add depth stencil target to createFramebuffer
parent
ba9447ae4c
commit
faf536377f
|
@ -2161,23 +2161,33 @@ static REFRESH_Framebuffer* VULKAN_CreateFramebuffer(
|
|||
|
||||
VkImageView *imageViews;
|
||||
uint32_t colorAttachmentCount = framebufferCreateInfo->colorTargetCount;
|
||||
|
||||
uint32_t attachmentCount = colorAttachmentCount;
|
||||
uint32_t i;
|
||||
|
||||
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
|
||||
|
||||
imageViews = SDL_stack_alloc(VkImageView, colorAttachmentCount);
|
||||
if (framebufferCreateInfo->pDepthTarget != NULL)
|
||||
{
|
||||
attachmentCount += 1;
|
||||
}
|
||||
|
||||
imageViews = SDL_stack_alloc(VkImageView, attachmentCount);
|
||||
|
||||
for (i = 0; i < colorAttachmentCount; i += 1)
|
||||
{
|
||||
imageViews[i] = ((VulkanColorTarget*)framebufferCreateInfo->pColorTargets[i])->view;
|
||||
}
|
||||
|
||||
if (framebufferCreateInfo->pDepthTarget != NULL)
|
||||
{
|
||||
imageViews[colorAttachmentCount] = ((VulkanDepthStencilTarget*)framebufferCreateInfo->pDepthTarget)->view;
|
||||
}
|
||||
|
||||
vkFramebufferCreateInfo.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
|
||||
vkFramebufferCreateInfo.pNext = NULL;
|
||||
vkFramebufferCreateInfo.flags = 0;
|
||||
vkFramebufferCreateInfo.renderPass = (VkRenderPass) framebufferCreateInfo->renderPass;
|
||||
vkFramebufferCreateInfo.attachmentCount = framebufferCreateInfo->colorTargetCount;
|
||||
vkFramebufferCreateInfo.attachmentCount = attachmentCount;
|
||||
vkFramebufferCreateInfo.pAttachments = imageViews;
|
||||
vkFramebufferCreateInfo.width = framebufferCreateInfo->width;
|
||||
vkFramebufferCreateInfo.height = framebufferCreateInfo->height;
|
||||
|
|
Loading…
Reference in New Issue