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5 Commits

Author SHA1 Message Date
Caleb Cornett 55eb8375df Swapchain creation, resizing, and destruction
continuous-integration/drone/pr Build is passing Details
2022-03-07 21:26:08 -05:00
Caleb Cornett 0787ebf904 Free the actual renderer and Refresh device when destroying the device 2022-03-07 19:44:52 -05:00
Caleb Cornett 134925dce7 Device setup/teardown + Command buffer acquisition and submission 2022-03-07 19:44:52 -05:00
TheSpydog eb5617f40e Update template for latest ABI breaks (#16)
continuous-integration/drone/push Build is passing Details
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Co-authored-by: cosmonaut <evan@moonside.games>
Reviewed-on: #16
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2022-03-07 08:05:58 +00:00
cosmonaut 0380a96817 Swapchain resize fixes (#18)
continuous-integration/drone/push Build is passing Details
Fixes various errors related to the swapchain being recreated.

Additionally, `BeginRenderPass` now allows a NULL `renderArea` parameter. If NULL, Refresh will select a sensible default render area.
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-03-07 06:31:39 +00:00
5 changed files with 598 additions and 222 deletions

View File

@ -988,6 +988,7 @@ REFRESHAPI void Refresh_QueueDestroyGraphicsPipeline(
* The area affected by the render pass.
* All load, store and resolve operations are restricted
* to the given rectangle.
* If NULL, a sensible default will be chosen.
* colorAttachmentInfos:
* A pointer to an array of Refresh_ColorAttachmentInfo structures
* that contains render targets and clear values. May be NULL.

View File

@ -36,9 +36,17 @@
#include "Refresh_Driver_D3D11_cdefines.h"
#include <SDL.h>
#include <SDL_syswm.h>
/* Defines */
#define D3D11_DLL "d3d11.dll"
#define DXGI_DLL "dxgi.dll"
#define WINDOW_SWAPCHAIN_DATA "Refresh_D3D11Swapchain"
#define NOT_IMPLEMENTED SDL_assert(0 && "Not implemented!");
/* Macros */
#define ERROR_CHECK(msg) \
if (FAILED(res)) \
@ -78,9 +86,7 @@
); \
}
#define NOT_IMPLEMENTED SDL_assert(0 && "Not implemented!");
/* Conversions */
/* Conversions */
static DXGI_FORMAT RefreshToD3D11_SurfaceFormat[] =
{
@ -235,13 +241,26 @@ static D3D11_TEXTURE_ADDRESS_MODE RefreshToD3D11_SamplerAddressMode[] =
/* Structs */
typedef struct D3D11Texture
{
ID3D11RenderTargetView *rtv;
} D3D11Texture;
typedef struct D3D11SwapchainData
{
IDXGISwapChain* swapchain;
D3D11Texture refreshTexture;
void* windowHandle;
} D3D11SwapchainData;
typedef struct D3D11CommandBuffer
{
ID3D11DeviceContext *context;
ID3D11CommandList *commandList;
D3D11SwapchainData *swapchainData;
SDL_threadID threadID;
uint8_t recording;
uint8_t fixed;
ID3D11CommandList *commandList;
} D3D11CommandBuffer;
typedef struct D3D11CommandBufferPool
@ -253,7 +272,6 @@ typedef struct D3D11CommandBufferPool
typedef struct D3D11Renderer
{
/* Persistent D3D11 Objects*/
ID3D11Device *device;
ID3D11DeviceContext *immediateContext;
IDXGIFactory1 *factory;
@ -261,18 +279,22 @@ typedef struct D3D11Renderer
void *d3d11_dll;
void *dxgi_dll;
/* Deferred Contexts */
D3D11CommandBufferPool *commandBufferPool;
/* Blend State */
D3D11SwapchainData** swapchainDatas;
uint32_t swapchainDataCount;
uint32_t swapchainDataCapacity;
Refresh_Vec4 blendFactor;
/* Capabilities */
uint8_t debugMode;
D3D_FEATURE_LEVEL featureLevel;
} D3D11Renderer;
/* Predeclarations */
static void D3D11_Wait(Refresh_Renderer* driverData);
/* Logging */
static void D3D11_INTERNAL_LogError(
@ -331,6 +353,187 @@ static void D3D11_INTERNAL_LogError(
Refresh_LogError("%s! Error Code: %s (0x%08X)", msg, wszMsgBuff, res);
}
/* Swapchain Management */
static uint8_t D3D11_INTERNAL_CreateSwapchain(
D3D11Renderer *renderer,
void *windowHandle
) {
IDXGIFactory1 *pParent;
DXGI_MODE_DESC swapchainBufferDesc;
DXGI_SWAP_CHAIN_DESC swapchainDesc;
IDXGISwapChain *swapchain;
D3D11SwapchainData *swapchainData;
SDL_SysWMinfo info;
HWND dxgiHandle;
ID3D11Texture2D *swapchainTexture;
D3D11_RENDER_TARGET_VIEW_DESC swapchainViewDesc;
HRESULT res;
SDL_VERSION(&info.version);
SDL_GetWindowWMInfo((SDL_Window*) windowHandle, &info);
dxgiHandle = info.info.win.window;
/* Initialize swapchain buffer descriptor */
swapchainBufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
swapchainBufferDesc.Width = 0;
swapchainBufferDesc.Height = 0;
swapchainBufferDesc.RefreshRate.Numerator = 0;
swapchainBufferDesc.RefreshRate.Denominator = 0;
swapchainBufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
swapchainBufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
/* Initialize the swapchain descriptor */
swapchainDesc.BufferDesc = swapchainBufferDesc;
swapchainDesc.BufferCount = 3;
swapchainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
swapchainDesc.OutputWindow = dxgiHandle;
swapchainDesc.Flags = 0;
swapchainDesc.SampleDesc.Count = 1;
swapchainDesc.SampleDesc.Quality = 0;
swapchainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
swapchainDesc.Windowed = 1;
/* Create the swapchain! */
res = IDXGIFactory1_CreateSwapChain(
renderer->factory,
(IUnknown*) renderer->device,
&swapchainDesc,
&swapchain
);
ERROR_CHECK_RETURN("Could not create swap chain", 0);
/*
* The swapchain's parent is a separate factory from the factory that
* we used to create the swapchain, and only that parent can be used to
* set the window association. Trying to set an association on our factory
* will silently fail and doesn't even verify arguments or return errors.
