Compare commits
1 Commits
Author | SHA1 | Date |
---|---|---|
Caleb Cornett | f5b3e466a8 |
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@ -8,8 +8,8 @@ option(BUILD_SHARED_LIBS "Build shared library" ON)
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# Version
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# Version
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SET(LIB_MAJOR_VERSION "1")
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SET(LIB_MAJOR_VERSION "1")
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SET(LIB_MINOR_VERSION "15")
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SET(LIB_MINOR_VERSION "5")
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SET(LIB_REVISION "4")
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SET(LIB_REVISION "0")
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SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
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SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
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# Build Type
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# Build Type
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@ -60,11 +60,6 @@ if(NOT MSVC)
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set_property(TARGET Refresh PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic")
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set_property(TARGET Refresh PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic")
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endif()
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endif()
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# Windows is silly and we need to manually include the Vulkan SDK
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if(MSVC)
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target_include_directories(Refresh PUBLIC $ENV{VULKAN_SDK}/include)
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endif()
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# Refresh folders as includes, for other targets to consume
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# Refresh folders as includes, for other targets to consume
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target_include_directories(Refresh PUBLIC
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target_include_directories(Refresh PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
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@ -55,8 +55,8 @@ extern "C" {
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/* Version API */
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/* Version API */
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#define REFRESH_MAJOR_VERSION 1
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#define REFRESH_MAJOR_VERSION 1
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#define REFRESH_MINOR_VERSION 15
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#define REFRESH_MINOR_VERSION 5
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#define REFRESH_PATCH_VERSION 4
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#define REFRESH_PATCH_VERSION 0
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#define REFRESH_COMPILED_VERSION ( \
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#define REFRESH_COMPILED_VERSION ( \
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(REFRESH_MAJOR_VERSION * 100 * 100) + \
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(REFRESH_MAJOR_VERSION * 100 * 100) + \
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@ -76,7 +76,6 @@ typedef struct Refresh_ShaderModule Refresh_ShaderModule;
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typedef struct Refresh_ComputePipeline Refresh_ComputePipeline;
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typedef struct Refresh_ComputePipeline Refresh_ComputePipeline;
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typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline;
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typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline;
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typedef struct Refresh_CommandBuffer Refresh_CommandBuffer;
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typedef struct Refresh_CommandBuffer Refresh_CommandBuffer;
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typedef struct Refresh_Fence Refresh_Fence;
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typedef enum Refresh_PresentMode
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typedef enum Refresh_PresentMode
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{
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{
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@ -116,38 +115,28 @@ typedef enum Refresh_IndexElementSize
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typedef enum Refresh_TextureFormat
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typedef enum Refresh_TextureFormat
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{
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{
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/* Unsigned Normalized Float Color Formats */
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/* Color Formats */
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REFRESH_TEXTUREFORMAT_R8G8B8A8,
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REFRESH_TEXTUREFORMAT_R8G8B8A8,
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REFRESH_TEXTUREFORMAT_B8G8R8A8,
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REFRESH_TEXTUREFORMAT_B8G8R8A8,
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REFRESH_TEXTUREFORMAT_R5G6B5,
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REFRESH_TEXTUREFORMAT_R5G6B5,
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REFRESH_TEXTUREFORMAT_A1R5G5B5,
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REFRESH_TEXTUREFORMAT_A1R5G5B5,
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REFRESH_TEXTUREFORMAT_B4G4R4A4,
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REFRESH_TEXTUREFORMAT_B4G4R4A4,
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REFRESH_TEXTUREFORMAT_A2R10G10B10,
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REFRESH_TEXTUREFORMAT_R16G16,
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REFRESH_TEXTUREFORMAT_R16G16B16A16,
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REFRESH_TEXTUREFORMAT_R8,
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/* Compressed Unsigned Normalized Float Color Formats */
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REFRESH_TEXTUREFORMAT_BC1,
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REFRESH_TEXTUREFORMAT_BC1,
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REFRESH_TEXTUREFORMAT_BC2,
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REFRESH_TEXTUREFORMAT_BC2,
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REFRESH_TEXTUREFORMAT_BC3,
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REFRESH_TEXTUREFORMAT_BC3,
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REFRESH_TEXTUREFORMAT_BC7,
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REFRESH_TEXTUREFORMAT_BC7,
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/* Signed Normalized Float Color Formats */
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REFRESH_TEXTUREFORMAT_R8G8_SNORM,
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REFRESH_TEXTUREFORMAT_R8G8_SNORM,
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REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM,
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REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM,
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/* Signed Float Color Formats */
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REFRESH_TEXTUREFORMAT_A2R10G10B10,
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REFRESH_TEXTUREFORMAT_R16_SFLOAT,
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REFRESH_TEXTUREFORMAT_R16G16,
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REFRESH_TEXTUREFORMAT_R16G16_SFLOAT,
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REFRESH_TEXTUREFORMAT_R16G16B16A16,
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REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT,
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REFRESH_TEXTUREFORMAT_R8,
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REFRESH_TEXTUREFORMAT_R32_SFLOAT,
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REFRESH_TEXTUREFORMAT_R32_SFLOAT,
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REFRESH_TEXTUREFORMAT_R32G32_SFLOAT,
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REFRESH_TEXTUREFORMAT_R32G32_SFLOAT,
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REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT,
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REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT,
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/* Unsigned Integer Color Formats */
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REFRESH_TEXTUREFORMAT_R16_SFLOAT,
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REFRESH_TEXTUREFORMAT_R8_UINT,
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REFRESH_TEXTUREFORMAT_R16G16_SFLOAT,
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REFRESH_TEXTUREFORMAT_R8G8_UINT,
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REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT,
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REFRESH_TEXTUREFORMAT_R8G8B8A8_UINT,
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REFRESH_TEXTUREFORMAT_R16_UINT,
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REFRESH_TEXTUREFORMAT_R16G16_UINT,
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REFRESH_TEXTUREFORMAT_R16G16B16A16_UINT,
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/* Depth Formats */
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/* Depth Formats */
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REFRESH_TEXTUREFORMAT_D16_UNORM,
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REFRESH_TEXTUREFORMAT_D16_UNORM,
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REFRESH_TEXTUREFORMAT_D32_SFLOAT,
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REFRESH_TEXTUREFORMAT_D32_SFLOAT,
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@ -159,8 +148,7 @@ typedef enum Refresh_TextureUsageFlagBits
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{
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{
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REFRESH_TEXTUREUSAGE_SAMPLER_BIT = 0x00000001,
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REFRESH_TEXTUREUSAGE_SAMPLER_BIT = 0x00000001,
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REFRESH_TEXTUREUSAGE_COLOR_TARGET_BIT = 0x00000002,
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REFRESH_TEXTUREUSAGE_COLOR_TARGET_BIT = 0x00000002,
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REFRESH_TEXTUREUSAGE_DEPTH_STENCIL_TARGET_BIT = 0x00000004,
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REFRESH_TEXTUREUSAGE_DEPTH_STENCIL_TARGET_BIT = 0x00000004
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REFRESH_TEXTUREUSAGE_COMPUTE_BIT = 0X00000008
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} Refresh_TextureUsageFlagBits;
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} Refresh_TextureUsageFlagBits;
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typedef uint32_t Refresh_TextureUsageFlags;
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typedef uint32_t Refresh_TextureUsageFlags;
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@ -170,7 +158,10 @@ typedef enum Refresh_SampleCount
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REFRESH_SAMPLECOUNT_1,
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REFRESH_SAMPLECOUNT_1,
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REFRESH_SAMPLECOUNT_2,
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REFRESH_SAMPLECOUNT_2,
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REFRESH_SAMPLECOUNT_4,
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REFRESH_SAMPLECOUNT_4,
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REFRESH_SAMPLECOUNT_8
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REFRESH_SAMPLECOUNT_8,
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REFRESH_SAMPLECOUNT_16,
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REFRESH_SAMPLECOUNT_32,
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REFRESH_SAMPLECOUNT_64
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} Refresh_SampleCount;
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} Refresh_SampleCount;
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typedef enum Refresh_CubeMapFace
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typedef enum Refresh_CubeMapFace
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@ -187,8 +178,7 @@ typedef enum Refresh_BufferUsageFlagBits
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{
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{
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REFRESH_BUFFERUSAGE_VERTEX_BIT = 0x00000001,
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REFRESH_BUFFERUSAGE_VERTEX_BIT = 0x00000001,
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REFRESH_BUFFERUSAGE_INDEX_BIT = 0x00000002,
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REFRESH_BUFFERUSAGE_INDEX_BIT = 0x00000002,
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REFRESH_BUFFERUSAGE_COMPUTE_BIT = 0x00000004,
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REFRESH_BUFFERUSAGE_COMPUTE_BIT = 0x00000004
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REFRESH_BUFFERUSAGE_INDIRECT_BIT = 0x00000008
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} Refresh_BufferUsageFlagBits;
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} Refresh_BufferUsageFlagBits;
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typedef uint32_t Refresh_BufferUsageFlags;
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typedef uint32_t Refresh_BufferUsageFlags;
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@ -282,7 +272,11 @@ typedef enum Refresh_BlendFactor
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REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA,
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REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA,
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REFRESH_BLENDFACTOR_CONSTANT_COLOR,
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REFRESH_BLENDFACTOR_CONSTANT_COLOR,
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REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR,
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REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR,
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REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE
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REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE,
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REFRESH_BLENDFACTOR_SRC1_COLOR,
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REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_COLOR,
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REFRESH_BLENDFACTOR_SRC1_ALPHA,
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REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_ALPHA
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} Refresh_BlendFactor;
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} Refresh_BlendFactor;
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typedef enum Refresh_ColorComponentFlagBits
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typedef enum Refresh_ColorComponentFlagBits
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@ -326,14 +320,6 @@ typedef enum Refresh_BorderColor
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REFRESH_BORDERCOLOR_INT_OPAQUE_WHITE
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REFRESH_BORDERCOLOR_INT_OPAQUE_WHITE
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} Refresh_BorderColor;
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} Refresh_BorderColor;
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typedef enum Refresh_Backend
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{
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REFRESH_BACKEND_DONTCARE,
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REFRESH_BACKEND_VULKAN,
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REFRESH_BACKEND_PS5,
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REFRESH_BACKEND_INVALID
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} Refresh_Backend;
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/* Structures */
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/* Structures */
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typedef struct Refresh_DepthStencilValue
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typedef struct Refresh_DepthStencilValue
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@ -377,13 +363,11 @@ typedef struct Refresh_TextureSlice
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uint32_t level;
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uint32_t level;
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} Refresh_TextureSlice;
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} Refresh_TextureSlice;
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typedef struct Refresh_IndirectDrawCommand
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typedef struct Refresh_PresentationParameters
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{
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{
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uint32_t vertexCount;
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void* deviceWindowHandle;
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uint32_t instanceCount;
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Refresh_PresentMode presentMode;
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uint32_t firstVertex;
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} Refresh_PresentationParameters;
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uint32_t firstInstance;
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} Refresh_IndirectDrawCommand;
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/* State structures */
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/* State structures */
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@ -451,6 +435,12 @@ typedef struct Refresh_ColorAttachmentBlendState
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Refresh_ColorComponentFlags colorWriteMask;
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Refresh_ColorComponentFlags colorWriteMask;
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} Refresh_ColorAttachmentBlendState;
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} Refresh_ColorAttachmentBlendState;
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typedef struct Refresh_ComputePipelineLayoutCreateInfo
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{
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uint32_t bufferBindingCount;
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uint32_t imageBindingCount;
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} Refresh_ComputePipelineLayoutCreateInfo;
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typedef struct Refresh_ShaderModuleCreateInfo
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typedef struct Refresh_ShaderModuleCreateInfo
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{
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{
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size_t codeSize;
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size_t codeSize;
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@ -463,8 +453,8 @@ typedef struct Refresh_TextureCreateInfo
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uint32_t height;
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uint32_t height;
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uint32_t depth;
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uint32_t depth;
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uint8_t isCube;
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uint8_t isCube;
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uint32_t levelCount;
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Refresh_SampleCount sampleCount;
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Refresh_SampleCount sampleCount;
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uint32_t levelCount;
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Refresh_TextureFormat format;
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Refresh_TextureFormat format;
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Refresh_TextureUsageFlags usageFlags;
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Refresh_TextureUsageFlags usageFlags;
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} Refresh_TextureCreateInfo;
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} Refresh_TextureCreateInfo;
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@ -490,6 +480,7 @@ typedef struct Refresh_ComputeShaderInfo
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typedef struct Refresh_RasterizerState
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typedef struct Refresh_RasterizerState
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{
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{
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uint8_t depthClampEnable;
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Refresh_FillMode fillMode;
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Refresh_FillMode fillMode;
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Refresh_CullMode cullMode;
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Refresh_CullMode cullMode;
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Refresh_FrontFace frontFace;
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Refresh_FrontFace frontFace;
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@ -521,6 +512,7 @@ typedef struct Refresh_DepthStencilState
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typedef struct Refresh_ColorAttachmentDescription
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typedef struct Refresh_ColorAttachmentDescription
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{
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{
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Refresh_TextureFormat format;
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Refresh_TextureFormat format;
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Refresh_SampleCount sampleCount;
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Refresh_ColorAttachmentBlendState blendState;
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Refresh_ColorAttachmentBlendState blendState;
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} Refresh_ColorAttachmentDescription;
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} Refresh_ColorAttachmentDescription;
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@ -553,6 +545,7 @@ typedef struct Refresh_ColorAttachmentInfo
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uint32_t depth;
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uint32_t depth;
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uint32_t layer;
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uint32_t layer;
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uint32_t level;
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uint32_t level;
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Refresh_SampleCount sampleCount;
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Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */
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Refresh_Vec4 clearColor; /* Can be ignored by RenderPass */
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Refresh_LoadOp loadOp;
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Refresh_LoadOp loadOp;
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Refresh_StoreOp storeOp;
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Refresh_StoreOp storeOp;
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@ -589,29 +582,15 @@ REFRESHAPI void Refresh_HookLogFunctions(
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Refresh_LogFunc error
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Refresh_LogFunc error
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);
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);
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/* Backend selection */
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/* Select the graphics API backend that Refresh should use.
