Caleb Cornett
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e44aee7101
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Implemented Clear, fleshed out D3D11Texture, added depth-stencil clear support in BeginRenderPass
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2022-03-10 23:37:57 -05:00 |
Caleb Cornett
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f638e05ed1
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Added mutexes for command buffer acquisition and command list execution
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2022-03-10 23:37:57 -05:00 |
Caleb Cornett
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56ebde7567
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Started work on BeginRenderPass, enough to get a clear screen!
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2022-03-10 23:37:57 -05:00 |
Caleb Cornett
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40b6ec0e91
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Swapchain creation, resizing, and destruction
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2022-03-10 23:37:57 -05:00 |
Caleb Cornett
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93848a79ec
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Free the actual renderer and Refresh device when destroying the device
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2022-03-10 23:37:57 -05:00 |
Caleb Cornett
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77acc3c47a
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Device setup/teardown + Command buffer acquisition and submission
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2022-03-10 23:37:57 -05:00 |