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No commits in common. "main" and "1.13.0" have entirely different histories.
main ... 1.13.0

8 changed files with 1247 additions and 2489 deletions

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@ -8,8 +8,8 @@ option(BUILD_SHARED_LIBS "Build shared library" ON)
# Version # Version
SET(LIB_MAJOR_VERSION "1") SET(LIB_MAJOR_VERSION "1")
SET(LIB_MINOR_VERSION "15") SET(LIB_MINOR_VERSION "13")
SET(LIB_REVISION "4") SET(LIB_REVISION "0")
SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}") SET(LIB_VERSION "${LIB_MAJOR_VERSION}.${LIB_MINOR_VERSION}.${LIB_REVISION}")
# Build Type # Build Type
@ -60,11 +60,6 @@ if(NOT MSVC)
set_property(TARGET Refresh PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic") set_property(TARGET Refresh PROPERTY COMPILE_FLAGS "-std=gnu99 -Wall -Wno-strict-aliasing -pedantic")
endif() endif()
# Windows is silly and we need to manually include the Vulkan SDK
if(MSVC)
target_include_directories(Refresh PUBLIC $ENV{VULKAN_SDK}/include)
endif()
# Refresh folders as includes, for other targets to consume # Refresh folders as includes, for other targets to consume
target_include_directories(Refresh PUBLIC target_include_directories(Refresh PUBLIC
$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src> $<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/src>

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@ -55,8 +55,8 @@ extern "C" {
/* Version API */ /* Version API */
#define REFRESH_MAJOR_VERSION 1 #define REFRESH_MAJOR_VERSION 1
#define REFRESH_MINOR_VERSION 15 #define REFRESH_MINOR_VERSION 13
#define REFRESH_PATCH_VERSION 4 #define REFRESH_PATCH_VERSION 0
#define REFRESH_COMPILED_VERSION ( \ #define REFRESH_COMPILED_VERSION ( \
(REFRESH_MAJOR_VERSION * 100 * 100) + \ (REFRESH_MAJOR_VERSION * 100 * 100) + \
@ -76,7 +76,6 @@ typedef struct Refresh_ShaderModule Refresh_ShaderModule;
typedef struct Refresh_ComputePipeline Refresh_ComputePipeline; typedef struct Refresh_ComputePipeline Refresh_ComputePipeline;
typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline; typedef struct Refresh_GraphicsPipeline Refresh_GraphicsPipeline;
typedef struct Refresh_CommandBuffer Refresh_CommandBuffer; typedef struct Refresh_CommandBuffer Refresh_CommandBuffer;
typedef struct Refresh_Fence Refresh_Fence;
typedef enum Refresh_PresentMode typedef enum Refresh_PresentMode
{ {
@ -779,20 +778,15 @@ REFRESHAPI void Refresh_SetTextureData(
/* Uploads YUV image data to three R8 texture objects. /* Uploads YUV image data to three R8 texture objects.
* *
* y: The texture storing the Y data. * y: The texture storing the Y data.
* u: The texture storing the U (Cb) data. * u: The texture storing the U (Cb) data.
* v: The texture storing the V (Cr) data. * v: The texture storing the V (Cr) data.
* yWidth: The width of the Y plane. * yWidth: The width of the Y plane.
* yHeight: The height of the Y plane. * yHeight: The height of the Y plane.
* uvWidth: The width of the U/V planes. * uvWidth: The width of the U/V planes.
* uvHeight: The height of the U/V planes. * uvHeight: The height of the U/V planes.
* yData: A pointer to the raw Y image data. * data: A pointer to the raw YUV image data.
* uData: A pointer to the raw U image data. * dataLength: The size of the image data in bytes.
* vData: A pointer to the raw V image data.
* yDataLength: The size of the Y image data in bytes.
* uvDataLength: The size of the UV image data in bytes.
* yStride: The length of a Y image data row in bytes.
* uvStride: The length of a UV image data row in bytes.
