Compare commits

..

2 Commits

13 changed files with 5361 additions and 8251 deletions

View File

@ -1,13 +0,0 @@
# EditorConfig is awesome: https://EditorConfig.org
# top-most EditorConfig file
root = true
[*]
indent_style = tab
insert_final_newline = true
trim_trailing_whitespace = true
[*.{c,h}]
charset = utf-8-bom
max_line_length = 100

View File

@ -7,9 +7,9 @@ project(Refresh C)
option(BUILD_SHARED_LIBS "Build shared library" ON) option(BUILD_SHARED_LIBS "Build shared library" ON)
# Version # Version
SET(LIB_MAJOR_VERSION "1") SET(LIB_MAJOR_VERSION "0")
SET(LIB_MINOR_VERSION "15") SET(LIB_MINOR_VERSION "1")
SET(LIB_REVISION "4") SET(LIB_REVISION "0")
SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}") SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
# Build Type # Build Type
@ -60,11 +60,6 @@ if(NOT MSVC)
set_property(TARGET Refresh PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic") set_property(TARGET Refresh PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic")
endif() endif()
# Windows is silly and we need to manually include the Vulkan SDK
if(MSVC)
target_include_directories(Refresh PUBLIC $ENV{VULKAN_SDK}/include)
endif()
# Refresh folders as includes, for other targets to consume # Refresh folders as includes, for other targets to consume
target_include_directories(Refresh PUBLIC target_include_directories(Refresh PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src> $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>

File diff suppressed because it is too large Load Diff

View File

@ -44,45 +44,42 @@
extern "C" { extern "C" {
#endif /* __cplusplus */ #endif /* __cplusplus */
/* Image Read API */ /* Decodes PNG data into raw RGBA8 texture data.
/* Decodes image data into raw RGBA8 texture data.
* *
* w: Filled with the width of the image. * w: Filled with the width of the image.
* h: Filled with the height of the image. * h: Filled with the height of the image.
* len: Filled with the length of pixel data in bytes. * numChannels: Filled with the number of channels in the image.
* *
* Returns a block of memory suitable for use with Refresh_SetTextureData2D. * Returns a block of memory suitable for use with Refresh_SetTextureData2D.
* Be sure to free the memory with Refresh_Image_Free after use! * Be sure to free the memory with Refresh_Image_Free after use!
*/ */
REFRESHAPI uint8_t* Refresh_Image_Load( REFRESHAPI uint8_t* Refresh_Image_Load(
uint8_t *bufferPtr, char const *filename,
int32_t bufferLength,
int32_t *w, int32_t *w,
int32_t *h, int32_t *h,
int32_t *len int32_t *numChannels
); );
/* Frees memory returned by Refresh_Image_Load. Do NOT free the memory yourself! /* Frees memory returned by Refresh_Image_Load. (Do NOT free the memory yourself!)
* *
* mem: A pointer previously returned by Refresh_Image_LoadPNG. * mem: A pointer previously returned by Refresh_Image_Load.
*/ */
REFRESHAPI void Refresh_Image_Free(uint8_t *mem); REFRESHAPI void Refresh_Image_Free(uint8_t *mem);
/* Image Write API */ /* Image Write API */
/* Returns a buffer of PNG encoded from RGBA8 color data. /* Encodes RGBA8 image data into PNG data.
* *
* data: The raw color data. * filename: The filename that the image will be written to.
* w: The width of the color data. * w: The width of the PNG data.
* h: The height of the color data. * h: The height of the PNG data.
* len: Filled with the length of PNG data in bytes. * data: The raw RGBA8 image data.
*/ */
REFRESHAPI void Refresh_Image_SavePNG( REFRESHAPI void Refresh_Image_SavePNG(
const char* filename, char const *filename,
uint8_t* data, int32_t w,
int32_t w, int32_t h,
int32_t h uint8_t *data
); );
#ifdef __cplusplus #ifdef __cplusplus

View File

@ -1,268 +0,0 @@
using System;
using System.IO;
using System.Diagnostics;
partial class Program
{
struct CompileShaderData
{
public string glslPath;
public string outputDir;
public bool preserveTemp;
public bool vulkan;
public bool d3d11;
public bool ps5;
}
private static void DisplayHelpText()
{
Console.WriteLine("Usage: refreshc <path-to-glsl-source | directory-with-glsl-source-files>");
Console.WriteLine("Options:");
Console.WriteLine(" --vulkan Emit shader compatible with the Refresh Vulkan backend");
Console.WriteLine(" --d3d11 Emit shader compatible with the Refresh D3D11 backend");
Console.WriteLine(" --ps5 Emit shader compatible with the Refresh PS5 backend");
Console.WriteLine(" --out dir Write output file(s) to the directory `dir`");
Console.WriteLine(" --preserve-temp Do not delete the temp directory after compilation. Useful for debugging.");
}
public static int Main(string[] args)
{
if (args.Length == 0)
{
DisplayHelpText();
return 1;
}
CompileShaderData data = new CompileShaderData();
string inputPath = null;
for (int i = 0; i < args.Length; i += 1)
{
switch (args[i])
{
case "--vulkan":
data.vulkan = true;
break;
case "--d3d11":
data.d3d11 = true;
break;
case "--ps5":
data.ps5 = true;
break;
case "--out":
i += 1;
data.outputDir = args[i];
break;
case "--preserve-temp":
data.preserveTemp = true;
break;
default:
if (inputPath == null)
{
inputPath = args[i];
}
else
{
Console.WriteLine($"refreshc: Unknown parameter {args[i]}");
return 1;
}
break;
}
}
if (!data.vulkan && !data.d3d11 && !data.ps5)
{
Console.WriteLine($"refreshc: No Refresh platforms selected!");
return 1;
}
#if !PS5
if (data.ps5)
{
Console.WriteLine($"refreshc: `PS5` must be defined in the to target the PS5 backend!");
return 1;
}
#endif
if (data.outputDir == null)
{
data.outputDir = Directory.GetCurrentDirectory();
}
else if (!Directory.Exists(data.outputDir))
{
Console.WriteLine($"refreshc: Output directory {data.outputDir} does not exist");
return 1;
}
if (Directory.Exists(inputPath))
{
// Loop over and compile each file in the directory
string[] files = Directory.GetFiles(inputPath);
foreach (string file in files)
{
Console.WriteLine($"Compiling {file}");
data.glslPath = file;
int res = CompileShader(ref data);
if (res != 0)
{
return res;
}
}
}
else
{
if (!File.Exists(inputPath))
{
Console.WriteLine($"refreshc: glsl source file or directory ({inputPath}) does not exist");
return 1;
}
data.glslPath = inputPath;
int res = CompileShader(ref data);
if (res != 0)
{
return res;
}
}
return 0;
}
static int CompileShader(ref CompileShaderData data)
{
int res = 0;
string shaderName = Path.GetFileNameWithoutExtension(data.glslPath);
string shaderType = Path.GetExtension(data.glslPath);
if (shaderType != ".vert" && shaderType != ".frag" && shaderType != ".comp")
{
Console.WriteLine("refreshc: Expected glsl source file with extension '.vert', '.frag', or '.comp'");
return 1;
}
// Create the temp directory, if needed
string tempDir = Path.Combine(Directory.GetCurrentDirectory(), "temp");
if (!Directory.Exists(tempDir))
{
Directory.CreateDirectory(tempDir);
}
// Compile to spirv
string spirvPath = Path.Combine(tempDir, $"{shaderName}.spv");
res = CompileGlslToSpirv(data.glslPath, shaderName, spirvPath);
if (res != 0)
{
goto cleanup;
}
if (data.d3d11 || data.ps5)
{
// Transpile to hlsl
string hlslPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
res = TranslateSpirvToHlsl(spirvPath, hlslPath);
if (res != 0)
{
goto cleanup;
}
// FIXME: Is there a cross-platform way to compile HLSL to DXBC?
#if PS5
// Transpile to ps5, if requested
if (data.ps5)
{
res = TranslateHlslToPS5(hlslPath, shaderName, shaderType, tempDir);
if (res != 0)
{
goto cleanup;
}
}
#endif
}
// Create the output blob file
string outputFilepath = Path.Combine(data.outputDir, $"{shaderName}{shaderType}.refresh");
using (FileStream fs = File.Create(outputFilepath))
{
using (BinaryWriter writer = new BinaryWriter(fs))
{
// Magic
writer.Write(new char[] { 'R', 'F', 'S', 'H'});
if (data.vulkan)
{
string inputPath = Path.Combine(tempDir, $"{shaderName}.spv");
WriteShaderBlob(writer, inputPath, 1);
}
#if PS5
if (data.ps5)
{
string ext = GetPS5ShaderFileExtension();
string inputPath = Path.Combine(tempDir, $"{shaderName}{ext}");
WriteShaderBlob(writer, inputPath, 2);
}
#endif
if (data.d3d11)
{
string inputPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
WriteShaderBlob(writer, inputPath, 3);
}
}
}
cleanup:
// Clean up the temp directory
if (!data.preserveTemp)
{
Directory.Delete(tempDir, true);
}
return res;
}
static void WriteShaderBlob(BinaryWriter writer, string inputPath, byte backend)
{
byte[] shaderBlob = File.ReadAllBytes(inputPath);
writer.Write(backend); // Corresponds to Refresh_Backend
writer.Write(shaderBlob.Length);
writer.Write(shaderBlob);
}
static int CompileGlslToSpirv(string glslPath, string shaderName, string outputPath)
{
Process glslc = Process.Start(
"glslc",
$"\"{glslPath}\" -o \"{outputPath}\""
);
glslc.WaitForExit();
if (glslc.ExitCode != 0)
{
Console.WriteLine($"refreshc: Could not compile GLSL code");
return 1;
}
return 0;
}
static int TranslateSpirvToHlsl(string spirvPath, string outputPath)
{
Process spirvcross = Process.Start(
"spirv-cross",
$"\"{spirvPath}\" --hlsl --shader-model 50 --output \"{outputPath}\""
);
spirvcross.WaitForExit();
if (spirvcross.ExitCode != 0)
{
Console.WriteLine($"refreshc: Could not translate SPIR-V to HLSL");
return 1;
}
return 0;
}
}

