Fix for command pool crash, fix for hanging on Wait
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					@ -1403,6 +1403,12 @@ static void D3D11_Submit(
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	SDL_LockMutex(renderer->contextLock);
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						SDL_LockMutex(renderer->contextLock);
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						/* Notify the command buffer completion query that we have completed recording */
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						ID3D11DeviceContext_End(
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							renderer->immediateContext,
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							(ID3D11Asynchronous*) d3d11CommandBuffer->completionQuery
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						);
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	/* Serialize the commands into the command list */
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						/* Serialize the commands into the command list */
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	res = ID3D11DeviceContext_FinishCommandList(
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						res = ID3D11DeviceContext_FinishCommandList(
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		d3d11CommandBuffer->context,
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							d3d11CommandBuffer->context,
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					@ -1775,6 +1781,9 @@ tryCreateDevice:
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	/* Initialize miscellaneous renderer members */
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						/* Initialize miscellaneous renderer members */
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	renderer->debugMode = (flags & D3D11_CREATE_DEVICE_DEBUG);
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						renderer->debugMode = (flags & D3D11_CREATE_DEVICE_DEBUG);
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						/* Create command buffers to initialize the pool */
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						D3D11_INTERNAL_AllocateCommandBuffers(renderer, 2);
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	/* Create the Refresh Device */
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						/* Create the Refresh Device */
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	result = (Refresh_Device*) SDL_malloc(sizeof(Refresh_Device));
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						result = (Refresh_Device*) SDL_malloc(sizeof(Refresh_Device));
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	ASSIGN_DRIVER(D3D11)
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						ASSIGN_DRIVER(D3D11)
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