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No commits in common. "main" and "1.14.1" have entirely different histories.
main ... 1.14.1

7 changed files with 375 additions and 753 deletions

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@ -8,8 +8,8 @@ option(BUILD_SHARED_LIBS "Build shared library" ON)
# Version
SET(LIB_MAJOR_VERSION "1")
SET(LIB_MINOR_VERSION "15")
SET(LIB_REVISION "4")
SET(LIB_MINOR_VERSION "14")
SET(LIB_REVISION "1")
SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
# Build Type
@ -60,11 +60,6 @@ if(NOT MSVC)
set_property(TARGET Refresh PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic")
endif()
# Windows is silly and we need to manually include the Vulkan SDK
if(MSVC)
target_include_directories(Refresh PUBLIC $ENV{VULKAN_SDK}/include)
endif()
# Refresh folders as includes, for other targets to consume
target_include_directories(Refresh PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>

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@ -55,8 +55,8 @@ extern "C" {
/* Version API */
#define REFRESH_MAJOR_VERSION 1
#define REFRESH_MINOR_VERSION 15
#define REFRESH_PATCH_VERSION 4
#define REFRESH_MINOR_VERSION 14
#define REFRESH_PATCH_VERSION 1
#define REFRESH_COMPILED_VERSION ( \
(REFRESH_MAJOR_VERSION * 100 * 100) + \
@ -76,7 +76,6 @@ typedef struct Refresh_ShaderModule Refresh_ShaderModule;
typedef struct Refresh_ComputePipeline Refresh_ComputePipeline;
typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline;
typedef struct Refresh_CommandBuffer Refresh_CommandBuffer;
typedef struct Refresh_Fence Refresh_Fence;
typedef enum Refresh_PresentMode
{
@ -1207,50 +1206,15 @@ REFRESHAPI Refresh_Texture* Refresh_AcquireSwapchainTexture(
/* Submits all of the enqueued commands. */
REFRESHAPI void Refresh_Submit(
Refresh_Device* device,
Refresh_CommandBuffer *commandBuffer
uint32_t commandBufferCount,
Refresh_CommandBuffer **pCommandBuffers
);
/* Submits a command buffer and acquires a fence.
* You can use the fence to check if or wait until the command buffer has finished processing.
* You are responsible for releasing this fence when you are done using it.
*/
REFRESHAPI Refresh_Fence* Refresh_SubmitAndAcquireFence(
Refresh_Device* device,
Refresh_CommandBuffer *commandBuffer
);
/* Waits for the device to become idle. */
/* Waits for all submissions to complete. */
REFRESHAPI void Refresh_Wait(
Refresh_Device *device
);
/* Waits for given fences to be signaled.
*
* waitAll: If 0, waits for any fence to be signaled. If 1, waits for all fences to be signaled.
* fenceCount: The number of fences being submitted.
* pFences: An array of fences to be waited on.
*/
REFRESHAPI void Refresh_WaitForFences(
Refresh_Device *device,
uint8_t waitAll,
uint32_t fenceCount,
Refresh_Fence **pFences
);
/* Check the status of a fence. 1 means the fence is signaled. */
REFRESHAPI int Refresh_QueryFence(
Refresh_Device *device,
Refresh_Fence *fence
);
/* Allows the fence to be reused by future command buffer submissions.
* If you do not release fences after acquiring them, you will cause unbounded resource growth.
*/
REFRESHAPI void Refresh_ReleaseFence(
Refresh_Device *device,
Refresh_Fence *fence
);
#ifdef __cplusplus
}
#endif /* __cplusplus */

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@ -238,7 +238,7 @@ partial class Program
{
Process glslc = Process.Start(
"glslc",
$"\"{glslPath}\" -o \"{outputPath}\""
$"""{glslPath}"" -o ""{outputPath}"""
);
glslc.WaitForExit();
if (glslc.ExitCode != 0)
@ -254,7 +254,7 @@ partial class Program
{
Process spirvcross = Process.Start(
"spirv-cross",
$"\"{spirvPath}\" --hlsl --shader-model 50 --output \"{outputPath}\""
$"""{spirvPath}"" --hlsl --shader-model 50 --output ""{outputPath}"""
);
spirvcross.WaitForExit();
if (spirvcross.ExitCode != 0)

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@ -892,23 +892,14 @@ void Refresh_SetSwapchainPresentMode(
void Refresh_Submit(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer
uint32_t commandBufferCount,
Refresh_CommandBuffer **pCommandBuffers
) {
NULL_RETURN(device);
device->Submit(
device->driverData,
commandBuffer
);
}
Refresh_Fence* Refresh_SubmitAndAcquireFence(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer
) {
NULL_RETURN_NULL(device);
return device->SubmitAndAcquireFence(
device->driverData,
commandBuffer
commandBufferCount,
pCommandBuffers
);
}
@ -921,44 +912,4 @@ void Refresh_Wait(
);
}
void Refresh_WaitForFences(
Refresh_Device *device,
uint8_t waitAll,
uint32_t fenceCount,
Refresh_Fence **pFences
) {
NULL_RETURN(device);
device->WaitForFences(
device->driverData,
waitAll,
fenceCount,
pFences
);
}
int Refresh_QueryFence(
Refresh_Device *device,
Refresh_Fence *fence
) {
if (device == NULL) {
return 0;
}
return device->QueryFence(
device->driverData,
fence
);
}
void Refresh_ReleaseFence(
Refresh_Device *device,
Refresh_Fence *fence
) {
NULL_RETURN(device);
device->ReleaseFence(
device->driverData,
fence
);
}
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */

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@ -268,7 +268,7 @@ struct Refresh_Device
/* Setters */
void (*SetTextureData)(
void(*SetTextureData)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice,
@ -276,7 +276,7 @@ struct Refresh_Device
uint32_t dataLengthInBytes
);
void (*SetTextureDataYUV)(
void(*SetTextureDataYUV)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer* commandBuffer,
Refresh_Texture *y,
@ -295,7 +295,7 @@ struct Refresh_Device
uint32_t uvStride
);
void (*CopyTextureToTexture)(
void(*CopyTextureToTexture)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *sourceTextureSlice,
@ -303,14 +303,14 @@ struct Refresh_Device
Refresh_Filter filter
);
void (*CopyTextureToBuffer)(
void(*CopyTextureToBuffer)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice,
Refresh_Buffer *buffer
);
void (*SetBufferData)(
void(*SetBufferData)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer,
@ -319,14 +319,14 @@ struct Refresh_Device
uint32_t dataLength
);
uint32_t (*PushVertexShaderUniforms)(
uint32_t(*PushVertexShaderUniforms)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
void *data,
uint32_t dataLengthInBytes
);
uint32_t (*PushFragmentShaderUniforms)(
uint32_t(*PushFragmentShaderUniforms)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
void *data,
@ -340,14 +340,14 @@ struct Refresh_Device
uint32_t dataLengthInBytes
);
void (*BindVertexSamplers)(
void(*BindVertexSamplers)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures,
Refresh_Sampler **pSamplers
);
void (*BindFragmentSamplers)(
void(*BindFragmentSamplers)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures,
@ -356,7 +356,7 @@ struct Refresh_Device
/* Getters */
void (*GetBufferData)(
void(*GetBufferData)(
Refresh_Renderer *driverData,
Refresh_Buffer *buffer,
void *data,
@ -365,39 +365,39 @@ struct Refresh_Device
/* Disposal */
void (*QueueDestroyTexture)(
void(*QueueDestroyTexture)(
Refresh_Renderer *driverData,
Refresh_Texture *texture
);
void (*QueueDestroySampler)(
void(*QueueDestroySampler)(
Refresh_Renderer *driverData,
Refresh_Sampler *sampler
);
void (*QueueDestroyBuffer)(
void(*QueueDestroyBuffer)(
Refresh_Renderer *driverData,
Refresh_Buffer *buffer
);
void (*QueueDestroyShaderModule)(
void(*QueueDestroyShaderModule)(
Refresh_Renderer *driverData,
Refresh_ShaderModule *shaderModule
);
void (*QueueDestroyComputePipeline)(
void(*QueueDestroyComputePipeline)(
Refresh_Renderer *driverData,
Refresh_ComputePipeline *computePipeline
);
void (*QueueDestroyGraphicsPipeline)(
void(*QueueDestroyGraphicsPipeline)(
Refresh_Renderer *driverData,
Refresh_GraphicsPipeline *graphicsPipeline
);
/* Graphics State */
void (*BeginRenderPass)(
void(*BeginRenderPass)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
@ -405,30 +405,30 @@ struct Refresh_Device
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
);
void (*EndRenderPass)(
void(*EndRenderPass)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer
);
void (*SetViewport)(
void(*SetViewport)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Viewport *viewport
);
void (*SetScissor)(
void(*SetScissor)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Rect *scissor
);
void (*BindGraphicsPipeline)(
void(*BindGraphicsPipeline)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_GraphicsPipeline *graphicsPipeline
);
void (*BindVertexBuffers)(
void(*BindVertexBuffers)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
uint32_t firstBinding,
@ -437,7 +437,7 @@ struct Refresh_Device
uint64_t *pOffsets
);
void (*BindIndexBuffer)(
void(*BindIndexBuffer)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer,
@ -445,19 +445,19 @@ struct Refresh_Device
Refresh_IndexElementSize indexElementSize
);
void (*BindComputePipeline)(
void(*BindComputePipeline)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_ComputePipeline *computePipeline
);
void (*BindComputeBuffers)(
void(*BindComputeBuffers)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer **pBuffers
);
void (*BindComputeTextures)(
void(*BindComputeTextures)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures
@ -469,7 +469,7 @@ struct Refresh_Device
Refresh_PresentMode presentMode
);
void (*UnclaimWindow)(
void(*UnclaimWindow)(
Refresh_Renderer *driverData,
void *windowHandle
);
@ -497,37 +497,16 @@ struct Refresh_Device
Refresh_PresentMode presentMode
);
void (*Submit)(
void(*Submit)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer
uint32_t commandBufferCount,
Refresh_CommandBuffer **pCommandBuffers
);
Refresh_Fence* (*SubmitAndAcquireFence)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer
);
void (*Wait)(
void(*Wait)(
Refresh_Renderer *driverData
);
void (*WaitForFences)(
Refresh_Renderer *driverData,
uint8_t waitAll,
uint32_t fenceCount,
Refresh_Fence **pFences
);
int (*QueryFence)(
Refresh_Renderer *driverData,
Refresh_Fence *fence
);
void (*ReleaseFence)(
Refresh_Renderer *driverData,
Refresh_Fence *fence
);
/* Opaque pointer for the Driver */
Refresh_Renderer *driverData;
};
@ -581,11 +560,7 @@ struct Refresh_Device
ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \
ASSIGN_DRIVER_FUNC(SetSwapchainPresentMode, name) \
ASSIGN_DRIVER_FUNC(Submit, name) \
ASSIGN_DRIVER_FUNC(SubmitAndAcquireFence, name) \
ASSIGN_DRIVER_FUNC(Wait, name) \
ASSIGN_DRIVER_FUNC(WaitForFences, name) \
ASSIGN_DRIVER_FUNC(QueryFence, name) \
ASSIGN_DRIVER_FUNC(ReleaseFence, name)
ASSIGN_DRIVER_FUNC(Wait, name)
typedef struct Refresh_Driver
{