View File

@ -1,10 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net7.0</TargetFramework>
<TargetName>refreshc</TargetName>
<PublishAot>true</PublishAot>
</PropertyGroup>
</Project>

File diff suppressed because it is too large Load Diff

View File

@ -1,4 +1,4 @@
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities /* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
* *
* Copyright (c) 2020 Evan Hemsley * Copyright (c) 2020 Evan Hemsley
* *
@ -36,15 +36,9 @@
/* Logging */ /* Logging */
#ifdef __cplusplus extern void Refresh_LogInfo(const char *fmt, ...);
extern "C" { extern void Refresh_LogWarn(const char *fmt, ...);
#endif extern void Refresh_LogError(const char *fmt, ...);
void Refresh_LogInfo(const char *fmt, ...);
void Refresh_LogWarn(const char *fmt, ...);
void Refresh_LogError(const char *fmt, ...);
#ifdef __cplusplus
}
#endif
/* Internal Helper Utilities */ /* Internal Helper Utilities */
@ -57,31 +51,24 @@ static inline uint32_t Texture_GetFormatSize(
return 8; return 8;
case REFRESH_TEXTUREFORMAT_BC2: case REFRESH_TEXTUREFORMAT_BC2:
case REFRESH_TEXTUREFORMAT_BC3: case REFRESH_TEXTUREFORMAT_BC3:
case REFRESH_TEXTUREFORMAT_BC7:
return 16; return 16;
case REFRESH_TEXTUREFORMAT_R8: case REFRESH_TEXTUREFORMAT_R8:
case REFRESH_TEXTUREFORMAT_R8_UINT:
return 1; return 1;
case REFRESH_TEXTUREFORMAT_R5G6B5: case REFRESH_TEXTUREFORMAT_R5G6B5:
case REFRESH_TEXTUREFORMAT_B4G4R4A4: case REFRESH_TEXTUREFORMAT_B4G4R4A4:
case REFRESH_TEXTUREFORMAT_A1R5G5B5: case REFRESH_TEXTUREFORMAT_A1R5G5B5:
case REFRESH_TEXTUREFORMAT_R16_SFLOAT: case REFRESH_TEXTUREFORMAT_R16_SFLOAT:
case REFRESH_TEXTUREFORMAT_R8G8_SNORM: case REFRESH_TEXTUREFORMAT_R8G8_SNORM:
case REFRESH_TEXTUREFORMAT_R8G8_UINT:
case REFRESH_TEXTUREFORMAT_R16_UINT:
return 2; return 2;
case REFRESH_TEXTUREFORMAT_R8G8B8A8: case REFRESH_TEXTUREFORMAT_R8G8B8A8:
case REFRESH_TEXTUREFORMAT_R32_SFLOAT: case REFRESH_TEXTUREFORMAT_R32_SFLOAT:
case REFRESH_TEXTUREFORMAT_R16G16_SFLOAT: case REFRESH_TEXTUREFORMAT_R16G16_SFLOAT:
case REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM: case REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM:
case REFRESH_TEXTUREFORMAT_A2R10G10B10: case REFRESH_TEXTUREFORMAT_A2R10G10B10:
case REFRESH_TEXTUREFORMAT_R8G8B8A8_UINT:
case REFRESH_TEXTUREFORMAT_R16G16_UINT:
return 4; return 4;
case REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT: case REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT:
case REFRESH_TEXTUREFORMAT_R16G16B16A16: case REFRESH_TEXTUREFORMAT_R16G16B16A16:
case REFRESH_TEXTUREFORMAT_R32G32_SFLOAT: case REFRESH_TEXTUREFORMAT_R32G32_SFLOAT:
case REFRESH_TEXTUREFORMAT_R16G16B16A16_UINT:
return 8; return 8;
case REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT: case REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT:
return 16; return 16;
@ -130,8 +117,7 @@ static inline uint32_t BytesPerRow(
if ( format == REFRESH_TEXTUREFORMAT_BC1 || if ( format == REFRESH_TEXTUREFORMAT_BC1 ||
format == REFRESH_TEXTUREFORMAT_BC2 || format == REFRESH_TEXTUREFORMAT_BC2 ||
format == REFRESH_TEXTUREFORMAT_BC3 || format == REFRESH_TEXTUREFORMAT_BC3 )
format == REFRESH_TEXTUREFORMAT_BC7 )
{ {
blocksPerRow = (width + 3) / 4; blocksPerRow = (width + 3) / 4;
} }
@ -149,8 +135,7 @@ static inline int32_t BytesPerImage(
if ( format == REFRESH_TEXTUREFORMAT_BC1 || if ( format == REFRESH_TEXTUREFORMAT_BC1 ||
format == REFRESH_TEXTUREFORMAT_BC2 || format == REFRESH_TEXTUREFORMAT_BC2 ||
format == REFRESH_TEXTUREFORMAT_BC3 || format == REFRESH_TEXTUREFORMAT_BC3 )
format == REFRESH_TEXTUREFORMAT_BC7 )
{ {
blocksPerRow = (width + 3) / 4; blocksPerRow = (width + 3) / 4;
blocksPerColumn = (height + 3) / 4; blocksPerColumn = (height + 3) / 4;
@ -166,10 +151,9 @@ static inline int32_t BytesPerImage(
#define MAX_VERTEXTEXTURE_SAMPLERS 4 #define MAX_VERTEXTEXTURE_SAMPLERS 4
#define MAX_TOTAL_SAMPLERS (MAX_TEXTURE_SAMPLERS + MAX_VERTEXTEXTURE_SAMPLERS) #define MAX_TOTAL_SAMPLERS (MAX_TEXTURE_SAMPLERS + MAX_VERTEXTEXTURE_SAMPLERS)
#define MAX_BUFFER_BINDINGS 16 #define MAX_BUFFER_BINDINGS 16
#define MAX_COLOR_TARGET_BINDINGS 4 #define MAX_COLOR_TARGET_BINDINGS 4
#define MAX_PRESENT_COUNT 16
/* Refresh_Device Definition */ /* Refresh_Device Definition */
@ -183,350 +167,325 @@ struct Refresh_Device
/* Drawing */ /* Drawing */
void (*Clear)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Rect *clearRect,
Refresh_ClearOptions options,
Refresh_Vec4 *colors,
uint32_t colorCount,
Refresh_DepthStencilValue depthStencil
);
void (*DrawInstancedPrimitives)( void (*DrawInstancedPrimitives)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
uint32_t baseVertex, uint32_t baseVertex,
uint32_t startIndex, uint32_t startIndex,
uint32_t primitiveCount, uint32_t primitiveCount,
uint32_t instanceCount, uint32_t instanceCount,
uint32_t vertexParamOffset, uint32_t vertexParamOffset,
uint32_t fragmentParamOffset uint32_t fragmentParamOffset
); );
void (*DrawIndexedPrimitives)( void (*DrawIndexedPrimitives)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
uint32_t baseVertex, uint32_t baseVertex,
uint32_t startIndex, uint32_t startIndex,
uint32_t primitiveCount, uint32_t primitiveCount,
uint32_t vertexParamOffset, uint32_t vertexParamOffset,
uint32_t fragmentParamOffset uint32_t fragmentParamOffset
); );
