DrawPrimitivesIndirect
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@ -424,6 +424,7 @@ typedef struct D3D11Buffer
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{
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{
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ID3D11Buffer *handle;
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ID3D11Buffer *handle;
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uint32_t size;
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uint32_t size;
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uint8_t isDynamic;
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} D3D11Buffer;
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} D3D11Buffer;
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typedef struct D3D11UniformBuffer
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typedef struct D3D11UniformBuffer
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@ -777,7 +778,48 @@ static void D3D11_DrawPrimitivesIndirect(
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uint32_t vertexParamOffset,
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uint32_t vertexParamOffset,
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uint32_t fragmentParamOffset
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uint32_t fragmentParamOffset
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) {
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) {
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NOT_IMPLEMENTED
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D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer*) commandBuffer;
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D3D11Buffer *d3d11Buffer = (D3D11Buffer*) buffer;
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uint32_t vertexOffsetInConstants = vertexParamOffset / 16;
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uint32_t fragmentOffsetInConstants = fragmentParamOffset / 16;
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uint32_t vertexBlockSizeInConstants = d3d11CommandBuffer->graphicsPipeline->vertexUniformBlockSize / 16;
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uint32_t fragmentBlockSizeInConstants = d3d11CommandBuffer->graphicsPipeline->fragmentUniformBlockSize / 16;
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if (d3d11CommandBuffer->vertexUniformBuffer != NULL)
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{
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ID3D11DeviceContext1_VSSetConstantBuffers1(
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d3d11CommandBuffer->context,
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0,
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1,
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&d3d11CommandBuffer->vertexUniformBuffer->d3d11Buffer->handle,
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&vertexOffsetInConstants,
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&vertexBlockSizeInConstants
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);
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}
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if (d3d11CommandBuffer->fragmentUniformBuffer != NULL)
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{
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ID3D11DeviceContext1_PSSetConstantBuffers1(
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d3d11CommandBuffer->context,
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0,
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1,
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&d3d11CommandBuffer->fragmentUniformBuffer->d3d11Buffer->handle,
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&fragmentOffsetInConstants,
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&fragmentBlockSizeInConstants
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);
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}
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/* D3D11: "We have multi-draw at home!"
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* Multi-draw at home:
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*/
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for (uint32_t i = 0; i < drawCount; i += 1)
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{
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ID3D11DeviceContext_DrawInstancedIndirect(
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d3d11CommandBuffer->context,
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d3d11Buffer->handle,
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offsetInBytes + (stride * i)
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);
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}
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}
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}
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static void D3D11_DispatchCompute(
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static void D3D11_DispatchCompute(
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@ -1455,6 +1497,7 @@ static Refresh_Buffer* D3D11_CreateBuffer(
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D3D11Buffer *d3d11Buffer;
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D3D11Buffer *d3d11Buffer;
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HRESULT res;
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HRESULT res;
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uint8_t isDynamic = 1;
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uint32_t bindFlags = 0;
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uint32_t bindFlags = 0;
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if (usageFlags & REFRESH_BUFFERUSAGE_VERTEX_BIT)
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if (usageFlags & REFRESH_BUFFERUSAGE_VERTEX_BIT)
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{
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{
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@ -1464,16 +1507,17 @@ static Refresh_Buffer* D3D11_CreateBuffer(
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{
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{
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bindFlags |= D3D11_BIND_INDEX_BUFFER;
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bindFlags |= D3D11_BIND_INDEX_BUFFER;
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}
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}
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if (usageFlags & REFRESH_BUFFERUSAGE_COMPUTE_BIT)
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if ((usageFlags & REFRESH_BUFFERUSAGE_COMPUTE_BIT) || (usageFlags & REFRESH_BUFFERUSAGE_INDIRECT_BIT))
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{
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{
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bindFlags |= D3D11_BIND_UNORDERED_ACCESS;
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bindFlags |= D3D11_BIND_UNORDERED_ACCESS;
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isDynamic = 0;
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}
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}
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bufferDesc.BindFlags = bindFlags;
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bufferDesc.BindFlags = bindFlags;
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bufferDesc.ByteWidth = sizeInBytes;
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bufferDesc.ByteWidth = sizeInBytes;
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bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
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bufferDesc.Usage = isDynamic ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT;
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bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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bufferDesc.CPUAccessFlags = isDynamic ? D3D11_CPU_ACCESS_WRITE : 0;
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bufferDesc.MiscFlags = 0;
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bufferDesc.MiscFlags = (usageFlags & REFRESH_BUFFERUSAGE_INDIRECT_BIT) ? D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS : 0;
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bufferDesc.StructureByteStride = 0;
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bufferDesc.StructureByteStride = 0;
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res = ID3D11Device_CreateBuffer(
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res = ID3D11Device_CreateBuffer(
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@ -1487,6 +1531,7 @@ static Refresh_Buffer* D3D11_CreateBuffer(
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d3d11Buffer = SDL_malloc(sizeof(D3D11Buffer));
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d3d11Buffer = SDL_malloc(sizeof(D3D11Buffer));
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d3d11Buffer->handle = bufferHandle;
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d3d11Buffer->handle = bufferHandle;
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d3d11Buffer->size = sizeInBytes;
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d3d11Buffer->size = sizeInBytes;
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d3d11Buffer->isDynamic = isDynamic;
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return (Refresh_Buffer*) d3d11Buffer;
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return (Refresh_Buffer*) d3d11Buffer;
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}
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}
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@ -1587,9 +1632,33 @@ static void D3D11_INTERNAL_SetBufferData(
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uint32_t dataLength,
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uint32_t dataLength,
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uint8_t noOverwrite
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uint8_t noOverwrite
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) {
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) {
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D3D11_BOX dstBox;
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D3D11_MAPPED_SUBRESOURCE subres;
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D3D11_MAPPED_SUBRESOURCE subres;
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HRESULT res;
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HRESULT res;
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/* Use UpdateSubresource for non-dynamic buffers (i.e. compute/indirect) */
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if (!buffer->isDynamic)
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{
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dstBox.left = 0;
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dstBox.right = dataLength;
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dstBox.top = 0;
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dstBox.bottom = 1;
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dstBox.front = 0;
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dstBox.back = 1;
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ID3D11DeviceContext_UpdateSubresource(
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commandBuffer->context,
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(ID3D11Resource*) buffer->handle,
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0,
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&dstBox,
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data,
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dataLength,
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1
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);
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return;
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}
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res = ID3D11DeviceContext_Map(
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res = ID3D11DeviceContext_Map(
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commandBuffer->context,
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commandBuffer->context,
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(ID3D11Resource*) buffer->handle,
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(ID3D11Resource*) buffer->handle,
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