* See https://gamedev.net/forums/topic/634235-dxgidisabling-altenter/4999955/
*/
res = IDXGISwapChain_GetParent(
swapchain,
&D3D_IID_IDXGIFactory1,
(void**) &pParent
);
if (FAILED(res))
{
Refresh_LogWarn(
"Could not get swapchain parent! Error Code: %08X",
res
);
}
else
{
/* Disable DXGI window crap */
res = IDXGIFactory1_MakeWindowAssociation(
pParent,
dxgiHandle,
DXGI_MWA_NO_WINDOW_CHANGES
);
if (FAILED(res))
{
Refresh_LogWarn(
"MakeWindowAssociation failed! Error Code: %08X",
res
);
}
}
/* Set up the swapchain data */
swapchainData = (D3D11SwapchainData*) SDL_malloc(sizeof(D3D11SwapchainData));
swapchainData->swapchain = swapchain;
swapchainData->windowHandle = windowHandle;
swapchainData->refreshTexture.rtv = NULL;
SDL_SetWindowData((SDL_Window*) windowHandle, WINDOW_SWAPCHAIN_DATA, swapchainData);
if (renderer->swapchainDataCount >= renderer->swapchainDataCapacity)
{
renderer->swapchainDataCapacity *= 2;
renderer->swapchainDatas = SDL_realloc(
renderer->swapchainDatas,
renderer->swapchainDataCapacity * sizeof(D3D11SwapchainData*)
);
}
renderer->swapchainDatas[renderer->swapchainDataCount] = swapchainData;
renderer->swapchainDataCount += 1;
/* Create the RTV for the swapchain */
swapchainViewDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
swapchainViewDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
swapchainViewDesc.Texture2D.MipSlice = 0;
res = IDXGISwapChain_GetBuffer(
swapchainData->swapchain,
0,
&D3D_IID_ID3D11Texture2D,
(void**) &swapchainTexture
);
ERROR_CHECK_RETURN("Could not get buffer from swapchain", 0);
res = ID3D11Device_CreateRenderTargetView(
renderer->device,
(ID3D11Resource*) swapchainTexture,
&swapchainViewDesc,
&swapchainData->refreshTexture.rtv
);
ERROR_CHECK_RETURN("Swapchain RT view creation failed", 0);
/* Cleanup */
ID3D11Texture2D_Release(swapchainTexture);
return 1;
}
static uint8_t D3D11_INTERNAL_ResizeSwapchain(
D3D11Renderer *renderer,
D3D11SwapchainData *swapchainData
) {
ID3D11Texture2D *swapchainTexture;
D3D11_RENDER_TARGET_VIEW_DESC swapchainViewDesc;
int w, h;
HRESULT res;
/* Release the old RTV */
ID3D11RenderTargetView_Release(swapchainData->refreshTexture.rtv);
/* Resize the swapchain */
SDL_GetWindowSize((SDL_Window*) swapchainData->windowHandle, &w, &h);
res = IDXGISwapChain_ResizeBuffers(
swapchainData->swapchain,
0, /* Keep buffer count the same */
w,
h,
DXGI_FORMAT_UNKNOWN, /* Keep the old format */
0
);
ERROR_CHECK_RETURN("Could not resize swapchain buffers", 0);
/* Recreate the RTV using the new swapchain buffer */
swapchainViewDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
swapchainViewDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
swapchainViewDesc.Texture2D.MipSlice = 0;
res = IDXGISwapChain_GetBuffer(
swapchainData->swapchain,
0,
&D3D_IID_ID3D11Texture2D,
&swapchainTexture
);
ERROR_CHECK_RETURN("Could not get buffer from swapchain", 0);
res = ID3D11Device_CreateRenderTargetView(
renderer->device,
(ID3D11Resource*) swapchainTexture,
&swapchainViewDesc,
&swapchainData->refreshTexture.rtv
);
ERROR_CHECK_RETURN("Could not create render target view for swapchain", 0);
/* Cleanup */
ID3D11Texture2D_Release(swapchainTexture);
return 1;
}
/* Quit */
static void D3D11_DestroyDevice(
@ -354,6 +557,15 @@ static void D3D11_DestroyDevice(
SDL_free(renderer->commandBufferPool->elements);
SDL_free(renderer->commandBufferPool);
/* Release swapchain */
for (i = 0; i < renderer->swapchainDataCount; i += 1)
{
ID3D11RenderTargetView_Release(renderer->swapchainDatas[i]->refreshTexture.rtv);
IDXGISwapChain_Release(renderer->swapchainDatas[i]->swapchain);
SDL_free(renderer->swapchainDatas[i]);
}
SDL_free(renderer->swapchainDatas);
/* Release persistent D3D11 objects */
ID3D11DeviceContext_Release(renderer->immediateContext);
ID3D11Device_Release(renderer->device);
@ -776,24 +988,79 @@ static Refresh_CommandBuffer* D3D11_AcquireCommandBuffer(
commandBuffer->threadID = SDL_ThreadID();
commandBuffer->recording = 1;
commandBuffer->fixed = fixed;
commandBuffer->swapchainData = NULL;
commandBuffer->commandList = NULL;
return (Refresh_CommandBuffer*) commandBuffer;
}
Refresh_Texture* D3D11_AcquireSwapchainTexture(
Refresh_Renderer* driverData,
Refresh_CommandBuffer* commandBuffer,
static D3D11SwapchainData* D3D11_INTERNAL_FetchSwapchainData(
D3D11Renderer* renderer,
void* windowHandle
) {
NOT_IMPLEMENTED
D3D11SwapchainData* swapchainData = NULL;
swapchainData = (D3D11SwapchainData*) SDL_GetWindowData(windowHandle, WINDOW_SWAPCHAIN_DATA);
if (swapchainData == NULL)
{
if (D3D11_INTERNAL_CreateSwapchain(renderer, windowHandle))
{
swapchainData = (D3D11SwapchainData*) SDL_GetWindowData(windowHandle, WINDOW_SWAPCHAIN_DATA);
}
}
return swapchainData;
}
Refresh_Texture* D3D11_AcquireSwapchainTexture(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
