make gets and sets async
parent
e0ff380989
commit
f8c99c4e18
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@ -1092,9 +1092,25 @@ REFRESHAPI void REFRESH_SetFragmentSamplers(
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/* Getters */
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/* Pulls image data from a 2D texture into client memory. Like any GetData,
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* this is generally asking for a massive CPU/GPU sync point, don't call this
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* unless there's absolutely no other way to use the image data!
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/* Synchronously copies data from a buffer to a pointer.
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* You probably want to wait for a sync point to call this.
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*
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* buffer: The buffer to copy data from.
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* data: The pointer to copy data to.
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* dataLengthInBytes: The length of data to copy.
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*/
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REFRESHAPI void REFRESH_GetBufferData(
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REFRESH_Device *device,
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REFRESH_Buffer *buffer,
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void *data,
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uint32_t dataLengthInBytes
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);
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/* Asynchronously copies image data from a 2D texture into a buffer.
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*
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* NOTE:
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* The buffer will not contain correct data until the command buffer
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* is submitted and completed.
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*
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* texture: The texture object being read.
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* x: The x offset of the subregion being read.
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@ -1102,23 +1118,23 @@ REFRESHAPI void REFRESH_SetFragmentSamplers(
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* w: The width of the subregion being read.
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* h: The height of the subregion being read.
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* level: The mipmap level being read.
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* data: The pointer being filled with the image data.
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* buffer: The buffer being filled with the image data.
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*/
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REFRESHAPI void REFRESH_GetTextureData2D(
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REFRESHAPI void REFRESH_CopyTextureData2D(
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REFRESH_Device *device,
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REFRESH_CommandBuffer *commandBuffer,
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REFRESH_Texture *texture,
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uint32_t x,
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uint32_t y,
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uint32_t w,
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uint32_t h,
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uint32_t level,
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void* data
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REFRESH_Buffer *buffer
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);
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/* Pulls image data from a single face of a texture cube object into client
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* memory. Like any GetData, this is generally asking for a massive CPU/GPU sync
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* point, don't call this unless there's absolutely no other way to use the
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* image data!
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/* Asynchronously copies image data from a single face of a texture cube
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* object into a buffer. You must wait for the command buffer to be
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* submitted and completed before reading the buffer.
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*
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* texture: The texture object being read.
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* x: The x offset of the subregion being read.
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@ -1127,10 +1143,11 @@ REFRESHAPI void REFRESH_GetTextureData2D(
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* h: The height of the subregion being read.
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* cubeMapFace: The face of the cube being read.
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* level: The mipmap level being read.
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* data: The pointer being filled with the image data.
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* buffer: The buffer being filled with the image data.
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*/
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REFRESHAPI void REFRESH_GetTextureDataCube(
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REFRESHAPI void REFRESH_CopyTextureDataCube(
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REFRESH_Device *device,
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REFRESH_CommandBuffer *commandBuffer,
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REFRESH_Texture *texture,
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uint32_t x,
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uint32_t y,
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@ -1138,7 +1155,7 @@ REFRESHAPI void REFRESH_GetTextureDataCube(
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uint32_t h,
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REFRESH_CubeMapFace cubeMapFace,
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uint32_t level,
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void* data
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REFRESH_Buffer *buffer
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);
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/* Disposal */
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@ -632,31 +632,49 @@ void REFRESH_SetFragmentSamplers(
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);
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}
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void REFRESH_GetTextureData2D(
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void REFRESH_GetBufferData(
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REFRESH_Device *device,
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REFRESH_Buffer *buffer,
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void *data,
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uint32_t dataLengthInBytes
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) {
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NULL_RETURN(device);
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device->GetBufferData(
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device->driverData,
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buffer,
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data,
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dataLengthInBytes
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);
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}
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void REFRESH_CopyTextureData2D(
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REFRESH_Device *device,
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REFRESH_CommandBuffer *commandBuffer,
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REFRESH_Texture *texture,
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uint32_t x,
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uint32_t y,
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uint32_t w,
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uint32_t h,
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uint32_t level,
