
NULL_RETURN(device)
|
||||
device->SetScissor(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
scissor
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_BindGraphicsPipeline(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -816,99 +779,46 @@ void Refresh_BindComputeTextures(
|
|||
);
|
||||
}
|
||||
|
||||
uint8_t Refresh_ClaimWindow(
|
||||
Refresh_Device *device,
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
) {
|
||||
if (device == NULL) { return 0; }
|
||||
return device->ClaimWindow(
|
||||
device->driverData,
|
||||
windowHandle,
|
||||
presentMode
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_UnclaimWindow(
|
||||
Refresh_Device *device,
|
||||
void *windowHandle
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->UnclaimWindow(
|
||||
device->driverData,
|
||||
windowHandle
|
||||
);
|
||||
}
|
||||
|
||||
Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
|
||||
Refresh_Device *device
|
||||
Refresh_Device *device,
|
||||
uint8_t fixed
|
||||
) {
|
||||
NULL_RETURN_NULL(device);
|
||||
return device->AcquireCommandBuffer(
|
||||
device->driverData
|
||||
device->driverData,
|
||||
fixed
|
||||
);
|
||||
}
|
||||
|
||||
Refresh_Texture* Refresh_AcquireSwapchainTexture(
|
||||
void Refresh_QueuePresent(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *windowHandle,
|
||||
uint32_t *pWidth,
|
||||
uint32_t *pHeight
|
||||
) {
|
||||
NULL_RETURN_NULL(device);
|
||||
return device->AcquireSwapchainTexture(
|
||||
device->driverData,
|
||||
commandBuffer,
|
||||
windowHandle,
|
||||
pWidth,
|
||||
pHeight
|
||||
);
|
||||
}
|
||||
|
||||
Refresh_TextureFormat Refresh_GetSwapchainFormat(
|
||||
Refresh_Device *device,
|
||||
Refresh_TextureSlice* textureSlice,
|
||||
Refresh_Rect *destinationRectangle,
|
||||
Refresh_Filter filter,
|
||||
void *windowHandle
|
||||
) {
|
||||
if (device == NULL) { return 0; }
|
||||
return device->GetSwapchainFormat(
|
||||
device->driverData,
|
||||
windowHandle
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_SetSwapchainPresentMode(
|
||||
Refresh_Device *device,
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->SetSwapchainPresentMode(
|
||||
device->QueuePresent(
|
||||
device->driverData,
|
||||
windowHandle,
|
||||
presentMode
|
||||
commandBuffer,
|
||||
textureSlice,
|
||||
destinationRectangle,
|
||||
filter,
|
||||
windowHandle
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_Submit(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
uint32_t commandBufferCount,
|
||||
Refresh_CommandBuffer **pCommandBuffers
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->Submit(
|
||||
device->driverData,
|
||||
commandBuffer
|
||||
);
|
||||
}
|
||||
|
||||
Refresh_Fence* Refresh_SubmitAndAcquireFence(
|
||||
Refresh_Device *device,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
) {
|
||||
NULL_RETURN_NULL(device);
|
||||
return device->SubmitAndAcquireFence(
|
||||
device->driverData,
|
||||
commandBuffer
|
||||
commandBufferCount,
|
||||
pCommandBuffers
|
||||
);
|
||||
}
|
||||
|
||||
|
@ -921,44 +831,4 @@ void Refresh_Wait(
|
|||
);
|
||||
}
|
||||
|
||||
void Refresh_WaitForFences(
|
||||
Refresh_Device *device,
|
||||
uint8_t waitAll,
|
||||
uint32_t fenceCount,
|
||||
Refresh_Fence **pFences
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->WaitForFences(
|
||||
device->driverData,
|
||||
waitAll,
|
||||
fenceCount,
|
||||
pFences
|
||||
);
|
||||
}
|
||||
|
||||
int Refresh_QueryFence(
|
||||
Refresh_Device *device,
|
||||
Refresh_Fence *fence
|
||||
) {
|
||||
if (device == NULL) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return device->QueryFence(
|
||||
device->driverData,
|
||||
fence
|
||||
);
|
||||
}
|
||||
|
||||
void Refresh_ReleaseFence(
|
||||
Refresh_Device *device,
|
||||
Refresh_Fence *fence
|
||||
) {
|
||||
NULL_RETURN(device);
|
||||
device->ReleaseFence(
|
||||
device->driverData,
|
||||
fence
|
||||
);
|
||||
}
|
||||
|
||||
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
|
||||
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
|
||||
*
|
||||
* Copyright (c) 2020 Evan Hemsley
|
||||
*
|
||||
|
@ -36,15 +36,9 @@
|
|||
|
||||
/* Logging */
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
void Refresh_LogInfo(const char *fmt, ...);
|
||||
void Refresh_LogWarn(const char *fmt, ...);
|
||||
void Refresh_LogError(const char *fmt, ...);
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
