Compare commits
2 Commits
main
...
driver-tem
Author | SHA1 | Date |
---|---|---|
Caleb Cornett | 6b6823ca88 | |
Caleb Cornett | 75f538b448 |
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@ -1,13 +0,0 @@
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# EditorConfig is awesome: https://EditorConfig.org
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# top-most EditorConfig file
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root = true
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[*]
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indent_style = tab
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insert_final_newline = true
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trim_trailing_whitespace = true
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[*.{c,h}]
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charset = utf-8-bom
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max_line_length = 100
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@ -7,9 +7,9 @@ project(Refresh C)
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option(BUILD_SHARED_LIBS "Build shared library" ON)
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# Version
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SET(LIB_MAJOR_VERSION "1")
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SET(LIB_MINOR_VERSION "15")
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SET(LIB_REVISION "4")
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SET(LIB_MAJOR_VERSION "0")
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SET(LIB_MINOR_VERSION "1")
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SET(LIB_REVISION "0")
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SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
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# Build Type
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@ -60,11 +60,6 @@ if(NOT MSVC)
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set_property(TARGET Refresh PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic")
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endif()
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# Windows is silly and we need to manually include the Vulkan SDK
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if(MSVC)
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target_include_directories(Refresh PUBLIC $ENV{VULKAN_SDK}/include)
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endif()
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# Refresh folders as includes, for other targets to consume
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target_include_directories(Refresh PUBLIC
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$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>
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File diff suppressed because it is too large
Load Diff
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@ -44,45 +44,42 @@
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extern "C" {
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#endif /* __cplusplus */
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/* Image Read API */
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/* Decodes image data into raw RGBA8 texture data.
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/* Decodes PNG data into raw RGBA8 texture data.
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*
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* w: Filled with the width of the image.
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* h: Filled with the height of the image.
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* len: Filled with the length of pixel data in bytes.
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* numChannels: Filled with the number of channels in the image.
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*
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* Returns a block of memory suitable for use with Refresh_SetTextureData2D.
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* Be sure to free the memory with Refresh_Image_Free after use!
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*/
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REFRESHAPI uint8_t* Refresh_Image_Load(
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uint8_t *bufferPtr,
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int32_t bufferLength,
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char const *filename,
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int32_t *w,
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int32_t *h,
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int32_t *len
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int32_t *numChannels
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);
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/* Frees memory returned by Refresh_Image_Load. Do NOT free the memory yourself!
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/* Frees memory returned by Refresh_Image_Load. (Do NOT free the memory yourself!)
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*
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* mem: A pointer previously returned by Refresh_Image_LoadPNG.
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* mem: A pointer previously returned by Refresh_Image_Load.
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*/
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REFRESHAPI void Refresh_Image_Free(uint8_t *mem);
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/* Image Write API */
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/* Returns a buffer of PNG encoded from RGBA8 color data.
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/* Encodes RGBA8 image data into PNG data.
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*
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* data: The raw color data.
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* w: The width of the color data.
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* h: The height of the color data.
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* len: Filled with the length of PNG data in bytes.
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* filename: The filename that the image will be written to.
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* w: The width of the PNG data.
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* h: The height of the PNG data.
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* data: The raw RGBA8 image data.
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*/
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REFRESHAPI void Refresh_Image_SavePNG(
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const char* filename,
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uint8_t* data,
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int32_t w,
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int32_t h
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char const *filename,
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int32_t w,
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int32_t h,
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uint8_t *data
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);
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#ifdef __cplusplus
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@ -1,268 +0,0 @@
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using System;
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using System.IO;
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using System.Diagnostics;
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partial class Program
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{
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struct CompileShaderData
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{
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public string glslPath;
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public string outputDir;
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public bool preserveTemp;
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public bool vulkan;
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public bool d3d11;
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public bool ps5;
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}
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private static void DisplayHelpText()
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{
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Console.WriteLine("Usage: refreshc <path-to-glsl-source | directory-with-glsl-source-files>");
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Console.WriteLine("Options:");
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Console.WriteLine(" --vulkan Emit shader compatible with the Refresh Vulkan backend");
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Console.WriteLine(" --d3d11 Emit shader compatible with the Refresh D3D11 backend");
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Console.WriteLine(" --ps5 Emit shader compatible with the Refresh PS5 backend");
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Console.WriteLine(" --out dir Write output file(s) to the directory `dir`");
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Console.WriteLine(" --preserve-temp Do not delete the temp directory after compilation. Useful for debugging.");
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}
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public static int Main(string[] args)
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{
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if (args.Length == 0)
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{
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DisplayHelpText();
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return 1;
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}
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CompileShaderData data = new CompileShaderData();
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string inputPath = null;
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for (int i = 0; i < args.Length; i += 1)
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{
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switch (args[i])
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{
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case "--vulkan":
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data.vulkan = true;
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break;
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case "--d3d11":
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data.d3d11 = true;
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break;
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case "--ps5":
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data.ps5 = true;
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break;
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case "--out":
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i += 1;
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data.outputDir = args[i];
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break;
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case "--preserve-temp":
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data.preserveTemp = true;
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break;
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default:
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if (inputPath == null)
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{
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inputPath = args[i];
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}
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else
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{
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Console.WriteLine($"refreshc: Unknown parameter {args[i]}");
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return 1;
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}
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break;
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}
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}
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if (!data.vulkan && !data.d3d11 && !data.ps5)
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{
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Console.WriteLine($"refreshc: No Refresh platforms selected!");
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return 1;
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}
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#if !PS5
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if (data.ps5)
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{
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Console.WriteLine($"refreshc: `PS5` must be defined in the to target the PS5 backend!");
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return 1;
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}
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#endif
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if (data.outputDir == null)
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{
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data.outputDir = Directory.GetCurrentDirectory();
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}
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else if (!Directory.Exists(data.outputDir))
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{
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Console.WriteLine($"refreshc: Output directory {data.outputDir} does not exist");
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return 1;
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}
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if (Directory.Exists(inputPath))
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{
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// Loop over and compile each file in the directory
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string[] files = Directory.GetFiles(inputPath);
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foreach (string file in files)
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{
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Console.WriteLine($"Compiling {file}");
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data.glslPath = file;
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int res = CompileShader(ref data);
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if (res != 0)
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{
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return res;
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}
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}
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}
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else
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{
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if (!File.Exists(inputPath))
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{
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Console.WriteLine($"refreshc: glsl source file or directory ({inputPath}) does not exist");
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return 1;
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}
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data.glslPath = inputPath;
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int res = CompileShader(ref data);
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if (res != 0)
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{
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return res;
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}
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}
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return 0;
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}
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static int CompileShader(ref CompileShaderData data)
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{
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int res = 0;
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string shaderName = Path.GetFileNameWithoutExtension(data.glslPath);
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string shaderType = Path.GetExtension(data.glslPath);
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if (shaderType != ".vert" && shaderType != ".frag" && shaderType != ".comp")
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{
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Console.WriteLine("refreshc: Expected glsl source file with extension '.vert', '.frag', or '.comp'");
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return 1;
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}
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// Create the temp directory, if needed
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string tempDir = Path.Combine(Directory.GetCurrentDirectory(), "temp");
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if (!Directory.Exists(tempDir))
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{
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Directory.CreateDirectory(tempDir);
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}
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// Compile to spirv
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string spirvPath = Path.Combine(tempDir, $"{shaderName}.spv");
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res = CompileGlslToSpirv(data.glslPath, shaderName, spirvPath);
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if (res != 0)
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{
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goto cleanup;
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}
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if (data.d3d11 || data.ps5)
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{
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// Transpile to hlsl
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string hlslPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
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res = TranslateSpirvToHlsl(spirvPath, hlslPath);
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if (res != 0)
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{
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goto cleanup;
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}
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// FIXME: Is there a cross-platform way to compile HLSL to DXBC?
