Caleb Cornett
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e7b2542bc0
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Pipeline creation copied over from old work + shaderc update
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2023-10-10 21:27:36 -05:00 |
Caleb Cornett
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e48941eb48
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Fix for command pool crash, fix for hanging on Wait
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2023-10-08 16:16:11 -05:00 |
Caleb Cornett
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4fecc829bf
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Reworked Wait and Submit logic to use D3D11 Query objects as fences
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2023-10-08 16:05:33 -05:00 |
Caleb Cornett
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ff41afb04a
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Stub out D3D11_Wait, fix crash when unclaiming windows, fix backend order
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2023-10-08 15:14:43 -05:00 |
Caleb Cornett
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cb467c7b1a
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UnclaimWindow, swapchain destruction, fixed template signature
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2023-10-08 15:14:43 -05:00 |
Caleb Cornett
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d5a3438547
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Implemented BeginRenderPass and Submit, ClearScreen works now!
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2023-10-08 15:14:43 -05:00 |
Caleb Cornett
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287d3a7a6e
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More swapchain setup
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2023-10-08 15:14:43 -05:00 |
Caleb Cornett
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433c70eb8c
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Apply swapchainDesc fix from FNA3D, add cdefines.h to CMakeLists
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2023-10-08 15:14:43 -05:00 |
Caleb Cornett
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8c98889f46
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Implemented AcquireCommandBuffer (from old D3D11 work)
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2023-10-08 15:14:43 -05:00 |
Caleb Cornett
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0e5da8a2ea
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Implement ClaimWindow, mostly copied from Vulkan and FNA3D D3D11
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2023-10-08 15:14:43 -05:00 |
Caleb Cornett
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8b999aca93
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Remove old stuff, flesh out PrepareDriver
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2023-10-08 15:14:43 -05:00 |
Caleb Cornett
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2498e2d7c4
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Groundwork for D3D11. Yoinked most of this from the prior work, but updated the ABI
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2023-10-08 15:13:08 -05:00 |