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*
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* Note that Refresh is not required to select your preferred backend
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* if it detects an incompatibility.
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*
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* Returns the backend that will actually be used, and fills in a window flag bitmask.
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* This bitmask should be used to create all windows that the device claims.
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*
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* preferredBackend: The preferred backend that Refresh should select.
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* flags: A pointer to a bitflag value that will be filled in with required SDL_WindowFlags masks.
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*/
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REFRESHAPI Refresh_Backend Refresh_SelectBackend(Refresh_Backend preferredBackend, uint32_t *flags);
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/* Device */
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/* Device */
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/* Create a rendering context for use on the calling thread.
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/* Create a rendering context for use on the calling thread.
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* You MUST have called Refresh_SelectDriver prior to calling this function.
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*
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*
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* presentationParameters: A window handle and presentation mode.
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* debugMode: Enable debug mode properties.
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* debugMode: Enable debug mode properties.
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*/
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*/
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REFRESHAPI Refresh_Device* Refresh_CreateDevice(
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REFRESHAPI Refresh_Device* Refresh_CreateDevice(
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Refresh_PresentationParameters *presentationParameters,
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uint8_t debugMode
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uint8_t debugMode
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);
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);
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@ -674,27 +653,6 @@ REFRESHAPI void Refresh_DrawPrimitives(
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uint32_t fragmentParamOffset
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uint32_t fragmentParamOffset
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);
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);
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/* Similar to Refresh_DrawPrimitives, but draw parameters are set from a buffer.
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* The buffer layout should match the layout of Refresh_IndirectDrawCommand.
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*
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* buffer: A buffer containing draw parameters.
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* offsetInBytes: The offset to start reading from the draw buffer.
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* drawCount: The number of draw parameter sets that should be read from the draw buffer.
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* stride: The byte stride between sets of draw parameters.
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* vertexParamOffset: The offset of the vertex shader param data.
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* fragmentParamOffset: The offset of the fragment shader param data.
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*/
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REFRESHAPI void Refresh_DrawPrimitivesIndirect(
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Refresh_Device *device,
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Refresh_CommandBuffer *commandBuffer,
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Refresh_Buffer *buffer,
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uint32_t offsetInBytes,
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uint32_t drawCount,
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uint32_t stride,
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uint32_t vertexParamOffset,
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uint32_t fragmentParamOffset
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);
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/* Dispatches work compute items.
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/* Dispatches work compute items.
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*
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*
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* groupCountX: Number of local workgroups to dispatch in the X dimension.
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* groupCountX: Number of local workgroups to dispatch in the X dimension.
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@ -759,11 +717,6 @@ REFRESHAPI Refresh_Buffer* Refresh_CreateBuffer(
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/* Setters */
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/* Setters */
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/* Uploads image data to a texture object.
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/* Uploads image data to a texture object.
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*
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* NOTE:
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* DO NOT expect this to execute in sequence relative to other commands!
|
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* Calling SetTextureData in a command buffer that also references the
|
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* texture may result in undefined behavior.
|
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*
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*
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* textureSlice: The texture slice to be updated.
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* textureSlice: The texture slice to be updated.
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* data: A pointer to the image data.
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* data: A pointer to the image data.
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@ -786,13 +739,8 @@ REFRESHAPI void Refresh_SetTextureData(
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* yHeight: The height of the Y plane.
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* yHeight: The height of the Y plane.
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* uvWidth: The width of the U/V planes.
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* uvWidth: The width of the U/V planes.
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* uvHeight: The height of the U/V planes.
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* uvHeight: The height of the U/V planes.
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* yData: A pointer to the raw Y image data.
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* data: A pointer to the raw YUV image data.
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* uData: A pointer to the raw U image data.
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* dataLength: The size of the image data in bytes.
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* vData: A pointer to the raw V image data.
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* yDataLength: The size of the Y image data in bytes.
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* uvDataLength: The size of the UV image data in bytes.
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* yStride: The length of a Y image data row in bytes.
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* uvStride: The length of a UV image data row in bytes.
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*/
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*/
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REFRESHAPI void Refresh_SetTextureDataYUV(
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REFRESHAPI void Refresh_SetTextureDataYUV(
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Refresh_Device *driverData,
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Refresh_Device *driverData,
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@ -804,13 +752,8 @@ REFRESHAPI void Refresh_SetTextureDataYUV(
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||||||
uint32_t yHeight,
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uint32_t yHeight,
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uint32_t uvWidth,
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uint32_t uvWidth,
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uint32_t uvHeight,
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uint32_t uvHeight,
|
||||||
void *yDataPtr,
|
void* data,
|
||||||
void *uDataPtr,
|
uint32_t dataLength
|
||||||
void *vDataPtr,
|
|
||||||
uint32_t yDataLength,
|
|
||||||
uint32_t uvDataLength,
|
|
||||||
uint32_t yStride,
|
|
||||||
uint32_t uvStride
|
|
||||||
);
|
);
|
||||||
|
|
||||||
/* Performs an asynchronous texture-to-texture copy.
|
/* Performs an asynchronous texture-to-texture copy.
|
||||||
|
@ -1009,6 +952,11 @@ REFRESHAPI void Refresh_QueueDestroyGraphicsPipeline(
|
||||||
/* Begins a render pass.
|
/* Begins a render pass.
|
||||||
* This will also set a default viewport and scissor state.
|
* This will also set a default viewport and scissor state.
|
||||||
*
|
*
|
||||||
|
* renderArea:
|
||||||
|
* The area affected by the render pass.
|
||||||
|
* All load, store and resolve operations are restricted
|
||||||
|
* to the given rectangle.
|
||||||
|
* If NULL, a sensible default will be chosen.
|
||||||
* colorAttachmentInfos:
|
* colorAttachmentInfos:
|
||||||
* A pointer to an array of Refresh_ColorAttachmentInfo structures
|
* A pointer to an array of Refresh_ColorAttachmentInfo structures
|
||||||
* that contains render targets and clear values. May be NULL.
|
* that contains render targets and clear values. May be NULL.
|
||||||
|
@ -1018,6 +966,7 @@ REFRESHAPI void Refresh_QueueDestroyGraphicsPipeline(
|
||||||
REFRESHAPI void Refresh_BeginRenderPass(
|
REFRESHAPI void Refresh_BeginRenderPass(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_Rect *renderArea,
|
||||||
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||||
uint32_t colorAttachmentCount,
|
uint32_t colorAttachmentCount,
|
||||||
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||||
|
@ -1050,9 +999,7 @@ REFRESHAPI void Refresh_SetScissor(
|
||||||
Refresh_Rect *scissor
|
Refresh_Rect *scissor
|
||||||
);
|
);
|
||||||
|
|
||||||
/* Binds vertex buffers for use with subsequent draw calls.
|
/* Binds vertex buffers for use with subsequent draw calls. */
|
||||||
* Note that this may only be called after binding a graphics pipeline.
|
|
||||||
*/
|
|
||||||
REFRESHAPI void Refresh_BindVertexBuffers(
|
REFRESHAPI void Refresh_BindVertexBuffers(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
@ -1136,41 +1083,6 @@ REFRESHAPI void Refresh_BindComputeTextures(
|
||||||
|
|
||||||
/* Submission/Presentation */
|
/* Submission/Presentation */
|
||||||
|
|
||||||
/* Claims a window, creating a swapchain structure for it.
|
|
||||||
* This function MUST be called before any swapchain functions
|
|
||||||
* are called using the window.
|
|
||||||
*
|
|
||||||
* Returns 0 on swapchain creation failure.
|
|
||||||
*/
|
|
||||||
REFRESHAPI uint8_t Refresh_ClaimWindow(
|
|
||||||
Refresh_Device *device,
|
|
||||||
void *windowHandle,
|
|
||||||
Refresh_PresentMode presentMode
|
|
||||||
);
|
|
||||||
|
|
||||||
/* Unclaims a window, destroying the swapchain structure for it.
|
|
||||||
* It is good practice to call this when a window is closed to
|
|
||||||
* prevent memory bloat, but windows are automatically unclaimed
|
|
||||||
* by DestroyDevice.