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#if PS5
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// Transpile to ps5, if requested
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if (data.ps5)
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{
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res = TranslateHlslToPS5(hlslPath, shaderName, shaderType, tempDir);
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if (res != 0)
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{
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goto cleanup;
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}
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}
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#endif
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}
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// Create the output blob file
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string outputFilepath = Path.Combine(data.outputDir, $"{shaderName}{shaderType}.refresh");
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using (FileStream fs = File.Create(outputFilepath))
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{
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using (BinaryWriter writer = new BinaryWriter(fs))
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{
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// Magic
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writer.Write(new char[] { 'R', 'F', 'S', 'H'});
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if (data.vulkan)
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{
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string inputPath = Path.Combine(tempDir, $"{shaderName}.spv");
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WriteShaderBlob(writer, inputPath, 1);
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}
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#if PS5
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if (data.ps5)
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{
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string ext = GetPS5ShaderFileExtension();
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string inputPath = Path.Combine(tempDir, $"{shaderName}{ext}");
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WriteShaderBlob(writer, inputPath, 2);
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}
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#endif
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if (data.d3d11)
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{
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string inputPath = Path.Combine(tempDir, $"{shaderName}.hlsl");
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WriteShaderBlob(writer, inputPath, 3);
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}
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}
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}
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cleanup:
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// Clean up the temp directory
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if (!data.preserveTemp)
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{
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Directory.Delete(tempDir, true);
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}
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return res;
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}
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static void WriteShaderBlob(BinaryWriter writer, string inputPath, byte backend)
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{
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byte[] shaderBlob = File.ReadAllBytes(inputPath);
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writer.Write(backend); // Corresponds to Refresh_Backend
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writer.Write(shaderBlob.Length);
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writer.Write(shaderBlob);
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}
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static int CompileGlslToSpirv(string glslPath, string shaderName, string outputPath)
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{
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Process glslc = Process.Start(
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"glslc",
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$"\"{glslPath}\" -o \"{outputPath}\""
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);
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glslc.WaitForExit();
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if (glslc.ExitCode != 0)
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{
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Console.WriteLine($"refreshc: Could not compile GLSL code");
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return 1;
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}
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return 0;
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}
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static int TranslateSpirvToHlsl(string spirvPath, string outputPath)
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{
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Process spirvcross = Process.Start(
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"spirv-cross",
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$"\"{spirvPath}\" --hlsl --shader-model 50 --output \"{outputPath}\""
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);
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spirvcross.WaitForExit();
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if (spirvcross.ExitCode != 0)
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{
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Console.WriteLine($"refreshc: Could not translate SPIR-V to HLSL");
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return 1;
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}
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return 0;
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}
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}
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@ -1,10 +0,0 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFramework>net7.0</TargetFramework>
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<TargetName>refreshc</TargetName>
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<PublishAot>true</PublishAot>
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</PropertyGroup>
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</Project>
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1032
src/Refresh.c
1032
src/Refresh.c
File diff suppressed because it is too large
Load Diff
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@ -1,4 +1,4 @@
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/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
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/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
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*
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* Copyright (c) 2020 Evan Hemsley
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*