void (*DrawPrimitives)( void (*DrawPrimitives)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
uint32_t vertexStart, uint32_t vertexStart,
uint32_t primitiveCount, uint32_t primitiveCount,
uint32_t vertexParamOffset, uint32_t vertexParamOffset,
uint32_t fragmentParamOffset uint32_t fragmentParamOffset
); );
void (*DrawPrimitivesIndirect)( void (*DispatchCompute)(
Refresh_Renderer *driverData, Refresh_Renderer *device,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer, uint32_t groupCountX,
uint32_t offsetInBytes, uint32_t groupCountY,
uint32_t drawCount, uint32_t groupCountZ,
uint32_t stride, uint32_t computeParamOffset
uint32_t vertexParamOffset, );
uint32_t fragmentParamOffset
);
void (*DispatchCompute)( /* State Creation */
Refresh_Renderer *device,
Refresh_CommandBuffer *commandBuffer,
uint32_t groupCountX,
uint32_t groupCountY,
uint32_t groupCountZ,
uint32_t computeParamOffset
);
/* State Creation */ Refresh_RenderPass* (*CreateRenderPass)(
Refresh_Renderer *driverData,
Refresh_RenderPassCreateInfo *renderPassCreateInfo
);
Refresh_ComputePipeline* (*CreateComputePipeline)( Refresh_ComputePipeline* (*CreateComputePipeline)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_ComputeShaderInfo *computeShaderInfo Refresh_ComputePipelineCreateInfo *pipelineCreateInfo
); );
Refresh_GraphicsPipeline* (*CreateGraphicsPipeline)( Refresh_GraphicsPipeline* (*CreateGraphicsPipeline)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo
); );
Refresh_Sampler* (*CreateSampler)( Refresh_Sampler* (*CreateSampler)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_SamplerStateCreateInfo *samplerStateCreateInfo Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
); );
Refresh_ShaderModule* (*CreateShaderModule)( Refresh_Framebuffer* (*CreateFramebuffer)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo Refresh_FramebufferCreateInfo *framebufferCreateInfo
); );
Refresh_Texture* (*CreateTexture)( Refresh_ShaderModule* (*CreateShaderModule)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_TextureCreateInfo *textureCreateInfo Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
); );
Refresh_Buffer* (*CreateBuffer)( Refresh_Texture* (*CreateTexture)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_BufferUsageFlags usageFlags, Refresh_TextureCreateInfo *textureCreateInfo
uint32_t sizeInBytes );
);
/* Setters */ Refresh_RenderTarget* (*CreateRenderTarget)(
Refresh_Renderer *driverData,
Refresh_TextureSlice *textureSlice,
Refresh_SampleCount multisampleCount
);
void (*SetTextureData)( Refresh_Buffer* (*CreateBuffer)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_BufferUsageFlags usageFlags,
Refresh_TextureSlice *textureSlice, uint32_t sizeInBytes
void *data, );
uint32_t dataLengthInBytes
);
void (*SetTextureDataYUV)( /* Setters */
Refresh_Renderer *driverData,
Refresh_CommandBuffer* commandBuffer,
Refresh_Texture *y,
Refresh_Texture *u,
Refresh_Texture *v,
uint32_t yWidth,
uint32_t yHeight,
uint32_t uvWidth,
uint32_t uvHeight,
void *yDataPtr,
void *uDataPtr,
void *vDataPtr,
uint32_t yDataLength,
uint32_t uvDataLength,
uint32_t yStride,
uint32_t uvStride
);
void (*CopyTextureToTexture)( void(*SetTextureData)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *sourceTextureSlice, Refresh_TextureSlice *textureSlice,
Refresh_TextureSlice *destinationTextureSlice, void *data,
Refresh_Filter filter uint32_t dataLengthInBytes
); );
void (*CopyTextureToBuffer)( void(*SetTextureDataYUV)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer* commandBuffer,
Refresh_TextureSlice *textureSlice, Refresh_Texture *y,
Refresh_Buffer *buffer Refresh_Texture *u,
); Refresh_Texture *v,
uint32_t yWidth,
uint32_t yHeight,
uint32_t uvWidth,
uint32_t uvHeight,
void* data,
uint32_t dataLength
);
void (*SetBufferData)( void(*CopyTextureToTexture)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer, Refresh_TextureSlice *sourceTextureSlice,
uint32_t offsetInBytes, Refresh_TextureSlice *destinationTextureSlice,
void* data, Refresh_Filter filter
uint32_t dataLength );
);
uint32_t (*PushVertexShaderUniforms)( void(*CopyTextureToBuffer)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
void *data, Refresh_TextureSlice *textureSlice,
uint32_t dataLengthInBytes Refresh_Buffer *buffer
); );
uint32_t (*PushFragmentShaderUniforms)( void(*SetBufferData)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
void *data, Refresh_Buffer *buffer,
uint32_t dataLengthInBytes uint32_t offsetInBytes,
); void* data,
uint32_t dataLength
);
uint32_t (*PushComputeShaderUniforms)( uint32_t(*PushVertexShaderUniforms)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
void *data, void *data,
uint32_t dataLengthInBytes uint32_t dataLengthInBytes
); );
void (*BindVertexSamplers)( uint32_t(*PushFragmentShaderUniforms)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures, void *data,
Refresh_Sampler **pSamplers uint32_t dataLengthInBytes
); );
void (*BindFragmentSamplers)( uint32_t (*PushComputeShaderUniforms)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures, void *data,
Refresh_Sampler **pSamplers uint32_t dataLengthInBytes
); );
/* Getters */ void(*BindVertexSamplers)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures,
Refresh_Sampler **pSamplers
);
void (*GetBufferData)( void(*BindFragmentSamplers)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_Buffer *buffer, Refresh_CommandBuffer *commandBuffer,