*/ */
REFRESHAPI void Refresh_SetTextureDataYUV( REFRESHAPI void Refresh_SetTextureDataYUV(
Refresh_Device *driverData, Refresh_Device *driverData,
@ -804,13 +798,8 @@ REFRESHAPI void Refresh_SetTextureDataYUV(
uint32_t yHeight, uint32_t yHeight,
uint32_t uvWidth, uint32_t uvWidth,
uint32_t uvHeight, uint32_t uvHeight,
void *yDataPtr, void* data,
void *uDataPtr, uint32_t dataLength
void *vDataPtr,
uint32_t yDataLength,
uint32_t uvDataLength,
uint32_t yStride,
uint32_t uvStride
); );
/* Performs an asynchronous texture-to-texture copy. /* Performs an asynchronous texture-to-texture copy.
@ -1207,50 +1196,15 @@ REFRESHAPI Refresh_Texture* Refresh_AcquireSwapchainTexture(
/* Submits all of the enqueued commands. */ /* Submits all of the enqueued commands. */
REFRESHAPI void Refresh_Submit( REFRESHAPI void Refresh_Submit(
Refresh_Device* device, Refresh_Device* device,
Refresh_CommandBuffer *commandBuffer uint32_t commandBufferCount,
Refresh_CommandBuffer **pCommandBuffers
); );
/* Submits a command buffer and acquires a fence. /* Waits for all submissions to complete. */
* You can use the fence to check if or wait until the command buffer has finished processing.
* You are responsible for releasing this fence when you are done using it.
*/
REFRESHAPI Refresh_Fence* Refresh_SubmitAndAcquireFence(
Refresh_Device* device,
Refresh_CommandBuffer *commandBuffer
);
/* Waits for the device to become idle. */
REFRESHAPI void Refresh_Wait( REFRESHAPI void Refresh_Wait(
Refresh_Device *device Refresh_Device *device
); );
/* Waits for given fences to be signaled.
*
* waitAll: If 0, waits for any fence to be signaled. If 1, waits for all fences to be signaled.
* fenceCount: The number of fences being submitted.
* pFences: An array of fences to be waited on.
*/
REFRESHAPI void Refresh_WaitForFences(
Refresh_Device *device,
uint8_t waitAll,
uint32_t fenceCount,
Refresh_Fence **pFences
);
/* Check the status of a fence. 1 means the fence is signaled. */
REFRESHAPI int Refresh_QueryFence(
Refresh_Device *device,
Refresh_Fence *fence
);
/* Allows the fence to be reused by future command buffer submissions.
* If you do not release fences after acquiring them, you will cause unbounded resource growth.
*/
REFRESHAPI void Refresh_ReleaseFence(
Refresh_Device *device,
Refresh_Fence *fence
);
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif /* __cplusplus */ #endif /* __cplusplus */

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@ -238,7 +238,7 @@ partial class Program
{ {
Process glslc = Process.Start( Process glslc = Process.Start(
"glslc", "glslc",
$"\"{glslPath}\" -o \"{outputPath}\"" $"{glslPath} -o {outputPath}"
); );
glslc.WaitForExit(); glslc.WaitForExit();
if (glslc.ExitCode != 0) if (glslc.ExitCode != 0)
@ -254,7 +254,7 @@ partial class Program
{ {
Process spirvcross = Process.Start( Process spirvcross = Process.Start(
"spirv-cross", "spirv-cross",
$"\"{spirvPath}\" --hlsl --shader-model 50 --output \"{outputPath}\"" $"{spirvPath} --hlsl --shader-model 50 --output {outputPath}"
); );
spirvcross.WaitForExit(); spirvcross.WaitForExit();
if (spirvcross.ExitCode != 0) if (spirvcross.ExitCode != 0)

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@ -438,13 +438,8 @@ void Refresh_SetTextureDataYUV(
uint32_t yHeight, uint32_t yHeight,
uint32_t uvWidth, uint32_t uvWidth,
uint32_t uvHeight, uint32_t uvHeight,
void *yDataPtr, void* data,
void *uDataPtr, uint32_t dataLength
void *vDataPtr,
uint32_t yDataLength,
uint32_t uvDataLength,
uint32_t yStride,
uint32_t uvStride
) { ) {
NULL_RETURN(device); NULL_RETURN(device);
device->SetTextureDataYUV( device->SetTextureDataYUV(
@ -457,13 +452,8 @@ void Refresh_SetTextureDataYUV(
yHeight, yHeight,
uvWidth, uvWidth,
uvHeight, uvHeight,
yDataPtr, data,
uDataPtr, dataLength
vDataPtr,
yDataLength,
uvDataLength,
yStride,
uvStride
); );
} }