void *windowHandle
) {
D3D11Renderer *renderer = (D3D11Renderer*) driverData;
D3D11CommandBuffer *cmdbuf = (D3D11CommandBuffer*) commandBuffer;
D3D11SwapchainData *swapchainData;
DXGI_SWAP_CHAIN_DESC swapchainDesc;
int w, h;
HRESULT res;
/* Fetch the swapchain data, creating a new swapchain if needed. */
swapchainData = D3D11_INTERNAL_FetchSwapchainData(renderer, windowHandle);
if (swapchainData == NULL)
{
return NULL;
}
/* Check for window size changes and resize the swapchain if needed. */
IDXGISwapChain_GetDesc(swapchainData->swapchain, &swapchainDesc);
SDL_GetWindowSize((SDL_Window*) windowHandle, &w, &h);
if (w != swapchainDesc.BufferDesc.Width || h != swapchainDesc.BufferDesc.Height)
{
res = D3D11_INTERNAL_ResizeSwapchain(renderer, swapchainData);
ERROR_CHECK_RETURN("Could not resize swapchain", NULL);
}
/* Let's try this again... */
swapchainData = D3D11_INTERNAL_FetchSwapchainData(renderer, windowHandle);
if (swapchainData == NULL)
{
return NULL;
}
/* Let the command buffer know it's associated with this swapchain. */
cmdbuf->swapchainData = swapchainData;
/* Return the swapchain texture */
return (Refresh_Texture*) &swapchainData->refreshTexture;
}
Refresh_TextureFormat D3D11_GetSwapchainFormat(
Refresh_Renderer* driverData,
void* windowHandle
) {
NOT_IMPLEMENTED
return DXGI_FORMAT_R8G8B8A8_UNORM;
}
static void D3D11_Submit(
@ -814,6 +1081,7 @@ static void D3D11_Submit(
if (commandBuffer->fixed && !commandBuffer->recording)
{
/* Grab the prerecorded command list. */
commandList = commandBuffer->commandList;
}
else
@ -847,6 +1115,16 @@ static void D3D11_Submit(
/* Mark the command buffer as not-recording so that it can be used to record again. */
commandBuffer->recording = 0;
/* Present, if applicable */
if (commandBuffer->swapchainData)
{
IDXGISwapChain_Present(
commandBuffer->swapchainData->swapchain,
1, /* FIXME: Assumes vsync! */
0
);
}
}
}
@ -1002,6 +1280,18 @@ tryCreateDevice:
result->driverData = (Refresh_Renderer*) renderer;
/* Create the initial swapchain */
renderer->swapchainDataCapacity = 1;
renderer->swapchainDataCount = 0;
renderer->swapchainDatas = SDL_malloc(
renderer->swapchainDataCapacity * sizeof(D3D11SwapchainData*)
);
if (!D3D11_INTERNAL_CreateSwapchain(renderer, presentationParameters->deviceWindowHandle))
{
return NULL;
}
return result;
}

View File

@ -32,6 +32,7 @@ typedef HRESULT(WINAPI* PFN_CREATE_DXGI_FACTORY)(const GUID* riid, void** ppFact
static const IID D3D_IID_IDXGIFactory1 = { 0x770aae78,0xf26f,0x4dba,{0xa8,0x29,0x25,0x3c,0x83,0xd1,0xb3,0x87} };
static const IID D3D_IID_IDXGIFactory6 = { 0xc1b6694f,0xff09,0x44a9,{0xb0,0x3c,0x77,0x90,0x0a,0x0a,0x1d,0x17} };
static const IID D3D_IID_IDXGIAdapter1 = { 0x29038f61,0x3839,0x4626,{0x91,0xfd,0x08,0x68,0x79,0x01,0x1a,0x05} };
static const IID D3D_IID_ID3D11Texture2D = { 0x6f15aaf2,0xd208,0x4e89,{0x9a,0xb4,0x48,0x95,0x35,0xd3,0x4f,0x9c} };
/* IDXGIFactory6 (taken from dxgi1_6.h, cleaned up a bit) */
typedef enum

View File

@ -37,6 +37,7 @@
static TEMPLATE_SURFACE_FORMAT_TYPE RefreshToTEMPLATE_SurfaceFormat[] =
{
0, /* R8G8B8A8 */
0, /* B8G8R8A8 */
0, /* R5G6B5 */
0, /* A1R5G5B5 */
0, /* B4G4R4A4 */
@ -96,7 +97,6 @@ static TEMPLATE_POLYGON_MODE_TYPE RefreshToTEMPLATE_PolygonMode[] =
{
0, /* FILL */
0, /* LINE */
0 /* POINT */
};
static TEMPLATE_CULL_MODE_TYPE RefreshToTEMPLATE_CullMode[] =
@ -104,7 +104,6 @@ static TEMPLATE_CULL_MODE_TYPE RefreshToTEMPLATE_CullMode[] =
0, /* NONE */
0, /* FRONT */
0, /* BACK */
0 /* FRONT_AND_BACK */
};
static TEMPLATE_FRONT_FACE_TYPE RefreshToTEMPLATE_FrontFace[] =
@ -127,8 +126,6 @@ static TEMPLATE_BLEND_FACTOR_TYPE RefreshToTEMPLATE_BlendFactor[] =
0, /* ONE_MINUS_DST_ALPHA */
0, /* CONSTANT_COLOR */
0, /* ONE_MINUS_CONSTANT_COLOR */
0, /* CONSTANT_ALPHA */
0, /* ONE_MINUS_CONSTANT_ALPHA */
0, /* SRC_ALPHA_SATURATE */
0, /* SRC1_COLOR */
0, /* ONE_MINUS_SRC1_COLOR */
@ -145,26 +142,6 @@ static TEMPLATE_BLEND_OP_TYPE RefreshToTEMPLATE_BlendOp[] =
0 /* MAX */
};
static TEMPLATE_LOGIC_OP_TYPE RefreshToTEMPLATE_LogicOp[] =
{
0, /* CLEAR */
0, /* AND */
0, /* AND_REVERSE */
0, /* COPY */
0, /* AND_INVERTED */
0, /* NO_OP */
0, /* XOR */
0, /* OR */
0, /* NOR */
0, /* EQUIVALENT */
0, /* INVERT */
0, /* OR_REVERSE */
0, /* COPY_INVERTED */
0, /* OR_INVERTED */
0, /* NAND */
0 /* SET */
};
static TEMPLATE_COMPARE_OP_TYPE RefreshToTEMPLATE_CompareOp[] =
{
0, /* NEVER */
@ -223,7 +200,6 @@ static TEMPLATE_FILTER_TYPE RefreshToTEMPLATE_Filter[] =
{
0, /* NEAREST */
0, /* LINEAR */
0 /* CUBIC */
};
static TEMPLATE_SAMPLER_MIPMAP_MODE_TYPE RefreshToTEMPLATE_SamplerMipmapMode[] =
@ -324,7 +300,7 @@ static void TEMPLATE_DispatchCompute(
static Refresh_ComputePipeline* TEMPLATE_CreateComputePipeline(
Refresh_Renderer *driverData,
Refresh_ComputePipelineCreateInfo *pipelineCreateInfo