void *data, Refresh_Texture **pTextures,
uint32_t dataLengthInBytes Refresh_Sampler **pSamplers
); );
/* Disposal */ /* Getters */
void (*QueueDestroyTexture)( void(*GetBufferData)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_Texture *texture Refresh_Buffer *buffer,
); void *data,
uint32_t dataLengthInBytes
);
void (*QueueDestroySampler)( /* Disposal */
Refresh_Renderer *driverData,
Refresh_Sampler *sampler
);
void (*QueueDestroyBuffer)( void(*QueueDestroyTexture)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_Buffer *buffer Refresh_Texture *texture
); );
void (*QueueDestroyShaderModule)( void(*QueueDestroySampler)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_ShaderModule *shaderModule Refresh_Sampler *sampler
); );
void (*QueueDestroyComputePipeline)( void(*QueueDestroyBuffer)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_ComputePipeline *computePipeline Refresh_Buffer *buffer
); );
void (*QueueDestroyGraphicsPipeline)( void(*QueueDestroyRenderTarget)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_GraphicsPipeline *graphicsPipeline Refresh_RenderTarget *renderTarget
); );
/* Graphics State */ void(*QueueDestroyFramebuffer)(
Refresh_Renderer *driverData,
Refresh_Framebuffer *frameBuffer
);
void (*BeginRenderPass)( void(*QueueDestroyShaderModule)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_ShaderModule *shaderModule
Refresh_ColorAttachmentInfo *colorAttachmentInfos, );
uint32_t colorAttachmentCount,
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
);
void (*EndRenderPass)( void(*QueueDestroyRenderPass)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer Refresh_RenderPass *renderPass
); );
void (*SetViewport)( void(*QueueDestroyComputePipeline)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_ComputePipeline *computePipeline
Refresh_Viewport *viewport );
);
void (*SetScissor)( void(*QueueDestroyGraphicsPipeline)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_GraphicsPipeline *graphicsPipeline
Refresh_Rect *scissor );
);
void (*BindGraphicsPipeline)( /* Graphics State */
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_GraphicsPipeline *graphicsPipeline
);
void (*BindVertexBuffers)( void(*BeginRenderPass)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
uint32_t firstBinding, Refresh_RenderPass *renderPass,
uint32_t bindingCount, Refresh_Framebuffer *framebuffer,
Refresh_Buffer **pBuffers, Refresh_Rect *renderArea,
uint64_t *pOffsets Refresh_Vec4 *pColorClearValues,
); uint32_t colorClearCount,
Refresh_DepthStencilValue *depthStencilClearValue
);
void (*BindIndexBuffer)( void(*EndRenderPass)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer
Refresh_Buffer *buffer, );
uint64_t offset,
Refresh_IndexElementSize indexElementSize
);
void (*BindComputePipeline)( void(*BindGraphicsPipeline)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_ComputePipeline *computePipeline Refresh_GraphicsPipeline *graphicsPipeline
); );
void (*BindComputeBuffers)( void(*BindVertexBuffers)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer **pBuffers uint32_t firstBinding,
); uint32_t bindingCount,
Refresh_Buffer **pBuffers,
uint64_t *pOffsets
);
void (*BindComputeTextures)( void(*BindIndexBuffer)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures Refresh_Buffer *buffer,
); uint64_t offset,
Refresh_IndexElementSize indexElementSize
);
uint8_t (*ClaimWindow)( void(*BindComputePipeline)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
void *windowHandle, Refresh_CommandBuffer *commandBuffer,
Refresh_PresentMode presentMode Refresh_ComputePipeline *computePipeline
); );
void (*UnclaimWindow)( void(*BindComputeBuffers)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer **pBuffers
);
void(*BindComputeTextures)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures
);
Refresh_CommandBuffer* (*AcquireCommandBuffer)(
Refresh_Renderer *driverData,
uint8_t fixed
);
void(*QueuePresent)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice,
Refresh_Rect *destinationRectangle,
Refresh_Filter filter,
void *windowHandle void *windowHandle
); );
Refresh_CommandBuffer* (*AcquireCommandBuffer)( void(*Submit)(
Refresh_Renderer *driverData Refresh_Renderer *driverData,
); uint32_t commandBufferCount,
Refresh_CommandBuffer **pCommandBuffers
);
Refresh_Texture* (*AcquireSwapchainTexture)( void(*Wait)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData
Refresh_CommandBuffer *commandBuffer, );
void *windowHandle,
uint32_t *pWidth,
uint32_t *pHeight
);
Refresh_TextureFormat (*GetSwapchainFormat)(
Refresh_Renderer *driverData,
void *windowHandle
);
void (*SetSwapchainPresentMode)(
Refresh_Renderer *driverData,
void *windowHandle,
Refresh_PresentMode presentMode
);
void (*Submit)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer
);
Refresh_Fence* (*SubmitAndAcquireFence)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer
);
void (*Wait)(
Refresh_Renderer *driverData
);
void (*WaitForFences)(
Refresh_Renderer *driverData,
uint8_t waitAll,
uint32_t fenceCount,
Refresh_Fence **pFences
);
int (*QueryFence)(
Refresh_Renderer *driverData,
Refresh_Fence *fence
);
void (*ReleaseFence)(
Refresh_Renderer *driverData,
Refresh_Fence *fence
);
/* Opaque pointer for the Driver */ /* Opaque pointer for the Driver */