@ -892,23 +882,14 @@ void Refresh_SetSwapchainPresentMode(
void Refresh_Submit( void Refresh_Submit(
Refresh_Device *device, Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer uint32_t commandBufferCount,
Refresh_CommandBuffer **pCommandBuffers
) { ) {
NULL_RETURN(device); NULL_RETURN(device);
device->Submit( device->Submit(
device->driverData, device->driverData,
commandBuffer commandBufferCount,
); pCommandBuffers
}
Refresh_Fence* Refresh_SubmitAndAcquireFence(
Refresh_Device *device,
Refresh_CommandBuffer *commandBuffer
) {
NULL_RETURN_NULL(device);
return device->SubmitAndAcquireFence(
device->driverData,
commandBuffer
); );
} }
@ -921,44 +902,4 @@ void Refresh_Wait(
); );
} }
void Refresh_WaitForFences(
Refresh_Device *device,
uint8_t waitAll,
uint32_t fenceCount,
Refresh_Fence **pFences
) {
NULL_RETURN(device);
device->WaitForFences(
device->driverData,
waitAll,
fenceCount,
pFences
);
}
int Refresh_QueryFence(
Refresh_Device *device,
Refresh_Fence *fence
) {
if (device == NULL) {
return 0;
}
return device->QueryFence(
device->driverData,
fence
);
}
void Refresh_ReleaseFence(
Refresh_Device *device,
Refresh_Fence *fence
) {
NULL_RETURN(device);
device->ReleaseFence(
device->driverData,
fence
);
}
/* vim: set noexpandtab shiftwidth=8 tabstop=8: */ /* vim: set noexpandtab shiftwidth=8 tabstop=8: */

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@ -268,7 +268,7 @@ struct Refresh_Device
/* Setters */ /* Setters */
void (*SetTextureData)( void(*SetTextureData)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice, Refresh_TextureSlice *textureSlice,
@ -276,7 +276,7 @@ struct Refresh_Device
uint32_t dataLengthInBytes uint32_t dataLengthInBytes
); );
void (*SetTextureDataYUV)( void(*SetTextureDataYUV)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer* commandBuffer, Refresh_CommandBuffer* commandBuffer,
Refresh_Texture *y, Refresh_Texture *y,
@ -286,16 +286,11 @@ struct Refresh_Device
uint32_t yHeight, uint32_t yHeight,
uint32_t uvWidth, uint32_t uvWidth,
uint32_t uvHeight, uint32_t uvHeight,
void *yDataPtr, void* data,
void *uDataPtr, uint32_t dataLength
void *vDataPtr,
uint32_t yDataLength,
uint32_t uvDataLength,
uint32_t yStride,
uint32_t uvStride
); );
void (*CopyTextureToTexture)( void(*CopyTextureToTexture)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *sourceTextureSlice, Refresh_TextureSlice *sourceTextureSlice,
@ -303,14 +298,14 @@ struct Refresh_Device
Refresh_Filter filter Refresh_Filter filter
); );
void (*CopyTextureToBuffer)( void(*CopyTextureToBuffer)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice, Refresh_TextureSlice *textureSlice,
Refresh_Buffer *buffer Refresh_Buffer *buffer
); );
void (*SetBufferData)( void(*SetBufferData)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer, Refresh_Buffer *buffer,
@ -319,14 +314,14 @@ struct Refresh_Device
uint32_t dataLength uint32_t dataLength
); );
uint32_t (*PushVertexShaderUniforms)( uint32_t(*PushVertexShaderUniforms)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
void *data, void *data,
uint32_t dataLengthInBytes uint32_t dataLengthInBytes
); );
uint32_t (*PushFragmentShaderUniforms)( uint32_t(*PushFragmentShaderUniforms)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
void *data, void *data,
@ -340,14 +335,14 @@ struct Refresh_Device
uint32_t dataLengthInBytes uint32_t dataLengthInBytes
); );
void (*BindVertexSamplers)( void(*BindVertexSamplers)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures, Refresh_Texture **pTextures,
Refresh_Sampler **pSamplers Refresh_Sampler **pSamplers
); );
void (*BindFragmentSamplers)( void(*BindFragmentSamplers)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures, Refresh_Texture **pTextures,
@ -356,7 +351,7 @@ struct Refresh_Device
/* Getters */ /* Getters */
void (*GetBufferData)( void(*GetBufferData)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_Buffer *buffer, Refresh_Buffer *buffer,