Refresh_ComputeShaderInfo *computeShaderInfo
) {
NOT_IMPLEMENTED
}
@ -357,14 +333,6 @@ static Refresh_Texture* TEMPLATE_CreateTexture(
NOT_IMPLEMENTED
}
static Refresh_RenderTarget* TEMPLATE_CreateRenderTarget(
Refresh_Renderer *driverData,
Refresh_TextureSlice *textureSlice,
Refresh_SampleCount multisampleCount
) {
NOT_IMPLEMENTED
}
static Refresh_Buffer* TEMPLATE_CreateBuffer(
Refresh_Renderer *driverData,
Refresh_BufferUsageFlags usageFlags,
@ -491,7 +459,6 @@ static void TEMPLATE_GetBufferData(
static void TEMPLATE_QueueDestroyTexture(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Texture *texture
) {
NOT_IMPLEMENTED
@ -499,7 +466,6 @@ static void TEMPLATE_QueueDestroyTexture(
static void TEMPLATE_QueueDestroySampler(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Sampler *sampler
) {
NOT_IMPLEMENTED
@ -507,33 +473,20 @@ static void TEMPLATE_QueueDestroySampler(
static void TEMPLATE_QueueDestroyBuffer(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Buffer *buffer
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_QueueDestroyRenderTarget(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_RenderTarget *renderTarget
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_QueueDestroyShaderModule(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_ShaderModule *shaderModule
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_QueueDestroyComputePipeline(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_ComputePipeline *computePipeline
) {
NOT_IMPLEMENTED
@ -541,7 +494,6 @@ static void TEMPLATE_QueueDestroyComputePipeline(
static void TEMPLATE_QueueDestroyGraphicsPipeline(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_GraphicsPipeline *graphicsPipeline
) {
NOT_IMPLEMENTED
@ -575,6 +527,22 @@ static void TEMPLATE_BindGraphicsPipeline(
NOT_IMPLEMENTED
}
static void TEMPLATE_SetViewport(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Viewport *viewport
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_SetScissor(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_Rect *scissor
) {
NOT_IMPLEMENTED
}
static void TEMPLATE_BindVertexBuffers(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
@ -627,12 +595,16 @@ static Refresh_CommandBuffer* TEMPLATE_AcquireCommandBuffer(
NOT_IMPLEMENTED
}
static void TEMPLATE_QueuePresent(
Refresh_Texture* TEMPLATE_AcquireSwapchainTexture(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
Refresh_TextureSlice *textureSlice,
Refresh_Rect *destinationRectangle,
Refresh_Filter filter,
void *windowHandle
) {
NOT_IMPLEMENTED
}
Refresh_TextureFormat TEMPLATE_GetSwapchainFormat(
Refresh_Renderer *driverData,
void *windowHandle
) {
NOT_IMPLEMENTED

View File

@ -169,13 +169,6 @@ typedef enum VulkanResourceAccessType
RESOURCE_ACCESS_TYPES_COUNT
} VulkanResourceAccessType;
typedef enum CreateSwapchainResult
{
CREATE_SWAPCHAIN_FAIL,
CREATE_SWAPCHAIN_SUCCESS,
CREATE_SWAPCHAIN_SURFACE_ZERO,
} CreateSwapchainResult;
/* Conversions */
static const uint8_t DEVICE_PRIORITY[] =
@ -751,6 +744,12 @@ typedef struct VulkanRenderTarget
VkSampleCountFlags multisampleCount;
} VulkanRenderTarget;
typedef struct VulkanFramebuffer
{
VkFramebuffer framebuffer;
SDL_atomic_t referenceCount;
} VulkanFramebuffer;
typedef struct VulkanSwapchainData
{
/* Window surface */
@ -769,9 +768,6 @@ typedef struct VulkanSwapchainData
VulkanTexture *textures;
uint32_t imageCount;
/* Recreate flag */
uint8_t needsRecreate;
/* Synchronization primitives */
VkSemaphore imageAvailableSemaphore;
VkSemaphore renderFinishedSemaphore;
@ -1051,7 +1047,7 @@ typedef struct FramebufferHash
typedef struct FramebufferHashMap
{
FramebufferHash key;
VkFramebuffer value;
VulkanFramebuffer *value;
} FramebufferHashMap;
typedef struct FramebufferHashArray
@ -1103,7 +1099,7 @@ static inline uint8_t FramebufferHash_Compare(
return 1;
}
static inline VkFramebuffer FramebufferHashArray_Fetch(
static inline VulkanFramebuffer* FramebufferHashArray_Fetch(
FramebufferHashArray *arr,
FramebufferHash *key
) {
@ -1124,7 +1120,7 @@ static inline VkFramebuffer FramebufferHashArray_Fetch(
static inline void FramebufferHashArray_Insert(
FramebufferHashArray *arr,
FramebufferHash key,
VkFramebuffer value
VulkanFramebuffer *value
) {
FramebufferHashMap map;
map.key = key;
@ -1520,6 +1516,10 @@ typedef struct VulkanCommandBuffer
uint32_t usedComputePipelineCount;
uint32_t usedComputePipelineCapacity;
VulkanFramebuffer **usedFramebuffers;
uint32_t usedFramebufferCount;
uint32_t usedFramebufferCapacity;
/* Shader modules have references tracked by pipelines */
VkFence inFlightFence;
@ -1697,6 +1697,10 @@ typedef struct VulkanRenderer
uint32_t shaderModulesToDestroyCount;
uint32_t shaderModulesToDestroyCapacity;
VulkanFramebuffer **framebuffersToDestroy;
uint32_t framebuffersToDestroyCount;
uint32_t framebuffersToDestroyCapacity;