extern void Refresh_LogInfo(const char *fmt, ...);
|
||||
extern void Refresh_LogWarn(const char *fmt, ...);
|
||||
extern void Refresh_LogError(const char *fmt, ...);
|
||||
|
||||
/* Internal Helper Utilities */
|
||||
|
||||
|
@ -57,31 +51,24 @@ static inline uint32_t Texture_GetFormatSize(
|
|||
return 8;
|
||||
case REFRESH_TEXTUREFORMAT_BC2:
|
||||
case REFRESH_TEXTUREFORMAT_BC3:
|
||||
case REFRESH_TEXTUREFORMAT_BC7:
|
||||
return 16;
|
||||
case REFRESH_TEXTUREFORMAT_R8:
|
||||
case REFRESH_TEXTUREFORMAT_R8_UINT:
|
||||
return 1;
|
||||
case REFRESH_TEXTUREFORMAT_R5G6B5:
|
||||
case REFRESH_TEXTUREFORMAT_B4G4R4A4:
|
||||
case REFRESH_TEXTUREFORMAT_A1R5G5B5:
|
||||
case REFRESH_TEXTUREFORMAT_R16_SFLOAT:
|
||||
case REFRESH_TEXTUREFORMAT_R8G8_SNORM:
|
||||
case REFRESH_TEXTUREFORMAT_R8G8_UINT:
|
||||
case REFRESH_TEXTUREFORMAT_R16_UINT:
|
||||
return 2;
|
||||
case REFRESH_TEXTUREFORMAT_R8G8B8A8:
|
||||
case REFRESH_TEXTUREFORMAT_R32_SFLOAT:
|
||||
case REFRESH_TEXTUREFORMAT_R16G16_SFLOAT:
|
||||
case REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM:
|
||||
case REFRESH_TEXTUREFORMAT_A2R10G10B10:
|
||||
case REFRESH_TEXTUREFORMAT_R8G8B8A8_UINT:
|
||||
case REFRESH_TEXTUREFORMAT_R16G16_UINT:
|
||||
return 4;
|
||||
case REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT:
|
||||
case REFRESH_TEXTUREFORMAT_R16G16B16A16:
|
||||
case REFRESH_TEXTUREFORMAT_R32G32_SFLOAT:
|
||||
case REFRESH_TEXTUREFORMAT_R16G16B16A16_UINT:
|
||||
return 8;
|
||||
case REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT:
|
||||
return 16;
|
||||
|
@ -130,8 +117,7 @@ static inline uint32_t BytesPerRow(
|
|||
|
||||
if ( format == REFRESH_TEXTUREFORMAT_BC1 ||
|
||||
format == REFRESH_TEXTUREFORMAT_BC2 ||
|
||||
format == REFRESH_TEXTUREFORMAT_BC3 ||
|
||||
format == REFRESH_TEXTUREFORMAT_BC7 )
|
||||
format == REFRESH_TEXTUREFORMAT_BC3 )
|
||||
{
|
||||
blocksPerRow = (width + 3) / 4;
|
||||
}
|
||||
|
@ -149,8 +135,7 @@ static inline int32_t BytesPerImage(
|
|||
|
||||
if ( format == REFRESH_TEXTUREFORMAT_BC1 ||
|
||||
format == REFRESH_TEXTUREFORMAT_BC2 ||
|
||||
format == REFRESH_TEXTUREFORMAT_BC3 ||
|
||||
format == REFRESH_TEXTUREFORMAT_BC7 )
|
||||
format == REFRESH_TEXTUREFORMAT_BC3 )
|
||||
{
|
||||
blocksPerRow = (width + 3) / 4;
|
||||
blocksPerColumn = (height + 3) / 4;
|
||||
|
@ -169,7 +154,6 @@ static inline int32_t BytesPerImage(
|
|||
#define MAX_BUFFER_BINDINGS 16
|
||||
|
||||
#define MAX_COLOR_TARGET_BINDINGS 4
|
||||
#define MAX_PRESENT_COUNT 16
|
||||
|
||||
/* Refresh_Device Definition */
|
||||
|
||||
|
@ -183,6 +167,16 @@ struct Refresh_Device
|
|||
|
||||
/* Drawing */
|
||||
|
||||
void (*Clear)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *clearRect,
|
||||
Refresh_ClearOptions options,
|
||||
Refresh_Vec4 *colors,
|
||||
uint32_t colorCount,
|
||||
Refresh_DepthStencilValue depthStencil
|
||||
);
|
||||
|
||||
void (*DrawInstancedPrimitives)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -213,17 +207,6 @@ struct Refresh_Device
|
|||
uint32_t fragmentParamOffset
|
||||
);
|
||||
|
||||
void (*DrawPrimitivesIndirect)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint32_t offsetInBytes,
|
||||
uint32_t drawCount,
|
||||
uint32_t stride,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
);
|
||||
|
||||
void (*DispatchCompute)(
|
||||
Refresh_Renderer *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -235,9 +218,14 @@ struct Refresh_Device
|
|||
|
||||
/* State Creation */
|
||||
|
||||
Refresh_RenderPass* (*CreateRenderPass)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_RenderPassCreateInfo *renderPassCreateInfo
|
||||
);
|
||||
|
||||
Refresh_ComputePipeline* (*CreateComputePipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ComputeShaderInfo *computeShaderInfo
|
||||
Refresh_ComputePipelineCreateInfo *pipelineCreateInfo
|
||||
);
|
||||
|
||||
Refresh_GraphicsPipeline* (*CreateGraphicsPipeline)(
|
||||
|
@ -250,6 +238,11 @@ struct Refresh_Device
|
|||
Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
|
||||
);
|
||||
|
||||
Refresh_Framebuffer* (*CreateFramebuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_FramebufferCreateInfo *framebufferCreateInfo
|
||||
);
|
||||
|
||||
Refresh_ShaderModule* (*CreateShaderModule)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
||||
|
@ -260,6 +253,12 @@ struct Refresh_Device
|
|||
Refresh_TextureCreateInfo *textureCreateInfo
|