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@ -36,15 +36,9 @@
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/* Logging */
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#ifdef __cplusplus
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extern "C" {
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#endif
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void Refresh_LogInfo(const char *fmt, ...);
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void Refresh_LogWarn(const char *fmt, ...);
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void Refresh_LogError(const char *fmt, ...);
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#ifdef __cplusplus
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}
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#endif
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extern void Refresh_LogInfo(const char *fmt, ...);
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extern void Refresh_LogWarn(const char *fmt, ...);
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extern void Refresh_LogError(const char *fmt, ...);
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/* Internal Helper Utilities */
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|
@ -57,31 +51,24 @@ static inline uint32_t Texture_GetFormatSize(
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return 8;
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case REFRESH_TEXTUREFORMAT_BC2:
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case REFRESH_TEXTUREFORMAT_BC3:
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case REFRESH_TEXTUREFORMAT_BC7:
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return 16;
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case REFRESH_TEXTUREFORMAT_R8:
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case REFRESH_TEXTUREFORMAT_R8_UINT:
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return 1;
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case REFRESH_TEXTUREFORMAT_R5G6B5:
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case REFRESH_TEXTUREFORMAT_B4G4R4A4:
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case REFRESH_TEXTUREFORMAT_A1R5G5B5:
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case REFRESH_TEXTUREFORMAT_R16_SFLOAT:
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case REFRESH_TEXTUREFORMAT_R8G8_SNORM:
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case REFRESH_TEXTUREFORMAT_R8G8_UINT:
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case REFRESH_TEXTUREFORMAT_R16_UINT:
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return 2;
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case REFRESH_TEXTUREFORMAT_R8G8B8A8:
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case REFRESH_TEXTUREFORMAT_R32_SFLOAT:
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case REFRESH_TEXTUREFORMAT_R16G16_SFLOAT:
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case REFRESH_TEXTUREFORMAT_R8G8B8A8_SNORM:
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case REFRESH_TEXTUREFORMAT_A2R10G10B10:
|
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case REFRESH_TEXTUREFORMAT_R8G8B8A8_UINT:
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case REFRESH_TEXTUREFORMAT_R16G16_UINT:
|
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return 4;
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case REFRESH_TEXTUREFORMAT_R16G16B16A16_SFLOAT:
|
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case REFRESH_TEXTUREFORMAT_R16G16B16A16:
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case REFRESH_TEXTUREFORMAT_R32G32_SFLOAT:
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case REFRESH_TEXTUREFORMAT_R16G16B16A16_UINT:
|
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return 8;
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case REFRESH_TEXTUREFORMAT_R32G32B32A32_SFLOAT:
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return 16;
|
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|
@ -130,8 +117,7 @@ static inline uint32_t BytesPerRow(
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|
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if ( format == REFRESH_TEXTUREFORMAT_BC1 ||
|
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format == REFRESH_TEXTUREFORMAT_BC2 ||
|
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format == REFRESH_TEXTUREFORMAT_BC3 ||
|
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format == REFRESH_TEXTUREFORMAT_BC7 )
|
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format == REFRESH_TEXTUREFORMAT_BC3 )
|
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{
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blocksPerRow = (width + 3) / 4;
|
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}
|
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|
@ -149,8 +135,7 @@ static inline int32_t BytesPerImage(
|
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|
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if ( format == REFRESH_TEXTUREFORMAT_BC1 ||
|
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format == REFRESH_TEXTUREFORMAT_BC2 ||
|
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format == REFRESH_TEXTUREFORMAT_BC3 ||
|
||||
format == REFRESH_TEXTUREFORMAT_BC7 )
|
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format == REFRESH_TEXTUREFORMAT_BC3 )
|
||||
{
|
||||
blocksPerRow = (width + 3) / 4;
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blocksPerColumn = (height + 3) / 4;
|
||||
|
@ -166,10 +151,9 @@ static inline int32_t BytesPerImage(
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#define MAX_VERTEXTEXTURE_SAMPLERS 4
|
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#define MAX_TOTAL_SAMPLERS (MAX_TEXTURE_SAMPLERS + MAX_VERTEXTEXTURE_SAMPLERS)
|
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|
||||
#define MAX_BUFFER_BINDINGS 16
|
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#define MAX_BUFFER_BINDINGS 16
|
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|
||||
#define MAX_COLOR_TARGET_BINDINGS 4
|
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#define MAX_PRESENT_COUNT 16
|
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|
||||
/* Refresh_Device Definition */
|
||||
|
||||
|
@ -183,350 +167,325 @@ struct Refresh_Device
|
|||
|
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/* Drawing */
|
||||
|
||||
void (*Clear)(
|
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Refresh_Renderer *driverData,
|
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Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *clearRect,
|
||||
Refresh_ClearOptions options,
|
||||
Refresh_Vec4 *colors,
|
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uint32_t colorCount,
|
||||
Refresh_DepthStencilValue depthStencil
|
||||
);
|
||||
|
||||
void (*DrawInstancedPrimitives)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t baseVertex,
|
||||
uint32_t startIndex,
|
||||
uint32_t primitiveCount,
|
||||
uint32_t instanceCount,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t baseVertex,
|
||||
uint32_t startIndex,
|
||||
uint32_t primitiveCount,
|
||||
uint32_t instanceCount,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
);
|
||||
|
||||
void (*DrawIndexedPrimitives)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t baseVertex,
|
||||
uint32_t startIndex,
|
||||
uint32_t primitiveCount,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t baseVertex,