void *data, void *data,
@ -365,39 +360,39 @@ struct Refresh_Device
/* Disposal */ /* Disposal */
void (*QueueDestroyTexture)( void(*QueueDestroyTexture)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_Texture *texture Refresh_Texture *texture
); );
void (*QueueDestroySampler)( void(*QueueDestroySampler)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_Sampler *sampler Refresh_Sampler *sampler
); );
void (*QueueDestroyBuffer)( void(*QueueDestroyBuffer)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_Buffer *buffer Refresh_Buffer *buffer
); );
void (*QueueDestroyShaderModule)( void(*QueueDestroyShaderModule)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_ShaderModule *shaderModule Refresh_ShaderModule *shaderModule
); );
void (*QueueDestroyComputePipeline)( void(*QueueDestroyComputePipeline)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_ComputePipeline *computePipeline Refresh_ComputePipeline *computePipeline
); );
void (*QueueDestroyGraphicsPipeline)( void(*QueueDestroyGraphicsPipeline)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_GraphicsPipeline *graphicsPipeline Refresh_GraphicsPipeline *graphicsPipeline
); );
/* Graphics State */ /* Graphics State */
void (*BeginRenderPass)( void(*BeginRenderPass)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_ColorAttachmentInfo *colorAttachmentInfos, Refresh_ColorAttachmentInfo *colorAttachmentInfos,
@ -405,30 +400,30 @@ struct Refresh_Device
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
); );
void (*EndRenderPass)( void(*EndRenderPass)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer Refresh_CommandBuffer *commandBuffer
); );
void (*SetViewport)( void(*SetViewport)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Viewport *viewport Refresh_Viewport *viewport
); );
void (*SetScissor)( void(*SetScissor)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Rect *scissor Refresh_Rect *scissor
); );
void (*BindGraphicsPipeline)( void(*BindGraphicsPipeline)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_GraphicsPipeline *graphicsPipeline Refresh_GraphicsPipeline *graphicsPipeline
); );
void (*BindVertexBuffers)( void(*BindVertexBuffers)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
uint32_t firstBinding, uint32_t firstBinding,
@ -437,7 +432,7 @@ struct Refresh_Device
uint64_t *pOffsets uint64_t *pOffsets
); );
void (*BindIndexBuffer)( void(*BindIndexBuffer)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer, Refresh_Buffer *buffer,
@ -445,19 +440,19 @@ struct Refresh_Device
Refresh_IndexElementSize indexElementSize Refresh_IndexElementSize indexElementSize
); );
void (*BindComputePipeline)( void(*BindComputePipeline)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_ComputePipeline *computePipeline Refresh_ComputePipeline *computePipeline
); );
void (*BindComputeBuffers)( void(*BindComputeBuffers)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer **pBuffers Refresh_Buffer **pBuffers
); );
void (*BindComputeTextures)( void(*BindComputeTextures)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Texture **pTextures Refresh_Texture **pTextures
@ -469,7 +464,7 @@ struct Refresh_Device
Refresh_PresentMode presentMode Refresh_PresentMode presentMode
); );
void (*UnclaimWindow)( void(*UnclaimWindow)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
void *windowHandle void *windowHandle
); );
@ -497,37 +492,16 @@ struct Refresh_Device
Refresh_PresentMode presentMode Refresh_PresentMode presentMode
); );
void (*Submit)( void(*Submit)(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer uint32_t commandBufferCount,
Refresh_CommandBuffer **pCommandBuffers
); );
Refresh_Fence* (*SubmitAndAcquireFence)( void(*Wait)(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer
);
void (*Wait)(
Refresh_Renderer *driverData Refresh_Renderer *driverData
