Caleb Cornett
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e022faf545
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Fix degenerate InputLayout creation when creating graphics pipeline with no vertex attributes
continuous-integration/drone/pr Build is failing
Details
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2024-02-06 21:48:16 -06:00 |
Caleb Cornett
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641abe4bb5
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Fixed uniform offsets, removed a bunch of code from cdefines.h
continuous-integration/drone/pr Build is failing
Details
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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53128e0b66
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Uniform buffer infrastructure, still missing offset support
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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991b37c006
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Fix texture conversion array
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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94c2d15895
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Fix command buffer memory leak
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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e6402cbb14
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CreateTexture, SetTextureData, BindIndexBuffer, BindFragmentSamplers, QueueDestroyTexture, DrawIndexedPrimitives, DrawInstancedPrimitives
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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4bdfc2293f
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Fix redundant error code printing
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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d4ac8a1656
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QueueDestroySampler
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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42a9ce28e6
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Add a border color conversion function
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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6b39da7d2d
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CreateSampler
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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e35efa4061
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CreateBuffer, QueueDestroyBuffer, SetBufferData, BindVertexBuffers
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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741d3ebcff
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Initial work on DestroyDevice
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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0f1a2423d0
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Implement SetViewport and SetScissor
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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38d51cf6de
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Style cleanups + added FIXME note for shader compilation
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2024-02-06 21:13:02 -06:00 |
Caleb Cornett
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9b139cf672
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DrawPrimitives, BindGraphicsPipeline, misc cleanup
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2024-02-06 21:11:22 -06:00 |
Caleb Cornett
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2cb678d9a1
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Implement CreateShaderModule
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2024-02-06 21:11:22 -06:00 |
Caleb Cornett
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afcfacb305
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Pipeline creation copied over from old work + shaderc update
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2024-02-06 21:11:22 -06:00 |
Caleb Cornett
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e47e7b2c75
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Fix for command pool crash, fix for hanging on Wait
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2024-02-06 21:11:22 -06:00 |
Caleb Cornett
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ce984f58d1
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Reworked Wait and Submit logic to use D3D11 Query objects as fences
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2024-02-06 21:11:22 -06:00 |
Caleb Cornett
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413095923b
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Stub out D3D11_Wait, fix crash when unclaiming windows, fix backend order
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2024-02-06 21:11:22 -06:00 |
Caleb Cornett
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e195e7f222
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UnclaimWindow, swapchain destruction, fixed template signature
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2024-02-06 21:11:22 -06:00 |
Caleb Cornett
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d7d89530de
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Implemented BeginRenderPass and Submit, ClearScreen works now!
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2024-02-06 21:11:22 -06:00 |
Caleb Cornett
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f4c332f4e3
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More swapchain setup
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2024-02-06 21:11:22 -06:00 |
Caleb Cornett
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1637401a8a
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Apply swapchainDesc fix from FNA3D, add cdefines.h to CMakeLists
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2024-02-06 21:11:22 -06:00 |
Caleb Cornett
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49c64a230f
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Implemented AcquireCommandBuffer (from old D3D11 work)
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2024-02-06 21:11:22 -06:00 |
Caleb Cornett
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13ae5dee54
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Implement ClaimWindow, mostly copied from Vulkan and FNA3D D3D11
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2024-02-06 21:11:22 -06:00 |
Caleb Cornett
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951f124662
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Remove old stuff, flesh out PrepareDriver
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2024-02-06 21:11:22 -06:00 |
Caleb Cornett
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547ed52305
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Groundwork for D3D11. Yoinked most of this from the prior work, but updated the ABI
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2024-02-06 21:11:22 -06:00 |