|
||||
uint32_t startIndex,
|
||||
uint32_t primitiveCount,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
);
|
||||
|
||||
void (*DrawPrimitives)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t vertexStart,
|
||||
uint32_t primitiveCount,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t vertexStart,
|
||||
uint32_t primitiveCount,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
);
|
||||
|
||||
void (*DrawPrimitivesIndirect)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint32_t offsetInBytes,
|
||||
uint32_t drawCount,
|
||||
uint32_t stride,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
);
|
||||
void (*DispatchCompute)(
|
||||
Refresh_Renderer *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t groupCountX,
|
||||
uint32_t groupCountY,
|
||||
uint32_t groupCountZ,
|
||||
uint32_t computeParamOffset
|
||||
);
|
||||
|
||||
void (*DispatchCompute)(
|
||||
Refresh_Renderer *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t groupCountX,
|
||||
uint32_t groupCountY,
|
||||
uint32_t groupCountZ,
|
||||
uint32_t computeParamOffset
|
||||
);
|
||||
/* State Creation */
|
||||
|
||||
/* State Creation */
|
||||
Refresh_RenderPass* (*CreateRenderPass)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_RenderPassCreateInfo *renderPassCreateInfo
|
||||
);
|
||||
|
||||
Refresh_ComputePipeline* (*CreateComputePipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ComputeShaderInfo *computeShaderInfo
|
||||
);
|
||||
Refresh_ComputePipeline* (*CreateComputePipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ComputePipelineCreateInfo *pipelineCreateInfo
|
||||
);
|
||||
|
||||
Refresh_GraphicsPipeline* (*CreateGraphicsPipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo
|
||||
);
|
||||
Refresh_GraphicsPipeline* (*CreateGraphicsPipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_GraphicsPipelineCreateInfo *pipelineCreateInfo
|
||||
);
|
||||
|
||||
Refresh_Sampler* (*CreateSampler)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
|
||||
);
|
||||
Refresh_Sampler* (*CreateSampler)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_SamplerStateCreateInfo *samplerStateCreateInfo
|
||||
);
|
||||
|
||||
Refresh_ShaderModule* (*CreateShaderModule)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
||||
);
|
||||
Refresh_Framebuffer* (*CreateFramebuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_FramebufferCreateInfo *framebufferCreateInfo
|
||||
);
|
||||
|
||||
Refresh_Texture* (*CreateTexture)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_TextureCreateInfo *textureCreateInfo
|
||||
);
|
||||
Refresh_ShaderModule* (*CreateShaderModule)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
||||
);
|
||||
|
||||
Refresh_Buffer* (*CreateBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_BufferUsageFlags usageFlags,
|
||||
uint32_t sizeInBytes
|
||||
);
|
||||
Refresh_Texture* (*CreateTexture)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_TextureCreateInfo *textureCreateInfo
|
||||
);
|
||||
|
||||
/* Setters */
|
||||
Refresh_RenderTarget* (*CreateRenderTarget)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_SampleCount multisampleCount
|
||||
);
|
||||
|
||||
void (*SetTextureData)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
);
|
||||
Refresh_Buffer* (*CreateBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_BufferUsageFlags usageFlags,
|
||||
uint32_t sizeInBytes
|
||||
);
|
||||
|
||||
void (*SetTextureDataYUV)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer* commandBuffer,
|
||||
Refresh_Texture *y,
|
||||
Refresh_Texture *u,
|
||||
Refresh_Texture *v,
|
||||
uint32_t yWidth,
|
||||
uint32_t yHeight,
|
||||
uint32_t uvWidth,
|
||||
uint32_t uvHeight,
|
||||
void *yDataPtr,
|
||||
void *uDataPtr,
|
||||
void *vDataPtr,
|
||||
uint32_t yDataLength,
|
||||
uint32_t uvDataLength,
|
||||
uint32_t yStride,
|
||||
uint32_t uvStride
|
||||
);
|
||||
/* Setters */
|
||||
|
||||
void (*CopyTextureToTexture)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *sourceTextureSlice,
|
||||
Refresh_TextureSlice *destinationTextureSlice,
|
||||
Refresh_Filter filter
|
||||
);
|
||||
void(*SetTextureData)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
);
|
||||
|
||||
void (*CopyTextureToBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_Buffer *buffer
|
||||
);
|
||||
void(*SetTextureDataYUV)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer* commandBuffer,
|
||||
Refresh_Texture *y,
|
||||
Refresh_Texture *u,
|
||||
Refresh_Texture *v,
|
||||
uint32_t yWidth,
|
||||
uint32_t yHeight,
|
||||
uint32_t uvWidth,
|
||||
uint32_t uvHeight,
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
);
|
||||
|
||||
void (*SetBufferData)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint32_t offsetInBytes,
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
);
|
||||
void(*CopyTextureToTexture)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *sourceTextureSlice,
|
||||
Refresh_TextureSlice *destinationTextureSlice,
|
||||
Refresh_Filter filter
|
||||
);
|
||||
|
||||
uint32_t (*PushVertexShaderUniforms)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
);
|
||||
void(*CopyTextureToBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_Buffer *buffer
|
||||
);
|
||||
|
||||
uint32_t (*PushFragmentShaderUniforms)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
);
|
||||
void(*SetBufferData)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint32_t offsetInBytes,
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
);
|
||||
|
||||
uint32_t (*PushComputeShaderUniforms)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
);
|
||||
uint32_t(*PushVertexShaderUniforms)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
);
|
||||
|
||||
void (*BindVertexSamplers)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures,
|
||||
Refresh_Sampler **pSamplers
|
||||
);
|
||||
uint32_t(*PushFragmentShaderUniforms)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
);
|
||||
|
||||
void (*BindFragmentSamplers)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures,
|
||||
Refresh_Sampler **pSamplers
|
||||
);
|
||||
uint32_t (*PushComputeShaderUniforms)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
);
|
||||
|
||||
/* Getters */
|
||||
void(*BindVertexSamplers)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures,
|
||||
Refresh_Sampler **pSamplers
|
||||
);
|
||||
|
||||
void (*GetBufferData)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Buffer *buffer,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
);
|
||||
void(*BindFragmentSamplers)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures,
|
||||
Refresh_Sampler **pSamplers
|
||||
);
|
||||
|
||||
/* Disposal */
|
||||
/* Getters */
|
||||
|
||||
void (*QueueDestroyTexture)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Texture *texture
|
||||
);
|
||||
void(*GetBufferData)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Buffer *buffer,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
);
|
||||
|
||||
void (*QueueDestroySampler)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Sampler *sampler
|
||||
);
|
||||
/* Disposal */
|
||||
|
||||
void (*QueueDestroyBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Buffer *buffer
|
||||
);
|
||||
void(*QueueDestroyTexture)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Texture *texture
|
||||
);
|
||||
|
||||