); );
void (*WaitForFences)(
Refresh_Renderer *driverData,
uint8_t waitAll,
uint32_t fenceCount,
Refresh_Fence **pFences
);
int (*QueryFence)(
Refresh_Renderer *driverData,
Refresh_Fence *fence
);
void (*ReleaseFence)(
Refresh_Renderer *driverData,
Refresh_Fence *fence
);
/* Opaque pointer for the Driver */ /* Opaque pointer for the Driver */
Refresh_Renderer *driverData; Refresh_Renderer *driverData;
}; };
@ -581,11 +555,7 @@ struct Refresh_Device
ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \ ASSIGN_DRIVER_FUNC(GetSwapchainFormat, name) \
ASSIGN_DRIVER_FUNC(SetSwapchainPresentMode, name) \ ASSIGN_DRIVER_FUNC(SetSwapchainPresentMode, name) \
ASSIGN_DRIVER_FUNC(Submit, name) \ ASSIGN_DRIVER_FUNC(Submit, name) \
ASSIGN_DRIVER_FUNC(SubmitAndAcquireFence, name) \ ASSIGN_DRIVER_FUNC(Wait, name)
ASSIGN_DRIVER_FUNC(Wait, name) \
ASSIGN_DRIVER_FUNC(WaitForFences, name) \
ASSIGN_DRIVER_FUNC(QueryFence, name) \
ASSIGN_DRIVER_FUNC(ReleaseFence, name)
typedef struct Refresh_Driver typedef struct Refresh_Driver
{ {

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@ -268,19 +268,6 @@ static void TEMPLATE_DrawPrimitives(
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
static void TEMPLATE_DrawPrimitivesIndirect(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer,
uint32_t offsetInBytes,
uint32_t drawCount,
uint32_t stride,
uint32_t vertexParamOffset,
uint32_t fragmentParamOffset
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_DispatchCompute( static void TEMPLATE_DispatchCompute(
Refresh_Renderer *device, Refresh_Renderer *device,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
@ -360,13 +347,8 @@ static void TEMPLATE_SetTextureDataYUV(
uint32_t yHeight, uint32_t yHeight,
uint32_t uvWidth, uint32_t uvWidth,
uint32_t uvHeight, uint32_t uvHeight,
void *yDataPtr, void* data,
void *uDataPtr, uint32_t dataLength
void *vDataPtr,
uint32_t yDataLength,
uint32_t uvDataLength,
uint32_t yStride,
uint32_t uvStride
) { ) {
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
@ -503,15 +485,10 @@ static void TEMPLATE_QueueDestroyGraphicsPipeline(
/* Graphics State */ /* Graphics State */
static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
Refresh_Renderer *driverData
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_BeginRenderPass( static void TEMPLATE_BeginRenderPass(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
Refresh_Rect *renderArea,
Refresh_ColorAttachmentInfo *colorAttachmentInfos, Refresh_ColorAttachmentInfo *colorAttachmentInfos,
uint32_t colorAttachmentCount, uint32_t colorAttachmentCount,
Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo Refresh_DepthStencilAttachmentInfo *depthStencilAttachmentInfo
@ -571,8 +548,6 @@ static void TEMPLATE_BindIndexBuffer(
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
/* Compute State */
static void TEMPLATE_BindComputePipeline( static void TEMPLATE_BindComputePipeline(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
@ -597,24 +572,14 @@ static void TEMPLATE_BindComputeTextures(
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
/* Window and Swapchain Management */ static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
static uint8_t TEMPLATE_ClaimWindow(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
void *windowHandle, uint8_t fixed
Refresh_PresentMode presentMode
) { ) {
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
static void TEMPLATE_UnclaimWindow( Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
Refresh_Renderer *driverData,
void *windowHandle
) {
NOT_IMPLEMENTED
}
static Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer, Refresh_CommandBuffer *commandBuffer,
void *windowHandle, void *windowHandle,
@ -624,33 +589,17 @@ static Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