||||
);
|
||||
|
||||
Refresh_RenderTarget* (*CreateRenderTarget)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_SampleCount multisampleCount
|
||||
);
|
||||
|
||||
Refresh_Buffer* (*CreateBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_BufferUsageFlags usageFlags,
|
||||
|
@ -286,13 +285,8 @@ struct Refresh_Device
|
|||
uint32_t yHeight,
|
||||
uint32_t uvWidth,
|
||||
uint32_t uvHeight,
|
||||
void *yDataPtr,
|
||||
void *uDataPtr,
|
||||
void *vDataPtr,
|
||||
uint32_t yDataLength,
|
||||
uint32_t uvDataLength,
|
||||
uint32_t yStride,
|
||||
uint32_t uvStride
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
);
|
||||
|
||||
void(*CopyTextureToTexture)(
|
||||
|
@ -367,31 +361,55 @@ struct Refresh_Device
|
|||
|
||||
void(*QueueDestroyTexture)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture *texture
|
||||
);
|
||||
|
||||
void(*QueueDestroySampler)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Sampler *sampler
|
||||
);
|
||||
|
||||
void(*QueueDestroyBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer
|
||||
);
|
||||
|
||||
void(*QueueDestroyRenderTarget)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_RenderTarget *renderTarget
|
||||
);
|
||||
|
||||
void(*QueueDestroyFramebuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Framebuffer *frameBuffer
|
||||
);
|
||||
|
||||
void(*QueueDestroyShaderModule)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_ShaderModule *shaderModule
|
||||
);
|
||||
|
||||
void(*QueueDestroyRenderPass)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_RenderPass *renderPass
|
||||
);
|
||||
|
||||
void(*QueueDestroyComputePipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_ComputePipeline *computePipeline
|
||||
);
|
||||
|
||||
void(*QueueDestroyGraphicsPipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_GraphicsPipeline *graphicsPipeline
|
||||
);
|
||||
|
||||
|
@ -400,9 +418,12 @@ struct Refresh_Device
|
|||
void(*BeginRenderPass)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||
uint32_t colorAttachmentCount,
|
||||
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||
Refresh_RenderPass *renderPass,
|
||||
Refresh_Framebuffer *framebuffer,
|
||||
Refresh_Rect *renderArea,
|
||||
Refresh_Vec4 *pColorClearValues,
|
||||
uint32_t colorClearCount,
|
||||
Refresh_DepthStencilValue *depthStencilClearValue
|
||||
);
|
||||
|
||||
void(*EndRenderPass)(
|
||||
|
@ -410,18 +431,6 @@ struct Refresh_Device
|
|||
Refresh_CommandBuffer *commandBuffer
|
||||
);
|
||||
|
||||
void (*SetViewport)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Viewport *viewport
|
||||
);
|
||||
|
||||
void (*SetScissor)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *scissor
|
||||
);
|
||||
|
||||
void(*BindGraphicsPipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -463,71 +472,30 @@ struct Refresh_Device
|
|||
Refresh_Texture **pTextures
|
||||
);
|
||||
|
||||
uint8_t (*ClaimWindow)(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
);
|
||||
|
||||
void (*UnclaimWindow)(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle
|
||||
);
|
||||
|
||||
Refresh_CommandBuffer* (*AcquireCommandBuffer)(
|
||||
Refresh_Renderer *driverData
|
||||
Refresh_Renderer *driverData,
|
||||
uint8_t fixed
|
||||
);
|
||||
|
||||
Refresh_Texture* (*AcquireSwapchainTexture)(
|
||||
void(*QueuePresent)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *windowHandle,
|
||||
uint32_t *pWidth,
|
||||
uint32_t *pHeight
|
||||
);
|
||||
|
||||
Refresh_TextureFormat (*GetSwapchainFormat)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_Rect *destinationRectangle,
|
||||
Refresh_Filter filter,
|
||||
void *windowHandle
|
||||
);
|
||||
|
||||
void (*SetSwapchainPresentMode)(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
);
|
||||
|
||||
void(*Submit)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
);
|
||||
|
||||
Refresh_Fence* (*SubmitAndAcquireFence)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
uint32_t commandBufferCount,
|
||||
Refresh_CommandBuffer **pCommandBuffers
|
||||
);
|
||||
|
||||
void(*Wait)(
|
||||
Refresh_Renderer *driverData
|
||||
);
|
||||
|
||||
void (*WaitForFences)(
|
||||
Refresh_Renderer *driverData,
|
||||
uint8_t waitAll,
|
||||
uint32_t fenceCount,
|
||||
Refresh_Fence **pFences
|
||||
);
|
||||
|
||||
int (*QueryFence)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Fence *fence
|
||||
);
|
||||
|
||||