void (*QueueDestroyShaderModule)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ShaderModule *shaderModule
|
||||
);
|
||||
void(*QueueDestroySampler)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Sampler *sampler
|
||||
);
|
||||
|
||||
void (*QueueDestroyComputePipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ComputePipeline *computePipeline
|
||||
);
|
||||
void(*QueueDestroyBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Buffer *buffer
|
||||
);
|
||||
|
||||
void (*QueueDestroyGraphicsPipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_GraphicsPipeline *graphicsPipeline
|
||||
);
|
||||
void(*QueueDestroyRenderTarget)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_RenderTarget *renderTarget
|
||||
);
|
||||
|
||||
/* Graphics State */
|
||||
void(*QueueDestroyFramebuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Framebuffer *frameBuffer
|
||||
);
|
||||
|
||||
void (*BeginRenderPass)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||
uint32_t colorAttachmentCount,
|
||||
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||
);
|
||||
void(*QueueDestroyShaderModule)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ShaderModule *shaderModule
|
||||
);
|
||||
|
||||
void (*EndRenderPass)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
);
|
||||
void(*QueueDestroyRenderPass)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_RenderPass *renderPass
|
||||
);
|
||||
|
||||
void (*SetViewport)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Viewport *viewport
|
||||
);
|
||||
void(*QueueDestroyComputePipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ComputePipeline *computePipeline
|
||||
);
|
||||
|
||||
void (*SetScissor)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *scissor
|
||||
);
|
||||
void(*QueueDestroyGraphicsPipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_GraphicsPipeline *graphicsPipeline
|
||||
);
|
||||
|
||||
void (*BindGraphicsPipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_GraphicsPipeline *graphicsPipeline
|
||||
);
|
||||
/* Graphics State */
|
||||
|
||||
void (*BindVertexBuffers)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t firstBinding,
|
||||
uint32_t bindingCount,
|
||||
Refresh_Buffer **pBuffers,
|
||||
uint64_t *pOffsets
|
||||
);
|
||||
void(*BeginRenderPass)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_RenderPass *renderPass,
|
||||
Refresh_Framebuffer *framebuffer,
|
||||
Refresh_Rect *renderArea,
|
||||
Refresh_Vec4 *pColorClearValues,
|
||||
uint32_t colorClearCount,
|
||||
Refresh_DepthStencilValue *depthStencilClearValue
|
||||
);
|
||||
|
||||
void (*BindIndexBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint64_t offset,
|
||||
Refresh_IndexElementSize indexElementSize
|
||||
);
|
||||
void(*EndRenderPass)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
);
|
||||
|
||||
void (*BindComputePipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_ComputePipeline *computePipeline
|
||||
);
|
||||
void(*BindGraphicsPipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_GraphicsPipeline *graphicsPipeline
|
||||
);
|
||||
|
||||
void (*BindComputeBuffers)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer **pBuffers
|
||||
);
|
||||
void(*BindVertexBuffers)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
uint32_t firstBinding,
|
||||
uint32_t bindingCount,
|
||||
Refresh_Buffer **pBuffers,
|
||||
uint64_t *pOffsets
|
||||
);
|
||||
|
||||
void (*BindComputeTextures)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures
|
||||
);
|
||||
void(*BindIndexBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint64_t offset,
|
||||
Refresh_IndexElementSize indexElementSize
|
||||
);
|
||||
|
||||
uint8_t (*ClaimWindow)(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
);
|
||||
void(*BindComputePipeline)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_ComputePipeline *computePipeline
|
||||
);
|
||||
|
||||
void (*UnclaimWindow)(
|
||||
Refresh_Renderer *driverData,
|
||||
void(*BindComputeBuffers)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer **pBuffers
|
||||
);
|
||||
|
||||
void(*BindComputeTextures)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Texture **pTextures
|
||||
);
|
||||
|
||||
Refresh_CommandBuffer* (*AcquireCommandBuffer)(
|
||||
Refresh_Renderer *driverData,
|
||||
uint8_t fixed
|
||||
);
|
||||
|
||||
void(*QueuePresent)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_Rect *destinationRectangle,
|
||||
Refresh_Filter filter,
|
||||
void *windowHandle
|
||||
);
|
||||
);
|
||||
|
||||
Refresh_CommandBuffer* (*AcquireCommandBuffer)(
|
||||
Refresh_Renderer *driverData
|
||||
);
|
||||
void(*Submit)(
|
||||
Refresh_Renderer *driverData,
|
||||
uint32_t commandBufferCount,
|
||||
Refresh_CommandBuffer **pCommandBuffers
|
||||
);
|
||||
|
||||
Refresh_Texture* (*AcquireSwapchainTexture)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *windowHandle,
|
||||
uint32_t *pWidth,
|
||||
uint32_t *pHeight
|
||||
);
|
||||
|
||||
Refresh_TextureFormat (*GetSwapchainFormat)(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle
|
||||
);
|
||||
|
||||
void (*SetSwapchainPresentMode)(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
);
|
||||
|
||||
void (*Submit)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
);
|
||||
|
||||
Refresh_Fence* (*SubmitAndAcquireFence)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
);
|
||||
|
||||
void (*Wait)(
|
||||
Refresh_Renderer *driverData
|
||||
);
|
||||
|
||||
void (*WaitForFences)(
|
||||
Refresh_Renderer *driverData,
|
||||
uint8_t waitAll,
|
||||
uint32_t fenceCount,
|
||||
Refresh_Fence **pFences
|
||||
);
|
||||
|
||||
int (*QueryFence)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Fence *fence
|
||||
);
|
||||
|
||||
void (*ReleaseFence)(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Fence *fence
|
||||
);
|
||||
void(*Wait)(
|
||||
Refresh_Renderer *driverData
|
||||
);
|
||||
|
||||
/* Opaque pointer for the Driver */
|
||||
Refresh_Renderer *driverData;
|
||||
|
@ -536,68 +495,63 @@ struct Refresh_Device
|
|||
result->func = name##_##func;
|
||||
#define ASSIGN_DRIVER(name) \
|
||||
ASSIGN_DRIVER_FUNC(DestroyDevice, name) \
|
||||
ASSIGN_DRIVER_FUNC(Clear, name) \
|
||||
ASSIGN_DRIVER_FUNC(DrawIndexedPrimitives, name) \
|
||||
ASSIGN_DRIVER_FUNC(DrawInstancedPrimitives, name) \
|
||||
ASSIGN_DRIVER_FUNC(DrawPrimitives, name) \
|
||||
ASSIGN_DRIVER_FUNC(DrawPrimitivesIndirect, name) \
|
||||
ASSIGN_DRIVER_FUNC(DispatchCompute, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateComputePipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateGraphicsPipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateSampler, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateShaderModule, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateTexture, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateBuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetTextureData, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetTextureDataYUV, name) \
|
||||
ASSIGN_DRIVER_FUNC(CopyTextureToTexture, name) \
|
||||
ASSIGN_DRIVER_FUNC(CopyTextureToBuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetBufferData, name) \
|
||||
ASSIGN_DRIVER_FUNC(PushVertexShaderUniforms, name) \
|
||||
ASSIGN_DRIVER_FUNC(PushFragmentShaderUniforms, name) \
|
||||
ASSIGN_DRIVER_FUNC(PushComputeShaderUniforms, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindVertexSamplers, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindFragmentSamplers, name) \