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@ -268,19 +268,6 @@ static void TEMPLATE_DrawPrimitives(
NOT_IMPLEMENTED
}
static void TEMPLATE_DrawPrimitivesIndirect(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer,
uint32_t offsetInBytes,
uint32_t drawCount,
uint32_t stride,
uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_DispatchCompute(
Refresh_Renderer *device,
Refresh_CommandBuffer *commandBuffer,
@ -360,13 +347,8 @@ static void TEMPLATE_SetTextureDataYUV(
uint32_t yHeight,
uint32_t uvWidth,
uint32_t uvHeight,
void *yDataPtr,
void *uDataPtr,
void *vDataPtr,
uint32_t yDataLength,
uint32_t uvDataLength,
uint32_t yStride,
uint32_t uvStride
void* data,
uint32_t dataLength
) {
NOT_IMPLEMENTED
}
@ -503,15 +485,10 @@ static void TEMPLATE_QueueDestroyGraphicsPipeline(
/* Graphics State */
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
Refresh_Renderer *driverData
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_BeginRenderPass(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Rect *renderArea,
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
uint32_t colorAttachmentCount,
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
@ -571,8 +548,6 @@ static void TEMPLATE_BindIndexBuffer(
NOT_IMPLEMENTED
}
/* Compute State */
static void TEMPLATE_BindComputePipeline(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
@ -597,24 +572,14 @@ static void TEMPLATE_BindComputeTextures(
NOT_IMPLEMENTED
}
/* Window and Swapchain Management */
static uint8_t TEMPLATE_ClaimWindow(
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
Refresh_Renderer *driverData,
void *windowHandle,
Refresh_PresentMode presentMode
uint8_t fixed
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_UnclaimWindow(
Refresh_Renderer *driverData,
void *windowHandle
) {
NOT_IMPLEMENTED
}
static Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
void *windowHandle,
@ -624,33 +589,17 @@ static Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
NOT_IMPLEMENTED
}
static Refresh_TextureFormat TEMPLATE_GetSwapchainFormat(
Refresh_TextureFormat TEMPLATE_GetSwapchainFormat(
Refresh_Renderer *driverData,
void *windowHandle
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_SetSwapchainPresentMode(
Refresh_Renderer *driverData,
void *windowHandle,
Refresh_PresentMode presentMode
) {
NOT_IMPLEMENTED
}
/* Submission and Fences */
static void TEMPLATE_Submit(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer
) {
NOT_IMPLEMENTED
}
static Refresh_Fence* TEMPLATE_SubmitAndAcquireFence(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer
uint32_t commandBufferCount,
Refresh_CommandBuffer **pCommandBuffers
) {
NOT_IMPLEMENTED
}
@ -661,38 +610,8 @@ static void TEMPLATE_Wait(
NOT_IMPLEMENTED
}
static void TEMPLATE_WaitForFences(
Refresh_Renderer *driverData,
uint8_t waitAll,
uint32_t fenceCount,
Refresh_Fence **pFences
) {
NOT_IMPLEMENTED
}
static int TEMPLATE_QueryFence(
Refresh_Renderer *driverData,
Refresh_Fence *fence
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_ReleaseFence(
Refresh_Renderer *driverData,
Refresh_Fence *fence
) {
NOT_IMPLEMENTED
}
/* Device Creation */
static uint8_t TEMPLATE_PrepareDriver(
uint32_t *flags
) {
NOT_IMPLEMENTED
}
static Refresh_Device* TEMPLATE_CreateDevice(
Refresh_PresentationParameters *presentationParameters,
uint8_t debugMode
) {
NOT_IMPLEMENTED
@ -700,7 +619,6 @@ static Refresh_Device* TEMPLATE_CreateDevice(
Refresh_Driver TEMPLATEDriver = {
"TEMPLATE",
TEMPLATE_PrepareDriver,
TEMPLATE_CreateDevice
};

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