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void* data
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REFRESH_Buffer* buffer
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) {
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NULL_RETURN(device);
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device->GetTextureData2D(
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device->CopyTextureData2D(
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device->driverData,
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commandBuffer,
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texture,
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x,
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y,
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w,
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h,
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level,
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data
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buffer
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);
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}
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void REFRESH_GetTextureDataCube(
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REFRESH_Device *device,
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REFRESH_CommandBuffer *commandBuffer,
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REFRESH_Texture *texture,
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uint32_t x,
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uint32_t y,
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@ -664,11 +682,12 @@ void REFRESH_GetTextureDataCube(
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uint32_t h,
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REFRESH_CubeMapFace cubeMapFace,
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uint32_t level,
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void* data
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REFRESH_Buffer* buffer
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) {
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NULL_RETURN(device);
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device->GetTextureDataCube(
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device->CopyTextureDataCube(
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device->driverData,
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commandBuffer,
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texture,
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x,
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y,
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@ -676,7 +695,7 @@ void REFRESH_GetTextureDataCube(
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h,
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cubeMapFace,
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level,
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data
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buffer
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);
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}
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@ -402,19 +402,28 @@ struct REFRESH_Device
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/* Getters */
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void(*GetTextureData2D)(
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void(*GetBufferData)(
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REFRESH_Renderer *driverData,
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REFRESH_Buffer *buffer,
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void *data,
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uint32_t dataLengthInBytes
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);
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void(*CopyTextureData2D)(
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REFRESH_Renderer *driverData,
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REFRESH_CommandBuffer *commandBuffer,
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REFRESH_Texture *texture,
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uint32_t x,
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uint32_t y,
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uint32_t w,
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uint32_t h,
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uint32_t level,
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void* data
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REFRESH_Buffer* buffer
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);
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void(*GetTextureDataCube)(
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void(*CopyTextureDataCube)(
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REFRESH_Renderer *driverData,
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REFRESH_CommandBuffer *commandBuffer,
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REFRESH_Texture *texture,
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uint32_t x,
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uint32_t y,
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@ -422,7 +431,7 @@ struct REFRESH_Device
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uint32_t h,
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REFRESH_CubeMapFace cubeMapFace,
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uint32_t level,
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void* data
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REFRESH_Buffer* buffer
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);
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/* Disposal */
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@ -595,8 +604,9 @@ struct REFRESH_Device
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ASSIGN_DRIVER_FUNC(PushComputeShaderParams, name) \
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ASSIGN_DRIVER_FUNC(SetVertexSamplers, name) \
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ASSIGN_DRIVER_FUNC(SetFragmentSamplers, name) \
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ASSIGN_DRIVER_FUNC(GetTextureData2D, name) \
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ASSIGN_DRIVER_FUNC(GetTextureDataCube, name) \
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ASSIGN_DRIVER_FUNC(GetBufferData, name) \
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ASSIGN_DRIVER_FUNC(CopyTextureData2D, name) \
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ASSIGN_DRIVER_FUNC(CopyTextureDataCube, name) \
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ASSIGN_DRIVER_FUNC(AddDisposeTexture, name) \
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ASSIGN_DRIVER_FUNC(AddDisposeSampler, name) \
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ASSIGN_DRIVER_FUNC(AddDisposeVertexBuffer, name) \
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@ -1375,7 +1375,6 @@ typedef struct VulkanRenderer
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static void VULKAN_INTERNAL_BeginCommandBuffer(VulkanRenderer *renderer, VulkanCommandBuffer *commandBuffer);
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static void VULKAN_Submit(REFRESH_Renderer *driverData, REFRESH_CommandBuffer **pCommandBuffers, uint32_t commandBufferCount);
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static void VULKAN_INTERNAL_SubmitTransfer(REFRESH_Renderer *driverData);
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/* Error Handling */
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@ -5872,8 +5871,6 @@ static void VULKAN_SetTextureData2D(
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}
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renderer->pendingTransfer = 1;
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VULKAN_INTERNAL_SubmitTransfer(driverData);
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}
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static void VULKAN_SetTextureData3D(
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@ -5980,8 +5977,6 @@ static void VULKAN_SetTextureData3D(
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}
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renderer->pendingTransfer = 1;
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VULKAN_INTERNAL_SubmitTransfer(driverData);
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}
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static void VULKAN_SetTextureDataCube(
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@ -6087,8 +6082,6 @@ static void VULKAN_SetTextureDataCube(
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}