SDL_mutex *allocatorLock;
SDL_mutex *disposeLock;
SDL_mutex *submitLock;
@ -2719,10 +2723,57 @@ static void VULKAN_INTERNAL_TrackComputePipeline(
)
}
static void VULKAN_INTERNAL_TrackFramebuffer(
VulkanRenderer *renderer,
VulkanCommandBuffer *commandBuffer,
VulkanFramebuffer *framebuffer
) {
TRACK_RESOURCE(
framebuffer,
VulkanFramebuffer*,
usedFramebuffers,
usedFramebufferCount,
usedFramebufferCapacity
);
}
#undef TRACK_RESOURCE
/* Resource Disposal */
static void VULKAN_INTERNAL_QueueDestroyFramebuffer(
VulkanRenderer *renderer,
VulkanFramebuffer *framebuffer
) {
SDL_LockMutex(renderer->disposeLock);
EXPAND_ARRAY_IF_NEEDED(
renderer->framebuffersToDestroy,
VulkanFramebuffer*,
renderer->framebuffersToDestroyCount + 1,
renderer->framebuffersToDestroyCapacity,
renderer->framebuffersToDestroyCapacity * 2
)
renderer->framebuffersToDestroy[renderer->framebuffersToDestroyCount] = framebuffer;
renderer->framebuffersToDestroyCount += 1;
SDL_UnlockMutex(renderer->disposeLock);
}
static void VULKAN_INTERNAL_DestroyFramebuffer(
VulkanRenderer *renderer,
VulkanFramebuffer *framebuffer
) {
renderer->vkDestroyFramebuffer(
renderer->logicalDevice,
framebuffer->framebuffer,
NULL
);
SDL_free(framebuffer);
}
static void VULKAN_INTERNAL_RemoveFramebuffersContainingView(
VulkanRenderer *renderer,
VkImageView view
@ -2740,10 +2791,9 @@ static void VULKAN_INTERNAL_RemoveFramebuffersContainingView(
{
if (hash->colorAttachmentViews[i] == view)
{
renderer->vkDestroyFramebuffer(
renderer->logicalDevice,
renderer->framebufferHashArray.elements[i].value,
NULL
VULKAN_INTERNAL_QueueDestroyFramebuffer(
renderer,
renderer->framebufferHashArray.elements[i].value
);
FramebufferHashArray_Remove(
@ -2945,6 +2995,7 @@ static void VULKAN_INTERNAL_DestroyCommandPool(
SDL_free(commandBuffer->usedSamplers);
SDL_free(commandBuffer->usedGraphicsPipelines);
SDL_free(commandBuffer->usedComputePipelines);
SDL_free(commandBuffer->usedFramebuffers);
SDL_free(commandBuffer);
}
@ -4037,7 +4088,7 @@ static uint8_t VULKAN_INTERNAL_ChooseSwapPresentMode(
return 1;
}
static CreateSwapchainResult VULKAN_INTERNAL_CreateSwapchain(
static uint8_t VULKAN_INTERNAL_CreateSwapchain(
VulkanRenderer *renderer,
void *windowHandle
) {
@ -4066,7 +4117,7 @@ static CreateSwapchainResult VULKAN_INTERNAL_CreateSwapchain(
"SDL_Vulkan_CreateSurface failed: %s",
SDL_GetError()
);
return CREATE_SWAPCHAIN_FAIL;
return 0;
}
if (!VULKAN_INTERNAL_QuerySwapChainSupport(
@ -4091,7 +4142,7 @@ static CreateSwapchainResult VULKAN_INTERNAL_CreateSwapchain(
}
SDL_free(swapchainData);
Refresh_LogError("Device does not support swap chain creation");
return CREATE_SWAPCHAIN_FAIL;
return 0;
}
swapchainData->swapchainFormat = VK_FORMAT_R8G8B8A8_UNORM;
@ -4133,7 +4184,7 @@ static CreateSwapchainResult VULKAN_INTERNAL_CreateSwapchain(
}
SDL_free(swapchainData);
Refresh_LogError("Device does not support swap chain format");
return CREATE_SWAPCHAIN_FAIL;
return 0;
}
}
@ -4158,7 +4209,7 @@ static CreateSwapchainResult VULKAN_INTERNAL_CreateSwapchain(
}
SDL_free(swapchainData);
Refresh_LogError("Device does not support swap chain present mode");
return CREATE_SWAPCHAIN_FAIL;
return 0;
}
SDL_Vulkan_GetDrawableSize(
@ -4189,7 +4240,8 @@ static CreateSwapchainResult VULKAN_INTERNAL_CreateSwapchain(
SDL_free(swapchainSupportDetails.presentModes);
}
SDL_free(swapchainData);
return CREATE_SWAPCHAIN_SURFACE_ZERO;
/* Not an error, just Windows minimize behavior! */
return 0;
}
if (swapchainSupportDetails.capabilities.currentExtent.width != UINT32_MAX)
@ -4222,7 +4274,7 @@ static CreateSwapchainResult VULKAN_INTERNAL_CreateSwapchain(
}
SDL_free(swapchainData);
Refresh_LogError("No fallback swapchain size available!");
return CREATE_SWAPCHAIN_FAIL;
return 0;
}
}
@ -4295,7 +4347,7 @@ static CreateSwapchainResult VULKAN_INTERNAL_CreateSwapchain(
);
SDL_free(swapchainData);
LogVulkanResultAsError("vkCreateSwapchainKHR", vulkanResult);
return CREATE_SWAPCHAIN_FAIL;
return 0;
}
renderer->vkGetSwapchainImagesKHR(
@ -4318,7 +4370,7 @@ static CreateSwapchainResult VULKAN_INTERNAL_CreateSwapchain(
NULL
);
SDL_free(swapchainData);
return CREATE_SWAPCHAIN_FAIL;
return 0;
}
swapchainImages = SDL_stack_alloc(VkImage, swapchainData->imageCount);
@ -4366,7 +4418,7 @@ static CreateSwapchainResult VULKAN_INTERNAL_CreateSwapchain(
SDL_free(swapchainData->textures);
SDL_free(swapchainData);
LogVulkanResultAsError("vkCreateImageView", vulkanResult);
return CREATE_SWAPCHAIN_FAIL;
return 0;
}
swapchainData->textures[i].resourceAccessType = RESOURCE_ACCESS_NONE;
@ -4408,8 +4460,6 @@ static CreateSwapchainResult VULKAN_INTERNAL_CreateSwapchain(
&swapchainData->renderFinishedSemaphore
);
swapchainData->needsRecreate = 0;
SDL_SetWindowData(windowHandle, WINDOW_SWAPCHAIN_DATA, swapchainData);