Refresh_Renderer *driverData; Refresh_Renderer *driverData;
@ -536,68 +495,63 @@ struct Refresh_Device
result->func = name##_##func; result->func = name##_##func;
#define ASSIGN_DRIVER(name) \ #define ASSIGN_DRIVER(name) \
ASSIGN_DRIVER_FUNC(DestroyDevice, name) \ ASSIGN_DRIVER_FUNC(DestroyDevice, name) \
ASSIGN_DRIVER_FUNC(Clear, name) \
ASSIGN_DRIVER_FUNC(DrawIndexedPrimitives, name) \ ASSIGN_DRIVER_FUNC(DrawIndexedPrimitives, name) \
ASSIGN_DRIVER_FUNC(DrawInstancedPrimitives, name) \ ASSIGN_DRIVER_FUNC(DrawInstancedPrimitives, name) \
ASSIGN_DRIVER_FUNC(DrawPrimitives, name) \ ASSIGN_DRIVER_FUNC(DrawPrimitives, name) \
ASSIGN_DRIVER_FUNC(DrawPrimitivesIndirect, name) \ ASSIGN_DRIVER_FUNC(DispatchCompute, name) \
ASSIGN_DRIVER_FUNC(DispatchCompute, name) \ ASSIGN_DRIVER_FUNC(CreateRenderPass, name) \
ASSIGN_DRIVER_FUNC(CreateComputePipeline, name) \ ASSIGN_DRIVER_FUNC(CreateComputePipeline, name) \
ASSIGN_DRIVER_FUNC(CreateGraphicsPipeline, name) \ ASSIGN_DRIVER_FUNC(CreateGraphicsPipeline, name) \
ASSIGN_DRIVER_FUNC(CreateSampler, name) \ ASSIGN_DRIVER_FUNC(CreateSampler, name) \
ASSIGN_DRIVER_FUNC(CreateShaderModule, name) \ ASSIGN_DRIVER_FUNC(CreateFramebuffer, name) \
ASSIGN_DRIVER_FUNC(CreateTexture, name) \ ASSIGN_DRIVER_FUNC(CreateShaderModule, name) \
ASSIGN_DRIVER_FUNC(CreateBuffer, name) \ ASSIGN_DRIVER_FUNC(CreateTexture, name) \
ASSIGN_DRIVER_FUNC(SetTextureData, name) \ ASSIGN_DRIVER_FUNC(CreateRenderTarget, name) \
ASSIGN_DRIVER_FUNC(SetTextureDataYUV, name) \ ASSIGN_DRIVER_FUNC(CreateBuffer, name) \
ASSIGN_DRIVER_FUNC(CopyTextureToTexture, name) \ ASSIGN_DRIVER_FUNC(SetTextureData, name) \
ASSIGN_DRIVER_FUNC(CopyTextureToBuffer, name) \ ASSIGN_DRIVER_FUNC(SetTextureDataYUV, name) \
ASSIGN_DRIVER_FUNC(SetBufferData, name) \ ASSIGN_DRIVER_FUNC(CopyTextureToTexture, name) \
ASSIGN_DRIVER_FUNC(PushVertexShaderUniforms, name) \ ASSIGN_DRIVER_FUNC(CopyTextureToBuffer, name) \
ASSIGN_DRIVER_FUNC(PushFragmentShaderUniforms, name) \ ASSIGN_DRIVER_FUNC(SetBufferData, name) \
ASSIGN_DRIVER_FUNC(PushComputeShaderUniforms, name) \ ASSIGN_DRIVER_FUNC(PushVertexShaderUniforms, name) \
ASSIGN_DRIVER_FUNC(BindVertexSamplers, name) \ ASSIGN_DRIVER_FUNC(PushFragmentShaderUniforms, name) \
ASSIGN_DRIVER_FUNC(BindFragmentSamplers, name) \ ASSIGN_DRIVER_FUNC(PushComputeShaderUniforms, name) \
ASSIGN_DRIVER_FUNC(GetBufferData, name) \ ASSIGN_DRIVER_FUNC(BindVertexSamplers, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyTexture, name) \ ASSIGN_DRIVER_FUNC(BindFragmentSamplers, name) \
ASSIGN_DRIVER_FUNC(QueueDestroySampler, name) \ ASSIGN_DRIVER_FUNC(GetBufferData, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyBuffer, name) \ ASSIGN_DRIVER_FUNC(QueueDestroyTexture, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyShaderModule, name) \ ASSIGN_DRIVER_FUNC(QueueDestroySampler, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyComputePipeline, name) \ ASSIGN_DRIVER_FUNC(QueueDestroyBuffer, name) \
ASSIGN_DRIVER_FUNC(QueueDestroyGraphicsPipeline, name) \ ASSIGN_DRIVER_FUNC(QueueDestroyRenderTarget, name) \
ASSIGN_DRIVER_FUNC(BeginRenderPass, name) \ ASSIGN_DRIVER_FUNC(QueueDestroyFramebuffer, name) \
ASSIGN_DRIVER_FUNC(EndRenderPass, name) \ ASSIGN_DRIVER_FUNC(QueueDestroyShaderModule, name) \
ASSIGN_DRIVER_FUNC(SetViewport, name) \ ASSIGN_DRIVER_FUNC(QueueDestroyRenderPass, name) \
ASSIGN_DRIVER_FUNC(SetScissor, name) \ ASSIGN_DRIVER_FUNC(QueueDestroyComputePipeline, name) \
ASSIGN_DRIVER_FUNC(BindGraphicsPipeline, name) \ ASSIGN_DRIVER_FUNC(QueueDestroyGraphicsPipeline, name) \
ASSIGN_DRIVER_FUNC(BindVertexBuffers, name) \ ASSIGN_DRIVER_FUNC(BeginRenderPass, name) \
ASSIGN_DRIVER_FUNC(BindIndexBuffer, name) \ ASSIGN_DRIVER_FUNC(EndRenderPass, name) \
ASSIGN_DRIVER_FUNC(BindComputePipeline, name) \ ASSIGN_DRIVER_FUNC(BindGraphicsPipeline, name) \
ASSIGN_DRIVER_FUNC(BindComputeBuffers, name) \ ASSIGN_DRIVER_FUNC(BindVertexBuffers, name) \
ASSIGN_DRIVER_FUNC(BindComputeTextures, name) \ ASSIGN_DRIVER_FUNC(BindIndexBuffer, name) \
ASSIGN_DRIVER_FUNC(ClaimWindow, name) \ ASSIGN_DRIVER_FUNC(BindComputePipeline, name) \
ASSIGN_DRIVER_FUNC(UnclaimWindow, name) \ ASSIGN_DRIVER_FUNC(BindComputeBuffers, name) \
ASSIGN_DRIVER_FUNC(AcquireCommandBuffer, name) \ ASSIGN_DRIVER_FUNC(BindComputeTextures, name) \
ASSIGN_DRIVER_FUNC(AcquireSwapchainTexture, name) \ ASSIGN_DRIVER_FUNC(AcquireCommandBuffer, name) \
ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \ ASSIGN_DRIVER_FUNC(QueuePresent, name) \
ASSIGN_DRIVER_FUNC(SetSwapchainPresentMode, name) \ ASSIGN_DRIVER_FUNC(Submit, name) \
ASSIGN_DRIVER_FUNC(Submit, name) \ ASSIGN_DRIVER_FUNC(Wait, name)
ASSIGN_DRIVER_FUNC(SubmitAndAcquireFence, name) \
ASSIGN_DRIVER_FUNC(Wait, name) \
ASSIGN_DRIVER_FUNC(WaitForFences, name) \
ASSIGN_DRIVER_FUNC(QueryFence, name) \
ASSIGN_DRIVER_FUNC(ReleaseFence, name)
typedef struct Refresh_Driver typedef struct Refresh_Driver
{ {
const char *Name; const char *Name;
uint8_t (*PrepareDriver)(uint32_t *flags);
Refresh_Device* (*CreateDevice)( Refresh_Device* (*CreateDevice)(
uint8_t debugMode Refresh_PresentationParameters *presentationParameters,
uint8_t debugMode
); );
} Refresh_Driver; } Refresh_Driver;
extern Refresh_Driver VulkanDriver; extern Refresh_Driver VulkanDriver;
extern Refresh_Driver PS5Driver;
#endif /* REFRESH_DRIVER_H */ #endif /* REFRESH_DRIVER_H */