|
|
||||||
*/
|
|
||||||
REFRESHAPI void Refresh_UnclaimWindow(
|
|
||||||
Refresh_Device *device,
|
|
||||||
void *windowHandle
|
|
||||||
);
|
|
||||||
|
|
||||||
/* Changes the present mode of the swapchain for the given window. */
|
|
||||||
REFRESHAPI void Refresh_SetSwapchainPresentMode(
|
|
||||||
Refresh_Device *device,
|
|
||||||
void *windowHandle,
|
|
||||||
Refresh_PresentMode presentMode
|
|
||||||
);
|
|
||||||
|
|
||||||
/* Returns the format of the swapchain for the given window. */
|
|
||||||
REFRESHAPI Refresh_TextureFormat Refresh_GetSwapchainFormat(
|
|
||||||
Refresh_Device *device,
|
|
||||||
void *windowHandle
|
|
||||||
);
|
|
||||||
|
|
||||||
/* Returns an allocated Refresh_CommandBuffer* object.
|
/* Returns an allocated Refresh_CommandBuffer* object.
|
||||||
* This command buffer is managed by the implementation and
|
* This command buffer is managed by the implementation and
|
||||||
* should NOT be freed by the user.
|
* should NOT be freed by the user.
|
||||||
|
@ -1179,9 +1091,15 @@ REFRESHAPI Refresh_TextureFormat Refresh_GetSwapchainFormat(
|
||||||
* A command buffer may only be used on the thread that
|
* A command buffer may only be used on the thread that
|
||||||
* it was acquired on. Using it on any other thread is an error.
|
* it was acquired on. Using it on any other thread is an error.
|
||||||
*
|
*
|
||||||
|
* fixed:
|
||||||
|
* If a command buffer is designated as fixed, it can be
|
||||||
|
* acquired once, have commands recorded into it, and
|
||||||
|
* be re-submitted indefinitely.
|
||||||
|
*
|
||||||
*/
|
*/
|
||||||
REFRESHAPI Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
|
REFRESHAPI Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
|
||||||
Refresh_Device *device
|
Refresh_Device *device,
|
||||||
|
uint8_t fixed
|
||||||
);
|
);
|
||||||
|
|
||||||
/* Acquires a texture to use for presentation.
|
/* Acquires a texture to use for presentation.
|
||||||
|
@ -1204,53 +1122,24 @@ REFRESHAPI Refresh_Texture* Refresh_AcquireSwapchainTexture(
|
||||||
uint32_t *pHeight
|
uint32_t *pHeight
|
||||||
);
|
);
|
||||||
|
|
||||||
|
/* Returns the format of the swapchain for the given window. */
|
||||||
|
REFRESHAPI Refresh_TextureFormat Refresh_GetSwapchainFormat(
|
||||||
|
Refresh_Device *device,
|
||||||
|
void *windowHandle
|
||||||
|
);
|
||||||
|
|
||||||
/* Submits all of the enqueued commands. */
|
/* Submits all of the enqueued commands. */
|
||||||
REFRESHAPI void Refresh_Submit(
|
REFRESHAPI void Refresh_Submit(
|
||||||
Refresh_Device* device,
|
Refresh_Device* device,
|
||||||
Refresh_CommandBuffer *commandBuffer
|
uint32_t commandBufferCount,
|
||||||
|
Refresh_CommandBuffer **pCommandBuffers
|
||||||
);
|
);
|
||||||
|
|
||||||
/* Submits a command buffer and acquires a fence.
|
/* Waits for all submissions to complete. */
|
||||||
* You can use the fence to check if or wait until the command buffer has finished processing.
|
|
||||||
* You are responsible for releasing this fence when you are done using it.
|
|
||||||
*/
|
|
||||||
REFRESHAPI Refresh_Fence* Refresh_SubmitAndAcquireFence(
|
|
||||||
Refresh_Device* device,
|
|
||||||
Refresh_CommandBuffer *commandBuffer
|
|
||||||
);
|
|
||||||
|
|
||||||
/* Waits for the device to become idle. */
|
|
||||||
REFRESHAPI void Refresh_Wait(
|
REFRESHAPI void Refresh_Wait(
|
||||||
Refresh_Device *device
|
Refresh_Device *device
|
||||||
);
|
);
|
||||||
|
|
||||||
/* Waits for given fences to be signaled.
|
|
||||||
*
|
|
||||||
* waitAll: If 0, waits for any fence to be signaled. If 1, waits for all fences to be signaled.
|
|
||||||
* fenceCount: The number of fences being submitted.
|
|
||||||
* pFences: An array of fences to be waited on.
|
|
||||||
*/
|
|
||||||
REFRESHAPI void Refresh_WaitForFences(
|
|
||||||
Refresh_Device *device,
|
|
||||||
uint8_t waitAll,
|
|
||||||
uint32_t fenceCount,
|
|
||||||
Refresh_Fence **pFences
|
|
||||||
);
|
|
||||||
|
|
||||||
/* Check the status of a fence. 1 means the fence is signaled. */
|
|
||||||
REFRESHAPI int Refresh_QueryFence(
|
|
||||||
Refresh_Device *device,
|
|
||||||
Refresh_Fence *fence
|
|
||||||
);
|
|
||||||
|
|
||||||
/* Allows the fence to be reused by future command buffer submissions.
|
|
||||||
* If you do not release fences after acquiring them, you will cause unbounded resource growth.
|
|
||||||
*/
|
|
||||||
REFRESHAPI void Refresh_ReleaseFence(
|
|
||||||
Refresh_Device *device,
|
|
||||||
Refresh_Fence *fence
|
|
||||||
);
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
}
|
}
|
||||||
#endif /* __cplusplus */
|
#endif /* __cplusplus */
|
||||||
|
|
|
@ -44,45 +44,44 @@
|
||||||
extern "C" {
|
extern "C" {
|
||||||
#endif /* __cplusplus */
|
#endif /* __cplusplus */
|
||||||
|
|
||||||
/* Image Read API */
|
/* Decodes PNG data into raw RGBA8 texture data.
|
||||||
|
|
||||||
/* Decodes image data into raw RGBA8 texture data.
|
|
||||||
*
|
*
|
||||||
* w: Filled with the width of the image.
|
* w: Filled with the width of the image.
|
||||||
* h: Filled with the height of the image.
|
* h: Filled with the height of the image.
|
||||||
* len: Filled with the length of pixel data in bytes.
|
* numChannels: Filled with the number of channels in the image.
|
||||||
*
|
*
|
||||||
* Returns a block of memory suitable for use with Refresh_SetTextureData2D.
|
* Returns a block of memory suitable for use with Refresh_SetTextureData2D.
|
||||||
* Be sure to free the memory with Refresh_Image_Free after use!
|
* Be sure to free the memory with Refresh_Image_Free after use!
|
||||||
*/
|
*/
|
||||||
REFRESHAPI uint8_t* Refresh_Image_Load(
|
REFRESHAPI uint8_t* Refresh_Image_Load(
|
||||||
uint8_t *bufferPtr,
|
char const *filename,
|
||||||
int32_t bufferLength,
|
|
||||||
int32_t *w,
|
int32_t *w,
|
||||||
int32_t *h,
|
int32_t *h,
|
||||||
int32_t *len
|
int32_t *numChannels
|
||||||
);
|
);
|
||||||
|
|
||||||
/* Frees memory returned by Refresh_Image_Load. Do NOT free the memory yourself!
|
/* Frees memory returned by Refresh_Image_Load. (Do NOT free the memory yourself!)
|
||||||
*
|
*
|
||||||
* mem: A pointer previously returned by Refresh_Image_LoadPNG.
|
* mem: A pointer previously returned by Refresh_Image_Load.
|
||||||
*/
|
*/
|
||||||
REFRESHAPI void Refresh_Image_Free(uint8_t *mem);
|
REFRESHAPI void Refresh_Image_Free(uint8_t *mem);
|
||||||
|
|
||||||
/* Image Write API */
|
/* Image Write API */
|
||||||
|
|
||||||
/* Returns a buffer of PNG encoded from RGBA8 color data.
|
/* Encodes 32-bit color data into PNG data.
|
||||||
*
|
*
|
||||||
|
* filename: The filename that the image will be written to.
|
||||||
|
* w: The width of the PNG data.
|
||||||
|
* h: The height of the PNG data.
|
||||||
|
* bgra: Whether the data is in BGRA8 format. Otherwise will assume RBGA8.
|
||||||
* data: The raw color data.
|
* data: The raw color data.
|
||||||
* w: The width of the color data.
|
|
||||||
* h: The height of the color data.
|
|
||||||
* len: Filled with the length of PNG data in bytes.