if (renderer->swapchainDataCount >= renderer->swapchainDataCapacity)
@ -4424,26 +4474,16 @@ static CreateSwapchainResult VULKAN_INTERNAL_CreateSwapchain(
renderer->swapchainDatas[renderer->swapchainDataCount] = swapchainData;
renderer->swapchainDataCount += 1;
return CREATE_SWAPCHAIN_SUCCESS;
return 1;
}
static void VULKAN_INTERNAL_RecreateSwapchain(
VulkanRenderer* renderer,
void *windowHandle
) {
CreateSwapchainResult createSwapchainResult;
VULKAN_Wait((Refresh_Renderer*)renderer);
VULKAN_Wait((Refresh_Renderer*) renderer);
VULKAN_INTERNAL_DestroySwapchain(renderer, windowHandle);
createSwapchainResult = VULKAN_INTERNAL_CreateSwapchain(renderer, windowHandle);
if (createSwapchainResult == CREATE_SWAPCHAIN_FAIL)
{
return;
}
VULKAN_Wait((Refresh_Renderer*)renderer);
VULKAN_INTERNAL_CreateSwapchain(renderer, windowHandle);
}
/* Command Buffers */
@ -4516,6 +4556,15 @@ static void VULKAN_DestroyDevice(
VULKAN_Wait(device->driverData);
for (i = renderer->swapchainDataCount - 1; i >= 0; i -= 1)
{
VULKAN_INTERNAL_DestroySwapchain(renderer, renderer->swapchainDatas[i]->windowHandle);
}
SDL_free(renderer->swapchainDatas);
VULKAN_Wait(device->driverData);
SDL_free(renderer->submittedCommandBuffers);
VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyVertexUniformBuffer->vulkanBuffer);
@ -4675,19 +4724,11 @@ static void VULKAN_DestroyDevice(
VULKAN_INTERNAL_DestroyUniformBufferPool(renderer, renderer->fragmentUniformBufferPool);
VULKAN_INTERNAL_DestroyUniformBufferPool(renderer, renderer->computeUniformBufferPool);
for (i = renderer->swapchainDataCount - 1; i >= 0; i -= 1)
{
VULKAN_INTERNAL_DestroySwapchain(renderer, renderer->swapchainDatas[i]->windowHandle);
}
SDL_free(renderer->swapchainDatas);
for (i = 0; i < renderer->framebufferHashArray.count; i += 1)
{
renderer->vkDestroyFramebuffer(
renderer->logicalDevice,
renderer->framebufferHashArray.elements[i].value,
NULL
VULKAN_INTERNAL_DestroyFramebuffer(
renderer,
renderer->framebufferHashArray.elements[i].value
);
}
@ -7779,7 +7820,7 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
return renderPass;
}
static VkFramebuffer VULKAN_INTERNAL_FetchFramebuffer(
static VulkanFramebuffer* VULKAN_INTERNAL_FetchFramebuffer(
VulkanRenderer *renderer,
VkRenderPass renderPass,
Refresh_ColorAttachmentInfo *colorAttachmentInfos,
@ -7788,7 +7829,7 @@ static VkFramebuffer VULKAN_INTERNAL_FetchFramebuffer(
uint32_t width,
uint32_t height
) {
VkFramebuffer framebuffer;
VulkanFramebuffer *vulkanFramebuffer;
VkFramebufferCreateInfo framebufferInfo;
VkResult result;
VkImageView imageViewAttachments[2 * MAX_COLOR_TARGET_BINDINGS + 1];
@ -7850,17 +7891,21 @@ static VkFramebuffer VULKAN_INTERNAL_FetchFramebuffer(
hash.width = width;
hash.height = height;
framebuffer = FramebufferHashArray_Fetch(
vulkanFramebuffer = FramebufferHashArray_Fetch(
&renderer->framebufferHashArray,
&hash
);
if (framebuffer != VK_NULL_HANDLE)
if (vulkanFramebuffer != NULL)
{
SDL_UnlockMutex(renderer->framebufferFetchLock);
return framebuffer;
return vulkanFramebuffer;
}
vulkanFramebuffer = SDL_malloc(sizeof(VulkanFramebuffer));
SDL_AtomicSet(&vulkanFramebuffer->referenceCount, 0);
/* Create a new framebuffer */
for (i = 0; i < colorAttachmentCount; i += 1)
@ -7918,7 +7963,7 @@ static VkFramebuffer VULKAN_INTERNAL_FetchFramebuffer(
renderer->logicalDevice,
&framebufferInfo,
NULL,
&framebuffer
&vulkanFramebuffer->framebuffer
);
if (result == VK_SUCCESS)
@ -7926,17 +7971,18 @@ static VkFramebuffer VULKAN_INTERNAL_FetchFramebuffer(
FramebufferHashArray_Insert(
&renderer->framebufferHashArray,
hash,
framebuffer
vulkanFramebuffer
);
}
else
{
LogVulkanResultAsError("vkCreateFramebuffer", result);
framebuffer = VK_NULL_HANDLE;
SDL_free(vulkanFramebuffer);
vulkanFramebuffer = NULL;
}
SDL_UnlockMutex(renderer->framebufferFetchLock);
return framebuffer;
return vulkanFramebuffer;
}
static void VULKAN_INTERNAL_SetCurrentViewport(
@ -8028,7 +8074,7 @@ static void VULKAN_BeginRenderPass(
VulkanRenderer* renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
VkRenderPass renderPass;
VkFramebuffer framebuffer;
VulkanFramebuffer *framebuffer;
VulkanTexture *texture;
VkClearValue *clearValues;
@ -8095,6 +8141,8 @@ static void VULKAN_BeginRenderPass(
framebufferHeight
);
VULKAN_INTERNAL_TrackFramebuffer(renderer, vulkanCommandBuffer, framebuffer);
/* Layout transitions */
for (i = 0; i < colorAttachmentCount; i += 1)
@ -8169,15 +8217,26 @@ static void VULKAN_BeginRenderPass(
VkRenderPassBeginInfo renderPassBeginInfo;
renderPassBeginInfo.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
renderPassBeginInfo.pNext = NULL;
renderPassBeginInfo.renderPass = (VkRenderPass) renderPass;
renderPassBeginInfo.framebuffer = framebuffer;
renderPassBeginInfo.renderArea.extent.width = renderArea->w;
renderPassBeginInfo.renderArea.extent.height = renderArea->h;