static Refresh_TextureFormat TEMPLATE_GetSwapchainFormat( Refresh_TextureFormat TEMPLATE_GetSwapchainFormat(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
void *windowHandle void *windowHandle
) { ) {
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
static void TEMPLATE_SetSwapchainPresentMode(
Refresh_Renderer *driverData,
void *windowHandle,
Refresh_PresentMode presentMode
) {
NOT_IMPLEMENTED
}
/* Submission and Fences */
static void TEMPLATE_Submit( static void TEMPLATE_Submit(
Refresh_Renderer *driverData, Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer uint32_t commandBufferCount,
) { Refresh_CommandBuffer **pCommandBuffers
NOT_IMPLEMENTED
}
static Refresh_Fence* TEMPLATE_SubmitAndAcquireFence(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer
) { ) {
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
@ -661,38 +610,8 @@ static void TEMPLATE_Wait(
NOT_IMPLEMENTED NOT_IMPLEMENTED
} }
static void TEMPLATE_WaitForFences(
Refresh_Renderer *driverData,
uint8_t waitAll,
uint32_t fenceCount,
Refresh_Fence **pFences
) {
NOT_IMPLEMENTED
}
static int TEMPLATE_QueryFence(
Refresh_Renderer *driverData,
Refresh_Fence *fence
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_ReleaseFence(
Refresh_Renderer *driverData,
Refresh_Fence *fence
) {
NOT_IMPLEMENTED
}
/* Device Creation */
static uint8_t TEMPLATE_PrepareDriver(
uint32_t *flags
) {
NOT_IMPLEMENTED
}
static Refresh_Device* TEMPLATE_CreateDevice( static Refresh_Device* TEMPLATE_CreateDevice(
Refresh_PresentationParameters *presentationParameters,
uint8_t debugMode uint8_t debugMode
) { ) {
NOT_IMPLEMENTED NOT_IMPLEMENTED
@ -700,7 +619,6 @@ static Refresh_Device* TEMPLATE_CreateDevice(
Refresh_Driver TEMPLATEDriver = { Refresh_Driver TEMPLATEDriver = {
"TEMPLATE", "TEMPLATE",
TEMPLATE_PrepareDriver,
TEMPLATE_CreateDevice TEMPLATE_CreateDevice
}; };

File diff suppressed because it is too large Load Diff

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@ -89,7 +89,6 @@ VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdClearDepthStencilImage, (VkCommandBuff
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBuffer, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions)) VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBuffer, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferCopy* pRegions))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBufferToImage, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy *pRegions)) VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyBufferToImage, (VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkBufferImageCopy *pRegions))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImageToBuffer, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions)) VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImageToBuffer, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdCopyImage, (VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout, VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const VkImageCopy* pRegions))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDispatch, (VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ)) VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDispatch, (VkCommandBuffer commandBuffer, uint32_t groupCountX, uint32_t groupCountY, uint32_t groupCountZ))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDraw, (VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance)) VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDraw, (VkCommandBuffer commandBuffer, uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex, uint32_t firstInstance))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndexed, (VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance)) VULKAN_DEVICE_FUNCTION(BaseVK, void, vkCmdDrawIndexed, (VkCommandBuffer commandBuffer, uint32_t indexCount, uint32_t instanceCount, uint32_t firstIndex, int32_t vertexOffset, uint32_t firstInstance))