void (*ReleaseFence)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Fence *fence
|
||||
);
|
||||
|
||||
/* Opaque pointer for the Driver */
|
||||
Refresh_Renderer *driverData;
|
||||
};
|
||||
|
@ -536,16 +504,19 @@ struct Refresh_Device
|
|||
result->func = name##_##func;
|
||||
#define ASSIGN_DRIVER(name) \
|
||||
ASSIGN_DRIVER_FUNC(DestroyDevice, name) \
|
||||
ASSIGN_DRIVER_FUNC(Clear, name) \
|
||||
ASSIGN_DRIVER_FUNC(DrawIndexedPrimitives, name) \
|
||||
ASSIGN_DRIVER_FUNC(DrawInstancedPrimitives, name) \
|
||||
ASSIGN_DRIVER_FUNC(DrawPrimitives, name) \
|
||||
ASSIGN_DRIVER_FUNC(DrawPrimitivesIndirect, name) \
|
||||
ASSIGN_DRIVER_FUNC(DispatchCompute, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateRenderPass, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateComputePipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateGraphicsPipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateSampler, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateFramebuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateShaderModule, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateTexture, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateRenderTarget, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateBuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetTextureData, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetTextureDataYUV, name) \
|
||||
|
@ -561,43 +532,35 @@ struct Refresh_Device
|
|||
ASSIGN_DRIVER_FUNC(QueueDestroyTexture, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroySampler, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyBuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyRenderTarget, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyFramebuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyShaderModule, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyRenderPass, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyComputePipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyGraphicsPipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(BeginRenderPass, name) \
|
||||
ASSIGN_DRIVER_FUNC(EndRenderPass, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetViewport, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetScissor, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindGraphicsPipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindVertexBuffers, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindIndexBuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindComputePipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindComputeBuffers, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindComputeTextures, name) \
|
||||
ASSIGN_DRIVER_FUNC(ClaimWindow, name) \
|
||||
ASSIGN_DRIVER_FUNC(UnclaimWindow, name) \
|
||||
ASSIGN_DRIVER_FUNC(AcquireCommandBuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(AcquireSwapchainTexture, name) \
|
||||
ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetSwapchainPresentMode, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueuePresent, name) \
|
||||
ASSIGN_DRIVER_FUNC(Submit, name) \
|
||||
ASSIGN_DRIVER_FUNC(SubmitAndAcquireFence, name) \
|
||||
ASSIGN_DRIVER_FUNC(Wait, name) \
|
||||
ASSIGN_DRIVER_FUNC(WaitForFences, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueryFence, name) \
|
||||
ASSIGN_DRIVER_FUNC(ReleaseFence, name)
|
||||
ASSIGN_DRIVER_FUNC(Wait, name)
|
||||
|
||||
typedef struct Refresh_Driver
|
||||
{
|
||||
const char *Name;
|
||||
uint8_t (*PrepareDriver)(uint32_t *flags);
|
||||
Refresh_Device* (*CreateDevice)(
|
||||
Refresh_PresentationParameters *presentationParameters,
|
||||
uint8_t debugMode
|
||||
);
|
||||
} Refresh_Driver;
|
||||
|
||||
extern Refresh_Driver VulkanDriver;
|
||||
extern Refresh_Driver PS5Driver;
|
||||
|
||||
#endif /* REFRESH_DRIVER_H */
|
||||
|
||||
|
|
|
@ -1,707 +0,0 @@
|
|||
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
|
||||
*
|
||||
* Copyright (c) 2020 Evan Hemsley
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied warranty.
|
||||
* In no event will the authors be held liable for any damages arising from
|
||||
* the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software in a
|
||||
* product, an acknowledgment in the product documentation would be
|
||||
* appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not be
|
||||
* misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source distribution.