|
|
||||||
*/
|
*/
|
||||||
REFRESHAPI void Refresh_Image_SavePNG(
|
REFRESHAPI void Refresh_Image_SavePNG(
|
||||||
const char* filename,
|
char const *filename,
|
||||||
uint8_t* data,
|
|
||||||
int32_t w,
|
int32_t w,
|
||||||
int32_t h
|
int32_t h,
|
||||||
|
uint8_t bgra,
|
||||||
|
uint8_t *data
|
||||||
);
|
);
|
||||||
|
|
||||||
#ifdef __cplusplus
|
#ifdef __cplusplus
|
||||||
|
|
|
@ -1,268 +0,0 @@
|
||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Diagnostics;
|
|
||||||
|
|
||||||
partial class Program
|
|
||||||
{
|
|
||||||
struct CompileShaderData
|
|
||||||
{
|
|
||||||
public string glslPath;
|
|
||||||
public string outputDir;
|
|
||||||
public bool preserveTemp;
|
|
||||||
public bool vulkan;
|
|
||||||
public bool d3d11;
|
|
||||||
public bool ps5;
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void DisplayHelpText()
|
|
||||||
{
|
|
||||||
Console.WriteLine("Usage: refreshc <path-to-glsl-source | directory-with-glsl-source-files>");
|
|
||||||
Console.WriteLine("Options:");
|
|
||||||
Console.WriteLine(" --vulkan Emit shader compatible with the Refresh Vulkan backend");
|
|
||||||
Console.WriteLine(" --d3d11 Emit shader compatible with the Refresh D3D11 backend");
|
|
||||||
Console.WriteLine(" --ps5 Emit shader compatible with the Refresh PS5 backend");
|
|
||||||
Console.WriteLine(" --out dir Write output file(s) to the directory `dir`");
|
|
||||||
Console.WriteLine(" --preserve-temp Do not delete the temp directory after compilation. Useful for debugging.");
|
|
||||||
}
|
|
||||||
|
|
||||||
public static int Main(string[] args)
|
|
||||||
{
|
|
||||||
if (args.Length == 0)
|
|
||||||
{
|
|
||||||
DisplayHelpText();
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
CompileShaderData data = new CompileShaderData();
|
|
||||||
string inputPath = null;
|
|
||||||
|
|
||||||
for (int i = 0; i < args.Length; i += 1)
|
|
||||||
{
|
|
||||||
switch (args[i])
|
|
||||||
{
|
|
||||||
case "--vulkan":
|
|
||||||
data.vulkan = true;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case "--d3d11":
|
|
||||||
data.d3d11 = true;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case "--ps5":
|
|
||||||
data.ps5 = true;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case "--out":
|
|
||||||
i += 1;
|
|
||||||
data.outputDir = args[i];
|
|
||||||
break;
|
|
||||||
|
|
||||||
case "--preserve-temp":
|
|
||||||
data.preserveTemp = true;
|
|
||||||
break;
|
|
||||||
|
|
||||||
default:
|
|
||||||
if (inputPath == null)
|
|
||||||
{
|
|
||||||
inputPath = args[i];
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Console.WriteLine($"refreshc: Unknown parameter {args[i]}");
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!data.vulkan && !data.d3d11 && !data.ps5)
|
|
||||||
{
|
|
||||||
Console.WriteLine($"refreshc: No Refresh platforms selected!");
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
#if !PS5
|
|
||||||
if (data.ps5)
|
|
||||||
{
|
|
||||||
Console.WriteLine($"refreshc: `PS5` must be defined in the to target the PS5 backend!");
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if (data.outputDir == null)
|
|
||||||
{
|
|
||||||
data.outputDir = Directory.GetCurrentDirectory();
|
|
||||||
}
|
|
||||||
else if (!Directory.Exists(data.outputDir))
|
|
||||||
{
|
|
||||||
Console.WriteLine($"refreshc: Output directory {data.outputDir} does not exist");
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (Directory.Exists(inputPath))
|
|
||||||
{
|
|
||||||
// Loop over and compile each file in the directory
|
|
||||||
string[] files = Directory.GetFiles(inputPath);
|
|
||||||
foreach (string file in files)
|
|
||||||
{
|
|
||||||
Console.WriteLine($"Compiling {file}");
|
|
||||||
data.glslPath = file;
|
|
||||||
int res = CompileShader(ref data);
|
|
||||||
if (res != 0)
|
|
||||||
{
|
|
||||||
return res;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (!File.Exists(inputPath))
|
|
||||||
{
|
|
||||||
Console.WriteLine($"refreshc: glsl source file or directory ({inputPath}) does not exist");
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
data.glslPath = inputPath;
|
|
||||||
int res = CompileShader(ref data);
|
|
||||||
if (res != 0)
|
|
||||||
{
|
|
||||||
return res;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int CompileShader(ref CompileShaderData data)
|
|
||||||
{
|
|
||||||
int res = 0;
|
|
||||||
string shaderName = Path.GetFileNameWithoutExtension(data.glslPath);
|
|
||||||
string shaderType = Path.GetExtension(data.glslPath);
|
|
||||||
|
|
||||||
if (shaderType != ".vert" && shaderType != ".frag" && shaderType != ".comp")
|
|
||||||
{
|
|
||||||
Console.WriteLine("refreshc: Expected glsl source file with extension '.vert', '.frag', or '.comp'");
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create the temp directory, if needed
|
|
||||||
string tempDir = Path.Combine(Directory.GetCurrentDirectory(), "temp");
|
|
||||||
if (!Directory.Exists(tempDir))
|
|
||||||
{
|
|
||||||
Directory.CreateDirectory(tempDir);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Compile to spirv
|
|
||||||
string spirvPath = Path.Combine(tempDir, $"{shaderName}.spv");
|
|
||||||
res = CompileGlslToSpirv(data.glslPath, shaderName, spirvPath);
|
|
||||||
if (res != 0)
|
|
||||||
{
|
|
||||||
goto cleanup;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (data.d3d11 || data.ps5)
|
|
||||||
{
|
|
||||||
// Transpile to hlsl
|
|
||||||
string hlslPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
|
|
||||||
res = TranslateSpirvToHlsl(spirvPath, hlslPath);
|
|
||||||
if (res != 0)
|
|
||||||
{
|
|
||||||
goto cleanup;
|
|
||||||
}
|
|
||||||
|
|
||||||
// FIXME: Is there a cross-platform way to compile HLSL to DXBC?
|
|
||||||
|
|
||||||
#if PS5
|
|
||||||
// Transpile to ps5, if requested
|
|
||||||
if (data.ps5)
|
|
||||||
{
|
|
||||||
res = TranslateHlslToPS5(hlslPath, shaderName, shaderType, tempDir);
|
|
||||||
if (res != 0)
|
|
||||||
{
|
|
||||||
goto cleanup;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create the output blob file
|
|
||||||
string outputFilepath = Path.Combine(data.outputDir, $"{shaderName}{shaderType}.refresh");
|
|
||||||
using (FileStream fs = File.Create(outputFilepath))
|
|
||||||
{
|
|
||||||
using (BinaryWriter writer = new BinaryWriter(fs))
|
|
||||||
{
|
|
||||||
// Magic
|
|
||||||
writer.Write(new char[] { 'R', 'F', 'S', 'H'});
|
|
||||||
|
|
||||||
if (data.vulkan)
|
|
||||||
{
|
|
||||||
string inputPath = Path.Combine(tempDir, $"{shaderName}.spv");
|
|
||||||
WriteShaderBlob(writer, inputPath, 1);
|
|
||||||
}
|
|
||||||
|
|
||||||
#if PS5
|
|
||||||
if (data.ps5)
|
|
||||||
{
|
|
||||||
string ext = GetPS5ShaderFileExtension();
|
|
||||||
string inputPath = Path.Combine(tempDir, $"{shaderName}{ext}");
|
|
||||||
WriteShaderBlob(writer, inputPath, 2);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if (data.d3d11)
|
|
||||||
{
|
|
||||||
string inputPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
|
|
||||||
WriteShaderBlob(writer, inputPath, 3);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
cleanup:
|
|
||||||
// Clean up the temp directory
|
|
||||||
if (!data.preserveTemp)
|
|
||||||
{
|
|
||||||
Directory.Delete(tempDir, true);
|
|
||||||
}
|
|
||||||
return res;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void WriteShaderBlob(BinaryWriter writer, string inputPath, byte backend)
|
|
||||||
{
|
|
||||||
byte[] shaderBlob = File.ReadAllBytes(inputPath);
|
|
||||||
writer.Write(backend); // Corresponds to Refresh_Backend
|
|
||||||
writer.Write(shaderBlob.Length);
|
|
||||||
writer.Write(shaderBlob);
|
|
||||||
}
|
|
||||||
|
|
||||||
static int CompileGlslToSpirv(string glslPath, string shaderName, string outputPath)
|
|
||||||
{
|
|
||||||
Process glslc = Process.Start(
|
|
||||||
"glslc",
|
|
||||||
$"\"{glslPath}\" -o \"{outputPath}\""
|
|
||||||
);
|
|
||||||
glslc.WaitForExit();
|
|
||||||
if (glslc.ExitCode != 0)
|
|
||||||
{
|
|
||||||
Console.WriteLine($"refreshc: Could not compile GLSL code");
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
static int TranslateSpirvToHlsl(string spirvPath, string outputPath)
|
|
||||||
{
|
|
||||||
Process spirvcross = Process.Start(
|
|
||||||
"spirv-cross",
|
|
||||||
$"\"{spirvPath}\" --hlsl --shader-model 50 --output \"{outputPath}\""
|
|
||||||
);
|
|
||||||
spirvcross.WaitForExit();
|
|
||||||
if (spirvcross.ExitCode != 0)
|
|
||||||
{
|
|
||||||
Console.WriteLine($"refreshc: Could not translate SPIR-V to HLSL");
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,10 +0,0 @@
|
||||||
<Project Sdk="Microsoft.NET.Sdk">
|
|
||||||
|
|
||||||
<PropertyGroup>
|
|
||||||
<OutputType>Exe</OutputType>
|
|
||||||
<TargetFramework>net7.0</TargetFramework>
|
|
||||||
<TargetName>refreshc</TargetName>
|
|
||||||
<PublishAot>true</PublishAot>
|
|
||||||
</PropertyGroup>
|
|
||||||
|
|
||||||
</Project>
|
|
249
src/Refresh.c
249
src/Refresh.c
|
@ -33,22 +33,14 @@
|
||||||
|
|
||||||
/* Drivers */
|
/* Drivers */
|
||||||
|
|
||||||
|
static const Refresh_Driver *drivers[] = {
|
||||||
#ifdef REFRESH_DRIVER_VULKAN
|
#ifdef REFRESH_DRIVER_VULKAN
|
||||||
#define VULKAN_DRIVER &VulkanDriver
|
&VulkanDriver,
|
||||||
#else
|
|
||||||
#define VULKAN_DRIVER NULL
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef REFRESH_DRIVER_PS5
|
#ifdef REFRESH_DRIVER_PS5
|
||||||
#define PS5_DRIVER &PS5Driver
|
&PS5Driver,
|
||||||
#else
|
|
||||||
#define PS5_DRIVER NULL
|
|
||||||
#endif
|
#endif
|
||||||
|
NULL
|
||||||
static const Refresh_Driver *backends[] = {
|
|
||||||
NULL,
|
|
||||||
VULKAN_DRIVER,
|
|
||||||
PS5_DRIVER
|
|
||||||
};
|
};
|
||||||
|
|
||||||
/* Logging */
|
/* Logging */
|
||||||
|
@ -137,55 +129,19 @@ uint32_t Refresh_LinkedVersion(void)
