Commit Graph

28 Commits (e022faf54527900e3da19a9ab94f4e03e8d431f7)

Author SHA1 Message Date
Caleb Cornett e022faf545 Fix degenerate InputLayout creation when creating graphics pipeline with no vertex attributes
continuous-integration/drone/pr Build is failing Details
2024-02-06 21:48:16 -06:00
Caleb Cornett 641abe4bb5 Fixed uniform offsets, removed a bunch of code from cdefines.h
continuous-integration/drone/pr Build is failing Details
2024-02-06 21:13:02 -06:00
Caleb Cornett 53128e0b66 Uniform buffer infrastructure, still missing offset support 2024-02-06 21:13:02 -06:00
Caleb Cornett 991b37c006 Fix texture conversion array 2024-02-06 21:13:02 -06:00
Caleb Cornett 94c2d15895 Fix command buffer memory leak 2024-02-06 21:13:02 -06:00
Caleb Cornett e6402cbb14 CreateTexture, SetTextureData, BindIndexBuffer, BindFragmentSamplers, QueueDestroyTexture, DrawIndexedPrimitives, DrawInstancedPrimitives 2024-02-06 21:13:02 -06:00
Caleb Cornett 4bdfc2293f Fix redundant error code printing 2024-02-06 21:13:02 -06:00
Caleb Cornett d4ac8a1656 QueueDestroySampler 2024-02-06 21:13:02 -06:00
Caleb Cornett 42a9ce28e6 Add a border color conversion function 2024-02-06 21:13:02 -06:00
Caleb Cornett 6b39da7d2d CreateSampler 2024-02-06 21:13:02 -06:00
Caleb Cornett e35efa4061 CreateBuffer, QueueDestroyBuffer, SetBufferData, BindVertexBuffers 2024-02-06 21:13:02 -06:00
Caleb Cornett 741d3ebcff Initial work on DestroyDevice 2024-02-06 21:13:02 -06:00
Caleb Cornett 0f1a2423d0 Implement SetViewport and SetScissor 2024-02-06 21:13:02 -06:00
Caleb Cornett 38d51cf6de Style cleanups + added FIXME note for shader compilation 2024-02-06 21:13:02 -06:00
Caleb Cornett 9b139cf672 DrawPrimitives, BindGraphicsPipeline, misc cleanup 2024-02-06 21:11:22 -06:00
Caleb Cornett 2cb678d9a1 Implement CreateShaderModule 2024-02-06 21:11:22 -06:00
Caleb Cornett afcfacb305 Pipeline creation copied over from old work + shaderc update 2024-02-06 21:11:22 -06:00
Caleb Cornett e47e7b2c75 Fix for command pool crash, fix for hanging on Wait 2024-02-06 21:11:22 -06:00
Caleb Cornett ce984f58d1 Reworked Wait and Submit logic to use D3D11 Query objects as fences 2024-02-06 21:11:22 -06:00
Caleb Cornett 413095923b Stub out D3D11_Wait, fix crash when unclaiming windows, fix backend order 2024-02-06 21:11:22 -06:00
Caleb Cornett e195e7f222 UnclaimWindow, swapchain destruction, fixed template signature 2024-02-06 21:11:22 -06:00
Caleb Cornett d7d89530de Implemented BeginRenderPass and Submit, ClearScreen works now! 2024-02-06 21:11:22 -06:00
Caleb Cornett f4c332f4e3 More swapchain setup 2024-02-06 21:11:22 -06:00
Caleb Cornett 1637401a8a Apply swapchainDesc fix from FNA3D, add cdefines.h to CMakeLists 2024-02-06 21:11:22 -06:00
Caleb Cornett 49c64a230f Implemented AcquireCommandBuffer (from old D3D11 work) 2024-02-06 21:11:22 -06:00
Caleb Cornett 13ae5dee54 Implement ClaimWindow, mostly copied from Vulkan and FNA3D D3D11 2024-02-06 21:11:22 -06:00
Caleb Cornett 951f124662 Remove old stuff, flesh out PrepareDriver 2024-02-06 21:11:22 -06:00
Caleb Cornett 547ed52305 Groundwork for D3D11. Yoinked most of this from the prior work, but updated the ABI 2024-02-06 21:11:22 -06:00