|
||||
*
|
||||
* Evan "cosmonaut" Hemsley <evan@moonside.games>
|
||||
*
|
||||
*/
|
||||
|
||||
#if REFRESH_DRIVER_TEMPLATE
|
||||
|
||||
#include "Refresh_Driver.h"
|
||||
|
||||
#include <SDL.h>
|
||||
|
||||
#define NOT_IMPLEMENTED SDL_assert(0 && "Not implemented!");
|
||||
|
||||
/* Conversions */
|
||||
|
||||
static TEMPLATE_SURFACE_FORMAT_TYPE RefreshToTEMPLATE_SurfaceFormat[] =
|
||||
{
|
||||
0, /* R8G8B8A8 */
|
||||
0, /* B8G8R8A8 */
|
||||
0, /* R5G6B5 */
|
||||
0, /* A1R5G5B5 */
|
||||
0, /* B4G4R4A4 */
|
||||
0, /* BC1 */
|
||||
0, /* BC3 */
|
||||
0, /* BC5 */
|
||||
0, /* R8G8_SNORM */
|
||||
0, /* R8G8B8A8_SNORM */
|
||||
0, /* A2R10G10B10 */
|
||||
0, /* R16G16 */
|
||||
0, /* R16G16B16A16 */
|
||||
0, /* R8 */
|
||||
0, /* R32_SFLOAT */
|
||||
0, /* R32G32_SFLOAT */
|
||||
0, /* R32G32B32A32_SFLOAT */
|
||||
0, /* R16_SFLOAT */
|
||||
0, /* R16G16_SFLOAT */
|
||||
0, /* R16G16B16A16_SFLOAT */
|
||||
0, /* D16 */
|
||||
0, /* D32 */
|
||||
0, /* D16S8 */
|
||||
0 /* D32S8 */
|
||||
};
|
||||
|
||||
static TEMPLATE_VERTEX_FORMAT_TYPE RefreshToTEMPLATE_VertexFormat[] =
|
||||
{
|
||||
0, /* SINGLE */
|
||||
0, /* VECTOR2 */
|
||||
0, /* VECTOR3 */
|
||||
0, /* VECTOR4 */
|
||||
0, /* COLOR */
|
||||
0, /* BYTE4 */
|
||||
0, /* SHORT2 */
|
||||
0, /* SHORT4 */
|
||||
0, /* NORMALIZEDSHORT2 */
|
||||
0, /* NORMALIZEDSHORT4 */
|
||||
0, /* HALFVECTOR2 */
|
||||
0 /* HALFVECTOR4 */
|
||||
};
|
||||
|
||||
static TEMPLATE_INDEX_TYPE RefreshToTEMPLATE_IndexType[] =
|
||||
{
|
||||
0, /* 16BIT */
|
||||
0 /* 32BIT */
|
||||
};
|
||||
|
||||
static TEMPLATE_PRIMITIVE_TYPE RefreshToTEMPLATE_PrimitiveType[] =
|
||||
{
|
||||
0, /* POINTLIST */
|
||||
0, /* LINELIST */
|
||||
0, /* LINESTRIP */
|
||||
0, /* TRIANGLELIST */
|
||||
0 /* TRIANGLESTRIP */
|
||||
};
|
||||
|
||||
static TEMPLATE_POLYGON_MODE_TYPE RefreshToTEMPLATE_PolygonMode[] =
|
||||
{
|
||||
0, /* FILL */
|
||||
0, /* LINE */
|
||||
};
|
||||
|
||||
static TEMPLATE_CULL_MODE_TYPE RefreshToTEMPLATE_CullMode[] =
|
||||
{
|
||||
0, /* NONE */
|
||||
0, /* FRONT */
|
||||
0, /* BACK */
|
||||
};
|
||||
|
||||
static TEMPLATE_FRONT_FACE_TYPE RefreshToTEMPLATE_FrontFace[] =
|
||||
{
|
||||
0, /* COUNTER_CLOCKWISE */
|
||||
0 /* CLOCKWISE */
|
||||
};
|
||||
|
||||
static TEMPLATE_BLEND_FACTOR_TYPE RefreshToTEMPLATE_BlendFactor[] =
|
||||
{
|
||||
0, /* ZERO */
|
||||
0, /* ONE */
|
||||
0, /* SRC_COLOR */
|
||||
0, /* ONE_MINUS_SRC_COLOR */
|
||||
0, /* DST_COLOR */
|
||||
0, /* ONE_MINUS_DST_COLOR */
|
||||
0, /* SRC_ALPHA */
|
||||
0, /* ONE_MINUS_SRC_ALPHA */
|
||||
0, /* DST_ALPHA */
|
||||
0, /* ONE_MINUS_DST_ALPHA */
|
||||
0, /* CONSTANT_COLOR */
|
||||
0, /* ONE_MINUS_CONSTANT_COLOR */
|
||||
0 /* SRC_ALPHA_SATURATE */
|
||||
};
|
||||
|
||||
static TEMPLATE_BLEND_OP_TYPE RefreshToTEMPLATE_BlendOp[] =
|
||||
{
|
||||
0, /* ADD */
|
||||
0, /* SUBTRACT */
|
||||
0, /* REVERSE_SUBTRACT */
|
||||
0, /* MIN */
|
||||
0 /* MAX */
|
||||
};
|
||||
|
||||
static TEMPLATE_COMPARE_OP_TYPE RefreshToTEMPLATE_CompareOp[] =
|
||||
{
|
||||
0, /* NEVER */
|
||||
0, /* LESS */
|
||||
0, /* EQUAL */
|
||||
0, /* LESS_OR_EQUAL */
|
||||
0, /* GREATER */
|
||||
0, /* NOT_EQUAL */
|
||||
0, /* GREATER_OR_EQUAL */
|
||||
0 /* ALWAYS */
|
||||
};
|
||||
|
||||
static TEMPLATE_STENCIL_OP_TYPE RefreshToTEMPLATE_StencilOp[] =
|
||||
{
|
||||
0, /* KEEP */
|
||||
0, /* ZERO */
|
||||
0, /* REPLACE */
|
||||
0, /* INCREMENT_AND_CLAMP */
|
||||
0, /* DECREMENT_AND_CLAMP */
|
||||
0, /* INVERT */
|
||||
0, /* INCREMENT_AND_WRAP */
|
||||
0 /* DECREMENT_AND_WRAP */
|
||||
};
|
||||
|
||||
static TEMPLATE_ATTACHMENT_LOAD_OP_TYPE RefreshToTEMPLATE_LoadOp[] =
|
||||
{
|
||||
0, /* LOAD */
|
||||
0, /* CLEAR */
|
||||
0 /* DONT_CARE */
|
||||
};
|
||||
|
||||
static TEMPLATE_ATTACHMENT_STORE_OP_TYPE RefreshToTEMPLATE_StoreOp[] =
|
||||
{
|
||||
0, /* STORE */
|
||||
0 /* DONT_CARE */
|
||||
};
|
||||
|
||||
static TEMPLATE_SAMPLE_COUNT_TYPE RefreshToTEMPLATE_SampleCount[] =
|
||||
{
|
||||
0, /* 1 */
|
||||
0, /* 2 */
|
||||
0, /* 4 */
|
||||
0, /* 8 */
|
||||
0, /* 16 */
|
||||
0, /* 32 */
|
||||
0 /* 64 */
|
||||
};
|
||||
|
||||
static TEMPLATE_VERTEX_INPUT_RATE_TYPE RefreshToTEMPLATE_VertexInputRate[] =
|
||||
{
|
||||
0, /* VERTEX */
|
||||
0 /* INSTANCE */
|
||||
};
|
||||
|
||||
static TEMPLATE_FILTER_TYPE RefreshToTEMPLATE_Filter[] =
|
||||
{
|
||||