|
||||||
|
|
||||||
/* Driver Functions */
|
/* Driver Functions */
|
||||||
|
|
||||||
static Refresh_Backend selectedBackend = REFRESH_BACKEND_INVALID;
|
static int32_t selectedDriver = 0;
|
||||||
|
|
||||||
Refresh_Backend Refresh_SelectBackend(Refresh_Backend preferredBackend, uint32_t *flags)
|
|
||||||
{
|
|
||||||
uint32_t i;
|
|
||||||
|
|
||||||
if (preferredBackend != REFRESH_BACKEND_DONTCARE)
|
|
||||||
{
|
|
||||||
if (backends[preferredBackend] == NULL)
|
|
||||||
{
|
|
||||||
Refresh_LogWarn("Preferred backend was not compiled into this binary! Attempting to fall back!");
|
|
||||||
}
|
|
||||||
else if (backends[preferredBackend]->PrepareDriver(flags))
|
|
||||||
{
|
|
||||||
selectedBackend = preferredBackend;
|
|
||||||
return selectedBackend;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Iterate until we find an appropriate backend. */
|
|
||||||
|
|
||||||
for (i = 1; i < SDL_arraysize(backends); i += 1)
|
|
||||||
{
|
|
||||||
if (i != preferredBackend && backends[i] != NULL && backends[i]->PrepareDriver(flags))
|
|
||||||
{
|
|
||||||
selectedBackend = i;
|
|
||||||
return i;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (backends[i] == NULL)
|
|
||||||
{
|
|
||||||
Refresh_LogError("No supported Refresh backend found!");
|
|
||||||
}
|
|
||||||
|
|
||||||
selectedBackend = REFRESH_BACKEND_INVALID;
|
|
||||||
return REFRESH_BACKEND_INVALID;
|
|
||||||
}
|
|
||||||
|
|
||||||
Refresh_Device* Refresh_CreateDevice(
|
Refresh_Device* Refresh_CreateDevice(
|
||||||
|
Refresh_PresentationParameters *presentationParameters,
|
||||||
uint8_t debugMode
|
uint8_t debugMode
|
||||||
) {
|
) {
|
||||||
if (selectedBackend == REFRESH_BACKEND_INVALID)
|
if (selectedDriver < 0)
|
||||||
{
|
{
|
||||||
Refresh_LogError("Invalid backend selection. Did you call Refresh_SelectBackend?");
|
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
|
|
||||||
return backends[selectedBackend]->CreateDevice(
|
return drivers[selectedDriver]->CreateDevice(
|
||||||
|
presentationParameters,
|
||||||
debugMode
|
debugMode
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
@ -259,29 +215,6 @@ void Refresh_DrawPrimitives(
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Refresh_DrawPrimitivesIndirect(
|
|
||||||
Refresh_Device *device,
|
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_Buffer *buffer,
|
|
||||||
uint32_t offsetInBytes,
|
|
||||||
uint32_t drawCount,
|
|
||||||
uint32_t stride,
|
|
||||||
uint32_t vertexParamOffset,
|
|
||||||
uint32_t fragmentParamOffset
|
|
||||||
) {
|
|
||||||
NULL_RETURN(device);
|
|
||||||
device->DrawPrimitivesIndirect(
|
|
||||||
device->driverData,
|
|
||||||
commandBuffer,
|
|
||||||
buffer,
|
|
||||||
offsetInBytes,
|
|
||||||
drawCount,
|
|
||||||
stride,
|
|
||||||
vertexParamOffset,
|
|
||||||
fragmentParamOffset
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Refresh_DispatchCompute(
|
void Refresh_DispatchCompute(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
@ -338,52 +271,10 @@ Refresh_ShaderModule* Refresh_CreateShaderModule(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
||||||
) {
|
) {
|
||||||
Refresh_ShaderModuleCreateInfo driverSpecificCreateInfo = { 0, NULL };
|
|
||||||
uint8_t *bytes;
|
|
||||||
uint32_t i, size;
|
|
||||||
|
|
||||||
NULL_RETURN_NULL(device);
|
NULL_RETURN_NULL(device);
|
||||||
|
|
||||||
/* verify the magic number in the shader blob header */
|
|
||||||
bytes = (uint8_t*) shaderModuleCreateInfo->byteCode;
|
|
||||||
if (bytes[0] != 'R' || bytes[1] != 'F' || bytes[2] != 'S' || bytes[3] != 'H')
|
|
||||||
{
|
|
||||||
Refresh_LogError("Cannot parse malformed Refresh shader blob!");
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* find the code for the selected backend */
|
|
||||||
i = 4;
|
|
||||||
while (i < shaderModuleCreateInfo->codeSize)
|
|
||||||
{
|
|
||||||
size = *((uint32_t*) &bytes[i + 1]);
|
|
||||||
|
|
||||||
if (bytes[i] == (uint8_t) selectedBackend)
|
|
||||||
{
|
|
||||||
driverSpecificCreateInfo.codeSize = size;
|
|
||||||
driverSpecificCreateInfo.byteCode = (uint32_t*) &bytes[i + 1 + sizeof(uint32_t)];
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
/* skip over the backend byte, the blob size, and the blob */
|
|
||||||
i += 1 + sizeof(uint32_t) + size;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/* verify the shader blob supports the selected backend */
|
|
||||||
if (driverSpecificCreateInfo.byteCode == NULL)
|
|
||||||
{
|
|
||||||
Refresh_LogError(
|
|
||||||
"Cannot create shader module that does not contain shader code for the selected backend! "
|
|
||||||
"Recompile your shader and enable this backend."
|
|
||||||
);
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
return device->CreateShaderModule(
|
return device->CreateShaderModule(
|
||||||
device->driverData,
|
device->driverData,
|
||||||
&driverSpecificCreateInfo
|
shaderModuleCreateInfo
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -438,13 +329,8 @@ void Refresh_SetTextureDataYUV(
|
||||||
uint32_t yHeight,
|
uint32_t yHeight,
|
||||||
uint32_t uvWidth,
|
uint32_t uvWidth,
|
||||||
uint32_t uvHeight,
|
uint32_t uvHeight,
|
||||||
void *yDataPtr,
|
void* data,
|
||||||
void *uDataPtr,
|
uint32_t dataLength
|
||||||
void *vDataPtr,
|
|
||||||
uint32_t yDataLength,
|
|
||||||
uint32_t uvDataLength,
|
|
||||||
uint32_t yStride,
|
|
||||||
uint32_t uvStride
|
|
||||||
) {
|
) {
|
||||||
NULL_RETURN(device);
|
NULL_RETURN(device);
|
||||||
device->SetTextureDataYUV(
|
device->SetTextureDataYUV(
|
||||||
|
@ -457,13 +343,8 @@ void Refresh_SetTextureDataYUV(
|
||||||
yHeight,
|
yHeight,
|
||||||
uvWidth,
|
uvWidth,
|
||||||
uvHeight,
|
uvHeight,
|
||||||
yDataPtr,
|
data,
|
||||||
uDataPtr,
|
dataLength
|
||||||
vDataPtr,
|
|
||||||
yDataLength,
|
|
||||||
uvDataLength,
|
|
||||||
yStride,
|
|
||||||
uvStride
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -677,6 +558,7 @@ void Refresh_QueueDestroyGraphicsPipeline(
|
||||||
void Refresh_BeginRenderPass(
|
void Refresh_BeginRenderPass(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_Rect *renderArea,
|
||||||
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||||
uint32_t colorAttachmentCount,
|
uint32_t colorAttachmentCount,
|
||||||
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||||
|
@ -685,6 +567,7 @@ void Refresh_BeginRenderPass(
|
||||||
device->BeginRenderPass(
|
device->BeginRenderPass(
|
||||||
device->driverData,
|
device->driverData,
|
||||||
commandBuffer,
|
commandBuffer,
|
||||||
|
renderArea,
|
||||||
colorAttachmentInfos,
|
colorAttachmentInfos,
|
||||||
colorAttachmentCount,
|
colorAttachmentCount,
|
||||||
depthStencilAttachmentInfo
|
depthStencilAttachmentInfo
|
||||||
|
@ -816,36 +699,14 @@ void Refresh_BindComputeTextures(
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
uint8_t Refresh_ClaimWindow(
|
|
||||||
Refresh_Device *device,
|
|
||||||
void *windowHandle,
|
|
||||||
Refresh_PresentMode presentMode
|
|
||||||
) {
|
|
||||||
if (device == NULL) { return 0; }
|
|
||||||
return device->ClaimWindow(
|
|
||||||
device->driverData,
|
|
||||||
windowHandle,
|
|
||||||
presentMode
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Refresh_UnclaimWindow(
|
|
||||||
Refresh_Device *device,
|
|
||||||
void *windowHandle
|
|
||||||
) {
|
|
||||||
NULL_RETURN(device);
|
|
||||||
device->UnclaimWindow(
|
|
||||||
device->driverData,
|
|
||||||
windowHandle
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
|
Refresh_CommandBuffer* Refresh_AcquireCommandBuffer(
|
||||||
Refresh_Device *device
|
Refresh_Device *device,
|
||||||
|
uint8_t fixed
|
||||||
) {
|
) {
|
||||||
NULL_RETURN_NULL(device);
|
NULL_RETURN_NULL(device);
|
||||||
return device->AcquireCommandBuffer(
|
return device->AcquireCommandBuffer(
|
||||||
device->driverData
|
device->driverData,
|
||||||
|
fixed
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -877,38 +738,16 @@ Refresh_TextureFormat Refresh_GetSwapchainFormat(
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Refresh_SetSwapchainPresentMode(
|
|
||||||
Refresh_Device *device,
|
|
||||||
void *windowHandle,
|
|
||||||
Refresh_PresentMode presentMode
|
|
||||||
) {
|
|
||||||
NULL_RETURN(device);
|
|
||||||
device->SetSwapchainPresentMode(
|
|
||||||
device->driverData,
|
|
||||||
windowHandle,
|
|
||||||
presentMode
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Refresh_Submit(
|
void Refresh_Submit(
|
||||||
Refresh_Device *device,
|
Refresh_Device *device,
|
||||||
Refresh_CommandBuffer *commandBuffer
|
uint32_t commandBufferCount,
|
||||||
|
Refresh_CommandBuffer **pCommandBuffers
|
||||||
) {
|
) {
|
||||||
NULL_RETURN(device);
|
NULL_RETURN(device);
|
||||||
device->Submit(
|
device->Submit(
|
||||||
device->driverData,
|
device->driverData,
|
||||||
commandBuffer
|
commandBufferCount,
|
||||||
);
|
pCommandBuffers
|
||||||
}
|
|
||||||
|
|
||||||
Refresh_Fence* Refresh_SubmitAndAcquireFence(
|
|
||||||
Refresh_Device *device,
|
|
||||||
Refresh_CommandBuffer *commandBuffer
|
|
||||||
) {
|
|
||||||
NULL_RETURN_NULL(device);
|
|
||||||
return device->SubmitAndAcquireFence(
|
|
||||||
device->driverData,
|
|
||||||
commandBuffer
|
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -921,44 +760,4 @@ void Refresh_Wait(
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Refresh_WaitForFences(
|
|
||||||
Refresh_Device *device,
|
|
||||||
uint8_t waitAll,
|
|
||||||
uint32_t fenceCount,
|
|
||||||
Refresh_Fence **pFences
|
|
||||||
) {
|
|
||||||
NULL_RETURN(device);
|
|
||||||
device->WaitForFences(
|
|
||||||
device->driverData,
|
|
||||||
waitAll,
|
|
||||||
fenceCount,
|
|
||||||
pFences
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
