Caleb Cornett
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3b0774579f
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Implemented Clear, fleshed out D3D11Texture, added depth-stencil clear support in BeginRenderPass
continuous-integration/drone/pr Build is passing
Details
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2022-03-10 00:30:28 -05:00 |
Caleb Cornett
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5ebbd8ac63
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Added mutexes for command buffer acquisition and command list execution
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2022-03-09 22:35:10 -05:00 |
Caleb Cornett
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4d90f97b5a
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Started work on BeginRenderPass, enough to get a clear screen!
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2022-03-09 22:35:10 -05:00 |
Caleb Cornett
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8325ec1882
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Swapchain creation, resizing, and destruction
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2022-03-09 22:35:10 -05:00 |
Caleb Cornett
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1c43b46b4e
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Free the actual renderer and Refresh device when destroying the device
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2022-03-09 22:35:10 -05:00 |
Caleb Cornett
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7f9ccbe082
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Device setup/teardown + Command buffer acquisition and submission
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2022-03-09 22:35:10 -05:00 |