0, /* NEAREST */
|
||||
0, /* LINEAR */
|
||||
};
|
||||
|
||||
static TEMPLATE_SAMPLER_MIPMAP_MODE_TYPE RefreshToTEMPLATE_SamplerMipmapMode[] =
|
||||
{
|
||||
0, /* NEAREST */
|
||||
0 /* LINEAR */
|
||||
};
|
||||
|
||||
static TEMPLATE_SAMPLER_ADDRESS_MODE_TYPE RefreshToTEMPLATE_SamplerAddressMode[] =
|
||||
{
|
||||
0, /* REPEAT */
|
||||
0, /* MIRRORED_REPEAT */
|
||||
0, /* CLAMP_TO_EDGE */
|
||||
0 /* CLAMP_TO_BORDER */
|
||||
};
|
||||
|
||||
static TEMPLATE_BORDER_COLOR_TYPE RefreshToTEMPLATE_BorderColor[] =
|
||||
{
|
||||
0, /* FLOAT_TRANSPARENT_BLACK */
|
||||
0, /* INT_TRANSPARENT_BLACK */
|
||||
0, /* FLOAT_OPAQUE_BLACK */
|
||||
0, /* INT_OPAQUE_BLACK */
|
||||
0, /* FLOAT_OPAQUE_WHITE */
|
||||
0 /* INT_OPAQUE_WHITE */
|
||||
};
|
||||
|
||||
/* Quit */
|
||||
|
||||
static void TEMPLATE_DestroyDevice(
|
||||
Refresh_Device *device
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Drawing */
|
||||
|
||||
static void TEMPLATE_DrawInstancedPrimitives(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t baseVertex,
|
||||
uint32_t startIndex,
|
||||
uint32_t primitiveCount,
|
||||
uint32_t instanceCount,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_DrawIndexedPrimitives(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t baseVertex,
|
||||
uint32_t startIndex,
|
||||
uint32_t primitiveCount,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_DrawPrimitives(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t vertexStart,
|
||||
uint32_t primitiveCount,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_DrawPrimitivesIndirect(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint32_t offsetInBytes,
|
||||
uint32_t drawCount,
|
||||
uint32_t stride,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_DispatchCompute(
|
||||
Refresh_Renderer *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t groupCountX,
|
||||
uint32_t groupCountY,
|
||||
uint32_t groupCountZ,
|
||||
uint32_t computeParamOffset
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* State Creation */
|
||||
|
||||
|
||||
static Refresh_ComputePipeline* TEMPLATE_CreateComputePipeline(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ComputeShaderInfo *computeShaderInfo
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_GraphicsPipeline* TEMPLATE_CreateGraphicsPipeline(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Sampler* TEMPLATE_CreateSampler(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_ShaderModule* TEMPLATE_CreateShaderModule(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Texture* TEMPLATE_CreateTexture(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_TextureCreateInfo *textureCreateInfo
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Buffer* TEMPLATE_CreateBuffer(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_BufferUsageFlags usageFlags,
|
||||
uint32_t sizeInBytes
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Setters */
|
||||
|
||||
static void TEMPLATE_SetTextureData(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_SetTextureDataYUV(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer* commandBuffer,
|
||||
Refresh_Texture *y,
|
||||
Refresh_Texture *u,
|
||||
Refresh_Texture *v,
|
||||
uint32_t yWidth,
|
||||
uint32_t yHeight,
|
||||
uint32_t uvWidth,
|
||||
uint32_t uvHeight,
|
||||
void *yDataPtr,
|
||||
void *uDataPtr,
|
||||
void *vDataPtr,
|
||||
uint32_t yDataLength,
|
||||
uint32_t uvDataLength,
|
||||
uint32_t yStride,
|
||||
uint32_t uvStride
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_CopyTextureToTexture(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *sourceTextureSlice,
|
||||
Refresh_TextureSlice *destinationTextureSlice,
|
||||
Refresh_Filter filter
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_CopyTextureToBuffer(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_Buffer *buffer
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_SetBufferData(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint32_t offsetInBytes,
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static uint32_t TEMPLATE_PushVertexShaderUniforms(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static uint32_t TEMPLATE_PushFragmentShaderUniforms(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static uint32_t TEMPLATE_PushComputeShaderUniforms(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BindVertexSamplers(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures,