int Refresh_QueryFence(
|
|
||||||
Refresh_Device *device,
|
|
||||||
Refresh_Fence *fence
|
|
||||||
) {
|
|
||||||
if (device == NULL) {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
return device->QueryFence(
|
|
||||||
device->driverData,
|
|
||||||
fence
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Refresh_ReleaseFence(
|
|
||||||
Refresh_Device *device,
|
|
||||||
Refresh_Fence *fence
|
|
||||||
) {
|
|
||||||
NULL_RETURN(device);
|
|
||||||
device->ReleaseFence(
|
|
||||||
device->driverData,
|
|
||||||
fence
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|
||||||
|
|
|
@ -60,28 +60,22 @@ static inline uint32_t Texture_GetFormatSize(
|
||||||
case REFRESH_TEXTUREFORMAT_BC7:
|
case REFRESH_TEXTUREFORMAT_BC7:
|
||||||
return 16;
|
return 16;
|
||||||
case REFRESH_TEXTUREFORMAT_R8:
|
case REFRESH_TEXTUREFORMAT_R8:
|
||||||
case REFRESH_TEXTUREFORMAT_R8_UINT:
|
|
||||||
return 1;
|
return 1;
|
||||||
case REFRESH_TEXTUREFORMAT_R5G6B5:
|
case REFRESH_TEXTUREFORMAT_R5G6B5:
|
||||||
case REFRESH_TEXTUREFORMAT_B4G4R4A4:
|
case REFRESH_TEXTUREFORMAT_B4G4R4A4:
|
||||||
case REFRESH_TEXTUREFORMAT_A1R5G5B5:
|
case REFRESH_TEXTUREFORMAT_A1R5G5B5:
|
||||||
case REFRESH_TEXTUREFORMAT_R16_SFLOAT:
|
case REFRESH_TEXTUREFORMAT_R16_SFLOAT:
|
||||||
case REFRESH_TEXTUREFORMAT_R8G8_SNORM:
|
case REFRESH_TEXTUREFORMAT_R8G8_SNORM:
|
||||||
case REFRESH_TEXTUREFORMAT_R8G8_UINT:
|
|
||||||
case REFRESH_TEXTUREFORMAT_R16_UINT:
|
|
||||||
return 2;
|
return 2;
|
||||||
case REFRESH_TEXTUREFORMAT_R8G8B8A8:
|
case REFRESH_TEXTUREFORMAT_R8G8B8A8:
|
||||||
case REFRESH_TEXTUREFORMAT_R32_SFLOAT:
|
case REFRESH_TEXTUREFORMAT_R32_SFLOAT:
|
||||||
case REFRESH_TEXTUREFORMAT_R16G16_SFLOAT:
|
case REFRESH_TEXTUREFORMAT_R16G16_SFLOAT:
|
||||||
case REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM:
|
case REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM:
|
||||||
case REFRESH_TEXTUREFORMAT_A2R10G10B10:
|
case REFRESH_TEXTUREFORMAT_A2R10G10B10:
|
||||||
case REFRESH_TEXTUREFORMAT_R8G8B8A8_UINT:
|
|
||||||
case REFRESH_TEXTUREFORMAT_R16G16_UINT:
|
|
||||||
return 4;
|
return 4;
|
||||||
case REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT:
|
case REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT:
|
||||||
case REFRESH_TEXTUREFORMAT_R16G16B16A16:
|
case REFRESH_TEXTUREFORMAT_R16G16B16A16:
|
||||||
case REFRESH_TEXTUREFORMAT_R32G32_SFLOAT:
|
case REFRESH_TEXTUREFORMAT_R32G32_SFLOAT:
|
||||||
case REFRESH_TEXTUREFORMAT_R16G16B16A16_UINT:
|
|
||||||
return 8;
|
return 8;
|
||||||
case REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT:
|
case REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT:
|
||||||
return 16;
|
return 16;
|
||||||
|
@ -213,17 +207,6 @@ struct Refresh_Device
|
||||||
uint32_t fragmentParamOffset
|
uint32_t fragmentParamOffset
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*DrawPrimitivesIndirect)(
|
|
||||||
Refresh_Renderer *driverData,
|
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_Buffer *buffer,
|
|
||||||
uint32_t offsetInBytes,
|
|
||||||
uint32_t drawCount,
|
|
||||||
uint32_t stride,
|
|
||||||
uint32_t vertexParamOffset,
|
|
||||||
uint32_t fragmentParamOffset
|
|
||||||
);
|
|
||||||
|
|
||||||
void (*DispatchCompute)(
|
void (*DispatchCompute)(
|
||||||
Refresh_Renderer *device,
|
Refresh_Renderer *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
@ -268,7 +251,7 @@ struct Refresh_Device
|
||||||
|
|
||||||
/* Setters */
|
/* Setters */
|
||||||
|
|
||||||
void (*SetTextureData)(
|
void(*SetTextureData)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
Refresh_TextureSlice *textureSlice,
|
Refresh_TextureSlice *textureSlice,
|
||||||
|
@ -276,7 +259,7 @@ struct Refresh_Device
|
||||||
uint32_t dataLengthInBytes
|
uint32_t dataLengthInBytes
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*SetTextureDataYUV)(
|
void(*SetTextureDataYUV)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer* commandBuffer,
|
Refresh_CommandBuffer* commandBuffer,
|
||||||
Refresh_Texture *y,
|
Refresh_Texture *y,
|
||||||
|
@ -286,16 +269,11 @@ struct Refresh_Device
|
||||||
uint32_t yHeight,
|
uint32_t yHeight,
|
||||||
uint32_t uvWidth,
|
uint32_t uvWidth,
|
||||||
uint32_t uvHeight,
|
uint32_t uvHeight,
|
||||||
void *yDataPtr,
|
void* data,
|
||||||
void *uDataPtr,
|
uint32_t dataLength
|
||||||
void *vDataPtr,
|
|
||||||
uint32_t yDataLength,
|
|
||||||
uint32_t uvDataLength,
|
|
||||||
uint32_t yStride,
|
|
||||||
uint32_t uvStride
|
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*CopyTextureToTexture)(
|
void(*CopyTextureToTexture)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
Refresh_TextureSlice *sourceTextureSlice,
|
Refresh_TextureSlice *sourceTextureSlice,
|
||||||
|
@ -303,14 +281,14 @@ struct Refresh_Device
|
||||||
Refresh_Filter filter
|
Refresh_Filter filter
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*CopyTextureToBuffer)(
|
void(*CopyTextureToBuffer)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
Refresh_TextureSlice *textureSlice,
|
Refresh_TextureSlice *textureSlice,
|
||||||
Refresh_Buffer *buffer
|
Refresh_Buffer *buffer
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*SetBufferData)(
|
void(*SetBufferData)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
Refresh_Buffer *buffer,
|
Refresh_Buffer *buffer,
|
||||||
|
@ -319,14 +297,14 @@ struct Refresh_Device
|
||||||
uint32_t dataLength
|
uint32_t dataLength
|
||||||
);
|
);
|
||||||
|
|
||||||
uint32_t (*PushVertexShaderUniforms)(
|
uint32_t(*PushVertexShaderUniforms)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
void *data,
|
void *data,
|
||||||
uint32_t dataLengthInBytes
|
uint32_t dataLengthInBytes
|
||||||
);
|
);
|
||||||
|
|
||||||
uint32_t (*PushFragmentShaderUniforms)(
|
uint32_t(*PushFragmentShaderUniforms)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
void *data,
|
void *data,
|
||||||
|
@ -340,14 +318,14 @@ struct Refresh_Device
|
||||||
uint32_t dataLengthInBytes
|
uint32_t dataLengthInBytes
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*BindVertexSamplers)(
|
void(*BindVertexSamplers)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
Refresh_Texture **pTextures,
|
Refresh_Texture **pTextures,
|
||||||
Refresh_Sampler **pSamplers
|
Refresh_Sampler **pSamplers
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*BindFragmentSamplers)(
|
void(*BindFragmentSamplers)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
Refresh_Texture **pTextures,
|
Refresh_Texture **pTextures,
|
||||||
|
@ -356,7 +334,7 @@ struct Refresh_Device
|
||||||
|
|
||||||
/* Getters */
|
/* Getters */
|
||||||
|
|
||||||
void (*GetBufferData)(
|
void(*GetBufferData)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_Buffer *buffer,
|
Refresh_Buffer *buffer,
|
||||||
void *data,
|
void *data,
|
||||||
|
@ -365,70 +343,71 @@ struct Refresh_Device
|
||||||
|
|
||||||
/* Disposal */
|
/* Disposal */
|
||||||
|
|
||||||
void (*QueueDestroyTexture)(
|
void(*QueueDestroyTexture)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_Texture *texture
|
Refresh_Texture *texture
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*QueueDestroySampler)(
|
void(*QueueDestroySampler)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_Sampler *sampler
|
Refresh_Sampler *sampler
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*QueueDestroyBuffer)(
|
void(*QueueDestroyBuffer)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_Buffer *buffer
|
Refresh_Buffer *buffer
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*QueueDestroyShaderModule)(
|
void(*QueueDestroyShaderModule)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_ShaderModule *shaderModule
|
Refresh_ShaderModule *shaderModule
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*QueueDestroyComputePipeline)(
|
void(*QueueDestroyComputePipeline)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_ComputePipeline *computePipeline
|
Refresh_ComputePipeline *computePipeline
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*QueueDestroyGraphicsPipeline)(
|
void(*QueueDestroyGraphicsPipeline)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_GraphicsPipeline *graphicsPipeline
|
Refresh_GraphicsPipeline *graphicsPipeline
|
||||||
);
|
);
|
||||||
|
|
||||||
/* Graphics State */
|
/* Graphics State */
|
||||||
|
|
||||||
void (*BeginRenderPass)(
|
void(*BeginRenderPass)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_Rect *renderArea,
|
||||||
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||||
uint32_t colorAttachmentCount,
|
uint32_t colorAttachmentCount,
|
||||||
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*EndRenderPass)(
|
void(*EndRenderPass)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer
|
Refresh_CommandBuffer *commandBuffer
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*SetViewport)(
|
void(*SetViewport)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
Refresh_Viewport *viewport
|
Refresh_Viewport *viewport
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*SetScissor)(
|
void(*SetScissor)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
Refresh_Rect *scissor
|
Refresh_Rect *scissor
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*BindGraphicsPipeline)(
|
void(*BindGraphicsPipeline)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
Refresh_GraphicsPipeline *graphicsPipeline
|
Refresh_GraphicsPipeline *graphicsPipeline
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*BindVertexBuffers)(
|
void(*BindVertexBuffers)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
uint32_t firstBinding,
|
uint32_t firstBinding,
|
||||||
|
@ -437,7 +416,7 @@ struct Refresh_Device
|
||||||
uint64_t *pOffsets
|
uint64_t *pOffsets