View File

@ -37,7 +37,6 @@
static TEMPLATE_SURFACE_FORMAT_TYPE RefreshToTEMPLATE_SurfaceFormat[] = static TEMPLATE_SURFACE_FORMAT_TYPE RefreshToTEMPLATE_SurfaceFormat[] =
{ {
0, /* R8G8B8A8 */ 0, /* R8G8B8A8 */
0, /* B8G8R8A8 */
0, /* R5G6B5 */ 0, /* R5G6B5 */
0, /* A1R5G5B5 */ 0, /* A1R5G5B5 */
0, /* B4G4R4A4 */ 0, /* B4G4R4A4 */
@ -97,6 +96,7 @@ static TEMPLATE_POLYGON_MODE_TYPE RefreshToTEMPLATE_PolygonMode[] =
{ {
0, /* FILL */ 0, /* FILL */
0, /* LINE */ 0, /* LINE */
0 /* POINT */
}; };
static TEMPLATE_CULL_MODE_TYPE RefreshToTEMPLATE_CullMode[] = static TEMPLATE_CULL_MODE_TYPE RefreshToTEMPLATE_CullMode[] =
@ -104,6 +104,7 @@ static TEMPLATE_CULL_MODE_TYPE RefreshToTEMPLATE_CullMode[] =
0, /* NONE */ 0, /* NONE */
0, /* FRONT */ 0, /* FRONT */
0, /* BACK */ 0, /* BACK */
0 /* FRONT_AND_BACK */
}; };
static TEMPLATE_FRONT_FACE_TYPE RefreshToTEMPLATE_FrontFace[] = static TEMPLATE_FRONT_FACE_TYPE RefreshToTEMPLATE_FrontFace[] =
@ -126,7 +127,13 @@ static TEMPLATE_BLEND_FACTOR_TYPE RefreshToTEMPLATE_BlendFactor[] =
0, /* ONE_MINUS_DST_ALPHA */ 0, /* ONE_MINUS_DST_ALPHA */
0, /* CONSTANT_COLOR */ 0, /* CONSTANT_COLOR */
0, /* ONE_MINUS_CONSTANT_COLOR */ 0, /* ONE_MINUS_CONSTANT_COLOR */
0 /* SRC_ALPHA_SATURATE */ 0, /* CONSTANT_ALPHA */
0, /* ONE_MINUS_CONSTANT_ALPHA */
0, /* SRC_ALPHA_SATURATE */
0, /* SRC1_COLOR */
0, /* ONE_MINUS_SRC1_COLOR */
0, /* SRC1_ALPHA */
0 /* ONE_MINUS_SRC1_ALPHA */
}; };
static TEMPLATE_BLEND_OP_TYPE RefreshToTEMPLATE_BlendOp[] = static TEMPLATE_BLEND_OP_TYPE RefreshToTEMPLATE_BlendOp[] =
@ -138,6 +145,26 @@ static TEMPLATE_BLEND_OP_TYPE RefreshToTEMPLATE_BlendOp[] =
0 /* MAX */ 0 /* MAX */
}; };
static TEMPLATE_LOGIC_OP_TYPE RefreshToTEMPLATE_LogicOp[] =
{
0, /* CLEAR */
0, /* AND */
0, /* AND_REVERSE */
0, /* COPY */
0, /* AND_INVERTED */
0, /* NO_OP */
0, /* XOR */
0, /* OR */
0, /* NOR */
0, /* EQUIVALENT */
0, /* INVERT */
0, /* OR_REVERSE */
0, /* COPY_INVERTED */
0, /* OR_INVERTED */
0, /* NAND */
0 /* SET */
};
static TEMPLATE_COMPARE_OP_TYPE RefreshToTEMPLATE_CompareOp[] = static TEMPLATE_COMPARE_OP_TYPE RefreshToTEMPLATE_CompareOp[] =
{ {
0, /* NEVER */ 0, /* NEVER */
@ -196,6 +223,7 @@ static TEMPLATE_FILTER_TYPE RefreshToTEMPLATE_Filter[] =
{ {
0, /* NEAREST */ 0, /* NEAREST */
0, /* LINEAR */ 0, /* LINEAR */
0 /* CUBIC */
}; };
static TEMPLATE_SAMPLER_MIPMAP_MODE_TYPE RefreshToTEMPLATE_SamplerMipmapMode[] = static TEMPLATE_SAMPLER_MIPMAP_MODE_TYPE RefreshToTEMPLATE_SamplerMipmapMode[] =
@ -232,6 +260,18 @@ static void TEMPLATE_DestroyDevice(
/* Drawing */ /* Drawing */
static void TEMPLATE_Clear(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Rect *clearRect,
Refresh_ClearOptions options,
Refresh_Vec4 *colors,
uint32_t colorCount,
Refresh_DepthStencilValue depthStencil
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_DrawInstancedPrimitives( static void TEMPLATE_DrawInstancedPrimitives(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
@ -268,19 +308,6 @@ static void TEMPLATE_DrawPrimitives(
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
static void TEMPLATE_DrawPrimitivesIndirect(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer,
uint32_t offsetInBytes,
uint32_t drawCount,
uint32_t stride,
uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_DispatchCompute( static void TEMPLATE_DispatchCompute(
Refresh_Renderer *device, Refresh_Renderer *device,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
@ -294,10 +321,16 @@ static void TEMPLATE_DispatchCompute(
/* State Creation */ /* State Creation */
static Refresh_RenderPass* TEMPLATE_CreateRenderPass(
Refresh_Renderer *driverData,
Refresh_RenderPassCreateInfo *renderPassCreateInfo
) {
NOT_IMPLEMENTED
}
static Refresh_ComputePipeline* TEMPLATE_CreateComputePipeline( static Refresh_ComputePipeline* TEMPLATE_CreateComputePipeline(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_ComputeShaderInfo *computeShaderInfo Refresh_ComputePipelineCreateInfo *pipelineCreateInfo
) { ) {
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
@ -316,6 +349,13 @@ static Refresh_Sampler* TEMPLATE_CreateSampler(
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
static Refresh_Framebuffer* TEMPLATE_CreateFramebuffer(
Refresh_Renderer *driverData,
Refresh_FramebufferCreateInfo *framebufferCreateInfo
) {
NOT_IMPLEMENTED
}
static Refresh_ShaderModule* TEMPLATE_CreateShaderModule( static Refresh_ShaderModule* TEMPLATE_CreateShaderModule(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
@ -330,6 +370,14 @@ static Refresh_Texture* TEMPLATE_CreateTexture(
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
static Refresh_RenderTarget* TEMPLATE_CreateRenderTarget(
Refresh_Renderer *driverData,
Refresh_TextureSlice *textureSlice,
Refresh_SampleCount multisampleCount
) {
NOT_IMPLEMENTED
}
static Refresh_Buffer* TEMPLATE_CreateBuffer( static Refresh_Buffer* TEMPLATE_CreateBuffer(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_BufferUsageFlags usageFlags, Refresh_BufferUsageFlags usageFlags,
@ -360,13 +408,8 @@ static void TEMPLATE_SetTextureDataYUV(
uint32_t yHeight, uint32_t yHeight,
uint32_t uvWidth, uint32_t uvWidth,
uint32_t uvHeight, uint32_t uvHeight,
void *yDataPtr, void* data,
void *uDataPtr, uint32_t dataLength
void *vDataPtr,
uint32_t yDataLength,
uint32_t uvDataLength,
uint32_t yStride,
uint32_t uvStride
) { ) {
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
@ -480,6 +523,20 @@ static void TEMPLATE_QueueDestroyBuffer(
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
static void TEMPLATE_QueueDestroyRenderTarget(
Refresh_Renderer *driverData,
Refresh_RenderTarget *renderTarget
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_QueueDestroyFramebuffer(
Refresh_Renderer *driverData,
Refresh_Framebuffer *frameBuffer
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_QueueDestroyShaderModule( static void TEMPLATE_QueueDestroyShaderModule(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_ShaderModule *shaderModule Refresh_ShaderModule *shaderModule
@ -487,6 +544,13 @@ static void TEMPLATE_QueueDestroyShaderModule(
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
static void TEMPLATE_QueueDestroyRenderPass(
Refresh_Renderer *driverData,
Refresh_RenderPass *renderPass
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_QueueDestroyComputePipeline( static void TEMPLATE_QueueDestroyComputePipeline(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_ComputePipeline *computePipeline Refresh_ComputePipeline *computePipeline