renderPassBeginInfo.renderArea.offset.x = renderArea->x;
renderPassBeginInfo.renderArea.offset.y = renderArea->y;
renderPassBeginInfo.renderPass = renderPass;
renderPassBeginInfo.framebuffer = framebuffer->framebuffer;
renderPassBeginInfo.pClearValues = clearValues;
renderPassBeginInfo.clearValueCount = clearCount;
if (renderArea != NULL)
{
renderPassBeginInfo.renderArea.extent.width = renderArea->w;
renderPassBeginInfo.renderArea.extent.height = renderArea->h;
renderPassBeginInfo.renderArea.offset.x = renderArea->x;
renderPassBeginInfo.renderArea.offset.y = renderArea->y;
}
else
{
renderPassBeginInfo.renderArea.extent.width = framebufferWidth;
renderPassBeginInfo.renderArea.extent.height = framebufferHeight;
renderPassBeginInfo.renderArea.offset.x = 0;
renderPassBeginInfo.renderArea.offset.y = 0;
}
renderer->vkCmdBeginRenderPass(
vulkanCommandBuffer->commandBuffer,
&renderPassBeginInfo,
@ -8715,6 +8774,12 @@ static void VULKAN_INTERNAL_AllocateCommandBuffers(
commandBuffer->usedComputePipelineCapacity * sizeof(VulkanComputePipeline*)
);
commandBuffer->usedFramebufferCapacity = 4;
commandBuffer->usedFramebufferCount = 0;
commandBuffer->usedFramebuffers = SDL_malloc(
commandBuffer->usedFramebufferCapacity * sizeof(VulkanFramebuffer*)
);
vulkanCommandPool->inactiveCommandBuffers[
vulkanCommandPool->inactiveCommandBufferCount
] = commandBuffer;
@ -8867,6 +8932,25 @@ static Refresh_CommandBuffer* VULKAN_AcquireCommandBuffer(
return (Refresh_CommandBuffer*) commandBuffer;
}
static VulkanSwapchainData* VULKAN_INTERNAL_FetchSwapchainData(
VulkanRenderer *renderer,
void *windowHandle
) {
VulkanSwapchainData *swapchainData = NULL;
swapchainData = (VulkanSwapchainData*) SDL_GetWindowData(windowHandle, WINDOW_SWAPCHAIN_DATA);
if (swapchainData == NULL)
{
if (VULKAN_INTERNAL_CreateSwapchain(renderer, windowHandle))
{
swapchainData = (VulkanSwapchainData*) SDL_GetWindowData(windowHandle, WINDOW_SWAPCHAIN_DATA);
}
}
return swapchainData;
}
static Refresh_Texture* VULKAN_AcquireSwapchainTexture(
Refresh_Renderer *driverData,
Refresh_CommandBuffer *commandBuffer,
@ -8875,35 +8959,39 @@ static Refresh_Texture* VULKAN_AcquireSwapchainTexture(
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
uint32_t swapchainImageIndex;
VulkanSwapchainData *swapchainData = NULL;
CreateSwapchainResult createSwapchainResult = 0;
uint8_t validSwapchainExists = 1;
VulkanSwapchainData *swapchainData;
VkResult acquireResult = VK_SUCCESS;
VulkanTexture *swapchainTexture = NULL;
VulkanPresentData *presentData;
swapchainData = (VulkanSwapchainData*) SDL_GetWindowData(windowHandle, WINDOW_SWAPCHAIN_DATA);
swapchainData = VULKAN_INTERNAL_FetchSwapchainData(renderer, windowHandle);
if (swapchainData == NULL)
{
createSwapchainResult = VULKAN_INTERNAL_CreateSwapchain(renderer, windowHandle);
if (createSwapchainResult == CREATE_SWAPCHAIN_FAIL)
{
validSwapchainExists = 0;
}
else if (createSwapchainResult == CREATE_SWAPCHAIN_SURFACE_ZERO)
{
validSwapchainExists = 0;
}
else
{
swapchainData = (VulkanSwapchainData*) SDL_GetWindowData(windowHandle, WINDOW_SWAPCHAIN_DATA);
}
return NULL;
}
if (validSwapchainExists)
acquireResult = renderer->vkAcquireNextImageKHR(
renderer->logicalDevice,
swapchainData->swapchain,
UINT64_MAX,
swapchainData->imageAvailableSemaphore,
VK_NULL_HANDLE,
&swapchainImageIndex
);
/* Swapchain is suboptimal, let's try to recreate */
if (acquireResult == VK_SUBOPTIMAL_KHR)
{
VULKAN_INTERNAL_RecreateSwapchain(renderer, windowHandle);
swapchainData = VULKAN_INTERNAL_FetchSwapchainData(renderer, windowHandle);
if (swapchainData == NULL)
{
return NULL;
}
acquireResult = renderer->vkAcquireNextImageKHR(
renderer->logicalDevice,
swapchainData->swapchain,
@ -8913,74 +9001,71 @@ static Refresh_Texture* VULKAN_AcquireSwapchainTexture(
&swapchainImageIndex
);
if (acquireResult == VK_SUCCESS || acquireResult == VK_SUBOPTIMAL_KHR)
if (acquireResult != VK_SUCCESS)
{
swapchainTexture = &swapchainData->textures[swapchainImageIndex];
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_COLOR_ATTACHMENT_WRITE,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
1,
0,
1,
0,
swapchainTexture->image,
&swapchainTexture->resourceAccessType
);
/* Set up present struct */
if (vulkanCommandBuffer->presentDataCount == vulkanCommandBuffer->presentDataCapacity)
{
vulkanCommandBuffer->presentDataCapacity += 1;
vulkanCommandBuffer->presentDatas = SDL_realloc(
vulkanCommandBuffer->presentDatas,
vulkanCommandBuffer->presentDataCapacity * sizeof(VkPresentInfoKHR)
);
}
presentData = &vulkanCommandBuffer->presentDatas[vulkanCommandBuffer->presentDataCount];
vulkanCommandBuffer->presentDataCount += 1;
presentData->swapchainData = swapchainData;
presentData->swapchainImageIndex = swapchainImageIndex;
/* Set up present semaphores */