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*BindIndexBuffer)(
|
void(*BindIndexBuffer)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
Refresh_Buffer *buffer,
|
Refresh_Buffer *buffer,
|
||||||
|
@ -445,37 +424,27 @@ struct Refresh_Device
|
||||||
Refresh_IndexElementSize indexElementSize
|
Refresh_IndexElementSize indexElementSize
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*BindComputePipeline)(
|
void(*BindComputePipeline)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
Refresh_ComputePipeline *computePipeline
|
Refresh_ComputePipeline *computePipeline
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*BindComputeBuffers)(
|
void(*BindComputeBuffers)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
Refresh_Buffer **pBuffers
|
Refresh_Buffer **pBuffers
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*BindComputeTextures)(
|
void(*BindComputeTextures)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
Refresh_Texture **pTextures
|
Refresh_Texture **pTextures
|
||||||
);
|
);
|
||||||
|
|
||||||
uint8_t (*ClaimWindow)(
|
|
||||||
Refresh_Renderer *driverData,
|
|
||||||
void *windowHandle,
|
|
||||||
Refresh_PresentMode presentMode
|
|
||||||
);
|
|
||||||
|
|
||||||
void (*UnclaimWindow)(
|
|
||||||
Refresh_Renderer *driverData,
|
|
||||||
void *windowHandle
|
|
||||||
);
|
|
||||||
|
|
||||||
Refresh_CommandBuffer* (*AcquireCommandBuffer)(
|
Refresh_CommandBuffer* (*AcquireCommandBuffer)(
|
||||||
Refresh_Renderer *driverData
|
Refresh_Renderer *driverData,
|
||||||
|
uint8_t fixed
|
||||||
);
|
);
|
||||||
|
|
||||||
Refresh_Texture* (*AcquireSwapchainTexture)(
|
Refresh_Texture* (*AcquireSwapchainTexture)(
|
||||||
|
@ -491,43 +460,16 @@ struct Refresh_Device
|
||||||
void *windowHandle
|
void *windowHandle
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*SetSwapchainPresentMode)(
|
void(*Submit)(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
void *windowHandle,
|
uint32_t commandBufferCount,
|
||||||
Refresh_PresentMode presentMode
|
Refresh_CommandBuffer **pCommandBuffers
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*Submit)(
|
void(*Wait)(
|
||||||
Refresh_Renderer *driverData,
|
|
||||||
Refresh_CommandBuffer *commandBuffer
|
|
||||||
);
|
|
||||||
|
|
||||||
Refresh_Fence* (*SubmitAndAcquireFence)(
|
|
||||||
Refresh_Renderer *driverData,
|
|
||||||
Refresh_CommandBuffer *commandBuffer
|
|
||||||
);
|
|
||||||
|
|
||||||
void (*Wait)(
|
|
||||||
Refresh_Renderer *driverData
|
Refresh_Renderer *driverData
|
||||||
);
|
);
|
||||||
|
|
||||||
void (*WaitForFences)(
|
|
||||||
Refresh_Renderer *driverData,
|
|
||||||
uint8_t waitAll,
|
|
||||||
uint32_t fenceCount,
|
|
||||||
Refresh_Fence **pFences
|
|
||||||
);
|
|
||||||
|
|
||||||
int (*QueryFence)(
|
|
||||||
Refresh_Renderer *driverData,
|
|
||||||
Refresh_Fence *fence
|
|
||||||
);
|
|
||||||
|
|
||||||
void (*ReleaseFence)(
|
|
||||||
Refresh_Renderer *driverData,
|
|
||||||
Refresh_Fence *fence
|
|
||||||
);
|
|
||||||
|
|
||||||
/* Opaque pointer for the Driver */
|
/* Opaque pointer for the Driver */
|
||||||
Refresh_Renderer *driverData;
|
Refresh_Renderer *driverData;
|
||||||
};
|
};
|
||||||
|
@ -539,7 +481,6 @@ struct Refresh_Device
|
||||||
ASSIGN_DRIVER_FUNC(DrawIndexedPrimitives, name) \
|
ASSIGN_DRIVER_FUNC(DrawIndexedPrimitives, name) \
|
||||||
ASSIGN_DRIVER_FUNC(DrawInstancedPrimitives, name) \
|
ASSIGN_DRIVER_FUNC(DrawInstancedPrimitives, name) \
|
||||||
ASSIGN_DRIVER_FUNC(DrawPrimitives, name) \
|
ASSIGN_DRIVER_FUNC(DrawPrimitives, name) \
|
||||||
ASSIGN_DRIVER_FUNC(DrawPrimitivesIndirect, name) \
|
|
||||||
ASSIGN_DRIVER_FUNC(DispatchCompute, name) \
|
ASSIGN_DRIVER_FUNC(DispatchCompute, name) \
|
||||||
ASSIGN_DRIVER_FUNC(CreateComputePipeline, name) \
|
ASSIGN_DRIVER_FUNC(CreateComputePipeline, name) \
|
||||||
ASSIGN_DRIVER_FUNC(CreateGraphicsPipeline, name) \
|
ASSIGN_DRIVER_FUNC(CreateGraphicsPipeline, name) \
|
||||||
|
@ -574,24 +515,17 @@ struct Refresh_Device
|
||||||
ASSIGN_DRIVER_FUNC(BindComputePipeline, name) \
|
ASSIGN_DRIVER_FUNC(BindComputePipeline, name) \
|
||||||
ASSIGN_DRIVER_FUNC(BindComputeBuffers, name) \
|
ASSIGN_DRIVER_FUNC(BindComputeBuffers, name) \
|
||||||
ASSIGN_DRIVER_FUNC(BindComputeTextures, name) \
|
ASSIGN_DRIVER_FUNC(BindComputeTextures, name) \
|
||||||
ASSIGN_DRIVER_FUNC(ClaimWindow, name) \
|
|
||||||
ASSIGN_DRIVER_FUNC(UnclaimWindow, name) \
|
|
||||||
ASSIGN_DRIVER_FUNC(AcquireCommandBuffer, name) \
|
ASSIGN_DRIVER_FUNC(AcquireCommandBuffer, name) \
|
||||||
ASSIGN_DRIVER_FUNC(AcquireSwapchainTexture, name) \
|
ASSIGN_DRIVER_FUNC(AcquireSwapchainTexture, name) \
|
||||||
ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \
|
ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \
|
||||||
ASSIGN_DRIVER_FUNC(SetSwapchainPresentMode, name) \
|
|
||||||
ASSIGN_DRIVER_FUNC(Submit, name) \
|
ASSIGN_DRIVER_FUNC(Submit, name) \
|
||||||
ASSIGN_DRIVER_FUNC(SubmitAndAcquireFence, name) \
|
ASSIGN_DRIVER_FUNC(Wait, name)
|
||||||
ASSIGN_DRIVER_FUNC(Wait, name) \
|
|
||||||
ASSIGN_DRIVER_FUNC(WaitForFences, name) \
|
|
||||||
ASSIGN_DRIVER_FUNC(QueryFence, name) \
|
|
||||||
ASSIGN_DRIVER_FUNC(ReleaseFence, name)
|
|
||||||
|
|
||||||
typedef struct Refresh_Driver
|
typedef struct Refresh_Driver
|
||||||
{
|
{
|
||||||
const char *Name;
|
const char *Name;
|
||||||
uint8_t (*PrepareDriver)(uint32_t *flags);
|
|
||||||
Refresh_Device* (*CreateDevice)(
|
Refresh_Device* (*CreateDevice)(
|
||||||
|
Refresh_PresentationParameters *presentationParameters,
|
||||||
uint8_t debugMode
|
uint8_t debugMode
|
||||||
);
|
);
|
||||||
} Refresh_Driver;
|
} Refresh_Driver;
|
||||||
|
|
|
@ -126,7 +126,11 @@ static TEMPLATE_BLEND_FACTOR_TYPE RefreshToTEMPLATE_BlendFactor[] =
|
||||||
0, /* ONE_MINUS_DST_ALPHA */
|
0, /* ONE_MINUS_DST_ALPHA */
|
||||||
0, /* CONSTANT_COLOR */
|
0, /* CONSTANT_COLOR */
|
||||||
0, /* ONE_MINUS_CONSTANT_COLOR */
|
0, /* ONE_MINUS_CONSTANT_COLOR */
|
||||||
0 /* SRC_ALPHA_SATURATE */
|
0, /* SRC_ALPHA_SATURATE */
|
||||||
|
0, /* SRC1_COLOR */
|
||||||
|
0, /* ONE_MINUS_SRC1_COLOR */
|
||||||
|
0, /* SRC1_ALPHA */
|
||||||
|
0 /* ONE_MINUS_SRC1_ALPHA */
|
||||||
};
|
};
|
||||||
|
|
||||||
static TEMPLATE_BLEND_OP_TYPE RefreshToTEMPLATE_BlendOp[] =
|
static TEMPLATE_BLEND_OP_TYPE RefreshToTEMPLATE_BlendOp[] =
|
||||||
|
@ -268,19 +272,6 @@ static void TEMPLATE_DrawPrimitives(
|
||||||
NOT_IMPLEMENTED
|
NOT_IMPLEMENTED
|
||||||
}
|
}
|
||||||
|
|
||||||
static void TEMPLATE_DrawPrimitivesIndirect(
|
|
||||||
Refresh_Renderer *driverData,
|
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
|
||||||
Refresh_Buffer *buffer,
|
|
||||||
uint32_t offsetInBytes,
|
|
||||||
uint32_t drawCount,
|
|
||||||
uint32_t stride,
|
|
||||||
uint32_t vertexParamOffset,
|
|
||||||
uint32_t fragmentParamOffset
|
|
||||||
) {
|
|
||||||
NOT_IMPLEMENTED
|
|
||||||
}
|
|
||||||
|
|
||||||
static void TEMPLATE_DispatchCompute(
|
static void TEMPLATE_DispatchCompute(
|
||||||
Refresh_Renderer *device,
|
Refresh_Renderer *device,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
@ -360,13 +351,8 @@ static void TEMPLATE_SetTextureDataYUV(
|
||||||
uint32_t yHeight,
|
uint32_t yHeight,
|
||||||
uint32_t uvWidth,
|
uint32_t uvWidth,
|
||||||
uint32_t uvHeight,
|
uint32_t uvHeight,
|
||||||
void *yDataPtr,
|
void* data,
|
||||||
void *uDataPtr,
|
uint32_t dataLength
|
||||||
void *vDataPtr,
|
|
||||||
uint32_t yDataLength,
|
|
||||||
uint32_t uvDataLength,
|
|
||||||
uint32_t yStride,
|
|
||||||
uint32_t uvStride
|
|
||||||
) {
|
) {
|
||||||
NOT_IMPLEMENTED
|
NOT_IMPLEMENTED
|
||||||
}
|
}
|
||||||
|
@ -503,15 +489,10 @@ static void TEMPLATE_QueueDestroyGraphicsPipeline(
|
||||||
|
|
||||||
/* Graphics State */
|
/* Graphics State */
|
||||||
|
|
||||||
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
|
|
||||||
Refresh_Renderer *driverData
|
|
||||||
) {
|
|
||||||
NOT_IMPLEMENTED
|
|
||||||
}
|
|
||||||
|
|
||||||
static void TEMPLATE_BeginRenderPass(
|
static void TEMPLATE_BeginRenderPass(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
Refresh_Rect *renderArea,
|
||||||
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||||
uint32_t colorAttachmentCount,
|
uint32_t colorAttachmentCount,
|
||||||
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||||
|
@ -571,8 +552,6 @@ static void TEMPLATE_BindIndexBuffer(
|
||||||
NOT_IMPLEMENTED
|
NOT_IMPLEMENTED
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Compute State */
|
|
||||||
|
|
||||||
static void TEMPLATE_BindComputePipeline(
|
static void TEMPLATE_BindComputePipeline(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
|
@ -597,24 +576,14 @@ static void TEMPLATE_BindComputeTextures(
|
||||||
NOT_IMPLEMENTED
|
NOT_IMPLEMENTED
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Window and Swapchain Management */
|
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
|
||||||
|
|
||||||
static uint8_t TEMPLATE_ClaimWindow(
|
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
void *windowHandle,
|
uint8_t fixed
|
||||||
Refresh_PresentMode presentMode
|
|
||||||
) {
|
) {
|
||||||
NOT_IMPLEMENTED
|
NOT_IMPLEMENTED
|
||||||
}
|
}
|
||||||
|
|
||||||
static void TEMPLATE_UnclaimWindow(
|
Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
|
||||||
Refresh_Renderer *driverData,
|
|
||||||
void *windowHandle
|
|
||||||
) {
|
|
||||||
NOT_IMPLEMENTED
|
|
||||||
}
|
|
||||||
|
|
||||||
static Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
|
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer,
|
Refresh_CommandBuffer *commandBuffer,
|
||||||
void *windowHandle,
|
void *windowHandle,
|
||||||
|
@ -624,33 +593,17 @@ static Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