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renderer->pendingTransfer = 1;
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VULKAN_INTERNAL_SubmitTransfer(driverData);
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}
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static void VULKAN_SetTextureDataYUV(
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@ -6289,9 +6282,6 @@ static void VULKAN_SetTextureDataYUV(
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}
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renderer->pendingTransfer = 1;
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/* Hard sync point */
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VULKAN_INTERNAL_SubmitTransfer(driverData);
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}
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static void VULKAN_SetBufferData(
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@ -6839,8 +6829,48 @@ static void VULKAN_SetFragmentSamplers(
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);
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}
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static void VULKAN_INTERNAL_GetTextureData(
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static void VULKAN_GetBufferData(
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REFRESH_Renderer *driverData,
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REFRESH_Buffer *buffer,
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void *data,
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uint32_t dataLengthInBytes
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) {
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VulkanRenderer *renderer = (VulkanRenderer*) driverData;
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VulkanBuffer *vulkanBuffer = (VulkanBuffer*) buffer;
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uint8_t *dataPtr = (uint8_t*) data;
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uint8_t *mapPointer;
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VkResult vulkanResult;
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vulkanResult = renderer->vkMapMemory(
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renderer->logicalDevice,
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vulkanBuffer->subBuffers[0]->allocation->memory,
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vulkanBuffer->subBuffers[0]->offset,
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vulkanBuffer->subBuffers[0]->size,
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0,
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(void**) &mapPointer
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);
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if (vulkanResult != VK_SUCCESS)
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{
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REFRESH_LogError("Failed to map buffer memory!");
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return;
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}
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SDL_memcpy(
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dataPtr,
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mapPointer,
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dataLengthInBytes
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);
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renderer->vkUnmapMemory(
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renderer->logicalDevice,
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vulkanBuffer->subBuffers[0]->allocation->memory
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);
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}
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static void VULKAN_INTERNAL_CopyTextureData(
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REFRESH_Renderer *driverData,
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REFRESH_CommandBuffer *commandBuffer,
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REFRESH_Texture *texture,
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int32_t x,
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int32_t y,
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@ -6848,27 +6878,22 @@ static void VULKAN_INTERNAL_GetTextureData(
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int32_t h,
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int32_t level,
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int32_t layer,
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void* data
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REFRESH_Buffer *buffer
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) {
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VulkanRenderer *renderer = (VulkanRenderer*) driverData;
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VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer*) commandBuffer;
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VulkanTexture *vulkanTexture = (VulkanTexture*) texture;
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VulkanBuffer *vulkanBuffer = (VulkanBuffer*) buffer;
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VkCommandBuffer commandBuffer = renderer->transferCommandBuffers[renderer->frameIndex];
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VulkanResourceAccessType prevResourceAccess;
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VkBufferImageCopy imageCopy;
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uint8_t *dataPtr = (uint8_t*) data;
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uint8_t *mapPointer;
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VkResult vulkanResult;
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uint32_t dataLength = BytesPerImage(w, h, vulkanTexture->colorFormat);
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VULKAN_INTERNAL_MaybeExpandStagingBuffer(renderer, dataLength);
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/* Cache this so we can restore it later */
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prevResourceAccess = vulkanTexture->resourceAccessType;
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VULKAN_INTERNAL_ImageMemoryBarrier(
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renderer,
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commandBuffer,
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vulkanCommandBuffer->commandBuffer,
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RESOURCE_ACCESS_TRANSFER_READ,
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VK_IMAGE_ASPECT_COLOR_BIT,
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0,
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@ -6877,12 +6902,12 @@ static void VULKAN_INTERNAL_GetTextureData(
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vulkanTexture->levelCount,
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0,
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vulkanTexture->image,
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renderer->queueFamilyIndices.transferFamily,
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&vulkanTexture->queueFamilyIndex,
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VK_QUEUE_FAMILY_IGNORED,
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NULL,
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&vulkanTexture->resourceAccessType
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);
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/* Save texture data to staging buffer */
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/* Save texture data to buffer */
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imageCopy.imageExtent.width = w;
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imageCopy.imageExtent.height = h;
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@ -6899,10 +6924,10 @@ static void VULKAN_INTERNAL_GetTextureData(
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imageCopy.bufferOffset = 0;
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renderer->vkCmdCopyImageToBuffer(
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commandBuffer,
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vulkanCommandBuffer->commandBuffer,
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vulkanTexture->image,
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AccessMap[vulkanTexture->resourceAccessType].imageLayout,
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renderer->textureStagingBuffer->subBuffers[0]->buffer,
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vulkanBuffer->subBuffers[vulkanBuffer->currentSubBufferIndex]->buffer,
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1,