if (vulkanCommandBuffer->waitSemaphoreCount == vulkanCommandBuffer->waitSemaphoreCapacity)
{
vulkanCommandBuffer->waitSemaphoreCapacity += 1;
vulkanCommandBuffer->waitSemaphores = SDL_realloc(
vulkanCommandBuffer->waitSemaphores,
vulkanCommandBuffer->waitSemaphoreCapacity * sizeof(VkSemaphore)
);
}
vulkanCommandBuffer->waitSemaphores[vulkanCommandBuffer->waitSemaphoreCount] = swapchainData->imageAvailableSemaphore;
vulkanCommandBuffer->waitSemaphoreCount += 1;
if (vulkanCommandBuffer->signalSemaphoreCount == vulkanCommandBuffer->signalSemaphoreCapacity)
{
vulkanCommandBuffer->signalSemaphoreCapacity += 1;
vulkanCommandBuffer->signalSemaphores = SDL_realloc(
vulkanCommandBuffer->signalSemaphores,
vulkanCommandBuffer->signalSemaphoreCapacity * sizeof(VkSemaphore)
);
}
vulkanCommandBuffer->signalSemaphores[vulkanCommandBuffer->signalSemaphoreCount] = swapchainData->renderFinishedSemaphore;
vulkanCommandBuffer->signalSemaphoreCount += 1;
if (acquireResult == VK_SUBOPTIMAL_KHR)
{
swapchainData->needsRecreate = 1;
}
return NULL;
}
}
swapchainTexture = &swapchainData->textures[swapchainImageIndex];
VULKAN_INTERNAL_ImageMemoryBarrier(
renderer,
vulkanCommandBuffer->commandBuffer,
RESOURCE_ACCESS_COLOR_ATTACHMENT_WRITE,
VK_IMAGE_ASPECT_COLOR_BIT,
0,
1,
0,
1,
0,
swapchainTexture->image,
&swapchainTexture->resourceAccessType
);
/* Set up present struct */
if (vulkanCommandBuffer->presentDataCount == vulkanCommandBuffer->presentDataCapacity)
{
vulkanCommandBuffer->presentDataCapacity += 1;
vulkanCommandBuffer->presentDatas = SDL_realloc(
vulkanCommandBuffer->presentDatas,
vulkanCommandBuffer->presentDataCapacity * sizeof(VkPresentInfoKHR)
);
}
presentData = &vulkanCommandBuffer->presentDatas[vulkanCommandBuffer->presentDataCount];
vulkanCommandBuffer->presentDataCount += 1;
presentData->swapchainData = swapchainData;
presentData->swapchainImageIndex = swapchainImageIndex;
/* Set up present semaphores */
if (vulkanCommandBuffer->waitSemaphoreCount == vulkanCommandBuffer->waitSemaphoreCapacity)
{
vulkanCommandBuffer->waitSemaphoreCapacity += 1;
vulkanCommandBuffer->waitSemaphores = SDL_realloc(
vulkanCommandBuffer->waitSemaphores,
vulkanCommandBuffer->waitSemaphoreCapacity * sizeof(VkSemaphore)
);
}
vulkanCommandBuffer->waitSemaphores[vulkanCommandBuffer->waitSemaphoreCount] = swapchainData->imageAvailableSemaphore;
vulkanCommandBuffer->waitSemaphoreCount += 1;
if (vulkanCommandBuffer->signalSemaphoreCount == vulkanCommandBuffer->signalSemaphoreCapacity)
{
vulkanCommandBuffer->signalSemaphoreCapacity += 1;
vulkanCommandBuffer->signalSemaphores = SDL_realloc(
vulkanCommandBuffer->signalSemaphores,
vulkanCommandBuffer->signalSemaphoreCapacity * sizeof(VkSemaphore)
);
}
vulkanCommandBuffer->signalSemaphores[vulkanCommandBuffer->signalSemaphoreCount] = swapchainData->renderFinishedSemaphore;
vulkanCommandBuffer->signalSemaphoreCount += 1;
return (Refresh_Texture*) swapchainTexture;
}
@ -9104,6 +9189,20 @@ static void VULKAN_INTERNAL_PerformPendingDestroys(
}
}
for (i = renderer->framebuffersToDestroyCount - 1; i >= 0; i -= 1)
{
if (SDL_AtomicGet(&renderer->framebuffersToDestroy[i]->referenceCount) == 0)
{
VULKAN_INTERNAL_DestroyFramebuffer(
renderer,
renderer->framebuffersToDestroy[i]
);
renderer->framebuffersToDestroy[i] = renderer->framebuffersToDestroy[renderer->framebuffersToDestroyCount - 1];
renderer->framebuffersToDestroyCount -= 1;
}
}
SDL_UnlockMutex(renderer->disposeLock);
}
@ -9217,6 +9316,12 @@ static void VULKAN_INTERNAL_CleanCommandBuffer(
}
commandBuffer->usedComputePipelineCount = 0;
for (i = 0; i < commandBuffer->usedFramebufferCount; i += 1)
{
SDL_AtomicDecRef(&commandBuffer->usedFramebuffers[i]->referenceCount);
}
commandBuffer->usedFramebufferCount = 0;
/* Return command buffer to pool */
SDL_LockMutex(renderer->acquireCommandBufferLock);
@ -9378,7 +9483,7 @@ static void VULKAN_Submit(
&presentInfo
);
if (presentResult != VK_SUCCESS || presentData->swapchainData->needsRecreate)
if (presentResult != VK_SUCCESS)
{
VULKAN_INTERNAL_RecreateSwapchain(renderer, presentData->swapchainData->windowHandle);
}
@ -10239,7 +10344,7 @@ static Refresh_Device* VULKAN_CreateDevice(
renderer->swapchainDataCapacity * sizeof(VulkanSwapchainData*)
);
if (VULKAN_INTERNAL_CreateSwapchain(renderer, presentationParameters->deviceWindowHandle) != CREATE_SWAPCHAIN_SUCCESS)
if (!VULKAN_INTERNAL_CreateSwapchain(renderer, presentationParameters->deviceWindowHandle))
{
Refresh_LogError("Failed to create swapchain");
return NULL;
@ -10624,6 +10729,13 @@ static Refresh_Device* VULKAN_CreateDevice(
renderer->shaderModulesToDestroyCapacity
);
renderer->framebuffersToDestroyCapacity = 16;
renderer->framebuffersToDestroyCount = 0;
renderer->framebuffersToDestroy = SDL_malloc(
sizeof(VulkanFramebuffer*) *
renderer->framebuffersToDestroyCapacity
);
return result;
}