name tweak + remove d24s8
parent
031f36f450
commit
fd01d6c033
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@ -137,7 +137,6 @@ typedef enum REFRESH_DepthFormat
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REFRESH_DEPTHFORMAT_D16_UNORM,
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REFRESH_DEPTHFORMAT_D32_SFLOAT,
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REFRESH_DEPTHFORMAT_D16_UNORM_S8_UINT,
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REFRESH_DEPTHFORMAT_D24_UNORM_S8_UINT,
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REFRESH_DEPTHFORMAT_D32_SFLOAT_S8_UINT
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} REFRESH_DepthFormat;
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@ -470,20 +469,20 @@ typedef struct REFRESH_ColorTargetDescription
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REFRESH_StoreOp storeOp;
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} REFRESH_ColorTargetDescription;
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typedef struct REFRESH_DepthTargetDescription
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typedef struct REFRESH_DepthStencilTargetDescription
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{
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REFRESH_DepthFormat depthFormat;
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REFRESH_LoadOp loadOp;
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REFRESH_StoreOp storeOp;
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REFRESH_LoadOp stencilLoadOp;
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REFRESH_StoreOp stencilStoreOp;
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} REFRESH_DepthTargetDescription;
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} REFRESH_DepthStencilTargetDescription;
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typedef struct REFRESH_RenderPassCreateInfo
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{
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const REFRESH_ColorTargetDescription *colorTargetDescriptions;
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uint32_t colorTargetCount;
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const REFRESH_DepthTargetDescription *depthTargetDescription; /* can be NULL */
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const REFRESH_DepthStencilTargetDescription *depthTargetDescription; /* can be NULL */
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} REFRESH_RenderPassCreateInfo;
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typedef struct REFRESH_ShaderModuleCreateInfo
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@ -202,7 +202,6 @@ static VkFormat RefreshToVK_DepthFormat[] =
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VK_FORMAT_D16_UNORM,
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VK_FORMAT_D32_SFLOAT,
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VK_FORMAT_D16_UNORM_S8_UINT,
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VK_FORMAT_D24_UNORM_S8_UINT,
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VK_FORMAT_D32_SFLOAT_S8_UINT
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};
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@ -710,19 +709,6 @@ typedef struct VulkanTexture
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REFRESH_TextureUsageFlags usageFlags;
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} VulkanTexture;
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typedef struct VulkanDepthStencilTexture
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{
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VulkanMemoryAllocation *allocation;
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VkDeviceSize offset;
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VkDeviceSize memorySize;
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VkImage image;
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VkImageView view;
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VkExtent2D dimensions;
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VkFormat format;
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VulkanResourceAccessType resourceAccessType;
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} VulkanDepthStencilTexture;
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typedef struct VulkanColorTarget
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{
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VulkanTexture *texture;
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@ -734,7 +720,7 @@ typedef struct VulkanColorTarget
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typedef struct VulkanDepthStencilTarget
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{
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VulkanDepthStencilTexture *texture;
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VulkanTexture *texture;
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VkImageView view;
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} VulkanDepthStencilTarget;
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@ -1078,6 +1064,14 @@ typedef struct VulkanRenderer
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uint32_t submittedColorTargetsToDestroyCount;
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uint32_t submittedColorTargetsToDestroyCapacity;
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VulkanDepthStencilTarget **depthStencilTargetsToDestroy;
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uint32_t depthStencilTargetsToDestroyCount;
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uint32_t depthStencilTargetsToDestroyCapacity;
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VulkanDepthStencilTarget **submittedDepthStencilTargetsToDestroy;
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uint32_t submittedDepthStencilTargetsToDestroyCount;
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uint32_t submittedDepthStencilTargetsToDestroyCapacity;
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VulkanTexture **texturesToDestroy;
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uint32_t texturesToDestroyCount;
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uint32_t texturesToDestroyCapacity;
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@ -1941,6 +1935,14 @@ static void VULKAN_INTERNAL_DestroyColorTarget(
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SDL_free(colorTarget);
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}
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static void VULKAN_INTERNAL_DestroyDepthStencilTarget(
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VulkanRenderer *renderer,
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VulkanDepthStencilTarget *depthStencilTarget
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) {
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VULKAN_INTERNAL_DestroyTexture(renderer, depthStencilTarget->texture);
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SDL_free(depthStencilTarget);
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}
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static void VULKAN_INTERNAL_DestroyBuffer(
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VulkanRenderer* renderer,
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VulkanBuffer* buffer
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@ -2148,6 +2150,15 @@ static void VULKAN_INTERNAL_PostWorkCleanup(VulkanRenderer* renderer)
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}
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renderer->submittedColorTargetsToDestroyCount = 0;
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for (i = 0; i < renderer->submittedDepthStencilTargetsToDestroyCount; i += 1)
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{
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VULKAN_INTERNAL_DestroyDepthStencilTarget(
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renderer,
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renderer->submittedDepthStencilTargetsToDestroy[i]
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);
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}
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renderer->submittedDepthStencilTargetsToDestroyCount = 0;
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for (i = 0; i < renderer->submittedTexturesToDestroyCount; i += 1)
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{
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VULKAN_INTERNAL_DestroyTexture(
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@ -2221,6 +2232,14 @@ static void VULKAN_INTERNAL_PostWorkCleanup(VulkanRenderer* renderer)
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renderer->colorTargetsToDestroyCount
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)
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EXPAND_ARRAY_IF_NEEDED(