|
||||
Refresh_Sampler **pSamplers
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BindFragmentSamplers(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures,
|
||||
Refresh_Sampler **pSamplers
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Getters */
|
||||
|
||||
static void TEMPLATE_GetBufferData(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Buffer *buffer,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Disposal */
|
||||
|
||||
static void TEMPLATE_QueueDestroyTexture(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Texture *texture
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_QueueDestroySampler(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Sampler *sampler
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_QueueDestroyBuffer(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Buffer *buffer
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_QueueDestroyShaderModule(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ShaderModule *shaderModule
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_QueueDestroyComputePipeline(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ComputePipeline *computePipeline
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_QueueDestroyGraphicsPipeline(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_GraphicsPipeline *graphicsPipeline
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Graphics State */
|
||||
|
||||
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
|
||||
Refresh_Renderer *driverData
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BeginRenderPass(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||
uint32_t colorAttachmentCount,
|
||||
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_EndRenderPass(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BindGraphicsPipeline(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_GraphicsPipeline *graphicsPipeline
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_SetViewport(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Viewport *viewport
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_SetScissor(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *scissor
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BindVertexBuffers(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t firstBinding,
|
||||
uint32_t bindingCount,
|
||||
Refresh_Buffer **pBuffers,
|
||||
uint64_t *pOffsets
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BindIndexBuffer(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint64_t offset,
|
||||
Refresh_IndexElementSize indexElementSize
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Compute State */
|
||||
|
||||
static void TEMPLATE_BindComputePipeline(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_ComputePipeline *computePipeline
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BindComputeBuffers(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer **pBuffers
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BindComputeTextures(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Window and Swapchain Management */
|
||||
|
||||
static uint8_t TEMPLATE_ClaimWindow(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_UnclaimWindow(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *windowHandle,
|
||||
uint32_t *pWidth,
|
||||
uint32_t *pHeight
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_TextureFormat TEMPLATE_GetSwapchainFormat(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_SetSwapchainPresentMode(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Submission and Fences */
|
||||
|
||||
static void TEMPLATE_Submit(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Fence* TEMPLATE_SubmitAndAcquireFence(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_Wait(
|
||||
Refresh_Renderer *driverData
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_WaitForFences(
|
||||
Refresh_Renderer *driverData,
|
||||
uint8_t waitAll,
|
||||
uint32_t fenceCount,
|
||||
Refresh_Fence **pFences
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static int TEMPLATE_QueryFence(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Fence *fence
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_ReleaseFence(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Fence *fence
