vertex and index buffers
parent
778a8d89bd
commit
feb4b5e16b
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@ -939,7 +939,7 @@ REFRESHAPI void REFRESH_SetTextureDataYUV(
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* offsetInBytes: The starting offset of the buffer to write into.
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* data: The client data to write into the buffer.
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* elementCount: The number of elements from the client buffer to write.
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* elementSizeInBytes: The size of each element in the client buffer.
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* vertexStride: The size of each element in the client buffer (including padding).
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*/
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REFRESHAPI void REFRESH_SetVertexBufferData(
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REFRESH_Device *device,
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@ -947,7 +947,7 @@ REFRESHAPI void REFRESH_SetVertexBufferData(
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uint32_t offsetInBytes,
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void* data,
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uint32_t elementCount,
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uint32_t elementSizeInBytes
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uint32_t vertexStride
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);
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/* Sets a region of the index buffer with client data.
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@ -508,7 +508,7 @@ void REFRESH_SetVertexBufferData(
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uint32_t offsetInBytes,
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void* data,
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uint32_t elementCount,
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uint32_t elementSizeInBytes
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uint32_t vertexStride
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) {
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NULL_RETURN(device);
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device->SetVertexBufferData(
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@ -517,7 +517,7 @@ void REFRESH_SetVertexBufferData(
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offsetInBytes,
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data,
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elementCount,
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elementSizeInBytes
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vertexStride
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);
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}
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@ -349,7 +349,7 @@ struct REFRESH_Device
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uint32_t offsetInBytes,
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void* data,
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uint32_t elementCount,
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uint32_t elementSizeInBytes
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uint32_t vertexStride
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);
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void(*SetIndexBufferData)(
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@ -604,8 +604,8 @@ struct VulkanBuffer /* cast from FNA3D_Buffer */
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{
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VkDeviceSize size;
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VulkanSubBuffer **subBuffers;
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int32_t subBufferCount;
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int32_t currentSubBufferIndex;
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uint32_t subBufferCount;
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uint32_t currentSubBufferIndex;
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VulkanResourceAccessType resourceAccessType;
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VkBufferUsageFlags usage;
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uint8_t bound;
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@ -1150,7 +1150,7 @@ static uint8_t VULKAN_INTERNAL_FindAvailableMemory(
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VkDeviceSize requiredSize, allocationSize;
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VkDeviceSize alignedOffset;
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uint32_t newRegionSize, newRegionOffset;
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VkDeviceSize newRegionSize, newRegionOffset;
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uint8_t allocationResult;
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if (buffer != VK_NULL_HANDLE && image != VK_NULL_HANDLE)
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@ -3682,15 +3682,72 @@ static void VULKAN_SetTextureDataYUV(
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));
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}
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static void VULKAN_INTERNAL_SetBufferData(
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REFRESH_Renderer* driverData,
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REFRESH_Buffer* buffer,
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uint32_t offsetInBytes,
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void* data,
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uint32_t dataLength
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) {
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VulkanRenderer* renderer = (VulkanRenderer*)driverData;
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VulkanBuffer* vulkanBuffer = (VulkanBuffer*)buffer;
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uint8_t* mapPointer;
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VkResult vulkanResult;
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#define SUBBUF vulkanBuffer->subBuffers[vulkanBuffer->currentSubBufferIndex]
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/* Buffer already bound, time to die */
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if (vulkanBuffer->subBuffers[vulkanBuffer->currentSubBufferIndex]->bound)
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{
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REFRESH_LogError("Buffer already bound. It is an error to write data to a buffer after binding before calling Present.");
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return;
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}
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/* Map the memory and perform the copy */
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vulkanResult = renderer->vkMapMemory(
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renderer->logicalDevice,
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SUBBUF->allocation->memory,
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SUBBUF->offset,
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SUBBUF->size,
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0,
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(void**)&mapPointer
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);
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if (vulkanResult != VK_SUCCESS)
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{
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REFRESH_LogError("Failed to map buffer memory!");
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return;
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}
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SDL_memcpy(
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mapPointer + offsetInBytes,
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data,
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dataLength
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);
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renderer->vkUnmapMemory(
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renderer->logicalDevice,
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SUBBUF->allocation->memory
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);
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#undef SUBBUF
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}
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static void VULKAN_SetVertexBufferData(
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REFRESH_Renderer *driverData,
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REFRESH_Buffer *buffer,
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uint32_t offsetInBytes,
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void* data,
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uint32_t elementCount,
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uint32_t elementSizeInBytes
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uint32_t vertexStride
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) {
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SDL_assert(0);
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VULKAN_INTERNAL_SetBufferData(
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driverData,
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buffer,
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offsetInBytes,
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data,
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elementCount * vertexStride
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);
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}
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static void VULKAN_SetIndexBufferData(
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@ -3700,7 +3757,13 @@ static void VULKAN_SetIndexBufferData(
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void* data,
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uint32_t dataLength
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) {
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SDL_assert(0);
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VULKAN_INTERNAL_SetBufferData(
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driverData,
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buffer,
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offsetInBytes,
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data,
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dataLength
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);
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}
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static void VULKAN_PushVertexShaderParams(
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@ -4049,8 +4112,9 @@ static void VULKAN_BindVertexBuffers(
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VkBuffer *buffers = SDL_stack_alloc(VkBuffer, bindingCount);
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VulkanBuffer* currentBuffer;
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VulkanRenderer* renderer = (VulkanRenderer*) driverData;
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uint32_t i;
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for (int i = 0; i < bindingCount; i += 1)
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for (i = 0; i < bindingCount; i += 1)
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{
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currentBuffer = (VulkanBuffer*) pBuffers[i];
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buffers[i] = currentBuffer->subBuffers[currentBuffer->currentSubBufferIndex]->buffer;
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