@ -503,18 +567,15 @@ static void TEMPLATE_QueueDestroyGraphicsPipeline(
/* Graphics State */ /* Graphics State */
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
Refresh_Renderer *driverData
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_BeginRenderPass( static void TEMPLATE_BeginRenderPass(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_ColorAttachmentInfo *colorAttachmentInfos, Refresh_RenderPass *renderPass,
uint32_t colorAttachmentCount, Refresh_Framebuffer *framebuffer,
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo Refresh_Rect *renderArea,
Refresh_Vec4 *pColorClearValues,
uint32_t colorClearCount,
Refresh_DepthStencilValue *depthStencilClearValue
) { ) {
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
@ -534,22 +595,6 @@ static void TEMPLATE_BindGraphicsPipeline(
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
static void TEMPLATE_SetViewport(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Viewport *viewport
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_SetScissor(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Rect *scissor
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_BindVertexBuffers( static void TEMPLATE_BindVertexBuffers(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
@ -571,8 +616,6 @@ static void TEMPLATE_BindIndexBuffer(
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
/* Compute State */
static void TEMPLATE_BindComputePipeline( static void TEMPLATE_BindComputePipeline(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
@ -597,60 +640,28 @@ static void TEMPLATE_BindComputeTextures(
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
/* Window and Swapchain Management */ static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
static uint8_t TEMPLATE_ClaimWindow(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
void *windowHandle, uint8_t fixed
Refresh_PresentMode presentMode
) { ) {
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
static void TEMPLATE_UnclaimWindow( static void TEMPLATE_QueuePresent(
Refresh_Renderer *driverData,
void *windowHandle
) {
NOT_IMPLEMENTED
}
static Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
void *windowHandle, Refresh_TextureSlice *textureSlice,
uint32_t *pWidth, Refresh_Rect *destinationRectangle,
uint32_t *pHeight Refresh_Filter filter,
) {
NOT_IMPLEMENTED
}
static Refresh_TextureFormat TEMPLATE_GetSwapchainFormat(
Refresh_Renderer *driverData,
void *windowHandle void *windowHandle
) { ) {
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
static void TEMPLATE_SetSwapchainPresentMode(
Refresh_Renderer *driverData,
void *windowHandle,
Refresh_PresentMode presentMode
) {
NOT_IMPLEMENTED
}
/* Submission and Fences */
static void TEMPLATE_Submit( static void TEMPLATE_Submit(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer uint32_t commandBufferCount,
) { Refresh_CommandBuffer **pCommandBuffers
NOT_IMPLEMENTED
}
static Refresh_Fence* TEMPLATE_SubmitAndAcquireFence(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer
) { ) {
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
@ -661,38 +672,8 @@ static void TEMPLATE_Wait(
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
static void TEMPLATE_WaitForFences(
Refresh_Renderer *driverData,
uint8_t waitAll,
uint32_t fenceCount,
Refresh_Fence **pFences
) {
NOT_IMPLEMENTED
}
static int TEMPLATE_QueryFence(
Refresh_Renderer *driverData,
Refresh_Fence *fence
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_ReleaseFence(
Refresh_Renderer *driverData,
Refresh_Fence *fence
) {
NOT_IMPLEMENTED
}
/* Device Creation */
static uint8_t TEMPLATE_PrepareDriver(
uint32_t *flags
) {
NOT_IMPLEMENTED
}
static Refresh_Device* TEMPLATE_CreateDevice( static Refresh_Device* TEMPLATE_CreateDevice(
Refresh_PresentationParameters *presentationParameters,
uint8_t debugMode uint8_t debugMode
) { ) {
NOT_IMPLEMENTED NOT_IMPLEMENTED
@ -700,7 +681,6 @@ static Refresh_Device* TEMPLATE_CreateDevice(
Refresh_Driver TEMPLATEDriver = { Refresh_Driver TEMPLATEDriver = {
"TEMPLATE", "TEMPLATE",
TEMPLATE_PrepareDriver,
TEMPLATE_CreateDevice TEMPLATE_CreateDevice
}; };

File diff suppressed because it is too large Load Diff

View File

@ -89,11 +89,9 @@ VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdClearDepthStencilImage, (VkCommandBuff
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBuffer, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions)) VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBuffer, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBufferToImage, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy *pRegions)) VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBufferToImage, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy *pRegions))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImageToBuffer, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions)) VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImageToBuffer, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDispatch, (VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ)) VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDispatch, (VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDraw, (VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance)) VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDraw, (VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndexed, (VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance)) VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndexed, (VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndirect, (VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdEndRenderPass, (VkCommandBuffer commandBuffer)) VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdEndRenderPass, (VkCommandBuffer commandBuffer))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdPipelineBarrier, (VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier *pImageMemoryBarriers)) VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdPipelineBarrier, (VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier *pImageMemoryBarriers))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdResolveImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve *pRegions)) VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdResolveImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve *pRegions))