|
||||
ASSIGN_DRIVER_FUNC(GetBufferData, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyTexture, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroySampler, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyBuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyShaderModule, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyComputePipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyGraphicsPipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(BeginRenderPass, name) \
|
||||
ASSIGN_DRIVER_FUNC(EndRenderPass, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetViewport, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetScissor, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindGraphicsPipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindVertexBuffers, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindIndexBuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindComputePipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindComputeBuffers, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindComputeTextures, name) \
|
||||
ASSIGN_DRIVER_FUNC(ClaimWindow, name) \
|
||||
ASSIGN_DRIVER_FUNC(UnclaimWindow, name) \
|
||||
ASSIGN_DRIVER_FUNC(AcquireCommandBuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(AcquireSwapchainTexture, name) \
|
||||
ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetSwapchainPresentMode, name) \
|
||||
ASSIGN_DRIVER_FUNC(Submit, name) \
|
||||
ASSIGN_DRIVER_FUNC(SubmitAndAcquireFence, name) \
|
||||
ASSIGN_DRIVER_FUNC(Wait, name) \
|
||||
ASSIGN_DRIVER_FUNC(WaitForFences, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueryFence, name) \
|
||||
ASSIGN_DRIVER_FUNC(ReleaseFence, name)
|
||||
ASSIGN_DRIVER_FUNC(DispatchCompute, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateRenderPass, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateComputePipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateGraphicsPipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateSampler, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateFramebuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateShaderModule, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateTexture, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateRenderTarget, name) \
|
||||
ASSIGN_DRIVER_FUNC(CreateBuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetTextureData, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetTextureDataYUV, name) \
|
||||
ASSIGN_DRIVER_FUNC(CopyTextureToTexture, name) \
|
||||
ASSIGN_DRIVER_FUNC(CopyTextureToBuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(SetBufferData, name) \
|
||||
ASSIGN_DRIVER_FUNC(PushVertexShaderUniforms, name) \
|
||||
ASSIGN_DRIVER_FUNC(PushFragmentShaderUniforms, name) \
|
||||
ASSIGN_DRIVER_FUNC(PushComputeShaderUniforms, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindVertexSamplers, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindFragmentSamplers, name) \
|
||||
ASSIGN_DRIVER_FUNC(GetBufferData, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyTexture, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroySampler, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyBuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyRenderTarget, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyFramebuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyShaderModule, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyRenderPass, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyComputePipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueueDestroyGraphicsPipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(BeginRenderPass, name) \
|
||||
ASSIGN_DRIVER_FUNC(EndRenderPass, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindGraphicsPipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindVertexBuffers, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindIndexBuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindComputePipeline, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindComputeBuffers, name) \
|
||||
ASSIGN_DRIVER_FUNC(BindComputeTextures, name) \
|
||||
ASSIGN_DRIVER_FUNC(AcquireCommandBuffer, name) \
|
||||
ASSIGN_DRIVER_FUNC(QueuePresent, name) \
|
||||
ASSIGN_DRIVER_FUNC(Submit, name) \
|
||||
ASSIGN_DRIVER_FUNC(Wait, name)
|
||||
|
||||
typedef struct Refresh_Driver
|
||||
{
|
||||
const char *Name;
|
||||
uint8_t (*PrepareDriver)(uint32_t *flags);
|
||||
Refresh_Device* (*CreateDevice)(
|
||||
uint8_t debugMode
|
||||
Refresh_PresentationParameters *presentationParameters,
|
||||
uint8_t debugMode
|
||||
);
|
||||
} Refresh_Driver;
|
||||
|
||||
extern Refresh_Driver VulkanDriver;
|
||||
extern Refresh_Driver PS5Driver;
|
||||
|
||||
#endif /* REFRESH_DRIVER_H */
|
||||
|
||||
|
|
|
@ -37,7 +37,6 @@
|
|||
static TEMPLATE_SURFACE_FORMAT_TYPE RefreshToTEMPLATE_SurfaceFormat[] =
|
||||
{
|
||||
0, /* R8G8B8A8 */
|
||||
0, /* B8G8R8A8 */
|
||||
0, /* R5G6B5 */
|
||||
0, /* A1R5G5B5 */
|
||||
0, /* B4G4R4A4 */
|
||||
|
@ -97,6 +96,7 @@ static TEMPLATE_POLYGON_MODE_TYPE RefreshToTEMPLATE_PolygonMode[] =
|
|||
{
|
||||
0, /* FILL */
|
||||
0, /* LINE */
|
||||
0 /* POINT */
|
||||
};
|
||||
|
||||
static TEMPLATE_CULL_MODE_TYPE RefreshToTEMPLATE_CullMode[] =
|
||||
|
@ -104,6 +104,7 @@ static TEMPLATE_CULL_MODE_TYPE RefreshToTEMPLATE_CullMode[] =
|
|||
0, /* NONE */
|
||||
0, /* FRONT */
|
||||
0, /* BACK */
|
||||
0 /* FRONT_AND_BACK */
|
||||
};
|
||||
|
||||
static TEMPLATE_FRONT_FACE_TYPE RefreshToTEMPLATE_FrontFace[] =
|
||||
|
@ -126,7 +127,13 @@ static TEMPLATE_BLEND_FACTOR_TYPE RefreshToTEMPLATE_BlendFactor[] =
|
|||
0, /* ONE_MINUS_DST_ALPHA */
|
||||
0, /* CONSTANT_COLOR */
|
||||
0, /* ONE_MINUS_CONSTANT_COLOR */
|
||||
0 /* SRC_ALPHA_SATURATE */
|
||||
0, /* CONSTANT_ALPHA */
|
||||
0, /* ONE_MINUS_CONSTANT_ALPHA */
|
||||
0, /* SRC_ALPHA_SATURATE */
|
||||
0, /* SRC1_COLOR */
|
||||
0, /* ONE_MINUS_SRC1_COLOR */
|
||||
0, /* SRC1_ALPHA */
|
||||
0 /* ONE_MINUS_SRC1_ALPHA */
|
||||
};
|
||||
|
||||
static TEMPLATE_BLEND_OP_TYPE RefreshToTEMPLATE_BlendOp[] =
|
||||
|
@ -138,6 +145,26 @@ static TEMPLATE_BLEND_OP_TYPE RefreshToTEMPLATE_BlendOp[] =
|
|||
0 /* MAX */
|
||||
};
|
||||
|
||||
static TEMPLATE_LOGIC_OP_TYPE RefreshToTEMPLATE_LogicOp[] =
|
||||
{
|
||||
0, /* CLEAR */
|
||||
0, /* AND */
|
||||
0, /* AND_REVERSE */
|
||||
0, /* COPY */
|
||||
0, /* AND_INVERTED */
|
||||
0, /* NO_OP */
|
||||
0, /* XOR */
|
||||
0, /* OR */
|
||||
0, /* NOR */
|
||||
0, /* EQUIVALENT */
|
||||
0, /* INVERT */
|
||||
0, /* OR_REVERSE */
|
||||
0, /* COPY_INVERTED */
|
||||
0, /* OR_INVERTED */
|
||||
0, /* NAND */
|
||||
0 /* SET */
|
||||
};
|
||||
|
||||
static TEMPLATE_COMPARE_OP_TYPE RefreshToTEMPLATE_CompareOp[] =
|
||||
{
|
||||
0, /* NEVER */
|
||||
|
@ -196,6 +223,7 @@ static TEMPLATE_FILTER_TYPE RefreshToTEMPLATE_Filter[] =
|
|||
{
|
||||
0, /* NEAREST */
|
||||
0, /* LINEAR */
|
||||
0 /* CUBIC */
|
||||
};
|
||||
|
||||
static TEMPLATE_SAMPLER_MIPMAP_MODE_TYPE RefreshToTEMPLATE_SamplerMipmapMode[] =
|
||||
|
@ -232,6 +260,18 @@ static void TEMPLATE_DestroyDevice(
|
|||
|
||||
/* Drawing */
|
||||
|
||||
static void TEMPLATE_Clear(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *clearRect,
|
||||
Refresh_ClearOptions options,
|
||||
Refresh_Vec4 *colors,
|
||||
uint32_t colorCount,
|
||||
Refresh_DepthStencilValue depthStencil