|
||||||
NOT_IMPLEMENTED
|
NOT_IMPLEMENTED
|
||||||
}
|
}
|
||||||
|
|
||||||
static Refresh_TextureFormat TEMPLATE_GetSwapchainFormat(
|
Refresh_TextureFormat TEMPLATE_GetSwapchainFormat(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
void *windowHandle
|
void *windowHandle
|
||||||
) {
|
) {
|
||||||
NOT_IMPLEMENTED
|
NOT_IMPLEMENTED
|
||||||
}
|
}
|
||||||
|
|
||||||
static void TEMPLATE_SetSwapchainPresentMode(
|
|
||||||
Refresh_Renderer *driverData,
|
|
||||||
void *windowHandle,
|
|
||||||
Refresh_PresentMode presentMode
|
|
||||||
) {
|
|
||||||
NOT_IMPLEMENTED
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Submission and Fences */
|
|
||||||
|
|
||||||
static void TEMPLATE_Submit(
|
static void TEMPLATE_Submit(
|
||||||
Refresh_Renderer *driverData,
|
Refresh_Renderer *driverData,
|
||||||
Refresh_CommandBuffer *commandBuffer
|
uint32_t commandBufferCount,
|
||||||
) {
|
Refresh_CommandBuffer **pCommandBuffers
|
||||||
NOT_IMPLEMENTED
|
|
||||||
}
|
|
||||||
|
|
||||||
static Refresh_Fence* TEMPLATE_SubmitAndAcquireFence(
|
|
||||||
Refresh_Renderer *driverData,
|
|
||||||
Refresh_CommandBuffer *commandBuffer
|
|
||||||
) {
|
) {
|
||||||
NOT_IMPLEMENTED
|
NOT_IMPLEMENTED
|
||||||
}
|
}
|
||||||
|
@ -661,38 +614,8 @@ static void TEMPLATE_Wait(
|
||||||
NOT_IMPLEMENTED
|
NOT_IMPLEMENTED
|
||||||
}
|
}
|
||||||
|
|
||||||
static void TEMPLATE_WaitForFences(
|
|
||||||
Refresh_Renderer *driverData,
|
|
||||||
uint8_t waitAll,
|
|
||||||
uint32_t fenceCount,
|
|
||||||
Refresh_Fence **pFences
|
|
||||||
) {
|
|
||||||
NOT_IMPLEMENTED
|
|
||||||
}
|
|
||||||
|
|
||||||
static int TEMPLATE_QueryFence(
|
|
||||||
Refresh_Renderer *driverData,
|
|
||||||
Refresh_Fence *fence
|
|
||||||
) {
|
|
||||||
NOT_IMPLEMENTED
|
|
||||||
}
|
|
||||||
|
|
||||||
static void TEMPLATE_ReleaseFence(
|
|
||||||
Refresh_Renderer *driverData,
|
|
||||||
Refresh_Fence *fence
|
|
||||||
) {
|
|
||||||
NOT_IMPLEMENTED
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Device Creation */
|
|
||||||
|
|
||||||
static uint8_t TEMPLATE_PrepareDriver(
|
|
||||||
uint32_t *flags
|
|
||||||
) {
|
|
||||||
NOT_IMPLEMENTED
|
|
||||||
}
|
|
||||||
|
|
||||||
static Refresh_Device* TEMPLATE_CreateDevice(
|
static Refresh_Device* TEMPLATE_CreateDevice(
|
||||||
|
Refresh_PresentationParameters *presentationParameters,
|
||||||
uint8_t debugMode
|
uint8_t debugMode
|
||||||
) {
|
) {
|
||||||
NOT_IMPLEMENTED
|
NOT_IMPLEMENTED
|
||||||
|
@ -700,7 +623,6 @@ static Refresh_Device* TEMPLATE_CreateDevice(
|
||||||
|
|
||||||
Refresh_Driver TEMPLATEDriver = {
|
Refresh_Driver TEMPLATEDriver = {
|
||||||
"TEMPLATE",
|
"TEMPLATE",
|
||||||
TEMPLATE_PrepareDriver,
|
|
||||||
TEMPLATE_CreateDevice
|
TEMPLATE_CreateDevice
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -89,11 +89,9 @@ VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdClearDepthStencilImage, (VkCommandBuff
|
||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBuffer, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions))
|
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBuffer, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions))
|
||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBufferToImage, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy *pRegions))
|
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBufferToImage, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy *pRegions))
|
||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImageToBuffer, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions))
|
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImageToBuffer, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions))
|
||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions))
|
|
||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDispatch, (VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ))
|
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDispatch, (VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ))
|
||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDraw, (VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance))
|
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDraw, (VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance))
|
||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndexed, (VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance))
|
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndexed, (VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance))
|
||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndirect, (VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride))
|
|
||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdEndRenderPass, (VkCommandBuffer commandBuffer))
|
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdEndRenderPass, (VkCommandBuffer commandBuffer))
|
||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdPipelineBarrier, (VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier *pImageMemoryBarriers))
|
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdPipelineBarrier, (VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier *pImageMemoryBarriers))
|
||||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdResolveImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve *pRegions))
|
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdResolveImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve *pRegions))
|
||||||
|
|
|
@ -48,6 +48,7 @@
|
||||||
#define floorf SDL_floorf
|
#define floorf SDL_floorf
|
||||||
#define ldexp SDL_scalbn
|
#define ldexp SDL_scalbn
|
||||||
#define pow SDL_pow
|
#define pow SDL_pow
|
||||||
|
#define strtol SDL_strtol
|
||||||
|
|
||||||
#ifdef memcmp
|
#ifdef memcmp
|
||||||
#undef memcmp
|
#undef memcmp
|
||||||
|
@ -73,10 +74,13 @@
|
||||||
#undef strlen
|
#undef strlen
|
||||||
#endif
|
#endif
|
||||||
#define strlen SDL_strlen
|
#define strlen SDL_strlen
|
||||||
|
#ifdef strncmp
|
||||||
|
#undef strncmp
|
||||||
|
#endif
|
||||||
|
#define strncmp SDL_strncmp
|
||||||
|
|
||||||
/* These are per the Texture2D.FromStream spec */
|
/* These are per the Texture2D.FromStream spec */
|
||||||
#define STBI_ONLY_PNG
|
#define STBI_ONLY_PNG
|
||||||
#define STBI_ONLY_QOI
|
|
||||||
|
|
||||||
/* These are per the Texture2D.SaveAs* spec */
|
/* These are per the Texture2D.SaveAs* spec */
|
||||||
#define STBIW_ONLY_PNG
|
#define STBIW_ONLY_PNG
|
||||||
|
@ -136,7 +140,6 @@ SDL_SIMDRealloc(void *mem, const size_t len)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#define STB_IMAGE_STATIC
|
#define STB_IMAGE_STATIC
|
||||||
#define STBI_NO_HDR
|
|
||||||
#define STBI_ASSERT SDL_assert
|
#define STBI_ASSERT SDL_assert
|
||||||
#define STBI_MALLOC SDL_SIMDAlloc
|
#define STBI_MALLOC SDL_SIMDAlloc
|
||||||
#define STBI_REALLOC SDL_SIMDRealloc
|
#define STBI_REALLOC SDL_SIMDRealloc
|
||||||
|
@ -187,72 +190,51 @@ static unsigned char* dgibson_stbi_zlib_compress(
|
||||||
/* Image Read API */
|
/* Image Read API */
|
||||||
|
|
||||||
uint8_t* Refresh_Image_Load(
|
uint8_t* Refresh_Image_Load(
|
||||||
uint8_t *bufferPtr,
|
char const *filename,
|
||||||
int32_t bufferLength,
|
|
||||||
int32_t *w,
|
int32_t *w,
|
||||||
int32_t *h,
|
int32_t *h,
|
||||||
int32_t *len
|
int32_t *numChannels
|
||||||
) {
|
) {
|
||||||
uint8_t* result;
|
return stbi_load(filename, w, h, numChannels, STBI_rgb_alpha);
|
||||||
uint8_t* pixels;
|
|
||||||
int32_t format;
|
|
||||||
int32_t i;
|
|
||||||
|
|
||||||
result = stbi_load_from_memory(
|
|
||||||
bufferPtr,
|
|
||||||
bufferLength,
|
|
||||||
w,
|
|
||||||
h,
|
|
||||||
&format,
|
|
||||||
STBI_rgb_alpha
|
|
||||||
);
|
|
||||||
|
|
||||||
if (result == NULL)
|
|
||||||
{
|
|
||||||
SDL_LogWarn(SDL_LOG_CATEGORY_ERROR, "Image loading failed: %s", stbi_failure_reason());
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Ensure that the alpha pixels are... well, actual alpha.
|
|
||||||
* You think this looks stupid, but be assured: Your paint program is
|
|
||||||
* almost certainly even stupider.
|
|
||||||
* -flibit
|
|
||||||
*/
|
|
||||||
pixels = result;
|
|
||||||
*len = (*w) * (*h) *4;
|
|
||||||
for (i = 0; i < *len; i += 4, pixels += 4)
|
|
||||||
{
|
|
||||||
if (pixels[3] == 0)
|
|
||||||
{
|
|
||||||
pixels[0] = 0;
|
|
||||||
pixels[1] = 1;
|
|
||||||
pixels[2] = 2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Refresh_Image_Free(uint8_t *mem)
|
void Refresh_Image_Free(uint8_t *mem)
|
||||||
{
|
{
|
||||||
SDL_SIMDFree(mem);
|
stbi_image_free(mem);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Image Write API */
|
/* Image Write API */
|
||||||
|
|
||||||
void Refresh_Image_SavePNG(
|
void Refresh_Image_SavePNG(
|
||||||
const char* filename,
|
const char *filename,
|
||||||
uint8_t* data,
|
|
||||||
int32_t w,
|
int32_t w,
|
||||||
int32_t h
|
int32_t h,
|
||||||
|
uint8_t bgra,
|
||||||
|
uint8_t *data
|
||||||
) {
|
) {
|
||||||
stbi_write_png(
|
uint32_t i;
|
||||||
filename,
|
uint8_t *bgraData;
|
||||||
w,
|
|
||||||
h,
|
if (bgra)
|
||||||
4,
|
{
|
||||||
data,
|
bgraData = SDL_malloc(w * h * 4);
|
||||||
w * 4
|
|
||||||
);
|
for (i = 0; i < w * h * 4; i += 4)
|
||||||
|
{
|
||||||
|
bgraData[i] = data[i + 2];
|
||||||
|
bgraData[i + 1] = data[i + 1];
|
||||||
|
bgraData[i + 2] = data[i];
|
||||||
|
bgraData[i + 3] = data[i + 3];
|
||||||
|
}
|
||||||
|
|
||||||
|
stbi_write_png(filename, w, h, 4, bgraData, w * 4);
|
||||||
|
|
||||||
|
SDL_free(bgraData);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
stbi_write_png(filename, w, h, 4, data, w * 4);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|
||||||
|
|
590
src/stb_image.h
590
src/stb_image.h
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue