Commit Graph

24 Commits (01aff2e5f153e0048c2fd4d18116be1ea2861cea)

Author SHA1 Message Date
Caleb Cornett 01aff2e5f1 Fix command buffer memory leak
continuous-integration/drone/pr Build is failing Details
2023-10-26 21:39:15 -05:00
Caleb Cornett 3966614681 CreateTexture, SetTextureData, BindIndexBuffer, BindFragmentSamplers, QueueDestroyTexture, DrawIndexedPrimitives, DrawInstancedPrimitives
continuous-integration/drone/pr Build is failing Details
2023-10-26 21:25:03 -05:00
Caleb Cornett 21c5ded803 Fix redundant error code printing
continuous-integration/drone/pr Build is failing Details
2023-10-26 20:37:27 -05:00
Caleb Cornett 5ba865489b QueueDestroySampler
continuous-integration/drone/pr Build is failing Details
2023-10-12 22:12:55 -05:00
Caleb Cornett 595c15a087 Add a border color conversion function
continuous-integration/drone/pr Build is failing Details
2023-10-12 22:11:55 -05:00
Caleb Cornett 50730bd52d CreateSampler
continuous-integration/drone/pr Build is failing Details
2023-10-12 22:07:46 -05:00
Caleb Cornett e3748391fe CreateBuffer, QueueDestroyBuffer, SetBufferData, BindVertexBuffers
continuous-integration/drone/pr Build is failing Details
2023-10-12 21:31:04 -05:00
Caleb Cornett 5c6d32e21a Initial work on DestroyDevice 2023-10-12 08:42:32 -05:00
Caleb Cornett 0555023100 Implement SetViewport and SetScissor 2023-10-12 08:18:53 -05:00
Caleb Cornett 3c22699dbb Style cleanups + added FIXME note for shader compilation 2023-10-12 08:18:39 -05:00
Caleb Cornett e17f86724a DrawPrimitives, BindGraphicsPipeline, misc cleanup 2023-10-10 21:45:32 -05:00
Caleb Cornett c327c3547a Implement CreateShaderModule 2023-10-10 21:32:12 -05:00
Caleb Cornett e7b2542bc0 Pipeline creation copied over from old work + shaderc update 2023-10-10 21:27:36 -05:00
Caleb Cornett e48941eb48 Fix for command pool crash, fix for hanging on Wait 2023-10-08 16:16:11 -05:00
Caleb Cornett 4fecc829bf Reworked Wait and Submit logic to use D3D11 Query objects as fences 2023-10-08 16:05:33 -05:00
Caleb Cornett ff41afb04a Stub out D3D11_Wait, fix crash when unclaiming windows, fix backend order 2023-10-08 15:14:43 -05:00
Caleb Cornett cb467c7b1a UnclaimWindow, swapchain destruction, fixed template signature 2023-10-08 15:14:43 -05:00
Caleb Cornett d5a3438547 Implemented BeginRenderPass and Submit, ClearScreen works now! 2023-10-08 15:14:43 -05:00
Caleb Cornett 287d3a7a6e More swapchain setup 2023-10-08 15:14:43 -05:00
Caleb Cornett 433c70eb8c Apply swapchainDesc fix from FNA3D, add cdefines.h to CMakeLists 2023-10-08 15:14:43 -05:00
Caleb Cornett 8c98889f46 Implemented AcquireCommandBuffer (from old D3D11 work) 2023-10-08 15:14:43 -05:00
Caleb Cornett 0e5da8a2ea Implement ClaimWindow, mostly copied from Vulkan and FNA3D D3D11 2023-10-08 15:14:43 -05:00
Caleb Cornett 8b999aca93 Remove old stuff, flesh out PrepareDriver 2023-10-08 15:14:43 -05:00
Caleb Cornett 2498e2d7c4 Groundwork for D3D11. Yoinked most of this from the prior work, but updated the ABI 2023-10-08 15:13:08 -05:00