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renderer->submittedDepthStencilTargetsToDestroy,
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VulkanDepthStencilTarget*,
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renderer->depthStencilTargetsToDestroyCount,
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renderer->submittedDepthStencilTargetsToDestroyCapacity,
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renderer->depthStencilTargetsToDestroyCount
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)
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EXPAND_ARRAY_IF_NEEDED(
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renderer->submittedTexturesToDestroy,
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VulkanTexture*,
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@ -2287,6 +2306,14 @@ static void VULKAN_INTERNAL_PostWorkCleanup(VulkanRenderer* renderer)
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renderer->colorTargetsToDestroyCount
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)
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MOVE_ARRAY_CONTENTS_AND_RESET(
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i,
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renderer->submittedDepthStencilTargetsToDestroy,
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renderer->submittedDepthStencilTargetsToDestroyCount,
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renderer->depthStencilTargetsToDestroy,
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renderer->depthStencilTargetsToDestroyCount
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)
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MOVE_ARRAY_CONTENTS_AND_RESET(
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i,
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renderer->submittedTexturesToDestroy,
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@ -4634,129 +4661,6 @@ static uint8_t VULKAN_INTERNAL_CreateTexture(
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return 1;
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}
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static uint8_t VULKAN_INTERNAL_CreateTextureDepthStencil(
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VulkanRenderer *renderer,
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uint32_t width,
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uint32_t height,
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VkFormat format,
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VulkanDepthStencilTexture *texture
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) {
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VkResult vulkanResult;
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VkImageCreateInfo imageCreateInfo;
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VkImageViewCreateInfo imageViewCreateInfo;
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uint8_t findMemoryResult;
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uint8_t layerCount = 1;
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VkComponentMapping swizzle = IDENTITY_SWIZZLE;
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uint32_t usageFlags = (
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VK_IMAGE_USAGE_SAMPLED_BIT |
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VK_IMAGE_USAGE_TRANSFER_DST_BIT |
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
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VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT
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);
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VkImageAspectFlags aspectFlags = VK_IMAGE_ASPECT_DEPTH_BIT;
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imageCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
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imageCreateInfo.pNext = NULL;
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imageCreateInfo.flags = 0;
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imageCreateInfo.imageType = VK_IMAGE_TYPE_2D;
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imageCreateInfo.format = format;
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imageCreateInfo.extent.width = width;
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imageCreateInfo.extent.height = height;
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imageCreateInfo.extent.depth = 1;
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imageCreateInfo.mipLevels = 1;
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imageCreateInfo.arrayLayers = layerCount;
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imageCreateInfo.samples = VK_SAMPLE_COUNT_1_BIT;
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imageCreateInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageCreateInfo.usage = usageFlags;
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// FIXME: would this interfere with pixel data sharing?
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imageCreateInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageCreateInfo.queueFamilyIndexCount = 0;
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imageCreateInfo.pQueueFamilyIndices = NULL;
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imageCreateInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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vulkanResult = renderer->vkCreateImage(
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renderer->logicalDevice,
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&imageCreateInfo,
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NULL,
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&texture->image
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);
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if (vulkanResult != VK_SUCCESS)
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{
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LogVulkanResult("vkCreateImage", vulkanResult);
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REFRESH_LogError("Failed to create texture!");
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}
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findMemoryResult = VULKAN_INTERNAL_FindAvailableMemory(
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renderer,
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VK_NULL_HANDLE,
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texture->image,
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&texture->allocation,
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&texture->offset,
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&texture->memorySize
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);
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/* No device memory available, time to die */
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if (findMemoryResult == 0 || findMemoryResult == 2)
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{
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REFRESH_LogError("Failed to find texture memory!");
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return 0;
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}
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vulkanResult = renderer->vkBindImageMemory(
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renderer->logicalDevice,
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texture->image,
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texture->allocation->memory,
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texture->offset
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);
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if (vulkanResult != VK_SUCCESS)
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{
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LogVulkanResult("vkBindImageMemory", vulkanResult);
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REFRESH_LogError("Failed to bind texture memory!");
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return 0;
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}
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if (DepthFormatContainsStencil(format))
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{
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aspectFlags |= VK_IMAGE_ASPECT_STENCIL_BIT;
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}
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imageViewCreateInfo.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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imageViewCreateInfo.pNext = NULL;
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imageViewCreateInfo.flags = 0;
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imageViewCreateInfo.image = texture->image;