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_DrawInstancedPrimitives(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -268,19 +308,6 @@ static void TEMPLATE_DrawPrimitives(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_DrawPrimitivesIndirect(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Buffer *buffer,
|
||||
uint32_t offsetInBytes,
|
||||
uint32_t drawCount,
|
||||
uint32_t stride,
|
||||
uint32_t vertexParamOffset,
|
||||
uint32_t fragmentParamOffset
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_DispatchCompute(
|
||||
Refresh_Renderer *device,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -294,10 +321,16 @@ static void TEMPLATE_DispatchCompute(
|
|||
|
||||
/* State Creation */
|
||||
|
||||
static Refresh_RenderPass* TEMPLATE_CreateRenderPass(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_RenderPassCreateInfo *renderPassCreateInfo
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_ComputePipeline* TEMPLATE_CreateComputePipeline(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ComputeShaderInfo *computeShaderInfo
|
||||
Refresh_ComputePipelineCreateInfo *pipelineCreateInfo
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
@ -316,6 +349,13 @@ static Refresh_Sampler* TEMPLATE_CreateSampler(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Framebuffer* TEMPLATE_CreateFramebuffer(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_FramebufferCreateInfo *framebufferCreateInfo
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_ShaderModule* TEMPLATE_CreateShaderModule(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
||||
|
@ -330,6 +370,14 @@ static Refresh_Texture* TEMPLATE_CreateTexture(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_RenderTarget* TEMPLATE_CreateRenderTarget(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_SampleCount multisampleCount
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Buffer* TEMPLATE_CreateBuffer(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_BufferUsageFlags usageFlags,
|
||||
|
@ -360,13 +408,8 @@ static void TEMPLATE_SetTextureDataYUV(
|
|||
uint32_t yHeight,
|
||||
uint32_t uvWidth,
|
||||
uint32_t uvHeight,
|
||||
void *yDataPtr,
|
||||
void *uDataPtr,
|
||||
void *vDataPtr,
|
||||
uint32_t yDataLength,
|
||||
uint32_t uvDataLength,
|
||||
uint32_t yStride,
|
||||
uint32_t uvStride
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
@ -480,6 +523,20 @@ static void TEMPLATE_QueueDestroyBuffer(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_QueueDestroyRenderTarget(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_RenderTarget *renderTarget
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_QueueDestroyFramebuffer(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Framebuffer *frameBuffer
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_QueueDestroyShaderModule(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ShaderModule *shaderModule
|
||||
|
@ -487,6 +544,13 @@ static void TEMPLATE_QueueDestroyShaderModule(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_QueueDestroyRenderPass(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_RenderPass *renderPass
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_QueueDestroyComputePipeline(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_ComputePipeline *computePipeline
|
||||
|
@ -503,18 +567,15 @@ static void TEMPLATE_QueueDestroyGraphicsPipeline(
|
|||
|
||||
/* Graphics State */
|
||||
|
||||
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
|
||||
Refresh_Renderer *driverData
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BeginRenderPass(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
|
||||
uint32_t colorAttachmentCount,
|
||||
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
|
||||
Refresh_RenderPass *renderPass,
|
||||
Refresh_Framebuffer *framebuffer,
|
||||
Refresh_Rect *renderArea,
|
||||
Refresh_Vec4 *pColorClearValues,
|
||||
uint32_t colorClearCount,
|
||||
Refresh_DepthStencilValue *depthStencilClearValue
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
@ -534,22 +595,6 @@ static void TEMPLATE_BindGraphicsPipeline(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_SetViewport(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Viewport *viewport
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_SetScissor(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
Refresh_Rect *scissor
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_BindVertexBuffers(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -571,8 +616,6 @@ static void TEMPLATE_BindIndexBuffer(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Compute State */
|
||||
|
||||
static void TEMPLATE_BindComputePipeline(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
|
@ -597,60 +640,28 @@ static void TEMPLATE_BindComputeTextures(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Window and Swapchain Management */
|
||||
|
||||
static uint8_t TEMPLATE_ClaimWindow(
|
||||
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
uint8_t fixed
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_UnclaimWindow(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
|
||||
static void TEMPLATE_QueuePresent(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer,
|
||||
void *windowHandle,
|
||||
uint32_t *pWidth,
|
||||
uint32_t *pHeight
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_TextureFormat TEMPLATE_GetSwapchainFormat(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_TextureSlice *textureSlice,
|
||||
Refresh_Rect *destinationRectangle,
|
||||
Refresh_Filter filter,
|
||||
void *windowHandle
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_SetSwapchainPresentMode(
|
||||
Refresh_Renderer *driverData,
|
||||
void *windowHandle,
|
||||
Refresh_PresentMode presentMode
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Submission and Fences */
|
||||
|
||||
static void TEMPLATE_Submit(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Fence* TEMPLATE_SubmitAndAcquireFence(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_CommandBuffer *commandBuffer
|
||||
uint32_t commandBufferCount,
|
||||
Refresh_CommandBuffer **pCommandBuffers
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
@ -661,38 +672,8 @@ static void TEMPLATE_Wait(
|
|||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_WaitForFences(
|
||||
Refresh_Renderer *driverData,
|
||||
uint8_t waitAll,
|
||||
uint32_t fenceCount,
|
||||
Refresh_Fence **pFences
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static int TEMPLATE_QueryFence(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Fence *fence
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static void TEMPLATE_ReleaseFence(
|
||||
Refresh_Renderer *driverData,
|
||||
Refresh_Fence *fence
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
/* Device Creation */
|
||||
|
||||
static uint8_t TEMPLATE_PrepareDriver(
|
||||
uint32_t *flags
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
}
|
||||
|
||||
static Refresh_Device* TEMPLATE_CreateDevice(
|
||||
Refresh_PresentationParameters *presentationParameters,
|
||||
uint8_t debugMode
|
||||
) {
|
||||
NOT_IMPLEMENTED
|
||||
|
@ -700,7 +681,6 @@ static Refresh_Device* TEMPLATE_CreateDevice(
|
|||
|
||||
Refresh_Driver TEMPLATEDriver = {
|
||||
"TEMPLATE",
|
||||
TEMPLATE_PrepareDriver,
|
||||
TEMPLATE_CreateDevice
|
||||
};
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -89,11 +89,9 @@ VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdClearDepthStencilImage, (VkCommandBuff