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&imageCopy
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);
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@ -6911,7 +6936,7 @@ static void VULKAN_INTERNAL_GetTextureData(
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VULKAN_INTERNAL_ImageMemoryBarrier(
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renderer,
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commandBuffer,
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vulkanCommandBuffer->commandBuffer,
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prevResourceAccess,
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VK_IMAGE_ASPECT_COLOR_BIT,
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0,
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@ -6920,57 +6945,28 @@ static void VULKAN_INTERNAL_GetTextureData(
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vulkanTexture->levelCount,
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0,
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vulkanTexture->image,
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renderer->queueFamilyIndices.graphicsFamily,
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&vulkanTexture->queueFamilyIndex,
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VK_QUEUE_FAMILY_IGNORED,
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NULL,
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&vulkanTexture->resourceAccessType
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);
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renderer->pendingTransfer = 1;
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/* Hard sync point */
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VULKAN_INTERNAL_SubmitTransfer(driverData);
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/* Read from staging buffer */
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vulkanResult = renderer->vkMapMemory(
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renderer->logicalDevice,
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renderer->textureStagingBuffer->subBuffers[0]->allocation->memory,
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renderer->textureStagingBuffer->subBuffers[0]->offset,
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renderer->textureStagingBuffer->subBuffers[0]->size,
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0,
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(void**) &mapPointer
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);
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if (vulkanResult != VK_SUCCESS)
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{
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REFRESH_LogError("Failed to map buffer memory!");
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return;
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}
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SDL_memcpy(
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dataPtr,
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mapPointer,
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dataLength
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);
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renderer->vkUnmapMemory(
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renderer->logicalDevice,
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renderer->textureStagingBuffer->subBuffers[0]->allocation->memory
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);
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}
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static void VULKAN_GetTextureData2D(
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static void VULKAN_CopyTextureData2D(
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REFRESH_Renderer *driverData,
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REFRESH_CommandBuffer *commandBuffer,
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REFRESH_Texture *texture,
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uint32_t x,
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uint32_t y,
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uint32_t w,
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uint32_t h,
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uint32_t level,
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void* data
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REFRESH_Buffer *buffer
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) {
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VULKAN_INTERNAL_GetTextureData(
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VULKAN_INTERNAL_CopyTextureData(
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driverData,
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commandBuffer,
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texture,
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x,
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y,
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@ -6978,12 +6974,13 @@ static void VULKAN_GetTextureData2D(
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h,
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level,
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0,
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data
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buffer
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);
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}
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static void VULKAN_GetTextureDataCube(
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static void VULKAN_CopyTextureDataCube(
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REFRESH_Renderer *driverData,
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REFRESH_CommandBuffer *commandBuffer,
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REFRESH_Texture *texture,
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uint32_t x,
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uint32_t y,
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@ -6991,10 +6988,11 @@ static void VULKAN_GetTextureDataCube(
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uint32_t h,
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REFRESH_CubeMapFace cubeMapFace,
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uint32_t level,
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void* data
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REFRESH_Buffer *buffer
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) {
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VULKAN_INTERNAL_GetTextureData(
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VULKAN_INTERNAL_CopyTextureData(
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driverData,
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commandBuffer,
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texture,
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x,
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y,
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|
@ -7002,7 +7000,7 @@ static void VULKAN_GetTextureDataCube(
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h,
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level,
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cubeMapFace,
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data
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buffer
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);
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}
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|
@ -8029,23 +8027,6 @@ static void VULKAN_INTERNAL_ResetCommandBuffer(
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commandPool->inactiveCommandBufferCount += 1;
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}
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/* This function triggers a hard sync point */
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static void VULKAN_INTERNAL_SubmitTransfer(
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REFRESH_Renderer *driverData
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) {
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VulkanRenderer* renderer = (VulkanRenderer*)driverData;
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VULKAN_Submit(driverData, NULL, 0);
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|
||||
renderer->vkWaitForFences(
|
||||
renderer->logicalDevice,
|
||||
1,
|
||||
&renderer->inFlightFence,
|
||||
VK_TRUE,
|
||||
UINT64_MAX
|
||||
);
|
||||
}
|
||||
|
||||
static void VULKAN_Submit(
|
||||
REFRESH_Renderer *driverData,
|
||||
REFRESH_CommandBuffer **pCommandBuffers,
|
||||
|
|
Loading…
Reference in New Issue