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imageViewCreateInfo.format = format;
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imageViewCreateInfo.components = swizzle;
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imageViewCreateInfo.subresourceRange.aspectMask = aspectFlags;
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imageViewCreateInfo.subresourceRange.baseMipLevel = 0;
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imageViewCreateInfo.subresourceRange.levelCount = 1;
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imageViewCreateInfo.subresourceRange.baseArrayLayer = 0;
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imageViewCreateInfo.subresourceRange.layerCount = layerCount;
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imageViewCreateInfo.viewType = VK_IMAGE_VIEW_TYPE_2D;
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vulkanResult = renderer->vkCreateImageView(
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renderer->logicalDevice,
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&imageViewCreateInfo,
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NULL,
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&texture->view
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);
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if (vulkanResult != VK_SUCCESS)
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{
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LogVulkanResult("vkCreateImageView", vulkanResult);
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REFRESH_LogError("Failed to create texture image view");
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return 0;
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}
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texture->dimensions.width = width;
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texture->dimensions.height = height;
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texture->format = format;
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texture->resourceAccessType = RESOURCE_ACCESS_NONE;
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return 1;
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}
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static REFRESH_Texture* VULKAN_CreateTexture2D(
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REFRESH_Renderer *driverData,
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REFRESH_SurfaceFormat format,
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@ -4986,16 +4890,36 @@ static REFRESH_DepthStencilTarget* VULKAN_CreateDepthStencilTarget(
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sizeof(VulkanDepthStencilTarget)
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);
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VulkanDepthStencilTexture *texture =
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(VulkanDepthStencilTexture*) SDL_malloc(
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sizeof(VulkanDepthStencilTexture)
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);
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VulkanTexture *texture =
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(VulkanTexture*) SDL_malloc(sizeof(VulkanTexture));
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VULKAN_INTERNAL_CreateTextureDepthStencil(
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VkImageAspectFlags imageAspectFlags = VK_IMAGE_ASPECT_DEPTH_BIT;
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VkImageUsageFlags imageUsageFlags =
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VK_IMAGE_USAGE_SAMPLED_BIT |
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VK_IMAGE_USAGE_TRANSFER_DST_BIT |
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VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
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VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT;
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if (DepthFormatContainsStencil(RefreshToVK_DepthFormat[format]))
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{
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imageAspectFlags |= VK_IMAGE_ASPECT_STENCIL_BIT;
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}
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VULKAN_INTERNAL_CreateTexture(
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renderer,
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width,
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height,
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1,
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0,
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VK_SAMPLE_COUNT_1_BIT,
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1,
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RefreshToVK_DepthFormat[format],
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imageAspectFlags,
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VK_IMAGE_TILING_OPTIMAL,
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VK_IMAGE_TYPE_2D,
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imageUsageFlags,
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0,
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texture
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);
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@ -6121,7 +6045,23 @@ static void VULKAN_AddDisposeDepthStencilTarget(
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REFRESH_Renderer *driverData,
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REFRESH_DepthStencilTarget *depthStencilTarget
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) {
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SDL_assert(0);
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VulkanRenderer *renderer = (VulkanRenderer*) driverData;
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VulkanDepthStencilTarget *vulkanDepthStencilTarget = (VulkanDepthStencilTarget*) depthStencilTarget;
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SDL_LockMutex(renderer->disposeLock);
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EXPAND_ARRAY_IF_NEEDED(
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renderer->depthStencilTargetsToDestroy,
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VulkanDepthStencilTarget*,
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renderer->depthStencilTargetsToDestroyCount + 1,
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renderer->depthStencilTargetsToDestroyCapacity,
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renderer->depthStencilTargetsToDestroyCapacity * 2
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)
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renderer->depthStencilTargetsToDestroy[renderer->depthStencilTargetsToDestroyCount] = vulkanDepthStencilTarget;
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renderer->depthStencilTargetsToDestroyCount += 1;
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SDL_UnlockMutex(renderer->disposeLock);
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}
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static void VULKAN_AddDisposeFramebuffer(
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@ -8013,6 +7953,22 @@ static REFRESH_Device* VULKAN_CreateDevice(
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renderer->submittedColorTargetsToDestroyCapacity
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);
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renderer->depthStencilTargetsToDestroyCapacity = 16;
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renderer->depthStencilTargetsToDestroyCount = 0;
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renderer->depthStencilTargetsToDestroy = (VulkanDepthStencilTarget**) SDL_malloc(
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sizeof(VulkanDepthStencilTarget*) *
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renderer->depthStencilTargetsToDestroyCapacity
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);
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renderer->submittedDepthStencilTargetsToDestroyCapacity = 16;
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renderer->submittedDepthStencilTargetsToDestroyCount = 0;
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renderer->submittedDepthStencilTargetsToDestroy = (VulkanDepthStencilTarget**) SDL_malloc(
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sizeof(VulkanDepthStencilTarget*) *
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renderer->submittedDepthStencilTargetsToDestroyCapacity
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);
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renderer->texturesToDestroyCapacity = 16;
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renderer->texturesToDestroyCount = 0;
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