View File

@ -48,6 +48,7 @@
#define floorf SDL_floorf #define floorf SDL_floorf
#define ldexp SDL_scalbn #define ldexp SDL_scalbn
#define pow SDL_pow #define pow SDL_pow
#define strtol SDL_strtol
#ifdef memcmp #ifdef memcmp
#undef memcmp #undef memcmp
@ -73,10 +74,13 @@
#undef strlen #undef strlen
#endif #endif
#define strlen SDL_strlen #define strlen SDL_strlen
#ifdef strncmp
#undef strncmp
#endif
#define strncmp SDL_strncmp
/* These are per the Texture2D.FromStream spec */ /* These are per the Texture2D.FromStream spec */
#define STBI_ONLY_PNG #define STBI_ONLY_PNG
#define STBI_ONLY_QOI
/* These are per the Texture2D.SaveAs* spec */ /* These are per the Texture2D.SaveAs* spec */
#define STBIW_ONLY_PNG #define STBIW_ONLY_PNG
@ -85,58 +89,57 @@
static void * static void *
SDL_SIMDRealloc(void *mem, const size_t len) SDL_SIMDRealloc(void *mem, const size_t len)
{ {
const size_t alignment = SDL_SIMDGetAlignment(); const size_t alignment = SDL_SIMDGetAlignment();
const size_t padding = alignment - (len % alignment); const size_t padding = alignment - (len % alignment);
const size_t padded = (padding != alignment) ? (len + padding) : len; const size_t padded = (padding != alignment) ? (len + padding) : len;
Uint8 *retval = (Uint8*) mem; Uint8 *retval = (Uint8*) mem;
void *oldmem = mem; void *oldmem = mem;
size_t memdiff, ptrdiff; size_t memdiff, ptrdiff;
Uint8 *ptr; Uint8 *ptr;
if (mem) { if (mem) {
void **realptr = (void **) mem; void **realptr = (void **) mem;
realptr--; realptr--;
mem = *(((void **) mem) - 1); mem = *(((void **) mem) - 1);
/* Check the delta between the real pointer and user pointer */ /* Check the delta between the real pointer and user pointer */
memdiff = ((size_t) oldmem) - ((size_t) mem); memdiff = ((size_t) oldmem) - ((size_t) mem);
} }
ptr = (Uint8 *) SDL_realloc(mem, padded + alignment + sizeof (void *)); ptr = (Uint8 *) SDL_realloc(mem, padded + alignment + sizeof (void *));
if (ptr == mem) { if (ptr == mem) {
return retval; /* Pointer didn't change, nothing to do */ return retval; /* Pointer didn't change, nothing to do */
} }
if (ptr == NULL) { if (ptr == NULL) {
return NULL; /* Out of memory, bail! */ return NULL; /* Out of memory, bail! */
} }
/* Store the actual malloc pointer right before our aligned pointer. */ /* Store the actual malloc pointer right before our aligned pointer. */
retval = ptr + sizeof (void *); retval = ptr + sizeof (void *);
retval += alignment - (((size_t) retval) % alignment); retval += alignment - (((size_t) retval) % alignment);
/* Make sure the delta is the same! */ /* Make sure the delta is the same! */
if (mem) { if (mem) {
ptrdiff = ((size_t) retval) - ((size_t) ptr); ptrdiff = ((size_t) retval) - ((size_t) ptr);
if (memdiff != ptrdiff) { /* Delta has changed, copy to new offset! */ if (memdiff != ptrdiff) { /* Delta has changed, copy to new offset! */
oldmem = (void*) (((size_t) ptr) + memdiff); oldmem = (void*) (((size_t) ptr) + memdiff);
/* Even though the data past the old `len` is undefined, this is the /* Even though the data past the old `len` is undefined, this is the
* only length value we have, and it guarantees that we copy all the * only length value we have, and it guarantees that we copy all the
* previous memory anyhow. * previous memory anyhow.
*/ */
SDL_memmove(retval, oldmem, len); SDL_memmove(retval, oldmem, len);
} }
} }
/* Actually store the malloc pointer, finally. */ /* Actually store the malloc pointer, finally. */
*(((void **) retval) - 1) = ptr; *(((void **) retval) - 1) = ptr;
return retval; return retval;
} }
#endif #endif
#define STB_IMAGE_STATIC #define STB_IMAGE_STATIC
#define STBI_NO_HDR
#define STBI_ASSERT SDL_assert #define STBI_ASSERT SDL_assert
#define STBI_MALLOC SDL_SIMDAlloc #define STBI_MALLOC SDL_SIMDAlloc
#define STBI_REALLOC SDL_SIMDRealloc #define STBI_REALLOC SDL_SIMDRealloc
@ -187,72 +190,28 @@ static unsigned char* dgibson_stbi_zlib_compress(
/* Image Read API */ /* Image Read API */
uint8_t* Refresh_Image_Load( uint8_t* Refresh_Image_Load(
uint8_t *bufferPtr, char const *filename,
int32_t bufferLength,
int32_t *w, int32_t *w,
int32_t *h, int32_t *h,
int32_t *len int32_t *numChannels
) { ) {
uint8_t* result; return stbi_load(filename, w, h, numChannels, STBI_rgb_alpha);
uint8_t* pixels;
int32_t format;
int32_t i;
result = stbi_load_from_memory(
bufferPtr,
bufferLength,
w,
h,
&format,
STBI_rgb_alpha
);
if (result == NULL)
{
SDL_LogWarn(SDL_LOG_CATEGORY_ERROR, "Image loading failed: %s", stbi_failure_reason());
}
/* Ensure that the alpha pixels are... well, actual alpha.
* You think this looks stupid, but be assured: Your paint program is
* almost certainly even stupider.
* -flibit
*/
pixels = result;
*len = (*w) * (*h) *4;
for (i = 0; i < *len; i += 4, pixels += 4)
{
if (pixels[3] == 0)
{
pixels[0] = 0;
pixels[1] = 1;
pixels[2] = 2;
}
}
return result;
} }
void Refresh_Image_Free(uint8_t *mem) void Refresh_Image_Free(uint8_t *mem)
{ {
SDL_SIMDFree(mem); stbi_image_free(mem);
} }
/* Image Write API */ /* Image Write API */
void Refresh_Image_SavePNG( void Refresh_Image_SavePNG(
const char* filename, const char *filename,
uint8_t* data, int32_t w,
int32_t w, int32_t h,
int32_t h uint8_t *data
) { ) {
stbi_write_png( stbi_write_png(filename, w, h, 4, data, w * 4);
filename,
w,
h,
4,
data,
w * 4
);
} }
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */ /* vim: set noexpandtab shiftwidth=8 tabstop=8: */

File diff suppressed because it is too large Load Diff