|
|||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBuffer, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBufferToImage, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy *pRegions))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImageToBuffer, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDispatch, (VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDraw, (VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndexed, (VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndirect, (VkCommandBuffer commandBuffer, VkBuffer buffer, VkDeviceSize offset, uint32_t drawCount, uint32_t stride))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdEndRenderPass, (VkCommandBuffer commandBuffer))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdPipelineBarrier, (VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags, uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers, uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier *pBufferMemoryBarriers, uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier *pImageMemoryBarriers))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdResolveImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageResolve *pRegions))
|
||||
|
|
|
@ -48,6 +48,7 @@
|
|||
#define floorf SDL_floorf
|
||||
#define ldexp SDL_scalbn
|
||||
#define pow SDL_pow
|
||||
#define strtol SDL_strtol
|
||||
|
||||
#ifdef memcmp
|
||||
#undef memcmp
|
||||
|
@ -73,10 +74,13 @@
|
|||
#undef strlen
|
||||
#endif
|
||||
#define strlen SDL_strlen
|
||||
#ifdef strncmp
|
||||
#undef strncmp
|
||||
#endif
|
||||
#define strncmp SDL_strncmp
|
||||
|
||||
/* These are per the Texture2D.FromStream spec */
|
||||
#define STBI_ONLY_PNG
|
||||
#define STBI_ONLY_QOI
|
||||
|
||||
/* These are per the Texture2D.SaveAs* spec */
|
||||
#define STBIW_ONLY_PNG
|
||||
|
@ -85,58 +89,57 @@
|
|||
static void *
|
||||
SDL_SIMDRealloc(void *mem, const size_t len)
|
||||
{
|
||||
const size_t alignment = SDL_SIMDGetAlignment();
|
||||
const size_t padding = alignment - (len % alignment);
|
||||
const size_t padded = (padding != alignment) ? (len + padding) : len;
|
||||
Uint8 *retval = (Uint8*) mem;
|
||||
void *oldmem = mem;
|
||||
size_t memdiff, ptrdiff;
|
||||
Uint8 *ptr;
|
||||
const size_t alignment = SDL_SIMDGetAlignment();
|
||||
const size_t padding = alignment - (len % alignment);
|
||||
const size_t padded = (padding != alignment) ? (len + padding) : len;
|
||||
Uint8 *retval = (Uint8*) mem;
|
||||
void *oldmem = mem;
|
||||
size_t memdiff, ptrdiff;
|
||||
Uint8 *ptr;
|
||||
|
||||
if (mem) {
|
||||
void **realptr = (void **) mem;
|
||||
realptr--;
|
||||
mem = *(((void **) mem) - 1);
|
||||
if (mem) {
|
||||
void **realptr = (void **) mem;
|
||||
realptr--;
|
||||
mem = *(((void **) mem) - 1);
|
||||
|
||||
/* Check the delta between the real pointer and user pointer */
|
||||
memdiff = ((size_t) oldmem) - ((size_t) mem);
|
||||
}
|
||||
/* Check the delta between the real pointer and user pointer */
|
||||
memdiff = ((size_t) oldmem) - ((size_t) mem);
|
||||
}
|
||||
|
||||
ptr = (Uint8 *) SDL_realloc(mem, padded + alignment + sizeof (void *));
|
||||
ptr = (Uint8 *) SDL_realloc(mem, padded + alignment + sizeof (void *));
|
||||
|
||||
if (ptr == mem) {
|
||||
return retval; /* Pointer didn't change, nothing to do */
|
||||
}
|
||||
if (ptr == NULL) {
|
||||
return NULL; /* Out of memory, bail! */
|
||||
}
|
||||
if (ptr == mem) {
|
||||
return retval; /* Pointer didn't change, nothing to do */
|
||||
}
|
||||
if (ptr == NULL) {
|
||||
return NULL; /* Out of memory, bail! */
|
||||
}
|
||||
|
||||
/* Store the actual malloc pointer right before our aligned pointer. */
|
||||
retval = ptr + sizeof (void *);
|
||||
retval += alignment - (((size_t) retval) % alignment);
|
||||
/* Store the actual malloc pointer right before our aligned pointer. */
|
||||
retval = ptr + sizeof (void *);
|
||||
retval += alignment - (((size_t) retval) % alignment);
|
||||
|
||||
/* Make sure the delta is the same! */
|
||||
if (mem) {
|
||||
ptrdiff = ((size_t) retval) - ((size_t) ptr);
|
||||
if (memdiff != ptrdiff) { /* Delta has changed, copy to new offset! */
|
||||
oldmem = (void*) (((size_t) ptr) + memdiff);
|
||||
/* Make sure the delta is the same! */
|
||||
if (mem) {
|
||||
ptrdiff = ((size_t) retval) - ((size_t) ptr);
|
||||
if (memdiff != ptrdiff) { /* Delta has changed, copy to new offset! */
|
||||
oldmem = (void*) (((size_t) ptr) + memdiff);
|
||||
|
||||
/* Even though the data past the old `len` is undefined, this is the
|
||||
* only length value we have, and it guarantees that we copy all the
|
||||
* previous memory anyhow.
|
||||
*/
|
||||
SDL_memmove(retval, oldmem, len);
|
||||
}
|
||||
}
|
||||
/* Even though the data past the old `len` is undefined, this is the
|
||||
* only length value we have, and it guarantees that we copy all the
|
||||
* previous memory anyhow.
|
||||
*/
|
||||
SDL_memmove(retval, oldmem, len);
|
||||
}
|
||||
}
|
||||
|
||||
/* Actually store the malloc pointer, finally. */
|
||||
*(((void **) retval) - 1) = ptr;
|
||||
return retval;
|
||||
/* Actually store the malloc pointer, finally. */
|
||||
*(((void **) retval) - 1) = ptr;
|
||||
return retval;
|
||||
}
|
||||
#endif
|
||||
|
||||
#define STB_IMAGE_STATIC
|
||||
#define STBI_NO_HDR
|
||||
#define STBI_ASSERT SDL_assert
|
||||
#define STBI_MALLOC SDL_SIMDAlloc
|
||||
#define STBI_REALLOC SDL_SIMDRealloc
|
||||
|
@ -187,72 +190,28 @@ static unsigned char* dgibson_stbi_zlib_compress(
|
|||
/* Image Read API */
|
||||
|
||||
uint8_t* Refresh_Image_Load(
|
||||
uint8_t *bufferPtr,
|
||||
int32_t bufferLength,
|
||||
char const *filename,
|
||||
int32_t *w,
|
||||
int32_t *h,
|
||||
int32_t *len
|
||||
int32_t *numChannels
|
||||
) {
|
||||
uint8_t* result;
|
||||
uint8_t* pixels;
|
||||
int32_t format;
|
||||
int32_t i;
|
||||
|
||||
result = stbi_load_from_memory(
|
||||
bufferPtr,
|
||||
bufferLength,
|
||||
w,
|
||||
h,
|
||||
&format,
|
||||
STBI_rgb_alpha
|
||||
);
|
||||
|
||||
if (result == NULL)
|
||||
{
|
||||
SDL_LogWarn(SDL_LOG_CATEGORY_ERROR, "Image loading failed: %s", stbi_failure_reason());
|
||||
}
|
||||
|
||||
/* Ensure that the alpha pixels are... well, actual alpha.
|
||||
* You think this looks stupid, but be assured: Your paint program is
|
||||
* almost certainly even stupider.
|
||||
* -flibit
|
||||
*/
|
||||
pixels = result;
|
||||
*len = (*w) * (*h) *4;
|
||||
for (i = 0; i < *len; i += 4, pixels += 4)
|
||||
{
|
||||
if (pixels[3] == 0)
|
||||
{
|
||||
pixels[0] = 0;
|
||||
pixels[1] = 1;
|
||||
pixels[2] = 2;
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
return stbi_load(filename, w, h, numChannels, STBI_rgb_alpha);
|
||||
}
|
||||
|
||||
void Refresh_Image_Free(uint8_t *mem)
|
||||
{
|
||||
SDL_SIMDFree(mem);
|
||||
stbi_image_free(mem);
|
||||
}
|
||||
|
||||
/* Image Write API */
|
||||
|
||||
void Refresh_Image_SavePNG(
|
||||
const char* filename,
|
||||
uint8_t* data,
|
||||
int32_t w,
|
||||
int32_t h
|
||||
const char *filename,
|
||||
int32_t w,
|
||||
int32_t h,
|
||||
uint8_t *data
|
||||
) {
|
||||
stbi_write_png(
|
||||
filename,
|
||||
w,
|
||||
h,
|
||||
4,
|
||||
data,
|
||||
w * 4
|
||||
);
|
||||
stbi_write_png(filename, w, h, 4, data, w * 4);
|
||||
}
|
||||
|
||||
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */
|
||||
|
|
598
src/stb_image.h
598
src/stb_image.h
File diff suppressed because it is too large
Load Diff
Loading…
Reference in New Issue