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Device Creation */
|
||||
|
||||
static uint8_t TEMPLATE_PrepareDriver(
|
||||
uint32_t *flags
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Device* TEMPLATE_CreateDevice(
|
||||
uint8_t debugMode
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
Refresh_Driver TEMPLATEDriver = {
|
||||
"TEMPLATE",
|
||||
TEMPLATE_PrepareDriver,
|
||||
TEMPLATE_CreateDevice
|
||||
};
|
||||
|
||||
#endif //REFRESH_DRIVER_TEMPLATE
|
File diff suppressed because it is too large
Load Diff
|
@ -89,11 +89,9 @@ VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdClearDepthStencilImage, (VkCommandBuff
|
|||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBuffer, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBufferToImage, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy *pRegions))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImageToBuffer, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDispatch, (VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDraw, (VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndexed, (VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndirect, (VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdEndRenderPass, (VkCommandBuffer commandBuffer))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdPipelineBarrier, (VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier *pImageMemoryBarriers))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdResolveImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve *pRegions))
|
||||
|
|
|
@ -48,6 +48,7 @@
|
|||
#define floorf SDL_floorf
|
||||
#define ldexp SDL_scalbn
|
||||
#define pow SDL_pow
|
||||
#define strtol SDL_strtol
|
||||
|
||||
#ifdef memcmp
|
||||
#undef memcmp
|
||||
|
@ -73,10 +74,13 @@
|
|||
#undef strlen
|
||||
#endif
|
||||
#define strlen SDL_strlen
|
||||
#ifdef strncmp
|
||||
#undef strncmp
|
||||
#endif
|
||||
#define strncmp SDL_strncmp
|
||||
|
||||
/* These are per the Texture2D.FromStream spec */
|
||||
#define STBI_ONLY_PNG
|
||||
#define STBI_ONLY_QOI
|
||||
|
||||
/* These are per the Texture2D.SaveAs* spec */
|
||||
#define STBIW_ONLY_PNG
|
||||
|
@ -136,7 +140,6 @@ SDL_SIMDRealloc(void *mem, const size_t len)
|
|||
#endif
|
||||
|
||||
#define STB_IMAGE_STATIC
|
||||
#define STBI_NO_HDR
|
||||
#define STBI_ASSERT SDL_assert
|
||||
#define STBI_MALLOC SDL_SIMDAlloc
|
||||
#define STBI_REALLOC SDL_SIMDRealloc
|
||||
|
@ -187,72 +190,28 @@ static unsigned char* dgibson_stbi_zlib_compress(
|
|||
/* Image Read API */
|
||||
|
||||
uint8_t* Refresh_Image_Load(
|
||||
uint8_t *bufferPtr,
|
||||
int32_t bufferLength,
|
||||
char const *filename,
|
||||
int32_t *w,
|
||||
int32_t *h,
|
||||
int32_t *len
|
||||
int32_t *numChannels
|
||||
) {
|
||||
uint8_t* result;
|
||||
uint8_t* pixels;
|
||||
int32_t format;
|
||||
int32_t i;
|
||||
|
||||
result = stbi_load_from_memory(
|
||||
bufferPtr,
|
||||
bufferLength,
|
||||
w,
|
||||
h,
|
||||
&format,
|
||||
STBI_rgb_alpha
|
||||
);
|
||||
|
||||
if (result == NULL)
|
||||
{
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_ERROR, "Image loading failed: %s", stbi_failure_reason());
|
||||
}
|
||||
|
||||
/* Ensure that the alpha pixels are... well, actual alpha.
|
||||
* You think this looks stupid, but be assured: Your paint program is
|
||||
* almost certainly even stupider.
|
||||
* -flibit
|
||||
*/
|
||||
pixels = result;
|
||||
*len = (*w) * (*h) *4;
|
||||
for (i = 0; i < *len; i += 4, pixels += 4)
|
||||
{
|
||||
if (pixels[3] == 0)
|
||||
{
|
||||
pixels[0] = 0;
|
||||
pixels[1] = 1;
|
||||
pixels[2] = 2;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
return stbi_load(filename, w, h, numChannels, STBI_rgb_alpha);
|
||||
}
|
||||
|
||||
void Refresh_Image_Free(uint8_t *mem)
|
||||
{
|
||||
SDL_SIMDFree(mem);
|
||||
stbi_image_free(mem);
|
||||
}
|
||||
|
||||
/* Image Write API */
|
||||
|
||||
void Refresh_Image_SavePNG(
|
||||
const char *filename,
|
||||
uint8_t* data,
|
||||
int32_t w,
|
||||
int32_t h
|
||||
int32_t h,
|
||||
uint8_t *data
|
||||
) {
|
||||
stbi_write_png(
|
||||
filename,
|
||||
w,
|
||||
h,
|
||||
4,
|
||||
data,
|
||||
w * 4
|
||||
);
|
||||
stbi_write_png(filename, w, h, 4, data, w * 4);
|
||||
}
|
||||
|
||||
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|
||||
|
|
590
src/stb_image.h
590
src/stb_image.h
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue